111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
/**
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* @file lltransientfloatermgr.cpp
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* @brief LLFocusMgr base class
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltransientfloatermgr.h"
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#include "llfocusmgr.h"
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#include "llrootview.h"
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#include "llviewerwindow.h"
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#include "lldockablefloater.h"
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LLTransientFloaterMgr::LLTransientFloaterMgr()
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{
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gViewerWindow->getRootView()->addMouseDownCallback(boost::bind(
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&LLTransientFloaterMgr::leftMouseClickCallback, this, _1, _2, _3));
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}
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void LLTransientFloaterMgr::registerTransientFloater(LLFloater* floater)
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{
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mTransSet.insert(floater);
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}
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void LLTransientFloaterMgr::unregisterTransientFloater(LLFloater* floater)
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{
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mTransSet.erase(floater);
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}
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void LLTransientFloaterMgr::addControlView(LLView* view)
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{
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mControlsSet.insert(view);
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}
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void LLTransientFloaterMgr::removeControlView(LLView* view)
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{
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// we will still get focus lost callbacks on this view, but that's ok
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// since we run sanity checking logic every time
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mControlsSet.erase(view);
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}
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void LLTransientFloaterMgr::hideTransientFloaters()
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{
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for (std::set<LLFloater*>::iterator it = mTransSet.begin(); it
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!= mTransSet.end(); it++)
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{
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LLFloater* floater = *it;
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if (floater->isDocked())
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{
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floater->setVisible(FALSE);
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}
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}
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}
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void LLTransientFloaterMgr::leftMouseClickCallback(S32 x, S32 y,
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MASK mask)
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{
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bool hide = true;
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for (controls_set_t::iterator it = mControlsSet.begin(); it
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!= mControlsSet.end(); it++)
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{
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LLView* control_view = *it;
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if (!control_view->getVisible())
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{
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continue;
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}
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LLRect rect = control_view->calcScreenRect();
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// if click inside view rect
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if (rect.pointInRect(x, y))
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{
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hide = false;
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break;
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}
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}
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if (hide)
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{
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hideTransientFloaters();
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}
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}
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