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680194deaf
phoenix-firestorm
/
indra
/
newview
/
app_settings
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shaders
/
class1
/
interface
History
Richard Linden
5b846ed2a6
merge with release
2014-03-12 12:48:43 -07:00
..
alphamaskF.glsl
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alphamaskV.glsl
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benchmarkF.glsl
MAINT-3131 Add a GPU memory bandwidth benchmark.
2013-09-10 15:33:26 -05:00
benchmarkV.glsl
MAINT-3131 Add a GPU memory bandwidth benchmark.
2013-09-10 15:33:26 -05:00
clipF.glsl
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clipV.glsl
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customalphaF.glsl
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customalphaV.glsl
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debugF.glsl
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
debugV.glsl
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
downsampleDepthF.glsl
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
2013-07-24 06:11:22 -07:00
downsampleDepthRectF.glsl
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
2013-07-24 06:11:22 -07:00
downsampleDepthV.glsl
Occlusion culling overhaul.
2013-06-18 17:24:21 -05:00
glowcombineF.glsl
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glowcombineFXAAF.glsl
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glowcombineFXAAV.glsl
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glowcombineV.glsl
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highlightF.glsl
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highlightNormV.glsl
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highlightSpecV.glsl
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highlightV.glsl
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occlusionCubeV.glsl
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occlusionF.glsl
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occlusionV.glsl
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onetexturefilterF.glsl
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onetexturefilterV.glsl
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onetexturenocolorF.glsl
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onetexturenocolorV.glsl
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pathfindingF.glsl
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
pathfindingNoNormalV.glsl
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pathfindingV.glsl
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solidcolorF.glsl
Fix for random bad colors in UI on Intel HD 4000
2013-10-08 14:43:10 -05:00
solidcolorV.glsl
Fix for random bad colors in UI on Intel HD 4000
2013-10-08 14:43:10 -05:00
splattexturerectF.glsl
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splattexturerectV.glsl
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twotextureaddF.glsl
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twotextureaddV.glsl
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twotexturecompareF.glsl
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twotexturecompareV.glsl
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uiF.glsl
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uiV.glsl
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