phoenix-firestorm/indra/newview/llinspectavatar.cpp

303 lines
9.9 KiB
C++

/**
* @file llinspectavatar.cpp
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinspectavatar.h"
// viewer files
#include "llavatariconctrl.h"
#include "llavatarnamecache.h"
#include "llavatarpropertiesprocessor.h"
#include "lldateutil.h"
#include "llinspect.h"
#include "llslurl.h"
#include "llstartup.h"
#include "lltransientfloatermgr.h"
// Linden libraries
#include "llfloater.h"
#include "llfloaterreg.h"
#include "lltextbox.h"
#include "lltooltip.h" // positionViewNearMouse()
#include "lltrans.h"
class LLFetchAvatarData;
//////////////////////////////////////////////////////////////////////////////
// LLInspectAvatar
//////////////////////////////////////////////////////////////////////////////
// Avatar Inspector, a small information window used when clicking
// on avatar names in the 2D UI and in the ambient inspector widget for
// the 3D world.
class LLInspectAvatar : public LLInspect, LLTransientFloater
{
friend class LLFloaterReg;
public:
// avatar_id - Avatar ID for which to show information
// Inspector will be positioned relative to current mouse position
LLInspectAvatar(const LLSD& avatar_id);
virtual ~LLInspectAvatar();
// Because floater is single instance, need to re-parse data on each spawn
// (for example, inspector about same avatar but in different position)
/*virtual*/ void onOpen(const LLSD& avatar_id);
// Update view based on information from avatar properties processor
void processAvatarData(LLAvatarData* data);
virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::GLOBAL; }
private:
// Make network requests for all the data to display in this view.
// Used on construction and if avatar id changes.
void requestUpdate();
void onAvatarNameCache(const LLUUID& agent_id,
const LLAvatarName& av_name);
private:
LLUUID mAvatarID;
// Need avatar name information to spawn friend add request
LLAvatarName mAvatarName;
// an in-flight request for avatar properties from LLAvatarPropertiesProcessor
// is represented by this object
LLFetchAvatarData* mPropertiesRequest;
boost::signals2::connection mAvatarNameCacheConnection;
};
//////////////////////////////////////////////////////////////////////////////
// LLFetchAvatarData
//////////////////////////////////////////////////////////////////////////////
// This object represents a pending request for avatar properties information
class LLFetchAvatarData : public LLAvatarPropertiesObserver
{
public:
// If the inspector closes it will delete the pending request object, so the
// inspector pointer will be valid for the lifetime of this object
LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector)
: mAvatarID(avatar_id),
mInspector(inspector)
{
LLAvatarPropertiesProcessor* processor =
LLAvatarPropertiesProcessor::getInstance();
// register ourselves as an observer
processor->addObserver(mAvatarID, this);
// send a request (duplicates will be suppressed inside the avatar
// properties processor)
processor->sendAvatarPropertiesRequest(mAvatarID);
}
~LLFetchAvatarData()
{
// remove ourselves as an observer
LLAvatarPropertiesProcessor::getInstance()->
removeObserver(mAvatarID, this);
}
void processProperties(void* data, EAvatarProcessorType type)
{
// route the data to the inspector
if (data
&& type == APT_PROPERTIES)
{
LLAvatarData* avatar_data = static_cast<LLAvatarData*>(data);
mInspector->processAvatarData(avatar_data);
}
}
// Store avatar ID so we can un-register the observer on destruction
LLUUID mAvatarID;
LLInspectAvatar* mInspector;
};
LLInspectAvatar::LLInspectAvatar(const LLSD& sd)
: LLInspect( LLSD() ), // single_instance, doesn't really need key
mAvatarID(), // set in onOpen() *Note: we used to show partner's name but we dont anymore --angela 3rd Dec*
mAvatarName(),
mPropertiesRequest(NULL),
mAvatarNameCacheConnection()
{
// can't make the properties request until the widgets are constructed
// as it might return immediately, so do it in onOpen.
LLTransientFloaterMgr::getInstance()->addControlView(LLTransientFloaterMgr::GLOBAL, this);
LLTransientFloater::init(this);
}
LLInspectAvatar::~LLInspectAvatar()
{
if (mAvatarNameCacheConnection.connected())
{
mAvatarNameCacheConnection.disconnect();
}
// clean up any pending requests so they don't call back into a deleted
// view
delete mPropertiesRequest;
mPropertiesRequest = NULL;
LLTransientFloaterMgr::getInstance()->removeControlView(this);
}
// Multiple calls to showInstance("inspect_avatar", foo) will provide different
// LLSD for foo, which we will catch here.
//virtual
void LLInspectAvatar::onOpen(const LLSD& data)
{
// Start open animation
LLInspect::onOpen(data);
// Extract appropriate avatar id
mAvatarID = data["avatar_id"];
// Position the inspector relative to the mouse cursor
// Similar to how tooltips are positioned
// See LLToolTipMgr::createToolTip
if (data.has("pos"))
{
LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
}
else
{
LLUI::positionViewNearMouse(this);
}
// Generate link to avatar profile.
getChild<LLUICtrl>("avatar_profile_link")->setTextArg("[LINK]", LLSLURL("agent", mAvatarID, "about").getSLURLString());
// can't call from constructor as widgets are not built yet
requestUpdate();
}
void LLInspectAvatar::requestUpdate()
{
// Don't make network requests when spawning from the debug menu at the
// login screen (which is useful to work on the layout).
if (mAvatarID.isNull())
{
if (LLStartUp::getStartupState() >= STATE_STARTED)
{
// once we're running we don't want to show the test floater
// for bogus LLUUID::null links
closeFloater();
}
return;
}
// Clear out old data so it doesn't flash between old and new
getChild<LLUICtrl>("user_name")->setValue("");
getChild<LLUICtrl>("user_name_small")->setValue("");
getChild<LLUICtrl>("user_slid")->setValue("");
getChild<LLUICtrl>("user_subtitle")->setValue("");
getChild<LLUICtrl>("user_details")->setValue("");
// Make a new request for properties
delete mPropertiesRequest;
mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this);
// Use an avatar_icon even though the image id will come down with the
// avatar properties because the avatar_icon code maintains a cache of icons
// and this may result in the image being visible sooner.
// *NOTE: This may generate a duplicate avatar properties request, but that
// will be suppressed internally in the avatar properties processor.
//remove avatar id from cache to get fresh info
LLAvatarIconIDCache::getInstance()->remove(mAvatarID);
getChild<LLUICtrl>("avatar_icon")->setValue(LLSD(mAvatarID) );
if (mAvatarNameCacheConnection.connected())
{
mAvatarNameCacheConnection.disconnect();
}
mAvatarNameCacheConnection = LLAvatarNameCache::get(mAvatarID,boost::bind(&LLInspectAvatar::onAvatarNameCache,this, _1, _2));
}
void LLInspectAvatar::processAvatarData(LLAvatarData* data)
{
LLStringUtil::format_map_t args;
{
std::string birth_date = LLTrans::getString("AvatarBirthDateFormat");
LLStringUtil::format(birth_date, LLSD().with("datetime", (S32) data->born_on.secondsSinceEpoch()));
args["[BORN_ON]"] = birth_date;
}
args["[AGE]"] = LLDateUtil::ageFromDate(data->born_on, LLDate::now());
args["[SL_PROFILE]"] = data->about_text;
args["[RW_PROFILE"] = data->fl_about_text;
args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data);
std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data);
args["[PAYMENTINFO]"] = payment_info;
args["[COMMA]"] = (payment_info.empty() ? "" : ",");
std::string subtitle = getString("Subtitle", args);
getChild<LLUICtrl>("user_subtitle")->setValue( LLSD(subtitle) );
std::string details = getString("Details", args);
getChild<LLUICtrl>("user_details")->setValue( LLSD(details) );
// Delete the request object as it has been satisfied
delete mPropertiesRequest;
mPropertiesRequest = NULL;
}
void LLInspectAvatar::onAvatarNameCache(
const LLUUID& agent_id,
const LLAvatarName& av_name)
{
if (agent_id == mAvatarID)
{
getChild<LLUICtrl>("user_name")->setValue(av_name.getDisplayName());
getChild<LLUICtrl>("user_name_small")->setValue(av_name.getDisplayName());
getChild<LLUICtrl>("user_slid")->setValue(av_name.getUserName());
mAvatarName = av_name;
// show smaller display name if too long to display in regular size
if (getChild<LLTextBox>("user_name")->getTextPixelWidth() > getChild<LLTextBox>("user_name")->getRect().getWidth())
{
getChild<LLUICtrl>("user_name_small")->setVisible( true );
getChild<LLUICtrl>("user_name")->setVisible( false );
}
else
{
getChild<LLUICtrl>("user_name_small")->setVisible( false );
getChild<LLUICtrl>("user_name")->setVisible( true );
}
}
}
//////////////////////////////////////////////////////////////////////////////
// LLInspectAvatarUtil
//////////////////////////////////////////////////////////////////////////////
void LLInspectAvatarUtil::registerFloater()
{
LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml",
&LLFloaterReg::build<LLInspectAvatar>);
}