phoenix-firestorm/indra/newview/app_settings/shaders/class1/interface
Richard Linden 5b846ed2a6 merge with release 2014-03-12 12:48:43 -07:00
..
alphamaskF.glsl
alphamaskV.glsl
benchmarkF.glsl MAINT-3131 Add a GPU memory bandwidth benchmark. 2013-09-10 15:33:26 -05:00
benchmarkV.glsl MAINT-3131 Add a GPU memory bandwidth benchmark. 2013-09-10 15:33:26 -05:00
clipF.glsl
clipV.glsl
customalphaF.glsl
customalphaV.glsl
debugF.glsl Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
debugV.glsl Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
downsampleDepthF.glsl MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used 2013-07-24 06:11:22 -07:00
downsampleDepthRectF.glsl MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used 2013-07-24 06:11:22 -07:00
downsampleDepthV.glsl Occlusion culling overhaul. 2013-06-18 17:24:21 -05:00
glowcombineF.glsl
glowcombineFXAAF.glsl
glowcombineFXAAV.glsl
glowcombineV.glsl
highlightF.glsl
highlightNormV.glsl
highlightSpecV.glsl
highlightV.glsl
occlusionCubeV.glsl
occlusionF.glsl
occlusionV.glsl
onetexturefilterF.glsl
onetexturefilterV.glsl
onetexturenocolorF.glsl
onetexturenocolorV.glsl
pathfindingF.glsl Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
pathfindingNoNormalV.glsl
pathfindingV.glsl
solidcolorF.glsl Fix for random bad colors in UI on Intel HD 4000 2013-10-08 14:43:10 -05:00
solidcolorV.glsl Fix for random bad colors in UI on Intel HD 4000 2013-10-08 14:43:10 -05:00
splattexturerectF.glsl
splattexturerectV.glsl
twotextureaddF.glsl
twotextureaddV.glsl
twotexturecompareF.glsl
twotexturecompareV.glsl
uiF.glsl
uiV.glsl