460 lines
12 KiB
C++
460 lines
12 KiB
C++
/**
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* @file llinventoryfunctions.cpp
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* @brief Implementation of the inventory view and associated stuff.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include <utility> // for std::pair<>
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#include "llinventoryfunctions.h"
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// library includes
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#include "llagent.h"
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#include "llagentwearables.h"
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#include "llcallingcard.h"
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#include "llfloaterreg.h"
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#include "llinventorydefines.h"
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#include "llsdserialize.h"
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#include "llfiltereditor.h"
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#include "llspinctrl.h"
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#include "llui.h"
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#include "message.h"
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// newview includes
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#include "llappearancemgr.h"
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#include "llappviewer.h"
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//#include "llfirstuse.h"
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#include "llfloatercustomize.h"
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#include "llfocusmgr.h"
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#include "llfolderview.h"
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#include "llgesturemgr.h"
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#include "lliconctrl.h"
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#include "llimview.h"
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#include "llinventorybridge.h"
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#include "llinventoryclipboard.h"
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#include "llinventorymodel.h"
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#include "llinventorypanel.h"
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#include "lllineeditor.h"
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#include "llmenugl.h"
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#include "llpreviewanim.h"
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#include "llpreviewgesture.h"
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#include "llpreviewnotecard.h"
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#include "llpreviewscript.h"
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#include "llpreviewsound.h"
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#include "llpreviewtexture.h"
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#include "llresmgr.h"
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#include "llscrollbar.h"
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#include "llscrollcontainer.h"
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#include "llselectmgr.h"
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#include "lltabcontainer.h"
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#include "lltooldraganddrop.h"
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#include "lluictrlfactory.h"
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#include "llviewermessage.h"
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#include "llviewerobjectlist.h"
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#include "llviewerregion.h"
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#include "llviewerwindow.h"
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#include "llvoavatarself.h"
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#include "llwearablelist.h"
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BOOL LLInventoryState::sWearNewClothing = FALSE;
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LLUUID LLInventoryState::sWearNewClothingTransactionID;
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///----------------------------------------------------------------------------
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/// LLInventoryCollectFunctor implementations
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///----------------------------------------------------------------------------
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// static
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bool LLInventoryCollectFunctor::itemTransferCommonlyAllowed(LLInventoryItem* item)
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{
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if (!item)
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return false;
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bool allowed = false;
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switch(item->getType())
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{
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case LLAssetType::AT_CALLINGCARD:
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// not allowed
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break;
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case LLAssetType::AT_OBJECT:
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if (isAgentAvatarValid() && !gAgentAvatarp->isWearingAttachment(item->getUUID()))
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{
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allowed = true;
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}
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break;
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case LLAssetType::AT_BODYPART:
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case LLAssetType::AT_CLOTHING:
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if(!gAgentWearables.isWearingItem(item->getUUID()))
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{
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allowed = true;
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}
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break;
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default:
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allowed = true;
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break;
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}
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return allowed;
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}
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bool LLIsType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
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{
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if(mType == LLAssetType::AT_CATEGORY)
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{
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if(cat) return TRUE;
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}
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if(item)
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{
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if(item->getType() == mType) return TRUE;
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}
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return FALSE;
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}
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bool LLIsNotType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
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{
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if(mType == LLAssetType::AT_CATEGORY)
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{
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if(cat) return FALSE;
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}
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if(item)
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{
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if(item->getType() == mType) return FALSE;
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else return TRUE;
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}
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return TRUE;
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}
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bool LLIsTypeWithPermissions::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
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{
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if(mType == LLAssetType::AT_CATEGORY)
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{
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if(cat)
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{
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return TRUE;
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}
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}
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if(item)
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{
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if(item->getType() == mType)
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{
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LLPermissions perm = item->getPermissions();
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if ((perm.getMaskBase() & mPerm) == mPerm)
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{
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return TRUE;
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}
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}
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}
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return FALSE;
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}
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bool LLBuddyCollector::operator()(LLInventoryCategory* cat,
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LLInventoryItem* item)
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{
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if(item)
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{
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if((LLAssetType::AT_CALLINGCARD == item->getType())
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&& (!item->getCreatorUUID().isNull())
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&& (item->getCreatorUUID() != gAgent.getID()))
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{
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return true;
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}
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}
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return false;
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}
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bool LLUniqueBuddyCollector::operator()(LLInventoryCategory* cat,
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LLInventoryItem* item)
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{
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if(item)
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{
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if((LLAssetType::AT_CALLINGCARD == item->getType())
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&& (item->getCreatorUUID().notNull())
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&& (item->getCreatorUUID() != gAgent.getID()))
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{
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mSeen.insert(item->getCreatorUUID());
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return true;
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}
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}
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return false;
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}
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bool LLParticularBuddyCollector::operator()(LLInventoryCategory* cat,
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LLInventoryItem* item)
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{
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if(item)
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{
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if((LLAssetType::AT_CALLINGCARD == item->getType())
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&& (item->getCreatorUUID() == mBuddyID))
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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bool LLNameCategoryCollector::operator()(
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LLInventoryCategory* cat, LLInventoryItem* item)
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{
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if(cat)
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{
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if (!LLStringUtil::compareInsensitive(mName, cat->getName()))
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{
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return true;
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}
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}
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return false;
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}
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bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
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LLInventoryItem* item)
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{
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// Valid COF items are:
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// - links to wearables (body parts or clothing)
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// - links to attachments
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// - links to gestures
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// - links to ensemble folders
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LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem();
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if (linked_item)
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{
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LLAssetType::EType type = linked_item->getType();
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return (type == LLAssetType::AT_CLOTHING ||
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type == LLAssetType::AT_BODYPART ||
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type == LLAssetType::AT_GESTURE ||
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type == LLAssetType::AT_OBJECT);
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}
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else
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{
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LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory();
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// BAP remove AT_NONE support after ensembles are fully working?
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return (linked_category &&
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((linked_category->getPreferredType() == LLFolderType::FT_NONE) ||
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(LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType()))));
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}
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}
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bool LLFindWearables::operator()(LLInventoryCategory* cat,
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LLInventoryItem* item)
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{
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if(item)
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{
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if((item->getType() == LLAssetType::AT_CLOTHING)
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|| (item->getType() == LLAssetType::AT_BODYPART))
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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///----------------------------------------------------------------------------
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/// LLAssetIDMatches
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///----------------------------------------------------------------------------
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bool LLAssetIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
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{
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return (item && item->getAssetUUID() == mAssetID);
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}
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///----------------------------------------------------------------------------
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/// LLLinkedItemIDMatches
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///----------------------------------------------------------------------------
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bool LLLinkedItemIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
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{
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return (item &&
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(item->getIsLinkType()) &&
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(item->getLinkedUUID() == mBaseItemID)); // A linked item's assetID will be the compared-to item's itemID.
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}
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void LLSaveFolderState::setApply(BOOL apply)
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{
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mApply = apply;
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// before generating new list of open folders, clear the old one
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if(!apply)
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{
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clearOpenFolders();
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}
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}
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void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
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{
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LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER);
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if(mApply)
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{
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// we're applying the open state
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LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
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if(!bridge) return;
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LLUUID id(bridge->getUUID());
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if(mOpenFolders.find(id) != mOpenFolders.end())
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{
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folder->setOpen(TRUE);
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}
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else
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{
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// keep selected filter in its current state, this is less jarring to user
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if (!folder->isSelected())
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{
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folder->setOpen(FALSE);
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}
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}
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}
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else
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{
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// we're recording state at this point
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if(folder->isOpen())
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{
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LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
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if(!bridge) return;
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mOpenFolders.insert(bridge->getUUID());
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}
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}
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}
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void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
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{
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if (item->getFiltered())
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{
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item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
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}
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}
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void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
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{
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if (folder->getFiltered() && folder->getParentFolder())
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{
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folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
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}
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// if this folder didn't pass the filter, and none of its descendants did
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else if (!folder->getFiltered() && !folder->hasFilteredDescendants())
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{
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folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
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}
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}
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void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
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{
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if (item->getFiltered() && !mItemSelected)
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{
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item->getRoot()->setSelection(item, FALSE, FALSE);
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if (item->getParentFolder())
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{
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item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
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}
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item->getRoot()->scrollToShowSelection();
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mItemSelected = TRUE;
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}
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}
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void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
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{
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if (folder->getFiltered() && !mItemSelected)
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{
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folder->getRoot()->setSelection(folder, FALSE, FALSE);
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if (folder->getParentFolder())
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{
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folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
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}
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folder->getRoot()->scrollToShowSelection();
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mItemSelected = TRUE;
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}
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}
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void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
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{
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if (item->getParentFolder() && item->isSelected())
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{
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item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
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}
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}
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void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
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{
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if (folder->getParentFolder() && folder->isSelected())
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{
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folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
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}
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}
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void change_item_parent(LLInventoryModel* model,
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LLViewerInventoryItem* item,
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const LLUUID& new_parent_id,
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BOOL restamp)
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{
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if (item->getParentUUID() != new_parent_id)
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{
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LLInventoryModel::update_list_t update;
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LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
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update.push_back(old_folder);
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LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1);
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update.push_back(new_folder);
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gInventory.accountForUpdate(update);
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LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
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new_item->setParent(new_parent_id);
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new_item->updateParentOnServer(restamp);
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model->updateItem(new_item);
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model->notifyObservers();
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}
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}
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BOOL get_is_item_worn(const LLUUID& id)
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{
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const LLViewerInventoryItem* item = gInventory.getItem(id);
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if (!item)
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return FALSE;
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switch(item->getType())
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{
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case LLAssetType::AT_OBJECT:
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{
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if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
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return TRUE;
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break;
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}
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case LLAssetType::AT_BODYPART:
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case LLAssetType::AT_CLOTHING:
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if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
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return TRUE;
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break;
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case LLAssetType::AT_GESTURE:
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if (LLGestureMgr::instance().isGestureActive(item->getLinkedUUID()))
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return TRUE;
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break;
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default:
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break;
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}
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return FALSE;
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}
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