164 lines
3.9 KiB
C++
164 lines
3.9 KiB
C++
/**
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* @file lltoolface.cpp
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* @brief A tool to manipulate faces
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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// File includes
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#include "lltoolface.h"
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// Library includes
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#include "llfloaterreg.h"
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#include "v3math.h"
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// Viewer includes
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#include "llviewercontrol.h"
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#include "llselectmgr.h"
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#include "llviewerobject.h"
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#include "llviewerwindow.h"
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#include "llfloatertools.h"
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// [RLVa:KB] - Checked: 2010-04-11 (RLVa-1.2.0e)
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#include "rlvhandler.h"
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// [/RLVa:KB]
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//
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// Member functions
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//
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LLToolFace::LLToolFace()
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: LLTool(std::string("Texture"))
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{ }
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LLToolFace::~LLToolFace()
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{ }
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BOOL LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
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{
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if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
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{
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// You should already have an object selected from the mousedown.
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// If so, show its properties
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LLFloaterReg::showInstance("build", "Texture");
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return TRUE;
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}
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else
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{
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// Nothing selected means the first mouse click was probably
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// bad, so try again.
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return FALSE;
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}
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}
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BOOL LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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return TRUE;
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}
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void LLToolFace::pickCallback(const LLPickInfo& pick_info)
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{
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LLViewerObject* hit_obj = pick_info.getObject();
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if (hit_obj)
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{
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S32 hit_face = pick_info.mObjectFace;
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if (hit_obj->isAvatar())
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{
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// ...clicked on an avatar, so don't do anything
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return;
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}
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// [RLVa:KB] - Checked: 2010-04-11 (RLVa-1.2.0e) | Modified: RLVa-1.1.0l
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if ( (rlv_handler_t::isEnabled()) &&
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( (gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) ||
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((gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) && (!gRlvHandler.canTouch(hit_obj, pick_info.mObjectOffset))) ) )
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{
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return;
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}
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// [/RLVa:KB]
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// ...clicked on a world object, try to pick the appropriate face
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if (pick_info.mKeyMask & MASK_SHIFT)
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{
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// If object not selected, need to inform sim
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if ( !hit_obj->isSelected() )
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{
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// object wasn't selected so add the object and face
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LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
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}
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else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
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{
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// object is selected, but not this face, so add it.
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LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
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}
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else
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{
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// object is selected, as is this face, so remove the face.
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LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
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// BUG: If you remove the last face, the simulator won't know about it.
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}
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}
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else
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{
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// clicked without modifiers, select only
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// this face
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LLSelectMgr::getInstance()->deselectAll();
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LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
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}
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}
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else
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{
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if (!(pick_info.mKeyMask == MASK_SHIFT))
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{
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LLSelectMgr::getInstance()->deselectAll();
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}
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}
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}
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void LLToolFace::handleSelect()
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{
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// From now on, draw faces
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LLSelectMgr::getInstance()->setTEMode(TRUE);
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}
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void LLToolFace::handleDeselect()
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{
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// Stop drawing faces
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LLSelectMgr::getInstance()->setTEMode(FALSE);
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}
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void LLToolFace::render()
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{
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// for now, do nothing
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}
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