188 lines
5.4 KiB
C++
188 lines
5.4 KiB
C++
/**
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* @file llagentui.cpp
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* @brief Utility methods to process agent's data as slurl's etc. before displaying
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*
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* $LicenseInfo:firstyear=2009&license=viewergpl$
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*
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* Copyright (c) 2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llagentui.h"
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// Library includes
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#include "llparcel.h"
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// Viewer includes
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#include "llagent.h"
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#include "llviewercontrol.h"
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#include "llviewerregion.h"
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#include "llviewerparcelmgr.h"
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#include "llvoavatarself.h"
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#include "llslurl.h"
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//static
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void LLAgentUI::buildName(std::string& name)
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{
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name.clear();
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LLVOAvatarSelf* avatar_object = gAgent.getAvatarObject();
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if (avatar_object)
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{
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LLNameValue *first_nv = avatar_object->getNVPair("FirstName");
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LLNameValue *last_nv = avatar_object->getNVPair("LastName");
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if (first_nv && last_nv)
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{
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name = first_nv->printData() + " " + last_nv->printData();
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}
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else
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{
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llwarns << "Agent is missing FirstName and/or LastName nv pair." << llendl;
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}
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}
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else
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{
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name = gSavedSettings.getString("FirstName") + " " + gSavedSettings.getString("LastName");
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}
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}
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//static
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void LLAgentUI::buildFullname(std::string& name)
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{
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if (gAgent.getAvatarObject()) name = gAgent.getAvatarObject()->getFullname();
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}
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//static
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std::string LLAgentUI::buildSLURL(const bool escaped /*= true*/)
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{
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std::string slurl;
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LLViewerRegion *regionp = gAgent.getRegion();
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if (regionp)
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{
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LLVector3d agentPos = gAgent.getPositionGlobal();
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slurl = LLSLURL::buildSLURLfromPosGlobal(regionp->getName(), agentPos, escaped);
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}
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return slurl;
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}
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//static
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BOOL LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius)
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{
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F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX];
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F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY];
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return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius;
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}
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BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region)
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{
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LLViewerRegion* region = gAgent.getRegion();
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LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
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if (!region || !parcel) return FALSE;
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S32 pos_x = S32(agent_pos_region.mV[VX]);
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S32 pos_y = S32(agent_pos_region.mV[VY]);
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S32 pos_z = S32(agent_pos_region.mV[VZ]);
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// Round the numbers based on the velocity
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F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared();
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const F32 FLY_CUTOFF = 6.f; // meters/sec
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const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
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const F32 WALK_CUTOFF = 1.5f; // meters/sec
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const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
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if (velocity_mag_sq > FLY_CUTOFF_SQ)
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{
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pos_x -= pos_x % 4;
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pos_y -= pos_y % 4;
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}
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else if (velocity_mag_sq > WALK_CUTOFF_SQ)
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{
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pos_x -= pos_x % 2;
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pos_y -= pos_y % 2;
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}
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// create a default name and description for the landmark
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std::string parcel_name = LLViewerParcelMgr::getInstance()->getAgentParcelName();
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std::string region_name = region->getName();
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std::string buffer;
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if( parcel_name.empty() )
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{
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// the parcel doesn't have a name
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switch (fmt)
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{
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case LOCATION_FORMAT_LANDMARK:
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buffer = llformat("%.100s", region_name.c_str());
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break;
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case LOCATION_FORMAT_NORMAL:
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buffer = llformat("%s", region_name.c_str());
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break;
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case LOCATION_FORMAT_WITHOUT_SIM:
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case LOCATION_FORMAT_FULL:
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buffer = llformat("%s (%d, %d, %d)",
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region_name.c_str(),
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pos_x, pos_y, pos_z);
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break;
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}
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}
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else
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{
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// the parcel has a name, so include it in the landmark name
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switch (fmt)
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{
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case LOCATION_FORMAT_LANDMARK:
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buffer = llformat("%.100s", parcel_name.c_str());
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break;
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case LOCATION_FORMAT_NORMAL:
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buffer = llformat("%s, %s", region_name.c_str(), parcel_name.c_str());
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break;
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case LOCATION_FORMAT_WITHOUT_SIM:
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buffer = llformat("%s, %s (%d, %d, %d)",
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region_name.c_str(),
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parcel_name.c_str(),
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pos_x, pos_y, pos_z);
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break;
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case LOCATION_FORMAT_FULL:
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std::string sim_access_string = region->getSimAccessString();
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buffer = llformat("%s, %s (%d, %d, %d)%s%s",
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region_name.c_str(),
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parcel_name.c_str(),
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pos_x, pos_y, pos_z,
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sim_access_string.empty() ? "" : " - ",
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sim_access_string.c_str());
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break;
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}
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}
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str = buffer;
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return TRUE;
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}
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BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt)
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{
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return buildLocationString(str,fmt, gAgent.getPositionAgent());
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}
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