phoenix-firestorm/indra/newview/lltoolbar.cpp

437 lines
9.9 KiB
C++

/**
* @file lltoolbar.cpp
* @author James Cook, Richard Nelson
* @brief Large friendly buttons at bottom of screen.
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolbar.h"
#include "imageids.h"
#include "llfontgl.h"
#include "llrect.h"
#include "llparcel.h"
#include "llagent.h"
#include "llbutton.h"
#include "llfocusmgr.h"
#include "llviewercontrol.h"
#include "llmenucommands.h"
#include "llimview.h"
#include "lluiconstants.h"
#include "llvoavatar.h"
#include "lltooldraganddrop.h"
#include "llinventoryview.h"
#include "llfloaterfriends.h"
#include "llfloatersnapshot.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llviewermenu.h"
#include "llfirstuse.h"
#include "llviewerparcelmgr.h"
#include "llvieweruictrlfactory.h"
#include "llviewerwindow.h"
#include "viewer.h"
#include "lltoolgrab.h"
#if LL_DARWIN
#include "llresizehandle.h"
// This class draws like an LLResizeHandle but has no interactivity.
// It's just there to provide a cue to the user that the lower right corner of the window functions as a resize handle.
class LLFakeResizeHandle : public LLResizeHandle
{
public:
LLFakeResizeHandle(const LLString& name, const LLRect& rect, S32 min_width, S32 min_height, ECorner corner = RIGHT_BOTTOM )
: LLResizeHandle(name, rect, min_width, min_height, corner )
{
}
virtual BOOL handleHover(S32 x, S32 y, MASK mask) { return FALSE; };
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask) { return FALSE; };
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask) { return FALSE; };
};
#endif // LL_DARWIN
//
// Globals
//
LLToolBar *gToolBar = NULL;
S32 TOOL_BAR_HEIGHT = 20;
//
// Statics
//
F32 LLToolBar::sInventoryAutoOpenTime = 1.f;
//
// Functions
//
LLToolBar::LLToolBar(const std::string& name, const LLRect& r)
: LLPanel(name, r, BORDER_NO)
#if LL_DARWIN
, mResizeHandle(NULL)
#endif // LL_DARWIN
{
setIsChrome(TRUE);
setFollows( FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM );
gUICtrlFactory->buildPanel(this, "panel_toolbar.xml");
mIsFocusRoot = TRUE;
}
BOOL LLToolBar::postBuild()
{
childSetAction("im_btn", onClickIM, this);
childSetControlName("im_btn", "ShowIM");
childSetAction("chat_btn", onClickChat, this);
childSetControlName("chat_btn", "ChatVisible");
childSetAction("friends_btn", onClickFriends, this);
childSetControlName("friends_btn", "ShowFriends");
childSetAction("appearance_btn", onClickAppearance, this);
childSetControlName("appearance_btn", "");
childSetAction("clothing_btn", onClickClothing, this);
childSetControlName("clothing_btn", "ClothingBtnState");
childSetAction("fly_btn", onClickFly, this);
childSetControlName("fly_btn", "FlyBtnState");
childSetAction("sit_btn", onClickSit, this);
childSetControlName("sit_btn", "SitBtnState");
childSetAction("snapshot_btn", onClickSnapshot, this);
childSetControlName("snapshot_btn", "");
childSetAction("directory_btn", onClickDirectory, this);
childSetControlName("directory_btn", "ShowDirectory");
childSetAction("build_btn", onClickBuild, this);
childSetControlName("build_btn", "BuildBtnState");
childSetAction("radar_btn", onClickRadar, this);
childSetControlName("radar_btn", "ShowMiniMap");
childSetAction("map_btn", onClickMap, this);
childSetControlName("map_btn", "ShowWorldMap");
childSetAction("inventory_btn", onClickInventory, this);
childSetControlName("inventory_btn", "ShowInventory");
for (child_list_const_iter_t child_iter = getChildList()->begin();
child_iter != getChildList()->end(); ++child_iter)
{
LLView *view = *child_iter;
if(view->getWidgetType() == WIDGET_TYPE_BUTTON)
{
LLButton* btn = (LLButton*)view;
btn->setSoundFlags(LLView::SILENT);
}
}
#if LL_DARWIN
if(mResizeHandle == NULL)
{
LLRect rect(0, 0, RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT);
mResizeHandle = new LLFakeResizeHandle(LLString(""), rect, RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT);
this->addChildAtEnd(mResizeHandle);
}
#endif // LL_DARWIN
layoutButtons();
return TRUE;
}
LLToolBar::~LLToolBar()
{
// LLView destructor cleans up children
}
BOOL LLToolBar::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
LLString& tooltip_msg)
{
LLButton* inventory_btn = LLUICtrlFactory::getButtonByName(this, "inventory_btn");
if (!inventory_btn) return FALSE;
LLInventoryView* active_inventory = LLInventoryView::getActiveInventory();
if(active_inventory && active_inventory->getVisible())
{
mInventoryAutoOpen = FALSE;
}
else if (inventory_btn->getRect().pointInRect(x, y))
{
if (mInventoryAutoOpen)
{
if (!(active_inventory && active_inventory->getVisible()) &&
mInventoryAutoOpenTimer.getElapsedTimeF32() > sInventoryAutoOpenTime)
{
LLInventoryView::showAgentInventory();
}
}
else
{
mInventoryAutoOpen = TRUE;
mInventoryAutoOpenTimer.reset();
}
}
return LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
}
// static
void LLToolBar::toggle(void*)
{
BOOL show = gSavedSettings.getBOOL("ShowToolBar");
gSavedSettings.setBOOL("ShowToolBar", !show);
gToolBar->setVisible(!show);
}
// static
BOOL LLToolBar::visible(void*)
{
return gToolBar->getVisible();
}
void LLToolBar::layoutButtons()
{
// Always spans whole window. JC
const S32 FUDGE_WIDTH_OF_SCREEN = 4;
S32 width = gViewerWindow->getWindowWidth() + FUDGE_WIDTH_OF_SCREEN;
S32 count = getChildCount();
S32 pad = 2;
#if LL_DARWIN
// this function may be called before postBuild(), in which case mResizeHandle won't have been set up yet.
if(mResizeHandle != NULL)
{
// a resize handle has been added as a child, increasing the count by one.
count--;
if(!gViewerWindow->getWindow()->getFullscreen())
{
// Only when running in windowed mode on the Mac, leave room for a resize widget on the right edge of the bar.
width -= RESIZE_HANDLE_WIDTH;
LLRect r;
r.mLeft = width - pad;
r.mBottom = 0;
r.mRight = r.mLeft + RESIZE_HANDLE_WIDTH;
r.mTop = r.mBottom + RESIZE_HANDLE_HEIGHT;
mResizeHandle->setRect(r);
mResizeHandle->setVisible(TRUE);
}
else
{
mResizeHandle->setVisible(FALSE);
}
}
#endif // LL_DARWIN
// We actually want to extend "pad" pixels off the right edge of the
// screen, such that the rightmost button is aligned.
F32 segment_width = (F32)(width + pad) / (F32)count;
S32 btn_width = lltrunc(segment_width - pad);
// Evenly space all views
S32 height = -1;
S32 i = count - 1;
for (child_list_const_iter_t child_iter = getChildList()->begin();
child_iter != getChildList()->end(); ++child_iter)
{
LLView *btn_view = *child_iter;
if(btn_view->getWidgetType() == WIDGET_TYPE_BUTTON)
{
if (height < 0)
{
height = btn_view->getRect().getHeight();
}
S32 x = llround(i*segment_width);
S32 y = 0;
LLRect r;
r.setOriginAndSize(x, y, btn_width, height);
btn_view->setRect(r);
i--;
}
}
}
// virtual
void LLToolBar::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLPanel::reshape(width, height, called_from_parent);
layoutButtons();
}
// Per-frame updates of visibility
void LLToolBar::refresh()
{
BOOL show = gSavedSettings.getBOOL("ShowToolBar");
BOOL mouselook = gAgent.cameraMouselook();
setVisible(show && !mouselook);
// Clothing button updated inside LLFloaterClothing
childSetEnabled("fly_btn", gAgent.canFly() || gAgent.getFlying() );
childSetEnabled("build_btn", gParcelMgr->agentCanBuild() );
// Check to see if we're in build mode
BOOL build_mode = gToolMgr->inEdit();
// And not just clicking on a scripted object
if (gToolGrab->getHideBuildHighlight())
{
build_mode = FALSE;
}
gSavedSettings.setBOOL("BuildBtnState", build_mode);
}
// static
void LLToolBar::onClickIM(void* user_data)
{
if(gIMView->getFloaterOpen())
{
// this is if we want Ctrl-T to be simply a toggle
// gIMView->setFloaterOpen( FALSE );
// three-state behavior follows
if(gFocusMgr.childHasKeyboardFocus(gIMView->getFloater()))
{
gIMView->setFloaterOpen( FALSE );
} else {
gIMView->getFloater()->setFocus( TRUE );
}
}
else
{
gIMView->setFloaterOpen( TRUE );
}
}
// static
void LLToolBar::onClickChat(void* user_data)
{
handle_chat(NULL);
}
// static
void LLToolBar::onClickFriends(void*)
{
LLFloaterFriends::toggle();
}
// static
void LLToolBar::onClickAppearance(void*)
{
if (gAgent.getWearablesLoaded())
{
gAgent.changeCameraToCustomizeAvatar();
}
}
// static
void LLToolBar::onClickClothing(void*)
{
handle_clothing(NULL);
}
// static
void LLToolBar::onClickFly(void*)
{
gAgent.toggleFlying();
}
// static
void LLToolBar::onClickSit(void*)
{
if (!(gAgent.getControlFlags() & AGENT_CONTROL_SIT_ON_GROUND))
{
// sit down
gAgent.setFlying(FALSE);
gAgent.setControlFlags(AGENT_CONTROL_SIT_ON_GROUND);
// Might be first sit
LLFirstUse::useSit();
}
else
{
// stand up
gAgent.setFlying(FALSE);
gAgent.setControlFlags(AGENT_CONTROL_STAND_UP);
}
}
// static
void LLToolBar::onClickSnapshot(void*)
{
LLFloaterSnapshot::show (0);
}
// static
void LLToolBar::onClickDirectory(void*)
{
handle_find(NULL);
}
// static
void LLToolBar::onClickBuild(void*)
{
toggle_build_mode();
}
// static
void LLToolBar::onClickRadar(void*)
{
handle_mini_map(NULL);
}
// static
void LLToolBar::onClickMap(void*)
{
handle_map(NULL);
}
// static
void LLToolBar::onClickInventory(void*)
{
handle_inventory(NULL);
}