phoenix-firestorm/indra/newview/app_settings/shaders/class1/lighting
Graham Linden dc63061714 NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking obey vertex alpha 2013-08-15 09:37:54 -07:00
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lightAlphaMaskF.glsl NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking obey vertex alpha 2013-08-15 09:37:54 -07:00
lightAlphaMaskNonIndexedF.glsl NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled. 2013-05-30 19:07:44 -05:00
lightF.glsl
lightFullbrightAlphaMaskF.glsl NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled. 2013-05-30 19:07:44 -05:00
lightFullbrightF.glsl NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. 2013-06-03 17:10:37 -05:00
lightFullbrightNonIndexedAlphaMaskF.glsl NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. 2013-06-03 17:10:37 -05:00
lightFullbrightNonIndexedF.glsl
lightFullbrightShinyF.glsl
lightFullbrightShinyNonIndexedF.glsl
lightFullbrightShinyWaterF.glsl
lightFullbrightShinyWaterNonIndexedF.glsl
lightFullbrightWaterAlphaMaskF.glsl
lightFullbrightWaterF.glsl
lightFullbrightWaterNonIndexedAlphaMaskF.glsl
lightFullbrightWaterNonIndexedF.glsl
lightFuncSpecularV.glsl
lightFuncV.glsl
lightNonIndexedF.glsl
lightShinyF.glsl
lightShinyNonIndexedF.glsl
lightShinyWaterF.glsl
lightShinyWaterNonIndexedF.glsl
lightSpecularV.glsl
lightV.glsl
lightWaterAlphaMaskF.glsl
lightWaterAlphaMaskNonIndexedF.glsl
lightWaterF.glsl
lightWaterNonIndexedF.glsl
sumLightsSpecularV.glsl
sumLightsV.glsl