phoenix-firestorm/indra/newview/llinventoryfunctions.cpp

585 lines
14 KiB
C++

/**
* @file llfloaterinventory.cpp
* @brief Implementation of the inventory view and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <utility> // for std::pair<>
#include "llinventoryfunctions.h"
// library includes
#include "llagent.h"
#include "llagentwearables.h"
#include "llcallingcard.h"
#include "llfloaterreg.h"
#include "llinventorydefines.h"
#include "llsdserialize.h"
#include "llfiltereditor.h"
#include "llspinctrl.h"
#include "llui.h"
#include "message.h"
// newview includes
#include "llappearancemgr.h"
#include "llappviewer.h"
//#include "llfirstuse.h"
#include "llfloatercustomize.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "lliconctrl.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llinventoryclipboard.h"
#include "llinventorymodel.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "llmenugl.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llresmgr.h"
#include "llscrollbar.h"
#include "llscrollcontainer.h"
#include "llselectmgr.h"
#include "lltabcontainer.h"
#include "lltooldraganddrop.h"
#include "lluictrlfactory.h"
#include "llviewermessage.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llwearablelist.h"
BOOL LLInventoryState::sWearNewClothing = FALSE;
LLUUID LLInventoryState::sWearNewClothingTransactionID;
///----------------------------------------------------------------------------
/// LLInventoryCollectFunctor implementations
///----------------------------------------------------------------------------
// static
bool LLInventoryCollectFunctor::itemTransferCommonlyAllowed(LLInventoryItem* item)
{
if (!item)
return false;
bool allowed = false;
switch(item->getType())
{
case LLAssetType::AT_CALLINGCARD:
// not allowed
break;
case LLAssetType::AT_OBJECT:
if (isAgentAvatarValid() && !gAgentAvatarp->isWearingAttachment(item->getUUID()))
{
allowed = true;
}
break;
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if(!gAgentWearables.isWearingItem(item->getUUID()))
{
allowed = true;
}
break;
default:
allowed = true;
break;
}
return allowed;
}
bool LLIsType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return TRUE;
}
if(item)
{
if(item->getType() == mType) return TRUE;
}
return FALSE;
}
bool LLIsNotType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return FALSE;
}
if(item)
{
if(item->getType() == mType) return FALSE;
else return TRUE;
}
return TRUE;
}
bool LLIsTypeWithPermissions::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat)
{
return TRUE;
}
}
if(item)
{
if(item->getType() == mType)
{
LLPermissions perm = item->getPermissions();
if ((perm.getMaskBase() & mPerm) == mPerm)
{
return TRUE;
}
}
}
return FALSE;
}
bool LLBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (!item->getCreatorUUID().isNull())
&& (item->getCreatorUUID() != gAgent.getID()))
{
return true;
}
}
return false;
}
bool LLUniqueBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (item->getCreatorUUID().notNull())
&& (item->getCreatorUUID() != gAgent.getID()))
{
mSeen.insert(item->getCreatorUUID());
return true;
}
}
return false;
}
bool LLParticularBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (item->getCreatorUUID() == mBuddyID))
{
return TRUE;
}
}
return FALSE;
}
bool LLNameCategoryCollector::operator()(
LLInventoryCategory* cat, LLInventoryItem* item)
{
if(cat)
{
if (!LLStringUtil::compareInsensitive(mName, cat->getName()))
{
return true;
}
}
return false;
}
bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
// Valid COF items are:
// - links to wearables (body parts or clothing)
// - links to attachments
// - links to gestures
// - links to ensemble folders
LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem();
if (linked_item)
{
LLAssetType::EType type = linked_item->getType();
return (type == LLAssetType::AT_CLOTHING ||
type == LLAssetType::AT_BODYPART ||
type == LLAssetType::AT_GESTURE ||
type == LLAssetType::AT_OBJECT);
}
else
{
LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory();
// BAP remove AT_NONE support after ensembles are fully working?
return (linked_category &&
((linked_category->getPreferredType() == LLFolderType::FT_NONE) ||
(LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType()))));
}
}
bool LLFindWearables::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((item->getType() == LLAssetType::AT_CLOTHING)
|| (item->getType() == LLAssetType::AT_BODYPART))
{
return TRUE;
}
}
return FALSE;
}
///----------------------------------------------------------------------------
/// LLAssetIDMatches
///----------------------------------------------------------------------------
bool LLAssetIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return (item && item->getAssetUUID() == mAssetID);
}
///----------------------------------------------------------------------------
/// LLLinkedItemIDMatches
///----------------------------------------------------------------------------
bool LLLinkedItemIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return (item &&
(item->getIsLinkType()) &&
(item->getLinkedUUID() == mBaseItemID)); // A linked item's assetID will be the compared-to item's itemID.
}
void LLSaveFolderState::setApply(BOOL apply)
{
mApply = apply;
// before generating new list of open folders, clear the old one
if(!apply)
{
clearOpenFolders();
}
}
void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER);
if(mApply)
{
// we're applying the open state
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
if(!bridge) return;
LLUUID id(bridge->getUUID());
if(mOpenFolders.find(id) != mOpenFolders.end())
{
folder->setOpen(TRUE);
}
else
{
// keep selected filter in its current state, this is less jarring to user
if (!folder->isSelected())
{
folder->setOpen(FALSE);
}
}
}
else
{
// we're recording state at this point
if(folder->isOpen())
{
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
if(!bridge) return;
mOpenFolders.insert(bridge->getUUID());
}
}
}
void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
{
if (item->getFiltered())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
{
if (folder->getFiltered() && folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
// if this folder didn't pass the filter, and none of its descendants did
else if (!folder->getFiltered() && !folder->hasFilteredDescendants())
{
folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
}
}
void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
{
if (item->getFiltered() && !mItemSelected)
{
item->getRoot()->setSelection(item, FALSE, FALSE);
if (item->getParentFolder())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
item->getRoot()->scrollToShowSelection();
mItemSelected = TRUE;
}
}
void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
{
if (folder->getFiltered() && !mItemSelected)
{
folder->getRoot()->setSelection(folder, FALSE, FALSE);
if (folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
folder->getRoot()->scrollToShowSelection();
mItemSelected = TRUE;
}
}
void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
{
if (item->getParentFolder() && item->isSelected())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
{
if (folder->getParentFolder() && folder->isSelected())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
static void assign_clothing_bodypart_icon(EInventoryIcon &idx, U32 attachment_point)
{
const EWearableType wearable_type = EWearableType(LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK & attachment_point);
switch(wearable_type)
{
case WT_SHAPE:
idx = BODYPART_SHAPE_ICON_NAME;
break;
case WT_SKIN:
idx = BODYPART_SKIN_ICON_NAME;
break;
case WT_HAIR:
idx = BODYPART_HAIR_ICON_NAME;
break;
case WT_EYES:
idx = BODYPART_EYES_ICON_NAME;
break;
case WT_SHIRT:
idx = CLOTHING_SHIRT_ICON_NAME;
break;
case WT_PANTS:
idx = CLOTHING_PANTS_ICON_NAME;
break;
case WT_SHOES:
idx = CLOTHING_SHOES_ICON_NAME;
break;
case WT_SOCKS:
idx = CLOTHING_SOCKS_ICON_NAME;
break;
case WT_JACKET:
idx = CLOTHING_JACKET_ICON_NAME;
break;
case WT_GLOVES:
idx = CLOTHING_GLOVES_ICON_NAME;
break;
case WT_UNDERSHIRT:
idx = CLOTHING_UNDERSHIRT_ICON_NAME;
break;
case WT_UNDERPANTS:
idx = CLOTHING_UNDERPANTS_ICON_NAME;
break;
case WT_SKIRT:
idx = CLOTHING_SKIRT_ICON_NAME;
break;
case WT_ALPHA:
idx = CLOTHING_ALPHA_ICON_NAME;
break;
case WT_TATTOO:
idx = CLOTHING_TATTOO_ICON_NAME;
break;
default:
break;
}
}
const std::string& get_item_icon_name(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type,
U32 attachment_point,
BOOL item_is_multi )
{
EInventoryIcon idx = OBJECT_ICON_NAME;
if ( item_is_multi )
{
idx = OBJECT_MULTI_ICON_NAME;
}
switch(asset_type)
{
case LLAssetType::AT_TEXTURE:
if(LLInventoryType::IT_SNAPSHOT == inventory_type)
{
idx = SNAPSHOT_ICON_NAME;
}
else
{
idx = TEXTURE_ICON_NAME;
}
break;
case LLAssetType::AT_SOUND:
idx = SOUND_ICON_NAME;
break;
case LLAssetType::AT_CALLINGCARD:
if(attachment_point!= 0)
{
idx = CALLINGCARD_ONLINE_ICON_NAME;
}
else
{
idx = CALLINGCARD_OFFLINE_ICON_NAME;
}
break;
case LLAssetType::AT_LANDMARK:
if(attachment_point!= 0)
{
idx = LANDMARK_VISITED_ICON_NAME;
}
else
{
idx = LANDMARK_ICON_NAME;
}
break;
case LLAssetType::AT_SCRIPT:
case LLAssetType::AT_LSL_TEXT:
case LLAssetType::AT_LSL_BYTECODE:
idx = SCRIPT_ICON_NAME;
break;
case LLAssetType::AT_CLOTHING:
idx = CLOTHING_ICON_NAME;
assign_clothing_bodypart_icon(idx, attachment_point);
break;
case LLAssetType::AT_BODYPART:
idx = BODYPART_ICON_NAME;
assign_clothing_bodypart_icon(idx, attachment_point);
break;
case LLAssetType::AT_NOTECARD:
idx = NOTECARD_ICON_NAME;
break;
case LLAssetType::AT_ANIMATION:
idx = ANIMATION_ICON_NAME;
break;
case LLAssetType::AT_GESTURE:
idx = GESTURE_ICON_NAME;
break;
case LLAssetType::AT_LINK:
idx = LINKITEM_ICON_NAME;
break;
case LLAssetType::AT_LINK_FOLDER:
idx = LINKFOLDER_ICON_NAME;
break;
default:
break;
}
return ICON_NAME[idx];
}
LLUIImagePtr get_item_icon(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type,
U32 attachment_point,
BOOL item_is_multi)
{
const std::string& icon_name = get_item_icon_name(asset_type, inventory_type, attachment_point, item_is_multi );
return LLUI::getUIImage(icon_name);
}
BOOL get_is_item_worn(const LLUUID& id)
{
const LLViewerInventoryItem* item = gInventory.getItem(id);
if (!item)
return FALSE;
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
{
if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
return TRUE;
break;
}
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
return TRUE;
break;
case LLAssetType::AT_GESTURE:
if (LLGestureMgr::instance().isGestureActive(item->getLinkedUUID()))
return TRUE;
break;
default:
break;
}
return FALSE;
}