152 lines
4.9 KiB
XML
152 lines
4.9 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<floater name="floater_lagmeter" title="Lag-Meter">
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<floater.string name="max_title_msg">
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Lag-Anzeige
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</floater.string>
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<floater.string name="max_width_px">
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360
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</floater.string>
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<floater.string name="min_title_msg">
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Lag
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</floater.string>
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<floater.string name="min_width_px">
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90
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</floater.string>
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<floater.string name="client_text_msg">
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Client
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</floater.string>
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<floater.string name="client_frame_rate_critical_fps">
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10
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</floater.string>
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<floater.string name="client_frame_rate_warning_fps">
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15
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</floater.string>
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<floater.string name="client_frame_time_window_bg_msg">
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Normal, Fenster im Hintergrund
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</floater.string>
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<floater.string name="client_frame_time_critical_msg">
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Client-Framerate unter [CLIENT_FRAME_RATE_CRITICAL]
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</floater.string>
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<floater.string name="client_frame_time_warning_msg">
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Client-Framerate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
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</floater.string>
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<floater.string name="client_frame_time_normal_msg">
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Normal
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</floater.string>
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<floater.string name="client_draw_distance_cause_msg">
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Mögliche Ursache: Sichtweite zu groß
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</floater.string>
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<floater.string name="client_texture_loading_cause_msg">
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Mögliche Ursache: Bilder werden geladen
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</floater.string>
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<floater.string name="client_texture_memory_cause_msg">
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Mögliche Ursache: Zu viele Bilder im Speicher
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</floater.string>
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<floater.string name="client_complex_objects_cause_msg">
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Mögliche Ursache: Zu viele komplexe Objekte in der Szene
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</floater.string>
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<floater.string name="network_text_msg">
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Netzwerk
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</floater.string>
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<floater.string name="network_packet_loss_critical_pct">
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10
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</floater.string>
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<floater.string name="network_packet_loss_warning_pct">
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5
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</floater.string>
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<floater.string name="network_packet_loss_critical_msg">
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Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL] %
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</floater.string>
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<floater.string name="network_packet_loss_warning_msg">
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Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL] %
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</floater.string>
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<floater.string name="network_performance_normal_msg">
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Normal
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</floater.string>
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<floater.string name="network_ping_critical_ms">
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600
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</floater.string>
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<floater.string name="network_ping_warning_ms">
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300
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</floater.string>
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<floater.string name="network_ping_critical_msg">
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Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms
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</floater.string>
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<floater.string name="network_ping_warning_msg">
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Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
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</floater.string>
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<floater.string name="network_packet_loss_cause_msg">
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Möglicherweise schlechte Verbindung oder zu hoher Bandbreitenwert.
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</floater.string>
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<floater.string name="network_ping_cause_msg">
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Möglicherweise schlechte Verbindung oder Filesharing-Anwendung.
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</floater.string>
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<floater.string name="server_text_msg">
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Server
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</floater.string>
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<floater.string name="server_frame_rate_critical_fps">
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20
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</floater.string>
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<floater.string name="server_frame_rate_warning_fps">
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30
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</floater.string>
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<floater.string name="server_single_process_max_time_ms">
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20
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</floater.string>
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<floater.string name="server_frame_time_critical_msg">
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Simulator-Framerate liegt unter [SERVER_FRAME_RATE_CRITICAL]
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</floater.string>
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<floater.string name="server_frame_time_warning_msg">
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Simulator-Framerate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
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</floater.string>
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<floater.string name="server_frame_time_normal_msg">
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Normal
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</floater.string>
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<floater.string name="server_physics_cause_msg">
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Mögliche Ursache: Zu viele physische Objekte
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</floater.string>
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<floater.string name="server_scripts_cause_msg">
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Mögliche Ursache: Zu viele geskriptete Objekte
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</floater.string>
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<floater.string name="server_net_cause_msg">
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Mögliche Ursache: Zu viel Netzwerktraffic
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</floater.string>
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<floater.string name="server_agent_cause_msg">
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Mögliche Ursache: Zu viele Personen in der Region in Bewegung
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</floater.string>
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<floater.string name="server_images_cause_msg">
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Mögliche Ursache: Zu viele Bildberechnungen
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</floater.string>
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<floater.string name="server_generic_cause_msg">
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Mögliche Ursache: Zu hohe Simulatorlast
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</floater.string>
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<floater.string name="smaller_label">
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>>
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</floater.string>
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<floater.string name="bigger_label">
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<<
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</floater.string>
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<button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
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<text name="client">
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Client
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</text>
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<text name="client_text">
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Normal
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</text>
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<button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
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<text name="network">
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Netzwerk
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</text>
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<text name="network_text">
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Normal
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</text>
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<button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
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<text name="server">
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Server
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</text>
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<text name="server_text">
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Normal
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</text>
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<button label=">>" name="minimize" tool_tip="Fenstergröße ändern"/>
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</floater>
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