692 lines
20 KiB
C++
692 lines
20 KiB
C++
/**
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* @file llwlparammanager.cpp
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* @brief Implementation for the LLWLParamManager class.
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llwlparammanager.h"
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#include "pipeline.h"
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#include "llsky.h"
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#include "llfloaterreg.h"
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#include "llsliderctrl.h"
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#include "llspinctrl.h"
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#include "llcheckboxctrl.h"
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#include "lluictrlfactory.h"
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#include "llviewercamera.h"
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#include "llcombobox.h"
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#include "lllineeditor.h"
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#include "llsdserialize.h"
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#include "v4math.h"
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#include "llviewerdisplay.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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#include "lldrawpoolwater.h"
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#include "llagent.h"
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#include "llviewerregion.h"
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#include "llenvmanager.h"
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#include "llwlparamset.h"
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#include "llpostprocess.h"
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#include "llfloaterwindlight.h"
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#include "llfloaterdaycycle.h"
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#include "llfloaterenvsettings.h"
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#include "llviewershadermgr.h"
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#include "llglslshader.h"
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#include "curl/curl.h"
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#include "llstreamtools.h"
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LLWLParamManager::LLWLParamManager() :
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//set the defaults for the controls
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// index is from sWLUniforms in pipeline.cpp line 979
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/// Sun Delta Terrain tweak variables.
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mSunDeltaYaw(180.0f),
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mSceneLightStrength(2.0f),
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mWLGamma(1.0f, "gamma"),
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mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"),
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mHazeDensity(1.0f, 1.0f, 1.0f, 0.5f, "haze_density"),
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mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"),
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mDensityMult(1.0f, "density_multiplier", 1000),
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mHazeHorizon(1.0f, 1.0f, 1.0f, 0.5f, "haze_horizon"),
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mMaxAlt(4000.0f, "max_y"),
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// Lighting
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mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"),
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mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"),
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mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"),
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mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"),
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// Clouds
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mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"),
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mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"),
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mCloudCoverage(0.0f, "cloud_shadow"),
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mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"),
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mDistanceMult(1.0f, "distance_multiplier"),
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mCloudScale(0.42f, "cloud_scale"),
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// sky dome
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mDomeOffset(0.96f),
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mDomeRadius(15000.f)
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{
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}
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LLWLParamManager::~LLWLParamManager()
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{
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}
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void LLWLParamManager::clearParamSetsOfScope(LLWLParamKey::EScope scope)
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{
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if (LLWLParamKey::SCOPE_LOCAL == scope)
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{
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LL_WARNS("Windlight") << "Tried to clear windlight sky presets from local system! This shouldn't be called..." << LL_ENDL;
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return;
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}
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std::set<LLWLParamKey> to_remove;
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for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = mParamList.begin(); iter != mParamList.end(); ++iter)
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{
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if(iter->first.scope == scope)
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{
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to_remove.insert(iter->first);
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}
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}
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for(std::set<LLWLParamKey>::iterator iter = to_remove.begin(); iter != to_remove.end(); ++iter)
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{
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mParamList.erase(*iter);
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}
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}
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// returns all skies referenced by the day cycle, with their final names
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// side effect: applies changes to all internal structures!
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std::map<LLWLParamKey, LLWLParamSet> LLWLParamManager::finalizeFromDayCycle(LLWLParamKey::EScope scope)
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{
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std::map<LLWLParamKey, LLWLParamSet> final_references;
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// Move all referenced to desired scope, renaming if necessary
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// First, save skies referenced
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std::map<LLWLParamKey, LLWLParamSet> current_references; // all skies referenced by the day cycle, with their current names
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// guard against skies with same name and different scopes
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std::set<std::string> inserted_names;
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std::map<std::string, unsigned int> conflicted_names; // integer later used as a count, for uniquely renaming conflicts
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LLWLDayCycle& cycle = mDay;
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for(std::map<F32, LLWLParamKey>::iterator iter = cycle.mTimeMap.begin();
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iter != cycle.mTimeMap.end();
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++iter)
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{
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LLWLParamKey& key = iter->second;
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std::string desired_name = key.name;
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replace_newlines_with_whitespace(desired_name); // already shouldn't have newlines, but just in case
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if(inserted_names.find(desired_name) == inserted_names.end())
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{
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inserted_names.insert(desired_name);
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}
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else
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{
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// make exist in map
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conflicted_names[desired_name] = 0;
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}
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current_references[key] = mParamList[key];
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}
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// forget all old skies in target scope, and rebuild, renaming as needed
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clearParamSetsOfScope(scope);
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for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = current_references.begin(); iter != current_references.end(); ++iter)
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{
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const LLWLParamKey& old_key = iter->first;
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std::string desired_name(old_key.name);
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replace_newlines_with_whitespace(desired_name);
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LLWLParamKey new_key(desired_name, scope); // name will be replaced later if necessary
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// if this sky is one with a non-unique name, rename via appending a number
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// an existing preset of the target scope gets to keep its name
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if (scope != old_key.scope && conflicted_names.find(desired_name) != conflicted_names.end())
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{
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std::string& new_name = new_key.name;
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do
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{
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// if this executes more than once, this is an absurdly pathological case
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// (e.g. "x" repeated twice, but "x 1" already exists, so need to use "x 2")
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std::stringstream temp;
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temp << desired_name << " " << (++conflicted_names[desired_name]);
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new_name = temp.str();
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} while (inserted_names.find(new_name) != inserted_names.end());
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// yay, found one that works
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inserted_names.insert(new_name); // track names we consume here; shouldn't be necessary due to ++int? but just in case
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// *TODO factor out below into a rename()?
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LL_INFOS("Windlight") << "Renamed " << old_key.name << " (scope" << old_key.scope << ") to "
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<< new_key.name << " (scope " << new_key.scope << ")" << LL_ENDL;
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// update name in sky
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iter->second.mName = new_name;
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// update keys in day cycle
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for(std::map<F32, LLWLParamKey>::iterator frame = cycle.mTimeMap.begin(); frame != cycle.mTimeMap.end(); ++frame)
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{
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if (frame->second == old_key)
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{
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frame->second = new_key;
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}
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}
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// add to master sky map
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mParamList[new_key] = iter->second;
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}
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final_references[new_key] = iter->second;
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}
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return final_references;
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}
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LLSD LLWLParamManager::createSkyMap(std::map<LLWLParamKey, LLWLParamSet> refs)
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{
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LLSD skies = LLSD::emptyMap();
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for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = refs.begin(); iter != refs.end(); ++iter)
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{
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skies.insert(iter->first.name, iter->second.getAll());
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}
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return skies;
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}
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void LLWLParamManager::addAllSkies(const LLWLParamKey::EScope scope, const LLSD& sky_presets)
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{
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for(LLSD::map_const_iterator iter = sky_presets.beginMap(); iter != sky_presets.endMap(); ++iter)
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{
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LLWLParamSet set;
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set.setAll(iter->second);
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mParamList[LLWLParamKey(iter->first, scope)] = set;
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}
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}
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void LLWLParamManager::loadPresets(const std::string& file_name)
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{
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std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""));
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LL_INFOS2("AppInit", "Shaders") << "Loading Default WindLight settings from " << path_name << LL_ENDL;
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bool found = true;
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while(found)
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{
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std::string name;
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found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false);
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if(found)
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{
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name=name.erase(name.length()-4);
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// bugfix for SL-46920: preventing filenames that break stuff.
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char * curl_str = curl_unescape(name.c_str(), name.size());
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std::string unescaped_name(curl_str);
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curl_free(curl_str);
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curl_str = NULL;
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LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
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loadPreset(LLWLParamKey(unescaped_name, LLWLParamKey::SCOPE_LOCAL),FALSE);
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}
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}
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// And repeat for user presets, note the user presets will modify any system presets already loaded
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std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
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LL_INFOS2("AppInit", "Shaders") << "Loading User WindLight settings from " << path_name2 << LL_ENDL;
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found = true;
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while(found)
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{
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std::string name;
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found = gDirUtilp->getNextFileInDir(path_name2, "*.xml", name, false);
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if(found)
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{
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name=name.erase(name.length()-4);
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// bugfix for SL-46920: preventing filenames that break stuff.
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char * curl_str = curl_unescape(name.c_str(), name.size());
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std::string unescaped_name(curl_str);
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curl_free(curl_str);
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curl_str = NULL;
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LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL;
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loadPreset(LLWLParamKey(unescaped_name,LLWLParamKey::SCOPE_LOCAL),FALSE);
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}
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}
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}
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// untested and unmaintained! sanity-check me before using
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/*
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void LLWLParamManager::savePresets(const std::string & fileName)
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{
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//Nobody currently calls me, but if they did, then its reasonable to write the data out to the user's folder
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//and not over the RO system wide version.
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LLSD paramsData(LLSD::emptyMap());
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std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", fileName));
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for(std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.begin();
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mIt != mParamList.end();
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++mIt)
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{
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paramsData[mIt->first.name] = mIt->second.getAll();
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}
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llofstream presetsXML(pathName);
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LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
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formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
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presetsXML.close();
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}
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*/
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void LLWLParamManager::loadPreset(const LLWLParamKey key, bool propagate)
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{
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if(mParamList.find(key) == mParamList.end()) // key does not already exist in mapping
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{
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if(key.scope == LLWLParamKey::SCOPE_LOCAL) // local scope, so try to load from file
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{
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// bugfix for SL-46920: preventing filenames that break stuff.
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char * curl_str = curl_escape(key.name.c_str(), key.name.size());
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std::string escaped_filename(curl_str);
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curl_free(curl_str);
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curl_str = NULL;
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escaped_filename += ".xml";
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std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", escaped_filename));
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llinfos << "Loading WindLight sky setting from " << pathName << llendl;
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llifstream presetsXML;
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presetsXML.open(pathName.c_str());
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// That failed, try loading from the users area instead.
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if(!presetsXML)
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{
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pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename);
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llinfos << "Loading User WindLight sky setting from " << pathName << llendl;
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presetsXML.open(pathName.c_str());
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}
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if (presetsXML)
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{
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loadPresetFromXML(key, presetsXML);
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presetsXML.close();
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}
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else
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{
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llwarns << "Could not load local WindLight sky setting " << key.toString() << llendl;
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return;
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}
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}
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else
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{
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llwarns << "Attempted to load non-local WindLight sky settings " << key.toString() << "; not found in parameter mapping." << llendl;
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return;
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}
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}
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if(propagate)
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{
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getParamSet(key, mCurParams);
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propagateParameters();
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}
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}
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void LLWLParamManager::loadPresetFromXML(LLWLParamKey key, std::istream & presetsXML)
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{
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LLSD paramsData(LLSD::emptyMap());
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LLPointer<LLSDParser> parser = new LLSDXMLParser();
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parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED);
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std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
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if(mIt == mParamList.end()) addParamSet(key, paramsData);
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else setParamSet(key, paramsData);
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}
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void LLWLParamManager::savePreset(LLWLParamKey key)
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{
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// bugfix for SL-46920: preventing filenames that break stuff.
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char * curl_str = curl_escape(key.name.c_str(), key.name.size());
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std::string escaped_filename(curl_str);
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curl_free(curl_str);
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curl_str = NULL;
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escaped_filename += ".xml";
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// make an empty llsd
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LLSD paramsData(LLSD::emptyMap());
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std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", escaped_filename));
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// fill it with LLSD windlight params
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paramsData = mParamList[key].getAll();
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// write to file
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llofstream presetsXML(pathName);
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LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
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formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
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presetsXML.close();
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propagateParameters();
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}
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void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
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{
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if (gPipeline.canUseWindLightShaders())
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{
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mCurParams.update(shader);
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}
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if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
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{
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shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
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shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
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}
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else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
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{
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shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV);
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}
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shader->uniform1f("scene_light_strength", mSceneLightStrength);
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}
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static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params");
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void LLWLParamManager::propagateParameters(void)
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{
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LLFastTimer ftm(FTM_UPDATE_WLPARAM);
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LLVector4 sunDir;
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LLVector4 moonDir;
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// set the sun direction from SunAngle and EastAngle
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F32 sinTheta = sin(mCurParams.getEastAngle());
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F32 cosTheta = cos(mCurParams.getEastAngle());
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F32 sinPhi = sin(mCurParams.getSunAngle());
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F32 cosPhi = cos(mCurParams.getSunAngle());
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sunDir.mV[0] = -sinTheta * cosPhi;
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sunDir.mV[1] = sinPhi;
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sunDir.mV[2] = cosTheta * cosPhi;
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sunDir.mV[3] = 0;
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moonDir = -sunDir;
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// is the normal from the sun or the moon
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if(sunDir.mV[1] >= 0)
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{
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mLightDir = sunDir;
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}
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else if(sunDir.mV[1] < 0 && sunDir.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS)
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{
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// clamp v1 to 0 so sun never points up and causes weirdness on some machines
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LLVector3 vec(sunDir.mV[0], sunDir.mV[1], sunDir.mV[2]);
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vec.mV[1] = 0;
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vec.normVec();
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mLightDir = LLVector4(vec, 0.f);
|
|
}
|
|
else
|
|
{
|
|
mLightDir = moonDir;
|
|
}
|
|
|
|
// calculate the clamp lightnorm for sky (to prevent ugly banding in sky
|
|
// when haze goes below the horizon
|
|
mClampedLightDir = sunDir;
|
|
|
|
if (mClampedLightDir.mV[1] < -0.1f)
|
|
{
|
|
mClampedLightDir.mV[1] = -0.1f;
|
|
}
|
|
|
|
mCurParams.set("lightnorm", mLightDir);
|
|
|
|
// bind the variables for all shaders only if we're using WindLight
|
|
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
|
|
end_shaders = LLViewerShaderMgr::instance()->endShaders();
|
|
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
|
|
{
|
|
if (shaders_iter->mProgramObject != 0
|
|
&& (gPipeline.canUseWindLightShaders()
|
|
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
|
|
{
|
|
shaders_iter->mUniformsDirty = TRUE;
|
|
}
|
|
}
|
|
|
|
// get the cfr version of the sun's direction
|
|
LLVector3 cfrSunDir(sunDir.mV[2], sunDir.mV[0], sunDir.mV[1]);
|
|
|
|
// set direction and don't allow overriding
|
|
gSky.setSunDirection(cfrSunDir, LLVector3(0,0,0));
|
|
gSky.setOverrideSun(TRUE);
|
|
}
|
|
|
|
void LLWLParamManager::update(LLViewerCamera * cam)
|
|
{
|
|
LLFastTimer ftm(FTM_UPDATE_WLPARAM);
|
|
|
|
// update clouds, sun, and general
|
|
mCurParams.updateCloudScrolling();
|
|
|
|
// update only if running
|
|
if(mAnimator.getIsRunning())
|
|
{
|
|
mAnimator.update(mCurParams);
|
|
}
|
|
|
|
// update the shaders and the menu
|
|
propagateParameters();
|
|
|
|
// sync menus if they exist
|
|
LLFloaterWindLight* wlfloater = LLFloaterReg::findTypedInstance<LLFloaterWindLight>("env_windlight");
|
|
if (wlfloater)
|
|
{
|
|
wlfloater->syncMenu();
|
|
}
|
|
LLFloaterDayCycle* dlfloater = LLFloaterReg::findTypedInstance<LLFloaterDayCycle>("env_day_cycle");
|
|
if (dlfloater)
|
|
{
|
|
dlfloater->syncMenu();
|
|
}
|
|
LLFloaterEnvSettings* envfloater = LLFloaterReg::findTypedInstance<LLFloaterEnvSettings>("env_settings");
|
|
if (envfloater)
|
|
{
|
|
envfloater->syncMenu();
|
|
}
|
|
|
|
F32 camYaw = cam->getYaw();
|
|
|
|
stop_glerror();
|
|
|
|
// *TODO: potential optimization - this block may only need to be
|
|
// executed some of the time. For example for water shaders only.
|
|
{
|
|
F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD;
|
|
|
|
LLVector3 lightNorm3(mLightDir);
|
|
lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
|
|
mRotatedLightDir = LLVector4(lightNorm3, 0.f);
|
|
|
|
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
|
|
end_shaders = LLViewerShaderMgr::instance()->endShaders();
|
|
for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
|
|
{
|
|
if (shaders_iter->mProgramObject != 0
|
|
&& (gPipeline.canUseWindLightShaders()
|
|
|| shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
|
|
{
|
|
shaders_iter->mUniformsDirty = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWLParamManager::resetAnimator(F32 curTime, bool run)
|
|
{
|
|
mAnimator.setTrack(mDay.mTimeMap, mDay.mDayRate,
|
|
curTime, run);
|
|
|
|
return;
|
|
}
|
|
|
|
bool LLWLParamManager::addParamSet(const LLWLParamKey& key, LLWLParamSet& param)
|
|
{
|
|
// add a new one if not one there already
|
|
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
|
|
if(mIt == mParamList.end())
|
|
{
|
|
mParamList[key] = param;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param)
|
|
{
|
|
// add a new one if not one there already
|
|
std::map<LLWLParamKey, LLWLParamSet>::const_iterator finder = mParamList.find(key);
|
|
if(finder == mParamList.end())
|
|
{
|
|
mParamList[key].setAll(param);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
bool LLWLParamManager::getParamSet(const LLWLParamKey& key, LLWLParamSet& param)
|
|
{
|
|
// find it and set it
|
|
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
|
|
if(mIt != mParamList.end())
|
|
{
|
|
param = mParamList[key];
|
|
param.mName = key.name;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LLWLParamManager::setParamSet(const LLWLParamKey& key, LLWLParamSet& param)
|
|
{
|
|
mParamList[key] = param;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLWLParamManager::setParamSet(const LLWLParamKey& key, const LLSD & param)
|
|
{
|
|
// quick, non robust (we won't be working with files, but assets) check
|
|
// this might not actually be true anymore....
|
|
if(!param.isMap())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
mParamList[key].setAll(param);
|
|
|
|
return true;
|
|
}
|
|
|
|
void LLWLParamManager::removeParamSet(const LLWLParamKey& key, bool delete_from_disk)
|
|
{
|
|
// remove from param list
|
|
std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key);
|
|
if(mIt != mParamList.end())
|
|
{
|
|
mParamList.erase(mIt);
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS("WindLight") << "Unable to delete key " << key.toString() << "; not found." << LL_ENDL;
|
|
}
|
|
|
|
mDay.removeReferencesTo(key);
|
|
|
|
if(delete_from_disk && key.scope == LLWLParamKey::SCOPE_LOCAL)
|
|
{
|
|
std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
|
|
|
|
// use full curl escaped name
|
|
char * curl_str = curl_escape(key.name.c_str(), key.name.size());
|
|
std::string escaped_name(curl_str);
|
|
curl_free(curl_str);
|
|
curl_str = NULL;
|
|
|
|
if(gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml") < 1)
|
|
{
|
|
LL_WARNS("WindLight") << "Unable to delete key " << key.toString() << " from disk; not found." << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// virtual static
|
|
void LLWLParamManager::initSingleton()
|
|
{
|
|
loadPresets(LLStringUtil::null);
|
|
|
|
// load the day
|
|
mDay.loadDayCycleFromFile(std::string("Default.xml"));
|
|
|
|
// *HACK - sets cloud scrolling to what we want... fix this better in the future
|
|
getParamSet(LLWLParamKey("Default", LLWLParamKey::SCOPE_LOCAL), mCurParams);
|
|
|
|
// set it to noon
|
|
resetAnimator(0.5, true);
|
|
|
|
// but use linden time sets it to what the estate is
|
|
mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN);
|
|
}
|