phoenix-firestorm/indra/newview/llinventorybridge.h

869 lines
34 KiB
C++

/**
* @file llinventorybridge.h
* @brief Implementation of the Inventory-Folder-View-Bridge classes.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYBRIDGE_H
#define LL_LLINVENTORYBRIDGE_H
#include "llcallingcard.h"
#include "llfolderviewmodel.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llviewercontrol.h"
#include "llviewerwearable.h"
#include "lltooldraganddrop.h"
#include "lllandmarklist.h"
#include "llfolderviewitem.h"
#include "llsettingsbase.h"
class LLInventoryFilter;
class LLInventoryPanel;
class LLInventoryModel;
class LLMenuGL;
class LLCallingCardObserver;
class LLViewerJointAttachment;
class LLFolderView;
struct LLMoveInv;
typedef std::vector<std::string> menuentry_vec_t;
typedef std::pair<LLUUID, LLUUID> two_uuids_t;
typedef std::list<two_uuids_t> two_uuids_list_t;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridge
//
// Short for Inventory-Folder-View-Bridge. This is an
// implementation class to be able to view inventory items.
//
// You'll want to call LLInvItemFVELister::createBridge() to actually create
// an instance of this class. This helps encapsulate the
// functionality a bit. (except for folders, you can create those
// manually...)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridge : public LLFolderViewModelItemInventory
{
public:
// This method is a convenience function which creates the correct
// type of bridge based on some basic information
static LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderViewModelInventory* view_model,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00);
virtual ~LLInvFVBridge() {}
bool canShare() const;
bool canListOnMarketplace() const;
bool canListOnMarketplaceNow() const;
//--------------------------------------------------------------------
// LLInvFVBridge functionality
//--------------------------------------------------------------------
virtual const LLUUID& getUUID() const { return mUUID; }
virtual const LLUUID& getThumbnailUUID() const { return LLUUID::null; }
virtual bool isFavorite() const { return false; }
virtual void clearDisplayName() { mDisplayName.clear(); }
virtual void restoreItem() {}
virtual void restoreToWorld() {}
//--------------------------------------------------------------------
// Inherited LLFolderViewModelItemInventory functions
//--------------------------------------------------------------------
virtual const std::string& getName() const;
virtual const std::string& getDisplayName() const;
const std::string& getSearchableName() const { return mSearchableName; }
std::string getSearchableDescription() const;
std::string getSearchableCreatorName() const;
std::string getSearchableUUIDString() const;
virtual PermissionMask getPermissionMask() const;
virtual LLFolderType::EType getPreferredType() const;
virtual time_t getCreationDate() const;
virtual void setCreationDate(time_t creation_date_utc);
virtual LLFontGL::StyleFlags getLabelStyle() const { return LLFontGL::NORMAL; }
virtual std::string getLabelSuffix() const { return LLStringUtil::null; }
virtual void openItem() {}
virtual void closeItem() {}
virtual void navigateToFolder(bool new_window = false, bool change_mode = false);
virtual void showProperties();
virtual bool isItemRenameable() const { return true; }
virtual bool isMultiPreviewAllowed() { return true; }
//virtual bool renameItem(const std::string& new_name) {}
virtual bool isItemRemovable(bool check_worn = true) const;
virtual bool isItemMovable() const;
virtual bool isItemInTrash() const;
virtual bool isItemInOutfits() const;
virtual bool isLink() const;
virtual bool isLibraryItem() const;
//virtual bool removeItem() = 0;
virtual void removeBatch(std::vector<LLFolderViewModelItem*>& batch);
virtual void move(LLFolderViewModelItem* new_parent_bridge) {}
virtual bool isItemCopyable(bool can_copy_as_link = true) const { return false; }
virtual bool copyToClipboard() const;
virtual bool cutToClipboard();
virtual bool isCutToClipboard();
virtual bool isClipboardPasteable() const;
virtual bool isClipboardPasteableAsLink() const;
virtual void pasteFromClipboard() {}
virtual void pasteLinkFromClipboard() {}
void getClipboardEntries(bool show_asset_id, menuentry_vec_t &items,
menuentry_vec_t &disabled_items, U32 flags);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLToolDragAndDrop::ESource getDragSource() const;
virtual bool startDrag(EDragAndDropType* type, LLUUID* id) const;
virtual bool dragOrDrop(MASK mask, bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
std::string& tooltip_msg) { return false; }
virtual LLInventoryType::EType getInventoryType() const { return mInvType; }
virtual LLWearableType::EType getWearableType() const { return LLWearableType::WT_NONE; }
virtual LLSettingsType::type_e getSettingsType() const { return LLSettingsType::ST_NONE; }
EInventorySortGroup getSortGroup() const { return SG_ITEM; }
virtual LLInventoryObject* getInventoryObject() const;
//--------------------------------------------------------------------
// Convenience functions for adding various common menu options.
//--------------------------------------------------------------------
protected:
virtual void addTrashContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
virtual void addDeleteContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
virtual void addOpenRightClickMenuOption(menuentry_vec_t &items);
virtual void addMarketplaceContextMenuOptions(U32 flags,
menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
virtual void addLinkReplaceMenuOption(menuentry_vec_t& items,
menuentry_vec_t& disabled_items);
virtual bool canMenuDelete();
virtual bool canMenuCut();
protected:
LLInvFVBridge(LLInventoryPanel* inventory, LLFolderView* root, const LLUUID& uuid);
LLInventoryModel* getInventoryModel() const;
LLInventoryFilter* getInventoryFilter() const;
bool isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash?
bool isLinkedObjectMissing() const; // Is this a linked obj whose baseobj is not in inventory?
bool isAgentInventory() const; // false if lost or in the inventory library
bool isAgentInventoryRoot() const; // true if worn by agent
bool isCOFFolder() const; // true if COF or descendant of
bool isInboxFolder() const; // true if COF or descendant of marketplace inbox
bool isMarketplaceListingsFolder() const; // true if descendant of Marketplace listings folder
virtual bool isItemPermissive() const;
static void changeItemParent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent,
bool restamp);
static void changeCategoryParent(LLInventoryModel* model,
LLViewerInventoryCategory* item,
const LLUUID& new_parent,
bool restamp);
void removeBatchNoCheck(std::vector<LLFolderViewModelItem*>& batch);
bool callback_cutToClipboard(const LLSD& notification, const LLSD& response);
bool perform_cutToClipboard();
LLHandle<LLInventoryPanel> mInventoryPanel;
LLFolderView* mRoot;
const LLUUID mUUID; // item id
LLInventoryType::EType mInvType;
bool mIsLink;
LLTimer mTimeSinceRequestStart;
mutable std::string mDisplayName;
mutable std::string mSearchableName;
void purgeItem(LLInventoryModel *model, const LLUUID &uuid);
void removeObject(LLInventoryModel *model, const LLUUID &uuid);
virtual void buildDisplayName() const {}
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFolderViewModelBuilder
//
// This class intended to build Folder View Model via LLInvFVBridge::createBridge.
// It can be overridden with another way of creation necessary Inventory Folder View Models.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFolderViewModelBuilder
{
public:
LLInventoryFolderViewModelBuilder() {}
virtual ~LLInventoryFolderViewModelBuilder() {}
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderViewModelInventory* view_model,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
class LLItemBridge : public LLInvFVBridge
{
public:
LLItemBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLInvFVBridge(inventory, root, uuid) {}
typedef boost::function<void(std::string& slurl)> slurl_callback_t;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void selectItem();
virtual void restoreItem();
virtual void restoreToWorld();
virtual void gotoItem();
virtual LLUIImagePtr getIcon() const;
virtual std::string getLabelSuffix() const;
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual PermissionMask getPermissionMask() const;
virtual time_t getCreationDate() const;
virtual bool isItemRenameable() const;
virtual bool renameItem(const std::string& new_name);
virtual bool removeItem();
virtual bool isItemCopyable(bool can_copy_as_link = true) const;
virtual bool hasChildren() const { return false; }
virtual bool isUpToDate() const { return true; }
virtual LLUIImagePtr getIconOverlay() const;
LLViewerInventoryItem* getItem() const;
virtual const LLUUID& getThumbnailUUID() const;
virtual bool isFavorite() const;
protected:
bool confirmRemoveItem(const LLSD& notification, const LLSD& response);
virtual bool isItemPermissive() const;
virtual void buildDisplayName() const;
void doActionOnCurSelectedLandmark(LLLandmarkList::loaded_callback_t cb);
private:
void doShowOnMap(LLLandmark* landmark);
};
class LLFolderBridge : public LLInvFVBridge
{
public:
LLFolderBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid);
~LLFolderBridge();
bool dragItemIntoFolder(LLInventoryItem* inv_item, bool drop, std::string& tooltip_msg, bool user_confirm = true, LLPointer<LLInventoryCallback> cb = NULL);
bool dragCategoryIntoFolder(LLInventoryCategory* inv_category, bool drop, std::string& tooltip_msg, bool is_link = false, bool user_confirm = true, LLPointer<LLInventoryCallback> cb = NULL);
void callback_dropItemIntoFolder(const LLSD& notification, const LLSD& response, LLInventoryItem* inv_item);
void callback_dropCategoryIntoFolder(const LLSD& notification, const LLSD& response, LLInventoryCategory* inv_category);
virtual void buildDisplayName() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void closeItem();
virtual bool isItemRenameable() const;
virtual void selectItem();
virtual void restoreItem();
virtual LLFolderType::EType getPreferredType() const;
virtual LLUIImagePtr getIcon() const;
virtual LLUIImagePtr getIconOpen() const;
virtual LLUIImagePtr getIconOverlay() const;
static LLUIImagePtr getIcon(LLFolderType::EType preferred_type);
virtual std::string getLabelSuffix() const;
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual const LLUUID& getThumbnailUUID() const;
virtual bool isFavorite() const;
void setShowDescendantsCount(bool show_count) {mShowDescendantsCount = show_count;}
virtual bool renameItem(const std::string& new_name);
virtual bool removeItem();
bool removeSystemFolder();
bool removeItemResponse(const LLSD& notification, const LLSD& response);
void updateHierarchyCreationDate(time_t date);
virtual void pasteFromClipboard();
virtual void pasteLinkFromClipboard();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual bool hasChildren() const;
virtual bool dragOrDrop(MASK mask, bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
std::string& tooltip_msg);
virtual bool isItemRemovable(bool check_worn = true) const;
virtual bool isItemMovable() const ;
virtual bool isUpToDate() const;
virtual bool isItemCopyable(bool can_copy_as_link = true) const;
virtual bool isClipboardPasteable() const;
virtual bool isClipboardPasteableAsLink() const;
EInventorySortGroup getSortGroup() const;
virtual void update();
static void createWearable(LLFolderBridge* bridge, LLWearableType::EType type);
LLViewerInventoryCategory* getCategory() const;
LLHandle<LLFolderBridge> getHandle() { mHandle.bind(this); return mHandle; }
bool isLoading() { return mIsLoading; }
protected:
void buildContextMenuOptions(U32 flags, menuentry_vec_t& items, menuentry_vec_t& disabled_items);
void buildContextMenuFolderOptions(U32 flags, menuentry_vec_t& items, menuentry_vec_t& disabled_items);
void addOpenFolderMenuOptions(U32 flags, menuentry_vec_t& items);
//--------------------------------------------------------------------
// Menu callbacks
//--------------------------------------------------------------------
static void pasteClipboard(void* user_data);
static void createNewShirt(void* user_data);
static void createNewPants(void* user_data);
static void createNewShoes(void* user_data);
static void createNewSocks(void* user_data);
static void createNewJacket(void* user_data);
static void createNewSkirt(void* user_data);
static void createNewGloves(void* user_data);
static void createNewUndershirt(void* user_data);
static void createNewUnderpants(void* user_data);
static void createNewShape(void* user_data);
static void createNewSkin(void* user_data);
static void createNewHair(void* user_data);
static void createNewEyes(void* user_data);
bool checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& typeToCheck);
void modifyOutfit(bool append);
void copyOutfitToClipboard();
void determineFolderType();
void dropToFavorites(LLInventoryItem* inv_item, LLPointer<LLInventoryCallback> cb = NULL);
void dropToOutfit(LLInventoryItem* inv_item, bool move_is_into_current_outfit, LLPointer<LLInventoryCallback> cb = NULL);
void dropToMyOutfits(LLInventoryCategory* inv_cat, LLPointer<LLInventoryCallback> cb = NULL);
//--------------------------------------------------------------------
// Messy hacks for handling folder options
//--------------------------------------------------------------------
public:
static LLHandle<LLFolderBridge> sSelf;
static void staticFolderOptionsMenu();
protected:
void outfitFolderCreatedCallback(LLUUID cat_source_id, LLUUID cat_dest_id, LLPointer<LLInventoryCallback> cb);
void callback_pasteFromClipboard(const LLSD& notification, const LLSD& response);
void perform_pasteFromClipboard();
void gatherMessage(std::string& message, S32 depth, LLError::ELevel log_level);
LLUIImagePtr getFolderIcon(bool is_open) const;
bool mCallingCards;
bool mWearables;
bool mIsLoading;
bool mShowDescendantsCount;
LLTimer mTimeSinceRequestStart;
std::string mMessage;
LLRootHandle<LLFolderBridge> mHandle;
private:
// checking if folder is cutable or deletable is expensive,
// cache values and split check over frames
static void onCanDeleteIdle(void* user_data);
void initCanDeleteProcessing(LLInventoryModel* model, S32 version);
void completeDeleteProcessing();
bool canMenuDelete();
bool canMenuCut();
enum ECanDeleteState
{
CDS_INIT_FOLDER_CHECK,
CDS_PROCESSING_ITEMS,
CDS_PROCESSING_FOLDERS,
CDS_DONE,
};
ECanDeleteState mCanDeleteFolderState;
LLInventoryModel::cat_array_t mFoldersToCheck;
LLInventoryModel::item_array_t mItemsToCheck;
S32 mLastCheckedVersion;
S32 mInProgressVersion;
bool mCanDelete;
bool mCanCut;
};
class LLTextureBridge : public LLItemBridge
{
public:
LLTextureBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLInventoryType::EType type) :
LLItemBridge(inventory, root, uuid)
{
mInvType = type;
}
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLInventoryModel* model, std::string action);
bool canSaveTexture(void);
void setFileName(const std::string& file_name) { mFileName = file_name; }
protected:
std::string mFileName;
};
class LLSoundBridge : public LLItemBridge
{
public:
LLSoundBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLInventoryModel* model, std::string action);
static void openSoundPreview(void*);
};
class LLLandmarkBridge : public LLItemBridge
{
public:
LLLandmarkBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00);
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
bool mVisited;
};
class LLCallingCardBridge : public LLItemBridge
{
public:
LLCallingCardBridge(LLInventoryPanel* inventory,
LLFolderView* folder,
const LLUUID& uuid );
~LLCallingCardBridge();
virtual std::string getLabelSuffix() const;
//virtual const std::string& getDisplayName() const;
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual bool dragOrDrop(MASK mask, bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
std::string& tooltip_msg);
void refreshFolderViewItem();
void checkSearchBySuffixChanges();
protected:
LLCallingCardObserver* mObserver;
LLUUID mCreatorUUID;
};
class LLNotecardBridge : public LLItemBridge
{
public:
LLNotecardBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
};
class LLGestureBridge : public LLItemBridge
{
public:
LLGestureBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
// Only suffix for gesture items, not task items, because only
// gestures in your inventory can be active.
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual std::string getLabelSuffix() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual bool removeItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
static void playGesture(const LLUUID& item_id);
};
class LLAnimationBridge : public LLItemBridge
{
public:
LLAnimationBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void openItem();
};
class LLObjectBridge : public LLItemBridge
{
public:
LLObjectBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLInventoryType::EType type,
U32 flags);
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual bool isItemWearable() const { return true; }
virtual std::string getLabelSuffix() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual bool renameItem(const std::string& new_name);
LLInventoryObject* getObject() const;
LLViewerInventoryItem* getItem() const;
LLViewerInventoryCategory* getCategory() const;
protected:
static LLUUID sContextMenuItemID; // Only valid while the context menu is open.
U32 mAttachPt;
bool mIsMultiObject;
};
class LLLSLTextBridge : public LLItemBridge
{
public:
LLLSLTextBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid ) :
LLItemBridge(inventory, root, uuid) {}
virtual void openItem();
};
class LLWearableBridge : public LLItemBridge
{
public:
LLWearableBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
LLWearableType::EType wearable_type);
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual bool isItemWearable() const { return true; }
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual std::string getLabelSuffix() const;
virtual bool renameItem(const std::string& new_name);
virtual LLWearableType::EType getWearableType() const { return mWearableType; }
static void onWearOnAvatar( void* userdata ); // Access to wearOnAvatar() from menu
static bool canWearOnAvatar( void* userdata );
static void onWearOnAvatarArrived( LLViewerWearable* wearable, void* userdata );
void wearOnAvatar();
static void onWearAddOnAvatarArrived( LLViewerWearable* wearable, void* userdata );
void wearAddOnAvatar();
static bool canEditOnAvatar( void* userdata ); // Access to editOnAvatar() from menu
static void onEditOnAvatar( void* userdata );
void editOnAvatar();
static bool canRemoveFromAvatar( void* userdata );
void removeFromAvatar();
protected:
LLAssetType::EType mAssetType;
LLWearableType::EType mWearableType;
};
class LLLinkItemBridge : public LLItemBridge
{
public:
LLLinkItemBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual const std::string& getPrefix() { return sPrefix; }
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
static std::string sPrefix;
};
class LLUnknownItemBridge : public LLItemBridge
{
public:
LLUnknownItemBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual LLUIImagePtr getIcon() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
};
class LLLinkFolderBridge : public LLItemBridge
{
public:
LLLinkFolderBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual const std::string& getPrefix() { return sPrefix; }
virtual LLUIImagePtr getIcon() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void gotoItem();
protected:
const LLUUID &getFolderID() const;
static std::string sPrefix;
};
class LLSettingsBridge : public LLItemBridge
{
public:
LLSettingsBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLSettingsType::type_e settings_type);
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual bool isMultiPreviewAllowed() { return false; }
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual bool renameItem(const std::string& new_name);
virtual bool isItemRenameable() const;
virtual LLSettingsType::type_e getSettingsType() const { return mSettingsType; }
protected:
bool canUpdateRegion() const;
bool canUpdateParcel() const;
LLSettingsType::type_e mSettingsType;
};
class LLMaterialBridge : public LLItemBridge
{
public:
LLMaterialBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction
//
// This is an implementation class to be able to
// perform action to view inventory items.
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridgeAction
{
public:
// This method is a convenience function which creates the correct
// type of bridge action based on some basic information.
static LLInvFVBridgeAction* createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,
LLInventoryModel* model);
static void doAction(LLAssetType::EType asset_type,
const LLUUID& uuid, LLInventoryModel* model);
static void doAction(const LLUUID& uuid, LLInventoryModel* model);
virtual void doIt() {};
virtual ~LLInvFVBridgeAction() {} // need this because of warning on OSX
protected:
LLInvFVBridgeAction(const LLUUID& id, LLInventoryModel* model) :
mUUID(id), mModel(model) {}
LLViewerInventoryItem* getItem() const;
protected:
const LLUUID& mUUID; // item id
LLInventoryModel* mModel;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Recent Inventory Panel related classes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Overridden version of the Inventory-Folder-View-Bridge for Folders
class LLRecentItemsFolderBridge : public LLFolderBridge
{
friend class LLInvFVBridgeAction;
public:
// Creates context menu for Folders related to Recent Inventory Panel.
// Uses base logic and than removes from visible items "New..." menu items.
LLRecentItemsFolderBridge(LLInventoryType::EType type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLFolderBridge(inventory, root, uuid)
{
mInvType = type;
}
/*virtual*/ void buildContextMenu(LLMenuGL& menu, U32 flags);
};
// Bridge builder to create Inventory-Folder-View-Bridge for Recent Inventory Panel
class LLRecentInventoryBridgeBuilder : public LLInventoryFolderViewModelBuilder
{
public:
LLRecentInventoryBridgeBuilder() {}
// Overrides FolderBridge for Recent Inventory Panel.
// It use base functionality for bridges other than FolderBridge.
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderViewModelInventory* view_model,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Favorites Inventory Panel related classes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Overridden version of the Inventory-Folder-View-Bridge for Folders
class LLFavoritesFolderBridge : public LLFolderBridge
{
friend class LLInvFVBridgeAction;
public:
// Creates context menu for Folders related to Recent Inventory Panel.
// Uses base logic and than removes from visible items "New..." menu items.
LLFavoritesFolderBridge(LLInventoryType::EType type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLFolderBridge(inventory, root, uuid)
{
mInvType = type;
}
/*virtual*/ void buildContextMenu(LLMenuGL& menu, U32 flags);
};
// Bridge builder to create Inventory-Folder-View-Bridge for Recent Inventory Panel
class LLFavoritesInventoryBridgeBuilder : public LLInventoryFolderViewModelBuilder
{
public:
LLFavoritesInventoryBridgeBuilder() {}
// Overrides FolderBridge for Recent Inventory Panel.
// It use base functionality for bridges other than FolderBridge.
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderViewModelInventory* view_model,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Marketplace Inventory Panel related classes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMarketplaceFolderBridge : public LLFolderBridge
{
public:
// Overloads some display related methods specific to folders in a marketplace floater context
LLMarketplaceFolderBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid);
virtual LLUIImagePtr getIcon() const;
virtual LLUIImagePtr getIconOpen() const;
virtual std::string getLabelSuffix() const;
virtual LLFontGL::StyleFlags getLabelStyle() const;
private:
LLUIImagePtr getMarketplaceFolderIcon(bool is_open) const;
// Those members are mutable because they are cached variablse to speed up display, not a state variables
mutable S32 m_depth;
mutable S32 m_stockCountCache;
};
void rez_attachment(LLViewerInventoryItem* item,
LLViewerJointAttachment* attachment,
bool replace);
// Move items from an in-world object's "Contents" folder to a specified
// folder in agent inventory.
bool move_inv_category_world_to_agent(const LLUUID& object_id,
const LLUUID& category_id,
bool drop,
std::function<void(S32, void*, const LLMoveInv *)> callback = NULL,
void* user_data = NULL,
LLInventoryFilter* filter = NULL);
// Utility function to hide all entries except those in the list
// Can be called multiple times on the same menu (e.g. if multiple items
// are selected). If "append" is false, then only common enabled items
// are set as enabled.
void hide_context_entries(LLMenuGL& menu,
const menuentry_vec_t &entries_to_show,
const menuentry_vec_t &disabled_entries);
// Helper functions to classify actions.
bool isAddAction(const std::string& action);
bool isRemoveAction(const std::string& action);
bool isMarketplaceCopyAction(const std::string& action);
bool isMarketplaceSendAction(const std::string& action);
class LLFolderViewGroupedItemBridge: public LLFolderViewGroupedItemModel
{
public:
LLFolderViewGroupedItemBridge();
virtual void groupFilterContextMenu(folder_view_item_deque& selected_items, LLMenuGL& menu);
bool canWearSelected(const uuid_vec_t& item_ids) const;
};
struct LLMoveInv
{
LLUUID mObjectID;
LLUUID mCategoryID;
two_uuids_list_t mMoveList;
std::function<void(S32, void*, const LLMoveInv*)> mCallback;
void* mUserData;
};
void warn_move_inventory(LLViewerObject* object, std::shared_ptr<LLMoveInv> move_inv);
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, std::shared_ptr<LLMoveInv>);
#endif // LL_LLINVENTORYBRIDGE_H