phoenix-firestorm/indra/newview/fsjointpose.cpp

233 lines
6.9 KiB
C++

/**
* @file fsjointpose.cpp
* @brief Container for the pose of a joint.
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (c) 2024 Angeldark Raymaker @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include <deque>
#include <boost/algorithm/string.hpp>
#include "fsposingmotion.h"
#include "llcharacter.h"
/// <summary>
/// The maximum length of any undo queue; adding new members preens older ones.
/// </summary>
constexpr size_t MaximumUndoQueueLength = 20;
/// <summary>
/// The constant time interval, in seconds, specifying whether an 'undo' value should be added.
/// </summary>
constexpr std::chrono::duration<double> UndoUpdateInterval = std::chrono::duration<double>(0.8);
FSJointPose::FSJointPose(LLJoint* joint, U32 usage, bool isCollisionVolume)
{
mJointState = new LLJointState;
mJointState->setJoint(joint);
mJointState->setUsage(usage);
mJointName = joint->getName();
mIsCollisionVolume = isCollisionVolume;
mRotation = FSJointRotation(joint->getRotation());
mBeginningPosition = joint->getPosition();
mBeginningScale = joint->getScale();
}
void FSJointPose::setPositionDelta(const LLVector3& pos)
{
addToUndo(mPositionDelta, &mUndonePositionIndex, &mLastSetPositionDeltas, &mTimeLastUpdatedPosition);
mPositionDelta.set(pos);
}
void FSJointPose::setRotationDelta(const LLQuaternion& rot)
{
addToUndo(mRotation, &mUndoneRotationIndex, &mLastSetRotationDeltas, &mTimeLastUpdatedRotation);
mRotation = FSJointRotation(mRotation.baseRotation, rot);
}
void FSJointPose::setScaleDelta(const LLVector3& scale)
{
addToUndo(mScaleDelta, &mUndoneScaleIndex, &mLastSetScaleDeltas, &mTimeLastUpdatedScale);
mScaleDelta.set(scale);
}
void FSJointPose::undoLastPositionChange()
{
mPositionDelta.set(undoLastChange(mPositionDelta, &mUndonePositionIndex, &mLastSetPositionDeltas));
}
void FSJointPose::undoLastRotationChange()
{
mRotation.set(undoLastChange(mRotation, &mUndoneRotationIndex, &mLastSetRotationDeltas));
}
void FSJointPose::undoLastScaleChange() { mScaleDelta.set(undoLastChange(mScaleDelta, &mUndoneScaleIndex, &mLastSetScaleDeltas)); }
void FSJointPose::redoLastPositionChange()
{
mPositionDelta.set(redoLastChange(mPositionDelta, &mUndonePositionIndex, &mLastSetPositionDeltas));
}
void FSJointPose::redoLastRotationChange()
{
mRotation.set(redoLastChange(mRotation, &mUndoneRotationIndex, &mLastSetRotationDeltas));
}
void FSJointPose::redoLastScaleChange() { mScaleDelta.set(redoLastChange(mScaleDelta, &mUndoneScaleIndex, &mLastSetScaleDeltas)); }
template <typename T>
inline void FSJointPose::addToUndo(T delta, size_t* undoIndex, std::deque<T>* dequeue,
std::chrono::system_clock::time_point* timeLastUpdated)
{
auto timeIntervalSinceLastChange = std::chrono::system_clock::now() - *timeLastUpdated;
*timeLastUpdated = std::chrono::system_clock::now();
if (timeIntervalSinceLastChange < UndoUpdateInterval)
return;
if (*undoIndex > 0)
{
for (size_t i = 0; i < *undoIndex; i++)
dequeue->pop_front();
*undoIndex = 0;
}
dequeue->push_front(delta);
while (dequeue->size() > MaximumUndoQueueLength)
dequeue->pop_back();
}
template <typename T> T FSJointPose::undoLastChange(T thingToSet, size_t* undoIndex, std::deque<T>* dequeue)
{
if (dequeue->empty())
return thingToSet;
if (*undoIndex == 0)
dequeue->push_front(thingToSet);
*undoIndex += 1;
*undoIndex = llclamp(*undoIndex, 0, dequeue->size() - 1);
return dequeue->at(*undoIndex);
}
template <typename T> T FSJointPose::redoLastChange(T thingToSet, size_t* undoIndex, std::deque<T>* dequeue)
{
if (dequeue->empty())
return thingToSet;
if (*undoIndex == 0)
return thingToSet;
*undoIndex -= 1;
*undoIndex = llclamp(*undoIndex, 0, dequeue->size() - 1);
T result = dequeue->at(*undoIndex);
if (*undoIndex == 0)
dequeue->pop_front();
return result;
}
void FSJointPose::recaptureJoint()
{
if (mIsCollisionVolume)
return;
LLJoint* joint = mJointState->getJoint();
if (!joint)
return;
addToUndo(mRotation, &mUndoneRotationIndex, &mLastSetRotationDeltas, &mTimeLastUpdatedRotation);
mRotation = FSJointRotation(joint->getRotation());
}
void FSJointPose::swapRotationWith(FSJointPose* oppositeJoint)
{
if (!oppositeJoint)
return;
if (mIsCollisionVolume)
return;
auto tempRot = FSJointRotation(mRotation);
mRotation = FSJointRotation(oppositeJoint->mRotation);
oppositeJoint->mRotation = tempRot;
}
void FSJointPose::cloneRotationFrom(FSJointPose* fromJoint)
{
if (!fromJoint)
return;
addToUndo(mRotation, &mUndoneRotationIndex, &mLastSetRotationDeltas, &mTimeLastUpdatedRotation);
mRotation = FSJointRotation(fromJoint->mRotation);
}
void FSJointPose::mirrorRotationFrom(FSJointPose* fromJoint)
{
if (!fromJoint)
return;
cloneRotationFrom(fromJoint);
mRotation.baseRotation = LLQuaternion(-mRotation.baseRotation.mQ[VX], mRotation.baseRotation.mQ[VY], -mRotation.baseRotation.mQ[VZ],
mRotation.baseRotation.mQ[VW]);
mRotation.deltaRotation = LLQuaternion(-mRotation.deltaRotation.mQ[VX], mRotation.deltaRotation.mQ[VY], -mRotation.deltaRotation.mQ[VZ],
mRotation.deltaRotation.mQ[VW]);
}
void FSJointPose::revertJoint()
{
LLJoint* joint = mJointState->getJoint();
if (!joint)
return;
joint->setRotation(mRotation.baseRotation);
joint->setPosition(mBeginningPosition);
joint->setScale(mBeginningScale);
}
void FSJointPose::reflectRotation()
{
if (mIsCollisionVolume)
return;
mRotation.reflectRotation();
}
void FSJointPose::zeroBaseRotation()
{
if (mIsCollisionVolume)
return;
mRotation.baseRotation = LLQuaternion::DEFAULT;
}
bool FSJointPose::isBaseRotationZero() const
{
if (mIsCollisionVolume)
return true;
return mRotation.baseRotation == LLQuaternion::DEFAULT;
}