phoenix-firestorm/indra/llrender
Alissa Sabre 6df5dfc0da storm-1723: fix character display when a lot of different characters are used 2011-12-15 15:19:50 -05:00
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CMakeLists.txt
llcubemap.cpp SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available. 2011-07-17 00:24:08 -05:00
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp storm-1723: fix character display when a lot of different characters are used 2011-12-15 15:19:50 -05:00
llfontgl.h Added basic font size adjustment pref (needs better desc and additional work in prefs) 2011-08-21 18:00:44 -07:00
llfontregistry.cpp Added basic font size adjustment pref (needs better desc and additional work in prefs) 2011-08-21 18:00:44 -07:00
llfontregistry.h Added basic font size adjustment pref (needs better desc and additional work in prefs) 2011-08-21 18:00:44 -07:00
llgl.cpp SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available). 2011-08-28 08:50:32 -04:00
llgl.h SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fence API (disabled for now). 2011-07-10 02:29:39 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h SH-2038 Fix for some compiler errors from the apple tweaks -- also add a fence API (disabled for now). 2011-07-10 02:29:39 -05:00
llglslshader.cpp SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llglslshader.h SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llglstates.h
llgltypes.h
llimagegl.cpp fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429 2011-08-19 13:27:51 -06:00
llimagegl.h
llpostprocess.cpp
llpostprocess.h
llrender.cpp Merge up to LL FUI 2011-10-28 02:00:09 -04:00
llrender.h Merge 2011-08-31 10:48:56 -06:00
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
llrendertarget.h Do not put pointers into the LLColor4U union. That messes everything up when compiling under 64 Bit 2011-09-12 21:51:02 +02:00
llshadermgr.cpp SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llshadermgr.h
lltexture.cpp
lltexture.h
llvertexbuffer.cpp Merge 2011-08-31 10:48:56 -06:00
llvertexbuffer.h Merge 2011-08-31 10:48:56 -06:00