291 lines
6.2 KiB
C++
291 lines
6.2 KiB
C++
/**
|
|
* @file aoset.cpp
|
|
* @brief Implementation of an Animation Overrider set of animations
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2011, Zi Ree @ Second Life
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
|
|
#include "aoengine.h"
|
|
#include "aoset.h"
|
|
#include "llanimationstates.h"
|
|
|
|
AOSet::AOSet(const LLUUID inventoryID)
|
|
: LLEventTimer(10000.0f),
|
|
mInventoryID(inventoryID),
|
|
mName("** New AO Set **"),
|
|
mSitOverride(FALSE),
|
|
mSmart(FALSE),
|
|
mMouselookDisable(FALSE),
|
|
mComplete(FALSE),
|
|
mDirty(FALSE),
|
|
mCurrentMotion(LLUUID())
|
|
{
|
|
lldebugs << "Creating new AO set: " << this << llendl;
|
|
|
|
// ZHAO names first, alternate names following, separated by | characters
|
|
// keep number and order in sync with the enum in the declaration
|
|
const std::string stateNames[AOSTATES_MAX]=
|
|
{
|
|
"Standing|Stand.1|Stand.2|Stand.3",
|
|
"Walking|Walk.N",
|
|
"Running",
|
|
"Sitting|Sit.N",
|
|
"Sitting On Ground|Sit.G",
|
|
"Crouching|Crouch",
|
|
"Crouch Walking|Walk.C",
|
|
"Landing|Land.N",
|
|
"Soft Landing",
|
|
"Standing Up|Stand.U",
|
|
"Falling",
|
|
"Flying Down|Hover.D",
|
|
"Flying Up|Hover.U",
|
|
"Flying|Fly.N",
|
|
"Flying Slow",
|
|
"Hovering|Hover.N",
|
|
"Jumping|Jump.N",
|
|
"Pre Jumping|Jump.P",
|
|
"Turning Right|Turn.R",
|
|
"Turning Left|Turn.L",
|
|
"Typing",
|
|
"Floating|Swim.H",
|
|
"Swimming Forward|Swim.N",
|
|
"Swimming Up|Swim.U",
|
|
"Swimming Down|Swim.D"
|
|
};
|
|
|
|
// keep number and order in sync with the enum in the declaration
|
|
const LLUUID stateUUIDs[AOSTATES_MAX]=
|
|
{
|
|
ANIM_AGENT_STAND,
|
|
ANIM_AGENT_WALK,
|
|
ANIM_AGENT_RUN,
|
|
ANIM_AGENT_SIT,
|
|
ANIM_AGENT_SIT_GROUND,
|
|
ANIM_AGENT_CROUCH,
|
|
ANIM_AGENT_CROUCHWALK,
|
|
ANIM_AGENT_LAND,
|
|
ANIM_AGENT_MEDIUM_LAND,
|
|
ANIM_AGENT_STANDUP,
|
|
ANIM_AGENT_FALLDOWN,
|
|
ANIM_AGENT_HOVER_DOWN,
|
|
ANIM_AGENT_HOVER_UP,
|
|
ANIM_AGENT_FLY,
|
|
ANIM_AGENT_FLYSLOW,
|
|
ANIM_AGENT_HOVER,
|
|
ANIM_AGENT_JUMP,
|
|
ANIM_AGENT_PRE_JUMP,
|
|
ANIM_AGENT_TURNRIGHT,
|
|
ANIM_AGENT_TURNLEFT,
|
|
ANIM_AGENT_TYPE,
|
|
ANIM_AGENT_HOVER, // needs special treatment
|
|
ANIM_AGENT_FLY, // needs special treatment
|
|
ANIM_AGENT_HOVER_UP, // needs special treatment
|
|
ANIM_AGENT_HOVER_DOWN // needs special treatment
|
|
};
|
|
|
|
for(S32 index=0;index<AOSTATES_MAX;index++)
|
|
{
|
|
std::vector<std::string> stateNameList;
|
|
LLStringUtil::getTokens(stateNames[index],stateNameList,"|");
|
|
|
|
mStates[index].mName=stateNameList[0]; // for quick reference
|
|
mStates[index].mAlternateNames=stateNameList; // to get all possible names, including mName
|
|
mStates[index].mRemapID=stateUUIDs[index];
|
|
mStates[index].mInventoryUUID=LLUUID::null;
|
|
mStates[index].mCurrentAnimation=0;
|
|
mStates[index].mCurrentAnimationID=LLUUID::null;
|
|
mStates[index].mCycle=FALSE;
|
|
mStates[index].mRandom=FALSE;
|
|
mStates[index].mCycleTime=0.0f;
|
|
mStates[index].mDirty=FALSE;
|
|
mStateNames.push_back(stateNameList[0]);
|
|
}
|
|
stopTimer();
|
|
}
|
|
|
|
AOSet::~AOSet()
|
|
{
|
|
lldebugs << "Set deleted: " << this << llendl;
|
|
}
|
|
|
|
AOSet::AOState* AOSet::getState(S32 eName)
|
|
{
|
|
return &mStates[eName];
|
|
}
|
|
|
|
AOSet::AOState* AOSet::getStateByName(const std::string name)
|
|
{
|
|
for(S32 index=0;index<AOSTATES_MAX;index++)
|
|
{
|
|
AOState* state=&mStates[index];
|
|
for(U32 names=0;names<state->mAlternateNames.size();names++)
|
|
{
|
|
if(state->mAlternateNames[names].compare(name)==0)
|
|
{
|
|
return state;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
AOSet::AOState* AOSet::getStateByRemapID(const LLUUID id)
|
|
{
|
|
for(S32 index=0;index<AOSTATES_MAX;index++)
|
|
{
|
|
if(mStates[index].mRemapID==id)
|
|
{
|
|
return &mStates[index];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
LLUUID AOSet::getAnimationForState(AOState* state)
|
|
{
|
|
if(state)
|
|
{
|
|
S32 numOfAnimations=state->mAnimations.size();
|
|
if(numOfAnimations)
|
|
{
|
|
if(state->mCycle)
|
|
{
|
|
if(state->mRandom)
|
|
{
|
|
state->mCurrentAnimation=ll_frand()*numOfAnimations;
|
|
lldebugs << "randomly chosen " << state->mCurrentAnimation << " of " << numOfAnimations << llendl;
|
|
}
|
|
else
|
|
{
|
|
state->mCurrentAnimation++;
|
|
if(state->mCurrentAnimation>=state->mAnimations.size())
|
|
state->mCurrentAnimation=0;
|
|
lldebugs << "cycle " << state->mCurrentAnimation << " of " << numOfAnimations << llendl;
|
|
}
|
|
}
|
|
return state->mAnimations[state->mCurrentAnimation].mAssetUUID;
|
|
}
|
|
else
|
|
lldebugs << "animation state has no animations assigned" << llendl;
|
|
}
|
|
return LLUUID::null;
|
|
}
|
|
|
|
void AOSet::startTimer(F32 timeout)
|
|
{
|
|
mEventTimer.stop();
|
|
mPeriod=timeout;
|
|
mEventTimer.start();
|
|
lldebugs << "Starting state timer for " << getName() << " at " << timeout << llendl;
|
|
}
|
|
|
|
void AOSet::stopTimer()
|
|
{
|
|
lldebugs << "State timer for " << getName() << " stopped." << llendl;
|
|
mEventTimer.stop();
|
|
}
|
|
|
|
BOOL AOSet::tick()
|
|
{
|
|
AOEngine::instance().cycleTimeout(this);
|
|
return FALSE;
|
|
}
|
|
|
|
const LLUUID AOSet::getInventoryUUID() const
|
|
{
|
|
return mInventoryID;
|
|
}
|
|
|
|
void AOSet::setInventoryUUID(const LLUUID inventoryID)
|
|
{
|
|
mInventoryID=inventoryID;
|
|
}
|
|
|
|
const std::string AOSet::getName() const
|
|
{
|
|
return mName;
|
|
}
|
|
|
|
void AOSet::setName(std::string name)
|
|
{
|
|
mName=name;
|
|
}
|
|
|
|
BOOL AOSet::getSitOverride() const
|
|
{
|
|
return mSitOverride;
|
|
}
|
|
|
|
void AOSet::setSitOverride(BOOL yes)
|
|
{
|
|
mSitOverride=yes;
|
|
}
|
|
|
|
BOOL AOSet::getSmart() const
|
|
{
|
|
return mSmart;
|
|
}
|
|
|
|
void AOSet::setSmart(BOOL yes)
|
|
{
|
|
mSmart=yes;
|
|
}
|
|
|
|
BOOL AOSet::getMouselookDisable() const
|
|
{
|
|
return mMouselookDisable;
|
|
}
|
|
|
|
void AOSet::setMouselookDisable(BOOL yes)
|
|
{
|
|
mMouselookDisable=yes;
|
|
}
|
|
|
|
BOOL AOSet::getComplete() const
|
|
{
|
|
return mComplete;
|
|
}
|
|
|
|
void AOSet::setComplete(BOOL yes)
|
|
{
|
|
mComplete=yes;
|
|
}
|
|
|
|
BOOL AOSet::getDirty() const
|
|
{
|
|
return mDirty;
|
|
}
|
|
|
|
void AOSet::setDirty(BOOL yes)
|
|
{
|
|
mDirty=yes;
|
|
}
|
|
|
|
void AOSet::setMotion(const LLUUID motion)
|
|
{
|
|
mCurrentMotion=motion;
|
|
}
|
|
|
|
LLUUID AOSet::getMotion() const
|
|
{
|
|
return mCurrentMotion;
|
|
}
|