99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
/**
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* @file llflashtimer.cpp
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* @brief LLFlashTimer class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2012, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llflashtimer.h"
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#include "lleventtimer.h"
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#include "llui.h"
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LLFlashTimer::LLFlashTimer(callback_t cb, S32 count, F32 period)
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: LLEventTimer(period),
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mCallback(cb),
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mCurrentTickCount(0),
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mIsFlashingInProgress(false),
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mIsCurrentlyHighlighted(false),
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mUnset(false)
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{
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mEventTimer.stop();
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// By default use settings from settings.xml to be able change them via Debug settings. See EXT-5973.
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// Due to Timer is implemented as derived class from EventTimer it is impossible to change period
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// in runtime. So, both settings are made as required restart.
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mFlashCount = 2 * ((count > 0) ? count : LLUI::getInstance()->mSettingGroups["config"]->getS32("FlashCount"));
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if (mPeriod <= 0)
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{
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mPeriod = LLUI::getInstance()->mSettingGroups["config"]->getF32("FlashPeriod");
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}
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}
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void LLFlashTimer::unset()
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{
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mUnset = true;
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mCallback = NULL;
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}
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bool LLFlashTimer::tick()
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{
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mIsCurrentlyHighlighted = !mIsCurrentlyHighlighted;
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if (mCallback)
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{
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mCallback(mIsCurrentlyHighlighted);
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}
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if (++mCurrentTickCount >= mFlashCount)
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{
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stopFlashing();
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}
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return mUnset;
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}
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void LLFlashTimer::startFlashing()
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{
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mIsFlashingInProgress = true;
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mIsCurrentlyHighlighted = true;
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mEventTimer.start();
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}
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void LLFlashTimer::stopFlashing()
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{
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mEventTimer.stop();
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mIsFlashingInProgress = false;
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mIsCurrentlyHighlighted = false;
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mCurrentTickCount = 0;
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}
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bool LLFlashTimer::isFlashingInProgress() const
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{
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return mIsFlashingInProgress;
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}
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bool LLFlashTimer::isCurrentlyHighlighted() const
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{
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return mIsCurrentlyHighlighted;
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}
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