398 lines
26 KiB
C++
398 lines
26 KiB
C++
/**
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* @file llviewerfloaterreg.cpp
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* @brief LLViewerFloaterReg class registers floaters used in the viewer
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterreg.h"
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#include "llviewerfloaterreg.h"
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#include "llfloaterautoreplacesettings.h"
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#include "llcompilequeue.h"
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#include "llcallfloater.h"
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#include "llfasttimerview.h"
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#include "llfloaterabout.h"
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#include "llfloaterauction.h"
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#include "llfloateravatar.h"
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#include "llfloateravatarpicker.h"
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#include "llfloateravatartextures.h"
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#include "llfloaterbeacons.h"
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#include "llfloaterbuildoptions.h"
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#include "llfloaterbuy.h"
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#include "llfloaterbuycontents.h"
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#include "llfloaterbuycurrency.h"
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#include "llfloaterbuycurrencyhtml.h"
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#include "llfloaterbuyland.h"
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#include "llfloaterbulkpermission.h"
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#include "llfloaterbump.h"
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#include "llfloaterbvhpreview.h"
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#include "llfloatercamera.h"
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#include "llfloaterdeleteenvpreset.h"
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#include "llfloaterdisplayname.h"
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#include "llfloatereditdaycycle.h"
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#include "llfloatereditsky.h"
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#include "llfloatereditwater.h"
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#include "llfloaterenvironmentsettings.h"
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#include "llfloaterevent.h"
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#include "llfloaterdestinations.h"
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#include "llfloaterfonttest.h"
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#include "llfloatergesture.h"
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#include "llfloatergodtools.h"
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#include "llfloatergroups.h"
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#include "llfloaterhardwaresettings.h"
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#include "llfloaterhelpbrowser.h"
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#include "llfloaterwebcontent.h"
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#include "llfloaterwebprofile.h"
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#include "llfloatermediasettings.h"
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#include "llfloaterhud.h"
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#include "llfloaterimagepreview.h"
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#include "llimfloater.h"
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#include "llfloaterinspect.h"
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#include "llfloaterinventory.h"
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#include "llfloaterjoystick.h"
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#include "llfloaterlagmeter.h"
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#include "llfloaterland.h"
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#include "llfloaterlandholdings.h"
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#include "llfloatermap.h"
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#include "llfloatermemleak.h"
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#include "llfloaternamedesc.h"
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#include "llfloaternotificationsconsole.h"
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#include "llfloaterobjectweights.h"
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#include "llfloateropenobject.h"
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#include "llfloateroutbox.h"
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#include "llfloaterpathfindingcharacters.h"
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#include "llfloaterpathfindinglinksets.h"
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#include "llfloaterpathfindingconsole.h"
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#include "llfloaterpay.h"
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#include "llfloaterperms.h"
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#include "llfloaterpostprocess.h"
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#include "llfloaterpreference.h"
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#include "llfloaterproperties.h"
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#include "llfloaterregiondebugconsole.h"
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#include "llfloaterregioninfo.h"
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#include "llfloaterreporter.h"
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#include "llfloaterscriptdebug.h"
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#include "llfloaterscriptlimits.h"
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#include "llfloatersearch.h"
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#include "llfloatersellland.h"
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#include "llfloatersettingsdebug.h"
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#include "llfloatersidepanelcontainer.h"
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#include "llfloatersnapshot.h"
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#include "llfloatersounddevices.h"
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#include "llfloaterspellchecksettings.h"
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#include "llfloatertelehub.h"
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#include "llfloatertestinspectors.h"
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#include "llfloatertestlistview.h"
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#include "llfloatertexturefetchdebugger.h"
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#include "llfloatertools.h"
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#include "llfloatertos.h"
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#include "llfloatertopobjects.h"
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#include "llfloatertoybox.h"
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#include "llfloatertranslationsettings.h"
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#include "llfloateruipreview.h"
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#include "llfloatervoiceeffect.h"
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#include "llfloaterwhitelistentry.h"
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#include "llfloaterwindowsize.h"
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#include "llfloaterworldmap.h"
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#include "llimfloatercontainer.h"
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#include "llinspectavatar.h"
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#include "llinspectgroup.h"
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#include "llinspectobject.h"
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#include "llinspectremoteobject.h"
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#include "llinspecttoast.h"
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#include "llmoveview.h"
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// <FS:Zi> Remove floating chat bar
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// #include "llnearbychat.h"
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#include "llfloaternearbychat.h"
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// <//FS:Zi>
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#include "llpanelblockedlist.h"
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#include "llpanelclassified.h"
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#include "llpreviewanim.h"
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#include "llpreviewgesture.h"
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#include "llpreviewnotecard.h"
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#include "llpreviewscript.h"
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#include "llpreviewsound.h"
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#include "llpreviewtexture.h"
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#include "llsyswellwindow.h"
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#include "llscriptfloater.h"
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#include "llfloatermodelpreview.h"
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#include "llcommandhandler.h"
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// #include "llnearbychatbar.h" // <FS:Zi> Remove floating chat bar
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// *NOTE: Please add files in alphabetical order to keep merges easy.
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// ND: And for FS please put yours after this line, for easier merges too
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#include "ao.h"
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#include "floatermedialists.h"
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#include "fsareasearch.h"
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#include "fscontactsfloater.h"
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#include "fsfloaterblocklist.h"
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#include "fsfloatergroup.h"
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#include "fsfloaterplacedetails.h"
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#include "fsfloaterposestand.h"
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#include "fsfloaterprofile.h"
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#include "fsfloatersearch.h"
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#include "fsfloaterteleporthistory.h"
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#include "fsfloaterwsassetblacklist.h"
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#include "fsgrouptitles.h"
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#include "fsmoneytracker.h"
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#include "fspanelclassified.h"
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#include "lggbeamcolormapfloater.h"
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#include "lggbeammapfloater.h"
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#include "lggcontactsetsfloater.h"
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#include "llfloaterscriptrecover.h"
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#include "llfloatersearchreplace.h"
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#include "llpanelgroup.h"
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#include "NACLfloaterexploresounds.h"
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#include "particleeditor.h"
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#include "quickprefs.h"
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#include "rlvfloaters.h"
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// handle secondlife:///app/openfloater/{NAME} URLs
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class LLFloaterOpenHandler : public LLCommandHandler
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{
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public:
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// requires trusted browser to trigger
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LLFloaterOpenHandler() : LLCommandHandler("openfloater", UNTRUSTED_THROTTLE) { }
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bool handle(const LLSD& params, const LLSD& query_map,
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LLMediaCtrl* web)
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{
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if (params.size() != 1)
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{
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return false;
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}
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const std::string floater_name = LLURI::unescape(params[0].asString());
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LLFloaterReg::showInstance(floater_name);
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return true;
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}
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};
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LLFloaterOpenHandler gFloaterOpenHandler;
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void LLViewerFloaterReg::registerFloaters()
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{
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// *NOTE: Please keep these alphabetized for easier merges
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LLFloaterAboutUtil::registerFloater();
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LLFloaterReg::add("fast_timers", "floater_fast_timers.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFastTimerView>);
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LLFloaterReg::add("about_land", "floater_about_land.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLand>);
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LLFloaterReg::add("appearance", "floater_my_appearance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("auction", "floater_auction.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAuction>);
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LLFloaterReg::add("avatar", "floater_avatar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatar>);
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LLFloaterReg::add("avatar_picker", "floater_avatar_picker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarPicker>);
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LLFloaterReg::add("avatar_textures", "floater_avatar_textures.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAvatarTextures>);
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LLFloaterReg::add("beacons", "floater_beacons.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBeacons>);
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LLFloaterReg::add("bulk_perms", "floater_bulk_perms.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBulkPermission>);
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LLFloaterReg::add("buy_currency", "floater_buy_currency.xml", &LLFloaterBuyCurrency::buildFloater);
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LLFloaterReg::add("buy_currency_html", "floater_buy_currency_html.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyCurrencyHTML>);
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LLFloaterReg::add("buy_land", "floater_buy_land.xml", &LLFloaterBuyLand::buildFloater);
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LLFloaterReg::add("buy_object", "floater_buy_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuy>);
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LLFloaterReg::add("buy_object_contents", "floater_buy_contents.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuyContents>);
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LLFloaterReg::add("build", "floater_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTools>);
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LLFloaterReg::add("build_options", "floater_build_options.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBuildOptions>);
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LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>);
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LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
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// <FS:Zi> Remove floating chat bar
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// LLFloaterReg::add("chat_bar", "floater_chat_bar.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNearbyChatBar>);
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LLFloaterReg::add("nearby_chat", "floater_nearby_chat.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNearbyChat>);
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// </FS:Zi>
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LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>);
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LLFloaterReg::add("destinations", "floater_destinations.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDestinations>);
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LLFloaterReg::add("env_post_process", "floater_post_process.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPostProcess>);
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LLFloaterReg::add("env_settings", "floater_environment_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEnvironmentSettings>);
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LLFloaterReg::add("env_delete_preset", "floater_delete_env_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeleteEnvPreset>);
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LLFloaterReg::add("env_edit_sky", "floater_edit_sky_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditSky>);
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LLFloaterReg::add("env_edit_water", "floater_edit_water_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditWater>);
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LLFloaterReg::add("env_edit_day_cycle", "floater_edit_day_cycle.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEditDayCycle>);
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LLFloaterReg::add("event", "floater_event.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterEvent>);
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LLFloaterReg::add("font_test", "floater_font_test.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterFontTest>);
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LLFloaterReg::add("gestures", "floater_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGesture>);
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LLFloaterReg::add("god_tools", "floater_god_tools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGodTools>);
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LLFloaterReg::add("group_picker", "floater_choose_group.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGroupPicker>);
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LLFloaterReg::add("help_browser", "floater_help_browser.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHelpBrowser>);
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LLFloaterReg::add("hud", "floater_hud.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHUD>);
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LLFloaterReg::add("impanel", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloater>);
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LLFloaterReg::add("im_container", "floater_im_container.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMFloaterContainer>);
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LLFloaterReg::add("im_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIMWellWindow>);
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LLFloaterReg::add("incoming_call", "floater_incoming_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLIncomingCallDialog>);
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LLFloaterReg::add("inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("inspect", "floater_inspect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterInspect>);
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LLInspectAvatarUtil::registerFloater();
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LLInspectGroupUtil::registerFloater();
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LLInspectObjectUtil::registerFloater();
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LLInspectRemoteObjectUtil::registerFloater();
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LLNotificationsUI::registerFloater();
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LLFloaterDisplayNameUtil::registerFloater();
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LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>);
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LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
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LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
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if(gSavedSettings.getBOOL("TextureFetchDebuggerEnabled"))
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{
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LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTextureFetchDebugger>);
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}
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LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>);
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LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
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LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
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LLFloaterReg::add("moveview", "floater_moveview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMove>);
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LLFloaterReg::add("mute_object_by_name", "floater_mute_object.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterGetBlockedObjectName>);
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LLFloaterReg::add("mini_map", "floater_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMap>);
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LLFloaterReg::add("notifications_console", "floater_notifications_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotificationConsole>);
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LLFloaterReg::add("notification_well_window", "floater_sys_well.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLNotificationWellWindow>);
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LLFloaterReg::add("object_weights", "floater_object_weights.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterObjectWeights>);
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LLFloaterReg::add("openobject", "floater_openobject.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOpenObject>);
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LLFloaterReg::add("outbox", "floater_merchant_outbox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterOutbox>);
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LLFloaterReg::add("outgoing_call", "floater_outgoing_call.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLOutgoingCallDialog>);
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LLFloaterPayUtil::registerFloater();
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LLFloaterReg::add("pathfinding_characters", "floater_pathfinding_characters.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingCharacters>);
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LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
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LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
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LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
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LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceProxy>);
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LLFloaterReg::add("prefs_hardware_settings", "floater_hardware_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterHardwareSettings>);
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LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerImport>);
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LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTranslationSettings>);
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LLFloaterReg::add("prefs_spellchecker", "floater_spellcheck.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerSettings>);
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LLFloaterReg::add("prefs_autoreplace", "floater_autoreplace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAutoReplaceSettings>);
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LLFloaterReg::add("perm_prefs", "floater_perm_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerms>);
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LLFloaterReg::add("picks", "floater_picks.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("pref_joystick", "floater_joystick.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterJoystick>);
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LLFloaterReg::add("preview_anim", "floater_preview_animation.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewAnim>, "preview");
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LLFloaterReg::add("preview_gesture", "floater_preview_gesture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewGesture>, "preview");
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LLFloaterReg::add("preview_notecard", "floater_preview_notecard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewNotecard>, "preview");
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LLFloaterReg::add("preview_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewLSL>, "preview");
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LLFloaterReg::add("preview_scriptedit", "floater_live_lsleditor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLLiveLSLEditor>, "preview");
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LLFloaterReg::add("preview_sound", "floater_preview_sound.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewSound>, "preview");
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LLFloaterReg::add("preview_texture", "floater_preview_texture.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPreviewTexture>, "preview");
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LLFloaterReg::add("properties", "floater_inventory_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProperties>);
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LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPublishClassifiedFloater>);
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LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>);
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LLFloaterReg::add("test_inspectors", "floater_test_inspectors.xml", &LLFloaterReg::build<LLFloaterTestInspectors>);
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//LLFloaterReg::add("test_list_view", "floater_test_list_view.xml",&LLFloaterReg::build<LLFloaterTestListView>);
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LLFloaterReg::add("test_textbox", "floater_test_textbox.xml", &LLFloaterReg::build<LLFloater>);
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LLFloaterReg::add("test_text_editor", "floater_test_text_editor.xml", &LLFloaterReg::build<LLFloater>);
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LLFloaterReg::add("test_widgets", "floater_test_widgets.xml", &LLFloaterReg::build<LLFloater>);
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LLFloaterReg::add("top_objects", "floater_top_objects.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTopObjects>);
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LLFloaterReg::add("toybox", "floater_toybox.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterToybox>);
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LLFloaterReg::add("reporter", "floater_report_abuse.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterReporter>);
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LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>);
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LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionDebugConsole>);
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LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>);
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// [RLVa:KB] - Checked: 2010-03-11 (RLVa-1.2.0e) | Added: RLVa-1.2.0a
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LLFloaterReg::add("rlv_behaviours", "floater_rlv_behaviours.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<RlvFloaterBehaviours>);
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LLFloaterReg::add("rlv_locks", "floater_rlv_locks.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<RlvFloaterLocks>);
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// [/RLVa:KB]
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LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>);
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LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>);
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LLFloaterReg::add("script_floater", "floater_script.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLScriptFloater>);
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LLFloaterReg::add("script_limits", "floater_script_limits.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptLimits>);
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LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater);
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LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>);
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LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundDevices>);
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LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>);
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LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>);
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LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>);
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LLFloaterReg::add("snapshot", "floater_snapshot.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSnapshot>);
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// <FS:CR> Search floater is deferred to login now so we can tell what grid we're in.
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//LLFloaterReg::add("search", "floater_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSearch>);
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LLFloaterReg::add("my_profile", "floater_my_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create);
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LLFloaterReg::add("profile", "floater_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create);
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LLFloaterReg::add("how_to", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
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LLFloaterUIPreviewUtil::registerFloater();
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LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload");
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LLFloaterReg::add("upload_anim_anim", "floater_animation_anim_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterAnimPreview>, "upload");
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LLFloaterReg::add("upload_image", "floater_image_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterImagePreview>, "upload");
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LLFloaterReg::add("upload_model", "floater_model_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterModelPreview>, "upload");
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LLFloaterReg::add("upload_script", "floater_script_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptPreview>, "upload");
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LLFloaterReg::add("upload_sound", "floater_sound_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundPreview>, "upload");
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LLFloaterReg::add("voice_controls", "floater_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLCallFloater>);
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LLFloaterReg::add("voice_effect", "floater_voice_effect.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterVoiceEffect>);
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LLFloaterReg::add("web_content", "floater_web_content.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
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LLFloaterReg::add("whitelist_entry", "floater_whitelist_entry.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWhiteListEntry>);
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LLFloaterReg::add("window_size", "floater_window_size.xml", &LLFloaterReg::build<LLFloaterWindowSize>);
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LLFloaterReg::add("world_map", "floater_world_map.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterWorldMap>);
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// *NOTE: Please keep these alphabetized for easier merges
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// ND: And for FS please put yours after this line, for easier merges too
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LLFloaterReg::add("animation_overrider", "floater_ao.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FloaterAO>);
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LLFloaterReg::add("area_search", "floater_fs_area_search.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSAreaSearch>);
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LLFloaterReg::add("contactsets", "floater_contactsets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggContactSetsFloater>);
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LLFloaterReg::add("contactsetsettings", "floater_contactsets_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggContactSetsFloaterSettings>);
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LLFloaterReg::add("delete_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterDeleteQueue>);
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LLFloaterReg::add("floater_profile", "floater_profile_view.xml",&LLFloaterReg::build<FSFloaterProfile>);
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LLFloaterReg::add("fs_blocklist", "floater_fs_blocklist.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterBlocklist>);
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LLFloaterReg::add("fs_group", "floater_fs_group.xml",&LLFloaterReg::build<FSFloaterGroup>);
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LLFloaterReg::add("fs_posestand", "floater_fs_posestand.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterPoseStand>);
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LLFloaterReg::add("fs_placedetails", "floater_fs_placedetails.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterPlaceDetails>);
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LLFloaterReg::add("fs_teleporthistory", "floater_fs_teleporthistory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterTeleportHistory>);
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LLFloaterReg::add("group_titles", "floater_fs_group_titles.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSGroupTitles>);
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LLFloaterReg::add("imcontacts", "floater_fs_contacts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterContacts>);
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LLFloaterReg::add("lgg_beamcolormap", "floater_beamcolor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggBeamColorMapFloater>);
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LLFloaterReg::add("lgg_beamshape", "floater_beamshape.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggBeamMapFloater>);
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LLFloaterReg::add("media_lists", "floater_media_lists.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FloaterMediaLists>);
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LLFloaterReg::add("money_tracker", "floater_fs_money_tracker.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSMoneyTracker>);
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LLFloaterReg::add("particle_editor","floater_particle_editor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<ParticleEditor>);
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LLFloaterReg::add(PHOTOTOOLS_FLOATER, "floater_phototools.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FloaterQuickPrefs>);
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LLFloaterReg::add("phototools_camera", "floater_phototools_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
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LLFloaterReg::add("publish_classified_fs", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSPublishClassifiedFloater>);
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LLFloaterReg::add("quickprefs", "floater_quickprefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FloaterQuickPrefs>);
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LLFloaterReg::add("search_replace", "floater_search_replace.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSearchReplace>);
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LLFloaterReg::add("secondary_inventory", "floater_my_inventory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
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LLFloaterReg::add("script_recover", "floater_script_recover.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptRecover>);
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LLFloaterReg::add("sound_explorer", "floater_NACL_explore_sounds.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<NACLFloaterExploreSounds>);
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LLFloaterReg::add("volume_controls", "floater_volume_controls.xml", &LLFloaterReg::build<LLFloater>);
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LLFloaterReg::add("ws_asset_blacklist", "floater_asset_blacklist.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterWSAssetBlacklist>);
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LLFloaterReg::registerControlVariables(); // Make sure visibility and rect controls get preserved when saving
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}
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