90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/**
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* @file llpreviewsound.cpp
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* @brief LLPreviewSound class implementation
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*
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* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "audioengine.h"
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#include "llagent.h" // gAgent
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#include "llbutton.h"
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#include "llinventory.h"
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#include "llinventoryview.h"
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#include "lllineeditor.h"
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#include "llpreviewsound.h"
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#include "llresmgr.h"
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#include "llviewercontrol.h"
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#include "llviewermessage.h" // send_guid_sound_trigger
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#include "llvieweruictrlfactory.h"
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extern LLAudioEngine* gAudiop;
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extern LLAgent gAgent;
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const F32 SOUND_GAIN = 1.0f;
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LLPreviewSound::LLPreviewSound(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid) :
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LLPreview( name, rect, title, item_uuid, object_uuid)
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{
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gUICtrlFactory->buildFloater(this,"floater_preview_sound.xml");
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childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
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childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
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LLButton* button = LLUICtrlFactory::getButtonByName(this, "Sound play btn");
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button->setSoundFlags(LLView::SILENT);
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button = LLUICtrlFactory::getButtonByName(this, "Sound audition btn");
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button->setSoundFlags(LLView::SILENT);
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const LLInventoryItem* item = getItem();
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childSetCommitCallback("desc", LLPreview::onText, this);
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childSetText("desc", item->getDescription());
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childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
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// preload the sound
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if(item && gAudiop)
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{
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gAudiop->preloadSound(item->getAssetUUID());
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}
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setTitle(title);
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if (!getHost())
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{
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LLRect curRect = getRect();
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translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
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}
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}
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// static
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void LLPreviewSound::playSound( void *userdata )
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{
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LLPreviewSound* self = (LLPreviewSound*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item && gAudiop)
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{
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send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
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}
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}
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// static
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void LLPreviewSound::auditionSound( void *userdata )
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{
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LLPreviewSound* self = (LLPreviewSound*) userdata;
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const LLInventoryItem *item = self->getItem();
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if(item && gAudiop)
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{
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LLVector3d lpos_global = gAgent.getPositionGlobal();
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F32 volume = SOUND_GAIN * gSavedSettings.getF32("AudioLevelSFX");
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gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), volume, lpos_global);
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}
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}
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