81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/**
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* @file llviewerjointmesh.cpp
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* @brief LLV4* class header file - vector processor enabled math
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLV4VECTOR3_H
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#define LL_LLV4VECTOR3_H
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#include "llv4math.h"
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// LLV4Vector3
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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LL_LLV4MATH_ALIGN_PREFIX
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class LLV4Vector3
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{
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public:
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union {
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F32 mV[LLV4_NUM_AXIS];
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V4F32 v;
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};
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enum {
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ALIGNMENT = 16
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};
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void setVec(F32 x, F32 y, F32 z);
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void setVec(F32 a);
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}
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LL_LLV4MATH_ALIGN_POSTFIX;
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// LLV4Vector3
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z)
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{
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mV[VX] = x;
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mV[VY] = y;
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mV[VZ] = z;
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}
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inline void LLV4Vector3::setVec(F32 a)
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{
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#if LL_VECTORIZE
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v = _mm_set1_ps(a);
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#else
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setVec(a, a, a);
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#endif
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}
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#endif
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