phoenix-firestorm/indra/newview/llskinningutil.cpp

408 lines
14 KiB
C++

/**
* @file llskinningutil.cpp
* @brief Functions for mesh object skinning
* @author vir@lindenlab.com
*
* $LicenseInfo:firstyear=2015&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2015, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llskinningutil.h"
#include "llvoavatar.h"
#include "llviewercontrol.h"
#include "llmeshrepository.h"
#include "llvolume.h"
#include "llrigginginfo.h"
#define DEBUG_SKINNING LL_DEBUG
void dump_avatar_and_skin_state(const std::string& reason, LLVOAvatar *avatar, const LLMeshSkinInfo *skin)
{
#if DEBUG_SKINNING
static S32 dump_count = 0;
const S32 max_dump = 10;
if (dump_count < max_dump)
{
LL_WARNS("Avatar") << avatar->getFullname() << " dumping, reason " << reason
<< " avatar build state: isBuilt() " << avatar->isBuilt()
<< " mInitFlags " << avatar->mInitFlags << LL_ENDL;
LL_WARNS("Avatar") << "Skin num joints " << skin->mJointNames.size() << " " << skin->mJointNums.size() << LL_ENDL;
LL_WARNS("Avatar") << "Skin scrubbed " << skin->mInvalidJointsScrubbed
<< " nums init " << skin->mJointNumsInitialized << LL_ENDL;
for (S32 j=0; j<skin->mJointNames.size(); j++)
{
LL_WARNS("Avatar") << "skin joint idx " << j << " name [" << skin->mJointNames[j]
<< "] num " << skin->mJointNums[j] << LL_ENDL;
const std::string& name = skin->mJointNames[j];
S32 joint_num = skin->mJointNums[j];
LLJoint *name_joint = avatar->getJoint(name);
LLJoint *num_joint = avatar->getJoint(joint_num);
if (!name_joint)
{
LL_WARNS("Avatar") << "failed to find joint by name" << LL_ENDL;
}
if (!num_joint)
{
LL_WARNS("Avatar") << "failed to find joint by num" << LL_ENDL;
}
if (num_joint != name_joint)
{
LL_WARNS("Avatar") << "joint pointers don't match" << LL_ENDL;
}
if (num_joint && num_joint->getJointNum() != joint_num)
{
LL_WARNS("Avatar") << "joint found by num has wrong num " << joint_num << "!=" << num_joint->getJointNum() << LL_ENDL;
}
if (name_joint && name_joint->getJointNum() != joint_num)
{
LL_WARNS("Avatar") << "joint found by name has wrong num " << joint_num << "!=" << name_joint->getJointNum() << LL_ENDL;
}
}
LL_WARNS("Avatar") << LL_ENDL;
dump_count++;
}
#endif
}
S32 LLSkinningUtil::getMaxJointCount()
{
return (S32)LL_MAX_JOINTS_PER_MESH_OBJECT;
}
U32 LLSkinningUtil::getMeshJointCount(const LLMeshSkinInfo *skin)
{
return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size());
}
S32 LLSkinningUtil::getMaxGLTFJointCount()
{
// this is the maximum number of 3x4 matrices than can fit in a UBO
return gGLManager.mMaxUniformBlockSize / 48;
}
void LLSkinningUtil::scrubInvalidJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin)
{
if (skin->mInvalidJointsScrubbed)
{
return;
}
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
// Fix invalid names to "mPelvis". Currently meshes with
// invalid names will be blocked on upload, so this is just
// needed for handling of any legacy bad data.
if (!avatar->getJoint(skin->mJointNames[j]))
{
LL_DEBUGS("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint " << skin->mJointNames[j] << LL_ENDL;
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " mesh rigged to invalid joint" << skin->mJointNames[j] << LL_ENDL;
skin->mJointNames[j] = "mPelvis";
skin->mJointNumsInitialized = false; // force update after names change.
}
}
skin->mInvalidJointsScrubbed = true;
}
void LLSkinningUtil::initSkinningMatrixPalette(
LLMatrix4a* mat,
S32 count,
const LLMeshSkinInfo* skin,
LLVOAvatar *avatar)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar);
if (skin->mInvBindMatrix.size() < count )
{
// faulty model? mInvBindMatrix.size() should have matched mJointNames.size()
return;
}
LLMatrix4a world[LL_CHARACTER_MAX_ANIMATED_JOINTS];
for (S32 j = 0; j < count; ++j)
{
S32 joint_num = skin->mJointNums[j];
LLJoint *joint = avatar->getJoint(joint_num);
if (joint)
{
world[j] = joint->getWorldMatrix4a();
}
else
{
mat[j] = skin->mInvBindMatrix[j];
#if DEBUG_SKINNING
// This shouldn't happen - in mesh upload, skinned
// rendering should be disabled unless all joints are
// valid. In other cases of skinned rendering, invalid
// joints should already have been removed during scrubInvalidJoints().
LL_WARNS_ONCE("Avatar") << avatar->getFullname()
<< " rigged to invalid joint name " << skin->mJointNames[j]
<< " num " << skin->mJointNums[j] << LL_ENDL;
LL_WARNS_ONCE("Avatar") << avatar->getFullname()
<< " avatar build state: isBuilt() " << avatar->isBuilt()
<< " mInitFlags " << avatar->mInitFlags << LL_ENDL;
#endif
dump_avatar_and_skin_state("initSkinningMatrixPalette joint not found", avatar, skin);
}
}
//NOTE: pointer striders used here as a micro-optimization over vector/array lookups
const LLMatrix4a* invBind = &(skin->mInvBindMatrix[0]);
const LLMatrix4a* w = world;
LLMatrix4a* m = mat;
LLMatrix4a* end = m + count;
while (m < end)
{
matMulUnsafe(*(invBind++), *(w++), *(m++));
}
}
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
#if DEBUG_SKINNING
const S32 max_joints = skin->mJointNames.size();
for (U32 j=0; j<num_vertices; j++)
{
F32 *w = weights[j].getF32ptr();
F32 wsum = 0.0;
for (U32 k=0; k<4; ++k)
{
S32 i = llfloor(w[k]);
llassert(i>=0);
llassert(i<max_joints);
wsum += w[k]-i;
}
llassert(wsum > 0.0f);
}
#endif
}
void LLSkinningUtil::scrubSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
const S32 max_joints = static_cast<S32>(skin->mJointNames.size());
for (U32 j=0; j<num_vertices; j++)
{
F32 *w = weights[j].getF32ptr();
for (U32 k=0; k<4; ++k)
{
S32 i = llfloor(w[k]);
F32 f = w[k]-i;
i = llclamp(i,0,max_joints-1);
w[k] = i + f;
}
}
checkSkinWeights(weights, num_vertices, skin);
}
void LLSkinningUtil::getPerVertexSkinMatrix(
F32* weights,
const LLMatrix4a* mat,
bool handle_bad_scale,
LLMatrix4a& final_mat,
U32 max_joints)
{
bool valid_weights = true;
final_mat.clear();
S32 idx[4];
LLVector4 wght;
F32 scale = 0.f;
for (U32 k = 0; k < 4; k++)
{
F32 w = weights[k];
// BENTO potential optimizations
// - Do clamping in unpackVolumeFaces() (once instead of every time)
// - int vs floor: if we know w is
// >= 0.0, we can use int instead of floorf; the latter
// allegedly has a lot of overhead due to ieeefp error
// checking which we should not need.
idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)max_joints-1);
wght[k] = w - floorf(w);
scale += wght[k];
}
if (handle_bad_scale && scale <= 0.f)
{
wght = LLVector4(1.0f, 0.0f, 0.0f, 0.0f);
valid_weights = false;
}
else
{
// This is enforced in unpackVolumeFaces()
llassert(scale>0.f);
wght *= 1.f/scale;
}
for (U32 k = 0; k < 4; k++)
{
F32 w = wght[k];
LLMatrix4a src;
src.setMul(mat[idx[k]], w);
final_mat.add(src);
}
// SL-366 - with weight validation/cleanup code, it should no longer be
// possible to hit the bad scale case.
llassert(valid_weights);
// When building for Release, the above llassert() goes away. Ward off
// variable-set-but-unused error.
(void)valid_weights;
}
void LLSkinningUtil::initJointNums(LLMeshSkinInfo* skin, LLVOAvatar *avatar)
{
if (!skin->mJointNumsInitialized)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
#if DEBUG_SKINNING
LLJoint *joint = NULL;
if (skin->mJointNums[j] == -1)
{
joint = avatar->getJoint(skin->mJointNames[j]);
if (joint)
{
skin->mJointNums[j] = joint->getJointNum();
if (skin->mJointNums[j] < 0)
{
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " joint has unusual number " << skin->mJointNames[j] << ": " << skin->mJointNums[j] << LL_ENDL;
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " avatar build state: isBuilt() " << avatar->isBuilt() << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
}
}
else
{
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " unable to find joint " << skin->mJointNames[j] << LL_ENDL;
LL_WARNS_ONCE("Avatar") << avatar->getFullname() << " avatar build state: isBuilt() " << avatar->isBuilt() << " mInitFlags " << avatar->mInitFlags << LL_ENDL;
dump_avatar_and_skin_state("initJointNums joint not found", avatar, skin);
skin->mJointNums[j] = 0;
}
}
#else
LLJoint *joint = (skin->mJointNums[j] == -1) ? avatar->getJoint(skin->mJointNames[j]) : avatar->getJoint(skin->mJointNums[j]);
skin->mJointNums[j] = joint ? joint->getJointNum() : 0;
#endif
// insure we have *a* valid joint to reference
llassert(skin->mJointNums[j] >= 0);
}
skin->mJointNumsInitialized = true;
}
}
void LLSkinningUtil::updateRiggingInfo(const LLMeshSkinInfo* skin, LLVOAvatar *avatar, LLVolumeFace& vol_face)
{
if (vol_face.mJointRiggingInfoTab.needsUpdate())
{
S32 num_verts = vol_face.mNumVertices;
S32 num_joints = static_cast<S32>(skin->mJointNames.size());
if (num_verts > 0 && vol_face.mWeights && num_joints > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
initJointNums(const_cast<LLMeshSkinInfo*>(skin), avatar);
if (vol_face.mJointRiggingInfoTab.size()==0)
{
vol_face.mJointRiggingInfoTab.resize(LL_CHARACTER_MAX_ANIMATED_JOINTS);
LLJointRiggingInfoTab &rig_info_tab = vol_face.mJointRiggingInfoTab;
for (S32 i=0; i<vol_face.mNumVertices; i++)
{
LLVector4a& pos = vol_face.mPositions[i];
F32 *weights = vol_face.mWeights[i].getF32ptr();
LLVector4 wght;
S32 idx[4];
F32 scale = 0.0f;
// FIXME unpacking of weights should be pulled into a common function and optimized if possible.
for (U32 k = 0; k < 4; k++)
{
F32 w = weights[k];
idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)LL_CHARACTER_MAX_ANIMATED_JOINTS-1);
wght[k] = w - idx[k];
}
for (U32 k=0; k<4; ++k)
{
S32 joint_index = idx[k];
if (wght[k] > 0.2f && num_joints > joint_index)
{
S32 joint_num = skin->mJointNums[joint_index];
if (joint_num >= 0 && joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS)
{
rig_info_tab[joint_num].setIsRiggedTo(true);
size_t bind_poses_size = skin->mBindPoseMatrix.size();
const LLMatrix4a& mat = bind_poses_size > joint_index ? skin->mBindPoseMatrix[joint_index] : LLMatrix4a::identity();
LLVector4a pos_joint_space;
mat.affineTransform(pos, pos_joint_space);
LLVector4a *extents = rig_info_tab[joint_num].getRiggedExtents();
update_min_max(extents[0], extents[1], pos_joint_space);
}
}
}
}
vol_face.mJointRiggingInfoTab.setNeedsUpdate(false);
}
}
}
}
// This is used for extracting rotation from a bind shape matrix that
// already has scales baked in
LLQuaternion LLSkinningUtil::getUnscaledQuaternion(const LLMatrix4& mat4)
{
LLMatrix3 bind_mat = mat4.getMat3();
for (auto i = 0; i < 3; i++)
{
F32 len = 0.0f;
for (auto j = 0; j < 3; j++)
{
len += bind_mat.mMatrix[i][j] * bind_mat.mMatrix[i][j];
}
if (len > 0.0f)
{
len = sqrt(len);
for (auto j = 0; j < 3; j++)
{
bind_mat.mMatrix[i][j] /= len;
}
}
}
bind_mat.invert();
LLQuaternion bind_rot = bind_mat.quaternion();
bind_rot.normalize();
return bind_rot;
}