147 lines
4.3 KiB
C++
147 lines
4.3 KiB
C++
/**
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* @file llfloaterimagepreview.h
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* @brief LLFloaterImagePreview class definition
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERIMAGEPREVIEW_H
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#define LL_LLFLOATERIMAGEPREVIEW_H
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#include "llfloaternamedesc.h"
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#include "lldynamictexture.h"
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#include "llpointer.h"
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#include "llquaternion.h"
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class LLComboBox;
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class LLJoint;
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class LLViewerJointMesh;
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class LLVOAvatar;
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class LLTextBox;
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class LLVertexBuffer;
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class LLVolume;
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class LLImagePreviewSculpted : public LLViewerDynamicTexture
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{
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protected:
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virtual ~LLImagePreviewSculpted();
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public:
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LLImagePreviewSculpted(S32 width, S32 height);
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S8 getType() const override;
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void setPreviewTarget(LLImageRaw *imagep, F32 distance);
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void setTexture(U32 name) { mTextureName = name; }
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bool render() override;
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void refresh();
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void rotate(F32 yaw_radians, F32 pitch_radians);
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void zoom(F32 zoom_amt);
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void pan(F32 right, F32 up);
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virtual bool needsRender() override { return mNeedsUpdate; }
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protected:
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bool mNeedsUpdate;
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U32 mTextureName;
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F32 mCameraDistance;
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F32 mCameraYaw;
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F32 mCameraPitch;
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F32 mCameraZoom;
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LLVector3 mCameraOffset;
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LLPointer<LLVolume> mVolume;
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LLPointer<LLVertexBuffer> mVertexBuffer;
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};
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class LLImagePreviewAvatar : public LLViewerDynamicTexture
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{
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protected:
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virtual ~LLImagePreviewAvatar();
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public:
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LLImagePreviewAvatar(S32 width, S32 height);
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S8 getType() const override;
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void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male);
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void setTexture(U32 name) { mTextureName = name; }
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void clearPreviewTexture(const std::string& mesh_name);
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bool render() override;
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void refresh();
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void rotate(F32 yaw_radians, F32 pitch_radians);
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void zoom(F32 zoom_amt);
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void pan(F32 right, F32 up);
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virtual bool needsRender() override { return mNeedsUpdate; }
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protected:
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bool mNeedsUpdate;
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LLJoint* mTargetJoint;
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LLViewerJointMesh* mTargetMesh;
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F32 mCameraDistance;
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F32 mCameraYaw;
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F32 mCameraPitch;
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F32 mCameraZoom;
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LLVector3 mCameraOffset;
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LLPointer<LLVOAvatar> mDummyAvatar;
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U32 mTextureName;
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};
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class LLFloaterImagePreview : public LLFloaterNameDesc
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{
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public:
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LLFloaterImagePreview(const LLSD& args);
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virtual ~LLFloaterImagePreview();
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bool postBuild() override;
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S32 getExpectedUploadCost() const override;
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bool handleMouseDown(S32 x, S32 y, MASK mask) override;
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bool handleMouseUp(S32 x, S32 y, MASK mask) override;
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bool handleHover(S32 x, S32 y, MASK mask) override;
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bool handleScrollWheel(S32 x, S32 y, S32 clicks) override;
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static void onMouseCaptureLostImagePreview(LLMouseHandler*);
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void clearAllPreviewTextures();
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protected:
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static void onPreviewTypeCommit(LLUICtrl*,void*);
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void draw() override;
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bool loadImage(const std::string& filename);
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LLPointer<LLImageRaw> mRawImagep;
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LLPointer<LLImagePreviewAvatar> mAvatarPreview;
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LLPointer<LLImagePreviewSculpted> mSculptedPreview;
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S32 mLastMouseX;
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S32 mLastMouseY;
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LLRect mPreviewRect;
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LLRectf mPreviewImageRect;
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LLPointer<LLViewerTexture> mImagep ;
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std::string mImageLoadError;
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};
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#endif // LL_LLFLOATERIMAGEPREVIEW_H
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