phoenix-firestorm/indra/llrender
Oz Linden 8bb3d0891d merge up to 3.4.5-release 2013-02-12 13:27:03 -05:00
..
CMakeLists.txt
llcubemap.cpp MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback. 2012-05-24 10:50:48 -05:00
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp Introduce new LLDir::findSkinnedFilenames() method. Use as needed. 2012-10-10 14:57:43 -04:00
llfontgl.h Introduce new LLDir::findSkinnedFilenames() method. Use as needed. 2012-10-10 14:57:43 -04:00
llfontregistry.cpp Introduce new LLDir::findSkinnedFilenames() method. Use as needed. 2012-10-10 14:57:43 -04:00
llfontregistry.h Introduce new LLDir::findSkinnedFilenames() method. Use as needed. 2012-10-10 14:57:43 -04:00
llgl.cpp merge up to 3.4.5-release 2013-02-12 13:27:03 -05:00
llgl.h Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available. 2012-12-07 11:07:41 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h Minor improvement to identifying gl lib to use. Should use xcode version. 2012-07-24 16:52:33 -07:00
llglslshader.cpp Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state. 2013-02-04 11:32:05 -05:00
llglslshader.h Use an unordered map for custom #defines instead of a map. Lookups are faster, and we don't really care about any particular order anyways for these. 2012-08-29 08:02:46 -04:00
llglstates.h MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly. 2012-07-03 14:35:08 -05:00
llgltypes.h
llimagegl.cpp reapply 448b02f5b56f: MAINT-1147 Fix for frame stall on region crossing. 2012-09-20 10:00:55 -04:00
llimagegl.h Merge in latest viewer-development 2012-09-05 17:17:54 -07:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly. 2012-07-03 14:35:08 -05:00
llrender.h MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly. 2012-07-03 14:35:08 -05:00
llrendernavprim.cpp Removing unreferenced methods from the LLRenderNavPrim class. 2012-06-27 18:12:57 -07:00
llrendernavprim.h Removing unreferenced methods from the LLRenderNavPrim class. 2012-06-27 18:12:57 -07:00
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp Pull and merge viewer-development 2012-12-04 14:31:15 -08:00
llrendertarget.h reapply 448b02f5b56f: MAINT-1147 Fix for frame stall on region crossing. 2012-09-20 10:00:55 -04:00
llshadermgr.cpp Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state. 2013-02-04 11:32:05 -05:00
llshadermgr.h Specular map support. This is the vast majority of the material parameters implemented at this point for opaque geometry. 2013-01-30 12:17:04 -05:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp Pull and merge viewer-development 2012-12-04 14:31:15 -08:00
llvertexbuffer.h MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update 2012-05-21 23:33:25 -05:00