1344 lines
37 KiB
C++
1344 lines
37 KiB
C++
/**
|
|
* @file llworld.cpp
|
|
* @brief Initial test structure to organize viewer regions
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
|
|
#include "llworld.h"
|
|
#include "llrender.h"
|
|
|
|
#include "indra_constants.h"
|
|
#include "llstl.h"
|
|
|
|
#include "llagent.h"
|
|
#include "llviewercontrol.h"
|
|
#include "lldrawpool.h"
|
|
#include "llglheaders.h"
|
|
#include "llhttpnode.h"
|
|
#include "llregionhandle.h"
|
|
#include "llsurface.h"
|
|
#include "lltrans.h"
|
|
#include "llviewercamera.h"
|
|
#include "llviewertexture.h"
|
|
#include "llviewertexturelist.h"
|
|
#include "llviewernetwork.h"
|
|
#include "llviewerobjectlist.h"
|
|
#include "llviewerparceloverlay.h"
|
|
#include "llviewerregion.h"
|
|
#include "llviewerstats.h"
|
|
#include "llvlcomposition.h"
|
|
#include "llvoavatar.h"
|
|
#include "llvocache.h"
|
|
#include "llvowater.h"
|
|
#include "message.h"
|
|
#include "pipeline.h"
|
|
#include "llappviewer.h" // for do_disconnect()
|
|
#include "llscenemonitor.h"
|
|
#include <deque>
|
|
#include <queue>
|
|
#include <map>
|
|
#include <cstring>
|
|
|
|
|
|
//
|
|
// Globals
|
|
//
|
|
U32 gAgentPauseSerialNum = 0;
|
|
|
|
//
|
|
// Constants
|
|
//
|
|
const S32 WORLD_PATCH_SIZE = 16;
|
|
|
|
extern LLColor4U MAX_WATER_COLOR;
|
|
|
|
const U32 LLWorld::mWidth = 256;
|
|
|
|
// meters/point, therefore mWidth * mScale = meters per edge
|
|
const F32 LLWorld::mScale = 1.f;
|
|
|
|
const F32 LLWorld::mWidthInMeters = mWidth * mScale;
|
|
|
|
//
|
|
// Functions
|
|
//
|
|
|
|
// allocate the stack
|
|
LLWorld::LLWorld() :
|
|
mLandFarClip(DEFAULT_FAR_PLANE),
|
|
mLastPacketsIn(0),
|
|
mLastPacketsOut(0),
|
|
mLastPacketsLost(0),
|
|
mSpaceTimeUSec(0)
|
|
{
|
|
for (S32 i = 0; i < 8; i++)
|
|
{
|
|
mEdgeWaterObjects[i] = NULL;
|
|
}
|
|
|
|
LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4);
|
|
U8 *default_texture = raw->getData();
|
|
*(default_texture++) = MAX_WATER_COLOR.mV[0];
|
|
*(default_texture++) = MAX_WATER_COLOR.mV[1];
|
|
*(default_texture++) = MAX_WATER_COLOR.mV[2];
|
|
*(default_texture++) = MAX_WATER_COLOR.mV[3];
|
|
|
|
mDefaultWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
|
|
gGL.getTexUnit(0)->bind(mDefaultWaterTexturep);
|
|
mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
|
|
|
|
LLViewerRegion::sVOCacheCullingEnabled = gSavedSettings.getBOOL("RequestFullRegionCache") && gSavedSettings.getBOOL("ObjectCacheEnabled");
|
|
}
|
|
|
|
|
|
void LLWorld::destroyClass()
|
|
{
|
|
mHoleWaterObjects.clear();
|
|
gObjectList.destroy();
|
|
for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); )
|
|
{
|
|
LLViewerRegion* region_to_delete = *region_it++;
|
|
removeRegion(region_to_delete->getHost());
|
|
}
|
|
|
|
LLViewerPartSim::getInstance()->destroyClass();
|
|
|
|
mDefaultWaterTexturep = NULL ;
|
|
for (S32 i = 0; i < 8; i++)
|
|
{
|
|
mEdgeWaterObjects[i] = NULL;
|
|
}
|
|
|
|
//make all visible drawbles invisible.
|
|
LLDrawable::incrementVisible();
|
|
|
|
LLSceneMonitor::deleteSingleton();
|
|
}
|
|
|
|
|
|
LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host)
|
|
{
|
|
LL_INFOS() << "Add region with handle: " << region_handle << " on host " << host << LL_ENDL;
|
|
LLViewerRegion *regionp = getRegionFromHandle(region_handle);
|
|
std::string seedUrl;
|
|
if (regionp)
|
|
{
|
|
LLHost old_host = regionp->getHost();
|
|
// region already exists!
|
|
if (host == old_host && regionp->isAlive())
|
|
{
|
|
// This is a duplicate for the same host and it's alive, don't bother.
|
|
LL_INFOS() << "Region already exists and is alive, using existing region" << LL_ENDL;
|
|
return regionp;
|
|
}
|
|
|
|
if (host != old_host)
|
|
{
|
|
LL_WARNS() << "LLWorld::addRegion exists, but old host " << old_host
|
|
<< " does not match new host " << host
|
|
<< ", removing old region and creating new" << LL_ENDL;
|
|
}
|
|
if (!regionp->isAlive())
|
|
{
|
|
LL_WARNS() << "LLWorld::addRegion exists, but isn't alive. Removing old region and creating new" << LL_ENDL;
|
|
}
|
|
|
|
// Save capabilities seed URL
|
|
seedUrl = regionp->getCapability("Seed");
|
|
|
|
// Kill the old host, and then we can continue on and add the new host. We have to kill even if the host
|
|
// matches, because all the agent state for the new camera is completely different.
|
|
removeRegion(old_host);
|
|
}
|
|
else
|
|
{
|
|
LL_INFOS() << "Region does not exist, creating new one" << LL_ENDL;
|
|
}
|
|
|
|
U32 iindex = 0;
|
|
U32 jindex = 0;
|
|
from_region_handle(region_handle, &iindex, &jindex);
|
|
S32 x = (S32)(iindex/mWidth);
|
|
S32 y = (S32)(jindex/mWidth);
|
|
LL_INFOS() << "Adding new region (" << x << ":" << y << ")"
|
|
<< " on host: " << host << LL_ENDL;
|
|
|
|
LLVector3d origin_global;
|
|
|
|
origin_global = from_region_handle(region_handle);
|
|
|
|
regionp = new LLViewerRegion(region_handle,
|
|
host,
|
|
mWidth,
|
|
WORLD_PATCH_SIZE,
|
|
getRegionWidthInMeters() );
|
|
if (!regionp)
|
|
{
|
|
LL_ERRS() << "Unable to create new region!" << LL_ENDL;
|
|
}
|
|
|
|
if ( !seedUrl.empty() )
|
|
{
|
|
regionp->setCapability("Seed", seedUrl);
|
|
}
|
|
|
|
mRegionList.push_back(regionp);
|
|
mActiveRegionList.push_back(regionp);
|
|
mCulledRegionList.push_back(regionp);
|
|
|
|
|
|
// Find all the adjacent regions, and attach them.
|
|
// Generate handles for all of the adjacent regions, and attach them in the correct way.
|
|
// connect the edges
|
|
F32 adj_x = 0.f;
|
|
F32 adj_y = 0.f;
|
|
F32 region_x = 0.f;
|
|
F32 region_y = 0.f;
|
|
U64 adj_handle = 0;
|
|
|
|
F32 width = getRegionWidthInMeters();
|
|
|
|
LLViewerRegion *neighborp;
|
|
from_region_handle(region_handle, ®ion_x, ®ion_y);
|
|
|
|
// Iterate through all directions, and connect neighbors if there.
|
|
S32 dir;
|
|
for (dir = 0; dir < 8; dir++)
|
|
{
|
|
adj_x = region_x + width * gDirAxes[dir][0];
|
|
adj_y = region_y + width * gDirAxes[dir][1];
|
|
to_region_handle(adj_x, adj_y, &adj_handle);
|
|
|
|
neighborp = getRegionFromHandle(adj_handle);
|
|
if (neighborp)
|
|
{
|
|
//LL_INFOS() << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << LL_ENDL;
|
|
regionp->connectNeighbor(neighborp, dir);
|
|
}
|
|
}
|
|
|
|
updateWaterObjects();
|
|
|
|
return regionp;
|
|
}
|
|
|
|
|
|
void LLWorld::removeRegion(const LLHost &host)
|
|
{
|
|
F32 x, y;
|
|
|
|
LLViewerRegion *regionp = getRegion(host);
|
|
if (!regionp)
|
|
{
|
|
LL_WARNS() << "Trying to remove region that doesn't exist!" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
if (regionp == gAgent.getRegion())
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* reg = *iter;
|
|
LL_WARNS() << "RegionDump: " << reg->getName()
|
|
<< " " << reg->getHost()
|
|
<< " " << reg->getOriginGlobal()
|
|
<< LL_ENDL;
|
|
}
|
|
|
|
LL_WARNS() << "Agent position global " << gAgent.getPositionGlobal()
|
|
<< " agent " << gAgent.getPositionAgent()
|
|
<< LL_ENDL;
|
|
|
|
LL_WARNS() << "Regions visited " << gAgent.getRegionsVisited() << LL_ENDL;
|
|
|
|
LL_WARNS() << "gFrameTimeSeconds " << gFrameTimeSeconds << LL_ENDL;
|
|
|
|
LL_WARNS() << "Disabling region " << regionp->getName() << " that agent is in!" << LL_ENDL;
|
|
LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected"));
|
|
|
|
regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed.
|
|
return;
|
|
}
|
|
|
|
from_region_handle(regionp->getHandle(), &x, &y);
|
|
LL_INFOS() << "Removing region " << x << ":" << y << LL_ENDL;
|
|
|
|
mRegionList.remove(regionp);
|
|
mActiveRegionList.remove(regionp);
|
|
mCulledRegionList.remove(regionp);
|
|
mVisibleRegionList.remove(regionp);
|
|
|
|
mRegionRemovedSignal(regionp);
|
|
|
|
delete regionp;
|
|
|
|
updateWaterObjects();
|
|
|
|
//double check all objects of this region are removed.
|
|
gObjectList.clearAllMapObjectsInRegion(regionp) ;
|
|
//llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ;
|
|
}
|
|
|
|
|
|
LLViewerRegion* LLWorld::getRegion(const LLHost &host)
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
if (regionp->getHost() == host)
|
|
{
|
|
return regionp;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
LLViewerRegion* LLWorld::getRegionFromPosAgent(const LLVector3 &pos)
|
|
{
|
|
return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos));
|
|
}
|
|
|
|
LLViewerRegion* LLWorld::getRegionFromPosGlobal(const LLVector3d &pos)
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
if (regionp->pointInRegionGlobal(pos))
|
|
{
|
|
return regionp;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos)
|
|
{
|
|
if (positionRegionValidGlobal(end_pos))
|
|
{
|
|
return end_pos;
|
|
}
|
|
|
|
LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos);
|
|
if (!regionp)
|
|
{
|
|
return start_pos;
|
|
}
|
|
|
|
LLVector3d delta_pos = end_pos - start_pos;
|
|
LLVector3d delta_pos_abs;
|
|
delta_pos_abs.setVec(delta_pos);
|
|
delta_pos_abs.abs();
|
|
|
|
LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos);
|
|
F64 clip_factor = 1.0;
|
|
F32 region_width = regionp->getWidth();
|
|
if (region_coord.mV[VX] < 0.f)
|
|
{
|
|
if (region_coord.mV[VY] < region_coord.mV[VX])
|
|
{
|
|
// clip along y -
|
|
clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
|
|
}
|
|
else
|
|
{
|
|
// clip along x -
|
|
clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]);
|
|
}
|
|
}
|
|
else if (region_coord.mV[VX] > region_width)
|
|
{
|
|
if (region_coord.mV[VY] > region_coord.mV[VX])
|
|
{
|
|
// clip along y +
|
|
clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
|
|
}
|
|
else
|
|
{
|
|
//clip along x +
|
|
clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX];
|
|
}
|
|
}
|
|
else if (region_coord.mV[VY] < 0.f)
|
|
{
|
|
// clip along y -
|
|
clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
|
|
}
|
|
else if (region_coord.mV[VY] > region_width)
|
|
{
|
|
// clip along y +
|
|
clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
|
|
}
|
|
|
|
// clamp to within region dimensions
|
|
LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor);
|
|
final_region_pos.mdV[VX] = llclamp(final_region_pos.mdV[VX], 0.0,
|
|
(F64)(region_width - F_ALMOST_ZERO));
|
|
final_region_pos.mdV[VY] = llclamp(final_region_pos.mdV[VY], 0.0,
|
|
(F64)(region_width - F_ALMOST_ZERO));
|
|
final_region_pos.mdV[VZ] = llclamp(final_region_pos.mdV[VZ], 0.0,
|
|
(F64)(LLWorld::getInstance()->getRegionMaxHeight() - F_ALMOST_ZERO));
|
|
return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos));
|
|
}
|
|
|
|
LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle)
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
if (regionp->getHandle() == handle)
|
|
{
|
|
return regionp;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
LLViewerRegion* LLWorld::getRegionFromID(const LLUUID& region_id)
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
if (regionp->getRegionID() == region_id)
|
|
{
|
|
return regionp;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void LLWorld::updateAgentOffset(const LLVector3d &offset_global)
|
|
{
|
|
#if 0
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
regionp->setAgentOffset(offset_global);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global)
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
if (regionp->pointInRegionGlobal(pos_global))
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
// Allow objects to go up to their radius underground.
|
|
F32 LLWorld::getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos)
|
|
{
|
|
F32 land_height = resolveLandHeightGlobal(global_pos);
|
|
F32 radius = 0.5f * object->getScale().length();
|
|
return land_height - radius;
|
|
}
|
|
|
|
|
|
|
|
LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global)
|
|
{
|
|
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
|
|
|
|
if (regionp)
|
|
{
|
|
pos_region = regionp->getPosRegionFromGlobal(pos_global);
|
|
return regionp;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent)
|
|
{
|
|
LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
|
|
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
|
|
|
|
if (regionp)
|
|
{
|
|
pos_region = regionp->getPosRegionFromGlobal(pos_global);
|
|
return regionp;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent)
|
|
{
|
|
LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
|
|
return resolveLandHeightGlobal(pos_global);
|
|
}
|
|
|
|
|
|
F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global)
|
|
{
|
|
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
|
|
if (regionp)
|
|
{
|
|
return regionp->getLand().resolveHeightGlobal(pos_global);
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
|
|
// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a)
|
|
// point where the the line intersects an object or the land surface. Stores the results
|
|
// in "intersection" and "intersection_normal" and returns a scalar value that represents
|
|
// the normalized distance along the line from "point_a" to "intersection".
|
|
//
|
|
// Currently assumes point_a and point_b only differ in z-direction,
|
|
// but it may eventually become more general.
|
|
F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
|
|
LLVector3d &intersection, LLVector3 &intersection_normal,
|
|
LLViewerObject **viewerObjectPtr)
|
|
{
|
|
// initialize return value to null
|
|
if (viewerObjectPtr)
|
|
{
|
|
*viewerObjectPtr = NULL;
|
|
}
|
|
|
|
LLViewerRegion *regionp = getRegionFromPosGlobal(point_a);
|
|
if (!regionp)
|
|
{
|
|
// We're outside the world
|
|
intersection = 0.5f * (point_a + point_b);
|
|
intersection_normal.setVec(0.0f, 0.0f, 1.0f);
|
|
return 0.5f;
|
|
}
|
|
|
|
// calculate the length of the segment
|
|
F32 segment_length = (F32)((point_a - point_b).length());
|
|
if (0.0f == segment_length)
|
|
{
|
|
intersection = point_a;
|
|
intersection_normal.setVec(0.0f, 0.0f, 1.0f);
|
|
return segment_length;
|
|
}
|
|
|
|
// get land height
|
|
// Note: we assume that the line is parallel to z-axis here
|
|
LLVector3d land_intersection = point_a;
|
|
F32 normalized_land_distance;
|
|
|
|
land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a);
|
|
normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length;
|
|
intersection = land_intersection;
|
|
intersection_normal = resolveLandNormalGlobal(land_intersection);
|
|
|
|
if (avatarp && !avatarp->mFootPlane.isExactlyClear())
|
|
{
|
|
LLVector3 foot_plane_normal(avatarp->mFootPlane.mV);
|
|
LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a);
|
|
// added 0.05 meters to compensate for error in foot plane reported by Havok
|
|
F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f;
|
|
norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f);
|
|
if (norm_dist_from_plane < normalized_land_distance)
|
|
{
|
|
// collided with object before land
|
|
normalized_land_distance = norm_dist_from_plane;
|
|
intersection = point_a;
|
|
intersection.mdV[VZ] -= norm_dist_from_plane * segment_length;
|
|
intersection_normal = foot_plane_normal;
|
|
}
|
|
else
|
|
{
|
|
intersection = land_intersection;
|
|
intersection_normal = resolveLandNormalGlobal(land_intersection);
|
|
}
|
|
}
|
|
|
|
return normalized_land_distance;
|
|
}
|
|
|
|
|
|
LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global)
|
|
{
|
|
// returns a pointer to the patch at this location
|
|
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
|
|
if (!regionp)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return regionp->getLand().resolvePatchGlobal(pos_global);
|
|
}
|
|
|
|
|
|
LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global)
|
|
{
|
|
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
|
|
if (!regionp)
|
|
{
|
|
return LLVector3::z_axis;
|
|
}
|
|
|
|
return regionp->getLand().resolveNormalGlobal(pos_global);
|
|
}
|
|
|
|
|
|
void LLWorld::updateVisibilities()
|
|
{
|
|
F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();
|
|
|
|
// Go through the culled list and check for visible regions (region is visible if land is visible)
|
|
for (region_list_t::iterator iter = mCulledRegionList.begin();
|
|
iter != mCulledRegionList.end(); )
|
|
{
|
|
region_list_t::iterator curiter = iter++;
|
|
LLViewerRegion* regionp = *curiter;
|
|
|
|
LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
|
|
if (part)
|
|
{
|
|
LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
|
|
const LLVector4a* bounds = group->getBounds();
|
|
if (LLViewerCamera::getInstance()->AABBInFrustum(bounds[0], bounds[1]))
|
|
{
|
|
mCulledRegionList.erase(curiter);
|
|
mVisibleRegionList.push_back(regionp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update all of the visible regions
|
|
for (region_list_t::iterator iter = mVisibleRegionList.begin();
|
|
iter != mVisibleRegionList.end(); )
|
|
{
|
|
region_list_t::iterator curiter = iter++;
|
|
LLViewerRegion* regionp = *curiter;
|
|
if (!regionp->getLand().hasZData())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN);
|
|
if (part)
|
|
{
|
|
LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0);
|
|
const LLVector4a* bounds = group->getBounds();
|
|
if (LLViewerCamera::getInstance()->AABBInFrustum(bounds[0], bounds[1]))
|
|
{
|
|
regionp->calculateCameraDistance();
|
|
regionp->getLand().updatePatchVisibilities(gAgent);
|
|
}
|
|
else
|
|
{
|
|
mVisibleRegionList.erase(curiter);
|
|
mCulledRegionList.push_back(regionp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort visible regions
|
|
mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
|
|
|
|
LLViewerCamera::getInstance()->setFar(cur_far_clip);
|
|
}
|
|
|
|
static LLTrace::SampleStatHandle<> sNumActiveCachedObjects("numactivecachedobjects", "Number of objects loaded from cache");
|
|
|
|
void LLWorld::updateRegions(F32 max_update_time)
|
|
{
|
|
LLTimer update_timer;
|
|
mNumOfActiveCachedObjects = 0;
|
|
|
|
if(LLViewerCamera::getInstance()->isChanged())
|
|
{
|
|
LLViewerRegion::sLastCameraUpdated = LLViewerOctreeEntryData::getCurrentFrame() + 1;
|
|
}
|
|
LLViewerRegion::calcNewObjectCreationThrottle();
|
|
if(LLViewerRegion::isNewObjectCreationThrottleDisabled())
|
|
{
|
|
max_update_time = llmax(max_update_time, 1.0f); //seconds, loosen the time throttle.
|
|
}
|
|
|
|
F32 max_time = llmin((F32)(max_update_time - update_timer.getElapsedTimeF32()), max_update_time * 0.25f);
|
|
//update the self avatar region
|
|
LLViewerRegion* self_regionp = gAgent.getRegion();
|
|
if(self_regionp)
|
|
{
|
|
self_regionp->idleUpdate(max_time);
|
|
}
|
|
|
|
//sort regions by its mLastUpdate
|
|
//smaller mLastUpdate first to make sure every region has chance to get updated.
|
|
LLViewerRegion::region_priority_list_t region_list;
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
if(regionp != self_regionp)
|
|
{
|
|
region_list.insert(regionp);
|
|
}
|
|
mNumOfActiveCachedObjects += regionp->getNumOfActiveCachedObjects();
|
|
}
|
|
|
|
// Perform idle time updates for the regions (and associated surfaces)
|
|
for (LLViewerRegion::region_priority_list_t::iterator iter = region_list.begin();
|
|
iter != region_list.end(); ++iter)
|
|
{
|
|
if(max_time > 0.f)
|
|
{
|
|
max_time = llmin((F32)(max_update_time - update_timer.getElapsedTimeF32()), max_update_time * 0.25f);
|
|
}
|
|
|
|
if(max_time > 0.f)
|
|
{
|
|
(*iter)->idleUpdate(max_time);
|
|
}
|
|
else
|
|
{
|
|
//perform some necessary but very light updates.
|
|
(*iter)->lightIdleUpdate();
|
|
}
|
|
}
|
|
|
|
sample(sNumActiveCachedObjects, mNumOfActiveCachedObjects);
|
|
}
|
|
|
|
void LLWorld::clearAllVisibleObjects()
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
//clear all cached visible objects.
|
|
(*iter)->clearCachedVisibleObjects();
|
|
}
|
|
}
|
|
|
|
void LLWorld::updateParticles()
|
|
{
|
|
LLViewerPartSim::getInstance()->updateSimulation();
|
|
}
|
|
|
|
void LLWorld::renderPropertyLines()
|
|
{
|
|
S32 region_count = 0;
|
|
S32 vertex_count = 0;
|
|
|
|
for (region_list_t::iterator iter = mVisibleRegionList.begin();
|
|
iter != mVisibleRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
region_count++;
|
|
vertex_count += regionp->renderPropertyLines();
|
|
}
|
|
}
|
|
|
|
|
|
void LLWorld::updateNetStats()
|
|
{
|
|
F64Bits bits;
|
|
U32 packets = 0;
|
|
|
|
for (region_list_t::iterator iter = mActiveRegionList.begin();
|
|
iter != mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
regionp->updateNetStats();
|
|
bits += regionp->mBitsReceived;
|
|
packets += llfloor( regionp->mPacketsReceived );
|
|
regionp->mBitsReceived = (F32Bits)0.f;
|
|
regionp->mPacketsReceived = 0.f;
|
|
}
|
|
|
|
S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn;
|
|
S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut;
|
|
S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost;
|
|
|
|
F64Bits actual_in_bits(gMessageSystem->mPacketRing.getAndResetActualInBits());
|
|
F64Bits actual_out_bits(gMessageSystem->mPacketRing.getAndResetActualOutBits());
|
|
|
|
add(LLStatViewer::MESSAGE_SYSTEM_DATA_IN, actual_in_bits);
|
|
add(LLStatViewer::MESSAGE_SYSTEM_DATA_OUT, actual_out_bits);
|
|
add(LLStatViewer::ACTIVE_MESSAGE_DATA_RECEIVED, bits);
|
|
add(LLStatViewer::PACKETS_IN, packets_in);
|
|
add(LLStatViewer::PACKETS_OUT, packets_out);
|
|
add(LLStatViewer::PACKETS_LOST, packets_lost);
|
|
|
|
F32 total_packets_in = LLViewerStats::instance().getRecording().getSum(LLStatViewer::PACKETS_IN);
|
|
if (total_packets_in > 0)
|
|
{
|
|
F32 total_packets_lost = LLViewerStats::instance().getRecording().getSum(LLStatViewer::PACKETS_LOST);
|
|
sample(LLStatViewer::PACKETS_LOST_PERCENT, LLUnits::Ratio::fromValue((F32)total_packets_lost/(F32)total_packets_in));
|
|
}
|
|
|
|
mLastPacketsIn = gMessageSystem->mPacketsIn;
|
|
mLastPacketsOut = gMessageSystem->mPacketsOut;
|
|
mLastPacketsLost = gMessageSystem->mDroppedPackets;
|
|
}
|
|
|
|
|
|
void LLWorld::printPacketsLost()
|
|
{
|
|
LL_INFOS() << "Simulators:" << LL_ENDL;
|
|
LL_INFOS() << "----------" << LL_ENDL;
|
|
|
|
LLCircuitData *cdp = NULL;
|
|
for (region_list_t::iterator iter = mActiveRegionList.begin();
|
|
iter != mActiveRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost());
|
|
if (cdp)
|
|
{
|
|
LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal();
|
|
|
|
LL_INFOS() << regionp->getHost() << ", range: " << range.length()
|
|
<< " packets lost: " << cdp->getPacketsLost() << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data)
|
|
{
|
|
LLViewerRegion* region = LLWorld::getInstance()->getRegion(msg->getSender());
|
|
if( region )
|
|
{
|
|
region->updateCoarseLocations(msg);
|
|
}
|
|
}
|
|
|
|
F32 LLWorld::getLandFarClip() const
|
|
{
|
|
return mLandFarClip;
|
|
}
|
|
|
|
void LLWorld::setLandFarClip(const F32 far_clip)
|
|
{
|
|
static S32 const rwidth = (S32)REGION_WIDTH_U32;
|
|
S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth;
|
|
S32 const n2 = (llceil(far_clip) - 1) / rwidth;
|
|
bool need_water_objects_update = n1 != n2;
|
|
|
|
mLandFarClip = far_clip;
|
|
|
|
if (need_water_objects_update)
|
|
{
|
|
updateWaterObjects();
|
|
}
|
|
}
|
|
|
|
// Some region that we're connected to, but not the one we're in, gave us
|
|
// a (possibly) new water height. Update it in our local copy.
|
|
void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height)
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter)
|
|
{
|
|
if ((*iter)->getName() == sim_name)
|
|
{
|
|
(*iter)->setWaterHeight(water_height);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWorld::updateWaterObjects()
|
|
{
|
|
if (!gAgent.getRegion())
|
|
{
|
|
return;
|
|
}
|
|
if (mRegionList.empty())
|
|
{
|
|
LL_WARNS() << "No regions!" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
// First, determine the min and max "box" of water objects
|
|
S32 min_x = 0;
|
|
S32 min_y = 0;
|
|
S32 max_x = 0;
|
|
S32 max_y = 0;
|
|
U32 region_x, region_y;
|
|
|
|
S32 rwidth = 256;
|
|
|
|
// We only want to fill in water for stuff that's near us, say, within 256 or 512m
|
|
S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256;
|
|
|
|
LLViewerRegion* regionp = gAgent.getRegion();
|
|
from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y);
|
|
|
|
min_x = (S32)region_x - range;
|
|
min_y = (S32)region_y - range;
|
|
max_x = (S32)region_x + range;
|
|
max_y = (S32)region_y + range;
|
|
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
LLVOWater* waterp = regionp->getLand().getWaterObj();
|
|
if (waterp)
|
|
{
|
|
gObjectList.updateActive(waterp);
|
|
}
|
|
}
|
|
|
|
for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
|
|
iter != mHoleWaterObjects.end(); ++ iter)
|
|
{
|
|
LLVOWater* waterp = *iter;
|
|
gObjectList.killObject(waterp);
|
|
}
|
|
mHoleWaterObjects.clear();
|
|
|
|
// Use the water height of the region we're on for areas where there is no region
|
|
F32 water_height = gAgent.getRegion()->getWaterHeight();
|
|
|
|
// Now, get a list of the holes
|
|
S32 x, y;
|
|
for (x = min_x; x <= max_x; x += rwidth)
|
|
{
|
|
for (y = min_y; y <= max_y; y += rwidth)
|
|
{
|
|
U64 region_handle = to_region_handle(x, y);
|
|
if (!getRegionFromHandle(region_handle))
|
|
{ // No region at that area, so make water
|
|
LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
|
|
waterp->setUseTexture(FALSE);
|
|
waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
|
|
y + rwidth/2,
|
|
256.f + water_height));
|
|
waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f));
|
|
gPipeline.createObject(waterp);
|
|
mHoleWaterObjects.push_back(waterp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update edge water objects
|
|
S32 wx, wy;
|
|
S32 center_x, center_y;
|
|
wx = (max_x - min_x) + rwidth;
|
|
wy = (max_y - min_y) + rwidth;
|
|
center_x = min_x + (wx >> 1);
|
|
center_y = min_y + (wy >> 1);
|
|
|
|
S32 add_boundary[4] = {
|
|
(S32)(512 - (max_x - region_x)),
|
|
(S32)(512 - (max_y - region_y)),
|
|
(S32)(512 - (region_x - min_x)),
|
|
(S32)(512 - (region_y - min_y)) };
|
|
|
|
S32 dir;
|
|
for (dir = 0; dir < 8; dir++)
|
|
{
|
|
S32 dim[2] = { 0 };
|
|
switch (gDirAxes[dir][0])
|
|
{
|
|
case -1: dim[0] = add_boundary[2]; break;
|
|
case 0: dim[0] = wx; break;
|
|
default: dim[0] = add_boundary[0]; break;
|
|
}
|
|
switch (gDirAxes[dir][1])
|
|
{
|
|
case -1: dim[1] = add_boundary[3]; break;
|
|
case 0: dim[1] = wy; break;
|
|
default: dim[1] = add_boundary[1]; break;
|
|
}
|
|
|
|
// Resize and reshape the water objects
|
|
const S32 water_center_x = center_x + ll_round((wx + dim[0]) * 0.5f * gDirAxes[dir][0]);
|
|
const S32 water_center_y = center_y + ll_round((wy + dim[1]) * 0.5f * gDirAxes[dir][1]);
|
|
|
|
LLVOWater* waterp = mEdgeWaterObjects[dir];
|
|
if (!waterp || waterp->isDead())
|
|
{
|
|
// The edge water objects can be dead because they're attached to the region that the
|
|
// agent was in when they were originally created.
|
|
mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER,
|
|
gAgent.getRegion());
|
|
waterp = mEdgeWaterObjects[dir];
|
|
waterp->setUseTexture(FALSE);
|
|
waterp->setIsEdgePatch(TRUE);
|
|
gPipeline.createObject(waterp);
|
|
}
|
|
|
|
waterp->setRegion(gAgent.getRegion());
|
|
LLVector3d water_pos(water_center_x, water_center_y, 256.f + water_height) ;
|
|
LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f);
|
|
|
|
//stretch out to horizon
|
|
water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]);
|
|
water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]);
|
|
|
|
water_pos.mdV[0] += 1024.f * gDirAxes[dir][0];
|
|
water_pos.mdV[1] += 1024.f * gDirAxes[dir][1];
|
|
|
|
waterp->setPositionGlobal(water_pos);
|
|
waterp->setScale(water_scale);
|
|
|
|
gObjectList.updateActive(waterp);
|
|
}
|
|
}
|
|
|
|
|
|
void LLWorld::shiftRegions(const LLVector3& offset)
|
|
{
|
|
for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i)
|
|
{
|
|
LLViewerRegion* region = *i;
|
|
region->updateRenderMatrix();
|
|
}
|
|
|
|
LLViewerPartSim::getInstance()->shift(offset);
|
|
}
|
|
|
|
LLViewerTexture* LLWorld::getDefaultWaterTexture()
|
|
{
|
|
return mDefaultWaterTexturep;
|
|
}
|
|
|
|
void LLWorld::setSpaceTimeUSec(const U64MicrosecondsImplicit space_time_usec)
|
|
{
|
|
mSpaceTimeUSec = space_time_usec;
|
|
}
|
|
|
|
U64MicrosecondsImplicit LLWorld::getSpaceTimeUSec() const
|
|
{
|
|
return mSpaceTimeUSec;
|
|
}
|
|
|
|
void LLWorld::requestCacheMisses()
|
|
{
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
regionp->requestCacheMisses();
|
|
}
|
|
}
|
|
|
|
void LLWorld::getInfo(LLSD& info)
|
|
{
|
|
LLSD region_info;
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
regionp->getInfo(region_info);
|
|
info["World"].append(region_info);
|
|
}
|
|
}
|
|
|
|
void LLWorld::disconnectRegions()
|
|
{
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
for (region_list_t::iterator iter = mRegionList.begin();
|
|
iter != mRegionList.end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
if (regionp == gAgent.getRegion())
|
|
{
|
|
// Skip the main agent
|
|
continue;
|
|
}
|
|
|
|
LL_INFOS() << "Sending AgentQuitCopy to: " << regionp->getHost() << LL_ENDL;
|
|
msg->newMessageFast(_PREHASH_AgentQuitCopy);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_FuseBlock);
|
|
msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode);
|
|
msg->sendMessage(regionp->getHost());
|
|
}
|
|
}
|
|
|
|
static LLTrace::BlockTimerStatHandle FTM_ENABLE_SIMULATOR("Enable Sim");
|
|
|
|
void process_enable_simulator(LLMessageSystem *msg, void **user_data)
|
|
{
|
|
LL_RECORD_BLOCK_TIME(FTM_ENABLE_SIMULATOR);
|
|
// enable the appropriate circuit for this simulator and
|
|
// add its values into the gSimulator structure
|
|
U64 handle;
|
|
U32 ip_u32;
|
|
U16 port;
|
|
|
|
msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle);
|
|
msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32);
|
|
msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port);
|
|
|
|
// which simulator should we modify?
|
|
LLHost sim(ip_u32, port);
|
|
|
|
// Viewer trusts the simulator.
|
|
msg->enableCircuit(sim, TRUE);
|
|
LLWorld::getInstance()->addRegion(handle, sim);
|
|
|
|
// give the simulator a message it can use to get ip and port
|
|
LL_INFOS() << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << LL_ENDL;
|
|
msg->newMessageFast(_PREHASH_UseCircuitCode);
|
|
msg->nextBlockFast(_PREHASH_CircuitCode);
|
|
msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
|
|
msg->sendReliable(sim);
|
|
}
|
|
|
|
class LLEstablishAgentCommunication : public LLHTTPNode
|
|
{
|
|
LOG_CLASS(LLEstablishAgentCommunication);
|
|
public:
|
|
virtual void describe(Description& desc) const
|
|
{
|
|
desc.shortInfo("seed capability info for a region");
|
|
desc.postAPI();
|
|
desc.input(
|
|
"{ seed-capability: ..., sim-ip: ..., sim-port }");
|
|
desc.source(__FILE__, __LINE__);
|
|
}
|
|
|
|
virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const
|
|
{
|
|
if (!input["body"].has("agent-id") ||
|
|
!input["body"].has("sim-ip-and-port") ||
|
|
!input["body"].has("seed-capability"))
|
|
{
|
|
LL_WARNS() << "invalid parameters" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
LLHost sim(input["body"]["sim-ip-and-port"].asString());
|
|
|
|
LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(sim);
|
|
if (!regionp)
|
|
{
|
|
LL_WARNS() << "Got EstablishAgentCommunication for unknown region "
|
|
<< sim << LL_ENDL;
|
|
return;
|
|
}
|
|
LL_DEBUGS("CrossingCaps") << "Calling setSeedCapability from LLEstablishAgentCommunication::post. Seed cap == "
|
|
<< input["body"]["seed-capability"] << LL_ENDL;
|
|
regionp->setSeedCapability(input["body"]["seed-capability"]);
|
|
}
|
|
};
|
|
|
|
// disable the circuit to this simulator
|
|
// Called in response to "DisableSimulator" message.
|
|
void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data)
|
|
{
|
|
LLHost host = mesgsys->getSender();
|
|
|
|
//LL_INFOS() << "Disabling simulator with message from " << host << LL_ENDL;
|
|
LLWorld::getInstance()->removeRegion(host);
|
|
|
|
mesgsys->disableCircuit(host);
|
|
}
|
|
|
|
|
|
void process_region_handshake(LLMessageSystem* msg, void** user_data)
|
|
{
|
|
LLHost host = msg->getSender();
|
|
LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(host);
|
|
if (!regionp)
|
|
{
|
|
LL_WARNS() << "Got region handshake for unknown region "
|
|
<< host << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
regionp->unpackRegionHandshake();
|
|
}
|
|
|
|
|
|
void send_agent_pause()
|
|
{
|
|
// *NOTE:Mani Pausing the mainloop timeout. Otherwise a long modal event may cause
|
|
// the thread monitor to timeout.
|
|
LLAppViewer::instance()->pauseMainloopTimeout();
|
|
|
|
// Note: used to check for LLWorld initialization before it became a singleton.
|
|
// Rather than just remove this check I'm changing it to assure that the message
|
|
// system has been initialized. -MG
|
|
if (!gMessageSystem)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gMessageSystem->newMessageFast(_PREHASH_AgentPause);
|
|
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
|
|
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
|
|
|
|
gAgentPauseSerialNum++;
|
|
gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
gMessageSystem->sendReliable(regionp->getHost());
|
|
}
|
|
|
|
gObjectList.mWasPaused = TRUE;
|
|
LLViewerStats::instance().getRecording().stop();
|
|
}
|
|
|
|
|
|
void send_agent_resume()
|
|
{
|
|
// Note: used to check for LLWorld initialization before it became a singleton.
|
|
// Rather than just remove this check I'm changing it to assure that the message
|
|
// system has been initialized. -MG
|
|
if (!gMessageSystem)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gMessageSystem->newMessageFast(_PREHASH_AgentResume);
|
|
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
|
|
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
|
|
|
|
gAgentPauseSerialNum++;
|
|
gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
|
|
|
|
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
gMessageSystem->sendReliable(regionp->getHost());
|
|
}
|
|
|
|
// Resume data collection to ignore invalid rates
|
|
LLViewerStats::instance().getRecording().resume();
|
|
|
|
LLAppViewer::instance()->resumeMainloopTimeout();
|
|
}
|
|
|
|
static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin)
|
|
{
|
|
LLVector3d pos_local;
|
|
|
|
pos_local.mdV[VZ] = (compact_local & 0xFFU) * 4;
|
|
pos_local.mdV[VY] = (compact_local >> 8) & 0xFFU;
|
|
pos_local.mdV[VX] = (compact_local >> 16) & 0xFFU;
|
|
|
|
return region_origin + pos_local;
|
|
}
|
|
|
|
void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
|
|
{
|
|
F32 radius_squared = radius * radius;
|
|
|
|
if(avatar_ids != NULL)
|
|
{
|
|
avatar_ids->clear();
|
|
}
|
|
if(positions != NULL)
|
|
{
|
|
positions->clear();
|
|
}
|
|
// get the list of avatars from the character list first, so distances are correct
|
|
// when agent is above 1020m and other avatars are nearby
|
|
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
|
|
iter != LLCharacter::sInstances.end(); ++iter)
|
|
{
|
|
LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
|
|
|
|
if (!pVOAvatar->isDead() && !pVOAvatar->mIsDummy && !pVOAvatar->isOrphaned())
|
|
{
|
|
LLVector3d pos_global = pVOAvatar->getPositionGlobal();
|
|
LLUUID uuid = pVOAvatar->getID();
|
|
|
|
if (!uuid.isNull()
|
|
&& dist_vec_squared(pos_global, relative_to) <= radius_squared)
|
|
{
|
|
if(positions != NULL)
|
|
{
|
|
positions->push_back(pos_global);
|
|
}
|
|
if(avatar_ids !=NULL)
|
|
{
|
|
avatar_ids->push_back(uuid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// region avatars added for situations where radius is greater than RenderFarClip
|
|
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
|
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
|
{
|
|
LLViewerRegion* regionp = *iter;
|
|
const LLVector3d& origin_global = regionp->getOriginGlobal();
|
|
S32 count = regionp->mMapAvatars.size();
|
|
for (S32 i = 0; i < count; i++)
|
|
{
|
|
LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.at(i), origin_global);
|
|
if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
|
|
{
|
|
LLUUID uuid = regionp->mMapAvatarIDs.at(i);
|
|
// if this avatar doesn't already exist in the list, add it
|
|
if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end())
|
|
{
|
|
if (positions != NULL)
|
|
{
|
|
positions->push_back(pos_global);
|
|
}
|
|
avatar_ids->push_back(uuid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LLWorld::isRegionListed(const LLViewerRegion* region) const
|
|
{
|
|
region_list_t::const_iterator it = find(mRegionList.begin(), mRegionList.end(), region);
|
|
return it != mRegionList.end();
|
|
}
|
|
|
|
boost::signals2::connection LLWorld::setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb)
|
|
{
|
|
return mRegionRemovedSignal.connect(cb);
|
|
}
|
|
|
|
LLHTTPRegistration<LLEstablishAgentCommunication>
|
|
gHTTPRegistrationEstablishAgentCommunication(
|
|
"/message/EstablishAgentCommunication");
|