188 lines
5.4 KiB
C++
188 lines
5.4 KiB
C++
/**
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* @file llfloateravatartextures.cpp
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* @brief Debugging view showing underlying avatar textures and baked textures.
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*
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* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloateravatartextures.h"
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#include "lltexturectrl.h"
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#include "llvieweruictrlfactory.h"
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#include "llviewerobjectlist.h"
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#include "llvoavatar.h"
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LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLUUID& id) :
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LLFloater("avatar_texture_debug"),
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mID(id)
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{
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}
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LLFloaterAvatarTextures::~LLFloaterAvatarTextures()
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{
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}
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LLFloaterAvatarTextures* LLFloaterAvatarTextures::show(const LLUUID &id)
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{
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LLFloaterAvatarTextures* floaterp = new LLFloaterAvatarTextures(id);
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// Builds and adds to gFloaterView
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gUICtrlFactory->buildFloater(floaterp, "floater_avatar_textures.xml");
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gFloaterView->addChild(floaterp);
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floaterp->open(); /*Flawfinder: ignore*/
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gFloaterView->adjustToFitScreen(floaterp, FALSE);
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return floaterp;
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}
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BOOL LLFloaterAvatarTextures::postBuild()
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{
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mBakedHead = (LLTextureCtrl*)getChildByName("baked_head");
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mBakedEyes = (LLTextureCtrl*)getChildByName("baked_eyes");
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mBakedUpper = (LLTextureCtrl*)getChildByName("baked_upper_body");
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mBakedLower = (LLTextureCtrl*)getChildByName("baked_lower_body");
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mBakedSkirt = (LLTextureCtrl*)getChildByName("baked_skirt");
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mHair = (LLTextureCtrl*)getChildByName("hair");
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mMakeup = (LLTextureCtrl*)getChildByName("head_bodypaint");
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mEye = (LLTextureCtrl*)getChildByName("eye_texture");
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mShirt = (LLTextureCtrl*)getChildByName("shirt");
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mUpperTattoo = (LLTextureCtrl*)getChildByName("upper_bodypaint");
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mUpperJacket = (LLTextureCtrl*)getChildByName("upper_jacket");
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mGloves = (LLTextureCtrl*)getChildByName("gloves");
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mUndershirt = (LLTextureCtrl*)getChildByName("undershirt");
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mPants = (LLTextureCtrl*)getChildByName("pants");
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mLowerTattoo = (LLTextureCtrl*)getChildByName("lower_bodypaint");
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mShoes = (LLTextureCtrl*)getChildByName("shoes");
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mSocks = (LLTextureCtrl*)getChildByName("socks");
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mJacket = (LLTextureCtrl*)getChildByName("jacket");
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mUnderpants = (LLTextureCtrl*)getChildByName("underpants");
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mSkirt = (LLTextureCtrl*)getChildByName("skirt_texture");
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mTitle = getTitle();
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childSetAction("Dump", onClickDump, this);
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refresh();
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return TRUE;
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}
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void LLFloaterAvatarTextures::draw()
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{
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refresh();
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LLFloater::draw();
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}
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#if !LL_RELEASE_FOR_DOWNLOAD
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static void update_texture_ctrl(LLVOAvatar* avatarp,
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LLTextureCtrl* ctrl,
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LLVOAvatar::ETextureIndex te)
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{
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LLUUID id = avatarp->getTE(te)->getID();
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if (id == IMG_DEFAULT_AVATAR)
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{
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ctrl->setImageAssetID(LLUUID::null);
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ctrl->setToolTip("IMG_DEFAULT_AVATAR");
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}
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else
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{
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ctrl->setImageAssetID(id);
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ctrl->setToolTip(id.asString());
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}
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}
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static LLVOAvatar* find_avatar(const LLUUID& id)
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{
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LLViewerObject *obj = gObjectList.findObject(id);
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while (obj && obj->isAttachment())
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{
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obj = (LLViewerObject *)obj->getParent();
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}
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if (obj && obj->isAvatar())
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{
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return (LLVOAvatar*)obj;
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}
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else
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{
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return NULL;
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}
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}
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void LLFloaterAvatarTextures::refresh()
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{
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LLVOAvatar *avatarp = find_avatar(mID);
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if (avatarp)
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{
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char firstname[DB_FIRST_NAME_BUF_SIZE]; /*Flawfinder: ignore*/
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char lastname[DB_LAST_NAME_BUF_SIZE]; /*Flawfinder: ignore*/
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if (gCacheName->getName(avatarp->getID(), firstname, lastname))
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{
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LLString name;
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name.assign( firstname );
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name.append( " " );
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name.append( lastname );
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setTitle(mTitle + ": " + name);
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}
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update_texture_ctrl(avatarp, mBakedHead, LLVOAvatar::TEX_HEAD_BAKED);
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update_texture_ctrl(avatarp, mBakedEyes, LLVOAvatar::TEX_EYES_BAKED);
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update_texture_ctrl(avatarp, mBakedUpper, LLVOAvatar::TEX_UPPER_BAKED);
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update_texture_ctrl(avatarp, mBakedLower, LLVOAvatar::TEX_LOWER_BAKED);
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update_texture_ctrl(avatarp, mBakedSkirt, LLVOAvatar::TEX_SKIRT_BAKED);
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update_texture_ctrl(avatarp, mMakeup, LLVOAvatar::TEX_HEAD_BODYPAINT);
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update_texture_ctrl(avatarp, mHair, LLVOAvatar::TEX_HAIR);
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update_texture_ctrl(avatarp, mEye, LLVOAvatar::TEX_EYES_IRIS);
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update_texture_ctrl(avatarp, mShirt, LLVOAvatar::TEX_UPPER_SHIRT);
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update_texture_ctrl(avatarp, mUpperTattoo, LLVOAvatar::TEX_UPPER_BODYPAINT);
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update_texture_ctrl(avatarp, mUpperJacket, LLVOAvatar::TEX_UPPER_JACKET);
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update_texture_ctrl(avatarp, mGloves, LLVOAvatar::TEX_UPPER_GLOVES);
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update_texture_ctrl(avatarp, mUndershirt, LLVOAvatar::TEX_UPPER_UNDERSHIRT);
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update_texture_ctrl(avatarp, mPants, LLVOAvatar::TEX_LOWER_PANTS);
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update_texture_ctrl(avatarp, mLowerTattoo, LLVOAvatar::TEX_LOWER_BODYPAINT);
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update_texture_ctrl(avatarp, mShoes, LLVOAvatar::TEX_LOWER_SHOES);
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update_texture_ctrl(avatarp, mSocks, LLVOAvatar::TEX_LOWER_SOCKS);
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update_texture_ctrl(avatarp, mJacket, LLVOAvatar::TEX_LOWER_JACKET);
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update_texture_ctrl(avatarp, mUnderpants, LLVOAvatar::TEX_LOWER_UNDERPANTS);
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update_texture_ctrl(avatarp, mSkirt, LLVOAvatar::TEX_SKIRT);
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}
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else
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{
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setTitle(mTitle + ": INVALID AVATAR (" + mID.asString() + ")");
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}
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}
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#else
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void LLFloaterAvatarTextures::refresh()
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{
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}
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#endif
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// static
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void LLFloaterAvatarTextures::onClickDump(void* data)
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{
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#if !LL_RELEASE_FOR_DOWNLOAD
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LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data;
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LLVOAvatar* avatarp = find_avatar(self->mID);
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if (!avatarp) return;
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for (S32 i = 0; i < avatarp->getNumTEs(); i++)
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{
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const LLTextureEntry* te = avatarp->getTE(i);
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if (!te) continue;
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llinfos << "Avatar TE " << i << " id " << te->getID() << llendl;
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}
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#endif
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}
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