phoenix-firestorm/indra/newview/llfloaterbvhpreview.h

166 lines
5.1 KiB
C++

/**
* @file llfloaterbvhpreview.h
* @brief LLFloaterBvhPreview class definition
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERBVHPREVIEW_H
#define LL_LLFLOATERBVHPREVIEW_H
#include "llassettype.h"
#include "llfloaternamedesc.h"
#include "lldynamictexture.h"
#include "llcharacter.h"
#include "llquaternion.h"
#include "llextendedstatus.h"
class LLVOAvatar;
class LLViewerJointMesh;
// <FS> Preview on own avatar
class LLFloaterBvhPreview;
class LLPreviewAnimation : public LLViewerDynamicTexture
{
protected:
virtual ~LLPreviewAnimation();
public:
LLPreviewAnimation(S32 width, S32 height);
/*virtual*/ S8 getType() const ;
bool render();
void requestUpdate();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_delta);
void setZoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual bool needsUpdate() { return mNeedsUpdate; }
LLVOAvatar* getDummyAvatar() { return mDummyAvatar; }
// <FS> Preview on own avatar
LLVOAvatar* getPreviewAvatar(LLFloaterBvhPreview* floaterp);
protected:
bool mNeedsUpdate;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLPointer<LLVOAvatar> mDummyAvatar;
};
class LLFloaterBvhPreview : public LLFloaterNameDesc
{
// <FS> Preview on own avatar
friend class LLPreviewAnimation;
public:
LLFloaterBvhPreview(const LLSD& args);
virtual ~LLFloaterBvhPreview();
bool postBuild();
bool handleMouseDown(S32 x, S32 y, MASK mask);
bool handleMouseUp(S32 x, S32 y, MASK mask);
bool handleHover(S32 x, S32 y, MASK mask);
bool handleScrollWheel(S32 x, S32 y, S32 clicks);
void onMouseCaptureLost();
void refresh();
void onBtnPlay();
void onBtnPause();
void onBtnStop();
void onSliderMove();
void onCommitBaseAnim();
void onCommitLoop();
void onCommitLoopIn();
void onCommitLoopOut();
bool validateLoopIn(const LLSD& data);
bool validateLoopOut(const LLSD& data);
void onCommitName();
void onCommitHandPose();
void onCommitEmote();
void onCommitPriority();
void onCommitEaseIn();
void onCommitEaseOut();
bool validateEaseIn(const LLSD& data);
bool validateEaseOut(const LLSD& data);
static void onBtnOK(void*);
// <FS> Reload animation from disk
static void onBtnReload(void*);
static void onSaveComplete(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data,
S32 status, LLExtStat ext_status);
// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
void onCommitLoopInFrames();
void onCommitLoopOutFrames();
bool validateLoopInFrames(const LLSD& data);
bool validateLoopOutFrames(const LLSD& data);
// </FS:Sei>
private:
void setAnimCallbacks() ;
std::map <std::string, std::string, std::less<>> getJointAliases();
// <FS> Reload animation from disk
bool loadBVH();
void unloadMotion();
// </FS>
protected:
void draw();
void resetMotion();
LLPointer< LLPreviewAnimation > mAnimPreview;
S32 mLastMouseX;
S32 mLastMouseY;
LLButton* mPlayButton;
LLButton* mPauseButton;
LLButton* mStopButton;
LLRect mPreviewRect;
LLRectf mPreviewImageRect;
LLAssetID mMotionID;
LLTransactionID mTransactionID;
LLAnimPauseRequest mPauseRequest;
std::map<std::string, LLUUID> mIDList;
// <FS> Preview on own avatar
bool mUseOwnAvatar;
static S32 sOwnAvatarInstanceCount;
// <FS:Ansariel> FIRE-2083: Slider in upload animation floater doesn't work
LLFrameTimer mTimer;
// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
S32 mNumFrames;
// <FS:Zi> FIRE-32315: Animation preview sometimes fails when FS AO is enabled
bool mAOEnabled;
};
#endif // LL_LLFLOATERBVHPREVIEW_H