166 lines
5.1 KiB
C++
166 lines
5.1 KiB
C++
/**
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* @file llfloaterbvhpreview.h
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* @brief LLFloaterBvhPreview class definition
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERBVHPREVIEW_H
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#define LL_LLFLOATERBVHPREVIEW_H
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#include "llassettype.h"
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#include "llfloaternamedesc.h"
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#include "lldynamictexture.h"
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#include "llcharacter.h"
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#include "llquaternion.h"
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#include "llextendedstatus.h"
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class LLVOAvatar;
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class LLViewerJointMesh;
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// <FS> Preview on own avatar
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class LLFloaterBvhPreview;
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class LLPreviewAnimation : public LLViewerDynamicTexture
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{
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protected:
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virtual ~LLPreviewAnimation();
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public:
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LLPreviewAnimation(S32 width, S32 height);
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/*virtual*/ S8 getType() const ;
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bool render();
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void requestUpdate();
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void rotate(F32 yaw_radians, F32 pitch_radians);
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void zoom(F32 zoom_delta);
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void setZoom(F32 zoom_amt);
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void pan(F32 right, F32 up);
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virtual bool needsUpdate() { return mNeedsUpdate; }
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LLVOAvatar* getDummyAvatar() { return mDummyAvatar; }
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// <FS> Preview on own avatar
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LLVOAvatar* getPreviewAvatar(LLFloaterBvhPreview* floaterp);
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protected:
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bool mNeedsUpdate;
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F32 mCameraDistance;
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F32 mCameraYaw;
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F32 mCameraPitch;
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F32 mCameraZoom;
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LLVector3 mCameraOffset;
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LLPointer<LLVOAvatar> mDummyAvatar;
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};
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class LLFloaterBvhPreview : public LLFloaterNameDesc
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{
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// <FS> Preview on own avatar
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friend class LLPreviewAnimation;
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public:
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LLFloaterBvhPreview(const LLSD& args);
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virtual ~LLFloaterBvhPreview();
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bool postBuild();
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bool handleMouseDown(S32 x, S32 y, MASK mask);
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bool handleMouseUp(S32 x, S32 y, MASK mask);
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bool handleHover(S32 x, S32 y, MASK mask);
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bool handleScrollWheel(S32 x, S32 y, S32 clicks);
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void onMouseCaptureLost();
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void refresh();
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void onBtnPlay();
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void onBtnPause();
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void onBtnStop();
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void onSliderMove();
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void onCommitBaseAnim();
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void onCommitLoop();
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void onCommitLoopIn();
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void onCommitLoopOut();
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bool validateLoopIn(const LLSD& data);
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bool validateLoopOut(const LLSD& data);
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void onCommitName();
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void onCommitHandPose();
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void onCommitEmote();
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void onCommitPriority();
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void onCommitEaseIn();
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void onCommitEaseOut();
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bool validateEaseIn(const LLSD& data);
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bool validateEaseOut(const LLSD& data);
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static void onBtnOK(void*);
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// <FS> Reload animation from disk
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static void onBtnReload(void*);
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static void onSaveComplete(const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data,
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S32 status, LLExtStat ext_status);
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// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
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void onCommitLoopInFrames();
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void onCommitLoopOutFrames();
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bool validateLoopInFrames(const LLSD& data);
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bool validateLoopOutFrames(const LLSD& data);
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// </FS:Sei>
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private:
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void setAnimCallbacks() ;
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std::map <std::string, std::string, std::less<>> getJointAliases();
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// <FS> Reload animation from disk
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bool loadBVH();
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void unloadMotion();
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// </FS>
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protected:
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void draw();
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void resetMotion();
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LLPointer< LLPreviewAnimation > mAnimPreview;
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S32 mLastMouseX;
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S32 mLastMouseY;
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LLButton* mPlayButton;
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LLButton* mPauseButton;
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LLButton* mStopButton;
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LLRect mPreviewRect;
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LLRectf mPreviewImageRect;
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LLAssetID mMotionID;
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LLTransactionID mTransactionID;
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LLAnimPauseRequest mPauseRequest;
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std::map<std::string, LLUUID> mIDList;
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// <FS> Preview on own avatar
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bool mUseOwnAvatar;
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static S32 sOwnAvatarInstanceCount;
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// <FS:Ansariel> FIRE-2083: Slider in upload animation floater doesn't work
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LLFrameTimer mTimer;
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// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
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S32 mNumFrames;
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// <FS:Zi> FIRE-32315: Animation preview sometimes fails when FS AO is enabled
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bool mAOEnabled;
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};
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#endif // LL_LLFLOATERBVHPREVIEW_H
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