phoenix-firestorm/indra/llrender
Rye Mutt 7e58f089a8
Merge pull request #2466 from RyeMutt/smaa
Introduce SMAA and rework post process chain for better visual quality
2024-08-29 16:29:36 -07:00
..
CMakeLists.txt
llatmosphere.cpp
llatmosphere.h
llcubemap.cpp
llcubemap.h
llcubemaparray.cpp Improve accuracy of texture memory tracking (#2371) 2024-08-21 09:47:31 -05:00
llcubemaparray.h
llfontbitmapcache.cpp Do deprecated texture swizzle on GPU using GL texture swizzling functions (#2389) 2024-08-22 10:25:25 -05:00
llfontbitmapcache.h
llfontfreetype.cpp Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now 2024-07-08 20:27:14 +02:00
llfontfreetype.h
llfontfreetypesvg.cpp Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now 2024-07-08 20:27:14 +02:00
llfontfreetypesvg.h
llfontgl.cpp Reduce utf8 to wstring conversion and llwstring temporaries during text draw (#2115) 2024-07-26 13:19:34 +03:00
llfontgl.h
llfontregistry.cpp Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now 2024-07-08 20:27:14 +02:00
llfontregistry.h
llgl.cpp #2432 Restore default nametag behavior. (#2444) 2024-08-28 14:49:13 -05:00
llgl.h #1870 Tune up for better experience on integrated intel with low memory (#1872) 2024-07-03 17:42:24 -05:00
llglcommonfunc.cpp
llglcommonfunc.h
llglheaders.h
llglslshader.cpp Remove dead texunit colorspace conversion code 2024-08-29 16:32:15 -04:00
llglslshader.h Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
llglstates.h
llgltexture.cpp 1836 dont store texture in system memory unless absolutely necessary (#1843) 2024-06-27 13:12:43 -05:00
llgltexture.h #2315 Ensure textures are deleted when they are no longer referenced. (#2343) 2024-08-20 06:59:07 -05:00
llgltypes.h
llimagegl.cpp Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop 2024-08-29 13:32:34 -07:00
llimagegl.h Do deprecated texture swizzle on GPU using GL texture swizzling functions (#2389) 2024-08-22 10:25:25 -05:00
llpostprocess.cpp Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now 2024-07-08 20:27:14 +02:00
llpostprocess.h
llrender.cpp Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
llrender.h Remove dead texunit colorspace conversion code 2024-08-29 16:32:15 -04:00
llrender2dutils.cpp Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (#2202) 2024-08-06 16:21:19 +03:00
llrender2dutils.h Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (#2202) 2024-08-06 16:21:19 +03:00
llrendernavprim.cpp
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp Remove dead texunit colorspace conversion code 2024-08-29 16:32:15 -04:00
llrendertarget.h #1931 Terminate AppViewer immediately in case of initialization failed 2024-07-08 12:16:32 +02:00
llshadermgr.cpp Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
llshadermgr.h Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
lltexture.cpp
lltexture.h
lltexturemanagerbridge.cpp
lltexturemanagerbridge.h
lluiimage.cpp Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (#2202) 2024-08-06 16:21:19 +03:00
lluiimage.h
lluiimage.inl
llvertexbuffer.cpp #1922 Make PBR scale and offset crosshair work like Texture crosshair do 2024-08-08 13:40:23 +02:00
llvertexbuffer.h #1922 Make PBR scale and offset crosshair work like Texture crosshair do 2024-08-08 13:40:23 +02:00