607 lines
17 KiB
C++
607 lines
17 KiB
C++
/**
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* @file llfasttimer.cpp
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* @brief Implementation of the fast timer.
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llfasttimer.h"
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#include "llmemory.h"
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#include "llprocessor.h"
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#include "llsingleton.h"
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#include "lltreeiterators.h"
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#include "llsdserialize.h"
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#include "llunit.h"
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#include "llsd.h"
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#include <boost/bind.hpp>
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#include <queue>
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#if LL_WINDOWS
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#include "lltimer.h"
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#elif LL_LINUX || LL_SOLARIS
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#include <sys/time.h>
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#include <sched.h>
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#include "lltimer.h"
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#elif LL_DARWIN
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#include <sys/time.h>
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#include "lltimer.h" // get_clock_count()
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#else
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#error "architecture not supported"
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#endif
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namespace LLTrace
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{
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//////////////////////////////////////////////////////////////////////////////
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// statics
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S32 BlockTimer::sCurFrameIndex = -1;
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S32 BlockTimer::sLastFrameIndex = -1;
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U64 BlockTimer::sLastFrameTime = BlockTimer::getCPUClockCount64();
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bool BlockTimer::sPauseHistory = 0;
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bool BlockTimer::sResetHistory = 0;
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LLThreadLocalPointer<CurTimerData> BlockTimer::sCurTimerData;
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bool BlockTimer::sLog = false;
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std::string BlockTimer::sLogName = "";
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bool BlockTimer::sMetricLog = false;
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static LLMutex* sLogLock = NULL;
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static std::queue<LLSD> sLogQueue;
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#if LL_LINUX || LL_SOLARIS
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U64 BlockTimer::sClockResolution = 1000000000; // Nanosecond resolution
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#else
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U64 BlockTimer::sClockResolution = 1000000; // Microsecond resolution
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#endif
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// FIXME: move these declarations to the relevant modules
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// helper functions
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typedef LLTreeDFSPostIter<BlockTimer, BlockTimer::child_const_iter> timer_tree_bottom_up_iterator_t;
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static timer_tree_bottom_up_iterator_t begin_timer_tree_bottom_up(BlockTimer& id)
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{
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return timer_tree_bottom_up_iterator_t(&id,
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boost::bind(boost::mem_fn(&BlockTimer::beginChildren), _1),
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boost::bind(boost::mem_fn(&BlockTimer::endChildren), _1));
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}
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static timer_tree_bottom_up_iterator_t end_timer_tree_bottom_up()
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{
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return timer_tree_bottom_up_iterator_t();
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}
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typedef LLTreeDFSIter<BlockTimer, BlockTimer::child_const_iter> timer_tree_dfs_iterator_t;
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static timer_tree_dfs_iterator_t begin_timer_tree(BlockTimer& id)
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{
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return timer_tree_dfs_iterator_t(&id,
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boost::bind(boost::mem_fn(&BlockTimer::beginChildren), _1),
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boost::bind(boost::mem_fn(&BlockTimer::endChildren), _1));
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}
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static timer_tree_dfs_iterator_t end_timer_tree()
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{
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return timer_tree_dfs_iterator_t();
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}
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BlockTimer& BlockTimer::getRootTimer()
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{
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static BlockTimer root_timer("root", true, NULL);
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return root_timer;
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}
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void BlockTimer::pushLog(LLSD log)
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{
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LLMutexLock lock(sLogLock);
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sLogQueue.push(log);
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}
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void BlockTimer::setLogLock(LLMutex* lock)
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{
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sLogLock = lock;
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}
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//static
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#if (LL_DARWIN || LL_LINUX || LL_SOLARIS) && !(defined(__i386__) || defined(__amd64__))
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U64 BlockTimer::countsPerSecond() // counts per second for the *32-bit* timer
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{
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return sClockResolution >> 8;
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}
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#else // windows or x86-mac or x86-linux or x86-solaris
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U64 BlockTimer::countsPerSecond() // counts per second for the *32-bit* timer
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{
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#if LL_FASTTIMER_USE_RDTSC || !LL_WINDOWS
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//getCPUFrequency returns MHz and sCPUClockFrequency wants to be in Hz
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static LLUnit<LLUnits::Hertz, U64> sCPUClockFrequency = LLProcessorInfo().getCPUFrequency();
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// we drop the low-order byte in our timers, so report a lower frequency
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#else
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// If we're not using RDTSC, each fasttimer tick is just a performance counter tick.
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// Not redefining the clock frequency itself (in llprocessor.cpp/calculate_cpu_frequency())
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// since that would change displayed MHz stats for CPUs
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static bool firstcall = true;
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static U64 sCPUClockFrequency;
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if (firstcall)
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{
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QueryPerformanceFrequency((LARGE_INTEGER*)&sCPUClockFrequency);
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firstcall = false;
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}
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#endif
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return sCPUClockFrequency >> 8;
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}
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#endif
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BlockTimer::BlockTimer(const char* name, bool open, BlockTimer* parent)
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: TraceType(name),
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mCollapsed(true),
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mParent(NULL),
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mTreeTimeCounter(0),
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mCountAverage(0),
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mCallAverage(0),
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mNeedsSorting(false)
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{
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setCollapsed(!open);
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if (parent)
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{
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setParent(parent);
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}
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else
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{
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mParent = this;
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}
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mCountHistory = new U32[HISTORY_NUM];
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memset(mCountHistory, 0, sizeof(U32) * HISTORY_NUM);
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mCallHistory = new U32[HISTORY_NUM];
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memset(mCallHistory, 0, sizeof(U32) * HISTORY_NUM);
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}
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BlockTimer::~BlockTimer()
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{
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delete[] mCountHistory;
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delete[] mCallHistory;
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}
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void BlockTimer::setParent(BlockTimer* parent)
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{
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llassert_always(parent != this);
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llassert_always(parent != NULL);
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if (mParent)
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{
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// subtract our accumulated from previous parent
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for (S32 i = 0; i < HISTORY_NUM; i++)
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{
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mParent->mCountHistory[i] -= mCountHistory[i];
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}
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// subtract average timing from previous parent
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mParent->mCountAverage -= mCountAverage;
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std::vector<BlockTimer*>& children = mParent->getChildren();
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std::vector<BlockTimer*>::iterator found_it = std::find(children.begin(), children.end(), this);
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if (found_it != children.end())
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{
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children.erase(found_it);
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}
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}
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mParent = parent;
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if (parent)
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{
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parent->getChildren().push_back(this);
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parent->mNeedsSorting = true;
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}
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}
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S32 BlockTimer::getDepth()
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{
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S32 depth = 0;
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BlockTimer* timerp = mParent;
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while(timerp)
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{
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depth++;
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if (timerp->getParent() == timerp) break;
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timerp = timerp->mParent;
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}
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return depth;
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}
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// static
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void BlockTimer::processTimes()
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{
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if (getCurFrameIndex() < 0) return;
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buildHierarchy();
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accumulateTimings();
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}
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// sort child timers by name
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struct SortTimerByName
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{
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bool operator()(const BlockTimer* i1, const BlockTimer* i2)
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{
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return i1->getName() < i2->getName();
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}
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};
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//static
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void BlockTimer::buildHierarchy()
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{
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if (getCurFrameIndex() < 0 ) return;
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// set up initial tree
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{
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for (LLInstanceTracker<BlockTimer>::instance_iter it = LLInstanceTracker<BlockTimer>::beginInstances(), end_it = LLInstanceTracker<BlockTimer>::endInstances(); it != end_it; ++it)
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{
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BlockTimer& timer = *it;
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if (&timer == &BlockTimer::getRootTimer()) continue;
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// bootstrap tree construction by attaching to last timer to be on stack
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// when this timer was called
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if (timer.getPrimaryAccumulator().mLastCaller && timer.mParent == &BlockTimer::getRootTimer())
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{
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timer.setParent(timer.getPrimaryAccumulator().mLastCaller);
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// no need to push up tree on first use, flag can be set spuriously
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timer.getPrimaryAccumulator().mMoveUpTree = false;
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}
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}
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}
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// bump timers up tree if they've been flagged as being in the wrong place
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// do this in a bottom up order to promote descendants first before promoting ancestors
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// this preserves partial order derived from current frame's observations
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for(timer_tree_bottom_up_iterator_t it = begin_timer_tree_bottom_up(BlockTimer::getRootTimer());
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it != end_timer_tree_bottom_up();
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++it)
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{
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BlockTimer* timerp = *it;
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// skip root timer
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if (timerp == &BlockTimer::getRootTimer()) continue;
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if (timerp->getPrimaryAccumulator().mMoveUpTree)
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{
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// since ancestors have already been visited, re-parenting won't affect tree traversal
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//step up tree, bringing our descendants with us
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LL_DEBUGS("FastTimers") << "Moving " << timerp->getName() << " from child of " << timerp->getParent()->getName() <<
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" to child of " << timerp->getParent()->getParent()->getName() << LL_ENDL;
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timerp->setParent(timerp->getParent()->getParent());
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timerp->getPrimaryAccumulator().mMoveUpTree = false;
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// don't bubble up any ancestors until descendants are done bubbling up
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it.skipAncestors();
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}
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}
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// sort timers by time last called, so call graph makes sense
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for(timer_tree_dfs_iterator_t it = begin_timer_tree(BlockTimer::getRootTimer());
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it != end_timer_tree();
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++it)
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{
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BlockTimer* timerp = (*it);
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if (timerp->mNeedsSorting)
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{
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std::sort(timerp->getChildren().begin(), timerp->getChildren().end(), SortTimerByName());
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}
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timerp->mNeedsSorting = false;
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}
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}
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//static
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void BlockTimer::accumulateTimings()
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{
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U32 cur_time = getCPUClockCount32();
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// walk up stack of active timers and accumulate current time while leaving timing structures active
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Time* cur_timer = sCurTimerData->mCurTimer;
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// root defined by parent pointing to self
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CurTimerData* cur_data = sCurTimerData.get();
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TimerAccumulator& accumulator = sCurTimerData->mTimerData->getPrimaryAccumulator();
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while(cur_timer && cur_timer->mLastTimerData.mCurTimer != cur_timer)
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{
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U32 cumulative_time_delta = cur_time - cur_timer->mStartTime;
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U32 self_time_delta = cumulative_time_delta - cur_data->mChildTime;
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cur_data->mChildTime = 0;
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accumulator.mSelfTimeCounter += self_time_delta;
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accumulator.mTotalTimeCounter += cumulative_time_delta;
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cur_timer->mStartTime = cur_time;
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cur_data = &cur_timer->mLastTimerData;
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cur_data->mChildTime += cumulative_time_delta;
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if (cur_data->mTimerData)
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{
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accumulator = cur_data->mTimerData->getPrimaryAccumulator();
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}
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cur_timer = cur_timer->mLastTimerData.mCurTimer;
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}
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// traverse tree in DFS post order, or bottom up
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for(timer_tree_bottom_up_iterator_t it = begin_timer_tree_bottom_up(BlockTimer::getRootTimer());
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it != end_timer_tree_bottom_up();
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++it)
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{
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BlockTimer* timerp = (*it);
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TimerAccumulator& accumulator = timerp->getPrimaryAccumulator();
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timerp->mTreeTimeCounter = accumulator.mSelfTimeCounter;
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for (child_const_iter child_it = timerp->beginChildren(); child_it != timerp->endChildren(); ++child_it)
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{
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timerp->mTreeTimeCounter += (*child_it)->mTreeTimeCounter;
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}
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S32 cur_frame = getCurFrameIndex();
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if (cur_frame >= 0)
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{
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// update timer history
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int hidx = cur_frame % HISTORY_NUM;
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timerp->mCountHistory[hidx] = timerp->mTreeTimeCounter;
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timerp->mCountAverage = ((U64)timerp->mCountAverage * cur_frame + timerp->mTreeTimeCounter) / (cur_frame+1);
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timerp->mCallHistory[hidx] = accumulator.mCalls;
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timerp->mCallAverage = ((U64)timerp->mCallAverage * cur_frame + accumulator.mCalls) / (cur_frame+1);
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}
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}
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}
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// static
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void BlockTimer::resetFrame()
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{
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if (sLog)
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{ //output current frame counts to performance log
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static S32 call_count = 0;
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if (call_count % 100 == 0)
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{
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LL_DEBUGS("FastTimers") << "countsPerSecond (32 bit): " << countsPerSecond() << LL_ENDL;
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LL_DEBUGS("FastTimers") << "get_clock_count (64 bit): " << get_clock_count() << LL_ENDL;
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LL_DEBUGS("FastTimers") << "LLProcessorInfo().getCPUFrequency() " << LLProcessorInfo().getCPUFrequency() << LL_ENDL;
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LL_DEBUGS("FastTimers") << "getCPUClockCount32() " << getCPUClockCount32() << LL_ENDL;
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LL_DEBUGS("FastTimers") << "getCPUClockCount64() " << getCPUClockCount64() << LL_ENDL;
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LL_DEBUGS("FastTimers") << "elapsed sec " << ((F64)getCPUClockCount64()) / (LLUnit<LLUnits::Hertz, F64>(LLProcessorInfo().getCPUFrequency())) << LL_ENDL;
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}
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call_count++;
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F64 iclock_freq = 1000.0 / countsPerSecond(); // good place to calculate clock frequency
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F64 total_time = 0;
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LLSD sd;
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{
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for (LLInstanceTracker<BlockTimer>::instance_iter it = LLInstanceTracker<BlockTimer>::beginInstances(),
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end_it = LLInstanceTracker<BlockTimer>::endInstances();
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it != end_it;
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++it)
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{
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BlockTimer& timer = *it;
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TimerAccumulator& accumulator = timer.getPrimaryAccumulator();
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sd[timer.getName()]["Time"] = (LLSD::Real) (accumulator.mSelfTimeCounter*iclock_freq);
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sd[timer.getName()]["Calls"] = (LLSD::Integer) accumulator.mCalls;
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// computing total time here because getting the root timer's getCountHistory
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// doesn't work correctly on the first frame
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total_time = total_time + accumulator.mSelfTimeCounter * iclock_freq;
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}
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}
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sd["Total"]["Time"] = (LLSD::Real) total_time;
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sd["Total"]["Calls"] = (LLSD::Integer) 1;
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{
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LLMutexLock lock(sLogLock);
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sLogQueue.push(sd);
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}
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}
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// reset for next frame
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for (LLInstanceTracker<BlockTimer>::instance_iter it = LLInstanceTracker<BlockTimer>::beginInstances(),
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end_it = LLInstanceTracker<BlockTimer>::endInstances();
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it != end_it;
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++it)
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{
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BlockTimer& timer = *it;
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TimerAccumulator& accumulator = timer.getPrimaryAccumulator();
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accumulator.mSelfTimeCounter = 0;
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accumulator.mCalls = 0;
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accumulator.mLastCaller = NULL;
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accumulator.mMoveUpTree = false;
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}
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}
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//static
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void BlockTimer::reset()
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{
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resetFrame(); // reset frame data
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// walk up stack of active timers and reset start times to current time
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// effectively zeroing out any accumulated time
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U32 cur_time = getCPUClockCount32();
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// root defined by parent pointing to self
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CurTimerData* cur_data = sCurTimerData.get();
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Time* cur_timer = cur_data->mCurTimer;
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while(cur_timer && cur_timer->mLastTimerData.mCurTimer != cur_timer)
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{
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cur_timer->mStartTime = cur_time;
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cur_data->mChildTime = 0;
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cur_data = &cur_timer->mLastTimerData;
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cur_timer = cur_data->mCurTimer;
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}
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// reset all history
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{
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for (LLInstanceTracker<BlockTimer>::instance_iter it = LLInstanceTracker<BlockTimer>::beginInstances(),
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end_it = LLInstanceTracker<BlockTimer>::endInstances();
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it != end_it;
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++it)
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{
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BlockTimer& timer = *it;
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if (&timer != &BlockTimer::getRootTimer())
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{
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timer.setParent(&BlockTimer::getRootTimer());
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}
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timer.mCountAverage = 0;
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timer.mCallAverage = 0;
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memset(timer.mCountHistory, 0, sizeof(U32) * HISTORY_NUM);
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memset(timer.mCallHistory, 0, sizeof(U32) * HISTORY_NUM);
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}
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}
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sLastFrameIndex = 0;
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sCurFrameIndex = 0;
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}
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U32 BlockTimer::getHistoricalCount(S32 history_index) const
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{
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S32 history_idx = (getLastFrameIndex() + history_index) % HISTORY_NUM;
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return mCountHistory[history_idx];
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}
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U32 BlockTimer::getHistoricalCalls(S32 history_index ) const
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{
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S32 history_idx = (getLastFrameIndex() + history_index) % HISTORY_NUM;
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return mCallHistory[history_idx];
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}
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std::vector<BlockTimer*>::const_iterator BlockTimer::beginChildren()
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{
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return mChildren.begin();
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}
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std::vector<BlockTimer*>::const_iterator BlockTimer::endChildren()
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{
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return mChildren.end();
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}
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std::vector<BlockTimer*>& BlockTimer::getChildren()
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{
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return mChildren;
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}
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//static
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void BlockTimer::nextFrame()
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{
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BlockTimer::countsPerSecond(); // good place to calculate clock frequency
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U64 frame_time = BlockTimer::getCPUClockCount64();
|
|
if ((frame_time - sLastFrameTime) >> 8 > 0xffffffff)
|
|
{
|
|
llinfos << "Slow frame, fast timers inaccurate" << llendl;
|
|
}
|
|
|
|
if (!sPauseHistory)
|
|
{
|
|
BlockTimer::processTimes();
|
|
sLastFrameIndex = sCurFrameIndex++;
|
|
}
|
|
|
|
// get ready for next frame
|
|
BlockTimer::resetFrame();
|
|
sLastFrameTime = frame_time;
|
|
}
|
|
|
|
//static
|
|
void Time::dumpCurTimes()
|
|
{
|
|
// accumulate timings, etc.
|
|
BlockTimer::processTimes();
|
|
|
|
F64 clock_freq = (F64)BlockTimer::countsPerSecond();
|
|
F64 iclock_freq = 1000.0 / clock_freq; // clock_ticks -> milliseconds
|
|
|
|
// walk over timers in depth order and output timings
|
|
for(timer_tree_dfs_iterator_t it = begin_timer_tree(BlockTimer::getRootTimer());
|
|
it != end_timer_tree();
|
|
++it)
|
|
{
|
|
BlockTimer* timerp = (*it);
|
|
F64 total_time_ms = ((F64)timerp->getHistoricalCount(0) * iclock_freq);
|
|
// Don't bother with really brief times, keep output concise
|
|
if (total_time_ms < 0.1) continue;
|
|
|
|
std::ostringstream out_str;
|
|
for (S32 i = 0; i < timerp->getDepth(); i++)
|
|
{
|
|
out_str << "\t";
|
|
}
|
|
|
|
|
|
out_str << timerp->getName() << " "
|
|
<< std::setprecision(3) << total_time_ms << " ms, "
|
|
<< timerp->getHistoricalCalls(0) << " calls";
|
|
|
|
llinfos << out_str.str() << llendl;
|
|
}
|
|
}
|
|
|
|
//static
|
|
void Time::writeLog(std::ostream& os)
|
|
{
|
|
while (!sLogQueue.empty())
|
|
{
|
|
LLSD& sd = sLogQueue.front();
|
|
LLSDSerialize::toXML(sd, os);
|
|
LLMutexLock lock(sLogLock);
|
|
sLogQueue.pop();
|
|
}
|
|
}
|
|
|
|
|
|
LLTrace::TimerAccumulator::TimerAccumulator() : mSelfTimeCounter(0),
|
|
mTotalTimeCounter(0),
|
|
mCalls(0),
|
|
mLastCaller(NULL),
|
|
mActiveCount(0),
|
|
mMoveUpTree(false)
|
|
{}
|
|
|
|
void LLTrace::TimerAccumulator::addSamples( const LLTrace::TimerAccumulator& other )
|
|
{
|
|
mSelfTimeCounter += other.mSelfTimeCounter;
|
|
mTotalTimeCounter += other.mTotalTimeCounter;
|
|
mCalls += other.mCalls;
|
|
if (!mLastCaller)
|
|
{
|
|
mLastCaller = other.mLastCaller;
|
|
}
|
|
|
|
//mActiveCount stays the same;
|
|
mMoveUpTree |= other.mMoveUpTree;
|
|
}
|
|
|
|
void LLTrace::TimerAccumulator::reset( const LLTrace::TimerAccumulator* other )
|
|
{
|
|
mTotalTimeCounter = 0;
|
|
mSelfTimeCounter = 0;
|
|
mCalls = 0;
|
|
}
|
|
}
|