phoenix-firestorm/indra/newview/ao.cpp

909 lines
27 KiB
C++

/**
* @file ao.cpp
* @brief Anything concerning the Viewer Side Animation Overrider GUI
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2011, Zi Ree @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "ao.h"
#include "aoengine.h"
#include "aoset.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llnotificationsutil.h"
#include "llspinctrl.h"
#include "llviewercontrol.h"
#include "llviewerinventory.h"
#include "utilitybar.h"
FloaterAO::FloaterAO(const LLSD& key)
: LLTransientDockableFloater(nullptr, true, key), LLEventTimer(10.f),
mSetList(0),
mSelectedSet(0),
mSelectedState(0),
mCanDragAndDrop(false),
mImportRunning(false),
mCurrentBoldItem(nullptr),
mMore(true)
{
mEventTimer.stop();
}
FloaterAO::~FloaterAO()
{
}
void FloaterAO::reloading(bool reload)
{
if (reload)
{
mEventTimer.start();
}
else
{
mEventTimer.stop();
}
mReloadCoverPanel->setVisible(reload);
enableSetControls(!reload);
enableStateControls(!reload);
}
bool FloaterAO::tick()
{
// reloading took too long, probably missed the signal, so we hide the reload cover
LL_WARNS("AOEngine") << "AO reloading timeout." << LL_ENDL;
updateList();
return false;
}
void FloaterAO::updateSetParameters()
{
mOverrideSitsCheckBox->setValue(mSelectedSet->getSitOverride());
mOverrideSitsCheckBoxSmall->setValue(mSelectedSet->getSitOverride());
mSmartCheckBox->setValue(mSelectedSet->getSmart());
mDisableMouselookCheckBox->setValue(mSelectedSet->getMouselookStandDisable());
bool isDefault = (mSelectedSet == AOEngine::instance().getDefaultSet());
mDefaultCheckBox->setValue(isDefault);
mDefaultCheckBox->setEnabled(!isDefault);
updateSmart();
}
void FloaterAO::updateAnimationList()
{
S32 currentStateSelected = mStateSelector->getCurrentIndex();
mStateSelector->removeall();
onChangeAnimationSelection();
if (!mSelectedSet)
{
mStateSelector->setEnabled(false);
mStateSelector->add(getString("ao_no_animations_loaded"));
return;
}
for (auto index = 0; index < mSelectedSet->mStateNames.size(); ++index)
{
const std::string& stateName = mSelectedSet->mStateNames[index];
AOSet::AOState* state = mSelectedSet->getStateByName(stateName);
mStateSelector->add(stateName, state, ADD_BOTTOM, true);
}
enableStateControls(true);
if (currentStateSelected == -1)
{
mStateSelector->selectFirstItem();
}
else
{
mStateSelector->selectNthItem(currentStateSelected);
}
onSelectState();
}
void FloaterAO::updateList()
{
mReloadButton->setEnabled(true);
mImportRunning = false;
// Lambda provides simple Alpha sorting, note this is case sensitive.
auto sortRuleLambda = [](const AOSet* s1, const AOSet* s2) -> bool
{
return s1->getName() < s2->getName();
};
mSetList = AOEngine::instance().getSetList();
std::sort(mSetList.begin(), mSetList.end(), sortRuleLambda);
// remember currently selected animation set name
std::string currentSetName = mSetSelector->getSelectedItemLabel();
mSetSelector->removeall();
mSetSelectorSmall->removeall();
mSetSelector->clear();
mSetSelectorSmall->clear();
mAnimationList->deleteAllItems();
mCurrentBoldItem = nullptr;
reloading(false);
if (mSetList.empty())
{
LL_DEBUGS("AOEngine") << "empty set list" << LL_ENDL;
mSetSelector->add(getString("ao_no_sets_loaded"));
mSetSelectorSmall->add(getString("ao_no_sets_loaded"));
mSetSelector->selectNthItem(0);
mSetSelectorSmall->selectNthItem(0);
enableSetControls(false);
return;
}
// make sure we have an animation set name to display
if (currentSetName.empty())
{
// selected animation set was empty, get the currently active animation set from the engine
currentSetName = AOEngine::instance().getCurrentSetName();
LL_DEBUGS("AOEngine") << "Current set name was empty, fetched name \"" << currentSetName << "\" from AOEngine" << LL_ENDL;
if(currentSetName.empty())
{
// selected animation set was empty, get the name of the first animation set in the list
currentSetName = mSetList[0]->getName();
LL_DEBUGS("AOEngine") << "Current set name still empty, fetched first set's name \"" << currentSetName << "\"" << LL_ENDL;
}
}
size_t selected_index = 0;
for (auto index = 0; index < mSetList.size(); ++index)
{
std::string setName = mSetList[index]->getName();
mSetSelector->add(setName, &mSetList[index], ADD_BOTTOM, true);
mSetSelectorSmall->add(setName, &mSetList[index], ADD_BOTTOM, true);
if (setName.compare(currentSetName) == 0)
{
selected_index = index;
mSelectedSet = AOEngine::instance().selectSetByName(currentSetName);
updateSetParameters();
updateAnimationList();
}
}
mSetSelector->selectNthItem(static_cast<S32>(selected_index));
mSetSelectorSmall->selectNthItem(static_cast<S32>(selected_index));
enableSetControls(true);
if (mSetSelector->getSelectedItemLabel().empty())
{
onClickReload();
}
}
bool FloaterAO::postBuild()
{
LLPanel* aoPanel = getChild<LLPanel>("animation_overrider_outer_panel");
mMainInterfacePanel = aoPanel->getChild<LLPanel>("animation_overrider_panel");
mSmallInterfacePanel = aoPanel->getChild<LLPanel>("animation_overrider_panel_small");
mReloadCoverPanel = aoPanel->getChild<LLPanel>("ao_reload_cover");
mSetSelector = mMainInterfacePanel->getChild<LLComboBox>("ao_set_selection_combo");
mActivateSetButton = mMainInterfacePanel->getChild<LLButton>("ao_activate");
mAddButton = mMainInterfacePanel->getChild<LLButton>("ao_add");
mRemoveButton = mMainInterfacePanel->getChild<LLButton>("ao_remove");
mDefaultCheckBox = mMainInterfacePanel->getChild<LLCheckBoxCtrl>("ao_default");
mOverrideSitsCheckBox = mMainInterfacePanel->getChild<LLCheckBoxCtrl>("ao_sit_override");
mSmartCheckBox = mMainInterfacePanel->getChild<LLCheckBoxCtrl>("ao_smart");
mDisableMouselookCheckBox = mMainInterfacePanel->getChild<LLCheckBoxCtrl>("ao_disable_stands_in_mouselook");
mStateSelector = mMainInterfacePanel->getChild<LLComboBox>("ao_state_selection_combo");
mAnimationList = mMainInterfacePanel->getChild<LLScrollListCtrl>("ao_state_animation_list");
mMoveUpButton = mMainInterfacePanel->getChild<LLButton>("ao_move_up");
mMoveDownButton = mMainInterfacePanel->getChild<LLButton>("ao_move_down");
mTrashButton = mMainInterfacePanel->getChild<LLButton>("ao_trash");
mCycleCheckBox = mMainInterfacePanel->getChild<LLCheckBoxCtrl>("ao_cycle");
mRandomizeCheckBox = mMainInterfacePanel->getChild<LLCheckBoxCtrl>("ao_randomize");
mCycleTimeTextLabel = mMainInterfacePanel->getChild<LLTextBox>("ao_cycle_time_seconds_label");
mCycleTimeSpinner = mMainInterfacePanel->getChild<LLSpinCtrl>("ao_cycle_time");
mReloadButton = mMainInterfacePanel->getChild<LLButton>("ao_reload");
mPreviousButton = mMainInterfacePanel->getChild<LLButton>("ao_previous");
mNextButton = mMainInterfacePanel->getChild<LLButton>("ao_next");
mLessButton = mMainInterfacePanel->getChild<LLButton>("ao_less");
mSetSelectorSmall = mSmallInterfacePanel->getChild<LLComboBox>("ao_set_selection_combo_small");
mMoreButton = mSmallInterfacePanel->getChild<LLButton>("ao_more");
mPreviousButtonSmall = mSmallInterfacePanel->getChild<LLButton>("ao_previous_small");
mNextButtonSmall = mSmallInterfacePanel->getChild<LLButton>("ao_next_small");
mOverrideSitsCheckBoxSmall = mSmallInterfacePanel->getChild<LLCheckBoxCtrl>("ao_sit_override_small");
mSetSelector->setCommitCallback(boost::bind(&FloaterAO::onSelectSet, this));
mSetSelector->setFocusLostCallback(boost::bind(&FloaterAO::onSelectSet, this));
mActivateSetButton->setCommitCallback(boost::bind(&FloaterAO::onClickActivate, this));
mAddButton->setCommitCallback(boost::bind(&FloaterAO::onClickAdd, this));
mRemoveButton->setCommitCallback(boost::bind(&FloaterAO::onClickRemove, this));
mDefaultCheckBox->setCommitCallback(boost::bind(&FloaterAO::onCheckDefault, this));
mOverrideSitsCheckBox->setCommitCallback(boost::bind(&FloaterAO::onCheckOverrideSits, this));
mSmartCheckBox->setCommitCallback(boost::bind(&FloaterAO::onCheckSmart, this));
mDisableMouselookCheckBox->setCommitCallback(boost::bind(&FloaterAO::onCheckDisableStands, this));
mAnimationList->setCommitOnSelectionChange(true);
mStateSelector->setCommitCallback(boost::bind(&FloaterAO::onSelectState, this));
mAnimationList->setCommitCallback(boost::bind(&FloaterAO::onChangeAnimationSelection, this));
mMoveUpButton->setCommitCallback(boost::bind(&FloaterAO::onClickMoveUp, this));
mMoveDownButton->setCommitCallback(boost::bind(&FloaterAO::onClickMoveDown, this));
mTrashButton->setCommitCallback(boost::bind(&FloaterAO::onClickTrash, this));
mCycleCheckBox->setCommitCallback(boost::bind(&FloaterAO::onCheckCycle, this));
mRandomizeCheckBox->setCommitCallback(boost::bind(&FloaterAO::onCheckRandomize, this));
mCycleTimeSpinner->setCommitCallback(boost::bind(&FloaterAO::onChangeCycleTime, this));
mReloadButton->setCommitCallback(boost::bind(&FloaterAO::onClickReload, this));
mPreviousButton->setCommitCallback(boost::bind(&FloaterAO::onClickPrevious, this));
mNextButton->setCommitCallback(boost::bind(&FloaterAO::onClickNext, this));
mLessButton->setCommitCallback(boost::bind(&FloaterAO::onClickLess, this));
mOverrideSitsCheckBoxSmall->setCommitCallback(boost::bind(&FloaterAO::onCheckOverrideSitsSmall, this));
mSetSelectorSmall->setCommitCallback(boost::bind(&FloaterAO::onSelectSetSmall, this));
mMoreButton->setCommitCallback(boost::bind(&FloaterAO::onClickMore, this));
mPreviousButtonSmall->setCommitCallback(boost::bind(&FloaterAO::onClickPrevious, this));
mNextButtonSmall->setCommitCallback(boost::bind(&FloaterAO::onClickNext, this));
updateSmart();
AOEngine::instance().setReloadCallback(boost::bind(&FloaterAO::updateList, this));
AOEngine::instance().setAnimationChangedCallback(boost::bind(&FloaterAO::onAnimationChanged, this, _1));
onChangeAnimationSelection();
mMainInterfacePanel->setVisible(true);
mSmallInterfacePanel->setVisible(false);
reloading(true);
updateList();
if (gSavedPerAccountSettings.getBOOL("UseFullAOInterface"))
{
onClickMore();
}
else
{
onClickLess();
}
return LLDockableFloater::postBuild();
}
void FloaterAO::enableSetControls(bool enable)
{
mSetSelector->setEnabled(enable);
mSetSelectorSmall->setEnabled(enable);
mActivateSetButton->setEnabled(enable);
mRemoveButton->setEnabled(enable);
mDefaultCheckBox->setEnabled(enable && (mSelectedSet != AOEngine::instance().getDefaultSet()));
mOverrideSitsCheckBox->setEnabled(enable);
mOverrideSitsCheckBoxSmall->setEnabled(enable);
mDisableMouselookCheckBox->setEnabled(enable);
if (!enable)
{
enableStateControls(enable);
}
}
void FloaterAO::enableStateControls(bool enable)
{
mStateSelector->setEnabled(enable);
mAnimationList->setEnabled(enable);
mCycleCheckBox->setEnabled(enable);
if (enable)
{
updateCycleParameters();
}
else
{
mRandomizeCheckBox->setEnabled(enable);
mCycleTimeTextLabel->setEnabled(enable);
mCycleTimeSpinner->setEnabled(enable);
}
mPreviousButton->setEnabled(enable);
mPreviousButtonSmall->setEnabled(enable);
mNextButton->setEnabled(enable);
mNextButtonSmall->setEnabled(enable);
mCanDragAndDrop = enable;
}
void FloaterAO::onOpen(const LLSD& key)
{
UtilityBar::instance().setAOInterfaceButtonExpanded(true);
}
void FloaterAO::onClose(bool app_quitting)
{
if (!app_quitting)
{
UtilityBar::instance().setAOInterfaceButtonExpanded(false);
}
}
void FloaterAO::onSelectSet()
{
AOSet* set = AOEngine::instance().getSetByName(mSetSelector->getSelectedItemLabel());
if (!set)
{
onRenameSet();
return;
}
// only update the interface when we actually selected a different set - FIRE-29542
if (mSelectedSet != set)
{
mSelectedSet=set;
updateSetParameters();
updateAnimationList();
}
}
void FloaterAO::onSelectSetSmall()
{
// sync main set selector with small set selector
mSetSelector->selectNthItem(mSetSelectorSmall->getCurrentIndex());
mSelectedSet = AOEngine::instance().getSetByName(mSetSelectorSmall->getSelectedItemLabel());
if (mSelectedSet)
{
updateSetParameters();
updateAnimationList();
// small selector activates the selected set immediately
onClickActivate();
}
}
void FloaterAO::onRenameSet()
{
if (!mSelectedSet)
{
LL_WARNS("AOEngine") << "Rename AO set without set selected." << LL_ENDL;
return;
}
std::string name = mSetSelector->getSimple();
LLStringUtil::trim(name);
LLUIString new_set_name = name;
if (!name.empty())
{
if (
LLTextValidate::validateASCIIPrintableNoPipe.validate(new_set_name.getWString()) && // only allow ASCII
name.find_first_of(":|") == std::string::npos) // don't allow : or |
{
if (AOEngine::instance().renameSet(mSelectedSet, name))
{
reloading(true);
return;
}
}
else
{
LLSD args;
args["AO_SET_NAME"] = name;
LLNotificationsUtil::add("RenameAOMustBeASCII", args);
}
}
mSetSelector->setSimple(mSelectedSet->getName());
}
void FloaterAO::onClickActivate()
{
// sync small set selector with main set selector
mSetSelectorSmall->selectNthItem(mSetSelector->getCurrentIndex());
LL_DEBUGS("AOEngine") << "Set activated: " << mSetSelector->getSelectedItemLabel() << LL_ENDL;
AOEngine::instance().selectSet(mSelectedSet);
}
LLScrollListItem* FloaterAO::addAnimation(const std::string& name)
{
LLSD row;
row["columns"][0]["column"] = "icon";
row["columns"][0]["type"] = "icon";
row["columns"][0]["value"] = "FSAO_Animation_Stopped";
row["columns"][1]["column"] = "animation_name";
row["columns"][1]["type"] = "text";
row["columns"][1]["value"] = name;
return mAnimationList->addElement(row);
}
void FloaterAO::onSelectState()
{
mAnimationList->deleteAllItems();
mCurrentBoldItem = nullptr;
mAnimationList->setCommentText(getString("ao_no_animations_loaded"));
mAnimationList->setEnabled(false);
onChangeAnimationSelection();
if (!mSelectedSet)
{
return;
}
mSelectedState = mSelectedSet->getStateByName(mStateSelector->getSelectedItemLabel());
if (!mSelectedState)
{
return;
}
mSelectedState = (AOSet::AOState*)mStateSelector->getCurrentUserdata();
if (mSelectedState->mAnimations.size())
{
for (auto index = 0; index < mSelectedState->mAnimations.size(); ++index)
{
LLScrollListItem* item = addAnimation(mSelectedState->mAnimations[index].mName);
if (item)
{
item->setUserdata(&mSelectedState->mAnimations[index].mInventoryUUID);
// update currently playing animation if we are looking at the currently running state in the UI
if (mSelectedSet->getMotion() == mSelectedState->mRemapID &&
mSelectedState->mCurrentAnimationID == mSelectedState->mAnimations[index].mAssetUUID)
{
mCurrentBoldItem = item;
((LLScrollListIcon*)item->getColumn(0))->setValue("FSAO_Animation_Playing");
((LLScrollListText*)item->getColumn(1))->setFontStyle(LLFontGL::BOLD);
}
}
}
mAnimationList->setCommentText("");
mAnimationList->setEnabled(true);
}
mCycleCheckBox->setValue(mSelectedState->mCycle);
mRandomizeCheckBox->setValue(mSelectedState->mRandom);
mCycleTimeSpinner->setValue(mSelectedState->mCycleTime);
updateCycleParameters();
}
void FloaterAO::onClickReload()
{
reloading(true);
mSelectedSet = nullptr;
mSelectedState = nullptr;
AOEngine::instance().reload(false);
updateList();
}
void FloaterAO::onClickAdd()
{
LLNotificationsUtil::add("NewAOSet", LLSD(), LLSD(), boost::bind(&FloaterAO::newSetCallback, this, _1, _2));
}
bool FloaterAO::newSetCallback(const LLSD& notification, const LLSD& response)
{
std::string newSetName = response["message"].asString();
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLStringUtil::trim(newSetName);
LLUIString new_set_name = newSetName;
if (newSetName.empty())
{
return false;
}
else if (
!LLTextValidate::validateASCIIPrintableNoPipe.validate(new_set_name.getWString()) || // only allow ASCII
newSetName.find_first_of(":|") != std::string::npos) // don't allow : or |
{
LLSD args;
args["AO_SET_NAME"] = newSetName;
LLNotificationsUtil::add("NewAOCantContainNonASCII", args);
return false;
}
if (option == 0)
{
AOEngine::instance().addSet(newSetName, [this](const LLUUID& new_cat_id)
{
reloading(true);
});
}
return false;
}
void FloaterAO::onClickRemove()
{
if (!mSelectedSet)
{
return;
}
LLSD args;
args["AO_SET_NAME"] = mSelectedSet->getName();
LLNotificationsUtil::add("RemoveAOSet", args, LLSD(), boost::bind(&FloaterAO::removeSetCallback, this, _1, _2));
}
bool FloaterAO::removeSetCallback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option ==0)
{
if (AOEngine::instance().removeSet(mSelectedSet))
{
reloading(true);
// to prevent snapping back to deleted set
mSetSelector->removeall();
mSetSelectorSmall->removeall();
// visually indicate there are no items left
mSetSelector->clear();
mSetSelectorSmall->clear();
mAnimationList->deleteAllItems();
mCurrentBoldItem = nullptr;
return true;
}
}
return false;
}
void FloaterAO::onCheckDefault()
{
if (mSelectedSet)
{
AOEngine::instance().setDefaultSet(mSelectedSet);
}
}
void FloaterAO::onCheckOverrideSits()
{
mOverrideSitsCheckBoxSmall->setValue(mOverrideSitsCheckBox->getValue());
if (mSelectedSet)
{
AOEngine::instance().setOverrideSits(mSelectedSet, mOverrideSitsCheckBox->getValue().asBoolean());
}
updateSmart();
}
void FloaterAO::onCheckOverrideSitsSmall()
{
mOverrideSitsCheckBox->setValue(mOverrideSitsCheckBoxSmall->getValue());
onCheckOverrideSits();
}
void FloaterAO::updateSmart()
{
mSmartCheckBox->setEnabled(mOverrideSitsCheckBox->getValue());
}
void FloaterAO::onCheckSmart()
{
if (mSelectedSet)
{
AOEngine::instance().setSmart(mSelectedSet, mSmartCheckBox->getValue().asBoolean());
}
}
void FloaterAO::onCheckDisableStands()
{
if (mSelectedSet)
{
AOEngine::instance().setDisableMouselookStands(mSelectedSet, mDisableMouselookCheckBox->getValue().asBoolean());
}
}
void FloaterAO::onChangeAnimationSelection()
{
std::vector<LLScrollListItem*> list = mAnimationList->getAllSelected();
LL_DEBUGS("AOEngine") << "Selection count: " << list.size() << LL_ENDL;
bool resortEnable = false;
bool trashEnable = false;
// Linden Lab bug: scroll lists still select the first item when you click on them, even when they are disabled.
// The control does not memorize it's enabled/disabled state, so mAnimationList->mEnabled() doesn't seem to work.
// So we need to safeguard against it.
if (!mCanDragAndDrop)
{
mAnimationList->deselectAllItems();
LL_DEBUGS("AOEngine") << "Selection count now: " << list.size() << LL_ENDL;
}
else if (!list.empty())
{
if (list.size() == 1)
{
resortEnable = true;
}
trashEnable = true;
}
mMoveDownButton->setEnabled(resortEnable);
mMoveUpButton->setEnabled(resortEnable);
mTrashButton->setEnabled(trashEnable);
}
void FloaterAO::onClickMoveUp()
{
if (!mSelectedState)
{
return;
}
std::vector<LLScrollListItem*> list = mAnimationList->getAllSelected();
if (list.size() != 1)
{
return;
}
S32 currentIndex = mAnimationList->getFirstSelectedIndex();
if (currentIndex == -1)
{
return;
}
if (AOEngine::instance().swapWithPrevious(mSelectedState, currentIndex))
{
mAnimationList->swapWithPrevious(currentIndex);
}
}
void FloaterAO::onClickMoveDown()
{
if (!mSelectedState)
{
return;
}
std::vector<LLScrollListItem*> list = mAnimationList->getAllSelected();
if (list.size() != 1)
{
return;
}
S32 currentIndex = mAnimationList->getFirstSelectedIndex();
if (currentIndex >= (mAnimationList->getItemCount() - 1))
{
return;
}
if (AOEngine::instance().swapWithNext(mSelectedState, currentIndex))
{
mAnimationList->swapWithNext(currentIndex);
}
}
void FloaterAO::onClickTrash()
{
if (!mSelectedState)
{
return;
}
std::vector<LLScrollListItem*> list = mAnimationList->getAllSelected();
if (list.empty())
{
return;
}
for (auto index = list.size() - 1; index != -1; --index)
{
AOEngine::instance().removeAnimation(mSelectedSet, mSelectedState, mAnimationList->getItemIndex(list[index]));
}
mAnimationList->deleteSelectedItems();
mCurrentBoldItem = nullptr;
}
void FloaterAO::updateCycleParameters()
{
bool enabled = mCycleCheckBox->getValue().asBoolean();
mRandomizeCheckBox->setEnabled(enabled);
mCycleTimeTextLabel->setEnabled(enabled);
mCycleTimeSpinner->setEnabled(enabled);
}
void FloaterAO::onCheckCycle()
{
if (mSelectedState)
{
bool cycle = mCycleCheckBox->getValue().asBoolean();
AOEngine::instance().setCycle(mSelectedState, cycle);
updateCycleParameters();
}
}
void FloaterAO::onCheckRandomize()
{
if (mSelectedState)
{
AOEngine::instance().setRandomize(mSelectedState, mRandomizeCheckBox->getValue().asBoolean());
}
}
void FloaterAO::onChangeCycleTime()
{
if (mSelectedState)
{
AOEngine::instance().setCycleTime(mSelectedState, mCycleTimeSpinner->getValueF32());
}
}
void FloaterAO::onClickPrevious()
{
AOEngine::instance().cycle(AOEngine::CyclePrevious);
}
void FloaterAO::onClickNext()
{
AOEngine::instance().cycle(AOEngine::CycleNext);
}
void FloaterAO::onClickMore()
{
LLRect fullSize = gSavedPerAccountSettings.getRect("floater_rect_animation_overrider_full");
if (fullSize.getHeight() < getMinHeight())
{
fullSize.setOriginAndSize(fullSize.mLeft, fullSize.mBottom, fullSize.getWidth(), getRect().getHeight());
}
if (fullSize.getWidth() < getMinWidth())
{
fullSize.setOriginAndSize(fullSize.mLeft, fullSize.mBottom, getRect().getWidth(), fullSize.getHeight());
}
mMore = true;
mSmallInterfacePanel->setVisible(false);
mMainInterfacePanel->setVisible(true);
setCanResize(true);
gSavedPerAccountSettings.setBOOL("UseFullAOInterface", true);
reshape(getRect().getWidth(), fullSize.getHeight());
}
void FloaterAO::onClickLess()
{
LLRect fullSize = getRect();
LLRect smallSize = mSmallInterfacePanel->getRect();
smallSize.setLeftTopAndSize(0, 0, smallSize.getWidth(), smallSize.getHeight() + getHeaderHeight());
gSavedPerAccountSettings.setRect("floater_rect_animation_overrider_full", fullSize);
mMore = false;
mSmallInterfacePanel->setVisible(true);
mMainInterfacePanel->setVisible(false);
setCanResize(false);
gSavedPerAccountSettings.setBOOL("UseFullAOInterface", false);
reshape(getRect().getWidth(), smallSize.getHeight());
// save current size and position
gSavedPerAccountSettings.setRect("floater_rect_animation_overrider_full", fullSize);
}
void FloaterAO::onAnimationChanged(const LLUUID& animation)
{
LL_DEBUGS("AOEngine") << "Received animation change to " << animation << LL_ENDL;
if (mCurrentBoldItem)
{
((LLScrollListIcon*)mCurrentBoldItem->getColumn(0))->setValue("FSAO_Animation_Stopped");
((LLScrollListText*)mCurrentBoldItem->getColumn(1))->setFontStyle(LLFontGL::NORMAL);
mCurrentBoldItem = nullptr;
}
if (animation.isNull())
{
return;
}
// why do we have no LLScrollListCtrl::getItemByUserdata() ? -Zi
for (auto item : mAnimationList->getAllData())
{
LLUUID* id = (LLUUID*)item->getUserdata();
if (id == &animation)
{
mCurrentBoldItem = item;
((LLScrollListIcon*)mCurrentBoldItem->getColumn(0))->setValue("FSAO_Animation_Playing");
((LLScrollListText*)mCurrentBoldItem->getColumn(1))->setFontStyle(LLFontGL::BOLD);
return;
}
}
}
// virtual
bool FloaterAO::handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType type, void* data,
EAcceptance* accept, std::string& tooltipMsg)
{
// no drag & drop on small interface
if (!mMore)
{
tooltipMsg = getString("ao_dnd_only_on_full_interface");
*accept = ACCEPT_NO;
return true;
}
LLInventoryItem* item = (LLInventoryItem*)data;
if (type == DAD_NOTECARD)
{
if (mImportRunning)
{
*accept = ACCEPT_NO;
return true;
}
*accept = ACCEPT_YES_SINGLE;
if (item && drop)
{
if (AOEngine::instance().importNotecard(item))
{
reloading(true);
mReloadButton->setEnabled(false);
mImportRunning = true;
}
}
}
else if (type == DAD_ANIMATION)
{
if (!drop && (!mSelectedSet || !mSelectedState || !mCanDragAndDrop))
{
*accept = ACCEPT_NO;
return true;
}
*accept = ACCEPT_YES_MULTI;
if (item && drop)
{
AOEngine::instance().addAnimation(mSelectedSet, mSelectedState, item);
addAnimation(item->getName());
// TODO: this would be the right thing to do, but it blocks multi drop
// before final release this must be resolved
reloading(true);
}
}
else
{
*accept = ACCEPT_NO;
}
return true;
}