289 lines
6.0 KiB
C++
289 lines
6.0 KiB
C++
/**
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* @file llmodaldialog.cpp
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* @brief LLModalDialog base class
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*
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* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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#include "linden_common.h"
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#include "llmodaldialog.h"
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#include "llfocusmgr.h"
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#include "v4color.h"
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#include "v2math.h"
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#include "llui.h"
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#include "llwindow.h"
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#include "llkeyboard.h"
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// static
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std::list<LLModalDialog*> LLModalDialog::sModalStack;
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LLModalDialog::LLModalDialog( const LLString& title, S32 width, S32 height, BOOL modal )
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: LLFloater( "modal container",
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LLRect( 0, height, width, 0 ),
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title,
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FALSE, // resizable
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DEFAULT_MIN_WIDTH, DEFAULT_MIN_HEIGHT,
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FALSE, // drag_on_left
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modal ? FALSE : TRUE, // minimizable
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modal ? FALSE : TRUE, // close button
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TRUE), // bordered
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mModal( modal )
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{
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setVisible( FALSE );
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setBackgroundVisible(TRUE);
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setBackgroundOpaque(TRUE);
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centerOnScreen(); // default position
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}
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LLModalDialog::~LLModalDialog()
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{
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// don't unlock focus unless we have it
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if (gFocusMgr.childHasKeyboardFocus(this))
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{
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gFocusMgr.unlockFocus();
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}
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}
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void LLModalDialog::reshape(S32 width, S32 height, BOOL called_from_parent)
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{
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LLFloater::reshape(width, height, called_from_parent);
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centerOnScreen();
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}
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void LLModalDialog::startModal()
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{
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if (mModal)
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{
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// If Modal, Hide the active modal dialog
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if (!sModalStack.empty())
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{
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LLModalDialog* front = sModalStack.front();
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front->setVisible(FALSE);
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}
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// This is a modal dialog. It sucks up all mouse and keyboard operations.
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gFocusMgr.setMouseCapture( this, NULL );
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gFocusMgr.setTopView( this, NULL );
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setFocus(TRUE);
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sModalStack.push_front( this );
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}
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setVisible( TRUE );
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}
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void LLModalDialog::stopModal()
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{
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gFocusMgr.unlockFocus();
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gFocusMgr.releaseFocusIfNeeded( this );
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if (mModal)
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{
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std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
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if (iter != sModalStack.end())
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{
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sModalStack.erase(iter);
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}
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else
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{
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llwarns << "LLModalDialog::stopModal not in list!" << llendl;
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}
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}
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if (!sModalStack.empty())
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{
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LLModalDialog* front = sModalStack.front();
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front->setVisible(TRUE);
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}
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}
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void LLModalDialog::setVisible( BOOL visible )
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{
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if (mModal)
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{
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if( visible )
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{
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// This is a modal dialog. It sucks up all mouse and keyboard operations.
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gFocusMgr.setMouseCapture( this, NULL );
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// The dialog view is a root view
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gFocusMgr.setTopView( this, NULL );
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setFocus( TRUE );
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}
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else
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{
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gFocusMgr.releaseFocusIfNeeded( this );
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}
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}
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LLFloater::setVisible( visible );
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}
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BOOL LLModalDialog::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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if (!LLFloater::handleMouseDown(x, y, mask))
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{
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if (mModal)
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{
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// Click was outside the panel
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make_ui_sound("UISndInvalidOp");
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}
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}
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return TRUE;
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}
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BOOL LLModalDialog::handleHover(S32 x, S32 y, MASK mask)
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{
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if( childrenHandleHover(x, y, mask) == NULL )
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{
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getWindow()->setCursor(UI_CURSOR_ARROW);
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lldebugst(LLERR_USER_INPUT) << "hover handled by " << getName() << llendl;
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}
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return TRUE;
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}
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BOOL LLModalDialog::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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childrenHandleMouseUp(x, y, mask);
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return TRUE;
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}
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BOOL LLModalDialog::handleScrollWheel(S32 x, S32 y, S32 clicks)
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{
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childrenHandleScrollWheel(x, y, clicks);
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return TRUE;
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}
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BOOL LLModalDialog::handleDoubleClick(S32 x, S32 y, MASK mask)
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{
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if (!LLFloater::handleDoubleClick(x, y, mask))
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{
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// Click outside the panel
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make_ui_sound("UISndInvalidOp");
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}
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return TRUE;
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}
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BOOL LLModalDialog::handleRightMouseDown(S32 x, S32 y, MASK mask)
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{
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childrenHandleRightMouseDown(x, y, mask);
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return TRUE;
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}
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BOOL LLModalDialog::handleKeyHere(KEY key, MASK mask, BOOL called_from_parent )
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{
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childrenHandleKey(key, mask);
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LLFloater::handleKeyHere(key, mask, called_from_parent );
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if (mModal)
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{
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// Suck up all keystokes except CTRL-Q.
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BOOL is_quit = ('Q' == key) && (MASK_CONTROL == mask);
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return !is_quit;
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}
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else
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{
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// don't process escape key until message box has been on screen a minimal amount of time
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// to avoid accidentally destroying the message box when user is hitting escape at the time it appears
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BOOL enough_time_elapsed = mVisibleTime.getElapsedTimeF32() > 1.0f;
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if (enough_time_elapsed && key == KEY_ESCAPE)
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{
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close();
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return TRUE;
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}
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return FALSE;
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}
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}
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void LLModalDialog::onClose(bool app_quitting)
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{
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stopModal();
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LLFloater::onClose(app_quitting);
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}
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// virtual
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void LLModalDialog::draw()
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{
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if (getVisible())
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{
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LLColor4 shadow_color = LLUI::sColorsGroup->getColor("ColorDropShadow");
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S32 shadow_lines = LLUI::sConfigGroup->getS32("DropShadowFloater");
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gl_drop_shadow( 0, mRect.getHeight(), mRect.getWidth(), 0,
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shadow_color, shadow_lines);
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LLFloater::draw();
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if (mModal)
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{
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// If we've lost focus to a non-child, get it back ASAP.
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if( gFocusMgr.getTopView() != this )
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{
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gFocusMgr.setTopView( this, NULL);
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}
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if( !gFocusMgr.childHasKeyboardFocus( this ) )
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{
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setFocus(TRUE);
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}
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if( !gFocusMgr.childHasMouseCapture( this ) )
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{
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gFocusMgr.setMouseCapture( this, NULL );
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}
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}
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}
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}
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void LLModalDialog::centerOnScreen()
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{
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LLVector2 window_size = LLUI::getWindowSize();
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S32 dialog_left = (llround(window_size.mV[VX]) - mRect.getWidth()) / 2;
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S32 dialog_bottom = (llround(window_size.mV[VY]) - mRect.getHeight()) / 2;
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translate( dialog_left - mRect.mLeft, dialog_bottom - mRect.mBottom );
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}
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// static
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void LLModalDialog::onAppFocusLost()
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{
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if( !sModalStack.empty() )
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{
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LLModalDialog* instance = LLModalDialog::sModalStack.front();
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if( gFocusMgr.childHasMouseCapture( instance ) )
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{
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gFocusMgr.setMouseCapture( NULL, NULL );
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}
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if( gFocusMgr.childHasKeyboardFocus( instance ) )
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{
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gFocusMgr.setKeyboardFocus( NULL, NULL );
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}
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}
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}
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// static
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void LLModalDialog::onAppFocusGained()
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{
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if( !sModalStack.empty() )
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{
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LLModalDialog* instance = LLModalDialog::sModalStack.front();
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// This is a modal dialog. It sucks up all mouse and keyboard operations.
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gFocusMgr.setMouseCapture( instance, NULL );
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instance->setFocus(TRUE);
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gFocusMgr.setTopView( instance, NULL );
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instance->centerOnScreen();
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}
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}
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