phoenix-firestorm/indra/llrender
Nicky b64d68b10f Make sure glow works when using VAOs.
- Use emissive shader in LLDrawPoolAlpha::renderAlpha (like LL does)
- Make sure LLVertexBuffer::setBuffer calls setupClientArrays with the new attrib mask, otherwise dissabled attrib arrays will stay disabled and never get enabled.
2017-03-22 00:02:25 +01:00
..
CMakeLists.txt
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp Cache results from FT_Get_Kerning for pairs of glyph < 256 to avoid costly FT_Get_Kerning calls. 2016-09-16 21:43:06 +02:00
llfontfreetype.h Cache results from FT_Get_Kerning for pairs of glyph < 256 to avoid costly FT_Get_Kerning calls. 2016-09-16 21:43:06 +02:00
llfontgl.cpp Fix vertex windings 2017-03-10 21:31:56 +01:00
llfontgl.h Remove deprecated OpenGL QUADS rendering mode 2017-03-04 23:57:37 +01:00
llfontregistry.cpp
llfontregistry.h
llgl.cpp Merge bento-box 2016-11-11 16:00:37 +01:00
llgl.h
llgldbg.cpp
llgldbg.h
llglheaders.h MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. 2016-11-11 09:37:45 -05:00
llglslshader.cpp Partially undo d536fd19aa9d as it causes OpenGL error: glDeleteObjectARB - GL_INVALID_VALUE 2017-03-18 22:22:54 +01:00
llglslshader.h MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. 2016-11-11 09:37:45 -05:00
llglstates.h
llgltexture.cpp
llgltexture.h
llgltypes.h
llimagegl.cpp MAINT-6729 Additional fix for crash in LLImageGL::analyzeAlpha() 2016-12-08 17:21:05 +02:00
llimagegl.h Merge viewer-bear 2016-10-10 22:19:33 +02:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp Remove deprecated OpenGL QUADS rendering mode 2017-03-04 23:57:37 +01:00
llrender.h Remove deprecated OpenGL QUADS rendering mode 2017-03-04 23:57:37 +01:00
llrender2dutils.cpp Fix copy & paste bug 2017-03-15 23:08:43 +01:00
llrender2dutils.h
llrendernavprim.cpp
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp
llrendertarget.h
llshadermgr.cpp FIRE-20305: Fix GLSL compatibility in shaders, by Drake Arconis (Alchemy Viewer) 2016-11-29 15:00:27 +01:00
llshadermgr.h Sync with upstream 2016-11-26 19:57:12 +01:00
lltexture.cpp
lltexture.h
lluiimage.cpp
lluiimage.h
llvertexbuffer.cpp Make sure glow works when using VAOs. 2017-03-22 00:02:25 +01:00
llvertexbuffer.h Use a vbo for the static LLVertexBuffer::drawArray/Element functions; by Drake Arconis/Shyotl Kuhr 2017-03-05 14:27:24 +01:00