phoenix-firestorm/indra/newview/llviewercontrol.cpp

1015 lines
42 KiB
C++

/**
* @file llviewercontrol.cpp
* @brief Viewer configuration
* @author Richard Nelson
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewercontrol.h"
// Library includes
#include "llwindow.h" // getGamma()
// For Listeners
#include "llaudioengine.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llconsole.h"
#include "lldrawpoolbump.h"
#include "lldrawpoolterrain.h"
#include "llflexibleobject.h"
#include "llfeaturemanager.h"
#include "llviewershadermgr.h"
#include "llsky.h"
#include "llvieweraudio.h"
#include "llviewermenu.h"
#include "llviewertexturelist.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llvoiceclient.h"
#include "llvotree.h"
#include "llvovolume.h"
#include "llworld.h"
#include "llvlcomposition.h"
#include "pipeline.h"
#include "llviewerjoystick.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llparcel.h"
#include "llkeyboard.h"
#include "llerrorcontrol.h"
#include "llappviewer.h"
#include "llvosurfacepatch.h"
#include "llvowlsky.h"
#include "llrender.h"
#include "llnavigationbar.h"
#include "llnotificationsutil.h"
#include "llfloatertools.h"
#include "llpaneloutfitsinventory.h"
#include "llpanellogin.h"
#include "llpaneltopinfobar.h"
#include "llspellcheck.h"
#include "llslurl.h"
#include "llstartup.h"
#include "llperfstats.h"
#if LL_DARWIN
#include "llwindowmacosx.h"
#endif
// Third party library includes
#include <boost/algorithm/string.hpp>
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
bool gHackGodmode = false;
#endif
// Should you contemplate changing the name "Global", please first grep for
// that string literal. There are at least a couple other places in the C++
// code that assume the LLControlGroup named "Global" is gSavedSettings.
LLControlGroup gSavedSettings("Global"); // saved at end of session
LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session
LLControlGroup gCrashSettings("CrashSettings"); // saved at end of session
LLControlGroup gWarningSettings("Warnings"); // persists ignored dialogs/warnings
std::string gLastRunVersion;
extern bool gResizeScreenTexture;
extern bool gResizeShadowTexture;
extern bool gDebugGL;
////////////////////////////////////////////////////////////////////////////
// Listeners
static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue)
{
LLVOAvatar::sVisibleInFirstPerson = newvalue.asBoolean();
return true;
}
static bool handleRenderFarClipChanged(const LLSD& newvalue)
{
if (LLStartUp::getStartupState() >= STATE_STARTED)
{
F32 draw_distance = (F32)newvalue.asReal();
gAgentCamera.mDrawDistance = draw_distance;
LLWorld::getInstance()->setLandFarClip(draw_distance);
return true;
}
return false;
}
static bool handleTerrainScaleChanged(const LLSD& newvalue)
{
F64 scale = newvalue.asReal();
if (scale != 0.0)
{
LLDrawPoolTerrain::sDetailScale = F32(1.0 / scale);
}
return true;
}
static bool handlePBRTerrainScaleChanged(const LLSD& newvalue)
{
F64 scale = newvalue.asReal();
if (scale != 0.0)
{
LLDrawPoolTerrain::sPBRDetailScale = F32(1.0 / scale);
}
return true;
}
static bool handleDebugAvatarJointsChanged(const LLSD& newvalue)
{
std::string new_string = newvalue.asString();
LLJoint::setDebugJointNames(new_string);
return true;
}
static bool handleAvatarHoverOffsetChanged(const LLSD& newvalue)
{
if (isAgentAvatarValid())
{
gAgentAvatarp->setHoverIfRegionEnabled();
}
return true;
}
static bool handleSetShaderChanged(const LLSD& newvalue)
{
// changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
gBumpImageList.destroyGL();
gBumpImageList.restoreGL();
if (gPipeline.isInit())
{
// ALM depends onto atmospheric shaders, state might have changed
LLPipeline::refreshCachedSettings();
}
// else, leave terrain detail as is
LLViewerShaderMgr::instance()->setShaders();
return true;
}
static bool handleRenderPerfTestChanged(const LLSD& newvalue)
{
bool status = !newvalue.asBoolean();
if (!status)
{
gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_GRASS,
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_WATER,
LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_HUD,
LLPipeline::RENDER_TYPE_CLOUDS,
LLPipeline::RENDER_TYPE_HUD_PARTICLES,
LLPipeline::END_RENDER_TYPES);
gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, false);
}
else
{
gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_GRASS,
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_WATER,
LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_HUD,
LLPipeline::RENDER_TYPE_CLOUDS,
LLPipeline::RENDER_TYPE_HUD_PARTICLES,
LLPipeline::END_RENDER_TYPES);
gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, true);
}
return true;
}
bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
{
gPipeline.updateRenderTransparentWater();
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
LLViewerShaderMgr::instance()->setShaders();
}
LLWorld::getInstance()->updateWaterObjects();
return true;
}
static bool handleShadowsResized(const LLSD& newvalue)
{
gPipeline.requestResizeShadowTexture();
return true;
}
static bool handleWindowResized(const LLSD& newvalue)
{
gPipeline.requestResizeScreenTexture();
return true;
}
static bool handleReleaseGLBufferChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
{
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
}
return true;
}
static bool handleEnableEmissiveChanged(const LLSD& newvalue)
{
return handleReleaseGLBufferChanged(newvalue) && handleSetShaderChanged(newvalue);
}
static bool handleDisableVintageMode(const LLSD& newvalue)
{
gSavedSettings.setBOOL("RenderEnableEmissiveBuffer", newvalue.asBoolean());
gSavedSettings.setBOOL("RenderHDREnabled", newvalue.asBoolean());
return true;
}
static bool handleEnableHDR(const LLSD& newvalue)
{
gPipeline.mReflectionMapManager.reset();
gPipeline.mHeroProbeManager.reset();
return handleReleaseGLBufferChanged(newvalue) && handleSetShaderChanged(newvalue);
}
static bool handleLUTBufferChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
{
gPipeline.releaseLUTBuffers();
gPipeline.createLUTBuffers();
}
return true;
}
static bool handleAnisotropicChanged(const LLSD& newvalue)
{
LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean();
LLImageGL::dirtyTexOptions();
return true;
}
static bool handleVSyncChanged(const LLSD& newvalue)
{
LLPerfStats::tunables.vsyncEnabled = newvalue.asBoolean();
if (gViewerWindow && gViewerWindow->getWindow())
{
gViewerWindow->getWindow()->toggleVSync(newvalue.asBoolean());
if (newvalue.asBoolean())
{
U32 current_target = gSavedSettings.getU32("TargetFPS");
gSavedSettings.setU32("TargetFPS", std::min((U32)gViewerWindow->getWindow()->getRefreshRate(), current_target));
}
}
return true;
}
static bool handleVolumeLODChanged(const LLSD& newvalue)
{
LLVOVolume::sLODFactor = llclamp((F32) newvalue.asReal(), 0.01f, MAX_LOD_FACTOR);
LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f;
return true;
}
static bool handleAvatarLODChanged(const LLSD& newvalue)
{
LLVOAvatar::sLODFactor = llclamp((F32) newvalue.asReal(), 0.f, MAX_AVATAR_LOD_FACTOR);
return true;
}
static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue)
{
LLVOAvatar::sPhysicsLODFactor = llclamp((F32) newvalue.asReal(), 0.f, MAX_AVATAR_LOD_FACTOR);
return true;
}
static bool handleTerrainLODChanged(const LLSD& newvalue)
{
LLVOSurfacePatch::sLODFactor = (F32)newvalue.asReal();
//sqaure lod factor to get exponential range of [0,4] and keep
//a value of 1 in the middle of the detail slider for consistency
//with other detail sliders (see panel_preferences_graphics1.xml)
LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor;
return true;
}
static bool handleTreeLODChanged(const LLSD& newvalue)
{
LLVOTree::sTreeFactor = (F32) newvalue.asReal();
return true;
}
static bool handleFlexLODChanged(const LLSD& newvalue)
{
LLVolumeImplFlexible::sUpdateFactor = (F32) newvalue.asReal();
return true;
}
static bool handleGammaChanged(const LLSD& newvalue)
{
F32 gamma = (F32) newvalue.asReal();
if (gamma == 0.0f)
{
gamma = 1.0f; // restore normal gamma
}
if (gViewerWindow && gViewerWindow->getWindow() && gamma != gViewerWindow->getWindow()->getGamma())
{
// Only save it if it's changed
if (!gViewerWindow->getWindow()->setGamma(gamma))
{
LL_WARNS() << "setGamma failed!" << LL_ENDL;
}
}
return true;
}
const F32 MAX_USER_FOG_RATIO = 10.f;
const F32 MIN_USER_FOG_RATIO = 0.5f;
static bool handleFogRatioChanged(const LLSD& newvalue)
{
F32 fog_ratio = llmax(MIN_USER_FOG_RATIO, llmin((F32) newvalue.asReal(), MAX_USER_FOG_RATIO));
gSky.setFogRatio(fog_ratio);
return true;
}
static bool handleMaxPartCountChanged(const LLSD& newvalue)
{
LLViewerPartSim::setMaxPartCount(newvalue.asInteger());
return true;
}
static bool handleChatFontSizeChanged(const LLSD& newvalue)
{
if(gConsole)
{
gConsole->setFontSize(newvalue.asInteger());
}
return true;
}
static bool handleConsoleMaxLinesChanged(const LLSD& newvalue)
{
if(gConsole)
{
gConsole->setMaxLines(newvalue.asInteger());
}
return true;
}
static void handleAudioVolumeChanged(const LLSD& newvalue)
{
audio_update_volume(true);
}
static bool handleJoystickChanged(const LLSD& newvalue)
{
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
return true;
}
static bool handleUseOcclusionChanged(const LLSD& newvalue)
{
LLPipeline::sUseOcclusion = (newvalue.asBoolean()
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0;
return true;
}
static bool handleUploadBakedTexOldChanged(const LLSD& newvalue)
{
LLPipeline::sForceOldBakedUpload = newvalue.asBoolean();
return true;
}
static bool handleWLSkyDetailChanged(const LLSD&)
{
if (gSky.mVOWLSkyp.notNull())
{
gSky.mVOWLSkyp->updateGeometry(gSky.mVOWLSkyp->mDrawable);
}
return true;
}
static bool handleRepartition(const LLSD&)
{
if (gPipeline.isInit())
{
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize");
gObjectList.repartitionObjects();
}
return true;
}
static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
{
LLPipeline::sDynamicLOD = newvalue.asBoolean();
return true;
}
static bool handleReflectionProbeDetailChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
{
LLPipeline::refreshCachedSettings();
gPipeline.mReflectionMapManager.reset();
gPipeline.mHeroProbeManager.reset();
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
LLViewerShaderMgr::instance()->setShaders();
}
return true;
}
#if LL_DARWIN
static bool handleAppleUseMultGLChanged(const LLSD& newvalue)
{
if (gGLManager.mInited)
{
LLWindowMacOSX::setUseMultGL(newvalue.asBoolean());
}
return true;
}
#endif
static bool handleHeroProbeResolutionChanged(const LLSD &newvalue)
{
if (gPipeline.isInit())
{
LLPipeline::refreshCachedSettings();
gPipeline.mHeroProbeManager.reset();
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
}
return true;
}
static bool handleRenderDebugPipelineChanged(const LLSD& newvalue)
{
gDebugPipeline = newvalue.asBoolean();
return true;
}
static bool handleRenderResolutionDivisorChanged(const LLSD&)
{
gResizeScreenTexture = true;
return true;
}
static bool handleDebugViewsChanged(const LLSD& newvalue)
{
LLView::sDebugRects = newvalue.asBoolean();
return true;
}
static bool handleLogFileChanged(const LLSD& newvalue)
{
std::string log_filename = newvalue.asString();
LLFile::remove(log_filename);
LLError::logToFile(log_filename);
LL_INFOS() << "Logging switched to " << log_filename << LL_ENDL;
return true;
}
bool handleHideGroupTitleChanged(const LLSD& newvalue)
{
gAgent.setHideGroupTitle(newvalue);
return true;
}
bool handleEffectColorChanged(const LLSD& newvalue)
{
gAgent.setEffectColor(LLColor4(newvalue));
return true;
}
bool handleHighResSnapshotChanged(const LLSD& newvalue)
{
// High Res Snapshot active, must uncheck RenderUIInSnapshot
if (newvalue.asBoolean())
{
gSavedSettings.setBOOL( "RenderUIInSnapshot", false);
}
return true;
}
bool handleVoiceClientPrefsChanged(const LLSD& newvalue)
{
if (LLVoiceClient::instanceExists())
{
LLVoiceClient::getInstance()->updateSettings();
}
return true;
}
bool handleVelocityInterpolate(const LLSD& newvalue)
{
LLMessageSystem* msg = gMessageSystem;
if ( newvalue.asBoolean() )
{
msg->newMessageFast(_PREHASH_VelocityInterpolateOn);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
LL_INFOS() << "Velocity Interpolation On" << LL_ENDL;
}
else
{
msg->newMessageFast(_PREHASH_VelocityInterpolateOff);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
LL_INFOS() << "Velocity Interpolation Off" << LL_ENDL;
}
return true;
}
bool handleForceShowGrid(const LLSD& newvalue)
{
LLPanelLogin::updateLocationSelectorsVisibility();
return true;
}
bool handleLoginLocationChanged()
{
/*
* This connects the default preference setting to the state of the login
* panel if it is displayed; if you open the preferences panel before
* logging in, and change the default login location there, the login
* panel immediately changes to match your new preference.
*/
std::string new_login_location = gSavedSettings.getString("LoginLocation");
LL_DEBUGS("AppInit")<<new_login_location<<LL_ENDL;
LLStartUp::setStartSLURL(LLSLURL(new_login_location));
return true;
}
bool handleSpellCheckChanged()
{
if (gSavedSettings.getBOOL("SpellCheck"))
{
std::list<std::string> dict_list;
std::string dict_setting = gSavedSettings.getString("SpellCheckDictionary");
boost::split(dict_list, dict_setting, boost::is_any_of(std::string(",")));
if (!dict_list.empty())
{
LLSpellChecker::setUseSpellCheck(dict_list.front());
dict_list.pop_front();
LLSpellChecker::instance().setSecondaryDictionaries(dict_list);
return true;
}
}
LLSpellChecker::setUseSpellCheck(LLStringUtil::null);
return true;
}
bool toggle_agent_pause(const LLSD& newvalue)
{
if ( newvalue.asBoolean() )
{
send_agent_pause();
}
else
{
send_agent_resume();
}
return true;
}
bool toggle_show_navigation_panel(const LLSD& newvalue)
{
bool value = newvalue.asBoolean();
LLNavigationBar::getInstance()->setVisible(value);
gSavedSettings.setBOOL("ShowMiniLocationPanel", !value);
gViewerWindow->reshapeStatusBarContainer();
return true;
}
bool toggle_show_mini_location_panel(const LLSD& newvalue)
{
bool value = newvalue.asBoolean();
LLPanelTopInfoBar::getInstance()->setVisible(value);
gSavedSettings.setBOOL("ShowNavbarNavigationPanel", !value);
return true;
}
bool toggle_show_object_render_cost(const LLSD& newvalue)
{
LLFloaterTools::sShowObjectCost = newvalue.asBoolean();
return true;
}
void handleTargetFPSChanged(const LLSD& newValue)
{
const auto targetFPS = gSavedSettings.getU32("TargetFPS");
U32 frame_rate_limit = gViewerWindow->getWindow()->getRefreshRate();
if(LLPerfStats::tunables.vsyncEnabled && (targetFPS > frame_rate_limit))
{
gSavedSettings.setU32("TargetFPS", std::min(frame_rate_limit, targetFPS));
}
else
{
LLPerfStats::tunables.userTargetFPS = targetFPS;
}
}
void handleAutoTuneLockChanged(const LLSD& newValue)
{
const auto newval = gSavedSettings.getBOOL("AutoTuneLock");
LLPerfStats::tunables.userAutoTuneLock = newval;
gSavedSettings.setBOOL("AutoTuneFPS", newval);
}
void handleAutoTuneFPSChanged(const LLSD& newValue)
{
const auto newval = gSavedSettings.getBOOL("AutoTuneFPS");
LLPerfStats::tunables.userAutoTuneEnabled = newval;
if(newval && LLPerfStats::renderAvatarMaxART_ns == 0) // If we've enabled autotune we override "unlimited" to max
{
gSavedSettings.setF32("RenderAvatarMaxART", (F32)log10(LLPerfStats::ART_UNLIMITED_NANOS-1000));//triggers callback to update static var
}
}
void handleRenderAvatarMaxARTChanged(const LLSD& newValue)
{
LLPerfStats::tunables.updateRenderCostLimitFromSettings();
}
void handleUserTargetDrawDistanceChanged(const LLSD& newValue)
{
const auto newval = gSavedSettings.getF32("AutoTuneRenderFarClipTarget");
LLPerfStats::tunables.userTargetDrawDistance = newval;
}
void handleUserMinDrawDistanceChanged(const LLSD &newValue)
{
const auto newval = gSavedSettings.getF32("AutoTuneRenderFarClipMin");
LLPerfStats::tunables.userMinDrawDistance = newval;
}
void handleUserTargetReflectionsChanged(const LLSD& newValue)
{
const auto newval = gSavedSettings.getS32("UserTargetReflections");
LLPerfStats::tunables.userTargetReflections = newval;
}
void handlePerformanceStatsEnabledChanged(const LLSD& newValue)
{
const auto newval = gSavedSettings.getBOOL("PerfStatsCaptureEnabled");
LLPerfStats::StatsRecorder::setEnabled(newval);
}
void handleUserImpostorByDistEnabledChanged(const LLSD& newValue)
{
bool auto_tune_newval = false;
S32 mode = gSavedSettings.getS32("RenderAvatarComplexityMode");
if (mode != LLVOAvatar::AV_RENDER_ONLY_SHOW_FRIENDS)
{
auto_tune_newval = gSavedSettings.getBOOL("AutoTuneImpostorByDistEnabled");
}
LLPerfStats::tunables.userImpostorDistanceTuningEnabled = auto_tune_newval;
}
void handleUserImpostorDistanceChanged(const LLSD& newValue)
{
const auto newval = gSavedSettings.getF32("AutoTuneImpostorFarAwayDistance");
LLPerfStats::tunables.userImpostorDistance = newval;
}
void handleFPSTuningStrategyChanged(const LLSD& newValue)
{
const auto newval = gSavedSettings.getU32("TuningFPSStrategy");
LLPerfStats::tunables.userFPSTuningStrategy = newval;
}
void handleLocalTerrainChanged(const LLSD& newValue)
{
for (U32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
const auto setting = gSavedSettings.getString(std::string("LocalTerrainAsset") + std::to_string(i + 1));
const LLUUID materialID(setting);
gLocalTerrainMaterials.setDetailAssetID(i, materialID);
// *NOTE: The GLTF spec allows for different texture infos to have their texture transforms set independently, but as a simplification, this debug setting only updates all the transforms in-sync (i.e. only one texture transform per terrain material).
LLGLTFMaterial::TextureTransform transform;
const std::string prefix = std::string("LocalTerrainTransform") + std::to_string(i + 1);
transform.mScale.mV[VX] = gSavedSettings.getF32(prefix + "ScaleU");
transform.mScale.mV[VY] = gSavedSettings.getF32(prefix + "ScaleV");
transform.mRotation = gSavedSettings.getF32(prefix + "Rotation") * DEG_TO_RAD;
transform.mOffset.mV[VX] = gSavedSettings.getF32(prefix + "OffsetU");
transform.mOffset.mV[VY] = gSavedSettings.getF32(prefix + "OffsetV");
LLPointer<LLGLTFMaterial> mat_override = new LLGLTFMaterial();
for (U32 info = 0; info < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++info)
{
mat_override->mTextureTransform[info] = transform;
}
if (*mat_override == LLGLTFMaterial::sDefault)
{
gLocalTerrainMaterials.setMaterialOverride(i, nullptr);
}
else
{
gLocalTerrainMaterials.setMaterialOverride(i, mat_override);
}
const bool paint_enabled = gSavedSettings.getBOOL("LocalTerrainPaintEnabled");
gLocalTerrainMaterials.setPaintType(paint_enabled ? TERRAIN_PAINT_TYPE_PBR_PAINTMAP : TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE);
}
}
////////////////////////////////////////////////////////////////////////////
LLPointer<LLControlVariable> setting_get_control(LLControlGroup& group, const std::string& setting)
{
LLPointer<LLControlVariable> cntrl_ptr = group.getControl(setting);
if (cntrl_ptr.isNull())
{
LLError::LLUserWarningMsg::showMissingFiles();
LL_ERRS() << "Unable to set up setting listener for " << setting
<< "." << LL_ENDL;
}
return cntrl_ptr;
}
void setting_setup_signal_listener(LLControlGroup& group, const std::string& setting, std::function<void(const LLSD& newvalue)> callback)
{
setting_get_control(group, setting)->getSignal()->connect([callback](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
{
callback(new_val);
});
}
void setting_setup_signal_listener(LLControlGroup& group, const std::string& setting, std::function<void()> callback)
{
setting_get_control(group, setting)->getSignal()->connect([callback](LLControlVariable* control, const LLSD& new_val, const LLSD& old_val)
{
callback();
});
}
void settings_setup_listeners()
{
setting_setup_signal_listener(gSavedSettings, "FirstPersonAvatarVisible", handleRenderAvatarMouselookChanged);
setting_setup_signal_listener(gSavedSettings, "RenderFarClip", handleRenderFarClipChanged);
setting_setup_signal_listener(gSavedSettings, "RenderTerrainScale", handleTerrainScaleChanged);
setting_setup_signal_listener(gSavedSettings, "RenderTerrainPBRScale", handlePBRTerrainScaleChanged);
setting_setup_signal_listener(gSavedSettings, "RenderTerrainPBRDetail", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderTerrainPBRPlanarSampleCount", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderTerrainPBRTriplanarBlendFactor", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "OctreeStaticObjectSizeFactor", handleRepartition);
setting_setup_signal_listener(gSavedSettings, "OctreeDistanceFactor", handleRepartition);
setting_setup_signal_listener(gSavedSettings, "OctreeMaxNodeCapacity", handleRepartition);
setting_setup_signal_listener(gSavedSettings, "OctreeAlphaDistanceFactor", handleRepartition);
setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition);
setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized);
setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderFSAAType", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderAnisotropic", handleAnisotropicChanged);
setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleShadowsResized);
setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGlowHDR", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderEnableEmissiveBuffer", handleEnableEmissiveChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDisableVintageMode", handleDisableVintageMode);
setting_setup_signal_listener(gSavedSettings, "RenderHDREnabled", handleEnableHDR);
setting_setup_signal_listener(gSavedSettings, "RenderGlowNoise", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderVolumeLODFactor", handleVolumeLODChanged);
setting_setup_signal_listener(gSavedSettings, "RenderAvatarComplexityMode", handleUserImpostorByDistEnabledChanged);
setting_setup_signal_listener(gSavedSettings, "RenderAvatarLODFactor", handleAvatarLODChanged);
setting_setup_signal_listener(gSavedSettings, "RenderAvatarPhysicsLODFactor", handleAvatarPhysicsLODChanged);
setting_setup_signal_listener(gSavedSettings, "RenderTerrainLODFactor", handleTerrainLODChanged);
setting_setup_signal_listener(gSavedSettings, "RenderTreeLODFactor", handleTreeLODChanged);
setting_setup_signal_listener(gSavedSettings, "RenderFlexTimeFactor", handleFlexLODChanged);
setting_setup_signal_listener(gSavedSettings, "RenderGamma", handleGammaChanged);
setting_setup_signal_listener(gSavedSettings, "RenderFogRatio", handleFogRatioChanged);
setting_setup_signal_listener(gSavedSettings, "RenderMaxPartCount", handleMaxPartCountChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDynamicLOD", handleRenderDynamicLODChanged);
setting_setup_signal_listener(gSavedSettings, "RenderVSyncEnable", handleVSyncChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDeferredNoise", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDebugPipeline", handleRenderDebugPipelineChanged);
setting_setup_signal_listener(gSavedSettings, "RenderResolutionDivisor", handleRenderResolutionDivisorChanged);
setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeLevel", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeDetail", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderReflectionsEnabled", handleReflectionProbeDetailChanged);
#if LL_DARWIN
setting_setup_signal_listener(gSavedSettings, "RenderAppleUseMultGL", handleAppleUseMultGLChanged);
#endif
setting_setup_signal_listener(gSavedSettings, "RenderScreenSpaceReflections", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderMirrors", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderHeroProbeResolution", handleHeroProbeResolutionChanged);
setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged);
setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged);
setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged);
setting_setup_signal_listener(gSavedSettings, "ConsoleMaxLines", handleConsoleMaxLinesChanged);
setting_setup_signal_listener(gSavedSettings, "UploadBakedTexOld", handleUploadBakedTexOldChanged);
setting_setup_signal_listener(gSavedSettings, "UseOcclusion", handleUseOcclusionChanged);
setting_setup_signal_listener(gSavedSettings, "AudioLevelMaster", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "AudioLevelSFX", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "AudioLevelUI", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "AudioLevelAmbient", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "AudioLevelMusic", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "AudioLevelMedia", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "AudioLevelVoice", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "MuteAudio", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "MuteMusic", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "MuteMedia", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "MuteVoice", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "MuteAmbient", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "MuteUI", handleAudioVolumeChanged);
setting_setup_signal_listener(gSavedSettings, "WLSkyDetail", handleWLSkyDetailChanged);
setting_setup_signal_listener(gSavedSettings, "JoystickAxis0", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "JoystickAxis1", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "JoystickAxis2", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "JoystickAxis3", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "JoystickAxis4", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "JoystickAxis5", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "JoystickAxis6", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale0", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale1", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale2", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale3", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale4", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale5", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale6", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone0", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone1", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone2", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone3", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone4", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone5", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone6", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale0", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale1", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale2", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale3", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale4", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale5", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone0", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone1", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone2", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone3", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone4", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone5", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisScale0", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisScale1", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisScale2", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisScale3", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisScale4", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisScale5", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone0", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone1", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone2", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone3", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone4", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone5", handleJoystickChanged);
setting_setup_signal_listener(gSavedSettings, "DebugViews", handleDebugViewsChanged);
setting_setup_signal_listener(gSavedSettings, "UserLogFile", handleLogFileChanged);
setting_setup_signal_listener(gSavedSettings, "RenderHideGroupTitle", handleHideGroupTitleChanged);
setting_setup_signal_listener(gSavedSettings, "HighResSnapshot", handleHighResSnapshotChanged);
setting_setup_signal_listener(gSavedSettings, "EnableVoiceChat", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "PTTCurrentlyEnabled", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "PushToTalkButton", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "PushToTalkToggle", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "VoiceEarLocation", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "VoiceEchoCancellation", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "VoiceAutomaticGainControl", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "VoiceNoiseSuppressionLevel", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "VoiceInputAudioDevice", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "VoiceOutputAudioDevice", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "AudioLevelMic", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "LipSyncEnabled", handleVoiceClientPrefsChanged);
setting_setup_signal_listener(gSavedSettings, "VelocityInterpolate", handleVelocityInterpolate);
setting_setup_signal_listener(gSavedSettings, "QAMode", show_debug_menus);
setting_setup_signal_listener(gSavedSettings, "UseDebugMenus", show_debug_menus);
setting_setup_signal_listener(gSavedSettings, "AgentPause", toggle_agent_pause);
setting_setup_signal_listener(gSavedSettings, "ShowNavbarNavigationPanel", toggle_show_navigation_panel);
setting_setup_signal_listener(gSavedSettings, "ShowMiniLocationPanel", toggle_show_mini_location_panel);
setting_setup_signal_listener(gSavedSettings, "ShowObjectRenderingCost", toggle_show_object_render_cost);
setting_setup_signal_listener(gSavedSettings, "ForceShowGrid", handleForceShowGrid);
setting_setup_signal_listener(gSavedSettings, "RenderTransparentWater", handleRenderTransparentWaterChanged);
setting_setup_signal_listener(gSavedSettings, "SpellCheck", handleSpellCheckChanged);
setting_setup_signal_listener(gSavedSettings, "SpellCheckDictionary", handleSpellCheckChanged);
setting_setup_signal_listener(gSavedSettings, "LoginLocation", handleLoginLocationChanged);
setting_setup_signal_listener(gSavedSettings, "DebugAvatarJoints", handleDebugAvatarJointsChanged);
setting_setup_signal_listener(gSavedSettings, "TargetFPS", handleTargetFPSChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneFPS", handleAutoTuneFPSChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneLock", handleAutoTuneLockChanged);
setting_setup_signal_listener(gSavedSettings, "RenderAvatarMaxART", handleRenderAvatarMaxARTChanged);
setting_setup_signal_listener(gSavedSettings, "PerfStatsCaptureEnabled", handlePerformanceStatsEnabledChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneRenderFarClipTarget", handleUserTargetDrawDistanceChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneRenderFarClipMin", handleUserMinDrawDistanceChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorFarAwayDistance", handleUserImpostorDistanceChanged);
setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorByDistEnabled", handleUserImpostorByDistEnabledChanged);
setting_setup_signal_listener(gSavedSettings, "TuningFPSStrategy", handleFPSTuningStrategyChanged);
{
setting_setup_signal_listener(gSavedSettings, "LocalTerrainPaintEnabled", handleLocalTerrainChanged);
const char* transform_suffixes[] = {
"ScaleU",
"ScaleV",
"Rotation",
"OffsetU",
"OffsetV"
};
for (U32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
const auto asset_setting_name = std::string("LocalTerrainAsset") + std::to_string(i + 1);
setting_setup_signal_listener(gSavedSettings, asset_setting_name, handleLocalTerrainChanged);
for (const char* ts : transform_suffixes)
{
const auto transform_setting_name = std::string("LocalTerrainTransform") + std::to_string(i + 1) + ts;
setting_setup_signal_listener(gSavedSettings, transform_setting_name, handleLocalTerrainChanged);
}
}
}
setting_setup_signal_listener(gSavedSettings, "TerrainPaintBitDepth", handleSetShaderChanged);
setting_setup_signal_listener(gSavedPerAccountSettings, "AvatarHoverOffsetZ", handleAvatarHoverOffsetChanged);
}
#if TEST_CACHED_CONTROL
#define DECL_LLCC(T, V) static LLCachedControl<T> mySetting_##T("TestCachedControl"#T, V)
DECL_LLCC(U32, (U32)666);
DECL_LLCC(S32, (S32)-666);
DECL_LLCC(F32, (F32)-666.666);
DECL_LLCC(bool, true);
DECL_LLCC(bool, false);
static LLCachedControl<std::string> mySetting_string("TestCachedControlstring", "Default String Value");
DECL_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f));
DECL_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f));
DECL_LLCC(LLRect, LLRect(0, 0, 100, 500));
DECL_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f));
DECL_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f));
DECL_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255));
LLSD test_llsd = LLSD()["testing1"] = LLSD()["testing2"];
DECL_LLCC(LLSD, test_llsd);
void test_cached_control()
{
#define do { TEST_LLCC(T, V) if((T)mySetting_##T != V) LL_ERRS() << "Fail "#T << LL_ENDL; } while(0)
TEST_LLCC(U32, 666);
TEST_LLCC(S32, (S32)-666);
TEST_LLCC(F32, (F32)-666.666);
TEST_LLCC(bool, true);
TEST_LLCC(bool, false);
if((std::string)mySetting_string != "Default String Value") LL_ERRS() << "Fail string" << LL_ENDL;
TEST_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f));
TEST_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f));
TEST_LLCC(LLRect, LLRect(0, 0, 100, 500));
TEST_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f));
TEST_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f));
TEST_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255));
//There's no LLSD comparsion for LLCC yet. TEST_LLCC(LLSD, test_llsd);
}
#endif // TEST_CACHED_CONTROL