197 lines
6.3 KiB
C++
197 lines
6.3 KiB
C++
/**
|
|
* @file llrendertarget.h
|
|
* @brief Off screen render target abstraction. Loose wrapper for GL_EXT_framebuffer_objects.
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLRENDERTARGET_H
|
|
#define LL_LLRENDERTARGET_H
|
|
|
|
// LLRenderTarget is unavailible on the mapserver since it uses FBOs.
|
|
|
|
#include "llgl.h"
|
|
#include "llrender.h"
|
|
|
|
/*
|
|
Wrapper around OpenGL framebuffer objects for use in render-to-texture
|
|
|
|
SAMPLE USAGE:
|
|
|
|
LLRenderTarget target;
|
|
|
|
...
|
|
|
|
//allocate a 256x256 RGBA render target with depth buffer
|
|
target.allocate(256,256,GL_RGBA,TRUE);
|
|
|
|
//render to contents of offscreen buffer
|
|
target.bindTarget();
|
|
target.clear();
|
|
... <issue drawing commands> ...
|
|
target.flush();
|
|
|
|
...
|
|
|
|
//use target as a texture
|
|
gGL.getTexUnit(INDEX)->bind(&target);
|
|
... <issue drawing commands> ...
|
|
|
|
*/
|
|
|
|
class LLRenderTarget
|
|
{
|
|
public:
|
|
// Whether app initialization failed
|
|
static bool sInitFailed;
|
|
// Whether or not to use FBO implementation
|
|
static bool sUseFBO;
|
|
static U32 sBytesAllocated;
|
|
static U32 sCurFBO;
|
|
static U32 sCurResX;
|
|
static U32 sCurResY;
|
|
|
|
|
|
LLRenderTarget();
|
|
~LLRenderTarget();
|
|
|
|
//allocate resources for rendering
|
|
//must be called before use
|
|
//multiple calls will release previously allocated resources
|
|
// resX - width
|
|
// resY - height
|
|
// color_fmt - GL color format (e.g. GL_RGB)
|
|
// depth - if true, allocate a depth buffer
|
|
// usage - deprecated, should always be TT_TEXTURE
|
|
bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth = false, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureMipGeneration generateMipMaps = LLTexUnit::TMG_NONE);
|
|
|
|
//resize existing attachments to use new resolution and color format
|
|
// CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined
|
|
// DO NOT use for screen space buffers or for scratch space for an image that might be uploaded
|
|
// DO use for render targets that resize often and aren't likely to ruin someone's day if they break
|
|
void resize(U32 resx, U32 resy);
|
|
|
|
//point this render target at a particular LLImageGL
|
|
// Intended usage:
|
|
// LLRenderTarget target;
|
|
// target.addColorAttachment(image);
|
|
// target.bindTarget();
|
|
// < issue GL calls>
|
|
// target.flush();
|
|
// target.releaseColorAttachment();
|
|
//
|
|
// attachment -- LLImageGL to render into
|
|
// use_name -- optional texture name to target instead of attachment->getTexName()
|
|
// NOTE: setColorAttachment and releaseColorAttachment cannot be used in conjuction with
|
|
// addColorAttachment, allocateDepth, resize, etc.
|
|
void setColorAttachment(LLImageGL* attachment, LLGLuint use_name = 0);
|
|
|
|
// detach from current color attachment
|
|
void releaseColorAttachment();
|
|
|
|
//add color buffer attachment
|
|
//limit of 4 color attachments per render target
|
|
bool addColorAttachment(U32 color_fmt);
|
|
|
|
//allocate a depth texture
|
|
bool allocateDepth();
|
|
|
|
//share depth buffer with provided render target
|
|
void shareDepthBuffer(LLRenderTarget& target);
|
|
|
|
//free any allocated resources
|
|
//safe to call redundantly
|
|
// asserts that this target is not currently bound or present in the RT stack
|
|
void release();
|
|
|
|
//bind target for rendering
|
|
//applies appropriate viewport
|
|
// If an LLRenderTarget is currently bound, stores a reference to that LLRenderTarget
|
|
// and restores previous binding on flush() (maintains a stack of Render Targets)
|
|
// Asserts that this target is not currently bound in the stack
|
|
void bindTarget();
|
|
|
|
//clear render targer, clears depth buffer if present,
|
|
//uses scissor rect if in copy-to-texture mode
|
|
// asserts that this target is currently bound
|
|
void clear(U32 mask = 0xFFFFFFFF);
|
|
|
|
//get applied viewport
|
|
void getViewport(S32* viewport);
|
|
|
|
//get X resolution
|
|
U32 getWidth() const { return mResX; }
|
|
|
|
//get Y resolution
|
|
U32 getHeight() const { return mResY; }
|
|
|
|
LLTexUnit::eTextureType getUsage(void) const { return mUsage; }
|
|
|
|
U32 getTexture(U32 attachment = 0) const;
|
|
U32 getNumTextures() const;
|
|
|
|
U32 getDepth(void) const { return mDepth; }
|
|
|
|
void bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options = LLTexUnit::TFO_BILINEAR);
|
|
|
|
//flush rendering operations
|
|
//must be called when rendering is complete
|
|
//should be used 1:1 with bindTarget
|
|
// call bindTarget once, do all your rendering, call flush once
|
|
// If an LLRenderTarget was bound when bindTarget was called, binds that RenderTarget for rendering (maintains RT stack)
|
|
// asserts that this target is currently bound
|
|
void flush();
|
|
|
|
//Returns TRUE if target is ready to be rendered into.
|
|
//That is, if the target has been allocated with at least
|
|
//one renderable attachment (i.e. color buffer, depth buffer).
|
|
bool isComplete() const;
|
|
|
|
// Returns true if this RenderTarget is bound somewhere in the stack
|
|
bool isBoundInStack() const;
|
|
|
|
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
|
|
|
|
// *HACK
|
|
void swapFBORefs(LLRenderTarget& other);
|
|
|
|
static LLRenderTarget* sBoundTarget;
|
|
|
|
protected:
|
|
U32 mResX;
|
|
U32 mResY;
|
|
std::vector<U32> mTex;
|
|
std::vector<U32> mInternalFormat;
|
|
U32 mFBO;
|
|
LLRenderTarget* mPreviousRT = nullptr;
|
|
|
|
U32 mDepth;
|
|
bool mUseDepth;
|
|
LLTexUnit::eTextureMipGeneration mGenerateMipMaps;
|
|
U32 mMipLevels;
|
|
|
|
LLTexUnit::eTextureType mUsage;
|
|
};
|
|
|
|
#endif
|
|
|