phoenix-firestorm/indra/newview/llvoavatarself.cpp

2893 lines
87 KiB
C++

/**
* @file llvoavatar.cpp
* @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if LL_MSVC
// disable warning about boost::lexical_cast returning uninitialized data
// when it fails to parse the string
#pragma warning (disable:4701)
#endif
#include "llviewerprecompiledheaders.h"
#include "llvoavatarself.h"
#include "llvoavatar.h"
#include "pipeline.h"
#include "llagent.h" // Get state values from here
#include "llattachmentsmgr.h"
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llinventoryfunctions.h"
#include "lllocaltextureobject.h"
#include "llnotificationsutil.h"
#include "llselectmgr.h"
#include "lltoolgrab.h" // for needsRenderBeam
#include "lltoolmgr.h" // for needsRenderBeam
#include "lltoolmorph.h"
#include "lltrans.h"
#include "llviewercamera.h"
#include "llviewercontrol.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerstats.h"
#include "llviewerregion.h"
#include "llviewertexlayer.h"
#include "llviewerwearable.h"
#include "llappearancemgr.h"
#include "llmeshrepository.h"
#include "llvovolume.h"
#include "llsdutil.h"
#include "llstartup.h"
#include "llsdserialize.h"
#include "llcallstack.h"
#include "llcorehttputil.h"
#include "lluiusage.h"
#if LL_MSVC
// disable boost::lexical_cast warning
#pragma warning (disable:4702)
#endif
#include <boost/lexical_cast.hpp>
LLPointer<LLVOAvatarSelf> gAgentAvatarp = NULL;
BOOL isAgentAvatarValid()
{
return (gAgentAvatarp.notNull() && gAgentAvatarp->isValid());
}
void selfStartPhase(const std::string& phase_name)
{
if (isAgentAvatarValid())
{
gAgentAvatarp->startPhase(phase_name);
}
}
void selfStopPhase(const std::string& phase_name, bool err_check)
{
if (isAgentAvatarValid())
{
gAgentAvatarp->stopPhase(phase_name, err_check);
}
}
void selfClearPhases()
{
if (isAgentAvatarValid())
{
gAgentAvatarp->clearPhases();
}
}
using namespace LLAvatarAppearanceDefines;
LLSD summarize_by_buckets(std::vector<LLSD> in_records, std::vector<std::string> by_fields, std::string val_field);
/*********************************************************************************
** **
** Begin private LLVOAvatarSelf Support classes
**
**/
struct LocalTextureData
{
LocalTextureData() :
mIsBakedReady(false),
mDiscard(MAX_DISCARD_LEVEL+1),
mImage(NULL),
mWearableID(IMG_DEFAULT_AVATAR),
mTexEntry(NULL)
{}
LLPointer<LLViewerFetchedTexture> mImage;
bool mIsBakedReady;
S32 mDiscard;
LLUUID mWearableID; // UUID of the wearable that this texture belongs to, not of the image itself
LLTextureEntry *mTexEntry;
};
//-----------------------------------------------------------------------------
// Callback data
//-----------------------------------------------------------------------------
/**
**
** End LLVOAvatarSelf Support classes
** **
*********************************************************************************/
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
S32Bytes LLVOAvatarSelf::sScratchTexBytes(0);
std::map< LLGLenum, LLGLuint*> LLVOAvatarSelf::sScratchTexNames;
/*********************************************************************************
** **
** Begin LLVOAvatarSelf Constructor routines
**
**/
LLVOAvatarSelf::LLVOAvatarSelf(const LLUUID& id,
const LLPCode pcode,
LLViewerRegion* regionp) :
LLVOAvatar(id, pcode, regionp),
mScreenp(NULL),
mLastRegionHandle(0),
mRegionCrossingCount(0),
// Value outside legal range, so will always be a mismatch the
// first time through.
mLastHoverOffsetSent(LLVector3(0.0f, 0.0f, -999.0f)),
mInitialMetric(true),
mMetricSequence(0)
{
mMotionController.mIsSelf = TRUE;
LL_DEBUGS() << "Marking avatar as self " << id << LL_ENDL;
}
// Called periodically for diagnostics, return true when done.
bool output_self_av_texture_diagnostics()
{
if (!isAgentAvatarValid())
return true; // done checking
gAgentAvatarp->outputRezDiagnostics();
return false;
}
bool update_avatar_rez_metrics()
{
if (!isAgentAvatarValid())
return true;
gAgentAvatarp->updateAvatarRezMetrics(false);
return false;
}
void LLVOAvatarSelf::initInstance()
{
BOOL status = TRUE;
// creates hud joint(mScreen) among other things
status &= loadAvatarSelf();
// adds attachment points to mScreen among other things
LLVOAvatar::initInstance();
LL_INFOS() << "Self avatar object created. Starting timer." << LL_ENDL;
mDebugSelfLoadTimer.reset();
// clear all times to -1 for debugging
for (U32 i =0; i < LLAvatarAppearanceDefines::TEX_NUM_INDICES; ++i)
{
for (U32 j = 0; j <= MAX_DISCARD_LEVEL; ++j)
{
mDebugTextureLoadTimes[i][j] = -1.0f;
}
}
for (U32 i =0; i < LLAvatarAppearanceDefines::BAKED_NUM_INDICES; ++i)
{
mDebugBakedTextureTimes[i][0] = -1.0f;
mDebugBakedTextureTimes[i][1] = -1.0f;
}
status &= buildMenus();
if (!status)
{
LL_ERRS() << "Unable to load user's avatar" << LL_ENDL;
return;
}
setHoverIfRegionEnabled();
//doPeriodically(output_self_av_texture_diagnostics, 30.0);
doPeriodically(update_avatar_rez_metrics, 5.0);
doPeriodically(boost::bind(&LLVOAvatarSelf::checkStuckAppearance, this), 30.0);
mInitFlags |= 1<<2;
}
void LLVOAvatarSelf::setHoverIfRegionEnabled()
{
if (getRegion() && getRegion()->simulatorFeaturesReceived())
{
if (getRegion()->avatarHoverHeightEnabled())
{
F32 hover_z = gSavedPerAccountSettings.getF32("AvatarHoverOffsetZ");
setHoverOffset(LLVector3(0.0, 0.0, llclamp(hover_z,MIN_HOVER_Z,MAX_HOVER_Z)));
LL_INFOS("Avatar") << avString() << " set hover height from debug setting " << hover_z << LL_ENDL;
}
else
{
setHoverOffset(LLVector3(0.0, 0.0, 0.0));
LL_INFOS("Avatar") << avString() << " zeroing hover height, region does not support" << LL_ENDL;
}
}
else
{
LL_INFOS("Avatar") << avString() << " region or simulator features not known, no change on hover" << LL_ENDL;
if (getRegion())
{
getRegion()->setSimulatorFeaturesReceivedCallback(boost::bind(&LLVOAvatarSelf::onSimulatorFeaturesReceived,this,_1));
}
}
}
bool LLVOAvatarSelf::checkStuckAppearance()
{
const F32 CONDITIONAL_UNSTICK_INTERVAL = 300.0;
const F32 UNCONDITIONAL_UNSTICK_INTERVAL = 600.0;
if (gAgentWearables.isCOFChangeInProgress())
{
LL_DEBUGS("Avatar") << "checking for stuck appearance" << LL_ENDL;
F32 change_time = gAgentWearables.getCOFChangeTime();
LL_DEBUGS("Avatar") << "change in progress for " << change_time << " seconds" << LL_ENDL;
S32 active_hp = LLAppearanceMgr::instance().countActiveHoldingPatterns();
LL_DEBUGS("Avatar") << "active holding patterns " << active_hp << " seconds" << LL_ENDL;
S32 active_copies = LLAppearanceMgr::instance().getActiveCopyOperations();
LL_DEBUGS("Avatar") << "active copy operations " << active_copies << LL_ENDL;
if ((change_time > CONDITIONAL_UNSTICK_INTERVAL && active_copies == 0) ||
(change_time > UNCONDITIONAL_UNSTICK_INTERVAL))
{
gAgentWearables.notifyLoadingFinished();
}
}
// Return false to continue running check periodically.
return LLApp::isExiting();
}
// virtual
void LLVOAvatarSelf::markDead()
{
mBeam = NULL;
LLVOAvatar::markDead();
}
/*virtual*/ BOOL LLVOAvatarSelf::loadAvatar()
{
BOOL success = LLVOAvatar::loadAvatar();
// set all parameters stored directly in the avatar to have
// the isSelfParam to be TRUE - this is used to prevent
// them from being animated or trigger accidental rebakes
// when we copy params from the wearable to the base avatar.
for (LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam();
param;
param = (LLViewerVisualParam*) getNextVisualParam())
{
if (param->getWearableType() != LLWearableType::WT_INVALID)
{
param->setIsDummy(TRUE);
}
}
return success;
}
BOOL LLVOAvatarSelf::loadAvatarSelf()
{
BOOL success = TRUE;
// avatar_skeleton.xml
if (!buildSkeletonSelf(sAvatarSkeletonInfo))
{
LL_WARNS() << "avatar file: buildSkeleton() failed" << LL_ENDL;
return FALSE;
}
return success;
}
BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLAvatarSkeletonInfo *info)
{
// add special-purpose "screen" joint
mScreenp = new LLViewerJoint("mScreen", NULL);
// for now, put screen at origin, as it is only used during special
// HUD rendering mode
F32 aspect = LLViewerCamera::getInstance()->getAspect();
LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale);
// SL-315
mScreenp->setWorldPosition(LLVector3::zero);
// need to update screen agressively when sidebar opens/closes, for example
mScreenp->mUpdateXform = TRUE;
return TRUE;
}
BOOL LLVOAvatarSelf::buildMenus()
{
//-------------------------------------------------------------------------
// build the attach and detach menus
//-------------------------------------------------------------------------
gAttachBodyPartPieMenus[0] = NULL;
LLContextMenu::Params params;
params.label(LLTrans::getString("BodyPartsRightArm"));
params.name(params.label);
params.visible(false);
gAttachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsHead"));
params.name(params.label);
gAttachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsLeftArm"));
params.name(params.label);
gAttachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params);
gAttachBodyPartPieMenus[4] = NULL;
params.label(LLTrans::getString("BodyPartsLeftLeg"));
params.name(params.label);
gAttachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsTorso"));
params.name(params.label);
gAttachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsRightLeg"));
params.name(params.label);
gAttachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsEnhancedSkeleton"));
params.name(params.label);
gAttachBodyPartPieMenus[8] = LLUICtrlFactory::create<LLContextMenu>(params);
gDetachBodyPartPieMenus[0] = NULL;
params.label(LLTrans::getString("BodyPartsRightArm"));
params.name(params.label);
gDetachBodyPartPieMenus[1] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsHead"));
params.name(params.label);
gDetachBodyPartPieMenus[2] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsLeftArm"));
params.name(params.label);
gDetachBodyPartPieMenus[3] = LLUICtrlFactory::create<LLContextMenu> (params);
gDetachBodyPartPieMenus[4] = NULL;
params.label(LLTrans::getString("BodyPartsLeftLeg"));
params.name(params.label);
gDetachBodyPartPieMenus[5] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsTorso"));
params.name(params.label);
gDetachBodyPartPieMenus[6] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsRightLeg"));
params.name(params.label);
gDetachBodyPartPieMenus[7] = LLUICtrlFactory::create<LLContextMenu> (params);
params.label(LLTrans::getString("BodyPartsEnhancedSkeleton"));
params.name(params.label);
gDetachBodyPartPieMenus[8] = LLUICtrlFactory::create<LLContextMenu>(params);
for (S32 i = 0; i < 9; i++)
{
if (gAttachBodyPartPieMenus[i])
{
gAttachPieMenu->appendContextSubMenu( gAttachBodyPartPieMenus[i] );
}
else
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment && attachment->getGroup() == i)
{
LLMenuItemCallGL::Params item_params;
std::string sub_piemenu_name = attachment->getName();
if (LLTrans::getString(sub_piemenu_name) != "")
{
item_params.label = LLTrans::getString(sub_piemenu_name);
}
else
{
item_params.label = sub_piemenu_name;
}
item_params.name =(item_params.label );
item_params.on_click.function_name = "Object.AttachToAvatar";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Object.EnableWear";
item_params.on_enable.parameter = iter->first;
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gAttachPieMenu->addChild(item);
break;
}
}
}
if (gDetachBodyPartPieMenus[i])
{
gDetachPieMenu->appendContextSubMenu( gDetachBodyPartPieMenus[i] );
gDetachAttSelfMenu->appendContextSubMenu(gDetachBodyPartPieMenus[i]);
gDetachAvatarMenu->appendContextSubMenu(gDetachBodyPartPieMenus[i]);
}
else
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment && attachment->getGroup() == i)
{
LLMenuItemCallGL::Params item_params;
std::string sub_piemenu_name = attachment->getName();
if (LLTrans::getString(sub_piemenu_name) != "")
{
item_params.label = LLTrans::getString(sub_piemenu_name);
}
else
{
item_params.label = sub_piemenu_name;
}
item_params.name =(item_params.label );
item_params.on_click.function_name = "Attachment.DetachFromPoint";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Attachment.PointFilled";
item_params.on_enable.parameter = iter->first;
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gDetachPieMenu->addChild(item);
gDetachAttSelfMenu->addChild(LLUICtrlFactory::create<LLMenuItemCallGL>(item_params));
gDetachAvatarMenu->addChild(LLUICtrlFactory::create<LLMenuItemCallGL>(item_params));
break;
}
}
}
}
// add screen attachments
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getGroup() == 9)
{
LLMenuItemCallGL::Params item_params;
std::string sub_piemenu_name = attachment->getName();
if (LLTrans::getString(sub_piemenu_name) != "")
{
item_params.label = LLTrans::getString(sub_piemenu_name);
}
else
{
item_params.label = sub_piemenu_name;
}
item_params.name =(item_params.label );
item_params.on_click.function_name = "Object.AttachToAvatar";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Object.EnableWear";
item_params.on_enable.parameter = iter->first;
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gAttachScreenPieMenu->addChild(item);
item_params.on_click.function_name = "Attachment.DetachFromPoint";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Attachment.PointFilled";
item_params.on_enable.parameter = iter->first;
item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gDetachScreenPieMenu->addChild(item);
gDetachHUDAttSelfMenu->addChild(LLUICtrlFactory::create<LLMenuItemCallGL>(item_params));
gDetachHUDAvatarMenu->addChild(LLUICtrlFactory::create<LLMenuItemCallGL>(item_params));
}
}
for (S32 pass = 0; pass < 2; pass++)
{
// *TODO: Skinning - gAttachSubMenu is an awful, awful hack
if (!gAttachSubMenu)
{
break;
}
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment() != (pass == 1))
{
continue;
}
LLMenuItemCallGL::Params item_params;
std::string sub_piemenu_name = attachment->getName();
if (LLTrans::getString(sub_piemenu_name) != "")
{
item_params.label = LLTrans::getString(sub_piemenu_name);
}
else
{
item_params.label = sub_piemenu_name;
}
item_params.name =(item_params.label );
item_params.on_click.function_name = "Object.AttachToAvatar";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Object.EnableWear";
item_params.on_enable.parameter = iter->first;
//* TODO: Skinning:
//LLSD params;
//params["index"] = iter->first;
//params["label"] = attachment->getName();
//item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params));
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gAttachSubMenu->addChild(item);
item_params.on_click.function_name = "Attachment.DetachFromPoint";
item_params.on_click.parameter = iter->first;
item_params.on_enable.function_name = "Attachment.PointFilled";
item_params.on_enable.parameter = iter->first;
//* TODO: Skinning: item->addEventHandler("on_enable", LLMenuItemCallGL::MenuCallback().function_name("Attachment.Label").parameter(params));
item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gDetachSubMenu->addChild(item);
}
if (pass == 0)
{
// put separator between non-hud and hud attachments
gAttachSubMenu->addSeparator();
gDetachSubMenu->addSeparator();
}
}
for (S32 group = 0; group < 9; group++)
{
// skip over groups that don't have sub menus
if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group])
{
continue;
}
std::multimap<S32, S32> attachment_pie_menu_map;
// gather up all attachment points assigned to this group, and throw into map sorted by pie slice number
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if(attachment && attachment->getGroup() == group)
{
// use multimap to provide a partial order off of the pie slice key
S32 pie_index = attachment->getPieSlice();
attachment_pie_menu_map.insert(std::make_pair(pie_index, iter->first));
}
}
// add in requested order to pie menu, inserting separators as necessary
for (std::multimap<S32, S32>::iterator attach_it = attachment_pie_menu_map.begin();
attach_it != attachment_pie_menu_map.end(); ++attach_it)
{
S32 attach_index = attach_it->second;
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attach_index, (LLViewerJointAttachment*)NULL);
if (attachment)
{
LLMenuItemCallGL::Params item_params;
item_params.name = attachment->getName();
item_params.label = LLTrans::getString(attachment->getName());
item_params.on_click.function_name = "Object.AttachToAvatar";
item_params.on_click.parameter = attach_index;
item_params.on_enable.function_name = "Object.EnableWear";
item_params.on_enable.parameter = attach_index;
LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gAttachBodyPartPieMenus[group]->addChild(item);
item_params.on_click.function_name = "Attachment.DetachFromPoint";
item_params.on_click.parameter = attach_index;
item_params.on_enable.function_name = "Attachment.PointFilled";
item_params.on_enable.parameter = attach_index;
item = LLUICtrlFactory::create<LLMenuItemCallGL>(item_params);
gDetachBodyPartPieMenus[group]->addChild(item);
}
}
}
return TRUE;
}
void LLVOAvatarSelf::cleanup()
{
markDead();
delete mScreenp;
mScreenp = NULL;
mRegionp = NULL;
}
LLVOAvatarSelf::~LLVOAvatarSelf()
{
cleanup();
}
/**
**
** End LLVOAvatarSelf Constructor routines
** **
*********************************************************************************/
// virtual
bool LLVOAvatarSelf::updateCharacter(LLAgent &agent)
{
// update screen joint size
if (mScreenp)
{
F32 aspect = LLViewerCamera::getInstance()->getAspect();
LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale);
mScreenp->updateWorldMatrixChildren();
resetHUDAttachments();
}
return LLVOAvatar::updateCharacter(agent);
}
// virtual
BOOL LLVOAvatarSelf::isValid() const
{
return ((getRegion() != NULL) && !isDead());
}
// virtual
void LLVOAvatarSelf::idleUpdate(LLAgent &agent, const F64 &time)
{
if (isValid())
{
LLVOAvatar::idleUpdate(agent, time);
idleUpdateTractorBeam();
}
}
// virtual
LLJoint *LLVOAvatarSelf::getJoint(const std::string &name)
{
LLJoint *jointp = NULL;
jointp = LLVOAvatar::getJoint(name);
if (!jointp && mScreenp)
{
jointp = mScreenp->findJoint(name);
if (jointp)
{
mJointMap[name] = jointp;
}
}
if (jointp && jointp != mScreenp && jointp != mRoot)
{
llassert(LLVOAvatar::getJoint((S32)jointp->getJointNum())==jointp);
}
return jointp;
}
// virtual
BOOL LLVOAvatarSelf::setVisualParamWeight(const LLVisualParam *which_param, F32 weight)
{
if (!which_param)
{
return FALSE;
}
LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(which_param->getID());
return setParamWeight(param,weight);
}
// virtual
BOOL LLVOAvatarSelf::setVisualParamWeight(const char* param_name, F32 weight)
{
if (!param_name)
{
return FALSE;
}
LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(param_name);
return setParamWeight(param,weight);
}
// virtual
BOOL LLVOAvatarSelf::setVisualParamWeight(S32 index, F32 weight)
{
LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(index);
return setParamWeight(param,weight);
}
BOOL LLVOAvatarSelf::setParamWeight(const LLViewerVisualParam *param, F32 weight)
{
if (!param)
{
return FALSE;
}
if (param->getCrossWearable())
{
LLWearableType::EType type = (LLWearableType::EType)param->getWearableType();
U32 size = gAgentWearables.getWearableCount(type);
for (U32 count = 0; count < size; ++count)
{
LLViewerWearable *wearable = gAgentWearables.getViewerWearable(type,count);
if (wearable)
{
wearable->setVisualParamWeight(param->getID(), weight);
}
}
}
return LLCharacter::setVisualParamWeight(param,weight);
}
/*virtual*/
void LLVOAvatarSelf::updateVisualParams()
{
LLVOAvatar::updateVisualParams();
}
void LLVOAvatarSelf::writeWearablesToAvatar()
{
for (U32 type = 0; type < LLWearableType::WT_COUNT; type++)
{
LLWearable *wearable = gAgentWearables.getTopWearable((LLWearableType::EType)type);
if (wearable)
{
wearable->writeToAvatar(this);
}
}
}
/*virtual*/
void LLVOAvatarSelf::idleUpdateAppearanceAnimation()
{
// Animate all top-level wearable visual parameters
gAgentWearables.animateAllWearableParams(calcMorphAmount());
// Apply wearable visual params to avatar
writeWearablesToAvatar();
//allow avatar to process updates
LLVOAvatar::idleUpdateAppearanceAnimation();
}
// virtual
void LLVOAvatarSelf::requestStopMotion(LLMotion* motion)
{
// Only agent avatars should handle the stop motion notifications.
// Notify agent that motion has stopped
gAgent.requestStopMotion(motion);
}
// virtual
bool LLVOAvatarSelf::hasMotionFromSource(const LLUUID& source_id)
{
AnimSourceIterator motion_it = mAnimationSources.find(source_id);
return motion_it != mAnimationSources.end();
}
// virtual
void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id)
{
for (AnimSourceIterator motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end(); )
{
gAgent.sendAnimationRequest(motion_it->second, ANIM_REQUEST_STOP);
mAnimationSources.erase(motion_it++);
}
LLViewerObject* object = gObjectList.findObject(source_id);
if (object)
{
object->setFlagsWithoutUpdate(FLAGS_ANIM_SOURCE, FALSE);
}
}
void LLVOAvatarSelf::setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index)
{
if (te >= TEX_NUM_INDICES)
{
llassert(0);
return;
}
if (getTEImage(te)->getID() == image->getID())
{
return;
}
if (isIndexBakedTexture((ETextureIndex)te))
{
llassert(0);
return;
}
setTEImage(te, image);
}
//virtual
void LLVOAvatarSelf::removeMissingBakedTextures()
{
BOOL removed = FALSE;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
const S32 te = mBakedTextureDatas[i].mTextureIndex;
const LLViewerTexture* tex = getTEImage(te);
// Replace with default if we can't find the asset, assuming the
// default is actually valid (which it should be unless something
// is seriously wrong).
if (!tex || tex->isMissingAsset())
{
LLViewerTexture *imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR);
if (imagep && imagep != tex)
{
setTEImage(te, imagep);
removed = TRUE;
}
}
}
if (removed)
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
LLViewerTexLayerSet *layerset = getTexLayerSet(i);
layerset->setUpdatesEnabled(TRUE);
invalidateComposite(layerset);
}
updateMeshTextures();
}
}
void LLVOAvatarSelf::onSimulatorFeaturesReceived(const LLUUID& region_id)
{
LL_INFOS("Avatar") << "simulator features received, setting hover based on region props" << LL_ENDL;
setHoverIfRegionEnabled();
}
//virtual
void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp)
{
// Save the global position
LLVector3d global_pos_from_old_region = getPositionGlobal();
// Change the region
setRegion(regionp);
if (regionp)
{ // Set correct region-relative position from global coordinates
setPositionGlobal(global_pos_from_old_region);
// Diagnostic info
//LLVector3d pos_from_new_region = getPositionGlobal();
//LL_INFOS() << "pos_from_old_region is " << global_pos_from_old_region
// << " while pos_from_new_region is " << pos_from_new_region
// << LL_ENDL;
// Update hover height, or schedule callback, based on whether
// it's supported in this region.
if (regionp->simulatorFeaturesReceived())
{
setHoverIfRegionEnabled();
}
else
{
regionp->setSimulatorFeaturesReceivedCallback(boost::bind(&LLVOAvatarSelf::onSimulatorFeaturesReceived,this,_1));
}
}
if (!regionp || (regionp->getHandle() != mLastRegionHandle))
{
if (mLastRegionHandle != 0)
{
++mRegionCrossingCount;
F64Seconds delta(mRegionCrossingTimer.getElapsedTimeF32());
record(LLStatViewer::REGION_CROSSING_TIME, delta);
// Diagnostics
LL_INFOS() << "Region crossing took " << (F32)(delta * 1000.0).value() << " ms " << LL_ENDL;
}
if (regionp)
{
mLastRegionHandle = regionp->getHandle();
}
}
mRegionCrossingTimer.reset();
LLViewerObject::updateRegion(regionp);
}
//--------------------------------------------------------------------
// draw tractor (selection) beam when editing objects
//--------------------------------------------------------------------
//virtual
void LLVOAvatarSelf::idleUpdateTractorBeam()
{
// This is only done for yourself (maybe it should be in the agent?)
if (!needsRenderBeam() || !isBuilt())
{
mBeam = NULL;
}
else if (!mBeam || mBeam->isDead())
{
// VEFFECT: Tractor Beam
mBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM);
mBeam->setColor(LLColor4U(gAgent.getEffectColor()));
mBeam->setSourceObject(this);
mBeamTimer.reset();
}
if (!mBeam.isNull())
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (gAgentCamera.mPointAt.notNull())
{
// get point from pointat effect
mBeam->setPositionGlobal(gAgentCamera.mPointAt->getPointAtPosGlobal());
mBeam->triggerLocal();
}
else if (selection->getFirstRootObject() &&
selection->getSelectType() != SELECT_TYPE_HUD)
{
LLViewerObject* objectp = selection->getFirstRootObject();
mBeam->setTargetObject(objectp);
}
else
{
mBeam->setTargetObject(NULL);
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
if (tool->isEditing())
{
if (tool->getEditingObject())
{
mBeam->setTargetObject(tool->getEditingObject());
}
else
{
mBeam->setPositionGlobal(tool->getEditingPointGlobal());
}
}
else
{
const LLPickInfo& pick = gViewerWindow->getLastPick();
mBeam->setPositionGlobal(pick.mPosGlobal);
}
}
if (mBeamTimer.getElapsedTimeF32() > 0.25f)
{
mBeam->setColor(LLColor4U(gAgent.getEffectColor()));
mBeam->setNeedsSendToSim(TRUE);
mBeamTimer.reset();
}
}
}
//-----------------------------------------------------------------------------
// restoreMeshData()
//-----------------------------------------------------------------------------
// virtual
void LLVOAvatarSelf::restoreMeshData()
{
//LL_INFOS() << "Restoring" << LL_ENDL;
mMeshValid = TRUE;
updateJointLODs();
updateAttachmentVisibility(gAgentCamera.getCameraMode());
// force mesh update as LOD might not have changed to trigger this
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
}
//-----------------------------------------------------------------------------
// updateAttachmentVisibility()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::updateAttachmentVisibility(U32 camera_mode)
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment())
{
attachment->setAttachmentVisibility(TRUE);
}
else
{
switch (camera_mode)
{
case CAMERA_MODE_MOUSELOOK:
if (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson())
{
attachment->setAttachmentVisibility(TRUE);
}
else
{
attachment->setAttachmentVisibility(FALSE);
}
break;
default:
attachment->setAttachmentVisibility(TRUE);
break;
}
}
}
}
//-----------------------------------------------------------------------------
// updatedWearable( LLWearableType::EType type )
// forces an update to any baked textures relevant to type.
// will force an upload of the resulting bake if the second parameter is TRUE
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::wearableUpdated(LLWearableType::EType type)
{
for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = sAvatarDictionary->getBakedTextures().begin();
baked_iter != sAvatarDictionary->getBakedTextures().end();
++baked_iter)
{
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
const LLAvatarAppearanceDefines::EBakedTextureIndex index = baked_iter->first;
if (baked_dict)
{
for (LLAvatarAppearanceDefines::wearables_vec_t::const_iterator type_iter = baked_dict->mWearables.begin();
type_iter != baked_dict->mWearables.end();
++type_iter)
{
const LLWearableType::EType comp_type = *type_iter;
if (comp_type == type)
{
LLViewerTexLayerSet *layerset = getLayerSet(index);
if (layerset)
{
layerset->setUpdatesEnabled(true);
invalidateComposite(layerset);
}
break;
}
}
}
}
}
//-----------------------------------------------------------------------------
// isWearingAttachment()
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::isWearingAttachment(const LLUUID& inv_item_id) const
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
const LLViewerJointAttachment* attachment = iter->second;
if (attachment->getAttachedObject(base_inv_item_id))
{
return TRUE;
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
// getWornAttachment()
//-----------------------------------------------------------------------------
LLViewerObject* LLVOAvatarSelf::getWornAttachment(const LLUUID& inv_item_id)
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (LLViewerObject *attached_object = attachment->getAttachedObject(base_inv_item_id))
{
return attached_object;
}
}
return NULL;
}
bool LLVOAvatarSelf::getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (!gInventory.getItem(inv_item_id))
{
name = "ATTACHMENT_MISSING_ITEM";
return false;
}
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
if (!gInventory.getItem(base_inv_item_id))
{
name = "ATTACHMENT_MISSING_BASE_ITEM";
return false;
}
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
const LLViewerJointAttachment* attachment = iter->second;
if (attachment->getAttachedObject(base_inv_item_id))
{
name = attachment->getName();
return true;
}
}
name = "ATTACHMENT_NOT_ATTACHED";
return false;
}
//virtual
const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *viewer_object)
{
const LLViewerJointAttachment *attachment = LLVOAvatar::attachObject(viewer_object);
if (!attachment)
{
return 0;
}
updateAttachmentVisibility(gAgentCamera.getCameraMode());
// Then make sure the inventory is in sync with the avatar.
// Should just be the last object added
if (attachment->isObjectAttached(viewer_object))
{
const LLUUID& attachment_id = viewer_object->getAttachmentItemID();
LLAppearanceMgr::instance().registerAttachment(attachment_id);
updateLODRiggedAttachments();
}
return attachment;
}
//virtual
BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object)
{
const LLUUID attachment_id = viewer_object->getAttachmentItemID();
if ( LLVOAvatar::detachObject(viewer_object) )
{
// the simulator should automatically handle permission revocation
stopMotionFromSource(attachment_id);
LLFollowCamMgr::getInstance()->setCameraActive(viewer_object->getID(), FALSE);
LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end();
++iter)
{
LLViewerObject* child_objectp = *iter;
// the simulator should automatically handle
// permissions revocation
stopMotionFromSource(child_objectp->getID());
LLFollowCamMgr::getInstance()->setCameraActive(child_objectp->getID(), FALSE);
}
// Make sure the inventory is in sync with the avatar.
// Update COF contents, don't trigger appearance update.
if (!isValid())
{
LL_INFOS() << "removeItemLinks skipped, avatar is under destruction" << LL_ENDL;
}
else
{
LLAppearanceMgr::instance().unregisterAttachment(attachment_id);
}
return TRUE;
}
return FALSE;
}
bool LLVOAvatarSelf::hasAttachmentsInTrash()
{
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter)
{
LLViewerJointAttachment *attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject *attached_object = attachment_iter->get();
if (attached_object && gInventory.isObjectDescendentOf(attached_object->getAttachmentItemID(), trash_id))
{
return true;
}
}
}
return false;
}
// static
BOOL LLVOAvatarSelf::detachAttachmentIntoInventory(const LLUUID &item_id)
{
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id);
gMessageSystem->sendReliable(gAgent.getRegionHost());
// This object might have been selected, so let the selection manager know it's gone now
LLViewerObject *found_obj = gObjectList.findObject(item_id);
if (found_obj)
{
LLSelectMgr::getInstance()->remove(found_obj);
}
// Error checking in case this object was attached to an invalid point
// In that case, just remove the item from COF preemptively since detach
// will fail.
if (isAgentAvatarValid())
{
const LLViewerObject *attached_obj = gAgentAvatarp->getWornAttachment(item_id);
if (!attached_obj)
{
LLAppearanceMgr::instance().removeCOFItemLinks(item_id);
}
}
return TRUE;
}
return FALSE;
}
U32 LLVOAvatarSelf::getNumWearables(LLAvatarAppearanceDefines::ETextureIndex i) const
{
LLWearableType::EType type = sAvatarDictionary->getTEWearableType(i);
return gAgentWearables.getWearableCount(type);
}
// virtual
void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
const LLUUID& src_id = src_vi->getID();
LLAvatarTexData *data = (LLAvatarTexData *)userdata;
ETextureIndex index = data->mIndex;
if (!isIndexLocalTexture(index)) return;
LLLocalTextureObject *local_tex_obj = getLocalTextureObject(index, 0);
// fix for EXT-268. Preventing using of NULL pointer
if(NULL == local_tex_obj)
{
LL_WARNS("TAG") << "There is no Local Texture Object with index: " << index
<< ", final: " << final
<< LL_ENDL;
return;
}
if (success)
{
if (!local_tex_obj->getBakedReady() &&
local_tex_obj->getImage() != NULL &&
(local_tex_obj->getID() == src_id) &&
discard_level < local_tex_obj->getDiscard())
{
local_tex_obj->setDiscard(discard_level);
requestLayerSetUpdate(index);
if (isEditingAppearance())
{
LLVisualParamHint::requestHintUpdates();
}
updateMeshTextures();
}
}
else if (final)
{
// Failed: asset is missing
if (!local_tex_obj->getBakedReady() &&
local_tex_obj->getImage() != NULL &&
local_tex_obj->getImage()->getID() == src_id)
{
local_tex_obj->setDiscard(0);
requestLayerSetUpdate(index);
updateMeshTextures();
}
}
}
// virtual
BOOL LLVOAvatarSelf::getLocalTextureGL(ETextureIndex type, LLViewerTexture** tex_pp, U32 index) const
{
*tex_pp = NULL;
if (!isIndexLocalTexture(type)) return FALSE;
if (getLocalTextureID(type, index) == IMG_DEFAULT_AVATAR) return TRUE;
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index);
if (!local_tex_obj)
{
return FALSE;
}
*tex_pp = dynamic_cast<LLViewerTexture*> (local_tex_obj->getImage());
return TRUE;
}
LLViewerFetchedTexture* LLVOAvatarSelf::getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const
{
if (!isIndexLocalTexture(type))
{
return NULL;
}
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index);
if (!local_tex_obj)
{
return NULL;
}
if (local_tex_obj->getID() == IMG_DEFAULT_AVATAR)
{
return LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR);
}
return dynamic_cast<LLViewerFetchedTexture*> (local_tex_obj->getImage());
}
const LLUUID& LLVOAvatarSelf::getLocalTextureID(ETextureIndex type, U32 index) const
{
if (!isIndexLocalTexture(type)) return IMG_DEFAULT_AVATAR;
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, index);
if (local_tex_obj && local_tex_obj->getImage() != NULL)
{
return local_tex_obj->getImage()->getID();
}
return IMG_DEFAULT_AVATAR;
}
//-----------------------------------------------------------------------------
// isLocalTextureDataAvailable()
// Returns true if at least the lowest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::isLocalTextureDataAvailable(const LLViewerTexLayerSet* layerset) const
{
/* if (layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
return getLocalDiscardLevel(TEX_HEAD_BODYPAINT) >= 0; */
for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = sAvatarDictionary->getBakedTextures().begin();
baked_iter != sAvatarDictionary->getBakedTextures().end();
++baked_iter)
{
const EBakedTextureIndex baked_index = baked_iter->first;
if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet)
{
BOOL ret = true;
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex tex_index = *local_tex_iter;
const LLWearableType::EType wearable_type = sAvatarDictionary->getTEWearableType(tex_index);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
BOOL tex_avail = (getLocalDiscardLevel(tex_index, wearable_index) >= 0);
ret &= tex_avail;
}
}
return ret;
}
}
llassert(0);
return FALSE;
}
//-----------------------------------------------------------------------------
// virtual
// isLocalTextureDataFinal()
// Returns true if the highest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::isLocalTextureDataFinal(const LLViewerTexLayerSet* layerset) const
{
const U32 desired_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel");
// const U32 desired_tex_discard_level = 0; // hack to not bake textures on lower discard levels.
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (layerset == mBakedTextureDatas[i].mTexLayerSet)
{
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = sAvatarDictionary->getBakedTexture((EBakedTextureIndex)i);
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex tex_index = *local_tex_iter;
const LLWearableType::EType wearable_type = sAvatarDictionary->getTEWearableType(tex_index);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
S32 local_discard_level = getLocalDiscardLevel(*local_tex_iter, wearable_index);
if ((local_discard_level > (S32)(desired_tex_discard_level)) ||
(local_discard_level < 0 ))
{
return FALSE;
}
}
}
return TRUE;
}
}
llassert(0);
return FALSE;
}
BOOL LLVOAvatarSelf::isAllLocalTextureDataFinal() const
{
const U32 desired_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel");
// const U32 desired_tex_discard_level = 0; // hack to not bake textures on lower discard levels
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = sAvatarDictionary->getBakedTexture((EBakedTextureIndex)i);
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex tex_index = *local_tex_iter;
const LLWearableType::EType wearable_type = sAvatarDictionary->getTEWearableType(tex_index);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
S32 local_discard_level = getLocalDiscardLevel(*local_tex_iter, wearable_index);
if ((local_discard_level > (S32)(desired_tex_discard_level)) ||
(local_discard_level < 0 ))
{
return FALSE;
}
}
}
}
return TRUE;
}
BOOL LLVOAvatarSelf::isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const
{
LLUUID id;
BOOL isDefined = TRUE;
if (isIndexLocalTexture(type))
{
const LLWearableType::EType wearable_type = sAvatarDictionary->getTEWearableType(type);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
if (index >= wearable_count)
{
// invalid index passed in. check all textures of a given type
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
id = getLocalTextureID(type, wearable_index);
isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT);
}
}
else
{
id = getLocalTextureID(type, index);
isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT);
}
}
else
{
id = getTEImage(type)->getID();
isDefined &= (id != IMG_DEFAULT_AVATAR && id != IMG_DEFAULT);
}
return isDefined;
}
//virtual
BOOL LLVOAvatarSelf::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const
{
if (isIndexBakedTexture(type))
{
return LLVOAvatar::isTextureVisible(type, (U32)0);
}
LLUUID tex_id = getLocalTextureID(type,index);
return (tex_id != IMG_INVISIBLE)
|| (LLDrawPoolAlpha::sShowDebugAlpha);
}
//virtual
BOOL LLVOAvatarSelf::isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const
{
if (isIndexBakedTexture(type))
{
return LLVOAvatar::isTextureVisible(type);
}
U32 index;
if (gAgentWearables.getWearableIndex(wearable,index))
{
return isTextureVisible(type,index);
}
else
{
LL_WARNS() << "Wearable not found" << LL_ENDL;
return FALSE;
}
}
bool LLVOAvatarSelf::areTexturesCurrent() const
{
return gAgentWearables.areWearablesLoaded();
}
void LLVOAvatarSelf::invalidateComposite( LLTexLayerSet* layerset)
{
LLViewerTexLayerSet *layer_set = dynamic_cast<LLViewerTexLayerSet*>(layerset);
if( !layer_set || !layer_set->getUpdatesEnabled() )
{
return;
}
// LL_INFOS() << "LLVOAvatar::invalidComposite() " << layerset->getBodyRegionName() << LL_ENDL;
layer_set->requestUpdate();
layer_set->invalidateMorphMasks();
}
void LLVOAvatarSelf::invalidateAll()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
LLViewerTexLayerSet *layerset = getTexLayerSet(i);
invalidateComposite(layerset);
}
//mDebugSelfLoadTimer.reset();
}
//-----------------------------------------------------------------------------
// setCompositeUpdatesEnabled()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::setCompositeUpdatesEnabled( bool b )
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
setCompositeUpdatesEnabled(i, b);
}
}
void LLVOAvatarSelf::setCompositeUpdatesEnabled(U32 index, bool b)
{
LLViewerTexLayerSet *layerset = getTexLayerSet(index);
if (layerset )
{
layerset->setUpdatesEnabled( b );
}
}
bool LLVOAvatarSelf::isCompositeUpdateEnabled(U32 index)
{
LLViewerTexLayerSet *layerset = getTexLayerSet(index);
if (layerset)
{
return layerset->getUpdatesEnabled();
}
return false;
}
void LLVOAvatarSelf::setupComposites()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
ETextureIndex tex_index = mBakedTextureDatas[i].mTextureIndex;
BOOL layer_baked = isTextureDefined(tex_index, gAgentWearables.getWearableCount(tex_index));
LLViewerTexLayerSet *layerset = getTexLayerSet(i);
if (layerset)
{
layerset->setUpdatesEnabled(!layer_baked);
}
}
}
void LLVOAvatarSelf::updateComposites()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
LLViewerTexLayerSet *layerset = getTexLayerSet(i);
if (layerset
&& ((i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT)))
{
layerset->updateComposite();
}
}
}
// virtual
S32 LLVOAvatarSelf::getLocalDiscardLevel(ETextureIndex type, U32 wearable_index) const
{
if (!isIndexLocalTexture(type)) return FALSE;
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type, wearable_index);
if (local_tex_obj)
{
const LLViewerFetchedTexture* image = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() );
if (type >= 0
&& local_tex_obj->getID() != IMG_DEFAULT_AVATAR
&& !image->isMissingAsset())
{
return image->getDiscardLevel();
}
else
{
// We don't care about this (no image associated with the layer) treat as fully loaded.
return 0;
}
}
return 0;
}
// virtual
// Counts the memory footprint of local textures.
void LLVOAvatarSelf::getLocalTextureByteCount(S32* gl_bytes) const
{
*gl_bytes = 0;
for (S32 type = 0; type < TEX_NUM_INDICES; type++)
{
if (!isIndexLocalTexture((ETextureIndex)type)) continue;
U32 max_tex = getNumWearables((ETextureIndex) type);
for (U32 num = 0; num < max_tex; num++)
{
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject((ETextureIndex) type, num);
if (local_tex_obj)
{
const LLViewerFetchedTexture* image_gl = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() );
if (image_gl)
{
S32 bytes = (S32)image_gl->getWidth() * image_gl->getHeight() * image_gl->getComponents();
if (image_gl->hasGLTexture())
{
*gl_bytes += bytes;
}
}
}
}
}
}
// virtual
void LLVOAvatarSelf::setLocalTexture(ETextureIndex type, LLViewerTexture* src_tex, BOOL baked_version_ready, U32 index)
{
if (!isIndexLocalTexture(type)) return;
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(src_tex, TRUE) ;
if(!tex)
{
return ;
}
S32 desired_discard = isSelf() ? 0 : 2;
LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type,index);
if (!local_tex_obj)
{
if (type >= TEX_NUM_INDICES)
{
LL_ERRS() << "Tried to set local texture with invalid type: (" << (U32) type << ", " << index << ")" << LL_ENDL;
return;
}
LLWearableType::EType wearable_type = sAvatarDictionary->getTEWearableType(type);
if (!gAgentWearables.getViewerWearable(wearable_type,index))
{
// no wearable is loaded, cannot set the texture.
return;
}
gAgentWearables.addLocalTextureObject(wearable_type,type,index);
local_tex_obj = getLocalTextureObject(type,index);
if (!local_tex_obj)
{
LL_ERRS() << "Unable to create LocalTextureObject for wearable type & index: (" << (U32) wearable_type << ", " << index << ")" << LL_ENDL;
return;
}
LLViewerTexLayerSet *layer_set = getLayerSet(type);
if (layer_set)
{
layer_set->cloneTemplates(local_tex_obj, type, gAgentWearables.getViewerWearable(wearable_type,index));
}
}
if (!baked_version_ready)
{
if (tex != local_tex_obj->getImage() || local_tex_obj->getBakedReady())
{
local_tex_obj->setDiscard(MAX_DISCARD_LEVEL+1);
}
if (tex->getID() != IMG_DEFAULT_AVATAR)
{
if (local_tex_obj->getDiscard() > desired_discard)
{
S32 tex_discard = tex->getDiscardLevel();
if (tex_discard >= 0 && tex_discard <= desired_discard)
{
local_tex_obj->setDiscard(tex_discard);
if (isSelf())
{
requestLayerSetUpdate(type);
if (isEditingAppearance())
{
LLVisualParamHint::requestHintUpdates();
}
}
}
else
{
tex->setLoadedCallback(onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), type), NULL);
}
}
tex->setMinDiscardLevel(desired_discard);
}
}
local_tex_obj->setImage(tex);
local_tex_obj->setID(tex->getID());
setBakedReady(type,baked_version_ready,index);
}
//virtual
void LLVOAvatarSelf::setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index)
{
if (!isIndexLocalTexture(type)) return;
LLLocalTextureObject *local_tex_obj = getLocalTextureObject(type,index);
if (local_tex_obj)
{
local_tex_obj->setBakedReady( baked_version_exists );
}
}
// virtual
void LLVOAvatarSelf::dumpLocalTextures() const
{
LL_INFOS() << "Local Textures:" << LL_ENDL;
/* ETextureIndex baked_equiv[] = {
TEX_UPPER_BAKED,
if (isTextureDefined(baked_equiv[i])) */
for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = sAvatarDictionary->getTextures().begin();
iter != sAvatarDictionary->getTextures().end();
++iter)
{
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture)
continue;
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
const ETextureIndex baked_equiv = sAvatarDictionary->getBakedTexture(baked_index)->mTextureIndex;
const std::string &name = texture_dict->mName;
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(iter->first, 0);
// index is baked texture - index is not relevant. putting in 0 as placeholder
if (isTextureDefined(baked_equiv, 0))
{
#if LL_RELEASE_FOR_DOWNLOAD
// End users don't get to trivially see avatar texture IDs, makes textures
// easier to steal. JC
LL_INFOS() << "LocTex " << name << ": Baked " << LL_ENDL;
#else
LL_INFOS() << "LocTex " << name << ": Baked " << getTEImage(baked_equiv)->getID() << LL_ENDL;
#endif
}
else if (local_tex_obj && local_tex_obj->getImage() != NULL)
{
if (local_tex_obj->getImage()->getID() == IMG_DEFAULT_AVATAR)
{
LL_INFOS() << "LocTex " << name << ": None" << LL_ENDL;
}
else
{
LLViewerFetchedTexture* image = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() );
LL_INFOS() << "LocTex " << name << ": "
<< "Discard " << image->getDiscardLevel() << ", "
<< "(" << image->getWidth() << ", " << image->getHeight() << ") "
#if !LL_RELEASE_FOR_DOWNLOAD
// End users don't get to trivially see avatar texture IDs,
// makes textures easier to steal
<< image->getID() << " "
#endif
<< "Priority: " << image->getMaxVirtualSize()
<< LL_ENDL;
}
}
else
{
LL_INFOS() << "LocTex " << name << ": No LLViewerTexture" << LL_ENDL;
}
}
}
//-----------------------------------------------------------------------------
// static
// onLocalTextureLoaded()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::onLocalTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
LLAvatarTexData *data = (LLAvatarTexData *)userdata;
LLVOAvatarSelf *self = (LLVOAvatarSelf *)gObjectList.findObject(data->mAvatarID);
if (self)
{
// We should only be handling local textures for ourself
self->localTextureLoaded(success, src_vi, src_raw, aux_src, discard_level, final, userdata);
}
// ensure data is cleaned up
if (final || !success)
{
delete data;
}
}
/*virtual*/ void LLVOAvatarSelf::setImage(const U8 te, LLViewerTexture *imagep, const U32 index)
{
if (isIndexLocalTexture((ETextureIndex)te))
{
setLocalTexture((ETextureIndex)te, imagep, FALSE ,index);
}
else
{
setTEImage(te,imagep);
}
}
/*virtual*/ LLViewerTexture* LLVOAvatarSelf::getImage(const U8 te, const U32 index) const
{
if (isIndexLocalTexture((ETextureIndex)te))
{
return getLocalTextureGL((ETextureIndex)te,index);
}
else
{
return getTEImage(te);
}
}
// static
void LLVOAvatarSelf::dumpTotalLocalTextureByteCount()
{
S32 gl_bytes = 0;
gAgentAvatarp->getLocalTextureByteCount(&gl_bytes);
LL_INFOS() << "Total Avatar LocTex GL:" << (gl_bytes/1024) << "KB" << LL_ENDL;
}
bool LLVOAvatarSelf::getIsCloud() const
{
// Let people know why they're clouded without spamming them into oblivion.
bool do_warn = false;
static LLTimer time_since_notice;
F32 update_freq = 30.0;
if (time_since_notice.getElapsedTimeF32() > update_freq)
{
time_since_notice.reset();
do_warn = true;
}
// do we have our body parts?
S32 shape_count = gAgentWearables.getWearableCount(LLWearableType::WT_SHAPE);
S32 hair_count = gAgentWearables.getWearableCount(LLWearableType::WT_HAIR);
S32 eye_count = gAgentWearables.getWearableCount(LLWearableType::WT_EYES);
S32 skin_count = gAgentWearables.getWearableCount(LLWearableType::WT_SKIN);
if (!shape_count || !hair_count || !eye_count || !skin_count)
{
if (do_warn)
{
LL_INFOS() << "Self is clouded due to missing one or more required body parts: "
<< (shape_count ? "" : "SHAPE ")
<< (hair_count ? "" : "HAIR ")
<< (eye_count ? "" : "EYES ")
<< (skin_count ? "" : "SKIN ")
<< LL_ENDL;
}
return true;
}
if (!isTextureDefined(TEX_HAIR, 0))
{
if (do_warn)
{
LL_INFOS() << "Self is clouded because of no hair texture" << LL_ENDL;
}
return true;
}
if (!mPreviousFullyLoaded)
{
if (!isLocalTextureDataAvailable(getLayerSet(BAKED_LOWER)) &&
(!isTextureDefined(TEX_LOWER_BAKED, 0)))
{
if (do_warn)
{
LL_INFOS() << "Self is clouded because lower textures not baked" << LL_ENDL;
}
return true;
}
if (!isLocalTextureDataAvailable(getLayerSet(BAKED_UPPER)) &&
(!isTextureDefined(TEX_UPPER_BAKED, 0)))
{
if (do_warn)
{
LL_INFOS() << "Self is clouded because upper textures not baked" << LL_ENDL;
}
return true;
}
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (i == BAKED_SKIRT && !isWearingWearableType(LLWearableType::WT_SKIRT))
continue;
const BakedTextureData& texture_data = mBakedTextureDatas[i];
if (!isTextureDefined(texture_data.mTextureIndex, 0))
continue;
// Check for the case that texture is defined but not sufficiently loaded to display anything.
const LLViewerTexture* baked_img = getImage( texture_data.mTextureIndex, 0 );
if (!baked_img || !baked_img->hasGLTexture())
{
if (do_warn)
{
LL_INFOS() << "Self is clouded because texture at index " << i
<< " (texture index is " << texture_data.mTextureIndex << ") is not loaded" << LL_ENDL;
}
return true;
}
}
LL_DEBUGS() << "Avatar de-clouded" << LL_ENDL;
}
return false;
}
/*static*/
void LLVOAvatarSelf::debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
if (gAgentAvatarp.notNull())
{
gAgentAvatarp->debugTimingLocalTexLoaded(success, src_vi, src, aux_src, discard_level, final, userdata);
}
}
void LLVOAvatarSelf::debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
LLAvatarTexData *data = (LLAvatarTexData *)userdata;
if (!data)
{
return;
}
ETextureIndex index = data->mIndex;
if (index < 0 || index >= TEX_NUM_INDICES)
{
return;
}
if (discard_level >=0 && discard_level <= MAX_DISCARD_LEVEL) // ignore discard level -1, as it means we have no data.
{
mDebugTextureLoadTimes[(U32)index][(U32)discard_level] = mDebugSelfLoadTimer.getElapsedTimeF32();
}
if (final)
{
delete data;
}
}
void LLVOAvatarSelf::debugBakedTextureUpload(EBakedTextureIndex index, BOOL finished)
{
U32 done = 0;
if (finished)
{
done = 1;
}
mDebugBakedTextureTimes[index][done] = mDebugSelfLoadTimer.getElapsedTimeF32();
}
const std::string LLVOAvatarSelf::verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const
{
std::ostringstream outbuf;
LLWearableType *wr_inst = LLWearableType::getInstance();
for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter =
sAvatarDictionary->getBakedTextures().begin();
baked_iter != sAvatarDictionary->getBakedTextures().end();
++baked_iter)
{
const EBakedTextureIndex baked_index = baked_iter->first;
if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet)
{
outbuf << "baked_index: " << baked_index << "\n";
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex tex_index = *local_tex_iter;
const std::string tex_name = sAvatarDictionary->getTexture(tex_index)->mName;
outbuf << " tex_index " << (S32) tex_index << " name " << tex_name << "\n";
const LLWearableType::EType wearable_type = sAvatarDictionary->getTEWearableType(tex_index);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
if (wearable_count > 0)
{
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
outbuf << " " << wr_inst->getTypeName(wearable_type) << " " << wearable_index << ":";
const LLLocalTextureObject *local_tex_obj = getLocalTextureObject(tex_index, wearable_index);
if (local_tex_obj)
{
LLViewerFetchedTexture* image = dynamic_cast<LLViewerFetchedTexture*>( local_tex_obj->getImage() );
if (tex_index >= 0
&& local_tex_obj->getID() != IMG_DEFAULT_AVATAR
&& !image->isMissingAsset())
{
outbuf << " id: " << image->getID()
<< " refs: " << image->getNumRefs()
<< " glocdisc: " << getLocalDiscardLevel(tex_index, wearable_index)
<< " discard: " << image->getDiscardLevel()
<< " desired: " << image->getDesiredDiscardLevel()
<< " vsize: " << image->getMaxVirtualSize()
<< " ts: " << image->getTextureState()
<< " bl: " << image->getBoostLevel()
<< " fl: " << image->isFullyLoaded() // this is not an accessor for mFullyLoaded - see comment there.
<< " cl: " << (image->isFullyLoaded() && image->getDiscardLevel()==0) // "completely loaded"
<< " mvs: " << image->getMaxVirtualSize()
<< " mvsc: " << image->getMaxVirtualSizeResetCounter()
<< " mem: " << image->getTextureMemory();
}
}
outbuf << "\n";
}
}
}
break;
}
}
return outbuf.str();
}
void LLVOAvatarSelf::dumpAllTextures() const
{
std::string vd_text = "Local textures per baked index and wearable:\n";
for (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = sAvatarDictionary->getBakedTextures().begin();
baked_iter != sAvatarDictionary->getBakedTextures().end();
++baked_iter)
{
const LLAvatarAppearanceDefines::EBakedTextureIndex baked_index = baked_iter->first;
const LLViewerTexLayerSet *layerset = debugGetLayerSet(baked_index);
if (!layerset) continue;
const LLViewerTexLayerSetBuffer *layerset_buffer = layerset->getViewerComposite();
if (!layerset_buffer) continue;
vd_text += verboseDebugDumpLocalTextureDataInfo(layerset);
}
LL_DEBUGS("Avatar") << vd_text << LL_ENDL;
}
const std::string LLVOAvatarSelf::debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const
{
std::string text="";
LLWearableType *wr_inst = LLWearableType::getInstance();
text = llformat("[Final:%d Avail:%d] ",isLocalTextureDataFinal(layerset), isLocalTextureDataAvailable(layerset));
/* if (layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
return getLocalDiscardLevel(TEX_HEAD_BODYPAINT) >= 0; */
for (LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = sAvatarDictionary->getBakedTextures().begin();
baked_iter != sAvatarDictionary->getBakedTextures().end();
++baked_iter)
{
const EBakedTextureIndex baked_index = baked_iter->first;
if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet)
{
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = baked_iter->second;
text += llformat("%d-%s ( ",baked_index, baked_dict->mName.c_str());
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex tex_index = *local_tex_iter;
const LLWearableType::EType wearable_type = sAvatarDictionary->getTEWearableType(tex_index);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
if (wearable_count > 0)
{
text += wr_inst->getTypeName(wearable_type) + ":";
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
const U32 discard_level = getLocalDiscardLevel(tex_index, wearable_index);
std::string discard_str = llformat("%d ",discard_level);
text += llformat("%d ",discard_level);
}
}
}
text += ")";
break;
}
}
return text;
}
const std::string LLVOAvatarSelf::debugDumpAllLocalTextureDataInfo() const
{
std::string text;
const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel");
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = sAvatarDictionary->getBakedTexture((EBakedTextureIndex)i);
BOOL is_texture_final = TRUE;
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex tex_index = *local_tex_iter;
const LLWearableType::EType wearable_type = sAvatarDictionary->getTEWearableType(tex_index);
const U32 wearable_count = gAgentWearables.getWearableCount(wearable_type);
for (U32 wearable_index = 0; wearable_index < wearable_count; wearable_index++)
{
is_texture_final &= (getLocalDiscardLevel(*local_tex_iter, wearable_index) <= (S32)(override_tex_discard_level));
}
}
text += llformat("%s:%d ",baked_dict->mName.c_str(),is_texture_final);
}
return text;
}
void LLVOAvatarSelf::appearanceChangeMetricsCoro(std::string url)
{
LLCore::HttpRequest::policy_t httpPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID);
LLCoreHttpUtil::HttpCoroutineAdapter::ptr_t
httpAdapter(new LLCoreHttpUtil::HttpCoroutineAdapter("appearanceChangeMetrics", httpPolicy));
LLCore::HttpRequest::ptr_t httpRequest(new LLCore::HttpRequest);
LLCore::HttpOptions::ptr_t httpOpts = LLCore::HttpOptions::ptr_t(new LLCore::HttpOptions);
S32 currentSequence = mMetricSequence;
if (S32_MAX == ++mMetricSequence)
mMetricSequence = 0;
LLSD msg;
msg["message"] = "ViewerAppearanceChangeMetrics";
msg["session_id"] = gAgentSessionID;
msg["agent_id"] = gAgentID;
msg["sequence"] = currentSequence;
msg["initial"] = mInitialMetric;
msg["break"] = false;
msg["duration"] = mTimeSinceLastRezMessage.getElapsedTimeF32();
// Status of our own rezzing.
msg["rez_status"] = LLVOAvatar::rezStatusToString(getRezzedStatus());
// Status of all nearby avs including ourself.
msg["nearby"] = LLSD::emptyArray();
std::vector<S32> rez_counts;
LLVOAvatar::getNearbyRezzedStats(rez_counts);
for (S32 rez_stat = 0; rez_stat < rez_counts.size(); ++rez_stat)
{
std::string rez_status_name = LLVOAvatar::rezStatusToString(rez_stat);
msg["nearby"][rez_status_name] = rez_counts[rez_stat];
}
// std::vector<std::string> bucket_fields("timer_name","is_self","grid_x","grid_y","is_using_server_bake");
std::vector<std::string> by_fields;
by_fields.push_back("timer_name");
by_fields.push_back("completed");
by_fields.push_back("grid_x");
by_fields.push_back("grid_y");
by_fields.push_back("is_using_server_bakes");
by_fields.push_back("is_self");
by_fields.push_back("central_bake_version");
LLSD summary = summarize_by_buckets(mPendingTimerRecords, by_fields, std::string("elapsed"));
msg["timers"] = summary;
mPendingTimerRecords.clear();
LL_DEBUGS("Avatar") << avString() << "message: " << ll_pretty_print_sd(msg) << LL_ENDL;
gPendingMetricsUploads++;
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, msg);
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
gPendingMetricsUploads--;
if (!status)
{
LL_WARNS("Avatar") << "Unable to upload statistics" << LL_ENDL;
return;
}
else
{
LL_INFOS("Avatar") << "Statistics upload OK" << LL_ENDL;
mInitialMetric = false;
}
}
bool LLVOAvatarSelf::updateAvatarRezMetrics(bool force_send)
{
const F32 AV_METRICS_INTERVAL_QA = 30.0;
F32 send_period = 300.0;
static LLCachedControl<bool> qa_mode_metrics(gSavedSettings,"QAModeMetrics");
if (qa_mode_metrics)
{
send_period = AV_METRICS_INTERVAL_QA;
}
if (force_send || mTimeSinceLastRezMessage.getElapsedTimeF32() > send_period)
{
// Stats for completed phases have been getting logged as they
// complete. This will give us stats for any timers that
// haven't finished as of the metric's being sent.
if (force_send)
{
LLVOAvatar::logPendingPhasesAllAvatars();
}
sendViewerAppearanceChangeMetrics();
}
return false;
}
void LLVOAvatarSelf::addMetricsTimerRecord(const LLSD& record)
{
mPendingTimerRecords.push_back(record);
}
bool operator<(const LLSD& a, const LLSD& b)
{
std::ostringstream aout, bout;
aout << LLSDNotationStreamer(a);
bout << LLSDNotationStreamer(b);
std::string astring = aout.str();
std::string bstring = bout.str();
return astring < bstring;
}
// Given a vector of LLSD records, return an LLSD array of bucketed stats for val_field.
LLSD summarize_by_buckets(std::vector<LLSD> in_records,
std::vector<std::string> by_fields,
std::string val_field)
{
LLSD result = LLSD::emptyArray();
std::map<LLSD,LLViewerStats::StatsAccumulator> accum;
for (std::vector<LLSD>::iterator in_record_iter = in_records.begin();
in_record_iter != in_records.end(); ++in_record_iter)
{
LLSD& record = *in_record_iter;
LLSD key;
for (std::vector<std::string>::iterator field_iter = by_fields.begin();
field_iter != by_fields.end(); ++field_iter)
{
const std::string& field = *field_iter;
key[field] = record[field];
}
LLViewerStats::StatsAccumulator& stats = accum[key];
F32 value = record[val_field].asReal();
stats.push(value);
}
for (std::map<LLSD,LLViewerStats::StatsAccumulator>::iterator accum_it = accum.begin();
accum_it != accum.end(); ++accum_it)
{
LLSD out_record = accum_it->first;
out_record["stats"] = accum_it->second.asLLSD();
result.append(out_record);
}
return result;
}
void LLVOAvatarSelf::sendViewerAppearanceChangeMetrics()
{
std::string caps_url;
if (getRegion())
{
// runway - change here to activate.
caps_url = getRegion()->getCapability("ViewerMetrics");
}
if (!caps_url.empty())
{
LLCoros::instance().launch("LLVOAvatarSelf::appearanceChangeMetricsCoro",
boost::bind(&LLVOAvatarSelf::appearanceChangeMetricsCoro, this, caps_url));
mTimeSinceLastRezMessage.reset();
}
}
const LLUUID& LLVOAvatarSelf::grabBakedTexture(EBakedTextureIndex baked_index) const
{
if (canGrabBakedTexture(baked_index))
{
ETextureIndex tex_index = sAvatarDictionary->bakedToLocalTextureIndex(baked_index);
if (tex_index == TEX_NUM_INDICES)
{
return LLUUID::null;
}
return getTEImage( tex_index )->getID();
}
return LLUUID::null;
}
BOOL LLVOAvatarSelf::canGrabBakedTexture(EBakedTextureIndex baked_index) const
{
ETextureIndex tex_index = sAvatarDictionary->bakedToLocalTextureIndex(baked_index);
if (tex_index == TEX_NUM_INDICES)
{
return FALSE;
}
// Check if the texture hasn't been baked yet.
if (!isTextureDefined(tex_index, 0))
{
LL_DEBUGS() << "getTEImage( " << (U32) tex_index << " )->getID() == IMG_DEFAULT_AVATAR" << LL_ENDL;
return FALSE;
}
if (gAgent.isGodlikeWithoutAdminMenuFakery())
return TRUE;
// Check permissions of textures that show up in the
// baked texture. We don't want people copying people's
// work via baked textures.
const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = sAvatarDictionary->getBakedTexture(baked_index);
for (texture_vec_t::const_iterator iter = baked_dict->mLocalTextures.begin();
iter != baked_dict->mLocalTextures.end();
++iter)
{
const ETextureIndex t_index = (*iter);
LLWearableType::EType wearable_type = sAvatarDictionary->getTEWearableType(t_index);
U32 count = gAgentWearables.getWearableCount(wearable_type);
LL_DEBUGS() << "Checking index " << (U32) t_index << " count: " << count << LL_ENDL;
for (U32 wearable_index = 0; wearable_index < count; ++wearable_index)
{
LLViewerWearable *wearable = gAgentWearables.getViewerWearable(wearable_type, wearable_index);
if (wearable)
{
const LLLocalTextureObject *texture = wearable->getLocalTextureObject((S32)t_index);
const LLUUID& texture_id = texture->getID();
if (texture_id != IMG_DEFAULT_AVATAR)
{
// Search inventory for this texture.
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(texture_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
BOOL can_grab = FALSE;
LL_DEBUGS() << "item count for asset " << texture_id << ": " << items.size() << LL_ENDL;
if (items.size())
{
// search for full permissions version
for (S32 i = 0; i < items.size(); i++)
{
LLViewerInventoryItem* itemp = items[i];
if (itemp->getIsFullPerm())
{
can_grab = TRUE;
break;
}
}
}
if (!can_grab) return FALSE;
}
}
}
}
return TRUE;
}
void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTexture* imagep,
F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked)
{
if (!isIndexLocalTexture(type)) return;
// Sunshine - ignoring covered_by_baked will force local textures
// to always load. Fix for SH-4001 and many related issues. Do
// not restore this without some more targetted fix for the local
// textures failing to load issue.
//if (!covered_by_baked)
{
if (imagep->getID() != IMG_DEFAULT_AVATAR)
{
imagep->setNoDelete();
if (imagep->getDiscardLevel() != 0)
{
F32 desired_pixels;
desired_pixels = llmin(mPixelArea, (F32)getTexImageArea());
imagep->setBoostLevel(getAvatarBoostLevel());
imagep->resetTextureStats();
imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL);
imagep->addTextureStats( desired_pixels / texel_area_ratio );
imagep->forceUpdateBindStats() ;
if (imagep->getDiscardLevel() < 0)
{
mHasGrey = TRUE; // for statistics gathering
}
}
}
else
{
// texture asset is missing
mHasGrey = TRUE; // for statistics gathering
}
}
}
LLLocalTextureObject* LLVOAvatarSelf::getLocalTextureObject(LLAvatarAppearanceDefines::ETextureIndex i, U32 wearable_index) const
{
LLWearableType::EType type = sAvatarDictionary->getTEWearableType(i);
LLViewerWearable* wearable = gAgentWearables.getViewerWearable(type, wearable_index);
if (wearable)
{
return wearable->getLocalTextureObject(i);
}
return NULL;
}
//-----------------------------------------------------------------------------
// getBakedTE()
// Used by the LayerSet. (Layer sets don't in general know what textures depend on them.)
//-----------------------------------------------------------------------------
ETextureIndex LLVOAvatarSelf::getBakedTE( const LLViewerTexLayerSet* layerset ) const
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (layerset == mBakedTextureDatas[i].mTexLayerSet )
{
return mBakedTextureDatas[i].mTextureIndex;
}
}
llassert(0);
return TEX_HEAD_BAKED;
}
// FIXME: This is not called consistently. Something may be broken.
void LLVOAvatarSelf::outputRezDiagnostics() const
{
if(!gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime"))
{
return ;
}
const F32 final_time = mDebugSelfLoadTimer.getElapsedTimeF32();
LL_DEBUGS("Avatar") << "REZTIME: Myself rez stats:" << LL_ENDL;
LL_DEBUGS("Avatar") << "\t Time from avatar creation to load wearables: " << (S32)mDebugTimeWearablesLoaded << LL_ENDL;
LL_DEBUGS("Avatar") << "\t Time from avatar creation to de-cloud: " << (S32)mDebugTimeAvatarVisible << LL_ENDL;
LL_DEBUGS("Avatar") << "\t Time from avatar creation to de-cloud for others: " << (S32)final_time << LL_ENDL;
LL_DEBUGS("Avatar") << "\t Load time for each texture: " << LL_ENDL;
for (U32 i = 0; i < LLAvatarAppearanceDefines::TEX_NUM_INDICES; ++i)
{
std::stringstream out;
out << "\t\t (" << i << ") ";
U32 j=0;
for (j=0; j <= MAX_DISCARD_LEVEL; j++)
{
out << "\t";
S32 load_time = (S32)mDebugTextureLoadTimes[i][j];
if (load_time == -1)
{
out << "*";
if (j == 0)
break;
}
else
{
out << load_time;
}
}
// Don't print out non-existent textures.
if (j != 0)
{
LL_DEBUGS("Avatar") << out.str() << LL_ENDL;
}
}
LL_DEBUGS("Avatar") << "\t Time points for each upload (start / finish)" << LL_ENDL;
for (U32 i = 0; i < LLAvatarAppearanceDefines::BAKED_NUM_INDICES; ++i)
{
LL_DEBUGS("Avatar") << "\t\t (" << i << ") \t" << (S32)mDebugBakedTextureTimes[i][0] << " / " << (S32)mDebugBakedTextureTimes[i][1] << LL_ENDL;
}
for (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::BakedTextures::const_iterator baked_iter = sAvatarDictionary->getBakedTextures().begin();
baked_iter != sAvatarDictionary->getBakedTextures().end();
++baked_iter)
{
const LLAvatarAppearanceDefines::EBakedTextureIndex baked_index = baked_iter->first;
const LLViewerTexLayerSet *layerset = debugGetLayerSet(baked_index);
if (!layerset) continue;
const LLViewerTexLayerSetBuffer *layerset_buffer = layerset->getViewerComposite();
if (!layerset_buffer) continue;
LL_DEBUGS("Avatar") << layerset_buffer->dumpTextureInfo() << LL_ENDL;
}
dumpAllTextures();
}
void LLVOAvatarSelf::outputRezTiming(const std::string& msg) const
{
LL_DEBUGS("Avatar")
<< avString()
<< llformat("%s. Time from avatar creation: %.2f", msg.c_str(), mDebugSelfLoadTimer.getElapsedTimeF32())
<< LL_ENDL;
}
void LLVOAvatarSelf::reportAvatarRezTime() const
{
// TODO: report mDebugSelfLoadTimer.getElapsedTimeF32() somehow.
}
// SUNSHINE CLEANUP - not clear we need any of this, may be sufficient to request server appearance in llviewermenu.cpp:handle_rebake_textures()
void LLVOAvatarSelf::forceBakeAllTextures(bool slam_for_debug)
{
LL_INFOS() << "TAT: forced full rebake. " << LL_ENDL;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
ETextureIndex baked_index = mBakedTextureDatas[i].mTextureIndex;
LLViewerTexLayerSet* layer_set = getLayerSet(baked_index);
if (layer_set)
{
if (slam_for_debug)
{
layer_set->setUpdatesEnabled(TRUE);
}
invalidateComposite(layer_set);
add(LLStatViewer::TEX_REBAKES, 1);
}
else
{
LL_WARNS() << "TAT: NO LAYER SET FOR " << (S32)baked_index << LL_ENDL;
}
}
// Don't know if this is needed
updateMeshTextures();
}
//-----------------------------------------------------------------------------
// requestLayerSetUpdate()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::requestLayerSetUpdate(ETextureIndex index )
{
/* switch(index)
case LOCTEX_UPPER_BODYPAINT:
case LOCTEX_UPPER_SHIRT:
if( mUpperBodyLayerSet )
mUpperBodyLayerSet->requestUpdate(); */
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = sAvatarDictionary->getTexture(index);
if (!texture_dict)
return;
if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture)
return;
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
if (mBakedTextureDatas[baked_index].mTexLayerSet)
{
mBakedTextureDatas[baked_index].mTexLayerSet->requestUpdate();
}
}
LLViewerTexLayerSet* LLVOAvatarSelf::getLayerSet(ETextureIndex index) const
{
/* switch(index)
case TEX_HEAD_BAKED:
case TEX_HEAD_BODYPAINT:
return mHeadLayerSet; */
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = sAvatarDictionary->getTexture(index);
if (texture_dict && texture_dict->mIsUsedByBakedTexture)
{
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
return getLayerSet(baked_index);
}
return NULL;
}
LLViewerTexLayerSet* LLVOAvatarSelf::getLayerSet(EBakedTextureIndex baked_index) const
{
/* switch(index)
case TEX_HEAD_BAKED:
case TEX_HEAD_BODYPAINT:
return mHeadLayerSet; */
if (baked_index >= 0 && baked_index < BAKED_NUM_INDICES)
{
return getTexLayerSet(baked_index);
}
return NULL;
}
// static
void LLVOAvatarSelf::onCustomizeStart(bool disable_camera_switch)
{
if (isAgentAvatarValid())
{
LLUIUsage::instance().logCommand("Avatar.CustomizeStart");
if (!gAgentAvatarp->mEndCustomizeCallback.get())
{
gAgentAvatarp->mEndCustomizeCallback = new LLUpdateAppearanceOnDestroy;
}
gAgentAvatarp->mIsEditingAppearance = true;
gAgentAvatarp->mUseLocalAppearance = true;
if (gSavedSettings.getBOOL("AppearanceCameraMovement") && !disable_camera_switch)
{
gAgentCamera.changeCameraToCustomizeAvatar();
}
gAgentAvatarp->invalidateAll(); // mark all bakes as dirty, request updates
gAgentAvatarp->updateMeshTextures(); // make sure correct textures are applied to the avatar mesh.
gAgentAvatarp->updateTextures(); // call updateTextureStats
}
}
// static
void LLVOAvatarSelf::onCustomizeEnd(bool disable_camera_switch)
{
if (isAgentAvatarValid())
{
gAgentAvatarp->mIsEditingAppearance = false;
gAgentAvatarp->invalidateAll();
if (gSavedSettings.getBOOL("AppearanceCameraMovement") && !disable_camera_switch)
{
gAgentCamera.changeCameraToDefault();
gAgentCamera.resetView();
}
// Dereferencing the previous callback will cause
// updateAppearanceFromCOF to be called, whenever all refs
// have resolved.
gAgentAvatarp->mEndCustomizeCallback = NULL;
}
}
// virtual
bool LLVOAvatarSelf::shouldRenderRigged() const
{
return gAgent.needsRenderAvatar();
}
// HACK: this will null out the avatar's local texture IDs before the TE message is sent
// to ensure local texture IDs are not sent to other clients in the area.
// this is a short-term solution. The long term solution will be to not set the texture
// IDs in the avatar object, and keep them only in the wearable.
// This will involve further refactoring that is too risky for the initial release of 2.0.
bool LLVOAvatarSelf::sendAppearanceMessage(LLMessageSystem *mesgsys) const
{
LLUUID texture_id[TEX_NUM_INDICES];
// pack away current TEs to make sure we don't send them out
for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = sAvatarDictionary->getTextures().begin();
iter != sAvatarDictionary->getTextures().end();
++iter)
{
const ETextureIndex index = iter->first;
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
if (!texture_dict->mIsBakedTexture)
{
LLTextureEntry* entry = getTE((U8) index);
texture_id[index] = entry->getID();
entry->setID(IMG_DEFAULT_AVATAR);
}
}
bool success = packTEMessage(mesgsys);
// unpack TEs to make sure we don't re-trigger a bake
for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = sAvatarDictionary->getTextures().begin();
iter != sAvatarDictionary->getTextures().end();
++iter)
{
const ETextureIndex index = iter->first;
const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
if (!texture_dict->mIsBakedTexture)
{
LLTextureEntry* entry = getTE((U8) index);
entry->setID(texture_id[index]);
}
}
return success;
}
//------------------------------------------------------------------------
// sendHoverHeight()
//------------------------------------------------------------------------
void LLVOAvatarSelf::sendHoverHeight() const
{
std::string url = gAgent.getRegionCapability("AgentPreferences");
if (!url.empty())
{
LLSD update = LLSD::emptyMap();
const LLVector3& hover_offset = getHoverOffset();
update["hover_height"] = hover_offset[2];
LL_DEBUGS("Avatar") << avString() << "sending hover height value " << hover_offset[2] << LL_ENDL;
// *TODO: - this class doesn't really do anything, could just use a base
// class responder if nothing else gets added.
// (comment from removed Responder)
LLCoreHttpUtil::HttpCoroutineAdapter::messageHttpPost(url, update,
"Hover height sent to sim", "Hover height not sent to sim");
mLastHoverOffsetSent = hover_offset;
}
}
void LLVOAvatarSelf::setHoverOffset(const LLVector3& hover_offset, bool send_update)
{
if (getHoverOffset() != hover_offset)
{
LL_INFOS("Avatar") << avString() << " setting hover due to change " << hover_offset[2] << LL_ENDL;
LLVOAvatar::setHoverOffset(hover_offset, send_update);
}
if (send_update && (hover_offset != mLastHoverOffsetSent))
{
LL_INFOS("Avatar") << avString() << " sending hover due to change " << hover_offset[2] << LL_ENDL;
sendHoverHeight();
}
}
//------------------------------------------------------------------------
// needsRenderBeam()
//------------------------------------------------------------------------
BOOL LLVOAvatarSelf::needsRenderBeam()
{
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing());
LLViewerObject* objp = LLToolGrab::getInstance()->getEditingObject();
if (objp // might need to be "!objp ||" instead of "objp &&".
&& (objp->isAttachment() || objp->isAvatar()))
{
// don't render grab tool's selection beam on hud objects,
// attachments or avatars
is_touching_or_grabbing = FALSE;
}
return is_touching_or_grabbing || (getAttachmentState() & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection());
}
// static
void LLVOAvatarSelf::deleteScratchTextures()
{
for(std::map< LLGLenum, LLGLuint*>::iterator it = sScratchTexNames.begin(), end_it = sScratchTexNames.end();
it != end_it;
++it)
{
LLImageGL::deleteTextures(1, (U32 *)it->second );
stop_glerror();
}
if( sScratchTexBytes.value() )
{
LL_DEBUGS() << "Clearing Scratch Textures " << (S32Kilobytes)sScratchTexBytes << LL_ENDL;
delete_and_clear(sScratchTexNames);
sScratchTexBytes = S32Bytes(0);
}
}
// static
void LLVOAvatarSelf::dumpScratchTextureByteCount()
{
LL_INFOS() << "Scratch Texture GL: " << (sScratchTexBytes/1024) << "KB" << LL_ENDL;
}
void LLVOAvatarSelf::dumpWearableInfo(LLAPRFile& outfile)
{
apr_file_t* file = outfile.getFileHandle();
if (!file)
{
return;
}
apr_file_printf( file, "\n<wearable_info>\n" );
LLWearableData *wd = getWearableData();
LLWearableType *wr_inst = LLWearableType::getInstance();
for (S32 type = 0; type < LLWearableType::WT_COUNT; type++)
{
const std::string& type_name = wr_inst->getTypeName((LLWearableType::EType)type);
for (U32 j=0; j< wd->getWearableCount((LLWearableType::EType)type); j++)
{
LLViewerWearable *wearable = gAgentWearables.getViewerWearable((LLWearableType::EType)type,j);
apr_file_printf( file, "\n\t <wearable type=\"%s\" name=\"%s\"/>\n",
type_name.c_str(), wearable->getName().c_str() );
LLWearable::visual_param_vec_t v_params;
wearable->getVisualParams(v_params);
for (LLWearable::visual_param_vec_t::iterator it = v_params.begin();
it != v_params.end(); ++it)
{
LLVisualParam *param = *it;
dump_visual_param(file, param, param->getWeight());
}
}
}
apr_file_printf( file, "\n</wearable_info>\n" );
}