phoenix-firestorm/indra/newview/app_settings/shaders/class1/interface
Richard Linden 5b846ed2a6 merge with release 2014-03-12 12:48:43 -07:00
..
alphamaskF.glsl
alphamaskV.glsl
benchmarkF.glsl MAINT-3131 Add a GPU memory bandwidth benchmark. 2013-09-10 15:33:26 -05:00
benchmarkV.glsl MAINT-3131 Add a GPU memory bandwidth benchmark. 2013-09-10 15:33:26 -05:00
clipF.glsl
clipV.glsl
customalphaF.glsl
customalphaV.glsl
debugF.glsl
debugV.glsl
downsampleDepthF.glsl MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used 2013-07-24 06:11:22 -07:00
downsampleDepthRectF.glsl MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used 2013-07-24 06:11:22 -07:00
downsampleDepthV.glsl
glowcombineF.glsl
glowcombineFXAAF.glsl
glowcombineFXAAV.glsl
glowcombineV.glsl
highlightF.glsl
highlightNormV.glsl
highlightSpecV.glsl
highlightV.glsl
occlusionCubeV.glsl
occlusionF.glsl
occlusionV.glsl
onetexturefilterF.glsl
onetexturefilterV.glsl
onetexturenocolorF.glsl
onetexturenocolorV.glsl
pathfindingF.glsl
pathfindingNoNormalV.glsl
pathfindingV.glsl
solidcolorF.glsl Fix for random bad colors in UI on Intel HD 4000 2013-10-08 14:43:10 -05:00
solidcolorV.glsl Fix for random bad colors in UI on Intel HD 4000 2013-10-08 14:43:10 -05:00
splattexturerectF.glsl
splattexturerectV.glsl
twotextureaddF.glsl
twotextureaddV.glsl
twotexturecompareF.glsl
twotexturecompareV.glsl
uiF.glsl
uiV.glsl