142 lines
2.7 KiB
C++
142 lines
2.7 KiB
C++
/**
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* @file lltoolface.cpp
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* @brief A tool to manipulate faces
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*
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* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include "llviewerprecompiledheaders.h"
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// File includes
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#include "lltoolface.h"
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// Library includes
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#include "v3math.h"
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// Viewer includes
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#include "llagent.h"
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//#include "llbuildview.h"
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#include "llviewercontrol.h"
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#include "llselectmgr.h"
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#include "lltoolview.h"
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#include "llviewerobject.h"
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#include "llviewerwindow.h"
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#include "llfloatertools.h"
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// Globals
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LLToolFace *gToolFace = NULL;
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//
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// Member functions
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//
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LLToolFace::LLToolFace()
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: LLTool("Texture")
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{ }
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LLToolFace::~LLToolFace()
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{ }
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BOOL LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
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{
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if (!gSelectMgr->getSelection()->isEmpty())
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{
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// You should already have an object selected from the mousedown.
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// If so, show its properties
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//gBuildView->showFacePanel();
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gFloaterTools->showPanel( LLFloaterTools::PANEL_FACE );
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//gBuildView->showMore(LLBuildView::PANEL_FACE);
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return TRUE;
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}
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else
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{
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// Nothing selected means the first mouse click was probably
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// bad, so try again.
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return FALSE;
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}
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}
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BOOL LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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gPickFaces = TRUE;
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gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback);
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return TRUE;
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}
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void LLToolFace::pickCallback(S32 x, S32 y, MASK mask)
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{
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LLViewerObject* hit_obj = gViewerWindow->lastObjectHit();
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if (hit_obj)
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{
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S32 hit_face = gLastHitObjectFace;
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if (hit_obj->isAvatar())
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{
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// ...clicked on an avatar, so don't do anything
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return;
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}
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// ...clicked on a world object, try to pick the appropriate face
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if (mask & MASK_SHIFT)
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{
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// If object not selected, need to inform sim
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if ( !hit_obj->isSelected() )
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{
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// object wasn't selected so add the object and face
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gSelectMgr->selectObjectOnly(hit_obj, hit_face);
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}
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else if (!gSelectMgr->getSelection()->contains(hit_obj, hit_face) )
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{
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// object is selected, but not this face, so add it.
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gSelectMgr->addAsIndividual(hit_obj, hit_face);
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}
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else
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{
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// object is selected, as is this face, so remove the face.
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gSelectMgr->remove(hit_obj, hit_face);
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// BUG: If you remove the last face, the simulator won't know about it.
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}
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}
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else
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{
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// clicked without modifiers, select only
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// this face
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gSelectMgr->deselectAll();
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gSelectMgr->selectObjectOnly(hit_obj, hit_face);
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}
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}
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else
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{
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if (!(mask == MASK_SHIFT))
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{
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gSelectMgr->deselectAll();
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}
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}
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}
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void LLToolFace::handleSelect()
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{
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// From now on, draw faces
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gSelectMgr->setTEMode(TRUE);
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}
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void LLToolFace::handleDeselect()
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{
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// Stop drawing faces
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gSelectMgr->setTEMode(FALSE);
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}
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void LLToolFace::render()
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{
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// for now, do nothing
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}
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