phoenix-firestorm/indra/newview/lljoystickbutton.cpp

994 lines
24 KiB
C++

/**
* @file lljoystickbutton.cpp
* @brief LLJoystick class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lljoystickbutton.h"
// Library includes
#include "llcoord.h"
#include "indra_constants.h"
#include "llrender.h"
// Project includes
#include "llui.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercamera.h"
#include "llviewercontrol.h" // <FS:PP> gSavedSettings
#include "llviewertexture.h"
#include "llviewertexturelist.h"
#include "llviewerwindow.h"
#include "llmoveview.h"
#include "llglheaders.h"
static LLDefaultChildRegistry::Register<LLJoystickAgentSlide> r1("joystick_slide");
static LLDefaultChildRegistry::Register<LLJoystickAgentTurn> r2("joystick_turn");
static LLDefaultChildRegistry::Register<LLJoystickCameraRotate> r3("joystick_rotate");
static LLDefaultChildRegistry::Register<LLJoystickCameraTrack> r5("joystick_track");
static LLDefaultChildRegistry::Register<LLJoystickQuaternion> r6("joystick_quat");
const F32 NUDGE_TIME = 0.25f; // in seconds
const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
//const S32 CENTER_DOT_RADIUS = 7; // <FS:Beq/> FIRE-30414 Camera control arrows not clickable
//
// Public Methods
//
void QuadrantNames::declareValues()
{
declare("origin", JQ_ORIGIN);
declare("up", JQ_UP);
declare("down", JQ_DOWN);
declare("left", JQ_LEFT);
declare("right", JQ_RIGHT);
}
LLJoystick::LLJoystick(const LLJoystick::Params& p)
: LLButton(p),
mInitialOffset(0, 0),
mLastMouse(0, 0),
mFirstMouse(0, 0),
mVertSlopNear(0),
mVertSlopFar(0),
mHorizSlopNear(0),
mHorizSlopFar(0),
mHeldDown(false),
mHeldDownTimer(),
mInitialQuadrant(p.quadrant)
{
setHeldDownCallback(&LLJoystick::onBtnHeldDown, this);
}
void LLJoystick::updateSlop()
{
mVertSlopNear = getRect().getHeight();
mVertSlopFar = getRect().getHeight() * 2;
mHorizSlopNear = getRect().getWidth();
mHorizSlopFar = getRect().getWidth() * 2;
// Compute initial mouse offset based on initial quadrant.
// Place the mouse evenly between the near and far zones.
switch (mInitialQuadrant)
{
case JQ_ORIGIN:
mInitialOffset.set(0, 0);
break;
case JQ_UP:
mInitialOffset.mX = 0;
mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2;
break;
case JQ_DOWN:
mInitialOffset.mX = 0;
mInitialOffset.mY = - (mVertSlopNear + mVertSlopFar) / 2;
break;
case JQ_LEFT:
mInitialOffset.mX = - (mHorizSlopNear + mHorizSlopFar) / 2;
mInitialOffset.mY = 0;
break;
case JQ_RIGHT:
mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2;
mInitialOffset.mY = 0;
break;
default:
LL_ERRS() << "LLJoystick::LLJoystick() - bad switch case" << LL_ENDL;
break;
}
return;
}
bool LLJoystick::pointInCircle(S32 x, S32 y) const
{
if(this->getLocalRect().getHeight() != this->getLocalRect().getWidth())
{
LL_DEBUGS() << "Joystick shape is not square"<<LL_ENDL;
return true;
}
//center is x and y coordinates of center of joystick circle, and also its radius
int center = this->getLocalRect().getHeight()/2;
bool in_circle = (x - center) * (x - center) + (y - center) * (y - center) <= center * center;
return in_circle;
}
// <FS:Beq> FIRE-30414 Camera control arrows not clickable
// bool LLJoystick::pointInCenterDot(S32 x, S32 y, S32 radius) const
// {
// if (this->getLocalRect().getHeight() != this->getLocalRect().getWidth())
// {
// LL_WARNS() << "Joystick shape is not square" << LL_ENDL;
// return true;
// }
// S32 center = this->getLocalRect().getHeight() / 2;
// bool in_center_circle = (x - center) * (x - center) + (y - center) * (y - center) <= radius * radius;
// return in_center_circle;
// }
bool LLJoystick::pointInCenterDot(S32 x, S32 y) const
{
constexpr auto center_dot_scale{0.15};// based on current images.
S32 center_dot_x_rad = (S32)(this->getLocalRect().getWidth()/2*center_dot_scale);
S32 center_dot_y_rad = (S32)(this->getLocalRect().getHeight()/2*center_dot_scale);
auto a{this->getLocalRect().getCenterX()};
auto b{this->getLocalRect().getCenterY()};
// point inside ellipse if result 1 or less.
auto result = ((((x - a)*(x - a)) / (center_dot_x_rad*center_dot_x_rad))
+(((y - b)*(y - b)) / (center_dot_y_rad*center_dot_y_rad)));
return result<=1?true:false;
}
// </FS:Beq>
bool LLJoystick::handleMouseDown(S32 x, S32 y, MASK mask)
{
//LL_INFOS() << "joystick mouse down " << x << ", " << y << LL_ENDL;
bool handles = false;
if(pointInCircle(x, y))
{
mLastMouse.set(x, y);
mFirstMouse.set(x, y);
mMouseDownTimer.reset();
handles = LLButton::handleMouseDown(x, y, mask);
}
return handles;
}
bool LLJoystick::handleMouseUp(S32 x, S32 y, MASK mask)
{
// LL_INFOS() << "joystick mouse up " << x << ", " << y << LL_ENDL;
if( hasMouseCapture() )
{
mLastMouse.set(x, y);
mHeldDown = false;
onMouseUp();
}
return LLButton::handleMouseUp(x, y, mask);
}
bool LLJoystick::handleHover(S32 x, S32 y, MASK mask)
{
if( hasMouseCapture() )
{
mLastMouse.set(x, y);
}
return LLButton::handleHover(x, y, mask);
}
F32 LLJoystick::getElapsedHeldDownTime()
{
if( mHeldDown )
{
return getHeldDownTime();
}
else
{
return 0.f;
}
}
// static
void LLJoystick::onBtnHeldDown(void *userdata)
{
LLJoystick *self = (LLJoystick *)userdata;
if (self)
{
self->mHeldDown = true;
self->onHeldDown();
}
}
EJoystickQuadrant LLJoystick::selectQuadrant(LLXMLNodePtr node)
{
EJoystickQuadrant quadrant = JQ_RIGHT;
if (node->hasAttribute("quadrant"))
{
std::string quadrant_name;
node->getAttributeString("quadrant", quadrant_name);
quadrant = quadrantFromName(quadrant_name);
}
return quadrant;
}
std::string LLJoystick::nameFromQuadrant(EJoystickQuadrant quadrant)
{
if (quadrant == JQ_ORIGIN) return std::string("origin");
else if (quadrant == JQ_UP) return std::string("up");
else if (quadrant == JQ_DOWN) return std::string("down");
else if (quadrant == JQ_LEFT) return std::string("left");
else if (quadrant == JQ_RIGHT) return std::string("right");
else return std::string();
}
EJoystickQuadrant LLJoystick::quadrantFromName(const std::string& sQuadrant)
{
EJoystickQuadrant quadrant = JQ_RIGHT;
if (sQuadrant == "origin")
{
quadrant = JQ_ORIGIN;
}
else if (sQuadrant == "up")
{
quadrant = JQ_UP;
}
else if (sQuadrant == "down")
{
quadrant = JQ_DOWN;
}
else if (sQuadrant == "left")
{
quadrant = JQ_LEFT;
}
else if (sQuadrant == "right")
{
quadrant = JQ_RIGHT;
}
return quadrant;
}
//-------------------------------------------------------------------------------
// LLJoystickAgentTurn
//-------------------------------------------------------------------------------
void LLJoystickAgentTurn::onHeldDown()
{
F32 time = getElapsedHeldDownTime();
updateSlop();
//LL_INFOS() << "move forward/backward (and/or turn)" << LL_ENDL;
S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
float m = (float) (dx)/abs(dy);
if (m > 1) {
m = 1;
}
else if (m < -1) {
m = -1;
}
gAgent.moveYaw(-LLFloaterMove::getYawRate(time)*m);
// handle forward/back movement
if (dy > mVertSlopFar)
{
// ...if mouse is forward of run region run forward
gAgent.moveAt(1);
}
else if (dy > mVertSlopNear)
{
if( time < NUDGE_TIME )
{
gAgent.moveAtNudge(1);
}
else
{
// ...else if mouse is forward of walk region walk forward
// JC 9/5/2002 - Always run / move quickly.
gAgent.moveAt(1);
}
}
else if (dy < -mVertSlopFar)
{
// ...else if mouse is behind run region run backward
gAgent.moveAt(-1);
}
else if (dy < -mVertSlopNear)
{
if( time < NUDGE_TIME )
{
gAgent.moveAtNudge(-1);
}
else
{
// ...else if mouse is behind walk region walk backward
// JC 9/5/2002 - Always run / move quickly.
gAgent.moveAt(-1);
}
}
}
//-------------------------------------------------------------------------------
// LLJoystickAgentSlide
//-------------------------------------------------------------------------------
void LLJoystickAgentSlide::onMouseUp()
{
F32 time = getElapsedHeldDownTime();
if( time < NUDGE_TIME )
{
switch (mInitialQuadrant)
{
case JQ_LEFT:
gAgent.moveLeftNudge(1);
break;
case JQ_RIGHT:
gAgent.moveLeftNudge(-1);
break;
default:
break;
}
}
}
void LLJoystickAgentSlide::onHeldDown()
{
//LL_INFOS() << "slide left/right (and/or move forward/backward)" << LL_ENDL;
updateSlop();
S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
// handle left-right sliding
if (dx > mHorizSlopNear)
{
gAgent.moveLeft(-1);
}
else if (dx < -mHorizSlopNear)
{
gAgent.moveLeft(1);
}
// handle forward/back movement
if (dy > mVertSlopFar)
{
// ...if mouse is forward of run region run forward
gAgent.moveAt(1);
}
else if (dy > mVertSlopNear)
{
// ...else if mouse is forward of walk region walk forward
gAgent.moveAtNudge(1);
}
else if (dy < -mVertSlopFar)
{
// ...else if mouse is behind run region run backward
gAgent.moveAt(-1);
}
else if (dy < -mVertSlopNear)
{
// ...else if mouse is behind walk region walk backward
gAgent.moveAtNudge(-1);
}
}
//-------------------------------------------------------------------------------
// LLJoystickCameraRotate
//-------------------------------------------------------------------------------
LLJoystickCameraRotate::LLJoystickCameraRotate(const LLJoystickCameraRotate::Params& p)
: LLJoystick(p),
mInLeft( false ),
mInTop( false ),
mInRight( false ),
mInBottom( false ),
mInCenter( false )
{
mCenterImageName = "Cam_Rotate_Center";
}
void LLJoystickCameraRotate::updateSlop()
{
// do the initial offset calculation based on mousedown location
// small fixed slop region
mVertSlopNear = 16;
mVertSlopFar = 32;
mHorizSlopNear = 16;
mHorizSlopFar = 32;
return;
}
bool LLJoystickCameraRotate::handleMouseDown(S32 x, S32 y, MASK mask)
{
gAgent.setMovementLocked(true);
updateSlop();
// Set initial offset based on initial click location
S32 horiz_center = getRect().getWidth() / 2;
S32 vert_center = getRect().getHeight() / 2;
S32 dx = x - horiz_center;
S32 dy = y - vert_center;
// <FS:Beq> FIRE-30414
// if (pointInCenterDot(x, y, CENTER_DOT_RADIUS))
if (pointInCenterDot(x, y))
// </FS:Beq>
{
mInitialOffset.mX = 0;
mInitialOffset.mY = 0;
mInitialQuadrant = JQ_ORIGIN;
mInCenter = true;
resetJoystickCamera();
}
else if (dy > dx && dy > -dx)
{
// top
mInitialOffset.mX = 0;
mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2;
mInitialQuadrant = JQ_UP;
}
else if (dy > dx && dy <= -dx)
{
// left
mInitialOffset.mX = - (mHorizSlopNear + mHorizSlopFar) / 2;
mInitialOffset.mY = 0;
mInitialQuadrant = JQ_LEFT;
}
else if (dy <= dx && dy <= -dx)
{
// bottom
mInitialOffset.mX = 0;
mInitialOffset.mY = - (mVertSlopNear + mVertSlopFar) / 2;
mInitialQuadrant = JQ_DOWN;
}
else
{
// right
mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2;
mInitialOffset.mY = 0;
mInitialQuadrant = JQ_RIGHT;
}
return LLJoystick::handleMouseDown(x, y, mask);
}
bool LLJoystickCameraRotate::handleMouseUp(S32 x, S32 y, MASK mask)
{
gAgent.setMovementLocked(false);
mInCenter = false;
return LLJoystick::handleMouseUp(x, y, mask);
}
bool LLJoystickCameraRotate::handleHover(S32 x, S32 y, MASK mask)
{
// <FS:Beq> FIRE-30414
// if (!pointInCenterDot(x, y, CENTER_DOT_RADIUS))
if (!pointInCenterDot(x, y))
// </FS:Beq>
{
mInCenter = false;
}
return LLJoystick::handleHover(x, y, mask);
}
void LLJoystickCameraRotate::onHeldDown()
{
updateSlop();
S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
// left-right rotation
if (dx > mHorizSlopNear)
{
gAgentCamera.unlockView();
gAgentCamera.setOrbitLeftKey(getOrbitRate());
}
else if (dx < -mHorizSlopNear)
{
gAgentCamera.unlockView();
gAgentCamera.setOrbitRightKey(getOrbitRate());
}
// over/under rotation
if (dy > mVertSlopNear)
{
gAgentCamera.unlockView();
gAgentCamera.setOrbitUpKey(getOrbitRate());
}
else if (dy < -mVertSlopNear)
{
gAgentCamera.unlockView();
gAgentCamera.setOrbitDownKey(getOrbitRate());
}
}
void LLJoystickCameraRotate::resetJoystickCamera()
{
// <FS:PP> If user opted to disable center reset buttons, do not reset
if (gSavedSettings.getBOOL("DisableCameraJoystickCenterReset"))
{
return;
}
// </FS:PP>
gAgentCamera.resetCameraOrbit();
}
F32 LLJoystickCameraRotate::getOrbitRate()
{
F32 time = getElapsedHeldDownTime();
if( time < NUDGE_TIME )
{
F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
//LL_INFOS() << rate << LL_ENDL;
return rate;
}
else
{
return 1;
}
}
// Only used for drawing
void LLJoystickCameraRotate::setToggleState( bool left, bool top, bool right, bool bottom )
{
mInLeft = left;
mInTop = top;
mInRight = right;
mInBottom = bottom;
}
void LLJoystickCameraRotate::draw()
{
LLGLSUIDefault gls_ui;
getImageUnselected()->draw( getLocalRect() );
LLPointer<LLUIImage> image = getImageSelected();
if (mInCenter)
{
drawRotatedImage(LLUI::getUIImage(mCenterImageName), 0);
}
else
{
if (mInTop)
{
drawRotatedImage(getImageSelected(), 0);
}
if (mInRight)
{
drawRotatedImage(getImageSelected(), 1);
}
if (mInBottom)
{
drawRotatedImage(getImageSelected(), 2);
}
if (mInLeft)
{
drawRotatedImage(getImageSelected(), 3);
}
}
}
// Draws image rotated by multiples of 90 degrees
void LLJoystickCameraRotate::drawRotatedImage( LLPointer<LLUIImage> image, S32 rotations )
{
S32 width = image->getWidth();
S32 height = image->getHeight();
LLTexture* texture = image->getImage();
/*
* Scale texture coordinate system
* to handle the different between image size and size of texture.
* If we will use default matrix,
* it may break texture mapping after rotation.
* see EXT-2023 Camera floater: arrows became shifted when pressed.
*/
F32 uv[][2] =
{
{ (F32)width/texture->getWidth(), (F32)height/texture->getHeight() },
{ 0.f, (F32)height/texture->getHeight() },
{ 0.f, 0.f },
{ (F32)width/texture->getWidth(), 0.f }
};
gGL.getTexUnit(0)->bind(texture);
gGL.color4fv(UI_VERTEX_COLOR.mV);
gGL.begin(LLRender::TRIANGLES);
{
S32 scaledWidth = getLocalRect().getWidth();
S32 scaledHeight = getLocalRect().getHeight();
gGL.texCoord2fv(uv[(rotations + 0) % 4]);
gGL.vertex2i(scaledWidth, scaledHeight );
gGL.texCoord2fv(uv[(rotations + 1) % 4]);
gGL.vertex2i(0, scaledHeight );
gGL.texCoord2fv(uv[(rotations + 2) % 4]);
gGL.vertex2i(0, 0);
gGL.texCoord2fv(uv[(rotations + 0) % 4]);
gGL.vertex2i(scaledWidth, scaledHeight );
gGL.texCoord2fv(uv[(rotations + 2) % 4]);
gGL.vertex2i(0, 0);
gGL.texCoord2fv( uv[ (rotations + 3) % 4]);
gGL.vertex2i(scaledWidth, 0);
}
gGL.end();
}
//-------------------------------------------------------------------------------
// LLJoystickCameraTrack
//-------------------------------------------------------------------------------
LLJoystickCameraTrack::Params::Params()
{
held_down_delay.seconds(0.0);
}
LLJoystickCameraTrack::LLJoystickCameraTrack(const LLJoystickCameraTrack::Params& p)
: LLJoystickCameraRotate(p)
{
mCenterImageName = "Cam_Tracking_Center";
}
void LLJoystickCameraTrack::onHeldDown()
{
updateSlop();
S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
if (dx > mVertSlopNear)
{
gAgentCamera.unlockView();
gAgentCamera.setPanRightKey(getOrbitRate());
}
else if (dx < -mVertSlopNear)
{
gAgentCamera.unlockView();
gAgentCamera.setPanLeftKey(getOrbitRate());
}
// over/under rotation
if (dy > mVertSlopNear)
{
gAgentCamera.unlockView();
gAgentCamera.setPanUpKey(getOrbitRate());
}
else if (dy < -mVertSlopNear)
{
gAgentCamera.unlockView();
gAgentCamera.setPanDownKey(getOrbitRate());
}
}
void LLJoystickCameraTrack::resetJoystickCamera()
{
// <FS:PP> If user opted to disable center reset buttons, do not reset
if (gSavedSettings.getBOOL("DisableCameraJoystickCenterReset"))
{
return;
}
// </FS:PP>
gAgentCamera.resetCameraPan();
}
//-------------------------------------------------------------------------------
// LLJoystickQuaternion
//-------------------------------------------------------------------------------
LLJoystickQuaternion::Params::Params()
{
}
LLJoystickQuaternion::LLJoystickQuaternion(const LLJoystickQuaternion::Params &p):
LLJoystick(p),
mInLeft(false),
mInTop(false),
mInRight(false),
mInBottom(false),
mVectorZero(0.0f, 0.0f, 1.0f),
mRotation(),
mUpDnAxis(1.0f, 0.0f, 0.0f),
mLfRtAxis(0.0f, 0.0f, 1.0f),
mXAxisIndex(2), // left & right across the control
mYAxisIndex(0), // up & down across the control
mZAxisIndex(1) // tested for above and below
{
for (int i = 0; i < 3; ++i)
{
mLfRtAxis.mV[i] = (mXAxisIndex == i) ? 1.0f : 0.0f;
mUpDnAxis.mV[i] = (mYAxisIndex == i) ? 1.0f : 0.0f;
}
}
void LLJoystickQuaternion::setToggleState(bool left, bool top, bool right, bool bottom)
{
mInLeft = left;
mInTop = top;
mInRight = right;
mInBottom = bottom;
}
bool LLJoystickQuaternion::handleMouseDown(S32 x, S32 y, MASK mask)
{
updateSlop();
// Set initial offset based on initial click location
S32 horiz_center = getRect().getWidth() / 2;
S32 vert_center = getRect().getHeight() / 2;
S32 dx = x - horiz_center;
S32 dy = y - vert_center;
if (dy > dx && dy > -dx)
{
// top
mInitialOffset.mX = 0;
mInitialOffset.mY = (mVertSlopNear + mVertSlopFar) / 2;
mInitialQuadrant = JQ_UP;
}
else if (dy > dx && dy <= -dx)
{
// left
mInitialOffset.mX = -(mHorizSlopNear + mHorizSlopFar) / 2;
mInitialOffset.mY = 0;
mInitialQuadrant = JQ_LEFT;
}
else if (dy <= dx && dy <= -dx)
{
// bottom
mInitialOffset.mX = 0;
mInitialOffset.mY = -(mVertSlopNear + mVertSlopFar) / 2;
mInitialQuadrant = JQ_DOWN;
}
else
{
// right
mInitialOffset.mX = (mHorizSlopNear + mHorizSlopFar) / 2;
mInitialOffset.mY = 0;
mInitialQuadrant = JQ_RIGHT;
}
return LLJoystick::handleMouseDown(x, y, mask);
}
bool LLJoystickQuaternion::handleMouseUp(S32 x, S32 y, MASK mask)
{
return LLJoystick::handleMouseUp(x, y, mask);
}
void LLJoystickQuaternion::onHeldDown()
{
LLVector3 axis;
updateSlop();
S32 dx = mLastMouse.mX - mFirstMouse.mX + mInitialOffset.mX;
S32 dy = mLastMouse.mY - mFirstMouse.mY + mInitialOffset.mY;
// left-right rotation
if (dx > mHorizSlopNear)
{
axis += mUpDnAxis;
}
else if (dx < -mHorizSlopNear)
{
axis -= mUpDnAxis;
}
// over/under rotation
if (dy > mVertSlopNear)
{
axis += mLfRtAxis;
}
else if (dy < -mVertSlopNear)
{
axis -= mLfRtAxis;
}
if (axis.isNull())
return;
axis.normalize();
LLQuaternion delta;
delta.setAngleAxis(0.0523599f, axis); // about 3deg
mRotation *= delta;
setValue(mRotation.getValue());
onCommit();
}
void LLJoystickQuaternion::draw()
{
LLGLSUIDefault gls_ui;
getImageUnselected()->draw(0, 0);
LLPointer<LLUIImage> image = getImageSelected();
if (mInTop)
{
drawRotatedImage(getImageSelected(), 0);
}
if (mInRight)
{
drawRotatedImage(getImageSelected(), 1);
}
if (mInBottom)
{
drawRotatedImage(getImageSelected(), 2);
}
if (mInLeft)
{
drawRotatedImage(getImageSelected(), 3);
}
LLVector3 draw_point = mVectorZero * mRotation;
S32 halfwidth = getRect().getWidth() / 2;
S32 halfheight = getRect().getHeight() / 2;
draw_point.mV[mXAxisIndex] = (draw_point.mV[mXAxisIndex] + 1.0f) * halfwidth;
draw_point.mV[mYAxisIndex] = (draw_point.mV[mYAxisIndex] + 1.0f) * halfheight;
gl_circle_2d(draw_point.mV[mXAxisIndex], draw_point.mV[mYAxisIndex], 4, 8,
draw_point.mV[mZAxisIndex] >= 0.f);
}
F32 LLJoystickQuaternion::getOrbitRate()
{
return 1;
}
void LLJoystickQuaternion::updateSlop()
{
// small fixed slop region
mVertSlopNear = 16;
mVertSlopFar = 32;
mHorizSlopNear = 16;
mHorizSlopFar = 32;
}
void LLJoystickQuaternion::drawRotatedImage(LLPointer<LLUIImage> image, S32 rotations)
{
S32 width = image->getWidth();
S32 height = image->getHeight();
LLTexture* texture = image->getImage();
/*
* Scale texture coordinate system
* to handle the different between image size and size of texture.
*/
F32 uv[][2] =
{
{ (F32)width / texture->getWidth(), (F32)height / texture->getHeight() },
{ 0.f, (F32)height / texture->getHeight() },
{ 0.f, 0.f },
{ (F32)width / texture->getWidth(), 0.f }
};
gGL.getTexUnit(0)->bind(texture);
gGL.color4fv(UI_VERTEX_COLOR.mV);
gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2fv(uv[(rotations + 0) % 4]);
gGL.vertex2i(width, height);
gGL.texCoord2fv(uv[(rotations + 1) % 4]);
gGL.vertex2i(0, height);
gGL.texCoord2fv(uv[(rotations + 2) % 4]);
gGL.vertex2i(0, 0);
gGL.texCoord2fv(uv[(rotations + 0) % 4]);
gGL.vertex2i(width, height);
gGL.texCoord2fv(uv[(rotations + 1) % 4]);
gGL.vertex2i(0, height);
gGL.texCoord2fv(uv[(rotations + 3) % 4]);
gGL.vertex2i(width, 0);
}
gGL.end();
}
void LLJoystickQuaternion::setRotation(const LLQuaternion &value)
{
if (value != mRotation)
{
mRotation = value;
mRotation.normalize();
LLJoystick::setValue(mRotation.getValue());
}
}
LLQuaternion LLJoystickQuaternion::getRotation() const
{
return mRotation;
}