phoenix-firestorm/indra/newview/llagentwearables.cpp

1638 lines
46 KiB
C++

/**
* @file llagentwearables.cpp
* @brief LLAgentWearables class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llfloatercustomize.h"
#include "llfloaterinventory.h"
#include "llinventorymodel.h"
#include "llnotify.h"
#include "llviewerregion.h"
#include "llvoavatarself.h"
#include "llwearable.h"
#include "llwearablelist.h"
#include <boost/scoped_ptr.hpp>
LLAgentWearables gAgentWearables;
BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE;
using namespace LLVOAvatarDefines;
void LLAgentWearables::dump()
{
llinfos << "LLAgentWearablesDump" << llendl;
for (S32 i = 0; i < WT_COUNT; i++)
{
U32 count = getWearableCount((EWearableType)i);
llinfos << "Type: " << i << " count " << count << llendl;
for (U32 j=0; j<count; j++)
{
LLWearable* wearable = getWearable((EWearableType)i,j);
if (wearable == NULL)
{
llinfos << " " << j << " NULL wearable" << llendl;
}
llinfos << " " << j << " Name " << wearable->getName()
<< " description " << wearable->getDescription() << llendl;
}
}
llinfos << "Total items awaiting wearable update " << mItemsAwaitingWearableUpdate.size() << llendl;
for (std::set<LLUUID>::iterator it = mItemsAwaitingWearableUpdate.begin();
it != mItemsAwaitingWearableUpdate.end();
++it)
{
llinfos << (*it).asString() << llendl;
}
}
// MULTI-WEARABLE: debugging
struct LLAgentDumper
{
LLAgentDumper(std::string name):
mName(name)
{
llinfos << llendl;
llinfos << "LLAgentDumper " << mName << llendl;
gAgentWearables.dump();
}
~LLAgentDumper()
{
llinfos << llendl;
llinfos << "~LLAgentDumper " << mName << llendl;
gAgentWearables.dump();
}
std::string mName;
};
LLAgentWearables::LLAgentWearables() :
mWearablesLoaded(FALSE),
mAvatarObject(NULL)
{
// MULTI-WEARABLE: TODO remove null entries.
for (U32 i = 0; i < WT_COUNT; i++)
{
mWearableDatas[(EWearableType)i].push_back(NULL);
}
}
LLAgentWearables::~LLAgentWearables()
{
cleanup();
}
void LLAgentWearables::cleanup()
{
mAvatarObject = NULL;
}
void LLAgentWearables::setAvatarObject(LLVOAvatarSelf *avatar)
{
mAvatarObject = avatar;
if (avatar)
{
sendAgentWearablesRequest();
}
}
// wearables
LLAgentWearables::createStandardWearablesAllDoneCallback::~createStandardWearablesAllDoneCallback()
{
gAgentWearables.createStandardWearablesAllDone();
}
LLAgentWearables::sendAgentWearablesUpdateCallback::~sendAgentWearablesUpdateCallback()
{
gAgentWearables.sendAgentWearablesUpdate();
}
/**
* @brief Construct a callback for dealing with the wearables.
*
* Would like to pass the agent in here, but we can't safely
* count on it being around later. Just use gAgent directly.
* @param cb callback to execute on completion (??? unused ???)
* @param type Type for the wearable in the agent
* @param wearable The wearable data.
* @param todo Bitmask of actions to take on completion.
*/
LLAgentWearables::addWearableToAgentInventoryCallback::addWearableToAgentInventoryCallback(
LLPointer<LLRefCount> cb, S32 type, U32 index, LLWearable* wearable, U32 todo) :
mType(type),
mIndex(index),
mWearable(wearable),
mTodo(todo),
mCB(cb)
{
}
void LLAgentWearables::addWearableToAgentInventoryCallback::fire(const LLUUID& inv_item)
{
if (inv_item.isNull())
return;
gAgentWearables.addWearabletoAgentInventoryDone(mType, mIndex, inv_item, mWearable);
if (mTodo & CALL_UPDATE)
{
gAgentWearables.sendAgentWearablesUpdate();
}
if (mTodo & CALL_RECOVERDONE)
{
gAgentWearables.recoverMissingWearableDone();
}
/*
* Do this for every one in the loop
*/
if (mTodo & CALL_CREATESTANDARDDONE)
{
gAgentWearables.createStandardWearablesDone(mType, mIndex);
}
if (mTodo & CALL_MAKENEWOUTFITDONE)
{
gAgentWearables.makeNewOutfitDone(mType, mIndex);
}
}
void LLAgentWearables::addWearabletoAgentInventoryDone(const S32 type,
const U32 index,
const LLUUID& item_id,
LLWearable* wearable)
{
if (item_id.isNull())
return;
LLUUID old_item_id = getWearableItemID((EWearableType)type,index);
if (wearable)
{
wearable->setItemID(item_id);
}
setWearable((EWearableType)type,index,wearable);
if (old_item_id.notNull())
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (item && wearable)
{
// We're changing the asset id, so we both need to set it
// locally via setAssetUUID() and via setTransactionID() which
// will be decoded on the server. JC
item->setAssetUUID(wearable->getAssetID());
item->setTransactionID(wearable->getTransactionID());
gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item_id);
item->updateServer(FALSE);
}
gInventory.notifyObservers();
}
void LLAgentWearables::sendAgentWearablesUpdate()
{
// MULTI-WEARABLE: call i "type" or something.
// First make sure that we have inventory items for each wearable
for (S32 i=0; i < WT_COUNT; ++i)
{
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
{
LLWearable* wearable = getWearable((EWearableType)i,j);
if (wearable)
{
if (wearable->getItemID().isNull())
{
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
i,
j,
wearable,
addWearableToAgentInventoryCallback::CALL_NONE);
addWearableToAgentInventory(cb, wearable);
}
else
{
gInventory.addChangedMask(LLInventoryObserver::LABEL,
wearable->getItemID());
}
}
}
}
// Then make sure the inventory is in sync with the avatar.
gInventory.notifyObservers();
// Send the AgentIsNowWearing
gMessageSystem->newMessageFast(_PREHASH_AgentIsNowWearing);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
lldebugs << "sendAgentWearablesUpdate()" << llendl;
// MULTI-WEARABLE: update for multi-wearables after server-side support is in.
for (S32 i=0; i < WT_COUNT; ++i)
{
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
U8 type_u8 = (U8)i;
gMessageSystem->addU8Fast(_PREHASH_WearableType, type_u8);
// MULTI-WEARABLE: TODO: hacked index to 0, needs to loop over all once messages support this.
LLWearable* wearable = getWearable((EWearableType)i, 0);
if (wearable)
{
//llinfos << "Sending wearable " << wearable->getName() << llendl;
gMessageSystem->addUUIDFast(_PREHASH_ItemID, wearable->getItemID());
}
else
{
//llinfos << "Not wearing wearable type " << LLWearableDictionary::getInstance()->getWearable((EWearableType)i) << llendl;
gMessageSystem->addUUIDFast(_PREHASH_ItemID, LLUUID::null);
}
lldebugs << " " << LLWearableDictionary::getTypeLabel((EWearableType)i) << ": " << (wearable ? wearable->getAssetID() : LLUUID::null) << llendl;
}
gAgent.sendReliableMessage();
}
// MULTI-WEARABLE: add index.
void LLAgentWearables::saveWearable(const EWearableType type, const U32 index, BOOL send_update)
{
LLWearable* old_wearable = getWearable(type, index);
if (old_wearable && (old_wearable->isDirty() || old_wearable->isOldVersion()))
{
LLUUID old_item_id = old_wearable->getItemID();
LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar(old_wearable);
new_wearable->setItemID(old_item_id); // should this be in LLWearable::copyDataFrom()?
setWearable(type,index,new_wearable);
LLInventoryItem* item = gInventory.getItem(old_item_id);
if (item)
{
// Update existing inventory item
LLPointer<LLViewerInventoryItem> template_item =
new LLViewerInventoryItem(item->getUUID(),
item->getParentUUID(),
item->getPermissions(),
new_wearable->getAssetID(),
new_wearable->getAssetType(),
item->getInventoryType(),
item->getName(),
item->getDescription(),
item->getSaleInfo(),
item->getFlags(),
item->getCreationDate());
template_item->setTransactionID(new_wearable->getTransactionID());
template_item->updateServer(FALSE);
gInventory.updateItem(template_item);
}
else
{
// Add a new inventory item (shouldn't ever happen here)
U32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
if (send_update)
{
todo |= addWearableToAgentInventoryCallback::CALL_UPDATE;
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
(S32)type,
index,
new_wearable,
todo);
addWearableToAgentInventory(cb, new_wearable);
return;
}
gAgent.getAvatarObject()->wearableUpdated( type );
if (send_update)
{
sendAgentWearablesUpdate();
}
}
}
// MULTI-WEARABLE: add index
void LLAgentWearables::saveWearableAs(const EWearableType type,
const U32 index,
const std::string& new_name,
BOOL save_in_lost_and_found)
{
if (!isWearableCopyable(type, index))
{
llwarns << "LLAgent::saveWearableAs() not copyable." << llendl;
return;
}
LLWearable* old_wearable = getWearable(type, index);
if (!old_wearable)
{
llwarns << "LLAgent::saveWearableAs() no old wearable." << llendl;
return;
}
LLInventoryItem* item = gInventory.getItem(getWearableItemID(type,index));
if (!item)
{
llwarns << "LLAgent::saveWearableAs() no inventory item." << llendl;
return;
}
std::string trunc_name(new_name);
LLStringUtil::truncate(trunc_name, DB_INV_ITEM_NAME_STR_LEN);
LLWearable* new_wearable = LLWearableList::instance().createCopyFromAvatar(
old_wearable,
trunc_name);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type,
index,
new_wearable,
addWearableToAgentInventoryCallback::CALL_UPDATE);
LLUUID category_id;
if (save_in_lost_and_found)
{
category_id = gInventory.findCategoryUUIDForType(
LLAssetType::AT_LOST_AND_FOUND);
}
else
{
// put in same folder as original
category_id = item->getParentUUID();
}
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
category_id,
new_name,
cb);
}
void LLAgentWearables::revertWearable(const EWearableType type, const U32 index)
{
LLWearable* wearable = getWearable(type, index);
if (wearable)
{
wearable->writeToAvatar(TRUE);
}
gAgent.sendAgentSetAppearance();
}
void LLAgentWearables::saveAllWearables()
{
//if (!gInventory.isLoaded())
//{
// return;
//}
for (S32 i=0; i < WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
saveWearable((EWearableType)i, j, FALSE);
}
sendAgentWearablesUpdate();
}
// Called when the user changes the name of a wearable inventory item that is currently being worn.
void LLAgentWearables::setWearableName(const LLUUID& item_id, const std::string& new_name)
{
for (S32 i=0; i < WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
{
LLUUID curr_item_id = getWearableItemID((EWearableType)i,j);
if (curr_item_id == item_id)
{
LLWearable* old_wearable = getWearable((EWearableType)i,j);
llassert(old_wearable);
std::string old_name = old_wearable->getName();
old_wearable->setName(new_name);
LLWearable* new_wearable = LLWearableList::instance().createCopy(old_wearable);
new_wearable->setItemID(item_id);
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
new_wearable->setPermissions(item->getPermissions());
}
old_wearable->setName(old_name);
setWearable((EWearableType)i,j,new_wearable);
sendAgentWearablesUpdate();
break;
}
}
}
}
BOOL LLAgentWearables::isWearableModifiable(EWearableType type, U32 index) const
{
LLUUID item_id = getWearableItemID(type, index);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item && item->getPermissions().allowModifyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
BOOL LLAgentWearables::isWearableCopyable(EWearableType type, U32 index) const
{
LLUUID item_id = getWearableItemID(type, index);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item && item->getPermissions().allowCopyBy(gAgent.getID(),
gAgent.getGroupID()))
{
return TRUE;
}
}
return FALSE;
}
/*
U32 LLAgentWearables::getWearablePermMask(EWearableType type)
{
LLUUID item_id = getWearableItemID(type);
if (!item_id.isNull())
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
return item->getPermissions().getMaskOwner();
}
}
return PERM_NONE;
}
*/
LLInventoryItem* LLAgentWearables::getWearableInventoryItem(EWearableType type, U32 index)
{
LLUUID item_id = getWearableItemID(type,index);
LLInventoryItem* item = NULL;
if (item_id.notNull())
{
item = gInventory.getItem(item_id);
}
return item;
}
const LLWearable* LLAgentWearables::getWearableFromWearableItem(const LLUUID& item_id) const
{
for (S32 i=0; i < WT_COUNT; i++)
{
for (U32 j=0; j < getWearableCount((EWearableType)i); j++)
{
LLUUID curr_item_id = getWearableItemID((EWearableType)i, j);
if (curr_item_id == item_id)
{
return getWearable((EWearableType)i, j);
}
}
}
return NULL;
}
void LLAgentWearables::sendAgentWearablesRequest()
{
gMessageSystem->newMessageFast(_PREHASH_AgentWearablesRequest);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
}
// MULTI-WEARABLE: update for multiple items per type.
// Used to enable/disable menu items.
// static
BOOL LLAgentWearables::selfHasWearable(EWearableType type)
{
// MULTI-WEARABLE: TODO could be getWearableCount > 0, once null entries have been eliminated.
return gAgentWearables.getWearable(type,0) != NULL;
}
LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index)
{
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
return NULL;
}
wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (index>=wearable_vec.size())
{
return NULL;
}
else
{
return wearable_vec[index];
}
}
void LLAgentWearables::setWearable(const EWearableType type, U32 index, LLWearable *wearable)
{
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
llwarns << "invalid type, type " << type << " index " << index << llendl;
return;
}
wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (index>=wearable_vec.size())
{
llwarns << "invalid index, type " << type << " index " << index << llendl;
}
else
{
wearable_vec[index] = wearable;
}
}
const LLWearable* LLAgentWearables::getWearable(const EWearableType type, U32 index) const
{
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
return NULL;
}
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
if (index>=wearable_vec.size())
{
return NULL;
}
else
{
return wearable_vec[index];
}
}
//MULTI-WEARABLE: this will give wrong values until we get rid of the "always one empty object" scheme.
U32 LLAgentWearables::getWearableCount(const EWearableType type) const
{
wearableentry_map_t::const_iterator wearable_iter = mWearableDatas.find(type);
if (wearable_iter == mWearableDatas.end())
{
return 0;
}
const wearableentry_vec_t& wearable_vec = wearable_iter->second;
return wearable_vec.size();
}
BOOL LLAgentWearables::itemUpdatePending(const LLUUID& item_id) const
{
return mItemsAwaitingWearableUpdate.find(item_id) != mItemsAwaitingWearableUpdate.end();
}
U32 LLAgentWearables::itemUpdatePendingCount() const
{
return mItemsAwaitingWearableUpdate.size();
}
const LLUUID LLAgentWearables::getWearableItemID(EWearableType type, U32 index) const
{
const LLWearable *wearable = getWearable(type,index);
if (wearable)
return wearable->getItemID();
else
return LLUUID();
}
// Warning: include_linked_items = TRUE makes this operation expensive.
BOOL LLAgentWearables::isWearingItem(const LLUUID& item_id, BOOL include_linked_items) const
{
if (getWearableFromWearableItem(item_id) != NULL) return TRUE;
if (include_linked_items)
{
LLInventoryModel::item_array_t item_array;
gInventory.collectLinkedItems(item_id, item_array);
for (LLInventoryModel::item_array_t::iterator iter = item_array.begin();
iter != item_array.end();
iter++)
{
LLViewerInventoryItem *linked_item = (*iter);
const LLUUID &item_id = linked_item->getUUID();
if (getWearableFromWearableItem(item_id) != NULL) return TRUE;
}
}
return FALSE;
}
struct InitialWearableData
{
S32 mType;
U32 mIndex;
LLUUID mItemID;
};
// MULTI-WEARABLE: update for multiple
// static
void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data)
{
// We should only receive this message a single time. Ignore subsequent AgentWearablesUpdates
// that may result from AgentWearablesRequest having been sent more than once.
if (mInitialWearablesUpdateReceived)
return;
mInitialWearablesUpdateReceived = true;
LLUUID agent_id;
gMessageSystem->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id);
LLVOAvatar* avatar = gAgent.getAvatarObject();
if (avatar && (agent_id == avatar->getID()))
{
gMessageSystem->getU32Fast(_PREHASH_AgentData, _PREHASH_SerialNum, gAgentQueryManager.mUpdateSerialNum);
S32 num_wearables = gMessageSystem->getNumberOfBlocksFast(_PREHASH_WearableData);
if (num_wearables < 4)
{
// Transitional state. Avatars should always have at least their body parts (hair, eyes, shape and skin).
// The fact that they don't have any here (only a dummy is sent) implies that this account existed
// before we had wearables, or that the database has gotten messed up.
return;
}
//lldebugs << "processAgentInitialWearablesUpdate()" << llendl;
// Add wearables
LLUUID asset_id_array[WT_COUNT];
LLUUID item_id_array[WT_COUNT];
// MULTI-WEARABLE: TODO: update once messages change. Currently use results to populate the zeroth element.
gAgentWearables.mItemsAwaitingWearableUpdate.clear();
for (S32 i=0; i < num_wearables; i++)
{
U8 type_u8 = 0;
gMessageSystem->getU8Fast(_PREHASH_WearableData, _PREHASH_WearableType, type_u8, i);
if (type_u8 >= WT_COUNT)
{
continue;
}
const EWearableType type = (EWearableType) type_u8;
LLUUID item_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_ItemID, item_id, i);
LLUUID asset_id;
gMessageSystem->getUUIDFast(_PREHASH_WearableData, _PREHASH_AssetID, asset_id, i);
if (asset_id.isNull())
{
LLWearable::removeFromAvatar(type, FALSE);
}
else
{
LLAssetType::EType asset_type = LLWearableDictionary::getAssetType(type);
if (asset_type == LLAssetType::AT_NONE)
{
continue;
}
// MULTI-WEARABLE: extend arrays to index by type + index.
gAgentWearables.mItemsAwaitingWearableUpdate.insert(item_id);
item_id_array[type] = item_id;
asset_id_array[type] = asset_id;
}
lldebugs << " " << LLWearableDictionary::getTypeLabel(type) << llendl;
}
// now that we have the asset ids...request the wearable assets
for (S32 i = 0; i < WT_COUNT; i++)
{
// MULTI-WEARABLE: TODO: update once messages change.
// Currently use results to populate the zeroth element.
if (!item_id_array[i].isNull())
{
InitialWearableData *wear_data = new InitialWearableData;
wear_data->mType = i;
wear_data->mIndex = 0; // MULTI-WEARABLE: update
wear_data->mItemID = item_id_array[i];
LLWearableList::instance().getAsset(asset_id_array[i],
LLStringUtil::null,
LLWearableDictionary::getAssetType((EWearableType) i),
onInitialWearableAssetArrived, (void*)wear_data);
}
}
}
}
// A single wearable that the avatar was wearing on start-up has arrived from the database.
// static
void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void* userdata)
{
boost::scoped_ptr<InitialWearableData> wear_data((InitialWearableData*)userdata);
const EWearableType type = (EWearableType)wear_data->mType;
const U32 index = wear_data->mIndex;
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if (!avatar)
{
return;
}
if (wearable)
{
llassert(type == wearable->getType());
wearable->setItemID(wear_data->mItemID);
gAgentWearables.setWearable(type,index,wearable);
gAgentWearables.mItemsAwaitingWearableUpdate.erase(wear_data->mItemID);
// disable composites if initial textures are baked
avatar->setupComposites();
wearable->writeToAvatar(FALSE);
avatar->setCompositeUpdatesEnabled(TRUE);
gInventory.addChangedMask(LLInventoryObserver::LABEL, wearable->getItemID());
}
else
{
// Somehow the asset doesn't exist in the database.
// MULTI-WEARABLE: assuming zeroth elt
gAgentWearables.recoverMissingWearable(type,index);
}
gInventory.notifyObservers();
// Have all the wearables that the avatar was wearing at log-in arrived?
// MULTI-WEARABLE: update when multiple wearables can arrive per type.
gAgentWearables.updateWearablesLoaded();
if (gAgentWearables.areWearablesLoaded())
{
// Can't query cache until all wearables have arrived, so calling this earlier is a no-op.
gAgentWearables.queryWearableCache();
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
gAgent.sendAgentSetAppearance();
// Check to see if there are any baked textures that we hadn't uploaded before we logged off last time.
// If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive.
if (gAgent.cameraCustomizeAvatar())
{
avatar->requestLayerSetUploads();
}
}
}
// Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the
// database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that
// the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.)
void LLAgentWearables::recoverMissingWearable(const EWearableType type, U32 index)
{
// Try to recover by replacing missing wearable with a new one.
LLNotifications::instance().add("ReplacedMissingWearable");
lldebugs << "Wearable " << LLWearableDictionary::getTypeLabel(type) << " could not be downloaded. Replaced inventory item with default wearable." << llendl;
LLWearable* new_wearable = LLWearableList::instance().createNewWearable(type);
S32 type_s32 = (S32) type;
setWearable(type,index,new_wearable);
new_wearable->writeToAvatar(TRUE);
// Add a new one in the lost and found folder.
// (We used to overwrite the "not found" one, but that could potentially
// destory content.) JC
LLUUID lost_and_found_id =
gInventory.findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND);
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
LLPointer<LLRefCount>(NULL),
type_s32,
index,
new_wearable,
addWearableToAgentInventoryCallback::CALL_RECOVERDONE);
addWearableToAgentInventory(cb, new_wearable, lost_and_found_id, TRUE);
}
void LLAgentWearables::recoverMissingWearableDone()
{
// Have all the wearables that the avatar was wearing at log-in arrived or been fabricated?
updateWearablesLoaded();
if (areWearablesLoaded())
{
// Make sure that the server's idea of the avatar's wearables actually match the wearables.
gAgent.sendAgentSetAppearance();
}
else
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, LLUUID::null);
gInventory.notifyObservers();
}
}
void LLAgentWearables::addLocalTextureObject(const EWearableType wearable_type, const LLVOAvatarDefines::ETextureIndex texture_type, U32 wearable_index)
{
LLWearable* wearable = getWearable((EWearableType)wearable_type, wearable_index);
if (!wearable)
{
llerrs << "Tried to add local texture object to invalid wearable with type " << wearable_type << " and index " << wearable_index << llendl;
}
wearable->setLocalTextureObject(texture_type, new LLLocalTextureObject());
}
void LLAgentWearables::createStandardWearables(BOOL female)
{
llwarns << "Creating Standard " << (female ? "female" : "male")
<< " Wearables" << llendl;
if (mAvatarObject.isNull())
{
return;
}
mAvatarObject->setSex(female ? SEX_FEMALE : SEX_MALE);
const BOOL create[WT_COUNT] =
{
TRUE, //WT_SHAPE
TRUE, //WT_SKIN
TRUE, //WT_HAIR
TRUE, //WT_EYES
TRUE, //WT_SHIRT
TRUE, //WT_PANTS
TRUE, //WT_SHOES
TRUE, //WT_SOCKS
FALSE, //WT_JACKET
FALSE, //WT_GLOVES
TRUE, //WT_UNDERSHIRT
TRUE, //WT_UNDERPANTS
FALSE //WT_SKIRT
};
for (S32 i=0; i < WT_COUNT; i++)
{
bool once = false;
LLPointer<LLRefCount> donecb = NULL;
if (create[i])
{
if (!once)
{
once = true;
donecb = new createStandardWearablesAllDoneCallback;
}
// MULTI_WEARABLE: only elt 0, may be the right thing?
llassert(getWearable((EWearableType)i,0) == NULL);
LLWearable* wearable = LLWearableList::instance().createNewWearable((EWearableType)i);
setWearable((EWearableType)i,0,wearable);
// no need to update here...
// MULTI_WEARABLE: hardwired index = 0 here.
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
donecb,
i,
0,
wearable,
addWearableToAgentInventoryCallback::CALL_CREATESTANDARDDONE);
addWearableToAgentInventory(cb, wearable, LLUUID::null, FALSE);
}
}
}
void LLAgentWearables::createStandardWearablesDone(S32 type, U32 index)
{
LLWearable* wearable = getWearable((EWearableType)type, index);
if (wearable)
{
wearable->writeToAvatar(TRUE);
}
}
void LLAgentWearables::createStandardWearablesAllDone()
{
// ... because sendAgentWearablesUpdate will notify inventory
// observers.
mWearablesLoaded = TRUE;
checkWearablesLoaded();
updateServer();
// Treat this as the first texture entry message, if none received yet
mAvatarObject->onFirstTEMessageReceived();
}
void LLAgentWearables::makeNewOutfit(const std::string& new_folder_name,
const LLDynamicArray<S32>& wearables_to_include,
const LLDynamicArray<S32>& attachments_to_include,
BOOL rename_clothing)
{
if (mAvatarObject.isNull())
{
return;
}
// First, make a folder in the Clothes directory.
LLUUID folder_id = gInventory.createNewCategory(
gInventory.findCategoryUUIDForType(LLAssetType::AT_CLOTHING),
LLAssetType::AT_NONE,
new_folder_name);
bool found_first_item = false;
///////////////////
// Wearables
if (wearables_to_include.count())
{
// Then, iterate though each of the wearables and save copies of them in the folder.
S32 i;
S32 count = wearables_to_include.count();
LLDynamicArray<LLUUID> delete_items;
LLPointer<LLRefCount> cbdone = NULL;
for (i = 0; i < count; ++i)
{
const S32 type = wearables_to_include[i];
for (U32 j=0; j<getWearableCount((EWearableType)i); j++)
{
LLWearable* old_wearable = getWearable((EWearableType)type, j);
if (old_wearable)
{
std::string new_name;
LLWearable* new_wearable;
new_wearable = LLWearableList::instance().createCopy(old_wearable);
if (rename_clothing)
{
new_name = new_folder_name;
new_name.append(" ");
new_name.append(old_wearable->getTypeLabel());
LLStringUtil::truncate(new_name, DB_INV_ITEM_NAME_STR_LEN);
new_wearable->setName(new_name);
}
LLViewerInventoryItem* item = gInventory.getItem(getWearableItemID((EWearableType)type,j));
S32 todo = addWearableToAgentInventoryCallback::CALL_NONE;
if (!found_first_item)
{
found_first_item = true;
/* set the focus to the first item */
todo |= addWearableToAgentInventoryCallback::CALL_MAKENEWOUTFITDONE;
/* send the agent wearables update when done */
cbdone = new sendAgentWearablesUpdateCallback;
}
LLPointer<LLInventoryCallback> cb =
new addWearableToAgentInventoryCallback(
cbdone,
type,
j,
new_wearable,
todo);
if (isWearableCopyable((EWearableType)type, j))
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
folder_id,
new_name,
cb);
}
else
{
move_inventory_item(
gAgent.getID(),
gAgent.getSessionID(),
item->getUUID(),
folder_id,
new_name,
cb);
}
}
}
}
gInventory.notifyObservers();
}
///////////////////
// Attachments
if (attachments_to_include.count())
{
BOOL msg_started = FALSE;
LLMessageSystem* msg = gMessageSystem;
for (S32 i = 0; i < attachments_to_include.count(); i++)
{
S32 attachment_pt = attachments_to_include[i];
LLViewerJointAttachment* attachment = get_if_there(mAvatarObject->mAttachmentPoints, attachment_pt, (LLViewerJointAttachment*)NULL);
if (!attachment) continue;
LLViewerObject* attached_object = attachment->getObject();
if (!attached_object) continue;
const LLUUID& item_id = attachment->getItemID();
if (item_id.isNull()) continue;
LLInventoryItem* item = gInventory.getItem(item_id);
if (!item) continue;
if (!msg_started)
{
msg_started = TRUE;
msg->newMessage("CreateNewOutfitAttachments");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->nextBlock("HeaderData");
msg->addUUID("NewFolderID", folder_id);
}
msg->nextBlock("ObjectData");
msg->addUUID("OldItemID", item_id);
msg->addUUID("OldFolderID", item->getParentUUID());
}
if (msg_started)
{
gAgent.sendReliableMessage();
}
}
}
void LLAgentWearables::makeNewOutfitDone(S32 type, U32 index)
{
LLUUID first_item_id = getWearableItemID((EWearableType)type, index);
// Open the inventory and select the first item we added.
if (first_item_id.notNull())
{
LLFloaterInventory* view = LLFloaterInventory::getActiveInventory();
if (view)
{
view->getPanel()->setSelection(first_item_id, TAKE_FOCUS_NO);
}
}
}
void LLAgentWearables::addWearableToAgentInventory(LLPointer<LLInventoryCallback> cb,
LLWearable* wearable,
const LLUUID& category_id,
BOOL notify)
{
create_inventory_item(gAgent.getID(),
gAgent.getSessionID(),
category_id,
wearable->getTransactionID(),
wearable->getName(),
wearable->getDescription(),
wearable->getAssetType(),
LLInventoryType::IT_WEARABLE,
wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
cb);
}
void LLAgentWearables::removeWearable(const EWearableType type, bool do_remove_all, U32 index)
{
if (do_remove_all)
{
removeWearableFinal(type, do_remove_all, index);
}
else
{
// MULTI_WEARABLE: handle vector changes from arbitrary removal.
LLWearable* old_wearable = getWearable(type,index);
if ((gAgent.isTeen())
&& (type == WT_UNDERSHIRT || type == WT_UNDERPANTS))
{
// Can't take off underclothing in simple UI mode or on PG accounts
return;
}
if (old_wearable)
{
if (old_wearable->isDirty())
{
LLSD payload;
payload["wearable_type"] = (S32)type;
// Bring up view-modal dialog: Save changes? Yes, No, Cancel
LLNotifications::instance().add("WearableSave", LLSD(), payload, &LLAgentWearables::onRemoveWearableDialog);
return;
}
else
{
removeWearableFinal(type, do_remove_all, index);
}
}
}
}
// MULTI_WEARABLE: assuming one wearable per type.
// MULTI_WEARABLE: hardwiring 0th elt for now - notification needs to change.
// static
bool LLAgentWearables::onRemoveWearableDialog(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotification::getSelectedOption(notification, response);
EWearableType type = (EWearableType)notification["payload"]["wearable_type"].asInteger();
switch(option)
{
case 0: // "Save"
gAgentWearables.saveWearable(type, 0);
gAgentWearables.removeWearableFinal(type, false, 0);
break;
case 1: // "Don't Save"
gAgentWearables.removeWearableFinal(type, false, 0);
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
return false;
}
// Called by removeWearable() and onRemoveWearableDialog() to actually do the removal.
void LLAgentWearables::removeWearableFinal(const EWearableType type, bool do_remove_all, U32 index)
{
//LLAgentDumper dumper("removeWearable");
if (do_remove_all)
{
S32 max_entry = mWearableDatas[type].size()-1;
for (S32 i=max_entry; i>=0; i--)
{
LLWearable* old_wearable = getWearable(type,i);
gInventory.addChangedMask(LLInventoryObserver::LABEL, getWearableItemID(type,i));
setWearable(type,i,NULL);
//queryWearableCache(); // moved below
// MULTI_WEARABLE: FIXME - currently we keep a null entry, so can't delete the last one.
if (i>0)
{
mWearableDatas[type].pop_back();
}
if (old_wearable)
{
old_wearable->removeFromAvatar(TRUE);
}
}
}
else
{
LLWearable* old_wearable = getWearable(type, index);
gInventory.addChangedMask(LLInventoryObserver::LABEL, getWearableItemID(type,index));
setWearable(type,index,NULL);
//queryWearableCache(); // moved below
if (old_wearable)
{
old_wearable->removeFromAvatar(TRUE);
}
// MULTI_WEARABLE: logic changes if null entries go away
if (getWearableCount(type)>1)
{
// Have to shrink the vector and clean up the item.
wearableentry_map_t::iterator wearable_iter = mWearableDatas.find(type);
llassert_always(wearable_iter != mWearableDatas.end());
wearableentry_vec_t& wearable_vec = wearable_iter->second;
wearable_vec.erase( wearable_vec.begin() + index );
}
}
queryWearableCache();
// Update the server
updateServer();
gInventory.notifyObservers();
}
// Assumes existing wearables are not dirty.
// MULTI_WEARABLE: assumes one wearable per type.
void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& items,
const LLDynamicArray< LLWearable* >& wearables,
BOOL remove)
{
lldebugs << "setWearableOutfit() start" << llendl;
BOOL wearables_to_remove[WT_COUNT];
wearables_to_remove[WT_SHAPE] = FALSE;
wearables_to_remove[WT_SKIN] = FALSE;
wearables_to_remove[WT_HAIR] = FALSE;
wearables_to_remove[WT_EYES] = FALSE;
wearables_to_remove[WT_SHIRT] = remove;
wearables_to_remove[WT_PANTS] = remove;
wearables_to_remove[WT_SHOES] = remove;
wearables_to_remove[WT_SOCKS] = remove;
wearables_to_remove[WT_JACKET] = remove;
wearables_to_remove[WT_GLOVES] = remove;
wearables_to_remove[WT_UNDERSHIRT] = (!gAgent.isTeen()) & remove;
wearables_to_remove[WT_UNDERPANTS] = (!gAgent.isTeen()) & remove;
wearables_to_remove[WT_SKIRT] = remove;
S32 count = wearables.count();
llassert(items.count() == count);
S32 i;
for (i = 0; i < count; i++)
{
LLWearable* new_wearable = wearables[i];
LLPointer<LLInventoryItem> new_item = items[i];
const EWearableType type = new_wearable->getType();
wearables_to_remove[type] = FALSE;
// MULTI_WEARABLE: using 0th
LLWearable* old_wearable = getWearable(type, 0);
if (old_wearable)
{
const LLUUID& old_item_id = getWearableItemID(type, 0);
if ((old_wearable->getAssetID() == new_wearable->getAssetID()) &&
(old_item_id == new_item->getUUID()))
{
lldebugs << "No change to wearable asset and item: " << LLWearableDictionary::getInstance()->getWearableEntry(type) << llendl;
continue;
}
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
// Assumes existing wearables are not dirty.
if (old_wearable->isDirty())
{
llassert(0);
continue;
}
}
setWearable(type,0,new_wearable);
if (new_wearable)
new_wearable->setItemID(new_item->getUUID());
}
std::vector<LLWearable*> wearables_being_removed;
for (i = 0; i < WT_COUNT; i++)
{
if (wearables_to_remove[i])
{
// MULTI_WEARABLE: assuming 0th
LLWearable* wearable = getWearable((EWearableType)i, 0);
gInventory.addChangedMask(LLInventoryObserver::LABEL, getWearableItemID((EWearableType)i,0));
if (wearable)
{
wearables_being_removed.push_back(wearable);
}
setWearable((EWearableType)i,0,NULL);
}
}
gInventory.notifyObservers();
queryWearableCache();
std::vector<LLWearable*>::iterator wearable_iter;
for (wearable_iter = wearables_being_removed.begin();
wearable_iter != wearables_being_removed.end();
++wearable_iter)
{
LLWearable* wearablep = *wearable_iter;
if (wearablep)
{
wearablep->removeFromAvatar(TRUE);
}
}
for (i = 0; i < count; i++)
{
wearables[i]->writeToAvatar(TRUE);
}
// Start rendering & update the server
mWearablesLoaded = TRUE;
checkWearablesLoaded();
updateServer();
lldebugs << "setWearableOutfit() end" << llendl;
}
// User has picked "wear on avatar" from a menu.
void LLAgentWearables::setWearableItem(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append)
{
//LLAgentDumper dumper("setWearableItem");
if (isWearingItem(new_item->getUUID()))
{
llwarns << "wearable " << new_item->getUUID() << " is already worn" << llendl;
return;
}
const EWearableType type = new_wearable->getType();
if (!do_append)
{
// Remove old wearable, if any
// MULTI_WEARABLE: hardwired to 0
LLWearable* old_wearable = getWearable(type,0);
if (old_wearable)
{
const LLUUID& old_item_id = old_wearable->getItemID();
if ((old_wearable->getAssetID() == new_wearable->getAssetID()) &&
(old_item_id == new_item->getUUID()))
{
lldebugs << "No change to wearable asset and item: " << LLWearableDictionary::getInstance()->getWearableEntry(type) << llendl;
return;
}
if (old_wearable->isDirty())
{
// Bring up modal dialog: Save changes? Yes, No, Cancel
LLSD payload;
payload["item_id"] = new_item->getUUID();
LLNotifications::instance().add("WearableSave", LLSD(), payload, boost::bind(onSetWearableDialog, _1, _2, new_wearable));
return;
}
}
}
setWearableFinal(new_item, new_wearable, do_append);
}
// static
bool LLAgentWearables::onSetWearableDialog(const LLSD& notification, const LLSD& response, LLWearable* wearable)
{
S32 option = LLNotification::getSelectedOption(notification, response);
LLInventoryItem* new_item = gInventory.getItem(notification["payload"]["item_id"].asUUID());
if (!new_item)
{
delete wearable;
return false;
}
switch(option)
{
case 0: // "Save"
// MULTI_WEARABLE: assuming 0th
gAgentWearables.saveWearable(wearable->getType(),0);
gAgentWearables.setWearableFinal(new_item, wearable);
break;
case 1: // "Don't Save"
gAgentWearables.setWearableFinal(new_item, wearable);
break;
case 2: // "Cancel"
break;
default:
llassert(0);
break;
}
delete wearable;
return false;
}
// Called from setWearableItem() and onSetWearableDialog() to actually set the wearable.
// MULTI_WEARABLE: unify code after null objects are gone.
void LLAgentWearables::setWearableFinal(LLInventoryItem* new_item, LLWearable* new_wearable, bool do_append)
{
const EWearableType type = new_wearable->getType();
if (do_append && getWearableItemID(type,0).notNull())
{
new_wearable->setItemID(new_item->getUUID());
mWearableDatas[type].push_back(new_wearable);
llinfos << "Added additional wearable for type " << type
<< " size is now " << mWearableDatas[type].size() << llendl;
}
else
{
// Replace the old wearable with a new one.
llassert(new_item->getAssetUUID() == new_wearable->getAssetID());
LLWearable *old_wearable = getWearable(type,0);
LLUUID old_item_id;
if (old_wearable)
{
old_item_id = old_wearable->getItemID();
}
new_wearable->setItemID(new_item->getUUID());
setWearable(type,0,new_wearable);
if (old_item_id.notNull())
{
gInventory.addChangedMask(LLInventoryObserver::LABEL, old_item_id);
gInventory.notifyObservers();
}
llinfos << "Replaced current element 0 for type " << type
<< " size is now " << mWearableDatas[type].size() << llendl;
}
//llinfos << "LLVOAvatar::setWearableItem()" << llendl;
queryWearableCache();
new_wearable->writeToAvatar(TRUE);
updateServer();
}
void LLAgentWearables::queryWearableCache()
{
if (!areWearablesLoaded())
{
return;
}
// Look up affected baked textures.
// If they exist:
// disallow updates for affected layersets (until dataserver responds with cache request.)
// If cache miss, turn updates back on and invalidate composite.
// If cache hit, modify baked texture entries.
//
// Cache requests contain list of hashes for each baked texture entry.
// Response is list of valid baked texture assets. (same message)
gMessageSystem->newMessageFast(_PREHASH_AgentCachedTexture);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->addS32Fast(_PREHASH_SerialNum, gAgentQueryManager.mWearablesCacheQueryID);
S32 num_queries = 0;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
LLUUID hash;
for (U8 i=0; i < baked_dict->mWearables.size(); i++)
{
// EWearableType baked_type = gBakedWearableMap[baked_index][baked_num];
const EWearableType baked_type = baked_dict->mWearables[i];
// MULTI_WEARABLE: assuming 0th
const LLWearable* wearable = getWearable(baked_type,0);
if (wearable)
{
hash ^= wearable->getAssetID();
}
}
if (hash.notNull())
{
hash ^= baked_dict->mWearablesHashID;
num_queries++;
// *NOTE: make sure at least one request gets packed
//llinfos << "Requesting texture for hash " << hash << " in baked texture slot " << baked_index << llendl;
gMessageSystem->nextBlockFast(_PREHASH_WearableData);
gMessageSystem->addUUIDFast(_PREHASH_ID, hash);
gMessageSystem->addU8Fast(_PREHASH_TextureIndex, (U8)baked_index);
}
gAgentQueryManager.mActiveCacheQueries[baked_index] = gAgentQueryManager.mWearablesCacheQueryID;
}
llinfos << "Requesting texture cache entry for " << num_queries << " baked textures" << llendl;
gMessageSystem->sendReliable(gAgent.getRegion()->getHost());
gAgentQueryManager.mNumPendingQueries++;
gAgentQueryManager.mWearablesCacheQueryID++;
}
// MULTI_WEARABLE: need a way to specify by wearable rather than by type.
// User has picked "remove from avatar" from a menu.
// static
void LLAgentWearables::userRemoveWearable(void* userdata)
{
EWearableType type = (EWearableType)(intptr_t)userdata;
if (!(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR)) //&&
//!((!gAgent.isTeen()) && (type==WT_UNDERPANTS || type==WT_UNDERSHIRT)))
{
// MULTI_WEARABLE: fixed to 0th for now.
gAgentWearables.removeWearable(type,false,0);
}
}
// static
void LLAgentWearables::userRemoveAllClothes(void* userdata)
{
// We have to do this up front to avoid having to deal with the case of multiple wearables being dirty.
if (gFloaterCustomize)
{
gFloaterCustomize->askToSaveIfDirty(userRemoveAllClothesStep2);
}
else
{
userRemoveAllClothesStep2(TRUE);
}
}
// static
// MULTI_WEARABLE: removing all here.
void LLAgentWearables::userRemoveAllClothesStep2(BOOL proceed)
{
if (proceed)
{
gAgentWearables.removeWearable(WT_SHIRT,true,0);
gAgentWearables.removeWearable(WT_PANTS,true,0);
gAgentWearables.removeWearable(WT_SHOES,true,0);
gAgentWearables.removeWearable(WT_SOCKS,true,0);
gAgentWearables.removeWearable(WT_JACKET,true,0);
gAgentWearables.removeWearable(WT_GLOVES,true,0);
gAgentWearables.removeWearable(WT_UNDERSHIRT,true,0);
gAgentWearables.removeWearable(WT_UNDERPANTS,true,0);
gAgentWearables.removeWearable(WT_SKIRT,true,0);
}
}
void LLAgentWearables::userRemoveAllAttachments(void* userdata)
{
LLVOAvatar* avatarp = gAgent.getAvatarObject();
if (!avatarp)
{
llwarns << "No avatar found." << llendl;
return;
}
gMessageSystem->newMessage("ObjectDetach");
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
iter != avatarp->mAttachmentPoints.end();)
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
LLViewerObject* objectp = attachment->getObject();
if (objectp)
{
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, objectp->getLocalID());
}
}
gMessageSystem->sendReliable(gAgent.getRegionHost());
}
void LLAgentWearables::checkWearablesLoaded() const
{
#ifdef SHOW_ASSERT
U32 item_pend_count = itemUpdatePendingCount();
if (mWearablesLoaded)
{
llassert(item_pend_count==0);
}
#endif
}
BOOL LLAgentWearables::areWearablesLoaded() const
{
checkWearablesLoaded();
return mWearablesLoaded;
}
// MULTI-WEARABLE: update for multiple indices.
void LLAgentWearables::updateWearablesLoaded()
{
mWearablesLoaded = (itemUpdatePendingCount()==0);
}
void LLAgentWearables::updateServer()
{
sendAgentWearablesUpdate();
gAgent.sendAgentSetAppearance();
}