phoenix-firestorm/indra/newview/llsky.cpp

428 lines
7.4 KiB
C++

/**
* @file llsky.cpp
* @brief IndraWorld sky class
*
* Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
* $License$
*/
// Ideas:
// -haze should be controlled by global query from sims
// -need secondary optical effects on sun (flare)
// -stars should be brought down from sims
// -star intensity should be driven by global ambient level from sims,
// so that eclipses, etc can be easily done.
//
#include "llviewerprecompiledheaders.h"
#include "llsky.h"
// linden library includes
#include "llerror.h"
#include "llmath.h"
#include "math.h"
#include "v4color.h"
#include "llviewerobjectlist.h"
#include "llviewerobject.h"
#include "llviewercamera.h"
#include "pipeline.h"
#include "llagent.h"
#include "lldrawpool.h"
#include "llvosky.h"
#include "llvostars.h"
#include "llcubemap.h"
#include "llviewercontrol.h"
extern LLPipeline gPipeline;
F32 azimuth_from_vector(const LLVector3 &v);
F32 elevation_from_vector(const LLVector3 &v);
// ---------------- LLSky ----------------
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
LLSky::LLSky()
{
// Set initial clear color to black
// Set fog color
mFogColor.mV[VRED] = mFogColor.mV[VGREEN] = mFogColor.mV[VBLUE] = 0.5f;
mFogColor.mV[VALPHA] = 0.0f;
mLightingGeneration = 0;
mUpdatedThisFrame = TRUE;
mOverrideSimSunPosition = FALSE;
mSunPhase = 0.f;
}
LLSky::~LLSky()
{
}
void LLSky::cleanup()
{
mVOSkyp = NULL;
mVOStarsp = NULL;
mVOGroundp = NULL;
}
void LLSky::destroyGL()
{
if (!mVOSkyp.isNull() && mVOSkyp->getCubeMap())
{
mVOSkyp->cleanupGL();
}
}
void LLSky::restoreGL()
{
if (mVOSkyp)
{
mVOSkyp->restoreGL();
}
}
void LLSky::setOverrideSun(BOOL override)
{
if (!mOverrideSimSunPosition && override)
{
mLastSunDirection = getSunDirection();
}
else if (mOverrideSimSunPosition && !override)
{
setSunDirection(mLastSunDirection, LLVector3::zero);
}
mOverrideSimSunPosition = override;
}
void LLSky::setSunDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity)
{
mVOSkyp->setSunDirection(sun_direction, sun_ang_velocity);
}
void LLSky::setSunTargetDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity)
{
mSunTargDir = sun_direction;
}
LLVector3 LLSky::getSunDirection() const
{
if (mVOSkyp)
{
return mVOSkyp->getToSun();
}
else
{
return LLVector3::z_axis;
}
}
LLVector3 LLSky::getMoonDirection() const
{
if (mVOSkyp)
{
return mVOSkyp->getToMoon();
}
else
{
return LLVector3::z_axis;
}
}
LLColor4 LLSky::getSunDiffuseColor() const
{
if (mVOSkyp)
{
return LLColor4(mVOSkyp->getSunDiffuseColor());
}
else
{
return LLColor4(1.f, 1.f, 1.f, 1.f);
}
}
LLColor4 LLSky::getMoonDiffuseColor() const
{
if (mVOSkyp)
{
return LLColor4(mVOSkyp->getMoonDiffuseColor());
}
else
{
return LLColor4(1.f, 1.f, 1.f, 1.f);
}
}
LLColor4 LLSky::getTotalAmbientColor() const
{
if (mVOSkyp)
{
return mVOSkyp->getTotalAmbientColor();
}
else
{
return LLColor4(1.f, 1.f, 1.f, 1.f);
}
}
BOOL LLSky::sunUp() const
{
if (mVOSkyp)
{
return mVOSkyp->isSunUp();
}
else
{
return TRUE;
}
}
LLColor4 LLSky::calcInScatter(LLColor4& transp, const LLVector3 &point, F32 exag) const
{
if (mVOSkyp)
{
return mVOSkyp->calcInScatter(transp, point, exag);
}
else
{
return LLColor4(1.f, 1.f, 1.f, 1.f);
}
}
LLColor4U LLSky::getFadeColor() const
{
if (mVOSkyp)
{
return mVOSkyp->getFadeColor();
}
else
{
return LLColor4(1.f, 1.f, 1.f, 1.f);
}
}
//////////////////////////////////////////////////////////////////////
// Public Methods
//////////////////////////////////////////////////////////////////////
void LLSky::init(const LLVector3 &sun_direction)
{
mVOSkyp = (LLVOSky *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_SKY, gAgent.getRegion());
mVOSkyp->initSunDirection(sun_direction, LLVector3());
gPipeline.addObject((LLViewerObject *)mVOSkyp);
mVOStarsp = (LLVOStars *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_STARS, gAgent.getRegion());
gPipeline.addObject((LLViewerObject *)mVOStarsp);
mVOGroundp = (LLVOGround*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_GROUND, gAgent.getRegion());
LLVOGround *groundp = mVOGroundp;
gPipeline.addObject((LLViewerObject *)groundp);
gSky.setFogRatio(gSavedSettings.getF32("RenderFogRatio"));
////////////////////////////
//
// Legacy code, ignore
//
//
// Get the parameters.
mSunDefaultPosition = gSavedSettings.getVector3("SkySunDefaultPosition");
if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition") || mOverrideSimSunPosition)
{
setSunDirection(mSunDefaultPosition, LLVector3(0.f, 0.f, 0.f));
}
else
{
setSunDirection(sun_direction, LLVector3(0.f, 0.f, 0.f));
}
mUpdatedThisFrame = TRUE;
}
void LLSky::setCloudDensityAtAgent(F32 cloud_density)
{
if (mVOSkyp)
{
mVOSkyp->setCloudDensity(cloud_density);
}
}
void LLSky::setWind(const LLVector3& average_wind)
{
if (mVOSkyp)
{
mVOSkyp->setWind(average_wind);
}
}
void LLSky::propagateHeavenlyBodies(F32 dt)
{
if (!mOverrideSimSunPosition)
{
LLVector3 curr_dir = getSunDirection();
LLVector3 diff = mSunTargDir - curr_dir;
const F32 dist = diff.normVec();
if (dist > 0)
{
const F32 step = llmin (dist, 0.00005f);
//const F32 step = min (dist, 0.0001);
diff *= step;
curr_dir += diff;
curr_dir.normVec();
if (mVOSkyp)
{
mVOSkyp->setSunDirection(curr_dir, LLVector3());
}
}
}
}
F32 LLSky::getSunPhase() const
{
return mSunPhase;
}
void LLSky::setSunPhase(const F32 phase)
{
mSunPhase = phase;
}
//////////////////////////////////////////////////////////////////////
// Private Methods
//////////////////////////////////////////////////////////////////////
LLColor4 LLSky::getFogColor() const
{
if (mVOSkyp)
{
return mVOSkyp->getFogColor();
}
return LLColor4(1.f, 1.f, 1.f, 1.f);
}
void LLSky::updateFog(const F32 distance)
{
if (mVOSkyp)
{
mVOSkyp->updateFog(distance);
}
}
void LLSky::updateCull()
{
/*if (mVOSkyp.notNull() && mVOSkyp->mDrawable.notNull())
{
gPipeline.markVisible(mVOSkyp->mDrawable);
}
else
{
llinfos << "No sky drawable!" << llendl;
}*/
if (mVOStarsp.notNull() && mVOStarsp->mDrawable.notNull())
{
gPipeline.markVisible(mVOStarsp->mDrawable, *gCamera);
}
else
{
llinfos << "No stars drawable!" << llendl;
}
/*if (mVOGroundp.notNull() && mVOGroundp->mDrawable.notNull())
{
gPipeline.markVisible(mVOGroundp->mDrawable);
}*/
}
void LLSky::updateSky()
{
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
return;
}
if (mVOSkyp)
{
mVOSkyp->updateSky();
}
if (mVOStarsp)
{
//if (mVOStarsp->mDrawable)
//{
// gPipeline.markRebuild(mVOStarsp->mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
//}
}
}
void LLSky::setFogRatio(const F32 fog_ratio)
{
if (mVOSkyp)
{
mVOSkyp->setFogRatio(fog_ratio);
}
}
F32 LLSky::getFogRatio() const
{
if (mVOSkyp)
{
return mVOSkyp->getFogRatio();
}
else
{
return 0.f;
}
}
// Returns angle (DEGREES) between the horizontal plane and "v",
// where the angle is negative when v.mV[VZ] < 0.0f
F32 elevation_from_vector(const LLVector3 &v)
{
F32 elevation = 0.0f;
F32 xy_component = (F32) sqrt(v.mV[VX] * v.mV[VX] + v.mV[VY] * v.mV[VY]);
if (xy_component != 0.0f)
{
elevation = RAD_TO_DEG * (F32) atan(v.mV[VZ]/xy_component);
}
else
{
if (v.mV[VZ] > 0.f)
{
elevation = 90.f;
}
else
{
elevation = -90.f;
}
}
return elevation;
}