123 lines
3.0 KiB
C++
123 lines
3.0 KiB
C++
/**
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* @file lltoolgun.cpp
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* @brief LLToolGun class implementation
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*
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* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltoolgun.h"
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#include "llviewerwindow.h"
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#include "llagent.h"
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#include "llviewercontrol.h"
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#include "llsky.h"
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#include "viewer.h"
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#include "llresmgr.h"
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#include "llfontgl.h"
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#include "llui.h"
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#include "llviewerimagelist.h"
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#include "llviewercamera.h"
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#include "llhudmanager.h"
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#include "lltoolmgr.h"
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#include "lltoolgrab.h"
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LLToolGun::LLToolGun( LLToolComposite* composite )
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:
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LLTool( "gun", composite )
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{
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mCrosshairImg = gImageList.getImage( LLUUID( gSavedSettings.getString("UIImgCrosshairsUUID") ), MIPMAP_FALSE, TRUE );
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}
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void LLToolGun::handleSelect()
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{
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gViewerWindow->hideCursor();
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->mWindow->setMouseClipping(TRUE);
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}
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void LLToolGun::handleDeselect()
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{
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->showCursor();
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gViewerWindow->mWindow->setMouseClipping(FALSE);
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}
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BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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gGrabTransientTool = this;
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gToolMgr->getCurrentToolset()->selectTool( gToolGrab );
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return gToolGrab->handleMouseDown(x, y, mask);
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}
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BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask)
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{
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if( gAgent.cameraMouselook() )
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{
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#if 1 //LL_WINDOWS || LL_DARWIN
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const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f;
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#else
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const F32 NOMINAL_MOUSE_SENSITIVITY = 0.025f;
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#endif
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F32 mouse_sensitivity = clamp_rescale(gMouseSensitivity, 0.f, 15.f, 0.5f, 2.75f) * NOMINAL_MOUSE_SENSITIVITY;
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// ...move the view with the mouse
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// get mouse movement delta
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S32 dx = -gViewerWindow->getCurrentMouseDX();
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S32 dy = -gViewerWindow->getCurrentMouseDY();
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if (dx != 0 || dy != 0)
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{
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// ...actually moved off center
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if (gInvertMouse)
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{
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gAgent.pitch(mouse_sensitivity * -dy);
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}
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else
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{
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gAgent.pitch(mouse_sensitivity * dy);
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}
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LLVector3 skyward = gAgent.getReferenceUpVector();
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gAgent.rotate(mouse_sensitivity * dx, skyward.mV[VX], skyward.mV[VY], skyward.mV[VZ]);
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if (gSavedSettings.getBOOL("MouseSun"))
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{
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gSky.setSunDirection(gCamera->getAtAxis(), LLVector3(0.f, 0.f, 0.f));
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gSky.setOverrideSun(TRUE);
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gSavedSettings.setVector3("SkySunDefaultPosition", gCamera->getAtAxis());
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}
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->hideCursor();
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}
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (mouselook)" << llendl;
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}
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else
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{
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lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (not mouselook)" << llendl;
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}
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// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
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gViewerWindow->setCursor(UI_CURSOR_ARROW);
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return TRUE;
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}
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void LLToolGun::draw()
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{
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if( gSavedSettings.getBOOL("ShowCrosshairs") )
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{
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gl_draw_image(
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( gViewerWindow->getWindowWidth() - mCrosshairImg->getWidth() ) / 2,
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( gViewerWindow->getWindowHeight() - mCrosshairImg->getHeight() ) / 2,
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mCrosshairImg );
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}
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}
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