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680194deaf
phoenix-firestorm
/
indra
/
newview
/
app_settings
/
shaders
/
class1
/
lighting
History
Graham Linden
dc63061714
NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking obey vertex alpha
2013-08-15 09:37:54 -07:00
..
lightAlphaMaskF.glsl
NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking obey vertex alpha
2013-08-15 09:37:54 -07:00
lightAlphaMaskNonIndexedF.glsl
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled.
2013-05-30 19:07:44 -05:00
lightF.glsl
…
lightFullbrightAlphaMaskF.glsl
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled.
2013-05-30 19:07:44 -05:00
lightFullbrightF.glsl
NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.
2013-06-03 17:10:37 -05:00
lightFullbrightNonIndexedAlphaMaskF.glsl
NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.
2013-06-03 17:10:37 -05:00
lightFullbrightNonIndexedF.glsl
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lightFullbrightShinyF.glsl
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lightFullbrightShinyNonIndexedF.glsl
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lightFullbrightShinyWaterF.glsl
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lightFullbrightShinyWaterNonIndexedF.glsl
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lightFullbrightWaterAlphaMaskF.glsl
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lightFullbrightWaterF.glsl
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lightFullbrightWaterNonIndexedAlphaMaskF.glsl
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lightFullbrightWaterNonIndexedF.glsl
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lightFuncSpecularV.glsl
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lightFuncV.glsl
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lightNonIndexedF.glsl
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lightShinyF.glsl
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lightShinyNonIndexedF.glsl
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lightShinyWaterF.glsl
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lightShinyWaterNonIndexedF.glsl
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lightSpecularV.glsl
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lightV.glsl
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lightWaterAlphaMaskF.glsl
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lightWaterAlphaMaskNonIndexedF.glsl
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lightWaterF.glsl
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lightWaterNonIndexedF.glsl
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sumLightsSpecularV.glsl
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sumLightsV.glsl
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