88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/**
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* @file lldrawpoolground.cpp
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* @brief LLDrawPoolGround class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lldrawpoolground.h"
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#include "llviewercontrol.h"
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#include "lldrawable.h"
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#include "llface.h"
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#include "llsky.h"
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#include "llviewercamera.h"
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#include "llviewerwindow.h"
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#include "llworld.h"
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#include "pipeline.h"
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#include "llagent.h"
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#include "llviewerregion.h"
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#include "llviewershadermgr.h"
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LLDrawPoolGround::LLDrawPoolGround() :
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LLFacePool(POOL_GROUND)
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{
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}
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LLDrawPool *LLDrawPoolGround::instancePool()
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{
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return new LLDrawPoolGround();
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}
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void LLDrawPoolGround::prerender()
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{
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mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
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}
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void LLDrawPoolGround::render(S32 pass)
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{
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if (mDrawFace.empty() || !gSavedSettings.getBOOL("RenderGround"))
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{
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return;
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}
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LLGLSPipelineSkyBox gls_skybox;
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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LLGLSquashToFarClip far_clip(get_current_projection());
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F32 water_height = gAgent.getRegion()->getWaterHeight();
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gGL.pushMatrix();
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LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
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gGL.translatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height));
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LLFace *facep = mDrawFace[0];
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gPipeline.disableLights();
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LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor());
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facep->renderIndexed();
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gGL.popMatrix();
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}
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