phoenix-firestorm/indra/newview/llinspect.cpp

156 lines
4.2 KiB
C++

/**
* @file llinspect.cpp
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinspect.h"
#include "lltooltip.h"
#include "llcontrol.h" // LLCachedControl
#include "llui.h" // LLUI::sSettingsGroups
#include "llviewermenu.h"
LLInspect::LLInspect(const LLSD& key)
: LLFloater(key),
mCloseTimer(),
mOpenTimer()
{
}
LLInspect::~LLInspect()
{
}
// virtual
void LLInspect::draw()
{
static LLCachedControl<F32> FADE_TIME(*LLUI::sSettingGroups["config"], "InspectorFadeTime", 1.f);
static LLCachedControl<F32> STAY_TIME(*LLUI::sSettingGroups["config"], "InspectorShowTime", 1.f);
if (mOpenTimer.getStarted())
{
LLFloater::draw();
if (mOpenTimer.getElapsedTimeF32() > STAY_TIME)
{
mOpenTimer.stop();
mCloseTimer.start();
}
}
else if (mCloseTimer.getStarted())
{
F32 alpha = clamp_rescale(mCloseTimer.getElapsedTimeF32(), 0.f, FADE_TIME, 1.f, 0.f);
LLViewDrawContext context(alpha);
LLFloater::draw();
if (mCloseTimer.getElapsedTimeF32() > FADE_TIME)
{
closeFloater(false);
}
}
else
{
LLFloater::draw();
}
}
// virtual
void LLInspect::onOpen(const LLSD& data)
{
LLFloater::onOpen(data);
mCloseTimer.stop();
mOpenTimer.start();
}
// virtual
void LLInspect::onFocusLost()
{
LLFloater::onFocusLost();
// Start closing when we lose focus
mCloseTimer.start();
mOpenTimer.stop();
}
// virtual
BOOL LLInspect::handleHover(S32 x, S32 y, MASK mask)
{
mOpenTimer.pause();
return LLView::handleHover(x, y, mask);
}
BOOL LLInspect::handleToolTip(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
//delegate handling of tooltip to the hovered child
LLView* child_handler = childFromPoint(x,y);
if (child_handler && !child_handler->getToolTip().empty())// show tooltip if a view has non-empty tooltip message
{
//build LLInspector params to get correct tooltip setting, etc. background image
LLInspector::Params params;
params.fillFrom(LLUICtrlFactory::instance().getDefaultParams<LLInspector>());
params.message = child_handler->getToolTip();
//set up delay if there is no visible tooltip at this moment
params.delay_time = LLToolTipMgr::instance().toolTipVisible() ? 0.f : LLUI::sSettingGroups["config"]->getF32( "ToolTipDelay" );
LLToolTipMgr::instance().show(params);
handled = TRUE;
}
return handled;
}
// virtual
void LLInspect::onMouseLeave(S32 x, S32 y, MASK mask)
{
mOpenTimer.unpause();
}
bool LLInspect::childHasVisiblePopupMenu()
{
// Child text-box may spawn a pop-up menu, if mouse is over the menu, Inspector
// will hide(which is not expected).
// This is an attempt to find out if child control has spawned a menu.
LLView* child_menu = gMenuHolder->getVisibleMenu();
if(child_menu)
{
LLRect floater_rc = calcScreenRect();
LLRect menu_screen_rc = child_menu->calcScreenRect();
S32 mx, my;
LLUI::getMousePositionScreen(&mx, &my);
// This works wrong if we spawn a menu near Inspector and menu overlaps Inspector.
if(floater_rc.overlaps(menu_screen_rc) && menu_screen_rc.pointInRect(mx, my))
{
return true;
}
}
return false;
}