214 lines
5.7 KiB
C++
214 lines
5.7 KiB
C++
/**
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* @file llscriptfloater.h
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* @brief LLScriptFloater class definition
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*
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* $LicenseInfo:firstyear=2009&license=viewergpl$
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*
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* Copyright (c) 2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_SCRIPTFLOATER_H
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#define LL_SCRIPTFLOATER_H
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#include "lltransientdockablefloater.h"
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class LLToastNotifyPanel;
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/**
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* Handles script notifications ("ScriptDialog" and "ScriptDialogGroup")
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* and manages Script Floaters.
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*/
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class LLScriptFloaterManager : public LLSingleton<LLScriptFloaterManager>
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{
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// *TODO
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// LLScriptFloaterManager and LLScriptFloater will need some refactoring after we
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// know how script notifications should look like.
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public:
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typedef enum e_object_type
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{
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OBJ_SCRIPT,
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OBJ_GIVE_INVENTORY,
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OBJ_LOAD_URL,
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OBJ_UNKNOWN
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}EObjectType;
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/**
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* Handles new notifications.
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* Saves notification and object ids, removes old notification if needed, creates script chiclet
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* Note that one object can spawn one script floater.
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*/
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void onAddNotification(const LLUUID& notification_id);
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/**
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* Handles notification removal.
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* Removes script notification toast, removes script chiclet, closes script floater
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*/
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void onRemoveNotification(const LLUUID& notification_id);
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/**
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* Toggles script floater.
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* Removes "new message" icon from chiclet and removes notification toast.
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*/
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void toggleScriptFloater(const LLUUID& object_id, bool set_new_message = false);
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LLUUID findObjectId(const LLUUID& notification_id);
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LLUUID findNotificationId(const LLUUID& object_id);
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static EObjectType getObjectType(const LLUUID& notification_id);
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static std::string getObjectName(const LLUUID& notification_id);
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typedef boost::signals2::signal<void(const LLSD&)> object_signal_t;
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boost::signals2::connection addNewObjectCallback(const object_signal_t::slot_type& cb) { return mNewObjectSignal.connect(cb); }
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boost::signals2::connection addToggleObjectFloaterCallback(const object_signal_t::slot_type& cb) { return mToggleFloaterSignal.connect(cb); }
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struct FloaterPositionInfo
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{
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LLRect mRect;
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bool mDockState;
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};
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void saveFloaterPosition(const LLUUID& object_id, const FloaterPositionInfo& fpi);
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bool getFloaterPosition(const LLUUID& object_id, FloaterPositionInfo& fpi);
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void setFloaterVisible(const LLUUID& notification_id, bool visible);
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protected:
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typedef std::map<std::string, EObjectType> object_type_map;
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static object_type_map initObjectTypeMap();
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// <notification_id, object_id>
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typedef std::map<LLUUID, LLUUID> script_notification_map_t;
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script_notification_map_t::const_iterator findUsingObjectId(const LLUUID& object_id);
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private:
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script_notification_map_t mNotifications;
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object_signal_t mNewObjectSignal;
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object_signal_t mToggleFloaterSignal;
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// <object_id, floater position>
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typedef std::map<LLUUID, FloaterPositionInfo> floater_position_map_t;
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floater_position_map_t mFloaterPositions;
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};
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/**
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* Floater script forms.
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* LLScriptFloater will create script form based on notification data and
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* will auto fit the form.
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*/
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class LLScriptFloater : public LLDockableFloater
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{
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public:
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/**
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* key - UUID of scripted Object
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*/
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LLScriptFloater(const LLSD& key);
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virtual ~LLScriptFloater(){};
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/**
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* Toggle existing floater or create and show a new one.
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*/
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static bool toggle(const LLUUID& object_id);
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/**
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* Creates and shows floater
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*/
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static LLScriptFloater* show(const LLUUID& object_id);
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const LLUUID& getNotificationId() { return mNotificationId; }
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void setNotificationId(const LLUUID& id);
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/**
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* Close notification if script floater is closed.
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*/
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/*virtual*/ void onClose(bool app_quitting);
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/**
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* Hide all notification toasts when we show dockable floater
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*/
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/*virtual*/ void setDocked(bool docked, bool pop_on_undock = true);
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/**
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* Hide all notification toasts when we show dockable floater
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*/
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/*virtual*/ void setVisible(BOOL visible);
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bool getSavePosition() { return mSaveFloaterPosition; }
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void setSavePosition(bool save) { mSaveFloaterPosition = save; }
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void savePosition();
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void restorePosition();
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protected:
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/**
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* Creates script form, will delete old form if floater is shown for same object.
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*/
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void createForm(const LLUUID& object_id);
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/*virtual*/ void getAllowedRect(LLRect& rect);
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/**
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* Hide all notification toasts.
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*/
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static void hideToastsIfNeeded();
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/**
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* Removes chiclets new messages icon
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*/
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void onMouseDown();
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/*virtual*/ void onFocusLost();
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/*virtual*/ void onFocusReceived();
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void dockToChiclet(bool dock);
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private:
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LLToastNotifyPanel* mScriptForm;
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LLUUID mNotificationId;
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LLUUID mObjectId;
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bool mSaveFloaterPosition;
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};
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#endif //LL_SCRIPTFLOATER_H
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