1815 lines
63 KiB
C++
1815 lines
63 KiB
C++
/**
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* @file fsfloaterposer.cpp
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* @brief View Model for posing your (and other) avatar(s).
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*
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* $LicenseInfo:firstyear=2024&license=viewerlgpl$
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* Phoenix Firestorm Viewer Source Code
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* Copyright (c) 2024 Angeldark Raymaker @ Second Life
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "fsfloaterposer.h"
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#include "fsposeranimator.h"
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#include "llagent.h"
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#include "llavatarname.h"
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#include "llavatarnamecache.h"
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#include "lldiriterator.h"
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#include "llsdserialize.h"
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#include "fsvirtualtrackpad.h"
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#include "llfloater.h"
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#include "llviewercontrol.h"
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#include "llcontrolavatar.h"
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#include "llstring.h"
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#include "llviewerwindow.h"
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#include "llwindow.h"
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#include "llcommonutils.h"
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#include "llscrolllistctrl.h"
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#include "llsliderctrl.h"
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#include "lltabcontainer.h"
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static const std::string POSE_INTERNAL_FORMAT_FILE_MASK = "*.xml";
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static const std::string POSE_INTERNAL_FORMAT_FILE_EXT = ".xml";
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static const std::string POSE_SAVE_SUBDIRECTORY = "poses";
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static const std::string XML_LIST_HEADER_STRING_PREFIX = "header_";
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static const std::string XML_LIST_TITLE_STRING_PREFIX = "title_";
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static const std::string XML_JOINT_TRANSFORM_STRING_PREFIX = "joint_transform_";
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static const std::string POSER_ADVANCEDWINDOWSTATE_SAVE_KEY = "FSPoserAdvancedWindowState";
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static const std::string POSER_AVATAR_PANEL_JOINTSPARENT = "joints_parent_panel";
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static const std::string POSER_AVATAR_PANEL_TRACKBALL = "trackball_panel";
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static const std::string POSER_AVATAR_PANEL_ADVANCED = "advanced_parent_panel";
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static const std::string POSER_AVATAR_TABGROUP_JOINTS = "joints_tabs";
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static const std::string POSER_AVATAR_TAB_POSITION = "positionRotation_panel";
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static const std::string POSER_AVATAR_TAB_BODY = "body_joints_panel";
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static const std::string POSER_AVATAR_TAB_FACE = "face_joints_panel";
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static const std::string POSER_AVATAR_TAB_HANDS = "hands_joints_panel";
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static const std::string POSER_AVATAR_TAB_MISC = "misc_joints_panel";
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// standard controls
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static const std::string POSER_AVATAR_TRACKBALL_NAME = "limb_rotation";
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static const std::string POSER_AVATAR_SLIDER_YAW_NAME = "limb_yaw"; // turning your nose left or right
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static const std::string POSER_AVATAR_SLIDER_PITCH_NAME = "limb_pitch"; // pointing your nose up or down
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static const std::string POSER_AVATAR_SLIDER_ROLL_NAME = "limb_roll"; // your ear touches your shoulder
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static const std::string POSER_AVATAR_TOGGLEBUTTON_TRACKPADSENSITIVITY = "button_toggleTrackPadSensitivity";
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static const std::string POSER_AVATAR_TOGGLEBUTTON_MIRROR = "button_toggleMirrorRotation";
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static const std::string POSER_AVATAR_TOGGLEBUTTON_SYMPATH = "button_toggleSympatheticRotation";
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static const std::string POSER_AVATAR_BUTTON_REDO = "button_redo_change";
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static const std::string POSER_AVATAR_SLIDER_POSX_NAME = "av_position_inout";
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static const std::string POSER_AVATAR_SLIDER_POSY_NAME = "av_position_leftright";
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static const std::string POSER_AVATAR_SLIDER_POSZ_NAME = "av_position_updown";
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// Advanced controls
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static const std::string POSER_AVATAR_ADV_SLIDER_ROTX_NAME = "Advanced_Rotation_X";
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static const std::string POSER_AVATAR_ADV_SLIDER_ROTY_NAME = "Advanced_Rotation_Y";
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static const std::string POSER_AVATAR_ADV_SLIDER_ROTZ_NAME = "Advanced_Rotation_Z";
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static const std::string POSER_AVATAR_ADV_SLIDER_POSX_NAME = "Advanced_Position_X";
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static const std::string POSER_AVATAR_ADV_SLIDER_POSY_NAME = "Advanced_Position_Y";
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static const std::string POSER_AVATAR_ADV_SLIDER_POSZ_NAME = "Advanced_Position_Z";
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static const std::string POSER_AVATAR_ADV_SLIDER_SCALEX_NAME = "Advanced_Scale_X";
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static const std::string POSER_AVATAR_ADV_SLIDER_SCALEY_NAME = "Advanced_Scale_Y";
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static const std::string POSER_AVATAR_ADV_SLIDER_SCALEZ_NAME = "Advanced_Scale_Z";
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static const std::string POSER_AVATAR_ADV_BUTTON_NAME = "start_stop_posing_button";
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static const std::string POSER_AVATAR_SCROLLLIST_AVATARSELECTION = "avatarSelection_scroll";
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static const std::string POSER_AVATAR_STARTSTOP_POSING_BUTTON_NAME = "start_stop_posing_button";
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static const std::string POSER_AVATAR_ADVANCED_TOGGLEBUTTON_NAME = "toggleAdvancedPanel";
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static const std::string POSER_AVATAR_PANEL_BUTTON_FLIPPOSE_NAME = "FlipPose_avatar";
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static const std::string POSER_AVATAR_PANEL_BUTTON_FLIPJOINT_NAME = "FlipJoint_avatar";
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static const std::string POSER_AVATAR_PANEL_BUTTON_RECAPTURE_NAME = "button_RecaptureParts";
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static const std::string POSER_AVATAR_PANEL_BUTTON_TOGGLEPOSING_NAME = "toggle_PosingSelectedBones";
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static const std::string POSER_AVATAR_TOGGLEBUTTON_LOADSAVE = "toggleLoadSavePanel";
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static const std::string POSER_AVATAR_PANEL_LOADSAVE_NAME = "poses_loadSave";
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static const std::string POSER_AVATAR_SCROLLLIST_LOADSAVE_NAME = "poses_scroll";
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static const std::string POSER_AVATAR_BUTTON_BROWSEFOLDER_NAME = "open_poseDir_button";
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static const std::string POSER_AVATAR_BUTTON_LOAD_NAME = "load_poses_button";
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static const std::string POSER_AVATAR_BUTTON_SAVE_NAME = "save_poses_button";
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static const std::string POSER_AVATAR_LINEEDIT_FILESAVENAME = "pose_save_name";
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static const std::string POSER_AVATAR_SCROLLLIST_HIDDEN_NAME = "entireAv_joint_scroll";
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static const std::string POSER_AVATAR_SCROLLLIST_BODYJOINTS_NAME = "body_joints_scroll";
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static const std::string POSER_AVATAR_SCROLLLIST_FACEJOINTS_NAME = "face_joints_scroll";
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static const std::string POSER_AVATAR_SCROLLLIST_HANDJOINTS_NAME = "hand_joints_scroll";
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static const std::string POSER_AVATAR_SCROLLLIST_MISCJOINTS_NAME = "misc_joints_scroll";
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const LLVector3 VectorZero(1.0f, 0.0f, 0.0f);
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FSFloaterPoser::FSFloaterPoser(const LLSD& key) : LLFloater(key)
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{
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// bind requests, other controls are find-and-binds, see postBuild()
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mCommitCallbackRegistrar.add("Poser.RefreshAvatars", boost::bind(&FSFloaterPoser::onAvatarsRefresh, this));
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mCommitCallbackRegistrar.add("Poser.StartStopAnimating", boost::bind(&FSFloaterPoser::onPoseStartStop, this));
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mCommitCallbackRegistrar.add("Poser.ToggleLoadSavePanel", boost::bind(&FSFloaterPoser::onToggleLoadSavePanel, this));
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mCommitCallbackRegistrar.add("Poser.ToggleAdvancedPanel", boost::bind(&FSFloaterPoser::onToggleAdvancedPanel, this));
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mCommitCallbackRegistrar.add("Poser.UndoLastRotation", boost::bind(&FSFloaterPoser::onUndoLastRotation, this));
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mCommitCallbackRegistrar.add("Poser.RedoLastRotation", boost::bind(&FSFloaterPoser::onRedoLastRotation, this));
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mCommitCallbackRegistrar.add("Poser.ToggleMirrorChanges", boost::bind(&FSFloaterPoser::onToggleMirrorChange, this));
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mCommitCallbackRegistrar.add("Poser.ToggleSympatheticChanges", boost::bind(&FSFloaterPoser::onToggleSympatheticChange, this));
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mCommitCallbackRegistrar.add("Poser.ToggleTrackPadSensitivity", boost::bind(&FSFloaterPoser::refreshTrackpadCursor, this));
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mCommitCallbackRegistrar.add("Poser.PositionSet", boost::bind(&FSFloaterPoser::onAvatarPositionSet, this));
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mCommitCallbackRegistrar.add("Poser.Advanced.PositionSet", boost::bind(&FSFloaterPoser::onAdvancedPositionSet, this));
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mCommitCallbackRegistrar.add("Poser.Advanced.RotationSet", boost::bind(&FSFloaterPoser::onAdvancedRotationSet, this));
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mCommitCallbackRegistrar.add("Poser.Advanced.ScaleSet", boost::bind(&FSFloaterPoser::onAdvancedScaleSet, this));
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mCommitCallbackRegistrar.add("Pose.Save", boost::bind(&FSFloaterPoser::onClickPoseSave, this));
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mCommitCallbackRegistrar.add("Pose.Menu", boost::bind(&FSFloaterPoser::onPoseMenuAction, this, _2));
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mCommitCallbackRegistrar.add("Poser.BrowseCache", boost::bind(&FSFloaterPoser::onClickBrowsePoseCache, this));
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mCommitCallbackRegistrar.add("Poser.FlipPose", boost::bind(&FSFloaterPoser::onClickFlipPose, this));
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mCommitCallbackRegistrar.add("Poser.FlipJoint", boost::bind(&FSFloaterPoser::onClickFlipSelectedJoints, this));
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mCommitCallbackRegistrar.add("Poser.RecaptureSelectedBones", boost::bind(&FSFloaterPoser::onClickRecaptureSelectedBones, this));
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mCommitCallbackRegistrar.add("Poser.TogglePosingSelectedBones", boost::bind(&FSFloaterPoser::onClickToggleSelectedBoneEnabled, this));
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mCommitCallbackRegistrar.add("Pose.PoseJointsReset", boost::bind(&FSFloaterPoser::onPoseJointsReset, this));
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}
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FSFloaterPoser::~FSFloaterPoser() {}
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bool FSFloaterPoser::postBuild()
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{
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// find-and-binds
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getChild<LLUICtrl>(POSER_AVATAR_TRACKBALL_NAME)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onLimbTrackballChanged(); });
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getChild<LLUICtrl>(POSER_AVATAR_SLIDER_YAW_NAME)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onLimbYawPitchRollChanged(); });
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getChild<LLUICtrl>(POSER_AVATAR_SLIDER_PITCH_NAME)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onLimbYawPitchRollChanged(); });
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getChild<LLUICtrl>(POSER_AVATAR_SLIDER_ROLL_NAME)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onLimbYawPitchRollChanged(); });
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getChild<LLTabContainer>(POSER_AVATAR_TABGROUP_JOINTS)
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->setCommitCallback(
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[this](LLUICtrl*, const LLSD&)
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{
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onJointSelect();
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setRotationChangeButtons(false, false);
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});
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LLScrollListCtrl *scrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_AVATARSELECTION);
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if (scrollList)
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{
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scrollList->setCommitOnSelectionChange(true);
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scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onAvatarSelect, this));
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}
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scrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_BODYJOINTS_NAME);
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if (scrollList)
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{
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scrollList->setCommitOnSelectionChange(true);
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scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onJointSelect, this));
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}
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scrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_FACEJOINTS_NAME);
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if (scrollList)
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{
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scrollList->setCommitOnSelectionChange(true);
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scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onJointSelect, this));
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}
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scrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_HANDJOINTS_NAME);
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if (scrollList)
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{
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scrollList->setCommitOnSelectionChange(true);
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scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onJointSelect, this));
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}
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scrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_MISCJOINTS_NAME);
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if (scrollList)
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{
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scrollList->setCommitOnSelectionChange(true);
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scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onJointSelect, this));
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}
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scrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_LOADSAVE_NAME);
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if (scrollList)
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{
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scrollList->setCommitOnSelectionChange(true);
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scrollList->setCommitCallback(boost::bind(&FSFloaterPoser::onPoseFileSelect, this));
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}
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bool advButtonState = gSavedSettings.getBOOL(POSER_ADVANCEDWINDOWSTATE_SAVE_KEY);
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if (advButtonState)
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{
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LLButton *advancedButton = getChild<LLButton>(POSER_AVATAR_ADVANCED_TOGGLEBUTTON_NAME);
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if (advancedButton)
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advancedButton->setValue(true);
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}
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LLLineEditor *poseSaveName = getChild<LLLineEditor>(POSER_AVATAR_LINEEDIT_FILESAVENAME);
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if (poseSaveName)
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poseSaveName->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
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return true;
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}
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void FSFloaterPoser::draw()
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{
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LLFloater::draw();
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}
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void FSFloaterPoser::onOpen(const LLSD& key)
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{
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onAvatarsRefresh();
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refreshJointScrollListMembers();
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onJointSelect();
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onOpenSetAdvancedPanel();
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}
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void FSFloaterPoser::onClose(bool app_quitting)
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{
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LLButton *advancedButton = getChild<LLButton>(POSER_AVATAR_ADVANCED_TOGGLEBUTTON_NAME);
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if (advancedButton)
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gSavedSettings.setBOOL(POSER_ADVANCEDWINDOWSTATE_SAVE_KEY, advancedButton->getValue().asBoolean());
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}
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void FSFloaterPoser::refreshPosesScroll()
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{
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LLScrollListCtrl *posesScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_LOADSAVE_NAME);
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if (!posesScrollList)
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return;
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posesScrollList->clearRows();
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std::string dir = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "poses");
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std::string file;
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LLDirIterator dir_iter(dir, POSE_INTERNAL_FORMAT_FILE_MASK);
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while (dir_iter.next(file))
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{
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std::string path = gDirUtilp->add(dir, file);
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std::string name = gDirUtilp->getBaseFileName(LLURI::unescape(path), true);
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LLSD row;
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row["columns"][0]["column"] = "name";
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row["columns"][0]["value"] = name;
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llifstream infile;
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infile.open(path);
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if (!infile.is_open())
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{
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LL_WARNS("Posing") << "Skipping: Cannot read file in: " << path << LL_ENDL;
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continue;
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}
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LLSD data;
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if (LLSDParser::PARSE_FAILURE == LLSDSerialize::fromXML(data, infile))
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{
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LL_WARNS("Posing") << "Skipping: Failed to parse pose file: " << path << LL_ENDL;
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continue;
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}
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posesScrollList->addElement(row);
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}
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}
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void FSFloaterPoser::onPoseFileSelect()
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{
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LLScrollListCtrl *posesScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_LOADSAVE_NAME);
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if (!posesScrollList)
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return;
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LLScrollListItem *item = posesScrollList->getFirstSelected();
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if (!item)
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return;
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LLVOAvatar* avatar = getUiSelectedAvatar();
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if (!avatar)
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return;
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bool enableButtons = _poserAnimator.isPosingAvatar(avatar);
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LLButton *loadPosesButton = getChild<LLButton>(POSER_AVATAR_BUTTON_LOAD_NAME);
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if (loadPosesButton)
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loadPosesButton->setEnabled(enableButtons);
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LLButton *savePosesButton = getChild<LLButton>(POSER_AVATAR_BUTTON_SAVE_NAME);
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if (savePosesButton)
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savePosesButton->setEnabled(enableButtons);
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std::string pose_name = item->getColumn(0)->getValue().asString();
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if (pose_name.empty())
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return;
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LLLineEditor *poseSaveName = getChild<LLLineEditor>(POSER_AVATAR_LINEEDIT_FILESAVENAME);
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if (!poseSaveName)
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return;
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poseSaveName->setEnabled(enableButtons);
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LLStringExplicit name = LLStringExplicit(pose_name);
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poseSaveName->setText(name);
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}
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void FSFloaterPoser::onClickPoseSave()
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{
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LLUICtrl *poseSaveName = getChild<LLUICtrl>(POSER_AVATAR_LINEEDIT_FILESAVENAME);
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if (!poseSaveName)
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return;
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std::string filename = poseSaveName->getValue().asString();
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if (filename.empty())
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return;
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LLVOAvatar* avatar = getUiSelectedAvatar();
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if (!avatar)
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return;
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bool successfulSave = savePoseToXml(avatar, filename);
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if (successfulSave)
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{
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refreshPosesScroll();
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// TODO: provide feedback for save
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}
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}
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bool FSFloaterPoser::savePoseToXml(LLVOAvatar* avatar, std::string poseFileName)
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{
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if (poseFileName.empty())
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return false;
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if (!_poserAnimator.isPosingAvatar(avatar))
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return false;
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try
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{
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std::string pathname = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY);
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if (!gDirUtilp->fileExists(pathname))
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{
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LL_WARNS("Posing") << "Couldn't find folder: " << pathname << " - creating one." << LL_ENDL;
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LLFile::mkdir(pathname);
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}
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std::string fullSavePath =
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gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY, poseFileName + POSE_INTERNAL_FORMAT_FILE_EXT);
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LLSD record;
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S32 version = 3;
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record["version"]["value"] = version;
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for (const FSPoserAnimator::FSPoserJoint& pj : _poserAnimator.PoserJoints)
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{
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std::string bone_name = pj.jointName();
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LLVector3 vec3 = _poserAnimator.getJointRotation(avatar, pj, SWAP_NOTHING, NEGATE_NOTHING);
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record[bone_name] = pj.jointName();
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record[bone_name]["rotation"] = vec3.getValue();
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vec3 = _poserAnimator.getJointPosition(avatar, pj);
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record[bone_name]["position"] = vec3.getValue();
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vec3 = _poserAnimator.getJointScale(avatar, pj);
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record[bone_name]["scale"] = vec3.getValue();
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record[bone_name]["enabled"] = _poserAnimator.isPosingAvatarJoint(avatar, pj);
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}
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llofstream file;
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file.open(fullSavePath.c_str());
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if (!file.is_open())
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{
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LL_WARNS("GroupMute") << "Unable to save pose!" << LL_ENDL;
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return false;
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}
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LLSDSerialize::toPrettyXML(record, file);
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file.close();
|
|
}
|
|
catch (...)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void FSFloaterPoser::onClickToggleSelectedBoneEnabled()
|
|
{
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = _poserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
_poserAnimator.setPosingAvatarJoint(avatar, *item, !currentlyPosing);
|
|
}
|
|
|
|
refreshTextEmbiggeningOnAllScrollLists();
|
|
}
|
|
|
|
void FSFloaterPoser::onClickFlipSelectedJoints()
|
|
{
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
// need to be posing the joint to flip
|
|
bool currentlyPosingJoint = _poserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (!currentlyPosingJoint)
|
|
continue;
|
|
|
|
// need to be posing opposite joint too, or don't flip
|
|
auto oppositeJoint = _poserAnimator.getPoserJointByName(item->mirrorJointName());
|
|
if (oppositeJoint)
|
|
{
|
|
bool currentlyPosingOppositeJoint = _poserAnimator.isPosingAvatarJoint(avatar, *oppositeJoint);
|
|
if (!currentlyPosingOppositeJoint)
|
|
continue;
|
|
}
|
|
|
|
// If one selects a joint and its opposite, this would otherwise flip each of them sequentially to yeild no net result.
|
|
// This allows the user to select a joint and its opposite, or only select one joint, and get the same result.
|
|
if (std::find(selectedJoints.begin(), selectedJoints.end(), oppositeJoint) != selectedJoints.end())
|
|
{
|
|
if (!item->dontFlipOnMirror())
|
|
continue;
|
|
}
|
|
|
|
_poserAnimator.reflectJoint(avatar, item);
|
|
}
|
|
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onClickFlipPose()
|
|
{
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
_poserAnimator.flipEntirePose(avatar);
|
|
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onClickRecaptureSelectedBones()
|
|
{
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = _poserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
continue;
|
|
|
|
LLVector3 newRotation = _poserAnimator.getJointRotation(avatar, *item, getJointTranslation(item->jointName()),
|
|
getJointNegation(item->jointName()), true);
|
|
LLVector3 newPosition = _poserAnimator.getJointPosition(avatar, *item);
|
|
LLVector3 newScale = _poserAnimator.getJointScale(avatar, *item);
|
|
|
|
_poserAnimator.setPosingAvatarJoint(avatar, *item, true);
|
|
|
|
_poserAnimator.setJointRotation(avatar, item, newRotation, NONE, getJointTranslation(item->jointName()),
|
|
getJointNegation(item->jointName()));
|
|
_poserAnimator.setJointPosition(avatar, item, newPosition, NONE);
|
|
_poserAnimator.setJointScale(avatar, item, newScale, NONE);
|
|
}
|
|
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
refreshTextEmbiggeningOnAllScrollLists();
|
|
}
|
|
|
|
void FSFloaterPoser::onClickBrowsePoseCache()
|
|
{
|
|
std::string pathname = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY);
|
|
if (!gDirUtilp->fileExists(pathname))
|
|
LLFile::mkdir(pathname);
|
|
|
|
gViewerWindow->getWindow()->openFile(pathname);
|
|
}
|
|
|
|
void FSFloaterPoser::onPoseJointsReset()
|
|
{
|
|
// This is a double-click function: it needs to run twice within some amount of time to complete.
|
|
auto timeIntervalSinceLastClick = std::chrono::system_clock::now() - _timeLastClickedJointReset;
|
|
_timeLastClickedJointReset = std::chrono::system_clock::now();
|
|
if (timeIntervalSinceLastClick > _doubleClickInterval)
|
|
return;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = _poserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
_poserAnimator.resetAvatarJoint(avatar, *item);
|
|
}
|
|
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onPoseMenuAction(const LLSD ¶m)
|
|
{
|
|
std::string loadStyle = param.asString();
|
|
if (loadStyle.empty())
|
|
return;
|
|
|
|
LLScrollListCtrl *posesScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_LOADSAVE_NAME);
|
|
if (!posesScrollList)
|
|
return;
|
|
|
|
LLScrollListItem *item = posesScrollList->getFirstSelected();
|
|
if (!item)
|
|
return;
|
|
|
|
std::string poseName = item->getColumn(0)->getValue().asString();
|
|
|
|
E_LoadPoseMethods loadType = ROT_POS_AND_SCALES; // the default is to load everything
|
|
if (boost::iequals(loadStyle, "rotation"))
|
|
loadType = ROTATIONS;
|
|
else if (boost::iequals(loadStyle, "position"))
|
|
loadType = POSITIONS;
|
|
else if (boost::iequals(loadStyle, "scale"))
|
|
loadType = SCALES;
|
|
else if (boost::iequals(loadStyle, "rot_pos"))
|
|
loadType = ROTATIONS_AND_POSITIONS;
|
|
else if (boost::iequals(loadStyle, "rot_scale"))
|
|
loadType = ROTATIONS_AND_SCALES;
|
|
else if (boost::iequals(loadStyle, "pos_scale"))
|
|
loadType = POSITIONS_AND_SCALES;
|
|
else if (boost::iequals(loadStyle, "all"))
|
|
loadType = ROT_POS_AND_SCALES;
|
|
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
loadPoseFromXml(avatar, poseName, loadType);
|
|
refreshJointScrollListMembers();
|
|
}
|
|
|
|
void FSFloaterPoser::loadPoseFromXml(LLVOAvatar* avatar, std::string poseFileName, E_LoadPoseMethods loadMethod)
|
|
{
|
|
std::string pathname = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY);
|
|
if (!gDirUtilp->fileExists(pathname))
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
std::string fullPath =
|
|
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY, poseFileName + POSE_INTERNAL_FORMAT_FILE_EXT);
|
|
|
|
bool loadRotations = loadMethod == ROTATIONS || loadMethod == ROTATIONS_AND_POSITIONS || loadMethod == ROTATIONS_AND_SCALES ||
|
|
loadMethod == ROT_POS_AND_SCALES;
|
|
bool loadPositions = loadMethod == POSITIONS || loadMethod == ROTATIONS_AND_POSITIONS || loadMethod == POSITIONS_AND_SCALES ||
|
|
loadMethod == ROT_POS_AND_SCALES;
|
|
bool loadScales = loadMethod == SCALES || loadMethod == POSITIONS_AND_SCALES || loadMethod == ROTATIONS_AND_SCALES ||
|
|
loadMethod == ROT_POS_AND_SCALES;
|
|
|
|
try
|
|
{
|
|
LLSD pose;
|
|
llifstream infile;
|
|
LLVector3 vec3;
|
|
|
|
infile.open(fullPath);
|
|
if (!infile.is_open())
|
|
return;
|
|
|
|
while (!infile.eof())
|
|
{
|
|
S32 lineCount = LLSDSerialize::fromXML(pose, infile);
|
|
if (lineCount == LLSDParser::PARSE_FAILURE)
|
|
{
|
|
LL_WARNS("Posing") << "Failed to parse file: " << poseFileName << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
for (LLSD::map_const_iterator itr = pose.beginMap(); itr != pose.endMap(); ++itr)
|
|
{
|
|
std::string const &name = itr->first;
|
|
LLSD const &control_map = itr->second;
|
|
|
|
const FSPoserAnimator::FSPoserJoint *poserJoint = _poserAnimator.getPoserJointByName(name);
|
|
if (!poserJoint)
|
|
continue;
|
|
|
|
if (loadRotations && control_map.has("rotation"))
|
|
{
|
|
vec3.setValue(control_map["rotation"]);
|
|
_poserAnimator.setJointRotation(avatar, poserJoint, vec3, NONE, SWAP_NOTHING, NEGATE_NOTHING); // If we keep defaults it will load BD poses
|
|
}
|
|
|
|
if (loadPositions && control_map.has("position"))
|
|
{
|
|
vec3.setValue(control_map["position"]);
|
|
_poserAnimator.setJointPosition(avatar, poserJoint, vec3, NONE);
|
|
}
|
|
|
|
if (loadScales && control_map.has("scale"))
|
|
{
|
|
vec3.setValue(control_map["scale"]);
|
|
_poserAnimator.setJointScale(avatar, poserJoint, vec3, NONE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (...)
|
|
{
|
|
LL_WARNS("Posing") << "Everything caught fire trying to load the pose: " << poseFileName << LL_ENDL;
|
|
}
|
|
|
|
onJointSelect(); // update the controls to the newly loaded values
|
|
}
|
|
|
|
void FSFloaterPoser::onPoseStartStop()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
bool arePosingSelected = _poserAnimator.isPosingAvatar(avatar);
|
|
if (arePosingSelected)
|
|
{
|
|
_poserAnimator.stopPosingAvatar(avatar);
|
|
}
|
|
else
|
|
{
|
|
if (!couldAnimateAvatar(avatar))
|
|
return;
|
|
|
|
if (!havePermissionToAnimateAvatar(avatar))
|
|
return;
|
|
|
|
_poserAnimator.tryPosingAvatar(avatar);
|
|
}
|
|
|
|
onAvatarsRefresh();
|
|
onAvatarSelect();
|
|
}
|
|
|
|
bool FSFloaterPoser::couldAnimateAvatar(LLVOAvatar *avatar)
|
|
{
|
|
if (!avatar || avatar->isDead())
|
|
return false;
|
|
if (avatar->getRegion() != gAgent.getRegion())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FSFloaterPoser::havePermissionToAnimateAvatar(LLVOAvatar *avatar)
|
|
{
|
|
if (!avatar || avatar->isDead())
|
|
return false;
|
|
|
|
// TODO: permission request? maybe through Bridge?
|
|
return avatar->isSelf();
|
|
}
|
|
|
|
void FSFloaterPoser::poseControlsEnable(bool enable)
|
|
{
|
|
LLUICtrl *somePanel = getChild<LLUICtrl>(POSER_AVATAR_PANEL_JOINTSPARENT);
|
|
if (somePanel)
|
|
somePanel->setEnabled(enable);
|
|
|
|
somePanel = getChild<LLUICtrl>(POSER_AVATAR_PANEL_ADVANCED);
|
|
if (somePanel)
|
|
somePanel->setEnabled(enable);
|
|
|
|
LLUICtrl *trackballPanel = getChild<LLUICtrl>(POSER_AVATAR_PANEL_TRACKBALL);
|
|
if (trackballPanel)
|
|
trackballPanel->setEnabled(enable);
|
|
|
|
LLButton *someButton = getChild<LLButton>(POSER_AVATAR_PANEL_BUTTON_FLIPPOSE_NAME);
|
|
if (someButton)
|
|
someButton->setEnabled(enable);
|
|
|
|
someButton = getChild<LLButton>(POSER_AVATAR_PANEL_BUTTON_FLIPJOINT_NAME);
|
|
if (someButton)
|
|
someButton->setEnabled(enable);
|
|
|
|
someButton = getChild<LLButton>(POSER_AVATAR_PANEL_BUTTON_RECAPTURE_NAME);
|
|
if (someButton)
|
|
someButton->setEnabled(enable);
|
|
|
|
someButton = getChild<LLButton>(POSER_AVATAR_PANEL_BUTTON_TOGGLEPOSING_NAME);
|
|
if (someButton)
|
|
someButton->setEnabled(enable);
|
|
|
|
someButton = getChild<LLButton>(POSER_AVATAR_BUTTON_LOAD_NAME);
|
|
if (someButton)
|
|
someButton->setEnabled(enable);
|
|
|
|
someButton = getChild<LLButton>(POSER_AVATAR_BUTTON_SAVE_NAME);
|
|
if (someButton)
|
|
someButton->setEnabled(enable);
|
|
}
|
|
|
|
void FSFloaterPoser::refreshJointScrollListMembers()
|
|
{
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
|
|
LLScrollListCtrl *hiddenScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_HIDDEN_NAME);
|
|
LLScrollListCtrl *bodyJointsScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_BODYJOINTS_NAME);
|
|
LLScrollListCtrl *faceJointsScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_FACEJOINTS_NAME);
|
|
LLScrollListCtrl *handsJointsScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_HANDJOINTS_NAME);
|
|
LLScrollListCtrl *miscJointsScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_MISCJOINTS_NAME);
|
|
if (!bodyJointsScrollList || !faceJointsScrollList || !handsJointsScrollList || !miscJointsScrollList)
|
|
return;
|
|
|
|
bodyJointsScrollList->clearRows();
|
|
faceJointsScrollList->clearRows();
|
|
handsJointsScrollList->clearRows();
|
|
miscJointsScrollList->clearRows();
|
|
|
|
std::vector<FSPoserAnimator::FSPoserJoint>::const_iterator poserJoint_iter;
|
|
for (poserJoint_iter = _poserAnimator.PoserJoints.begin();
|
|
poserJoint_iter != _poserAnimator.PoserJoints.end();
|
|
++poserJoint_iter)
|
|
{
|
|
LLSD row = createRowForJoint(poserJoint_iter->jointName(), false);
|
|
if (!row)
|
|
continue;
|
|
|
|
LLScrollListItem *item = nullptr;
|
|
bool hasListHeader = hasString(XML_LIST_HEADER_STRING_PREFIX + poserJoint_iter->jointName());
|
|
|
|
switch (poserJoint_iter->boneType())
|
|
{
|
|
case WHOLEAVATAR:
|
|
item = hiddenScrollList->addElement(row);
|
|
hiddenScrollList->selectFirstItem();
|
|
break;
|
|
|
|
case BODY:
|
|
if (hasListHeader)
|
|
AddHeaderRowToScrollList(poserJoint_iter->jointName(), bodyJointsScrollList);
|
|
|
|
item = bodyJointsScrollList->addElement(row);
|
|
break;
|
|
|
|
case FACE:
|
|
if (hasListHeader)
|
|
AddHeaderRowToScrollList(poserJoint_iter->jointName(), faceJointsScrollList);
|
|
|
|
item = faceJointsScrollList->addElement(row);
|
|
break;
|
|
|
|
case HANDS:
|
|
if (hasListHeader)
|
|
AddHeaderRowToScrollList(poserJoint_iter->jointName(), handsJointsScrollList);
|
|
|
|
item = handsJointsScrollList->addElement(row);
|
|
break;
|
|
|
|
case MISC:
|
|
if (hasListHeader)
|
|
AddHeaderRowToScrollList(poserJoint_iter->jointName(), miscJointsScrollList);
|
|
|
|
item = miscJointsScrollList->addElement(row);
|
|
break;
|
|
}
|
|
|
|
if (item)
|
|
{
|
|
item->setUserdata((void*) &*poserJoint_iter);
|
|
|
|
if (_poserAnimator.isPosingAvatarJoint(avatar, *poserJoint_iter))
|
|
((LLScrollListText *) item->getColumn(COL_NAME))->setFontStyle(LLFontGL::BOLD);
|
|
else
|
|
((LLScrollListText *) item->getColumn(COL_NAME))->setFontStyle(LLFontGL::NORMAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FSFloaterPoser::AddHeaderRowToScrollList(std::string jointName, LLScrollListCtrl *bodyJointsScrollList)
|
|
{
|
|
LLSD headerRow = createRowForJoint(jointName, true);
|
|
if (!headerRow)
|
|
return;
|
|
|
|
LLScrollListItem *hdrRow = bodyJointsScrollList->addElement(headerRow);
|
|
hdrRow->setEnabled(FALSE);
|
|
}
|
|
|
|
LLSD FSFloaterPoser::createRowForJoint(std::string jointName, bool isHeaderRow)
|
|
{
|
|
if (jointName.empty())
|
|
return NULL;
|
|
|
|
std::string headerValue = "";
|
|
if (hasString("icon_category") && hasString("icon_bone"))
|
|
headerValue = isHeaderRow ? getString("icon_category") : getString("icon_bone");
|
|
|
|
std::string jointValue = jointName;
|
|
std::string parameterName = (isHeaderRow ? XML_LIST_HEADER_STRING_PREFIX : XML_LIST_TITLE_STRING_PREFIX) + jointName;
|
|
if (hasString(parameterName))
|
|
jointValue = getString(parameterName);
|
|
|
|
LLSD row;
|
|
row["columns"][COL_ICON]["column"] = "icon";
|
|
row["columns"][COL_ICON]["type"] = "icon";
|
|
row["columns"][COL_ICON]["value"] = headerValue;
|
|
row["columns"][COL_NAME]["column"] = "joint";
|
|
row["columns"][COL_NAME]["value"] = jointValue;
|
|
|
|
return row;
|
|
}
|
|
|
|
void FSFloaterPoser::onToggleLoadSavePanel()
|
|
{
|
|
if (this->isMinimized())
|
|
return;
|
|
|
|
// Get the load/save button toggle state, find the load/save panel, and set its visibility
|
|
LLButton *yourPosesButton = getChild<LLButton>(POSER_AVATAR_TOGGLEBUTTON_LOADSAVE);
|
|
if (!yourPosesButton)
|
|
return;
|
|
|
|
bool loadSavePanelExpanded = yourPosesButton->getValue().asBoolean();
|
|
LLUICtrl *loadSavePanel = getChild<LLUICtrl>(POSER_AVATAR_PANEL_LOADSAVE_NAME);
|
|
if (!loadSavePanel)
|
|
return;
|
|
|
|
loadSavePanel->setVisible(loadSavePanelExpanded);
|
|
LLButton *loadPosesButton = getChild<LLButton>(POSER_AVATAR_BUTTON_LOAD_NAME);
|
|
if (loadPosesButton)
|
|
loadPosesButton->setVisible(loadSavePanelExpanded);
|
|
|
|
LLButton *savePosesButton = getChild<LLButton>(POSER_AVATAR_BUTTON_SAVE_NAME);
|
|
if (savePosesButton)
|
|
savePosesButton->setVisible(loadSavePanelExpanded);
|
|
|
|
LLButton *exploreFolderButton = getChild<LLButton>(POSER_AVATAR_BUTTON_BROWSEFOLDER_NAME);
|
|
if (exploreFolderButton)
|
|
exploreFolderButton->setVisible(loadSavePanelExpanded);
|
|
|
|
// change the width of the Poser panel for the (dis)appearance of the load/save panel
|
|
S32 currentWidth = this->getRect().getWidth();
|
|
S32 loadSavePanelWidth = loadSavePanel->getRect().getWidth();
|
|
|
|
S32 poserFloaterHeight = this->getRect().getHeight();
|
|
S32 poserFloaterWidth = loadSavePanelExpanded ? currentWidth + loadSavePanelWidth : currentWidth - loadSavePanelWidth;
|
|
|
|
if (poserFloaterWidth < 0)
|
|
return;
|
|
|
|
this->reshape(poserFloaterWidth, poserFloaterHeight);
|
|
|
|
if (loadSavePanelExpanded)
|
|
refreshPosesScroll();
|
|
}
|
|
|
|
void FSFloaterPoser::onToggleMirrorChange() { setRotationChangeButtons(true, false); }
|
|
|
|
void FSFloaterPoser::onToggleSympatheticChange() { setRotationChangeButtons(false, true); }
|
|
|
|
void FSFloaterPoser::setRotationChangeButtons(bool togglingMirror, bool togglingSympathetic)
|
|
{
|
|
LLButton *toggleMirrorButton = getChild<LLButton>(POSER_AVATAR_TOGGLEBUTTON_MIRROR);
|
|
if (!toggleMirrorButton)
|
|
return;
|
|
LLButton *toggleSympatheticButton = getChild<LLButton>(POSER_AVATAR_TOGGLEBUTTON_SYMPATH);
|
|
if (!toggleSympatheticButton)
|
|
return;
|
|
|
|
if (!togglingMirror && !togglingSympathetic) // turn off both buttons
|
|
{
|
|
toggleMirrorButton->setValue(false);
|
|
toggleSympatheticButton->setValue(false);
|
|
return;
|
|
}
|
|
|
|
bool useMirror = toggleMirrorButton->getValue().asBoolean();
|
|
bool useSympathetic = toggleSympatheticButton->getValue().asBoolean();
|
|
if (useMirror && useSympathetic) // if both buttons are down, turn one of them off
|
|
{
|
|
if (togglingSympathetic)
|
|
toggleMirrorButton->setValue(false);
|
|
|
|
if (togglingMirror)
|
|
toggleSympatheticButton->setValue(false);
|
|
}
|
|
}
|
|
|
|
void FSFloaterPoser::onUndoLastRotation()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
bool shouldEnableRedoButton = false;
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = _poserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
_poserAnimator.undoLastJointRotation(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
|
|
shouldEnableRedoButton |= _poserAnimator.canRedoJointRotation(avatar, *item);
|
|
}
|
|
|
|
enableOrDisableRedoButton(shouldEnableRedoButton);
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onRedoLastRotation()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
bool shouldEnableRedoButton = false;
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = _poserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
_poserAnimator.redoLastJointRotation(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
|
|
shouldEnableRedoButton |= _poserAnimator.canRedoJointRotation(avatar, *item);
|
|
}
|
|
|
|
enableOrDisableRedoButton(shouldEnableRedoButton);
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::enableOrDisableRedoButton(bool shouldEnable)
|
|
{
|
|
LLButton* redoButton = getChild<LLButton>(POSER_AVATAR_BUTTON_REDO);
|
|
if (!redoButton)
|
|
return;
|
|
|
|
redoButton->setEnabled(shouldEnable);
|
|
}
|
|
|
|
void FSFloaterPoser::onOpenSetAdvancedPanel()
|
|
{
|
|
LLButton* advancedButton = getChild<LLButton>(POSER_AVATAR_ADVANCED_TOGGLEBUTTON_NAME);
|
|
if (!advancedButton)
|
|
return;
|
|
|
|
bool advancedPanelExpanded = advancedButton->getValue().asBoolean();
|
|
if (advancedPanelExpanded)
|
|
onToggleAdvancedPanel();
|
|
}
|
|
|
|
void FSFloaterPoser::onToggleAdvancedPanel()
|
|
{
|
|
if (this->isMinimized())
|
|
return;
|
|
|
|
LLButton *advancedButton = getChild<LLButton>(POSER_AVATAR_ADVANCED_TOGGLEBUTTON_NAME);
|
|
if (!advancedButton)
|
|
return;
|
|
|
|
bool advancedPanelExpanded = advancedButton->getValue().asBoolean();
|
|
LLUICtrl* advancedPanel = getChild<LLUICtrl>(POSER_AVATAR_PANEL_ADVANCED);
|
|
if (!advancedPanel)
|
|
return;
|
|
|
|
advancedPanel->setVisible(advancedPanelExpanded);
|
|
|
|
// change the height of the Poser panel
|
|
S32 currentHeight = this->getRect().getHeight();
|
|
S32 advancedPanelHeight = advancedPanel->getRect().getHeight();
|
|
|
|
S32 poserFloaterHeight = advancedPanelExpanded ? currentHeight + advancedPanelHeight : currentHeight - advancedPanelHeight;
|
|
S32 poserFloaterWidth = this->getRect().getWidth();
|
|
|
|
if (poserFloaterHeight < 0)
|
|
return;
|
|
|
|
this->reshape(poserFloaterWidth, poserFloaterHeight);
|
|
|
|
onJointSelect();
|
|
}
|
|
|
|
std::vector<FSPoserAnimator::FSPoserJoint *> FSFloaterPoser::getUiSelectedPoserJoints()
|
|
{
|
|
std::vector<FSPoserAnimator::FSPoserJoint *> joints;
|
|
|
|
LLTabContainer *jointTabGroup = getChild<LLTabContainer>(POSER_AVATAR_TABGROUP_JOINTS);
|
|
if (!jointTabGroup)
|
|
return joints;
|
|
|
|
std::string activeTabName = jointTabGroup->getCurrentPanel()->getName();
|
|
if (activeTabName.empty())
|
|
return joints;
|
|
|
|
std::string scrollListName;
|
|
|
|
if (boost::iequals(activeTabName, POSER_AVATAR_TAB_POSITION))
|
|
scrollListName = POSER_AVATAR_SCROLLLIST_HIDDEN_NAME;
|
|
else if (boost::iequals(activeTabName, POSER_AVATAR_TAB_BODY))
|
|
scrollListName = POSER_AVATAR_SCROLLLIST_BODYJOINTS_NAME;
|
|
else if (boost::iequals(activeTabName, POSER_AVATAR_TAB_FACE))
|
|
scrollListName = POSER_AVATAR_SCROLLLIST_FACEJOINTS_NAME;
|
|
else if (boost::iequals(activeTabName, POSER_AVATAR_TAB_HANDS))
|
|
scrollListName = POSER_AVATAR_SCROLLLIST_HANDJOINTS_NAME;
|
|
else if (boost::iequals(activeTabName, POSER_AVATAR_TAB_MISC))
|
|
scrollListName = POSER_AVATAR_SCROLLLIST_MISCJOINTS_NAME;
|
|
|
|
if (scrollListName.empty())
|
|
return joints;
|
|
|
|
LLScrollListCtrl *scrollList = getChild<LLScrollListCtrl>(scrollListName);
|
|
if (!scrollList)
|
|
return joints;
|
|
|
|
for (auto item : scrollList->getAllSelected())
|
|
{
|
|
FSPoserAnimator::FSPoserJoint *userData = (FSPoserAnimator::FSPoserJoint *) item->getUserdata();
|
|
if (userData)
|
|
joints.push_back(userData);
|
|
}
|
|
|
|
return joints;
|
|
}
|
|
|
|
E_BoneDeflectionStyles FSFloaterPoser::getUiSelectedBoneDeflectionStyle()
|
|
{
|
|
LLButton *toggleMirrorButton = getChild<LLButton>(POSER_AVATAR_TOGGLEBUTTON_MIRROR);
|
|
if (!toggleMirrorButton)
|
|
return NONE;
|
|
LLButton *toggleSympatheticButton = getChild<LLButton>(POSER_AVATAR_TOGGLEBUTTON_SYMPATH);
|
|
if (!toggleSympatheticButton)
|
|
return NONE;
|
|
|
|
if (toggleMirrorButton->getValue().asBoolean())
|
|
return MIRROR;
|
|
if (toggleSympatheticButton->getValue().asBoolean())
|
|
return SYMPATHETIC;
|
|
|
|
return NONE;
|
|
}
|
|
|
|
LLVOAvatar* FSFloaterPoser::getUiSelectedAvatar()
|
|
{
|
|
LLScrollListCtrl *avatarScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_AVATARSELECTION);
|
|
if (!avatarScrollList)
|
|
return nullptr;
|
|
|
|
LLScrollListItem *item = avatarScrollList->getFirstSelected();
|
|
if (!item)
|
|
return nullptr;
|
|
|
|
LLScrollListCell* cell = item->getColumn(COL_UUID);
|
|
if (!cell)
|
|
return nullptr;
|
|
|
|
LLUUID selectedAvatarId = cell->getValue().asUUID();
|
|
|
|
return getAvatarByUuid(selectedAvatarId);
|
|
}
|
|
|
|
LLVOAvatar* FSFloaterPoser::getAvatarByUuid(LLUUID avatarToFind)
|
|
{
|
|
for (LLCharacter* character : LLCharacter::sInstances)
|
|
{
|
|
if (avatarToFind != character->getID())
|
|
continue;
|
|
|
|
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(character);
|
|
return avatar;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void FSFloaterPoser::onAdvancedPositionSet()
|
|
{
|
|
LLSliderCtrl *xposAdvSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_POSX_NAME);
|
|
LLSliderCtrl *yposAdvSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_POSY_NAME);
|
|
LLSliderCtrl *zposAdvSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_POSZ_NAME);
|
|
if (!xposAdvSlider || !yposAdvSlider || !zposAdvSlider)
|
|
return;
|
|
|
|
F32 posX = (F32) xposAdvSlider->getValue().asReal();
|
|
F32 posY = (F32) yposAdvSlider->getValue().asReal();
|
|
F32 posZ = (F32) zposAdvSlider->getValue().asReal();
|
|
|
|
setSelectedJointsPosition(posX, posY, posZ);
|
|
}
|
|
|
|
void FSFloaterPoser::onAdvancedRotationSet()
|
|
{
|
|
LLSliderCtrl *xRotAdvSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_ROTX_NAME);
|
|
LLSliderCtrl *yRotAdvSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_ROTY_NAME);
|
|
LLSliderCtrl *zRotAdvSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_ROTZ_NAME);
|
|
if (!xRotAdvSlider || !yRotAdvSlider || !zRotAdvSlider)
|
|
return;
|
|
|
|
F32 yaw = (F32) xRotAdvSlider->getValue().asReal();
|
|
F32 pitch = (F32) yRotAdvSlider->getValue().asReal();
|
|
F32 roll = (F32) zRotAdvSlider->getValue().asReal();
|
|
|
|
setSelectedJointsRotation(yaw, pitch, roll);
|
|
}
|
|
|
|
void FSFloaterPoser::onAdvancedScaleSet()
|
|
{
|
|
LLSliderCtrl *scalex = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_SCALEX_NAME);
|
|
LLSliderCtrl *scaley = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_SCALEY_NAME);
|
|
LLSliderCtrl *scalez = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_SCALEZ_NAME);
|
|
if (!scalex || !scaley || !scalez)
|
|
return;
|
|
|
|
F32 scX = (F32) scalex->getValue().asReal();
|
|
F32 scY = (F32) scaley->getValue().asReal();
|
|
F32 scZ = (F32) scalez->getValue().asReal();
|
|
|
|
setSelectedJointsScale(scX, scY, scZ);
|
|
}
|
|
|
|
void FSFloaterPoser::onAvatarPositionSet()
|
|
{
|
|
LLSliderCtrl *xposSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_POSX_NAME);
|
|
LLSliderCtrl *yposSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_POSY_NAME);
|
|
LLSliderCtrl *zposSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_POSZ_NAME);
|
|
if (!xposSlider || !yposSlider || !zposSlider)
|
|
return;
|
|
|
|
F32 posX = (F32) xposSlider->getValue().asReal();
|
|
F32 posY = (F32) yposSlider->getValue().asReal();
|
|
F32 posZ = (F32) zposSlider->getValue().asReal();
|
|
|
|
setSelectedJointsPosition(posX, posY, posZ);
|
|
}
|
|
|
|
void FSFloaterPoser::onLimbTrackballChanged()
|
|
{
|
|
FSVirtualTrackpad *trackBall = getChild<FSVirtualTrackpad>(POSER_AVATAR_TRACKBALL_NAME);
|
|
if (!trackBall)
|
|
return;
|
|
|
|
LLVector3 trackPadPos;
|
|
LLSD position = trackBall->getValue();
|
|
if (position.isArray() && position.size() == 3)
|
|
trackPadPos.setValue(position);
|
|
else
|
|
return;
|
|
|
|
F32 yaw, pitch, roll = 0.0;
|
|
yaw = trackPadPos.mV[VX];
|
|
pitch = trackPadPos.mV[VY];
|
|
|
|
LLButton *toggleSensitivityButton = getChild<LLButton>(POSER_AVATAR_TOGGLEBUTTON_TRACKPADSENSITIVITY);
|
|
if (toggleSensitivityButton)
|
|
{
|
|
bool moreSensitive = toggleSensitivityButton->getValue().asBoolean();
|
|
if (moreSensitive)
|
|
{
|
|
yaw *= trackPadHighSensitivity;
|
|
pitch *= trackPadHighSensitivity;
|
|
}
|
|
else
|
|
{
|
|
yaw *= trackPadDefaultSensitivity;
|
|
pitch *= trackPadDefaultSensitivity;
|
|
}
|
|
}
|
|
|
|
// if the trackpad is in 'infinite scroll' mode, it can produce normalized-values outside the range of the sliders; this wraps them to by the slider full-scale
|
|
while (yaw > 1)
|
|
yaw -= 2;
|
|
while (yaw < -1)
|
|
yaw += 2;
|
|
while (pitch > 1)
|
|
pitch -= 2;
|
|
while (pitch < -1)
|
|
pitch += 2;
|
|
|
|
yaw *= normalTrackpadRangeInRads;
|
|
pitch *= normalTrackpadRangeInRads;
|
|
|
|
LLSliderCtrl *rollSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_ROLL_NAME);
|
|
if (rollSlider)
|
|
roll = (F32) rollSlider->getValue().asReal(); // roll starts from its own slider
|
|
|
|
roll += trackPadPos.mV[VZ];
|
|
if (rollSlider)
|
|
rollSlider->setValue(roll);
|
|
|
|
roll *= DEG_TO_RAD;
|
|
|
|
setSelectedJointsRotation(yaw, pitch, roll);
|
|
|
|
// WARNING!
|
|
// as tempting as it is to refactor the following to refreshRotationSliders(), don't.
|
|
// getRotationOfFirstSelectedJoint/setSelectedJointsRotation are
|
|
// not necessarily symmetric functions (see their remarks).
|
|
LLSliderCtrl *yawSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_YAW_NAME);
|
|
LLSliderCtrl *pitchSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_PITCH_NAME);
|
|
if (!yawSlider || !pitchSlider)
|
|
return;
|
|
|
|
yawSlider->setValue(yaw *= RAD_TO_DEG);
|
|
pitchSlider->setValue(pitch *= RAD_TO_DEG);
|
|
}
|
|
|
|
void FSFloaterPoser::onLimbYawPitchRollChanged()
|
|
{
|
|
LLSliderCtrl *yawSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_YAW_NAME);
|
|
LLSliderCtrl *pitchSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_PITCH_NAME);
|
|
LLSliderCtrl *rollSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_ROLL_NAME);
|
|
if (!yawSlider || !pitchSlider || !rollSlider)
|
|
return;
|
|
|
|
F32 yaw = (F32) yawSlider->getValue().asReal();
|
|
F32 pitch = (F32) pitchSlider->getValue().asReal();
|
|
F32 roll = (F32) rollSlider->getValue().asReal();
|
|
|
|
yaw *= DEG_TO_RAD;
|
|
pitch *= DEG_TO_RAD;
|
|
roll *= DEG_TO_RAD;
|
|
|
|
setSelectedJointsRotation(yaw, pitch, roll);
|
|
|
|
// WARNING!
|
|
// as tempting as it is to refactor the following to refreshTrackpadCursor(), don't.
|
|
// getRotationOfFirstSelectedJoint/setSelectedJointsRotation are
|
|
// not necessarily symmetric functions (see their remarks).
|
|
FSVirtualTrackpad *trackBall = getChild<FSVirtualTrackpad>(POSER_AVATAR_TRACKBALL_NAME);
|
|
if (!trackBall)
|
|
return;
|
|
|
|
yaw /= normalTrackpadRangeInRads;
|
|
pitch /= normalTrackpadRangeInRads;
|
|
LLButton *toggleSensitivityButton = getChild<LLButton>(POSER_AVATAR_TOGGLEBUTTON_TRACKPADSENSITIVITY);
|
|
if (toggleSensitivityButton)
|
|
{
|
|
bool moreSensitive = toggleSensitivityButton->getValue().asBoolean();
|
|
if (moreSensitive)
|
|
{
|
|
yaw /= trackPadHighSensitivity;
|
|
pitch /= trackPadHighSensitivity;
|
|
}
|
|
else
|
|
{
|
|
yaw /= trackPadDefaultSensitivity;
|
|
pitch /= trackPadDefaultSensitivity;
|
|
}
|
|
}
|
|
|
|
trackBall->setValue(yaw, pitch);
|
|
}
|
|
|
|
void FSFloaterPoser::refreshTrackpadCursor()
|
|
{
|
|
FSVirtualTrackpad *trackBall = getChild<FSVirtualTrackpad>(POSER_AVATAR_TRACKBALL_NAME);
|
|
if (!trackBall)
|
|
return;
|
|
|
|
LLSliderCtrl* yawSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_YAW_NAME);
|
|
LLSliderCtrl* pitchSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_PITCH_NAME);
|
|
if (!yawSlider || !pitchSlider)
|
|
return;
|
|
|
|
F32 axis1 = (F32) yawSlider->getValue().asReal();
|
|
F32 axis2 = (F32) pitchSlider->getValue().asReal();
|
|
|
|
axis1 *= DEG_TO_RAD;
|
|
axis2 *= DEG_TO_RAD;
|
|
|
|
axis1 /= normalTrackpadRangeInRads;
|
|
axis2 /= normalTrackpadRangeInRads;
|
|
LLButton *toggleSensitivityButton = getChild<LLButton>(POSER_AVATAR_TOGGLEBUTTON_TRACKPADSENSITIVITY);
|
|
if (toggleSensitivityButton)
|
|
{
|
|
bool moreSensitive = toggleSensitivityButton->getValue().asBoolean();
|
|
if (moreSensitive)
|
|
{
|
|
axis1 /= trackPadHighSensitivity;
|
|
axis2 /= trackPadHighSensitivity;
|
|
}
|
|
else
|
|
{
|
|
axis1 /= trackPadDefaultSensitivity;
|
|
axis2 /= trackPadDefaultSensitivity;
|
|
}
|
|
}
|
|
|
|
trackBall->setValue(axis1, axis2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// This only sets the position sliders of the 'basic' view (not the advanced sliders).
|
|
/// </summary>
|
|
void FSFloaterPoser::refreshAvatarPositionSliders()
|
|
{
|
|
LLTabContainer *jointTabGroup = getChild<LLTabContainer>(POSER_AVATAR_TABGROUP_JOINTS);
|
|
if (!jointTabGroup)
|
|
return;
|
|
|
|
std::string activeTabName = jointTabGroup->getCurrentPanel()->getName();
|
|
if (activeTabName.empty())
|
|
return;
|
|
|
|
if (!boost::iequals(activeTabName, POSER_AVATAR_TAB_POSITION))
|
|
return; // if the active tab isn't the av position one, don't set anything.
|
|
|
|
LLSliderCtrl *xSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_POSX_NAME);
|
|
LLSliderCtrl *ySlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_POSY_NAME);
|
|
LLSliderCtrl *zSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_POSZ_NAME);
|
|
if (!xSlider || !ySlider || !zSlider)
|
|
return;
|
|
|
|
LLVector3 position = getPositionOfFirstSelectedJoint();
|
|
|
|
xSlider->setValue(position.mV[VX]);
|
|
ySlider->setValue(position.mV[VY]);
|
|
zSlider->setValue(position.mV[VZ]);
|
|
}
|
|
|
|
void FSFloaterPoser::refreshRotationSliders()
|
|
{
|
|
LLSliderCtrl *yawSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_YAW_NAME);
|
|
LLSliderCtrl *pitchSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_PITCH_NAME);
|
|
LLSliderCtrl *rollSlider = getChild<LLSliderCtrl>(POSER_AVATAR_SLIDER_ROLL_NAME);
|
|
if (!yawSlider || !pitchSlider || !rollSlider)
|
|
return;
|
|
|
|
LLVector3 rotation = getRotationOfFirstSelectedJoint();
|
|
|
|
yawSlider->setValue(rotation.mV[VX] *= RAD_TO_DEG);
|
|
pitchSlider->setValue(rotation.mV[VY] *= RAD_TO_DEG);
|
|
rollSlider->setValue(rotation.mV[VZ] *= RAD_TO_DEG);
|
|
}
|
|
|
|
void FSFloaterPoser::refreshAdvancedPositionSliders()
|
|
{
|
|
LLSliderCtrl *xSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_POSX_NAME);
|
|
LLSliderCtrl *ySlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_POSY_NAME);
|
|
LLSliderCtrl *zSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_POSZ_NAME);
|
|
if (!xSlider || !ySlider || !zSlider)
|
|
return;
|
|
|
|
LLVector3 position = getPositionOfFirstSelectedJoint();
|
|
|
|
xSlider->setValue(position.mV[VX]);
|
|
ySlider->setValue(position.mV[VY]);
|
|
zSlider->setValue(position.mV[VZ]);
|
|
}
|
|
|
|
void FSFloaterPoser::refreshAdvancedScaleSliders()
|
|
{
|
|
LLSliderCtrl *xSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_SCALEX_NAME);
|
|
LLSliderCtrl *ySlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_SCALEY_NAME);
|
|
LLSliderCtrl *zSlider = getChild<LLSliderCtrl>(POSER_AVATAR_ADV_SLIDER_SCALEZ_NAME);
|
|
if (!xSlider || !ySlider || !zSlider)
|
|
return;
|
|
|
|
LLVector3 rotation = getScaleOfFirstSelectedJoint();
|
|
|
|
xSlider->setValue(rotation.mV[VX]);
|
|
ySlider->setValue(rotation.mV[VY]);
|
|
zSlider->setValue(rotation.mV[VZ]);
|
|
}
|
|
|
|
void FSFloaterPoser::setSelectedJointsPosition(F32 x, F32 y, F32 z)
|
|
{
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
E_BoneDeflectionStyles defl = getUiSelectedBoneDeflectionStyle();
|
|
LLVector3 vec3 = LLVector3(x, y, z);
|
|
|
|
for (auto item : getUiSelectedPoserJoints())
|
|
_poserAnimator.setJointPosition(avatar, item, vec3, defl);
|
|
}
|
|
|
|
void FSFloaterPoser::setSelectedJointsRotation(F32 yawInRadians, F32 pitchInRadians, F32 rollInRadians)
|
|
{
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
E_BoneDeflectionStyles defl = getUiSelectedBoneDeflectionStyle();
|
|
LLVector3 vec3 = LLVector3(yawInRadians, pitchInRadians, rollInRadians);
|
|
|
|
for (auto item : getUiSelectedPoserJoints())
|
|
_poserAnimator
|
|
.setJointRotation(avatar, item, vec3, defl, getJointTranslation(item->jointName()), getJointNegation(item->jointName()));
|
|
}
|
|
|
|
void FSFloaterPoser::setSelectedJointsScale(F32 x, F32 y, F32 z)
|
|
{
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
E_BoneDeflectionStyles defl = getUiSelectedBoneDeflectionStyle();
|
|
LLVector3 vec3 = LLVector3(x, y, z);
|
|
|
|
for (auto item : getUiSelectedPoserJoints())
|
|
_poserAnimator.setJointScale(avatar, item, vec3, defl);
|
|
}
|
|
|
|
LLVector3 FSFloaterPoser::getRotationOfFirstSelectedJoint()
|
|
{
|
|
LLVector3 rotation;
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return rotation;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return rotation;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return rotation;
|
|
|
|
rotation = _poserAnimator.getJointRotation(avatar, *selectedJoints.front(), getJointTranslation(selectedJoints.front()->jointName()),
|
|
getJointNegation(selectedJoints.front()->jointName()));
|
|
|
|
return rotation;
|
|
}
|
|
|
|
LLVector3 FSFloaterPoser::getPositionOfFirstSelectedJoint()
|
|
{
|
|
LLVector3 position;
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return position;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return position;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return position;
|
|
|
|
position = _poserAnimator.getJointPosition(avatar, *selectedJoints.front()); // TODO: inject translations like rotation does?
|
|
return position;
|
|
}
|
|
|
|
LLVector3 FSFloaterPoser::getScaleOfFirstSelectedJoint()
|
|
{
|
|
LLVector3 scale;
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return scale;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return scale;
|
|
|
|
if (!_poserAnimator.isPosingAvatar(avatar))
|
|
return scale;
|
|
|
|
scale = _poserAnimator.getJointScale(avatar, *selectedJoints.front()); // TODO: inject translations like rotation does?
|
|
return scale;
|
|
}
|
|
|
|
void FSFloaterPoser::onJointSelect()
|
|
{
|
|
refreshAvatarPositionSliders();
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
|
|
LLButton *advancedButton = getChild<LLButton>(POSER_AVATAR_ADVANCED_TOGGLEBUTTON_NAME);
|
|
if (!advancedButton)
|
|
return;
|
|
|
|
if (advancedButton->getValue().asBoolean())
|
|
{
|
|
refreshAdvancedPositionSliders();
|
|
refreshAdvancedScaleSliders();
|
|
}
|
|
}
|
|
|
|
E_BoneAxisTranslation FSFloaterPoser::getJointTranslation(std::string jointName)
|
|
{
|
|
if (jointName.empty())
|
|
return SWAP_NOTHING;
|
|
|
|
bool hasTransformParameter = hasString(XML_JOINT_TRANSFORM_STRING_PREFIX + jointName);
|
|
if (!hasTransformParameter)
|
|
return SWAP_NOTHING;
|
|
|
|
std::string paramValue = getString(XML_JOINT_TRANSFORM_STRING_PREFIX + jointName);
|
|
|
|
if (strstr(paramValue.c_str(), "SWAP_YAW_AND_ROLL"))
|
|
return SWAP_YAW_AND_ROLL;
|
|
else if (strstr(paramValue.c_str(), "SWAP_YAW_AND_PITCH"))
|
|
return SWAP_YAW_AND_PITCH;
|
|
else if (strstr(paramValue.c_str(), "SWAP_ROLL_AND_PITCH"))
|
|
return SWAP_ROLL_AND_PITCH;
|
|
else if (strstr(paramValue.c_str(), "SWAP_X2Y_Y2Z_Z2X"))
|
|
return SWAP_X2Y_Y2Z_Z2X;
|
|
else if (strstr(paramValue.c_str(), "SWAP_X2Z_Y2X_Z2Y"))
|
|
return SWAP_X2Z_Y2X_Z2Y;
|
|
else
|
|
return SWAP_NOTHING;
|
|
}
|
|
|
|
S32 FSFloaterPoser::getJointNegation(std::string jointName)
|
|
{
|
|
S32 result = NEGATE_NOTHING;
|
|
|
|
if (jointName.empty())
|
|
return result;
|
|
|
|
bool hasTransformParameter = hasString(XML_JOINT_TRANSFORM_STRING_PREFIX + jointName);
|
|
if (!hasTransformParameter)
|
|
return result;
|
|
|
|
std::string paramValue = getString(XML_JOINT_TRANSFORM_STRING_PREFIX + jointName);
|
|
|
|
if (strstr(paramValue.c_str(), "NEGATE_YAW"))
|
|
result |= NEGATE_YAW;
|
|
if (strstr(paramValue.c_str(), "NEGATE_PITCH"))
|
|
result |= NEGATE_PITCH;
|
|
if (strstr(paramValue.c_str(), "NEGATE_ROLL"))
|
|
result |= NEGATE_ROLL;
|
|
if (strstr(paramValue.c_str(), "NEGATE_ALL"))
|
|
return NEGATE_ALL;
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// An event handler for selecting an avatar or animesh on the POSES_AVATAR_SCROLL_LIST_NAME.
|
|
/// In general this will refresh the views for joints or their proxies, and (dis/en)able elements of the view.
|
|
/// </summary>
|
|
void FSFloaterPoser::onAvatarSelect()
|
|
{
|
|
LLButton *startStopButton = getChild<LLButton>(POSER_AVATAR_STARTSTOP_POSING_BUTTON_NAME);
|
|
if (!startStopButton)
|
|
return;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (couldAnimateAvatar(avatar))
|
|
startStopButton->setEnabled(true);
|
|
else
|
|
startStopButton->setEnabled(false);
|
|
|
|
bool arePosingSelected = _poserAnimator.isPosingAvatar(avatar);
|
|
startStopButton->setValue(arePosingSelected);
|
|
poseControlsEnable(arePosingSelected);
|
|
refreshTextEmbiggeningOnAllScrollLists();
|
|
onJointSelect();
|
|
}
|
|
|
|
uuid_vec_t FSFloaterPoser::getNearbyAvatarsAndAnimeshes()
|
|
{
|
|
uuid_vec_t avatar_ids;
|
|
|
|
for (LLCharacter* character : LLCharacter::sInstances)
|
|
{
|
|
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(character);
|
|
if (!couldAnimateAvatar(avatar))
|
|
continue;
|
|
|
|
avatar_ids.emplace_back(character->getID());
|
|
}
|
|
|
|
return avatar_ids;
|
|
}
|
|
|
|
uuid_vec_t FSFloaterPoser::getCurrentlyListedAvatarsAndAnimeshes()
|
|
{
|
|
uuid_vec_t avatar_ids;
|
|
|
|
LLScrollListCtrl* avatarScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_AVATARSELECTION);
|
|
if (!avatarScrollList)
|
|
return avatar_ids;
|
|
|
|
for (auto listItem : avatarScrollList->getAllData())
|
|
{
|
|
LLScrollListCell* cell = listItem->getColumn(COL_UUID);
|
|
if (!cell)
|
|
continue;
|
|
|
|
LLUUID avatarId = cell->getValue().asUUID();
|
|
avatar_ids.emplace_back(avatarId);
|
|
}
|
|
|
|
return avatar_ids;
|
|
}
|
|
|
|
S32 FSFloaterPoser::getAvatarListIndexForUuid(LLUUID toFind)
|
|
{
|
|
|
|
LLScrollListCtrl* avatarScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_AVATARSELECTION);
|
|
if (!avatarScrollList)
|
|
return -1;
|
|
|
|
S32 result = -1;
|
|
for (auto listItem : avatarScrollList->getAllData())
|
|
{
|
|
result++;
|
|
|
|
LLScrollListCell* cell = listItem->getColumn(COL_UUID);
|
|
if (!cell)
|
|
continue;
|
|
|
|
LLUUID avatarId = cell->getValue().asUUID();
|
|
if (avatarId == toFind)
|
|
return result;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void FSFloaterPoser::onAvatarsRefresh()
|
|
{
|
|
LLScrollListCtrl *avatarScrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_AVATARSELECTION);
|
|
if (!avatarScrollList)
|
|
return;
|
|
|
|
uuid_vec_t avatarsToAddToList, avatarsToRemoveFromList;
|
|
uuid_vec_t nearbyAvatarIds = getNearbyAvatarsAndAnimeshes();
|
|
uuid_vec_t currentlyListedAvatars = getCurrentlyListedAvatarsAndAnimeshes();
|
|
LLCommonUtils::computeDifference(nearbyAvatarIds, currentlyListedAvatars, avatarsToAddToList, avatarsToRemoveFromList);
|
|
|
|
for (LLUUID toRemove : avatarsToRemoveFromList)
|
|
{
|
|
S32 indexToRemove = getAvatarListIndexForUuid(toRemove);
|
|
if (indexToRemove >= 0)
|
|
avatarScrollList->deleteSingleItem(indexToRemove);
|
|
}
|
|
|
|
std::string iconCatagoryName = "Inv_BodyShape";
|
|
if (hasString("icon_category"))
|
|
iconCatagoryName = getString("icon_category");
|
|
|
|
std::string iconObjectName = "Inv_Object";
|
|
if (hasString("icon_object"))
|
|
iconObjectName = getString("icon_object");
|
|
|
|
// Add non-Animesh avatars
|
|
for (LLCharacter *character : LLCharacter::sInstances)
|
|
{
|
|
LLUUID uuid = character->getID();
|
|
if (std::find(avatarsToAddToList.begin(), avatarsToAddToList.end(), uuid) == avatarsToAddToList.end())
|
|
continue;
|
|
|
|
LLVOAvatar *avatar = dynamic_cast<LLVOAvatar *>(character);
|
|
if (!couldAnimateAvatar(avatar))
|
|
continue;
|
|
|
|
if (avatar->isControlAvatar())
|
|
continue;
|
|
|
|
LLAvatarName av_name;
|
|
if (!LLAvatarNameCache::get(uuid, &av_name))
|
|
continue;
|
|
|
|
LLSD row;
|
|
row["columns"][COL_ICON]["column"] = "icon";
|
|
row["columns"][COL_ICON]["type"] = "icon";
|
|
row["columns"][COL_ICON]["value"] = iconCatagoryName;
|
|
row["columns"][COL_NAME]["column"] = "name";
|
|
row["columns"][COL_NAME]["value"] = av_name.getDisplayName();
|
|
row["columns"][COL_UUID]["column"] = "uuid";
|
|
row["columns"][COL_UUID]["value"] = uuid;
|
|
LLScrollListItem *item = avatarScrollList->addElement(row);
|
|
}
|
|
|
|
// Add Animesh avatars
|
|
for (auto character : LLControlAvatar::sInstances)
|
|
{
|
|
LLUUID uuid = character->getID();
|
|
if (std::find(avatarsToAddToList.begin(), avatarsToAddToList.end(), uuid) == avatarsToAddToList.end())
|
|
continue;
|
|
|
|
LLControlAvatar *avatar = dynamic_cast<LLControlAvatar *>(character);
|
|
if (!couldAnimateAvatar(avatar))
|
|
continue;
|
|
|
|
LLSD row;
|
|
row["columns"][COL_ICON]["column"] = "icon";
|
|
row["columns"][COL_ICON]["type"] = "icon";
|
|
row["columns"][COL_ICON]["value"] = iconObjectName;
|
|
row["columns"][COL_NAME]["column"] = "name";
|
|
row["columns"][COL_NAME]["value"] = avatar->getFullname();
|
|
row["columns"][COL_UUID]["column"] = "uuid";
|
|
row["columns"][COL_UUID]["value"] = avatar->getID();
|
|
avatarScrollList->addElement(row);
|
|
}
|
|
|
|
avatarScrollList->updateLayout();
|
|
refreshTextEmbiggeningOnAllScrollLists();
|
|
}
|
|
|
|
void FSFloaterPoser::refreshTextEmbiggeningOnAllScrollLists()
|
|
{
|
|
LLScrollListCtrl *scrollList = getChild<LLScrollListCtrl>(POSER_AVATAR_SCROLLLIST_AVATARSELECTION);
|
|
if (scrollList)
|
|
{
|
|
// the avatars
|
|
for (auto listItem : scrollList->getAllData())
|
|
{
|
|
LLScrollListCell* cell = listItem->getColumn(COL_UUID);
|
|
if (!cell)
|
|
continue;
|
|
|
|
LLUUID selectedAvatarId = cell->getValue().asUUID();
|
|
LLVOAvatar* listAvatar = getAvatarByUuid(selectedAvatarId);
|
|
|
|
if (_poserAnimator.isPosingAvatar(listAvatar))
|
|
((LLScrollListText *) listItem->getColumn(COL_NAME))->setFontStyle(LLFontGL::BOLD);
|
|
else
|
|
((LLScrollListText *) listItem->getColumn(COL_NAME))->setFontStyle(LLFontGL::NORMAL);
|
|
}
|
|
}
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
addBoldToScrollList(POSER_AVATAR_SCROLLLIST_BODYJOINTS_NAME, avatar);
|
|
addBoldToScrollList(POSER_AVATAR_SCROLLLIST_FACEJOINTS_NAME, avatar);
|
|
addBoldToScrollList(POSER_AVATAR_SCROLLLIST_HANDJOINTS_NAME, avatar);
|
|
addBoldToScrollList(POSER_AVATAR_SCROLLLIST_MISCJOINTS_NAME, avatar);
|
|
}
|
|
|
|
void FSFloaterPoser::addBoldToScrollList(std::string listName, LLVOAvatar *avatar)
|
|
{
|
|
if (!avatar)
|
|
return;
|
|
|
|
LLScrollListCtrl *scrollList = getChild<LLScrollListCtrl>(listName);
|
|
if (!scrollList)
|
|
return;
|
|
|
|
for (auto listItem : scrollList->getAllData())
|
|
{
|
|
FSPoserAnimator::FSPoserJoint *userData = (FSPoserAnimator::FSPoserJoint *) listItem->getUserdata();
|
|
if (userData)
|
|
{
|
|
if (_poserAnimator.isPosingAvatarJoint(avatar, *userData))
|
|
((LLScrollListText *) listItem->getColumn(COL_NAME))->setFontStyle(LLFontGL::BOLD);
|
|
else
|
|
((LLScrollListText *) listItem->getColumn(COL_NAME))->setFontStyle(LLFontGL::NORMAL);
|
|
}
|
|
}
|
|
}
|