5087 lines
130 KiB
C++
5087 lines
130 KiB
C++
/**
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* @file llinventorybridge.cpp
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* @brief Implementation of the Inventory-Folder-View-Bridge classes.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include <utility> // for std::pair<>
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#include "llfloaterinventory.h"
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#include "llinventorybridge.h"
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#include "message.h"
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#include "llagent.h"
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#include "llagentwearables.h"
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#include "llcallingcard.h"
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#include "llcheckboxctrl.h" // for radio buttons
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#include "llfloaterreg.h"
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#include "llradiogroup.h"
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#include "llspinctrl.h"
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#include "lltextbox.h"
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#include "llui.h"
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#include "llviewercontrol.h"
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#include "llfirstuse.h"
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#include "llfloaterchat.h"
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#include "llfloatercustomize.h"
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#include "llfloaterproperties.h"
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#include "llfloaterworldmap.h"
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#include "llfocusmgr.h"
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#include "llfolderview.h"
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#include "llfriendactions.h"
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#include "llgesturemgr.h"
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#include "lliconctrl.h"
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#include "llinventorymodel.h"
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#include "llinventoryclipboard.h"
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#include "lllineeditor.h"
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#include "llmenugl.h"
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#include "llpreviewanim.h"
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#include "llpreviewgesture.h"
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#include "llpreviewlandmark.h"
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#include "llpreviewnotecard.h"
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#include "llpreviewscript.h"
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#include "llpreviewsound.h"
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#include "llpreviewtexture.h"
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#include "llresmgr.h"
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#include "llscrollcontainer.h"
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#include "llimview.h"
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#include "lltooldraganddrop.h"
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#include "llviewertexturelist.h"
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#include "llviewerinventory.h"
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#include "llviewerobjectlist.h"
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#include "llviewerwindow.h"
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#include "llvoavatar.h"
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#include "llwearable.h"
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#include "llwearablelist.h"
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#include "llviewermessage.h"
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#include "llviewerregion.h"
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#include "llvoavatarself.h"
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#include "lltabcontainer.h"
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#include "lluictrlfactory.h"
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#include "llselectmgr.h"
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#include "llfloateropenobject.h"
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#include "lltrans.h"
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using namespace LLOldEvents;
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// Helpers
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// bug in busy count inc/dec right now, logic is complex... do we really need it?
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void inc_busy_count()
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{
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// gViewerWindow->getWindow()->incBusyCount();
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// check balance of these calls if this code is changed to ever actually
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// *do* something!
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}
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void dec_busy_count()
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{
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// gViewerWindow->getWindow()->decBusyCount();
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// check balance of these calls if this code is changed to ever actually
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// *do* something!
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}
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// Function declarations
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struct LLWearableHoldingPattern;
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void wear_add_inventory_item_on_avatar(LLInventoryItem* item);
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void wear_inventory_category_on_avatar(LLInventoryCategory* category, BOOL append);
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void wear_inventory_category_on_avatar_step2( BOOL proceed, LLUUID category, BOOL append);
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void wear_inventory_category_on_avatar_loop(LLWearable* wearable, void*);
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void wear_inventory_category_on_avatar_step3(LLWearableHoldingPattern* holder, BOOL append);
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void remove_inventory_category_from_avatar(LLInventoryCategory* category);
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void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id);
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bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*);
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bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response);
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std::string ICON_NAME[ICON_NAME_COUNT] =
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{
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"inv_item_texture.tga",
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"inv_item_sound.tga",
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"inv_item_callingcard_online.tga",
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"inv_item_callingcard_offline.tga",
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"inv_item_landmark.tga",
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"inv_item_landmark_visited.tga",
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"inv_item_script.tga",
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"inv_item_clothing.tga",
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"inv_item_object.tga",
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"inv_item_object_multi.tga",
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"inv_item_notecard.tga",
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"inv_item_skin.tga",
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"inv_item_snapshot.tga",
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"inv_item_shape.tga",
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"inv_item_skin.tga",
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"inv_item_hair.tga",
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"inv_item_eyes.tga",
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"inv_item_shirt.tga",
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"inv_item_pants.tga",
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"inv_item_shoes.tga",
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"inv_item_socks.tga",
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"inv_item_jacket.tga",
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"inv_item_gloves.tga",
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"inv_item_undershirt.tga",
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"inv_item_underpants.tga",
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"inv_item_skirt.tga",
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"inv_item_alpha.tga",
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"inv_item_tattoo.tga",
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"inv_item_animation.tga",
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"inv_item_gesture.tga",
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};
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BOOL gAddToOutfit = FALSE;
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// +=================================================+
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// | LLInvFVBridge |
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// +=================================================+
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const std::string& LLInvFVBridge::getName() const
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{
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LLInventoryObject* obj = getInventoryObject();
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if(obj)
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{
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return obj->getName();
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}
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return LLStringUtil::null;
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}
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const std::string& LLInvFVBridge::getDisplayName() const
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{
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return getName();
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}
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// Folders have full perms
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PermissionMask LLInvFVBridge::getPermissionMask() const
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{
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return PERM_ALL;
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}
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// virtual
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LLAssetType::EType LLInvFVBridge::getPreferredType() const
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{
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return LLAssetType::AT_NONE;
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}
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// Folders don't have creation dates.
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time_t LLInvFVBridge::getCreationDate() const
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{
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return 0;
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}
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// Can be destoryed (or moved to trash)
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BOOL LLInvFVBridge::isItemRemovable()
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{
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LLInventoryModel* model = getInventoryModel();
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if(!model) return FALSE;
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if(model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
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{
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return TRUE;
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}
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return FALSE;
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}
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// Sends an update to all link items that point to the base item.
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void LLInvFVBridge::renameLinkedItems(const LLUUID &item_id, const std::string& new_name)
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{
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LLInventoryModel* model = getInventoryModel();
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if(!model) return;
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LLInventoryItem* itemp = model->getItem(mUUID);
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if (!itemp) return;
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if (LLAssetType::lookupIsLinkType(itemp->getActualType()))
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{
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return;
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}
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LLInventoryModel::item_array_t item_array;
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model->collectLinkedItems(item_id, item_array);
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for (LLInventoryModel::item_array_t::iterator iter = item_array.begin();
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iter != item_array.end();
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iter++)
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{
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LLViewerInventoryItem *linked_item = (*iter);
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if (linked_item->getUUID() == item_id) continue;
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LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(linked_item);
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new_item->rename(new_name);
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new_item->updateServer(FALSE);
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model->updateItem(new_item);
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// model->addChangedMask(LLInventoryObserver::LABEL, linked_item->getUUID());
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}
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model->notifyObservers();
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}
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// Can be moved to another folder
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BOOL LLInvFVBridge::isItemMovable()
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{
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return TRUE;
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}
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// *TODO: make sure this does the right thing
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void LLInvFVBridge::showProperties()
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{
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LLFloaterProperties::show(mUUID);
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}
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void LLInvFVBridge::removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch)
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{
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// Deactivate gestures when moving them into Trash
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LLInvFVBridge* bridge;
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LLInventoryModel* model = getInventoryModel();
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LLViewerInventoryItem* item = NULL;
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LLViewerInventoryCategory* cat = NULL;
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LLInventoryModel::cat_array_t descendent_categories;
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LLInventoryModel::item_array_t descendent_items;
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S32 count = batch.count();
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S32 i,j;
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for(i = 0; i < count; ++i)
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{
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bridge = (LLInvFVBridge*)(batch.get(i));
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if(!bridge || !bridge->isItemRemovable()) continue;
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item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
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if (item)
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{
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if(LLAssetType::AT_GESTURE == item->getType())
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{
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gGestureManager.deactivateGesture(item->getUUID());
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}
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}
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}
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for(i = 0; i < count; ++i)
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{
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bridge = (LLInvFVBridge*)(batch.get(i));
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if(!bridge || !bridge->isItemRemovable()) continue;
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cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
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if (cat)
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{
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gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE );
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for (j=0; j<descendent_items.count(); j++)
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{
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if(LLAssetType::AT_GESTURE == descendent_items[j]->getType())
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{
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gGestureManager.deactivateGesture(descendent_items[j]->getUUID());
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}
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}
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}
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}
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removeBatchNoCheck(batch);
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}
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void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch)
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{
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// this method moves a bunch of items and folders to the trash. As
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// per design guidelines for the inventory model, the message is
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// built and the accounting is performed first. After all of that,
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// we call LLInventoryModel::moveObject() to move everything
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// around.
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LLInvFVBridge* bridge;
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LLInventoryModel* model = getInventoryModel();
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if(!model) return;
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LLMessageSystem* msg = gMessageSystem;
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LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
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LLViewerInventoryItem* item = NULL;
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LLViewerInventoryCategory* cat = NULL;
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std::vector<LLUUID> move_ids;
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LLInventoryModel::update_map_t update;
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bool start_new_message = true;
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S32 count = batch.count();
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S32 i;
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for(i = 0; i < count; ++i)
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{
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bridge = (LLInvFVBridge*)(batch.get(i));
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if(!bridge || !bridge->isItemRemovable()) continue;
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item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
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if(item)
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{
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if(item->getParentUUID() == trash_id) continue;
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move_ids.push_back(item->getUUID());
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LLPreview::hide(item->getUUID());
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--update[item->getParentUUID()];
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++update[trash_id];
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if(start_new_message)
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{
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start_new_message = false;
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msg->newMessageFast(_PREHASH_MoveInventoryItem);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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msg->addBOOLFast(_PREHASH_Stamp, TRUE);
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}
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msg->nextBlockFast(_PREHASH_InventoryData);
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msg->addUUIDFast(_PREHASH_ItemID, item->getUUID());
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msg->addUUIDFast(_PREHASH_FolderID, trash_id);
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msg->addString("NewName", NULL);
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if(msg->isSendFullFast(_PREHASH_InventoryData))
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{
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start_new_message = true;
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gAgent.sendReliableMessage();
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gInventory.accountForUpdate(update);
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update.clear();
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}
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}
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}
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if(!start_new_message)
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{
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start_new_message = true;
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gAgent.sendReliableMessage();
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gInventory.accountForUpdate(update);
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update.clear();
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}
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for(i = 0; i < count; ++i)
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{
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bridge = (LLInvFVBridge*)(batch.get(i));
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if(!bridge || !bridge->isItemRemovable()) continue;
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cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
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if(cat)
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{
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if(cat->getParentUUID() == trash_id) continue;
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move_ids.push_back(cat->getUUID());
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--update[cat->getParentUUID()];
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++update[trash_id];
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if(start_new_message)
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{
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start_new_message = false;
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msg->newMessageFast(_PREHASH_MoveInventoryFolder);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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msg->addBOOL("Stamp", TRUE);
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}
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msg->nextBlockFast(_PREHASH_InventoryData);
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msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID());
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msg->addUUIDFast(_PREHASH_ParentID, trash_id);
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if(msg->isSendFullFast(_PREHASH_InventoryData))
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{
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start_new_message = true;
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gAgent.sendReliableMessage();
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gInventory.accountForUpdate(update);
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update.clear();
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}
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}
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}
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if(!start_new_message)
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{
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gAgent.sendReliableMessage();
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gInventory.accountForUpdate(update);
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}
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// move everything.
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std::vector<LLUUID>::iterator it = move_ids.begin();
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std::vector<LLUUID>::iterator end = move_ids.end();
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for(; it != end; ++it)
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{
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gInventory.moveObject((*it), trash_id);
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}
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// notify inventory observers.
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model->notifyObservers();
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}
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BOOL LLInvFVBridge::isClipboardPasteable() const
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{
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if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
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{
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return FALSE;
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}
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LLInventoryModel* model = getInventoryModel();
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if (!model)
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{
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return FALSE;
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}
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const LLUUID &agent_id = gAgent.getID();
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LLDynamicArray<LLUUID> objects;
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LLInventoryClipboard::instance().retrieve(objects);
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S32 count = objects.count();
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for(S32 i = 0; i < count; i++)
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{
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const LLUUID &item_id = objects.get(i);
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// Can't paste folders
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const LLInventoryCategory *cat = model->getCategory(item_id);
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if (cat)
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{
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return FALSE;
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}
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const LLInventoryItem *item = model->getItem(item_id);
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if (item)
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{
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if (!item->getPermissions().allowCopyBy(agent_id))
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{
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return FALSE;
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}
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}
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}
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return TRUE;
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}
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BOOL LLInvFVBridge::isClipboardPasteableAsLink() const
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{
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if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
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{
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return FALSE;
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}
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LLInventoryModel* model = getInventoryModel();
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if (!model)
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{
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return FALSE;
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}
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LLDynamicArray<LLUUID> objects;
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LLInventoryClipboard::instance().retrieve(objects);
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S32 count = objects.count();
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for(S32 i = 0; i < count; i++)
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{
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LLInventoryItem *item = model->getItem(objects.get(i));
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if (item)
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{
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if (!LLAssetType::lookupCanLink(item->getActualType()))
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{
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return FALSE;
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}
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}
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}
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return TRUE;
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}
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void hideContextEntries(LLMenuGL& menu,
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const std::vector<std::string> &entries_to_show,
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const std::vector<std::string> &disabled_entries)
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{
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const LLView::child_list_t *list = menu.getChildList();
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LLView::child_list_t::const_iterator itor;
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for (itor = list->begin(); itor != list->end(); ++itor)
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{
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std::string name = (*itor)->getName();
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// descend into split menus:
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LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(*itor);
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if ((name == "More") && branchp)
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{
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hideContextEntries(*branchp->getBranch(), entries_to_show, disabled_entries);
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}
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bool found = false;
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std::vector<std::string>::const_iterator itor2;
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for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2)
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{
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if (*itor2 == name)
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{
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found = true;
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}
|
|
}
|
|
if (!found)
|
|
{
|
|
(*itor)->setVisible(FALSE);
|
|
}
|
|
else
|
|
{
|
|
for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2)
|
|
{
|
|
if (*itor2 == name)
|
|
{
|
|
(*itor)->setEnabled(FALSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Helper for commonly-used entries
|
|
void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
|
|
std::vector<std::string> &items,
|
|
std::vector<std::string> &disabled_items, U32 flags)
|
|
{
|
|
items.push_back(std::string("Rename"));
|
|
if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0)
|
|
{
|
|
disabled_items.push_back(std::string("Rename"));
|
|
}
|
|
|
|
if (show_asset_id)
|
|
{
|
|
items.push_back(std::string("Copy Asset UUID"));
|
|
if ( (! ( isItemPermissive() || gAgent.isGodlike() ) )
|
|
|| (flags & FIRST_SELECTED_ITEM) == 0)
|
|
{
|
|
disabled_items.push_back(std::string("Copy Asset UUID"));
|
|
}
|
|
}
|
|
|
|
items.push_back(std::string("Copy Separator"));
|
|
|
|
items.push_back(std::string("Copy"));
|
|
if (!isItemCopyable())
|
|
{
|
|
disabled_items.push_back(std::string("Copy"));
|
|
}
|
|
|
|
items.push_back(std::string("Paste"));
|
|
if (!isClipboardPasteable() || (flags & FIRST_SELECTED_ITEM) == 0)
|
|
{
|
|
disabled_items.push_back(std::string("Paste"));
|
|
}
|
|
|
|
items.push_back(std::string("Paste As Link"));
|
|
if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0)
|
|
{
|
|
disabled_items.push_back(std::string("Paste As Link"));
|
|
}
|
|
items.push_back(std::string("Paste Separator"));
|
|
|
|
items.push_back(std::string("Delete"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Delete"));
|
|
}
|
|
}
|
|
|
|
void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl;
|
|
std::vector<std::string> items;
|
|
std::vector<std::string> disabled_items;
|
|
if(isInTrash())
|
|
{
|
|
items.push_back(std::string("PurgeItem"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("PurgeItem"));
|
|
}
|
|
items.push_back(std::string("RestoreItem"));
|
|
}
|
|
else
|
|
{
|
|
items.push_back(std::string("Open"));
|
|
items.push_back(std::string("Properties"));
|
|
|
|
getClipboardEntries(true, items, disabled_items, flags);
|
|
}
|
|
hideContextEntries(menu, items, disabled_items);
|
|
}
|
|
|
|
// *TODO: remove this
|
|
BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
|
|
{
|
|
BOOL rv = FALSE;
|
|
|
|
const LLInventoryObject* obj = getInventoryObject();
|
|
|
|
if(obj)
|
|
{
|
|
*type = LLAssetType::lookupDragAndDropType(obj->getType());
|
|
if(*type == DAD_NONE)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
*id = obj->getUUID();
|
|
//object_ids.put(obj->getUUID());
|
|
|
|
if (*type == DAD_CATEGORY)
|
|
{
|
|
gInventory.startBackgroundFetch(obj->getUUID());
|
|
}
|
|
|
|
rv = TRUE;
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
|
|
LLInventoryObject* LLInvFVBridge::getInventoryObject() const
|
|
{
|
|
LLInventoryObject* obj = NULL;
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(model)
|
|
{
|
|
obj = (LLInventoryObject*)model->getObject(mUUID);
|
|
}
|
|
return obj;
|
|
}
|
|
|
|
LLInventoryModel* LLInvFVBridge::getInventoryModel() const
|
|
{
|
|
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
|
|
return panel ? panel->getModel() : NULL;
|
|
}
|
|
|
|
BOOL LLInvFVBridge::isInTrash() const
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return FALSE;
|
|
const LLUUID& trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
|
|
return model->isObjectDescendentOf(mUUID, trash_id);
|
|
}
|
|
|
|
BOOL LLInvFVBridge::isLinkedObjectInTrash() const
|
|
{
|
|
if (isInTrash()) return TRUE;
|
|
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return FALSE;
|
|
LLInventoryObject *obj = model->getObject(mUUID);
|
|
if (obj && LLAssetType::lookupIsLinkType(obj->getActualType()))
|
|
{
|
|
const LLUUID& trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
|
|
return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL LLInvFVBridge::isAgentInventory() const
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return FALSE;
|
|
if(gInventory.getRootFolderID() == mUUID) return TRUE;
|
|
return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
|
|
}
|
|
|
|
BOOL LLInvFVBridge::isItemPermissive() const
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// static
|
|
void LLInvFVBridge::changeItemParent(LLInventoryModel* model,
|
|
LLViewerInventoryItem* item,
|
|
const LLUUID& new_parent,
|
|
BOOL restamp)
|
|
{
|
|
if(item->getParentUUID() != new_parent)
|
|
{
|
|
LLInventoryModel::update_list_t update;
|
|
LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
|
|
update.push_back(old_folder);
|
|
LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1);
|
|
update.push_back(new_folder);
|
|
gInventory.accountForUpdate(update);
|
|
|
|
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
|
|
new_item->setParent(new_parent);
|
|
new_item->updateParentOnServer(restamp);
|
|
model->updateItem(new_item);
|
|
model->notifyObservers();
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model,
|
|
LLViewerInventoryCategory* cat,
|
|
const LLUUID& new_parent,
|
|
BOOL restamp)
|
|
{
|
|
if(cat->getParentUUID() != new_parent)
|
|
{
|
|
LLInventoryModel::update_list_t update;
|
|
LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1);
|
|
update.push_back(old_folder);
|
|
LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1);
|
|
update.push_back(new_folder);
|
|
gInventory.accountForUpdate(update);
|
|
|
|
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
|
|
new_cat->setParent(new_parent);
|
|
new_cat->updateParentOnServer(restamp);
|
|
model->updateCategory(new_cat);
|
|
model->notifyObservers();
|
|
}
|
|
}
|
|
|
|
|
|
const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type)
|
|
{
|
|
const std::string rv= LLInventoryType::lookup(inv_type);
|
|
if(rv.empty())
|
|
{
|
|
return std::string("<invalid>");
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
|
|
LLInventoryType::EType inv_type,
|
|
LLInventoryPanel* inventory,
|
|
const LLUUID& uuid,
|
|
U32 flags)
|
|
{
|
|
LLInvFVBridge* new_listener = NULL;
|
|
switch(asset_type)
|
|
{
|
|
case LLAssetType::AT_TEXTURE:
|
|
if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLTextureBridge(inventory, uuid, inv_type);
|
|
break;
|
|
|
|
case LLAssetType::AT_SOUND:
|
|
if(!(inv_type == LLInventoryType::IT_SOUND))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLSoundBridge(inventory, uuid);
|
|
break;
|
|
|
|
case LLAssetType::AT_LANDMARK:
|
|
if(!(inv_type == LLInventoryType::IT_LANDMARK))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLLandmarkBridge(inventory, uuid, flags);
|
|
break;
|
|
|
|
case LLAssetType::AT_CALLINGCARD:
|
|
if(!(inv_type == LLInventoryType::IT_CALLINGCARD))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLCallingCardBridge(inventory, uuid);
|
|
break;
|
|
|
|
case LLAssetType::AT_SCRIPT:
|
|
if(!(inv_type == LLInventoryType::IT_LSL))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLScriptBridge(inventory, uuid);
|
|
break;
|
|
|
|
case LLAssetType::AT_OBJECT:
|
|
if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLObjectBridge(inventory, uuid, inv_type, flags);
|
|
break;
|
|
|
|
case LLAssetType::AT_NOTECARD:
|
|
if(!(inv_type == LLInventoryType::IT_NOTECARD))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLNotecardBridge(inventory, uuid);
|
|
break;
|
|
|
|
case LLAssetType::AT_ANIMATION:
|
|
if(!(inv_type == LLInventoryType::IT_ANIMATION))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLAnimationBridge(inventory, uuid);
|
|
break;
|
|
|
|
case LLAssetType::AT_GESTURE:
|
|
if(!(inv_type == LLInventoryType::IT_GESTURE))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLGestureBridge(inventory, uuid);
|
|
break;
|
|
|
|
case LLAssetType::AT_LSL_TEXT:
|
|
if(!(inv_type == LLInventoryType::IT_LSL))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLLSLTextBridge(inventory, uuid);
|
|
break;
|
|
|
|
case LLAssetType::AT_CLOTHING:
|
|
case LLAssetType::AT_BODYPART:
|
|
if(!(inv_type == LLInventoryType::IT_WEARABLE))
|
|
{
|
|
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
|
|
}
|
|
new_listener = new LLWearableBridge(inventory, uuid, asset_type, inv_type, (EWearableType)flags);
|
|
break;
|
|
case LLAssetType::AT_CATEGORY:
|
|
case LLAssetType::AT_ROOT_CATEGORY:
|
|
new_listener = new LLFolderBridge(inventory, uuid);
|
|
break;
|
|
case LLAssetType::AT_LINK:
|
|
// Only should happen for broken links.
|
|
new_listener = new LLLinkItemBridge(inventory, uuid);
|
|
break;
|
|
default:
|
|
llinfos << "Unhandled asset type (llassetstorage.h): "
|
|
<< (S32)asset_type << llendl;
|
|
break;
|
|
}
|
|
|
|
if (new_listener)
|
|
{
|
|
new_listener->mInvType = inv_type;
|
|
}
|
|
|
|
return new_listener;
|
|
}
|
|
|
|
void LLInvFVBridge::purgeItem(LLInventoryModel *model, const LLUUID &uuid)
|
|
{
|
|
LLInventoryCategory* cat = model->getCategory(uuid);
|
|
if (cat)
|
|
{
|
|
model->purgeDescendentsOf(uuid);
|
|
model->notifyObservers();
|
|
}
|
|
LLInventoryObject* obj = model->getObject(uuid);
|
|
if (obj)
|
|
{
|
|
model->purgeObject(uuid);
|
|
model->notifyObservers();
|
|
}
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLItemBridge |
|
|
// +=================================================+
|
|
|
|
void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
|
|
{
|
|
if ("open" == action)
|
|
{
|
|
openItem();
|
|
return;
|
|
}
|
|
else if ("properties" == action)
|
|
{
|
|
showProperties();
|
|
return;
|
|
}
|
|
else if ("purge" == action)
|
|
{
|
|
purgeItem(model, mUUID);
|
|
return;
|
|
}
|
|
else if ("restoreToWorld" == action)
|
|
{
|
|
restoreToWorld();
|
|
return;
|
|
}
|
|
else if ("restore" == action)
|
|
{
|
|
restoreItem();
|
|
return;
|
|
}
|
|
else if ("copy_uuid" == action)
|
|
{
|
|
// Single item only
|
|
LLInventoryItem* item = model->getItem(mUUID);
|
|
if(!item) return;
|
|
LLUUID asset_id = item->getAssetUUID();
|
|
std::string buffer;
|
|
asset_id.toString(buffer);
|
|
|
|
gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer));
|
|
return;
|
|
}
|
|
else if ("copy" == action)
|
|
{
|
|
copyToClipboard();
|
|
return;
|
|
}
|
|
else if ("paste" == action)
|
|
{
|
|
// Single item only
|
|
LLInventoryItem* itemp = model->getItem(mUUID);
|
|
if (!itemp) return;
|
|
|
|
LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
|
|
if (!folder_view_itemp) return;
|
|
|
|
folder_view_itemp->getListener()->pasteFromClipboard();
|
|
return;
|
|
}
|
|
else if ("paste_link" == action)
|
|
{
|
|
// Single item only
|
|
LLInventoryItem* itemp = model->getItem(mUUID);
|
|
if (!itemp) return;
|
|
|
|
LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
|
|
if (!folder_view_itemp) return;
|
|
|
|
folder_view_itemp->getListener()->pasteLinkFromClipboard();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void LLItemBridge::selectItem()
|
|
{
|
|
LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
|
|
if(item && !item->isComplete())
|
|
{
|
|
item->fetchFromServer();
|
|
}
|
|
}
|
|
|
|
void LLItemBridge::restoreItem()
|
|
{
|
|
LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
|
|
if(item)
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
LLUUID new_parent = model->findCategoryUUIDForType(item->getType());
|
|
// do not restamp on restore.
|
|
LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE);
|
|
}
|
|
}
|
|
|
|
void LLItemBridge::restoreToWorld()
|
|
{
|
|
LLViewerInventoryItem* itemp = (LLViewerInventoryItem*)getItem();
|
|
if (itemp)
|
|
{
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
msg->newMessage("RezRestoreToWorld");
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
|
|
msg->nextBlockFast(_PREHASH_InventoryData);
|
|
itemp->packMessage(msg);
|
|
msg->sendReliable(gAgent.getRegion()->getHost());
|
|
}
|
|
|
|
//Similar functionality to the drag and drop rez logic
|
|
BOOL remove_from_inventory = FALSE;
|
|
|
|
//remove local inventory copy, sim will deal with permissions and removing the item
|
|
//from the actual inventory if its a no-copy etc
|
|
if(!itemp->getPermissions().allowCopyBy(gAgent.getID()))
|
|
{
|
|
remove_from_inventory = TRUE;
|
|
}
|
|
|
|
// Check if it's in the trash. (again similar to the normal rez logic)
|
|
LLUUID trash_id;
|
|
trash_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_TRASH);
|
|
if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
|
|
{
|
|
remove_from_inventory = TRUE;
|
|
}
|
|
|
|
if(remove_from_inventory)
|
|
{
|
|
gInventory.deleteObject(itemp->getUUID());
|
|
gInventory.notifyObservers();
|
|
}
|
|
}
|
|
|
|
LLUIImagePtr LLItemBridge::getIcon() const
|
|
{
|
|
return LLUI::getUIImage(ICON_NAME[OBJECT_ICON_NAME]);
|
|
}
|
|
|
|
PermissionMask LLItemBridge::getPermissionMask() const
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
PermissionMask perm_mask = 0;
|
|
if(item)
|
|
{
|
|
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
|
|
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
|
|
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
|
|
gAgent.getID());
|
|
|
|
if (copy) perm_mask |= PERM_COPY;
|
|
if (mod) perm_mask |= PERM_MODIFY;
|
|
if (xfer) perm_mask |= PERM_TRANSFER;
|
|
|
|
}
|
|
return perm_mask;
|
|
}
|
|
|
|
const std::string& LLItemBridge::getDisplayName() const
|
|
{
|
|
if(mDisplayName.empty())
|
|
{
|
|
buildDisplayName(getItem(), mDisplayName);
|
|
}
|
|
return mDisplayName;
|
|
}
|
|
|
|
void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name)
|
|
{
|
|
if(item)
|
|
{
|
|
name.assign(item->getName());
|
|
}
|
|
else
|
|
{
|
|
name.assign(LLStringUtil::null);
|
|
}
|
|
}
|
|
|
|
LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
|
|
{
|
|
U8 font = LLFontGL::NORMAL;
|
|
|
|
if( gAgentWearables.isWearingItem( mUUID ) )
|
|
{
|
|
// llinfos << "BOLD" << llendl;
|
|
font |= LLFontGL::BOLD;
|
|
}
|
|
|
|
const LLViewerInventoryItem* item = getItem();
|
|
if (LLAssetType::lookupIsLinkType(item->getActualType()))
|
|
{
|
|
font |= LLFontGL::ITALIC;
|
|
}
|
|
return (LLFontGL::StyleFlags)font;
|
|
}
|
|
|
|
std::string LLItemBridge::getLabelSuffix() const
|
|
{
|
|
// String table is loaded before login screen and inventory items are
|
|
// loaded after login, so LLTrans should be ready.
|
|
static std::string NO_COPY =LLTrans::getString("no_copy");
|
|
static std::string NO_MOD = LLTrans::getString("no_modify");
|
|
static std::string NO_XFER = LLTrans::getString("no_transfer");
|
|
|
|
std::string suffix;
|
|
LLInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
// it's a bit confusing to put nocopy/nomod/etc on calling cards.
|
|
if(LLAssetType::AT_CALLINGCARD != item->getType()
|
|
&& item->getPermissions().getOwner() == gAgent.getID())
|
|
{
|
|
BOOL link = (item->getActualType() == LLAssetType::AT_LINK);
|
|
const char* LINK = " (link)"; // *TODO: Seraph translate
|
|
if (link) return LINK;
|
|
|
|
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
|
|
if (!copy)
|
|
{
|
|
suffix += NO_COPY;
|
|
}
|
|
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
|
|
if (!mod)
|
|
{
|
|
suffix += NO_MOD;
|
|
}
|
|
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
|
|
gAgent.getID());
|
|
if (!xfer)
|
|
{
|
|
suffix += NO_XFER;
|
|
}
|
|
}
|
|
}
|
|
return suffix;
|
|
}
|
|
|
|
time_t LLItemBridge::getCreationDate() const
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
return item->getCreationDate();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
BOOL LLItemBridge::isItemRenameable() const
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
return (item->getPermissions().allowModifyBy(gAgent.getID()));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL LLItemBridge::renameItem(const std::string& new_name)
|
|
{
|
|
if(!isItemRenameable())
|
|
return FALSE;
|
|
LLPreview::dirty(mUUID);
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model)
|
|
return FALSE;
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item && (item->getName() != new_name))
|
|
{
|
|
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
|
|
new_item->rename(new_name);
|
|
buildDisplayName(new_item, mDisplayName);
|
|
new_item->updateServer(FALSE);
|
|
model->updateItem(new_item);
|
|
renameLinkedItems(item->getUUID(),new_name);
|
|
|
|
model->notifyObservers();
|
|
}
|
|
// return FALSE because we either notified observers (& therefore
|
|
// rebuilt) or we didn't update.
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
BOOL LLItemBridge::removeItem()
|
|
{
|
|
if(!isItemRemovable())
|
|
{
|
|
return FALSE;
|
|
}
|
|
// move it to the trash
|
|
LLPreview::hide(mUUID, TRUE);
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return FALSE;
|
|
LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
// if item is not already in trash
|
|
if(item && !model->isObjectDescendentOf(mUUID, trash_id))
|
|
{
|
|
// move to trash, and restamp
|
|
LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE);
|
|
// delete was successful
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
// tried to delete already item in trash (should purge?)
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
BOOL LLItemBridge::isItemCopyable() const
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
// can't copy worn objects. DEV-15183
|
|
LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
|
|
if( !avatarp )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if( avatarp->isWearingAttachment( mUUID, TRUE ) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// All items can be copied, not all can be pasted.
|
|
// The only time an item can't be copied is if it's a link
|
|
// return (item->getPermissions().allowCopyBy(gAgent.getID()));
|
|
if (item->getActualType() == LLAssetType::AT_LINK)
|
|
{
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
BOOL LLItemBridge::copyToClipboard() const
|
|
{
|
|
if(isItemCopyable())
|
|
{
|
|
LLInventoryClipboard::instance().add(mUUID);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
LLViewerInventoryItem* LLItemBridge::getItem() const
|
|
{
|
|
LLViewerInventoryItem* item = NULL;
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(model)
|
|
{
|
|
item = (LLViewerInventoryItem*)model->getItem(mUUID);
|
|
}
|
|
return item;
|
|
}
|
|
|
|
BOOL LLItemBridge::isItemPermissive() const
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
U32 mask = item->getPermissions().getMaskBase();
|
|
if((mask & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLFolderBridge |
|
|
// +=================================================+
|
|
|
|
LLFolderBridge* LLFolderBridge::sSelf=NULL;
|
|
|
|
// Can be moved to another folder
|
|
BOOL LLFolderBridge::isItemMovable()
|
|
{
|
|
LLInventoryObject* obj = getInventoryObject();
|
|
if(obj)
|
|
{
|
|
return (LLAssetType::AT_NONE == ((LLInventoryCategory*)obj)->getPreferredType());
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void LLFolderBridge::selectItem()
|
|
{
|
|
}
|
|
|
|
|
|
// Can be destroyed (or moved to trash)
|
|
BOOL LLFolderBridge::isItemRemovable()
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
|
|
if( !avatar )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
LLInventoryCategory* category = model->getCategory(mUUID);
|
|
if( !category )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if( LLAssetType::AT_NONE != category->getPreferredType() )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
LLInventoryModel::cat_array_t descendent_categories;
|
|
LLInventoryModel::item_array_t descendent_items;
|
|
gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE );
|
|
|
|
S32 i;
|
|
for( i = 0; i < descendent_categories.count(); i++ )
|
|
{
|
|
LLInventoryCategory* category = descendent_categories[i];
|
|
if( LLAssetType::AT_NONE != category->getPreferredType() )
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < descendent_items.count(); i++ )
|
|
{
|
|
LLInventoryItem* item = descendent_items[i];
|
|
if( (item->getType() == LLAssetType::AT_CLOTHING) ||
|
|
(item->getType() == LLAssetType::AT_BODYPART) )
|
|
{
|
|
if( gAgentWearables.isWearingItem( item->getUUID(), TRUE ) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
else
|
|
if( item->getType() == LLAssetType::AT_OBJECT )
|
|
{
|
|
if( avatar->isWearingAttachment( item->getUUID(), TRUE ) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLFolderBridge::isUpToDate() const
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return FALSE;
|
|
LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
|
|
if( !category )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN;
|
|
}
|
|
|
|
BOOL LLFolderBridge::isItemCopyable() const
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLFolderBridge::copyToClipboard() const
|
|
{
|
|
if(isItemCopyable())
|
|
{
|
|
LLInventoryClipboard::instance().add(mUUID);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
|
|
BOOL drop)
|
|
{
|
|
// This should never happen, but if an inventory item is incorrectly parented,
|
|
// the UI will get confused and pass in a NULL.
|
|
if(!inv_cat) return FALSE;
|
|
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return FALSE;
|
|
|
|
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
|
|
if(!avatar) return FALSE;
|
|
|
|
// cannot drag into library
|
|
if(!isAgentInventory())
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// check to make sure source is agent inventory, and is represented there.
|
|
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
|
|
BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
|
|
&& (LLToolDragAndDrop::SOURCE_AGENT == source);
|
|
|
|
BOOL accept = FALSE;
|
|
S32 i;
|
|
LLInventoryModel::cat_array_t descendent_categories;
|
|
LLInventoryModel::item_array_t descendent_items;
|
|
if(is_agent_inventory)
|
|
{
|
|
const LLUUID& cat_id = inv_cat->getUUID();
|
|
|
|
// Is the destination the trash?
|
|
LLUUID trash_id;
|
|
trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
|
|
BOOL move_is_into_trash = (mUUID == trash_id)
|
|
|| model->isObjectDescendentOf(mUUID, trash_id);
|
|
BOOL is_movable = (LLAssetType::AT_NONE == inv_cat->getPreferredType());
|
|
if( is_movable )
|
|
{
|
|
gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE );
|
|
|
|
for( i = 0; i < descendent_categories.count(); i++ )
|
|
{
|
|
LLInventoryCategory* category = descendent_categories[i];
|
|
if( LLAssetType::AT_NONE != category->getPreferredType() )
|
|
{
|
|
// ...can't move "special folders" like Textures
|
|
is_movable = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( is_movable )
|
|
{
|
|
if( move_is_into_trash )
|
|
{
|
|
for( i = 0; i < descendent_items.count(); i++ )
|
|
{
|
|
LLInventoryItem* item = descendent_items[i];
|
|
if( (item->getType() == LLAssetType::AT_CLOTHING) ||
|
|
(item->getType() == LLAssetType::AT_BODYPART) )
|
|
{
|
|
if( gAgentWearables.isWearingItem( item->getUUID() ) )
|
|
{
|
|
is_movable = FALSE; // It's generally movable, but not into the trash!
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
if( item->getType() == LLAssetType::AT_OBJECT )
|
|
{
|
|
if( avatar->isWearingAttachment( item->getUUID() ) )
|
|
{
|
|
is_movable = FALSE; // It's generally movable, but not into the trash!
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
accept = is_movable
|
|
&& (mUUID != cat_id) // Can't move a folder into itself
|
|
&& (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing
|
|
&& !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity
|
|
if(accept && drop)
|
|
{
|
|
// Look for any gestures and deactivate them
|
|
if (move_is_into_trash)
|
|
{
|
|
for (i = 0; i < descendent_items.count(); i++)
|
|
{
|
|
LLInventoryItem* item = descendent_items[i];
|
|
if (item->getType() == LLAssetType::AT_GESTURE
|
|
&& gGestureManager.isGestureActive(item->getUUID()))
|
|
{
|
|
gGestureManager.deactivateGesture(item->getUUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Reparent the folder and restamp children if it's moving
|
|
// into trash.
|
|
LLInvFVBridge::changeCategoryParent(
|
|
model,
|
|
(LLViewerInventoryCategory*)inv_cat,
|
|
mUUID,
|
|
move_is_into_trash);
|
|
}
|
|
}
|
|
else if(LLToolDragAndDrop::SOURCE_WORLD == source)
|
|
{
|
|
// content category has same ID as object itself
|
|
LLUUID object_id = inv_cat->getUUID();
|
|
LLUUID category_id = mUUID;
|
|
accept = move_inv_category_world_to_agent(object_id, category_id, drop);
|
|
}
|
|
return accept;
|
|
}
|
|
|
|
void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv)
|
|
{
|
|
const char* dialog = NULL;
|
|
if (object->flagScripted())
|
|
{
|
|
dialog = "MoveInventoryFromScriptedObject";
|
|
}
|
|
else
|
|
{
|
|
dialog = "MoveInventoryFromObject";
|
|
}
|
|
LLNotifications::instance().add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv));
|
|
}
|
|
|
|
// Move/copy all inventory items from the Contents folder of an in-world
|
|
// object to the agent's inventory, inside a given category.
|
|
BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
|
|
const LLUUID& category_id,
|
|
BOOL drop,
|
|
void (*callback)(S32, void*),
|
|
void* user_data)
|
|
{
|
|
// Make sure the object exists. If we allowed dragging from
|
|
// anonymous objects, it would be possible to bypass
|
|
// permissions.
|
|
// content category has same ID as object itself
|
|
LLViewerObject* object = gObjectList.findObject(object_id);
|
|
if(!object)
|
|
{
|
|
llinfos << "Object not found for drop." << llendl;
|
|
return FALSE;
|
|
}
|
|
|
|
// this folder is coming from an object, as there is only one folder in an object, the root,
|
|
// we need to collect the entire contents and handle them as a group
|
|
InventoryObjectList inventory_objects;
|
|
object->getInventoryContents(inventory_objects);
|
|
|
|
if (inventory_objects.empty())
|
|
{
|
|
llinfos << "Object contents not found for drop." << llendl;
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL accept = TRUE;
|
|
BOOL is_move = FALSE;
|
|
|
|
// coming from a task. Need to figure out if the person can
|
|
// move/copy this item.
|
|
InventoryObjectList::iterator it = inventory_objects.begin();
|
|
InventoryObjectList::iterator end = inventory_objects.end();
|
|
for ( ; it != end; ++it)
|
|
{
|
|
// coming from a task. Need to figure out if the person can
|
|
// move/copy this item.
|
|
LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions());
|
|
if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
|
|
&& perm.allowTransferTo(gAgent.getID())))
|
|
// || gAgent.isGodlike())
|
|
{
|
|
accept = TRUE;
|
|
}
|
|
else if(object->permYouOwner())
|
|
{
|
|
// If the object cannot be copied, but the object the
|
|
// inventory is owned by the agent, then the item can be
|
|
// moved from the task to agent inventory.
|
|
is_move = TRUE;
|
|
accept = TRUE;
|
|
}
|
|
else
|
|
{
|
|
accept = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(drop && accept)
|
|
{
|
|
it = inventory_objects.begin();
|
|
InventoryObjectList::iterator first_it = inventory_objects.begin();
|
|
LLMoveInv* move_inv = new LLMoveInv;
|
|
move_inv->mObjectID = object_id;
|
|
move_inv->mCategoryID = category_id;
|
|
move_inv->mCallback = callback;
|
|
move_inv->mUserData = user_data;
|
|
|
|
for ( ; it != end; ++it)
|
|
{
|
|
two_uuids_t two(category_id, (*it)->getUUID());
|
|
move_inv->mMoveList.push_back(two);
|
|
}
|
|
|
|
if(is_move)
|
|
{
|
|
// Callback called from within here.
|
|
warn_move_inventory(object, move_inv);
|
|
}
|
|
else
|
|
{
|
|
LLNotification::Params params("MoveInventoryFromObject");
|
|
params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
|
|
LLNotifications::instance().forceResponse(params, 0);
|
|
}
|
|
}
|
|
return accept;
|
|
}
|
|
|
|
class LLFindWearables : public LLInventoryCollectFunctor
|
|
{
|
|
public:
|
|
LLFindWearables() {}
|
|
virtual ~LLFindWearables() {}
|
|
virtual bool operator()(LLInventoryCategory* cat,
|
|
LLInventoryItem* item);
|
|
};
|
|
|
|
bool LLFindWearables::operator()(LLInventoryCategory* cat,
|
|
LLInventoryItem* item)
|
|
{
|
|
if(item)
|
|
{
|
|
if((item->getType() == LLAssetType::AT_CLOTHING)
|
|
|| (item->getType() == LLAssetType::AT_BODYPART))
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
//Used by LLFolderBridge as callback for directory recursion.
|
|
class LLRightClickInventoryFetchObserver : public LLInventoryFetchObserver
|
|
{
|
|
public:
|
|
LLRightClickInventoryFetchObserver() :
|
|
mCopyItems(false)
|
|
{ };
|
|
LLRightClickInventoryFetchObserver(const LLUUID& cat_id, bool copy_items) :
|
|
mCatID(cat_id),
|
|
mCopyItems(copy_items)
|
|
{ };
|
|
virtual void done()
|
|
{
|
|
// we've downloaded all the items, so repaint the dialog
|
|
LLFolderBridge::staticFolderOptionsMenu();
|
|
|
|
gInventory.removeObserver(this);
|
|
delete this;
|
|
}
|
|
|
|
|
|
protected:
|
|
LLUUID mCatID;
|
|
bool mCopyItems;
|
|
|
|
};
|
|
|
|
//Used by LLFolderBridge as callback for directory recursion.
|
|
class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
|
|
{
|
|
public:
|
|
LLRightClickInventoryFetchDescendentsObserver(bool copy_items) : mCopyItems(copy_items) {}
|
|
~LLRightClickInventoryFetchDescendentsObserver() {}
|
|
virtual void done();
|
|
protected:
|
|
bool mCopyItems;
|
|
};
|
|
|
|
void LLRightClickInventoryFetchDescendentsObserver::done()
|
|
{
|
|
// Avoid passing a NULL-ref as mCompleteFolders.front() down to
|
|
// gInventory.collectDescendents()
|
|
if( mCompleteFolders.empty() )
|
|
{
|
|
llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl;
|
|
dec_busy_count();
|
|
gInventory.removeObserver(this);
|
|
delete this;
|
|
return;
|
|
}
|
|
|
|
// What we do here is get the complete information on the items in
|
|
// the library, and set up an observer that will wait for that to
|
|
// happen.
|
|
LLInventoryModel::cat_array_t cat_array;
|
|
LLInventoryModel::item_array_t item_array;
|
|
gInventory.collectDescendents(mCompleteFolders.front(),
|
|
cat_array,
|
|
item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH);
|
|
S32 count = item_array.count();
|
|
#if 0 // HACK/TODO: Why?
|
|
// This early causes a giant menu to get produced, and doesn't seem to be needed.
|
|
if(!count)
|
|
{
|
|
llwarns << "Nothing fetched in category " << mCompleteFolders.front()
|
|
<< llendl;
|
|
dec_busy_count();
|
|
gInventory.removeObserver(this);
|
|
delete this;
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
LLRightClickInventoryFetchObserver* outfit;
|
|
outfit = new LLRightClickInventoryFetchObserver(mCompleteFolders.front(), mCopyItems);
|
|
LLInventoryFetchObserver::item_ref_t ids;
|
|
for(S32 i = 0; i < count; ++i)
|
|
{
|
|
ids.push_back(item_array.get(i)->getUUID());
|
|
}
|
|
|
|
// clean up, and remove this as an observer since the call to the
|
|
// outfit could notify observers and throw us into an infinite
|
|
// loop.
|
|
dec_busy_count();
|
|
gInventory.removeObserver(this);
|
|
delete this;
|
|
|
|
// increment busy count and either tell the inventory to check &
|
|
// call done, or add this object to the inventory for observation.
|
|
inc_busy_count();
|
|
|
|
// do the fetch
|
|
outfit->fetchItems(ids);
|
|
outfit->done(); //Not interested in waiting and this will be right 99% of the time.
|
|
//Uncomment the following code for laggy Inventory UI.
|
|
/* if(outfit->isEverythingComplete())
|
|
{
|
|
// everything is already here - call done.
|
|
outfit->done();
|
|
}
|
|
else
|
|
{
|
|
// it's all on it's way - add an observer, and the inventory
|
|
// will call done for us when everything is here.
|
|
gInventory.addObserver(outfit);
|
|
}*/
|
|
}
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Class LLInventoryWearObserver
|
|
//
|
|
// Observer for "copy and wear" operation to support knowing
|
|
// when the all of the contents have been added to inventory.
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
class LLInventoryCopyAndWearObserver : public LLInventoryObserver
|
|
{
|
|
public:
|
|
LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count) :mCatID(cat_id), mContentsCount(count), mFolderAdded(FALSE) {}
|
|
virtual ~LLInventoryCopyAndWearObserver() {}
|
|
virtual void changed(U32 mask);
|
|
|
|
protected:
|
|
LLUUID mCatID;
|
|
int mContentsCount;
|
|
BOOL mFolderAdded;
|
|
};
|
|
|
|
|
|
|
|
void LLInventoryCopyAndWearObserver::changed(U32 mask)
|
|
{
|
|
if((mask & (LLInventoryObserver::ADD)) != 0)
|
|
{
|
|
if (!mFolderAdded)
|
|
{
|
|
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
|
|
|
|
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
|
|
std::set<LLUUID>::const_iterator id_end = changed_items.end();
|
|
for (;id_it != id_end; ++id_it)
|
|
{
|
|
if ((*id_it) == mCatID)
|
|
{
|
|
mFolderAdded = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mFolderAdded)
|
|
{
|
|
LLViewerInventoryCategory* category = gInventory.getCategory(mCatID);
|
|
|
|
if (NULL == category)
|
|
{
|
|
llwarns << "gInventory.getCategory(" << mCatID
|
|
<< ") was NULL" << llendl;
|
|
}
|
|
else
|
|
{
|
|
if (category->getDescendentCount() ==
|
|
mContentsCount)
|
|
{
|
|
gInventory.removeObserver(this);
|
|
wear_inventory_category(category, FALSE, TRUE);
|
|
delete this;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void LLFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
|
|
{
|
|
if ("open" == action)
|
|
{
|
|
openItem();
|
|
return;
|
|
}
|
|
else if ("paste" == action)
|
|
{
|
|
pasteFromClipboard();
|
|
return;
|
|
}
|
|
else if ("paste_link" == action)
|
|
{
|
|
pasteLinkFromClipboard();
|
|
return;
|
|
}
|
|
else if ("properties" == action)
|
|
{
|
|
showProperties();
|
|
return;
|
|
}
|
|
else if ("replaceoutfit" == action)
|
|
{
|
|
modifyOutfit(FALSE);
|
|
return;
|
|
}
|
|
else if ("addtooutfit" == action)
|
|
{
|
|
modifyOutfit(TRUE);
|
|
return;
|
|
}
|
|
else if ("copy" == action)
|
|
{
|
|
copyToClipboard();
|
|
return;
|
|
}
|
|
else if ("removefromoutfit" == action)
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return;
|
|
LLViewerInventoryCategory* cat = getCategory();
|
|
if(!cat) return;
|
|
|
|
remove_inventory_category_from_avatar ( cat );
|
|
return;
|
|
}
|
|
else if ("purge" == action)
|
|
{
|
|
purgeItem(model, mUUID);
|
|
return;
|
|
}
|
|
else if ("restore" == action)
|
|
{
|
|
restoreItem();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void LLFolderBridge::openItem()
|
|
{
|
|
lldebugs << "LLFolderBridge::openItem()" << llendl;
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return;
|
|
model->fetchDescendentsOf(mUUID);
|
|
}
|
|
|
|
BOOL LLFolderBridge::isItemRenameable() const
|
|
{
|
|
LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)getCategory();
|
|
if(cat && (cat->getPreferredType() == LLAssetType::AT_NONE)
|
|
&& (cat->getOwnerID() == gAgent.getID()))
|
|
{
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void LLFolderBridge::restoreItem()
|
|
{
|
|
LLViewerInventoryCategory* cat;
|
|
cat = (LLViewerInventoryCategory*)getCategory();
|
|
if(cat)
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
LLUUID new_parent = model->findCategoryUUIDForType(cat->getType());
|
|
// do not restamp children on restore
|
|
LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE);
|
|
}
|
|
}
|
|
|
|
LLAssetType::EType LLFolderBridge::getPreferredType() const
|
|
{
|
|
LLAssetType::EType preferred_type = LLAssetType::AT_NONE;
|
|
LLViewerInventoryCategory* cat = getCategory();
|
|
if(cat)
|
|
{
|
|
preferred_type = cat->getPreferredType();
|
|
}
|
|
|
|
return preferred_type;
|
|
}
|
|
|
|
// Icons for folders are based on the preferred type
|
|
LLUIImagePtr LLFolderBridge::getIcon() const
|
|
{
|
|
const char* control = NULL;
|
|
LLAssetType::EType preferred_type = LLAssetType::AT_NONE;
|
|
LLViewerInventoryCategory* cat = getCategory();
|
|
if(cat)
|
|
{
|
|
preferred_type = cat->getPreferredType();
|
|
}
|
|
switch(preferred_type)
|
|
{
|
|
case LLAssetType::AT_TEXTURE:
|
|
control = "inv_folder_texture.tga";
|
|
break;
|
|
case LLAssetType::AT_SOUND:
|
|
control = "inv_folder_sound.tga";
|
|
break;
|
|
case LLAssetType::AT_CALLINGCARD:
|
|
control = "inv_folder_callingcard.tga";
|
|
break;
|
|
case LLAssetType::AT_LANDMARK:
|
|
control = "inv_folder_landmark.tga";
|
|
break;
|
|
case LLAssetType::AT_SCRIPT:
|
|
case LLAssetType::AT_LSL_TEXT:
|
|
control = "inv_folder_script.tga";
|
|
break;
|
|
case LLAssetType::AT_OBJECT:
|
|
control = "inv_folder_object.tga";
|
|
break;
|
|
case LLAssetType::AT_NOTECARD:
|
|
control = "inv_folder_notecard.tga";
|
|
break;
|
|
case LLAssetType::AT_CATEGORY:
|
|
control = "inv_folder_plain_closed.tga";
|
|
break;
|
|
case LLAssetType::AT_CLOTHING:
|
|
control = "inv_folder_clothing.tga";
|
|
break;
|
|
case LLAssetType::AT_BODYPART:
|
|
control = "inv_folder_bodypart.tga";
|
|
break;
|
|
case LLAssetType::AT_TRASH:
|
|
control = "inv_folder_trash.tga";
|
|
break;
|
|
case LLAssetType::AT_SNAPSHOT_CATEGORY:
|
|
control = "inv_folder_snapshot.tga";
|
|
break;
|
|
case LLAssetType::AT_LOST_AND_FOUND:
|
|
control = "inv_folder_lostandfound.tga";
|
|
break;
|
|
case LLAssetType::AT_ANIMATION:
|
|
control = "inv_folder_animation.tga";
|
|
break;
|
|
case LLAssetType::AT_GESTURE:
|
|
control = "inv_folder_gesture.tga";
|
|
break;
|
|
case LLAssetType::AT_FAVORITE:
|
|
//TODO - need icon
|
|
control = "inv_folder_plain_closed.tga";
|
|
break;
|
|
default:
|
|
control = "inv_folder_plain_closed.tga";
|
|
break;
|
|
}
|
|
return LLUI::getUIImage(control);
|
|
}
|
|
|
|
BOOL LLFolderBridge::renameItem(const std::string& new_name)
|
|
{
|
|
if(!isItemRenameable())
|
|
return FALSE;
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model)
|
|
return FALSE;
|
|
LLViewerInventoryCategory* cat = getCategory();
|
|
if(cat && (cat->getName() != new_name))
|
|
{
|
|
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
|
|
new_cat->rename(new_name);
|
|
new_cat->updateServer(FALSE);
|
|
model->updateCategory(new_cat);
|
|
renameLinkedItems(cat->getUUID(),new_name);
|
|
|
|
model->notifyObservers();
|
|
}
|
|
// return FALSE because we either notified observers (& therefore
|
|
// rebuilt) or we didn't update.
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL LLFolderBridge::removeItem()
|
|
{
|
|
if(!isItemRemovable())
|
|
{
|
|
return FALSE;
|
|
}
|
|
// move it to the trash
|
|
LLPreview::hide(mUUID);
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return FALSE;
|
|
|
|
LLUUID trash_id;
|
|
trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
|
|
|
|
// Look for any gestures and deactivate them
|
|
LLInventoryModel::cat_array_t descendent_categories;
|
|
LLInventoryModel::item_array_t descendent_items;
|
|
gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE );
|
|
|
|
S32 i;
|
|
for (i = 0; i < descendent_items.count(); i++)
|
|
{
|
|
LLInventoryItem* item = descendent_items[i];
|
|
if (item->getType() == LLAssetType::AT_GESTURE
|
|
&& gGestureManager.isGestureActive(item->getUUID()))
|
|
{
|
|
gGestureManager.deactivateGesture(item->getUUID());
|
|
}
|
|
}
|
|
|
|
// go ahead and do the normal remove if no 'last calling
|
|
// cards' are being removed.
|
|
LLViewerInventoryCategory* cat = getCategory();
|
|
if(cat)
|
|
{
|
|
LLInvFVBridge::changeCategoryParent(model, cat, trash_id, TRUE);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void LLFolderBridge::pasteFromClipboard()
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(model && isClipboardPasteable())
|
|
{
|
|
LLInventoryItem* item = NULL;
|
|
LLDynamicArray<LLUUID> objects;
|
|
LLInventoryClipboard::instance().retrieve(objects);
|
|
S32 count = objects.count();
|
|
LLUUID parent_id(mUUID);
|
|
for(S32 i = 0; i < count; i++)
|
|
{
|
|
item = model->getItem(objects.get(i));
|
|
if (item)
|
|
{
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
parent_id,
|
|
std::string(),
|
|
LLPointer<LLInventoryCallback>(NULL));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFolderBridge::pasteLinkFromClipboard()
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(model)
|
|
{
|
|
LLInventoryItem* item = NULL;
|
|
LLDynamicArray<LLUUID> objects;
|
|
LLInventoryClipboard::instance().retrieve(objects);
|
|
S32 count = objects.count();
|
|
LLUUID parent_id(mUUID);
|
|
for(S32 i = 0; i < count; i++)
|
|
{
|
|
item = model->getItem(objects.get(i));
|
|
if (item)
|
|
{
|
|
link_inventory_item(
|
|
gAgent.getID(),
|
|
item->getUUID(),
|
|
parent_id,
|
|
item->getName(),
|
|
LLAssetType::AT_LINK,
|
|
LLPointer<LLInventoryCallback>(NULL));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFolderBridge::staticFolderOptionsMenu()
|
|
{
|
|
if (!sSelf) return;
|
|
sSelf->folderOptionsMenu();
|
|
}
|
|
|
|
void LLFolderBridge::folderOptionsMenu()
|
|
{
|
|
std::vector<std::string> disabled_items;
|
|
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return;
|
|
|
|
const LLInventoryCategory* category = model->getCategory(mUUID);
|
|
bool is_default_folder = category &&
|
|
(LLAssetType::AT_NONE != category->getPreferredType());
|
|
|
|
// calling card related functionality for folders.
|
|
|
|
// Only enable calling-card related options for non-default folders.
|
|
if (!is_default_folder)
|
|
{
|
|
LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
|
|
if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard))
|
|
{
|
|
mItems.push_back(std::string("Calling Card Separator"));
|
|
mItems.push_back(std::string("Conference Chat Folder"));
|
|
mItems.push_back(std::string("IM All Contacts In Folder"));
|
|
}
|
|
}
|
|
|
|
// wearables related functionality for folders.
|
|
//is_wearable
|
|
LLFindWearables is_wearable;
|
|
LLIsType is_object( LLAssetType::AT_OBJECT );
|
|
LLIsType is_gesture( LLAssetType::AT_GESTURE );
|
|
|
|
if (mWearables ||
|
|
checkFolderForContentsOfType(model, is_wearable) ||
|
|
checkFolderForContentsOfType(model, is_object) ||
|
|
checkFolderForContentsOfType(model, is_gesture) )
|
|
{
|
|
mItems.push_back(std::string("Folder Wearables Separator"));
|
|
|
|
// Only enable add/replace outfit for non-default folders.
|
|
if (!is_default_folder)
|
|
{
|
|
mItems.push_back(std::string("Add To Outfit"));
|
|
mItems.push_back(std::string("Replace Outfit"));
|
|
}
|
|
mItems.push_back(std::string("Take Off Items"));
|
|
}
|
|
hideContextEntries(*mMenu, mItems, disabled_items);
|
|
}
|
|
|
|
BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type)
|
|
{
|
|
LLInventoryModel::cat_array_t cat_array;
|
|
LLInventoryModel::item_array_t item_array;
|
|
model->collectDescendentsIf(mUUID,
|
|
cat_array,
|
|
item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
is_type);
|
|
return ((item_array.count() > 0) ? TRUE : FALSE );
|
|
}
|
|
|
|
// Flags unused
|
|
void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
mItems.clear();
|
|
mDisabledItems.clear();
|
|
|
|
lldebugs << "LLFolderBridge::buildContextMenu()" << llendl;
|
|
// std::vector<std::string> disabled_items;
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return;
|
|
LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
|
|
LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND);
|
|
|
|
if (lost_and_found_id == mUUID)
|
|
{
|
|
// This is the lost+found folder.
|
|
mItems.push_back(std::string("Empty Lost And Found"));
|
|
}
|
|
|
|
if(trash_id == mUUID)
|
|
{
|
|
// This is the trash.
|
|
mItems.push_back(std::string("Empty Trash"));
|
|
}
|
|
else if(model->isObjectDescendentOf(mUUID, trash_id))
|
|
{
|
|
// This is a folder in the trash.
|
|
mItems.clear(); // clear any items that used to exist
|
|
mItems.push_back(std::string("Purge Item"));
|
|
if (!isItemRemovable())
|
|
{
|
|
mDisabledItems.push_back(std::string("Purge Item"));
|
|
}
|
|
|
|
mItems.push_back(std::string("Restore Item"));
|
|
}
|
|
else if(isAgentInventory()) // do not allow creating in library
|
|
{
|
|
mItems.push_back(std::string("New Folder"));
|
|
mItems.push_back(std::string("New Script"));
|
|
mItems.push_back(std::string("New Note"));
|
|
mItems.push_back(std::string("New Gesture"));
|
|
mItems.push_back(std::string("New Clothes"));
|
|
mItems.push_back(std::string("New Body Parts"));
|
|
|
|
getClipboardEntries(false, mItems, mDisabledItems, flags);
|
|
|
|
//Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06
|
|
mCallingCards = mWearables = FALSE;
|
|
|
|
LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
|
|
if (checkFolderForContentsOfType(model, is_callingcard))
|
|
{
|
|
mCallingCards=TRUE;
|
|
}
|
|
|
|
LLFindWearables is_wearable;
|
|
LLIsType is_object( LLAssetType::AT_OBJECT );
|
|
LLIsType is_gesture( LLAssetType::AT_GESTURE );
|
|
|
|
if (checkFolderForContentsOfType(model, is_wearable) ||
|
|
checkFolderForContentsOfType(model, is_object) ||
|
|
checkFolderForContentsOfType(model, is_gesture) )
|
|
{
|
|
mWearables=TRUE;
|
|
}
|
|
|
|
mMenu = &menu;
|
|
sSelf = this;
|
|
LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(FALSE);
|
|
|
|
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
|
|
LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
|
|
folders.push_back(category->getUUID());
|
|
fetch->fetchDescendents(folders);
|
|
inc_busy_count();
|
|
if(fetch->isEverythingComplete())
|
|
{
|
|
// everything is already here - call done.
|
|
fetch->done();
|
|
}
|
|
else
|
|
{
|
|
// it's all on it's way - add an observer, and the inventory
|
|
// will call done for us when everything is here.
|
|
gInventory.addObserver(fetch);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mItems.push_back(std::string("--no options--"));
|
|
mDisabledItems.push_back(std::string("--no options--"));
|
|
}
|
|
hideContextEntries(menu, mItems, mDisabledItems);
|
|
}
|
|
|
|
BOOL LLFolderBridge::hasChildren() const
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return FALSE;
|
|
LLInventoryModel::EHasChildren has_children;
|
|
has_children = gInventory.categoryHasChildren(mUUID);
|
|
return has_children != LLInventoryModel::CHILDREN_NO;
|
|
}
|
|
|
|
BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
|
|
EDragAndDropType cargo_type,
|
|
void* cargo_data)
|
|
{
|
|
//llinfos << "LLFolderBridge::dragOrDrop()" << llendl;
|
|
BOOL accept = FALSE;
|
|
switch(cargo_type)
|
|
{
|
|
case DAD_TEXTURE:
|
|
case DAD_SOUND:
|
|
case DAD_CALLINGCARD:
|
|
case DAD_LANDMARK:
|
|
case DAD_SCRIPT:
|
|
case DAD_OBJECT:
|
|
case DAD_NOTECARD:
|
|
case DAD_CLOTHING:
|
|
case DAD_BODYPART:
|
|
case DAD_ANIMATION:
|
|
case DAD_GESTURE:
|
|
accept = dragItemIntoFolder((LLInventoryItem*)cargo_data,
|
|
drop);
|
|
break;
|
|
case DAD_CATEGORY:
|
|
accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data,
|
|
drop);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return accept;
|
|
}
|
|
|
|
LLViewerInventoryCategory* LLFolderBridge::getCategory() const
|
|
{
|
|
LLViewerInventoryCategory* cat = NULL;
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(model)
|
|
{
|
|
cat = (LLViewerInventoryCategory*)model->getCategory(mUUID);
|
|
}
|
|
return cat;
|
|
}
|
|
|
|
|
|
// static
|
|
void LLFolderBridge::pasteClipboard(void* user_data)
|
|
{
|
|
LLFolderBridge* self = (LLFolderBridge*)user_data;
|
|
if(self) self->pasteFromClipboard();
|
|
}
|
|
|
|
void LLFolderBridge::createNewCategory(void* user_data)
|
|
{
|
|
LLFolderBridge* bridge = (LLFolderBridge*)user_data;
|
|
if(!bridge) return;
|
|
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(bridge->mInventoryPanel.get());
|
|
if (!panel) return;
|
|
LLInventoryModel* model = panel->getModel();
|
|
if(!model) return;
|
|
LLUUID id;
|
|
id = model->createNewCategory(bridge->getUUID(),
|
|
LLAssetType::AT_NONE,
|
|
LLStringUtil::null);
|
|
model->notifyObservers();
|
|
|
|
// At this point, the bridge has probably been deleted, but the
|
|
// view is still there.
|
|
panel->setSelection(id, TAKE_FOCUS_YES);
|
|
}
|
|
|
|
void LLFolderBridge::createNewShirt(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHIRT);
|
|
}
|
|
|
|
void LLFolderBridge::createNewPants(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_PANTS);
|
|
}
|
|
|
|
void LLFolderBridge::createNewShoes(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHOES);
|
|
}
|
|
|
|
void LLFolderBridge::createNewSocks(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SOCKS);
|
|
}
|
|
|
|
void LLFolderBridge::createNewJacket(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_JACKET);
|
|
}
|
|
|
|
void LLFolderBridge::createNewSkirt(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIRT);
|
|
}
|
|
|
|
void LLFolderBridge::createNewGloves(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_GLOVES);
|
|
}
|
|
|
|
void LLFolderBridge::createNewUndershirt(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERSHIRT);
|
|
}
|
|
|
|
void LLFolderBridge::createNewUnderpants(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERPANTS);
|
|
}
|
|
|
|
void LLFolderBridge::createNewShape(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHAPE);
|
|
}
|
|
|
|
void LLFolderBridge::createNewSkin(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIN);
|
|
}
|
|
|
|
void LLFolderBridge::createNewHair(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_HAIR);
|
|
}
|
|
|
|
void LLFolderBridge::createNewEyes(void* user_data)
|
|
{
|
|
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_EYES);
|
|
}
|
|
|
|
// static
|
|
void LLFolderBridge::createWearable(LLFolderBridge* bridge, EWearableType type)
|
|
{
|
|
if(!bridge) return;
|
|
LLUUID parent_id = bridge->getUUID();
|
|
createWearable(parent_id, type);
|
|
}
|
|
|
|
// Separate function so can be called by global menu as well as right-click
|
|
// menu.
|
|
// static
|
|
void LLFolderBridge::createWearable(LLUUID parent_id, EWearableType type)
|
|
{
|
|
LLWearable* wearable = LLWearableList::instance().createNewWearable(type);
|
|
LLAssetType::EType asset_type = wearable->getAssetType();
|
|
LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE;
|
|
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
|
|
parent_id, wearable->getTransactionID(), wearable->getName(),
|
|
wearable->getDescription(), asset_type, inv_type, wearable->getType(),
|
|
wearable->getPermissions().getMaskNextOwner(),
|
|
LLPointer<LLInventoryCallback>(NULL));
|
|
}
|
|
|
|
void LLFolderBridge::modifyOutfit(BOOL append)
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return;
|
|
LLViewerInventoryCategory* cat = getCategory();
|
|
if(!cat) return;
|
|
|
|
wear_inventory_category_on_avatar( cat, append );
|
|
}
|
|
|
|
// helper stuff
|
|
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv)
|
|
{
|
|
LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData;
|
|
LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID);
|
|
S32 option = LLNotification::getSelectedOption(notification, response);
|
|
|
|
if(option == 0 && object)
|
|
{
|
|
if (cat_and_wear && cat_and_wear->mWear)
|
|
{
|
|
InventoryObjectList inventory_objects;
|
|
object->getInventoryContents(inventory_objects);
|
|
int contents_count = inventory_objects.size()-1; //subtract one for containing folder
|
|
|
|
LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count);
|
|
gInventory.addObserver(inventoryObserver);
|
|
}
|
|
|
|
two_uuids_list_t::iterator move_it;
|
|
for (move_it = move_inv->mMoveList.begin();
|
|
move_it != move_inv->mMoveList.end();
|
|
++move_it)
|
|
{
|
|
object->moveInventory(move_it->first, move_it->second);
|
|
}
|
|
|
|
// update the UI.
|
|
dialog_refresh_all();
|
|
}
|
|
|
|
if (move_inv->mCallback)
|
|
{
|
|
move_inv->mCallback(option, move_inv->mUserData);
|
|
}
|
|
|
|
delete move_inv;
|
|
return false;
|
|
}
|
|
|
|
BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
|
|
BOOL drop)
|
|
{
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model) return FALSE;
|
|
|
|
// cannot drag into library
|
|
if(!isAgentInventory())
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
|
|
if(!avatar) return FALSE;
|
|
|
|
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
|
|
BOOL accept = FALSE;
|
|
LLViewerObject* object = NULL;
|
|
if(LLToolDragAndDrop::SOURCE_AGENT == source)
|
|
{
|
|
|
|
BOOL is_movable = TRUE;
|
|
switch( inv_item->getType() )
|
|
{
|
|
case LLAssetType::AT_ROOT_CATEGORY:
|
|
is_movable = FALSE;
|
|
break;
|
|
|
|
case LLAssetType::AT_CATEGORY:
|
|
is_movable = ( LLAssetType::AT_NONE == ((LLInventoryCategory*)inv_item)->getPreferredType() );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
LLUUID trash_id = model->findCategoryUUIDForType(LLAssetType::AT_TRASH);
|
|
BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
|
|
if(is_movable && move_is_into_trash)
|
|
{
|
|
switch(inv_item->getType())
|
|
{
|
|
case LLAssetType::AT_CLOTHING:
|
|
case LLAssetType::AT_BODYPART:
|
|
is_movable = !gAgentWearables.isWearingItem(inv_item->getUUID());
|
|
break;
|
|
|
|
case LLAssetType::AT_OBJECT:
|
|
is_movable = !avatar->isWearingAttachment(inv_item->getUUID());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
accept = is_movable && (mUUID != inv_item->getParentUUID());
|
|
if(accept && drop)
|
|
{
|
|
if (inv_item->getType() == LLAssetType::AT_GESTURE
|
|
&& gGestureManager.isGestureActive(inv_item->getUUID()) && move_is_into_trash)
|
|
{
|
|
gGestureManager.deactivateGesture(inv_item->getUUID());
|
|
}
|
|
// If an item is being dragged between windows, unselect
|
|
// everything in the active window so that we don't follow
|
|
// the selection to its new location (which is very
|
|
// annoying).
|
|
if (LLFloaterInventory::getActiveInventory())
|
|
{
|
|
LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
|
|
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
|
|
if (active_panel && (panel != active_panel))
|
|
{
|
|
active_panel->unSelectAll();
|
|
}
|
|
}
|
|
|
|
LLUUID favorites_id = model->findCategoryUUIDForType(LLAssetType::AT_FAVORITE);
|
|
if (favorites_id == mUUID) // if target is the favorites folder we use copy
|
|
{
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
inv_item->getPermissions().getOwner(),
|
|
inv_item->getUUID(),
|
|
mUUID,
|
|
std::string(),
|
|
LLPointer<LLInventoryCallback>(NULL));
|
|
}
|
|
else
|
|
{
|
|
// restamp if the move is into the trash.
|
|
LLInvFVBridge::changeItemParent(
|
|
model,
|
|
(LLViewerInventoryItem*)inv_item,
|
|
mUUID,
|
|
move_is_into_trash);
|
|
}
|
|
}
|
|
}
|
|
else if(LLToolDragAndDrop::SOURCE_WORLD == source)
|
|
{
|
|
// Make sure the object exists. If we allowed dragging from
|
|
// anonymous objects, it would be possible to bypass
|
|
// permissions.
|
|
object = gObjectList.findObject(inv_item->getParentUUID());
|
|
if(!object)
|
|
{
|
|
llinfos << "Object not found for drop." << llendl;
|
|
return FALSE;
|
|
}
|
|
|
|
// coming from a task. Need to figure out if the person can
|
|
// move/copy this item.
|
|
LLPermissions perm(inv_item->getPermissions());
|
|
BOOL is_move = FALSE;
|
|
if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
|
|
&& perm.allowTransferTo(gAgent.getID())))
|
|
// || gAgent.isGodlike())
|
|
|
|
{
|
|
accept = TRUE;
|
|
}
|
|
else if(object->permYouOwner())
|
|
{
|
|
// If the object cannot be copied, but the object the
|
|
// inventory is owned by the agent, then the item can be
|
|
// moved from the task to agent inventory.
|
|
is_move = TRUE;
|
|
accept = TRUE;
|
|
}
|
|
if(drop && accept)
|
|
{
|
|
LLMoveInv* move_inv = new LLMoveInv;
|
|
move_inv->mObjectID = inv_item->getParentUUID();
|
|
two_uuids_t item_pair(mUUID, inv_item->getUUID());
|
|
move_inv->mMoveList.push_back(item_pair);
|
|
move_inv->mCallback = NULL;
|
|
move_inv->mUserData = NULL;
|
|
if(is_move)
|
|
{
|
|
warn_move_inventory(object, move_inv);
|
|
}
|
|
else
|
|
{
|
|
LLNotification::Params params("MoveInventoryFromObject");
|
|
params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
|
|
LLNotifications::instance().forceResponse(params, 0);
|
|
}
|
|
}
|
|
|
|
}
|
|
else if(LLToolDragAndDrop::SOURCE_NOTECARD == source)
|
|
{
|
|
accept = TRUE;
|
|
if(drop)
|
|
{
|
|
copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(),
|
|
LLToolDragAndDrop::getInstance()->getSourceID(), inv_item);
|
|
}
|
|
}
|
|
else if(LLToolDragAndDrop::SOURCE_LIBRARY == source)
|
|
{
|
|
LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item;
|
|
if(item && item->isComplete())
|
|
{
|
|
accept = TRUE;
|
|
if(drop)
|
|
{
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
inv_item->getPermissions().getOwner(),
|
|
inv_item->getUUID(),
|
|
mUUID,
|
|
std::string(),
|
|
LLPointer<LLInventoryCallback>(NULL));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llwarns << "unhandled drag source" << llendl;
|
|
}
|
|
return accept;
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLScriptBridge (DEPRECTED) |
|
|
// +=================================================+
|
|
|
|
LLUIImagePtr LLScriptBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE);
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLTextureBridge |
|
|
// +=================================================+
|
|
|
|
LLUIImagePtr LLTextureBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_TEXTURE, mInvType, 0, FALSE);
|
|
}
|
|
|
|
void LLTextureBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLSoundBridge |
|
|
// +=================================================+
|
|
|
|
LLUIImagePtr LLSoundBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_SOUND, LLInventoryType::IT_SOUND, 0, FALSE);
|
|
}
|
|
|
|
void LLSoundBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
/*
|
|
// Changed this back to the way it USED to work:
|
|
// only open the preview dialog through the contextual right-click menu
|
|
// double-click just plays the sound
|
|
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
openSoundPreview((void*)this);
|
|
//send_uuid_sound_trigger(item->getAssetUUID(), 1.0);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void LLSoundBridge::previewItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
send_sound_trigger(item->getAssetUUID(), 1.0);
|
|
}
|
|
}
|
|
|
|
void LLSoundBridge::openSoundPreview(void* which)
|
|
{
|
|
LLSoundBridge *me = (LLSoundBridge *)which;
|
|
LLFloaterReg::showInstance("preview_sound", LLSD(me->mUUID), TAKE_FOCUS_YES);
|
|
}
|
|
|
|
void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
lldebugs << "LLTextureBridge::buildContextMenu()" << llendl;
|
|
std::vector<std::string> items;
|
|
std::vector<std::string> disabled_items;
|
|
|
|
if(isInTrash())
|
|
{
|
|
items.push_back(std::string("Purge Item"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Purge Item"));
|
|
}
|
|
|
|
items.push_back(std::string("Restore Item"));
|
|
}
|
|
else
|
|
{
|
|
items.push_back(std::string("Sound Open"));
|
|
items.push_back(std::string("Properties"));
|
|
|
|
getClipboardEntries(true, items, disabled_items, flags);
|
|
}
|
|
|
|
items.push_back(std::string("Sound Separator"));
|
|
items.push_back(std::string("Sound Play"));
|
|
|
|
hideContextEntries(menu, items, disabled_items);
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLLandmarkBridge |
|
|
// +=================================================+
|
|
|
|
LLUIImagePtr LLLandmarkBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE);
|
|
}
|
|
|
|
void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
std::vector<std::string> items;
|
|
std::vector<std::string> disabled_items;
|
|
|
|
lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl;
|
|
if(isInTrash())
|
|
{
|
|
items.push_back(std::string("Purge Item"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Purge Item"));
|
|
}
|
|
|
|
items.push_back(std::string("Restore Item"));
|
|
}
|
|
else
|
|
{
|
|
items.push_back(std::string("Landmark Open"));
|
|
items.push_back(std::string("Properties"));
|
|
|
|
getClipboardEntries(true, items, disabled_items, flags);
|
|
}
|
|
|
|
items.push_back(std::string("Landmark Separator"));
|
|
items.push_back(std::string("Teleport To Landmark"));
|
|
|
|
hideContextEntries(menu, items, disabled_items);
|
|
|
|
}
|
|
|
|
// Convenience function for the two functions below.
|
|
void teleport_via_landmark(const LLUUID& asset_id)
|
|
{
|
|
gAgent.teleportViaLandmark( asset_id );
|
|
|
|
// we now automatically track the landmark you're teleporting to
|
|
// because you'll probably arrive at a telehub instead
|
|
LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance();
|
|
if( floater_world_map )
|
|
{
|
|
floater_world_map->trackLandmark( asset_id );
|
|
}
|
|
}
|
|
|
|
// virtual
|
|
void LLLandmarkBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
|
|
{
|
|
if ("teleport" == action)
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
teleport_via_landmark(item->getAssetUUID());
|
|
}
|
|
}
|
|
else if ("about" == action)
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
LLFloaterReg::showInstance("preview_landmark", LLSD(item->getUUID()), TAKE_FOCUS_YES);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LLItemBridge::performAction(folder, model, action);
|
|
}
|
|
}
|
|
|
|
static bool open_landmark_callback(const LLSD& notification, const LLSD& response)
|
|
{
|
|
S32 option = LLNotification::getSelectedOption(notification, response);
|
|
|
|
LLUUID asset_id = notification["payload"]["asset_id"].asUUID();
|
|
if (option == 0)
|
|
{
|
|
teleport_via_landmark(asset_id);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback);
|
|
|
|
|
|
void LLLandmarkBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
/*
|
|
LLViewerInventoryItem* item = getItem();
|
|
if( item )
|
|
{
|
|
// Opening (double-clicking) a landmark immediately teleports,
|
|
// but warns you the first time.
|
|
// open_landmark(item);
|
|
LLSD payload;
|
|
payload["asset_id"] = item->getAssetUUID();
|
|
LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload);
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
// +=================================================+
|
|
// | LLCallingCardObserver |
|
|
// +=================================================+
|
|
void LLCallingCardObserver::changed(U32 mask)
|
|
{
|
|
mBridgep->refreshFolderViewItem();
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLCallingCardBridge |
|
|
// +=================================================+
|
|
|
|
LLCallingCardBridge::LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) :
|
|
LLItemBridge(inventory, uuid)
|
|
{
|
|
mObserver = new LLCallingCardObserver(this);
|
|
LLAvatarTracker::instance().addObserver(mObserver);
|
|
}
|
|
|
|
LLCallingCardBridge::~LLCallingCardBridge()
|
|
{
|
|
LLAvatarTracker::instance().removeObserver(mObserver);
|
|
delete mObserver;
|
|
}
|
|
|
|
void LLCallingCardBridge::refreshFolderViewItem()
|
|
{
|
|
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
|
|
LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL;
|
|
if (itemp)
|
|
{
|
|
itemp->refresh();
|
|
}
|
|
}
|
|
|
|
// virtual
|
|
void LLCallingCardBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
|
|
{
|
|
if ("begin_im" == action)
|
|
{
|
|
LLViewerInventoryItem *item = getItem();
|
|
if (item && (item->getCreatorUUID() != gAgent.getID()) &&
|
|
(!item->getCreatorUUID().isNull()))
|
|
{
|
|
gIMMgr->addSession(item->getName(), IM_NOTHING_SPECIAL, item->getCreatorUUID());
|
|
}
|
|
}
|
|
else if ("lure" == action)
|
|
{
|
|
LLViewerInventoryItem *item = getItem();
|
|
if (item && (item->getCreatorUUID() != gAgent.getID()) &&
|
|
(!item->getCreatorUUID().isNull()))
|
|
{
|
|
LLFriendActions::offerTeleport(item->getCreatorUUID());
|
|
}
|
|
}
|
|
else LLItemBridge::performAction(folder, model, action);
|
|
}
|
|
|
|
LLUIImagePtr LLCallingCardBridge::getIcon() const
|
|
{
|
|
BOOL online = FALSE;
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID());
|
|
}
|
|
return get_item_icon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE);
|
|
}
|
|
|
|
std::string LLCallingCardBridge::getLabelSuffix() const
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) )
|
|
{
|
|
return LLItemBridge::getLabelSuffix() + " (online)";
|
|
}
|
|
else
|
|
{
|
|
return LLItemBridge::getLabelSuffix();
|
|
}
|
|
}
|
|
|
|
void LLCallingCardBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
/*
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item && !item->getCreatorUUID().isNull())
|
|
{
|
|
LLFriendActions::showProfile(item->getCreatorUUID());
|
|
}
|
|
*/
|
|
}
|
|
|
|
void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl;
|
|
std::vector<std::string> items;
|
|
std::vector<std::string> disabled_items;
|
|
|
|
if(isInTrash())
|
|
{
|
|
items.push_back(std::string("Purge Item"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Purge Item"));
|
|
}
|
|
|
|
items.push_back(std::string("Restore Item"));
|
|
}
|
|
else
|
|
{
|
|
items.push_back(std::string("Open"));
|
|
items.push_back(std::string("Properties"));
|
|
|
|
getClipboardEntries(true, items, disabled_items, flags);
|
|
|
|
LLInventoryItem* item = getItem();
|
|
BOOL good_card = (item
|
|
&& (LLUUID::null != item->getCreatorUUID())
|
|
&& (item->getCreatorUUID() != gAgent.getID()));
|
|
BOOL user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()));
|
|
items.push_back(std::string("Send Instant Message Separator"));
|
|
items.push_back(std::string("Send Instant Message"));
|
|
items.push_back(std::string("Offer Teleport..."));
|
|
items.push_back(std::string("Conference Chat"));
|
|
|
|
if (!good_card)
|
|
{
|
|
disabled_items.push_back(std::string("Send Instant Message"));
|
|
}
|
|
if (!good_card || !user_online)
|
|
{
|
|
disabled_items.push_back(std::string("Offer Teleport..."));
|
|
disabled_items.push_back(std::string("Conference Chat"));
|
|
}
|
|
}
|
|
hideContextEntries(menu, items, disabled_items);
|
|
}
|
|
|
|
BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
|
|
EDragAndDropType cargo_type,
|
|
void* cargo_data)
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
BOOL rv = FALSE;
|
|
if(item)
|
|
{
|
|
// check the type
|
|
switch(cargo_type)
|
|
{
|
|
case DAD_TEXTURE:
|
|
case DAD_SOUND:
|
|
case DAD_LANDMARK:
|
|
case DAD_SCRIPT:
|
|
case DAD_CLOTHING:
|
|
case DAD_OBJECT:
|
|
case DAD_NOTECARD:
|
|
case DAD_BODYPART:
|
|
case DAD_ANIMATION:
|
|
case DAD_GESTURE:
|
|
{
|
|
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
|
|
const LLPermissions& perm = inv_item->getPermissions();
|
|
if(gInventory.getItem(inv_item->getUUID())
|
|
&& perm.allowOperationBy(PERM_TRANSFER, gAgent.getID()))
|
|
{
|
|
rv = TRUE;
|
|
if(drop)
|
|
{
|
|
LLToolDragAndDrop::giveInventory(item->getCreatorUUID(),
|
|
(LLInventoryItem*)cargo_data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// It's not in the user's inventory (it's probably in
|
|
// an object's contents), so disallow dragging it here.
|
|
// You can't give something you don't yet have.
|
|
rv = FALSE;
|
|
}
|
|
break;
|
|
}
|
|
case DAD_CATEGORY:
|
|
{
|
|
LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data;
|
|
if( gInventory.getCategory( inv_cat->getUUID() ) )
|
|
{
|
|
rv = TRUE;
|
|
if(drop)
|
|
{
|
|
LLToolDragAndDrop::giveInventoryCategory(
|
|
item->getCreatorUUID(),
|
|
inv_cat);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// It's not in the user's inventory (it's probably in
|
|
// an object's contents), so disallow dragging it here.
|
|
// You can't give something you don't yet have.
|
|
rv = FALSE;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLNotecardBridge |
|
|
// +=================================================+
|
|
|
|
LLUIImagePtr LLNotecardBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_NOTECARD, LLInventoryType::IT_NOTECARD, 0, FALSE);
|
|
}
|
|
|
|
void LLNotecardBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
|
|
/*
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES);
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
// +=================================================+
|
|
// | LLGestureBridge |
|
|
// +=================================================+
|
|
|
|
LLUIImagePtr LLGestureBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_GESTURE, LLInventoryType::IT_GESTURE, 0, FALSE);
|
|
}
|
|
|
|
LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const
|
|
{
|
|
if( gGestureManager.isGestureActive(mUUID) )
|
|
{
|
|
return LLFontGL::BOLD;
|
|
}
|
|
else
|
|
{
|
|
return LLFontGL::NORMAL;
|
|
}
|
|
}
|
|
|
|
std::string LLGestureBridge::getLabelSuffix() const
|
|
{
|
|
if( gGestureManager.isGestureActive(mUUID) )
|
|
{
|
|
return LLItemBridge::getLabelSuffix() + " (active)";
|
|
}
|
|
else
|
|
{
|
|
return LLItemBridge::getLabelSuffix();
|
|
}
|
|
}
|
|
|
|
// virtual
|
|
void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
|
|
{
|
|
if ("activate" == action)
|
|
{
|
|
gGestureManager.activateGesture(mUUID);
|
|
|
|
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
|
|
if (!item) return;
|
|
|
|
// Since we just changed the suffix to indicate (active)
|
|
// the server doesn't need to know, just the viewer.
|
|
gInventory.updateItem(item);
|
|
gInventory.notifyObservers();
|
|
}
|
|
else if ("deactivate" == action)
|
|
{
|
|
gGestureManager.deactivateGesture(mUUID);
|
|
|
|
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
|
|
if (!item) return;
|
|
|
|
// Since we just changed the suffix to indicate (active)
|
|
// the server doesn't need to know, just the viewer.
|
|
gInventory.updateItem(item);
|
|
gInventory.notifyObservers();
|
|
}
|
|
else LLItemBridge::performAction(folder, model, action);
|
|
}
|
|
|
|
void LLGestureBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
/*
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null);
|
|
preview->setFocus(TRUE);
|
|
}
|
|
*/
|
|
}
|
|
|
|
BOOL LLGestureBridge::removeItem()
|
|
{
|
|
// Force close the preview window, if it exists
|
|
gGestureManager.deactivateGesture(mUUID);
|
|
return LLItemBridge::removeItem();
|
|
}
|
|
|
|
void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
lldebugs << "LLGestureBridge::buildContextMenu()" << llendl;
|
|
std::vector<std::string> items;
|
|
std::vector<std::string> disabled_items;
|
|
if(isInTrash())
|
|
{
|
|
items.push_back(std::string("Purge Item"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Purge Item"));
|
|
}
|
|
|
|
items.push_back(std::string("Restore Item"));
|
|
}
|
|
else
|
|
{
|
|
items.push_back(std::string("Open"));
|
|
items.push_back(std::string("Properties"));
|
|
|
|
getClipboardEntries(true, items, disabled_items, flags);
|
|
|
|
items.push_back(std::string("Gesture Separator"));
|
|
items.push_back(std::string("Activate"));
|
|
items.push_back(std::string("Deactivate"));
|
|
}
|
|
hideContextEntries(menu, items, disabled_items);
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLAnimationBridge |
|
|
// +=================================================+
|
|
|
|
LLUIImagePtr LLAnimationBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_ANIMATION, LLInventoryType::IT_ANIMATION, 0, FALSE);
|
|
}
|
|
|
|
void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
std::vector<std::string> items;
|
|
std::vector<std::string> disabled_items;
|
|
|
|
lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl;
|
|
if(isInTrash())
|
|
{
|
|
items.push_back(std::string("Purge Item"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Purge Item"));
|
|
}
|
|
|
|
items.push_back(std::string("Restore Item"));
|
|
}
|
|
else
|
|
{
|
|
items.push_back(std::string("Animation Open"));
|
|
items.push_back(std::string("Properties"));
|
|
|
|
getClipboardEntries(true, items, disabled_items, flags);
|
|
}
|
|
|
|
items.push_back(std::string("Animation Separator"));
|
|
items.push_back(std::string("Animation Play"));
|
|
items.push_back(std::string("Animation Audition"));
|
|
|
|
hideContextEntries(menu, items, disabled_items);
|
|
|
|
}
|
|
|
|
// virtual
|
|
void LLAnimationBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
|
|
{
|
|
if ((action == "playworld") || (action == "playlocal"))
|
|
{
|
|
if (getItem())
|
|
{
|
|
LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE;
|
|
if ("playworld" == action) activate = LLPreviewAnim::PLAY;
|
|
if ("playlocal" == action) activate = LLPreviewAnim::AUDITION;
|
|
|
|
LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID));
|
|
if (preview)
|
|
{
|
|
preview->activate(activate);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LLItemBridge::performAction(folder, model, action);
|
|
}
|
|
}
|
|
|
|
void LLAnimationBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
/*
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES);
|
|
}
|
|
*/
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLObjectBridge |
|
|
// +=================================================+
|
|
|
|
// static
|
|
LLUUID LLObjectBridge::sContextMenuItemID;
|
|
|
|
BOOL LLObjectBridge::isItemRemovable()
|
|
{
|
|
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
|
|
if(!avatar) return FALSE;
|
|
if(avatar->isWearingAttachment(mUUID, TRUE)) return FALSE;
|
|
return LLInvFVBridge::isItemRemovable();
|
|
}
|
|
|
|
LLUIImagePtr LLObjectBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject );
|
|
}
|
|
|
|
LLInventoryObject* LLObjectBridge::getObject() const
|
|
{
|
|
LLInventoryObject* object = NULL;
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(model)
|
|
{
|
|
object = (LLInventoryObject*)model->getObject(mUUID);
|
|
}
|
|
return object;
|
|
}
|
|
|
|
// virtual
|
|
void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
|
|
{
|
|
if ("attach" == action)
|
|
{
|
|
LLUUID object_id = mUUID;
|
|
LLViewerInventoryItem* item;
|
|
item = (LLViewerInventoryItem*)gInventory.getItem(object_id);
|
|
if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID()))
|
|
{
|
|
rez_attachment(item, NULL);
|
|
}
|
|
else if(item && item->isComplete())
|
|
{
|
|
// must be in library. copy it to our inventory and put it on.
|
|
LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0);
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
LLUUID::null,
|
|
std::string(),
|
|
cb);
|
|
}
|
|
gFocusMgr.setKeyboardFocus(NULL);
|
|
}
|
|
else if ("detach" == action)
|
|
{
|
|
LLInventoryItem* item = gInventory.getItem(mUUID);
|
|
if( item )
|
|
{
|
|
gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
|
|
gMessageSystem->nextBlockFast(_PREHASH_ObjectData );
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
|
|
gMessageSystem->addUUIDFast(_PREHASH_ItemID, item->getUUID() );
|
|
|
|
gMessageSystem->sendReliable( gAgent.getRegion()->getHost() );
|
|
}
|
|
// this object might have been selected, so let the selection manager know it's gone now
|
|
LLViewerObject *found_obj =
|
|
gObjectList.findObject(item->getUUID());
|
|
if (found_obj)
|
|
{
|
|
LLSelectMgr::getInstance()->remove(found_obj);
|
|
}
|
|
else
|
|
{
|
|
llwarns << "object not found - ignoring" << llendl;
|
|
}
|
|
}
|
|
else LLItemBridge::performAction(folder, model, action);
|
|
}
|
|
|
|
void LLObjectBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
|
|
/*
|
|
LLFloaterProperties::show(mUUID);
|
|
*/
|
|
}
|
|
|
|
LLFontGL::StyleFlags LLObjectBridge::getLabelStyle() const
|
|
{
|
|
U8 font = LLFontGL::NORMAL;
|
|
|
|
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
|
|
if( avatar && avatar->isWearingAttachment( mUUID ) )
|
|
{
|
|
font |= LLFontGL::BOLD;
|
|
}
|
|
|
|
LLInventoryItem* item = getItem();
|
|
if (item->getActualType() == LLAssetType::AT_LINK)
|
|
{
|
|
font |= LLFontGL::ITALIC;
|
|
}
|
|
|
|
return (LLFontGL::StyleFlags)font;
|
|
}
|
|
|
|
std::string LLObjectBridge::getLabelSuffix() const
|
|
{
|
|
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
|
|
if( avatar && avatar->isWearingAttachment( mUUID ) )
|
|
{
|
|
std::string attachment_point_name = avatar->getAttachedPointName(mUUID);
|
|
LLStringUtil::toLower(attachment_point_name);
|
|
return LLItemBridge::getLabelSuffix() + std::string(" (worn on ") + attachment_point_name + std::string(")");
|
|
}
|
|
else
|
|
{
|
|
return LLItemBridge::getLabelSuffix();
|
|
}
|
|
}
|
|
|
|
void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment)
|
|
{
|
|
LLSD payload;
|
|
payload["item_id"] = item->getLinkedUUID(); // Wear the base object in case this is a link.
|
|
|
|
S32 attach_pt = 0;
|
|
if (gAgent.getAvatarObject() && attachment)
|
|
{
|
|
for (LLVOAvatar::attachment_map_t::iterator iter = gAgent.getAvatarObject()->mAttachmentPoints.begin();
|
|
iter != gAgent.getAvatarObject()->mAttachmentPoints.end(); ++iter)
|
|
{
|
|
if (iter->second == attachment)
|
|
{
|
|
attach_pt = iter->first;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
payload["attachment_point"] = attach_pt;
|
|
|
|
if (attachment && attachment->getObject())
|
|
{
|
|
LLNotifications::instance().add("ReplaceAttachment", LLSD(), payload, confirm_replace_attachment_rez);
|
|
}
|
|
else
|
|
{
|
|
LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/);
|
|
}
|
|
}
|
|
|
|
bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response)
|
|
{
|
|
S32 option = LLNotification::getSelectedOption(notification, response);
|
|
if (option == 0/*YES*/)
|
|
{
|
|
LLViewerInventoryItem* itemp = gInventory.getItem(notification["payload"]["item_id"].asUUID());
|
|
|
|
if (itemp)
|
|
{
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
msg->newMessageFast(_PREHASH_RezSingleAttachmentFromInv);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_ObjectData);
|
|
msg->addUUIDFast(_PREHASH_ItemID, itemp->getUUID());
|
|
msg->addUUIDFast(_PREHASH_OwnerID, itemp->getPermissions().getOwner());
|
|
msg->addU8Fast(_PREHASH_AttachmentPt, notification["payload"]["attachment_point"].asInteger());
|
|
pack_permissions_slam(msg, itemp->getFlags(), itemp->getPermissions());
|
|
msg->addStringFast(_PREHASH_Name, itemp->getName());
|
|
msg->addStringFast(_PREHASH_Description, itemp->getDescription());
|
|
msg->sendReliable(gAgent.getRegion()->getHost());
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
static LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_replace_attachment_rez);
|
|
|
|
void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
std::vector<std::string> items;
|
|
std::vector<std::string> disabled_items;
|
|
if(isInTrash())
|
|
{
|
|
items.push_back(std::string("Purge Item"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Purge Item"));
|
|
}
|
|
|
|
items.push_back(std::string("Restore Item"));
|
|
}
|
|
else
|
|
{
|
|
items.push_back(std::string("Properties"));
|
|
|
|
getClipboardEntries(true, items, disabled_items, flags);
|
|
|
|
LLObjectBridge::sContextMenuItemID = mUUID;
|
|
|
|
LLInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
|
|
if( !avatarp )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( avatarp->isWearingAttachment( mUUID ) )
|
|
{
|
|
items.push_back(std::string("Detach From Yourself"));
|
|
}
|
|
else
|
|
if( !isInTrash() && !isLinkedObjectInTrash() )
|
|
{
|
|
items.push_back(std::string("Attach Separator"));
|
|
items.push_back(std::string("Object Wear"));
|
|
items.push_back(std::string("Attach To"));
|
|
items.push_back(std::string("Attach To HUD"));
|
|
// commented out for DEV-32347
|
|
//items.push_back(std::string("Restore to Last Position"));
|
|
|
|
LLMenuGL* attach_menu = menu.getChildMenuByName("Attach To", TRUE);
|
|
LLMenuGL* attach_hud_menu = menu.getChildMenuByName("Attach To HUD", TRUE);
|
|
LLVOAvatar *avatarp = gAgent.getAvatarObject();
|
|
if (attach_menu
|
|
&& (attach_menu->getChildCount() == 0)
|
|
&& attach_hud_menu
|
|
&& (attach_hud_menu->getChildCount() == 0)
|
|
&& avatarp)
|
|
{
|
|
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
|
|
iter != avatarp->mAttachmentPoints.end(); )
|
|
{
|
|
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
|
|
LLViewerJointAttachment* attachment = curiter->second;
|
|
LLMenuItemCallGL::Params p;
|
|
std::string submenu_name = attachment->getName();
|
|
if (LLTrans::getString(submenu_name) != "")
|
|
{
|
|
p.name = (" ")+LLTrans::getString(submenu_name)+" ";
|
|
}
|
|
else
|
|
{
|
|
p.name = submenu_name;
|
|
}
|
|
LLSD cbparams;
|
|
cbparams["index"] = curiter->first;
|
|
cbparams["label"] = attachment->getName();
|
|
p.on_click.function_name = "Inventory.AttachObject";
|
|
p.on_click.parameter = LLSD(attachment->getName());
|
|
p.on_enable.function_name = "Attachment.Label";
|
|
p.on_enable.parameter = cbparams;
|
|
LLView* parent = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu;
|
|
LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
hideContextEntries(menu, items, disabled_items);
|
|
}
|
|
|
|
BOOL LLObjectBridge::renameItem(const std::string& new_name)
|
|
{
|
|
if(!isItemRenameable())
|
|
return FALSE;
|
|
LLPreview::dirty(mUUID);
|
|
LLInventoryModel* model = getInventoryModel();
|
|
if(!model)
|
|
return FALSE;
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item && (item->getName() != new_name))
|
|
{
|
|
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
|
|
new_item->rename(new_name);
|
|
buildDisplayName(new_item, mDisplayName);
|
|
new_item->updateServer(FALSE);
|
|
model->updateItem(new_item);
|
|
renameLinkedItems(item->getUUID(),new_name);
|
|
|
|
model->notifyObservers();
|
|
|
|
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
|
|
if( avatar )
|
|
{
|
|
LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() );
|
|
if( obj )
|
|
{
|
|
LLSelectMgr::getInstance()->deselectAll();
|
|
LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE );
|
|
LLSelectMgr::getInstance()->selectionSetObjectName( new_name );
|
|
LLSelectMgr::getInstance()->deselectAll();
|
|
}
|
|
}
|
|
}
|
|
// return FALSE because we either notified observers (& therefore
|
|
// rebuilt) or we didn't update.
|
|
return FALSE;
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLLSLTextBridge |
|
|
// +=================================================+
|
|
|
|
LLUIImagePtr LLLSLTextBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE);
|
|
}
|
|
|
|
void LLLSLTextBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
/*
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES);
|
|
}
|
|
*/
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLWearableBridge |
|
|
// +=================================================+
|
|
|
|
// *NOTE: hack to get from avatar inventory to avatar
|
|
void wear_inventory_item_on_avatar( LLInventoryItem* item )
|
|
{
|
|
if(item)
|
|
{
|
|
lldebugs << "wear_inventory_item_on_avatar( " << item->getName()
|
|
<< " )" << llendl;
|
|
|
|
LLWearableList::instance().getAsset(item->getAssetUUID(),
|
|
item->getName(),
|
|
item->getType(),
|
|
LLWearableBridge::onWearOnAvatarArrived,
|
|
new LLUUID(item->getUUID()));
|
|
}
|
|
}
|
|
|
|
void wear_add_inventory_item_on_avatar( LLInventoryItem* item )
|
|
{
|
|
if(item)
|
|
{
|
|
lldebugs << "wear_add_inventory_item_on_avatar( " << item->getName()
|
|
<< " )" << llendl;
|
|
|
|
LLWearableList::instance().getAsset(item->getAssetUUID(),
|
|
item->getName(),
|
|
item->getType(),
|
|
LLWearableBridge::onWearAddOnAvatarArrived,
|
|
new LLUUID(item->getUUID()));
|
|
}
|
|
}
|
|
|
|
|
|
struct LLFoundData
|
|
{
|
|
LLFoundData(const LLUUID& item_id,
|
|
const LLUUID& asset_id,
|
|
const std::string& name,
|
|
LLAssetType::EType asset_type) :
|
|
mItemID(item_id),
|
|
mAssetID(asset_id),
|
|
mName(name),
|
|
mAssetType(asset_type),
|
|
mWearable( NULL ) {}
|
|
|
|
LLUUID mItemID;
|
|
LLUUID mAssetID;
|
|
std::string mName;
|
|
LLAssetType::EType mAssetType;
|
|
LLWearable* mWearable;
|
|
};
|
|
|
|
struct LLWearableHoldingPattern
|
|
{
|
|
LLWearableHoldingPattern() : mResolved(0) {}
|
|
~LLWearableHoldingPattern()
|
|
{
|
|
for_each(mFoundList.begin(), mFoundList.end(), DeletePointer());
|
|
mFoundList.clear();
|
|
}
|
|
typedef std::list<LLFoundData*> found_list_t;
|
|
found_list_t mFoundList;
|
|
S32 mResolved;
|
|
};
|
|
|
|
|
|
class LLOutfitObserver : public LLInventoryFetchObserver
|
|
{
|
|
public:
|
|
LLOutfitObserver(const LLUUID& cat_id, bool copy_items, bool append) :
|
|
mCatID(cat_id),
|
|
mCopyItems(copy_items),
|
|
mAppend(append)
|
|
{}
|
|
~LLOutfitObserver() {}
|
|
virtual void done(); //public
|
|
|
|
protected:
|
|
LLUUID mCatID;
|
|
bool mCopyItems;
|
|
bool mAppend;
|
|
};
|
|
|
|
class LLWearInventoryCategoryCallback : public LLInventoryCallback
|
|
{
|
|
public:
|
|
LLWearInventoryCategoryCallback(const LLUUID& cat_id, bool append)
|
|
{
|
|
mCatID = cat_id;
|
|
mAppend = append;
|
|
}
|
|
void fire(const LLUUID& item_id)
|
|
{
|
|
/*
|
|
* Do nothing. We only care about the destructor
|
|
*
|
|
* The reason for this is that this callback is used in a hack where the
|
|
* same callback is given to dozens of items, and the destructor is called
|
|
* after the last item has fired the event and dereferenced it -- if all
|
|
* the events actually fire!
|
|
*/
|
|
}
|
|
|
|
protected:
|
|
~LLWearInventoryCategoryCallback()
|
|
{
|
|
// Is the destructor called by ordinary dereference, or because the app's shutting down?
|
|
// If the inventory callback manager goes away, we're shutting down, no longer want the callback.
|
|
if( LLInventoryCallbackManager::is_instantiated() )
|
|
{
|
|
wear_inventory_category_on_avatar(gInventory.getCategory(mCatID), mAppend);
|
|
}
|
|
else
|
|
{
|
|
llwarns << "Dropping unhandled LLWearInventoryCategoryCallback" << llendl;
|
|
}
|
|
}
|
|
|
|
private:
|
|
LLUUID mCatID;
|
|
bool mAppend;
|
|
};
|
|
|
|
void LLOutfitObserver::done()
|
|
{
|
|
// We now have an outfit ready to be copied to agent inventory. Do
|
|
// it, and wear that outfit normally.
|
|
if(mCopyItems)
|
|
{
|
|
LLInventoryCategory* cat = gInventory.getCategory(mCatID);
|
|
std::string name;
|
|
if(!cat)
|
|
{
|
|
// should never happen.
|
|
name = "New Outfit";
|
|
}
|
|
else
|
|
{
|
|
name = cat->getName();
|
|
}
|
|
LLViewerInventoryItem* item = NULL;
|
|
item_ref_t::iterator it = mComplete.begin();
|
|
item_ref_t::iterator end = mComplete.end();
|
|
LLUUID pid;
|
|
for(; it < end; ++it)
|
|
{
|
|
item = (LLViewerInventoryItem*)gInventory.getItem(*it);
|
|
if(item)
|
|
{
|
|
if(LLInventoryType::IT_GESTURE == item->getInventoryType())
|
|
{
|
|
pid = gInventory.findCategoryUUIDForType(LLAssetType::AT_GESTURE);
|
|
}
|
|
else
|
|
{
|
|
pid = gInventory.findCategoryUUIDForType(LLAssetType::AT_CLOTHING);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if(pid.isNull())
|
|
{
|
|
pid = gInventory.getRootFolderID();
|
|
}
|
|
|
|
LLUUID cat_id = gInventory.createNewCategory(
|
|
pid,
|
|
LLAssetType::AT_NONE,
|
|
name);
|
|
mCatID = cat_id;
|
|
LLPointer<LLInventoryCallback> cb = new LLWearInventoryCategoryCallback(mCatID, mAppend);
|
|
it = mComplete.begin();
|
|
for(; it < end; ++it)
|
|
{
|
|
item = (LLViewerInventoryItem*)gInventory.getItem(*it);
|
|
if(item)
|
|
{
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
cat_id,
|
|
std::string(),
|
|
cb);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Wear the inventory category.
|
|
wear_inventory_category_on_avatar(gInventory.getCategory(mCatID), mAppend);
|
|
}
|
|
}
|
|
|
|
class LLOutfitFetch : public LLInventoryFetchDescendentsObserver
|
|
{
|
|
public:
|
|
LLOutfitFetch(bool copy_items, bool append) : mCopyItems(copy_items), mAppend(append) {}
|
|
~LLOutfitFetch() {}
|
|
virtual void done();
|
|
protected:
|
|
bool mCopyItems;
|
|
bool mAppend;
|
|
};
|
|
|
|
void LLOutfitFetch::done()
|
|
{
|
|
// What we do here is get the complete information on the items in
|
|
// the library, and set up an observer that will wait for that to
|
|
// happen.
|
|
LLInventoryModel::cat_array_t cat_array;
|
|
LLInventoryModel::item_array_t item_array;
|
|
gInventory.collectDescendents(mCompleteFolders.front(),
|
|
cat_array,
|
|
item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH);
|
|
S32 count = item_array.count();
|
|
if(!count)
|
|
{
|
|
llwarns << "Nothing fetched in category " << mCompleteFolders.front()
|
|
<< llendl;
|
|
dec_busy_count();
|
|
gInventory.removeObserver(this);
|
|
delete this;
|
|
return;
|
|
}
|
|
|
|
LLOutfitObserver* outfit;
|
|
outfit = new LLOutfitObserver(mCompleteFolders.front(), mCopyItems, mAppend);
|
|
LLInventoryFetchObserver::item_ref_t ids;
|
|
for(S32 i = 0; i < count; ++i)
|
|
{
|
|
ids.push_back(item_array.get(i)->getUUID());
|
|
}
|
|
|
|
// clean up, and remove this as an observer since the call to the
|
|
// outfit could notify observers and throw us into an infinite
|
|
// loop.
|
|
dec_busy_count();
|
|
gInventory.removeObserver(this);
|
|
delete this;
|
|
|
|
// increment busy count and either tell the inventory to check &
|
|
// call done, or add this object to the inventory for observation.
|
|
inc_busy_count();
|
|
|
|
// do the fetch
|
|
outfit->fetchItems(ids);
|
|
if(outfit->isEverythingComplete())
|
|
{
|
|
// everything is already here - call done.
|
|
outfit->done();
|
|
}
|
|
else
|
|
{
|
|
// it's all on it's way - add an observer, and the inventory
|
|
// will call done for us when everything is here.
|
|
gInventory.addObserver(outfit);
|
|
}
|
|
}
|
|
|
|
void wear_outfit_by_name(const std::string& name)
|
|
{
|
|
llinfos << "Wearing category " << name << llendl;
|
|
inc_busy_count();
|
|
|
|
LLInventoryModel::cat_array_t cat_array;
|
|
LLInventoryModel::item_array_t item_array;
|
|
LLNameCategoryCollector has_name(name);
|
|
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
|
|
cat_array,
|
|
item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
has_name);
|
|
bool copy_items = false;
|
|
LLInventoryCategory* cat = NULL;
|
|
if (cat_array.count() > 0)
|
|
{
|
|
// Just wear the first one that matches
|
|
cat = cat_array.get(0);
|
|
}
|
|
else
|
|
{
|
|
gInventory.collectDescendentsIf(LLUUID::null,
|
|
cat_array,
|
|
item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
has_name);
|
|
if(cat_array.count() > 0)
|
|
{
|
|
cat = cat_array.get(0);
|
|
copy_items = true;
|
|
}
|
|
}
|
|
|
|
if(cat)
|
|
{
|
|
wear_inventory_category(cat, copy_items, false);
|
|
}
|
|
else
|
|
{
|
|
llwarns << "Couldn't find outfit " <<name<< " in wear_outfit_by_name()"
|
|
<< llendl;
|
|
}
|
|
|
|
dec_busy_count();
|
|
}
|
|
|
|
void wear_inventory_category(LLInventoryCategory* category, bool copy, bool append)
|
|
{
|
|
if(!category) return;
|
|
|
|
lldebugs << "wear_inventory_category( " << category->getName()
|
|
<< " )" << llendl;
|
|
// What we do here is get the complete information on the items in
|
|
// the inventory, and set up an observer that will wait for that to
|
|
// happen.
|
|
LLOutfitFetch* outfit;
|
|
outfit = new LLOutfitFetch(copy, append);
|
|
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
|
|
folders.push_back(category->getUUID());
|
|
outfit->fetchDescendents(folders);
|
|
inc_busy_count();
|
|
if(outfit->isEverythingComplete())
|
|
{
|
|
// everything is already here - call done.
|
|
outfit->done();
|
|
}
|
|
else
|
|
{
|
|
// it's all on it's way - add an observer, and the inventory
|
|
// will call done for us when everything is here.
|
|
gInventory.addObserver(outfit);
|
|
}
|
|
}
|
|
|
|
// *NOTE: hack to get from avatar inventory to avatar
|
|
void wear_inventory_category_on_avatar( LLInventoryCategory* category, BOOL append )
|
|
{
|
|
// Avoid unintentionally overwriting old wearables. We have to do
|
|
// this up front to avoid having to deal with the case of multiple
|
|
// wearables being dirty.
|
|
if(!category) return;
|
|
lldebugs << "wear_inventory_category_on_avatar( " << category->getName()
|
|
<< " )" << llendl;
|
|
|
|
if( gFloaterCustomize )
|
|
{
|
|
gFloaterCustomize->askToSaveIfDirty(boost::bind(wear_inventory_category_on_avatar_step2, _1, category->getUUID(), append));
|
|
}
|
|
else
|
|
{
|
|
wear_inventory_category_on_avatar_step2(TRUE, category->getUUID(), append );
|
|
}
|
|
}
|
|
|
|
void wear_inventory_category_on_avatar_step2( BOOL proceed, LLUUID category, BOOL append )
|
|
{
|
|
// Find all the wearables that are in the category's subtree.
|
|
lldebugs << "wear_inventory_category_on_avatar_step2()" << llendl;
|
|
if(proceed)
|
|
{
|
|
LLInventoryModel::cat_array_t cat_array;
|
|
LLInventoryModel::item_array_t item_array;
|
|
LLFindWearables is_wearable;
|
|
gInventory.collectDescendentsIf(category,
|
|
cat_array,
|
|
item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
is_wearable);
|
|
S32 i;
|
|
S32 wearable_count = item_array.count();
|
|
|
|
LLInventoryModel::cat_array_t obj_cat_array;
|
|
LLInventoryModel::item_array_t obj_item_array;
|
|
LLIsType is_object( LLAssetType::AT_OBJECT );
|
|
gInventory.collectDescendentsIf(category,
|
|
obj_cat_array,
|
|
obj_item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
is_object);
|
|
S32 obj_count = obj_item_array.count();
|
|
|
|
// Find all gestures in this folder
|
|
LLInventoryModel::cat_array_t gest_cat_array;
|
|
LLInventoryModel::item_array_t gest_item_array;
|
|
LLIsType is_gesture( LLAssetType::AT_GESTURE );
|
|
gInventory.collectDescendentsIf(category,
|
|
gest_cat_array,
|
|
gest_item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
is_gesture);
|
|
S32 gest_count = gest_item_array.count();
|
|
|
|
if( !wearable_count && !obj_count && !gest_count)
|
|
{
|
|
LLNotifications::instance().add("CouldNotPutOnOutfit");
|
|
return;
|
|
}
|
|
|
|
// Processes that take time should show the busy cursor
|
|
if (wearable_count > 0 || obj_count > 0)
|
|
{
|
|
inc_busy_count();
|
|
}
|
|
|
|
// Activate all gestures in this folder
|
|
if (gest_count > 0)
|
|
{
|
|
llinfos << "Activating " << gest_count << " gestures" << llendl;
|
|
|
|
gGestureManager.activateGestures(gest_item_array);
|
|
|
|
// Update the inventory item labels to reflect the fact
|
|
// they are active.
|
|
LLViewerInventoryCategory* catp = gInventory.getCategory(category);
|
|
if (catp)
|
|
{
|
|
gInventory.updateCategory(catp);
|
|
gInventory.notifyObservers();
|
|
}
|
|
}
|
|
|
|
if(wearable_count > 0)
|
|
{
|
|
// Note: can't do normal iteration, because if all the
|
|
// wearables can be resolved immediately, then the
|
|
// callback will be called (and this object deleted)
|
|
// before the final getNextData().
|
|
LLWearableHoldingPattern* holder = new LLWearableHoldingPattern;
|
|
LLFoundData* found;
|
|
LLDynamicArray<LLFoundData*> found_container;
|
|
for(i = 0; i < wearable_count; ++i)
|
|
{
|
|
found = new LLFoundData(item_array.get(i)->getUUID(),
|
|
item_array.get(i)->getAssetUUID(),
|
|
item_array.get(i)->getName(),
|
|
item_array.get(i)->getType());
|
|
holder->mFoundList.push_front(found);
|
|
found_container.put(found);
|
|
}
|
|
for(i = 0; i < wearable_count; ++i)
|
|
{
|
|
gAddToOutfit = append;
|
|
|
|
found = found_container.get(i);
|
|
LLWearableList::instance().getAsset(found->mAssetID,
|
|
found->mName,
|
|
found->mAssetType,
|
|
wear_inventory_category_on_avatar_loop,
|
|
(void*)holder);
|
|
}
|
|
}
|
|
|
|
|
|
//If not appending and the folder doesn't contain only gestures, take off all attachments.
|
|
if (!append
|
|
&& !(wearable_count == 0 && obj_count == 0 && gest_count > 0) )
|
|
{
|
|
LLAgentWearables::userRemoveAllAttachments(NULL);
|
|
}
|
|
|
|
if( obj_count > 0 )
|
|
{
|
|
// We've found some attachements. Add these.
|
|
|
|
LLVOAvatar* avatar = gAgent.getAvatarObject();
|
|
if( avatar )
|
|
{
|
|
// Build a compound message to send all the objects that need to be rezzed.
|
|
|
|
// Limit number of packets to send
|
|
const S32 MAX_PACKETS_TO_SEND = 10;
|
|
const S32 OBJECTS_PER_PACKET = 4;
|
|
const S32 MAX_OBJECTS_TO_SEND = MAX_PACKETS_TO_SEND * OBJECTS_PER_PACKET;
|
|
if( obj_count > MAX_OBJECTS_TO_SEND )
|
|
{
|
|
obj_count = MAX_OBJECTS_TO_SEND;
|
|
}
|
|
|
|
// Create an id to keep the parts of the compound message together
|
|
LLUUID compound_msg_id;
|
|
compound_msg_id.generate();
|
|
LLMessageSystem* msg = gMessageSystem;
|
|
|
|
for(i = 0; i < obj_count; ++i)
|
|
{
|
|
if( 0 == (i % OBJECTS_PER_PACKET) )
|
|
{
|
|
// Start a new message chunk
|
|
msg->newMessageFast(_PREHASH_RezMultipleAttachmentsFromInv);
|
|
msg->nextBlockFast(_PREHASH_AgentData);
|
|
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
|
|
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
|
|
msg->nextBlockFast(_PREHASH_HeaderData);
|
|
msg->addUUIDFast(_PREHASH_CompoundMsgID, compound_msg_id );
|
|
msg->addU8Fast(_PREHASH_TotalObjects, obj_count );
|
|
msg->addBOOLFast(_PREHASH_FirstDetachAll, !append );
|
|
}
|
|
|
|
LLInventoryItem* item = obj_item_array.get(i);
|
|
msg->nextBlockFast(_PREHASH_ObjectData );
|
|
msg->addUUIDFast(_PREHASH_ItemID, item->getUUID() );
|
|
msg->addUUIDFast(_PREHASH_OwnerID, item->getPermissions().getOwner());
|
|
msg->addU8Fast(_PREHASH_AttachmentPt, 0 ); // Wear at the previous or default attachment point
|
|
pack_permissions_slam(msg, item->getFlags(), item->getPermissions());
|
|
msg->addStringFast(_PREHASH_Name, item->getName());
|
|
msg->addStringFast(_PREHASH_Description, item->getDescription());
|
|
|
|
if( (i+1 == obj_count) || ((OBJECTS_PER_PACKET-1) == (i % OBJECTS_PER_PACKET)) )
|
|
{
|
|
// End of message chunk
|
|
msg->sendReliable( gAgent.getRegion()->getHost() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void wear_inventory_category_on_avatar_loop(LLWearable* wearable, void* data)
|
|
{
|
|
LLWearableHoldingPattern* holder = (LLWearableHoldingPattern*)data;
|
|
BOOL append= gAddToOutfit;
|
|
|
|
if(wearable)
|
|
{
|
|
for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin();
|
|
iter != holder->mFoundList.end(); ++iter)
|
|
{
|
|
LLFoundData* data = *iter;
|
|
if(wearable->getID() == data->mAssetID)
|
|
{
|
|
data->mWearable = wearable;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
holder->mResolved += 1;
|
|
if(holder->mResolved >= (S32)holder->mFoundList.size())
|
|
{
|
|
wear_inventory_category_on_avatar_step3(holder, append);
|
|
}
|
|
}
|
|
|
|
void wear_inventory_category_on_avatar_step3(LLWearableHoldingPattern* holder, BOOL append)
|
|
{
|
|
lldebugs << "wear_inventory_category_on_avatar_step3()" << llendl;
|
|
LLInventoryItem::item_array_t items;
|
|
LLDynamicArray< LLWearable* > wearables;
|
|
|
|
// For each wearable type, find the first instance in the category
|
|
// that we recursed through.
|
|
for( S32 i = 0; i < WT_COUNT; i++ )
|
|
{
|
|
for (LLWearableHoldingPattern::found_list_t::iterator iter = holder->mFoundList.begin();
|
|
iter != holder->mFoundList.end(); ++iter)
|
|
{
|
|
LLFoundData* data = *iter;
|
|
LLWearable* wearable = data->mWearable;
|
|
if( wearable && ((S32)wearable->getType() == i) )
|
|
{
|
|
LLViewerInventoryItem* item;
|
|
item = (LLViewerInventoryItem*)gInventory.getItem(data->mItemID);
|
|
if( item && (item->getAssetUUID() == wearable->getID()) )
|
|
{
|
|
items.put(item);
|
|
wearables.put(wearable);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(wearables.count() > 0)
|
|
{
|
|
gAgentWearables.setWearableOutfit(items, wearables, !append);
|
|
gInventory.notifyObservers();
|
|
}
|
|
|
|
delete holder;
|
|
|
|
dec_busy_count();
|
|
}
|
|
|
|
void remove_inventory_category_from_avatar( LLInventoryCategory* category )
|
|
{
|
|
if(!category) return;
|
|
lldebugs << "remove_inventory_category_from_avatar( " << category->getName()
|
|
<< " )" << llendl;
|
|
|
|
|
|
if( gFloaterCustomize )
|
|
{
|
|
gFloaterCustomize->askToSaveIfDirty(
|
|
boost::bind(remove_inventory_category_from_avatar_step2, _1, category->getUUID()));
|
|
}
|
|
else
|
|
{
|
|
remove_inventory_category_from_avatar_step2(TRUE, category->getUUID() );
|
|
}
|
|
}
|
|
|
|
|
|
void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id)
|
|
{
|
|
|
|
// Find all the wearables that are in the category's subtree.
|
|
lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl;
|
|
if(proceed)
|
|
{
|
|
LLInventoryModel::cat_array_t cat_array;
|
|
LLInventoryModel::item_array_t item_array;
|
|
LLFindWearables is_wearable;
|
|
gInventory.collectDescendentsIf(category_id,
|
|
cat_array,
|
|
item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
is_wearable);
|
|
S32 i;
|
|
S32 wearable_count = item_array.count();
|
|
|
|
LLInventoryModel::cat_array_t obj_cat_array;
|
|
LLInventoryModel::item_array_t obj_item_array;
|
|
LLIsType is_object( LLAssetType::AT_OBJECT );
|
|
gInventory.collectDescendentsIf(category_id,
|
|
obj_cat_array,
|
|
obj_item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
is_object);
|
|
S32 obj_count = obj_item_array.count();
|
|
|
|
// Find all gestures in this folder
|
|
LLInventoryModel::cat_array_t gest_cat_array;
|
|
LLInventoryModel::item_array_t gest_item_array;
|
|
LLIsType is_gesture( LLAssetType::AT_GESTURE );
|
|
gInventory.collectDescendentsIf(category_id,
|
|
gest_cat_array,
|
|
gest_item_array,
|
|
LLInventoryModel::EXCLUDE_TRASH,
|
|
is_gesture);
|
|
S32 gest_count = gest_item_array.count();
|
|
|
|
if (wearable_count > 0) //Loop through wearables. If worn, remove.
|
|
{
|
|
for(i = 0; i < wearable_count; ++i)
|
|
{
|
|
if( gAgentWearables.isWearingItem (item_array.get(i)->getUUID()) )
|
|
{
|
|
LLWearableList::instance().getAsset(item_array.get(i)->getAssetUUID(),
|
|
item_array.get(i)->getName(),
|
|
item_array.get(i)->getType(),
|
|
LLWearableBridge::onRemoveFromAvatarArrived,
|
|
new LLUUID(item_array.get(i)->getUUID()));
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (obj_count > 0)
|
|
{
|
|
for(i = 0; i < obj_count; ++i)
|
|
{
|
|
gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
|
|
gMessageSystem->nextBlockFast(_PREHASH_ObjectData );
|
|
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
|
|
gMessageSystem->addUUIDFast(_PREHASH_ItemID, obj_item_array.get(i)->getUUID() );
|
|
|
|
gMessageSystem->sendReliable( gAgent.getRegion()->getHost() );
|
|
|
|
// this object might have been selected, so let the selection manager know it's gone now
|
|
LLViewerObject *found_obj = gObjectList.findObject( obj_item_array.get(i)->getUUID());
|
|
if (found_obj)
|
|
{
|
|
LLSelectMgr::getInstance()->remove(found_obj);
|
|
}
|
|
else
|
|
{
|
|
llwarns << "object not found, ignoring" << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (gest_count > 0)
|
|
{
|
|
for(i = 0; i < gest_count; ++i)
|
|
{
|
|
if ( gGestureManager.isGestureActive( gest_item_array.get(i)->getUUID()) )
|
|
{
|
|
gGestureManager.deactivateGesture( gest_item_array.get(i)->getUUID() );
|
|
gInventory.updateItem( gest_item_array.get(i) );
|
|
gInventory.notifyObservers();
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL LLWearableBridge::renameItem(const std::string& new_name)
|
|
{
|
|
if( gAgentWearables.isWearingItem( mUUID ) )
|
|
{
|
|
gAgentWearables.setWearableName( mUUID, new_name );
|
|
}
|
|
return LLItemBridge::renameItem(new_name);
|
|
}
|
|
|
|
BOOL LLWearableBridge::isItemRemovable()
|
|
{
|
|
if (gAgentWearables.isWearingItem(mUUID, TRUE)) return FALSE;
|
|
return LLInvFVBridge::isItemRemovable();
|
|
}
|
|
|
|
std::string LLWearableBridge::getLabelSuffix() const
|
|
{
|
|
if( gAgentWearables.isWearingItem( mUUID ) )
|
|
{
|
|
return LLItemBridge::getLabelSuffix() + " (worn)";
|
|
}
|
|
else
|
|
{
|
|
return LLItemBridge::getLabelSuffix();
|
|
}
|
|
}
|
|
|
|
LLUIImagePtr LLWearableBridge::getIcon() const
|
|
{
|
|
return get_item_icon(mAssetType, mInvType, mWearableType, FALSE);
|
|
}
|
|
|
|
// virtual
|
|
void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
|
|
{
|
|
if ("wear" == action)
|
|
{
|
|
wearOnAvatar();
|
|
}
|
|
else if ("wear_add" == action)
|
|
{
|
|
wearAddOnAvatar();
|
|
}
|
|
else if ("edit" == action)
|
|
{
|
|
editOnAvatar();
|
|
return;
|
|
}
|
|
else if ("take_off" == action)
|
|
{
|
|
if(gAgentWearables.isWearingItem(mUUID))
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
LLWearableList::instance().getAsset(item->getAssetUUID(),
|
|
item->getName(),
|
|
item->getType(),
|
|
LLWearableBridge::onRemoveFromAvatarArrived,
|
|
new LLUUID(mUUID));
|
|
}
|
|
}
|
|
}
|
|
else LLItemBridge::performAction(folder, model, action);
|
|
}
|
|
|
|
void LLWearableBridge::openItem()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
|
|
if (item)
|
|
{
|
|
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
|
|
}
|
|
/*
|
|
if( isInTrash() )
|
|
{
|
|
LLNotifications::instance().add("CannotWearTrash");
|
|
}
|
|
else if(isAgentInventory())
|
|
{
|
|
if( !gAgentWearables.isWearingItem( mUUID ) )
|
|
{
|
|
wearOnAvatar();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// must be in the inventory library. copy it to our inventory
|
|
// and put it on right away.
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item && item->isComplete())
|
|
{
|
|
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
LLUUID::null,
|
|
std::string(),
|
|
cb);
|
|
}
|
|
else if(item)
|
|
{
|
|
// *TODO: We should fetch the item details, and then do
|
|
// the operation above.
|
|
LLNotifications::instance().add("CannotWearInfoNotComplete");
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
lldebugs << "LLWearableBridge::buildContextMenu()" << llendl;
|
|
std::vector<std::string> items;
|
|
std::vector<std::string> disabled_items;
|
|
if(isInTrash())
|
|
{
|
|
items.push_back(std::string("Purge Item"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Purge Item"));
|
|
}
|
|
|
|
items.push_back(std::string("Restore Item"));
|
|
}
|
|
else
|
|
{ // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere
|
|
BOOL no_open = ((flags & SUPPRESS_OPEN_ITEM) == SUPPRESS_OPEN_ITEM);
|
|
|
|
// If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976
|
|
LLViewerInventoryItem* item = getItem();
|
|
if( !no_open && item )
|
|
{
|
|
no_open = (item->getType() == LLAssetType::AT_CLOTHING) ||
|
|
(item->getType() == LLAssetType::AT_BODYPART);
|
|
}
|
|
if (!no_open)
|
|
{
|
|
items.push_back(std::string("Open"));
|
|
}
|
|
|
|
items.push_back(std::string("Properties"));
|
|
|
|
getClipboardEntries(true, items, disabled_items, flags);
|
|
|
|
items.push_back(std::string("Wearable Separator"));
|
|
|
|
items.push_back(std::string("Wearable Wear"));
|
|
items.push_back(std::string("Wearable Add"));
|
|
items.push_back(std::string("Wearable Edit"));
|
|
|
|
if ((flags & FIRST_SELECTED_ITEM) == 0)
|
|
{
|
|
disabled_items.push_back(std::string("Wearable Edit"));
|
|
}
|
|
// Don't allow items to be worn if their baseobj is in the trash.
|
|
if (isLinkedObjectInTrash())
|
|
{
|
|
disabled_items.push_back(std::string("Wearable Wear"));
|
|
disabled_items.push_back(std::string("Wearable Add"));
|
|
disabled_items.push_back(std::string("Wearable Edit"));
|
|
}
|
|
|
|
if( item && (item->getType() == LLAssetType::AT_CLOTHING) )
|
|
{
|
|
items.push_back(std::string("Take Off"));
|
|
}
|
|
}
|
|
hideContextEntries(menu, items, disabled_items);
|
|
}
|
|
|
|
// Called from menus
|
|
// static
|
|
BOOL LLWearableBridge::canWearOnAvatar(void* user_data)
|
|
{
|
|
LLWearableBridge* self = (LLWearableBridge*)user_data;
|
|
if(!self) return FALSE;
|
|
if(!self->isAgentInventory())
|
|
{
|
|
LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
|
|
if(!item || !item->isComplete()) return FALSE;
|
|
}
|
|
return (!gAgentWearables.isWearingItem(self->mUUID));
|
|
}
|
|
|
|
// Called from menus
|
|
// static
|
|
void LLWearableBridge::onWearOnAvatar(void* user_data)
|
|
{
|
|
LLWearableBridge* self = (LLWearableBridge*)user_data;
|
|
if(!self) return;
|
|
self->wearOnAvatar();
|
|
}
|
|
|
|
void LLWearableBridge::wearOnAvatar()
|
|
{
|
|
// Don't wear anything until initial wearables are loaded, can
|
|
// destroy clothing items.
|
|
if (!gAgentWearables.areWearablesLoaded())
|
|
{
|
|
LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
|
|
return;
|
|
}
|
|
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
if(!isAgentInventory())
|
|
{
|
|
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
LLUUID::null,
|
|
std::string(),
|
|
cb);
|
|
}
|
|
else
|
|
{
|
|
wear_inventory_item_on_avatar(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLWearableBridge::wearAddOnAvatar()
|
|
{
|
|
// Don't wear anything until initial wearables are loaded, can
|
|
// destroy clothing items.
|
|
if (!gAgentWearables.areWearablesLoaded())
|
|
{
|
|
LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
|
|
return;
|
|
}
|
|
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
if(!isAgentInventory())
|
|
{
|
|
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
LLUUID::null,
|
|
std::string(),
|
|
cb);
|
|
}
|
|
else
|
|
{
|
|
wear_add_inventory_item_on_avatar(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata )
|
|
{
|
|
LLUUID* item_id = (LLUUID*) userdata;
|
|
if(wearable)
|
|
{
|
|
LLViewerInventoryItem* item = NULL;
|
|
item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
|
|
if(item)
|
|
{
|
|
if(item->getAssetUUID() == wearable->getID())
|
|
{
|
|
gAgentWearables.setWearable(item, wearable);
|
|
gInventory.notifyObservers();
|
|
//self->getFolderItem()->refreshFromRoot();
|
|
}
|
|
else
|
|
{
|
|
llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
|
|
}
|
|
}
|
|
}
|
|
delete item_id;
|
|
}
|
|
|
|
// static
|
|
void LLWearableBridge::onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata )
|
|
{
|
|
LLUUID* item_id = (LLUUID*) userdata;
|
|
if(wearable)
|
|
{
|
|
LLViewerInventoryItem* item = NULL;
|
|
item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
|
|
if(item)
|
|
{
|
|
if(item->getAssetUUID() == wearable->getID())
|
|
{
|
|
bool do_append = true;
|
|
gAgentWearables.setWearable(item, wearable, do_append);
|
|
gInventory.notifyObservers();
|
|
//self->getFolderItem()->refreshFromRoot();
|
|
}
|
|
else
|
|
{
|
|
llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
|
|
}
|
|
}
|
|
}
|
|
delete item_id;
|
|
}
|
|
|
|
// static
|
|
BOOL LLWearableBridge::canEditOnAvatar(void* user_data)
|
|
{
|
|
LLWearableBridge* self = (LLWearableBridge*)user_data;
|
|
if(!self) return FALSE;
|
|
|
|
return (gAgentWearables.isWearingItem(self->mUUID));
|
|
}
|
|
|
|
// static
|
|
void LLWearableBridge::onEditOnAvatar(void* user_data)
|
|
{
|
|
LLWearableBridge* self = (LLWearableBridge*)user_data;
|
|
if(self)
|
|
{
|
|
self->editOnAvatar();
|
|
}
|
|
}
|
|
|
|
void LLWearableBridge::editOnAvatar()
|
|
{
|
|
LLWearable* wearable = gAgentWearables.getWearableFromWearableItem(mUUID);
|
|
if( wearable )
|
|
{
|
|
// Set the tab to the right wearable.
|
|
if (gFloaterCustomize)
|
|
gFloaterCustomize->setCurrentWearableType( wearable->getType() );
|
|
|
|
if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() )
|
|
{
|
|
// Start Avatar Customization
|
|
gAgent.changeCameraToCustomizeAvatar();
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data)
|
|
{
|
|
LLWearableBridge* self = (LLWearableBridge*)user_data;
|
|
if( self && (LLAssetType::AT_BODYPART != self->mAssetType) )
|
|
{
|
|
return gAgentWearables.isWearingItem( self->mUUID );
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// static
|
|
void LLWearableBridge::onRemoveFromAvatar(void* user_data)
|
|
{
|
|
LLWearableBridge* self = (LLWearableBridge*)user_data;
|
|
if(!self) return;
|
|
if(gAgentWearables.isWearingItem(self->mUUID))
|
|
{
|
|
LLViewerInventoryItem* item = self->getItem();
|
|
if (item)
|
|
{
|
|
LLWearableList::instance().getAsset(item->getAssetUUID(),
|
|
item->getName(),
|
|
item->getType(),
|
|
onRemoveFromAvatarArrived,
|
|
new LLUUID(self->mUUID));
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable,
|
|
void* userdata)
|
|
{
|
|
LLUUID* item_id = (LLUUID*) userdata;
|
|
if(wearable)
|
|
{
|
|
if( gAgentWearables.isWearingItem( *item_id ) )
|
|
{
|
|
EWearableType type = wearable->getType();
|
|
|
|
if( !(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR || type==WT_EYES ) ) //&&
|
|
//!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) )
|
|
{
|
|
// MULTI_WEARABLE: FIXME HACK - always remove all
|
|
bool do_remove_all = false;
|
|
gAgentWearables.removeWearable( type, do_remove_all, 0 );
|
|
}
|
|
}
|
|
}
|
|
delete item_id;
|
|
}
|
|
|
|
LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type,
|
|
const LLUUID& uuid,LLInventoryModel* model)
|
|
{
|
|
LLInvFVBridgeAction* action = NULL;
|
|
switch(asset_type)
|
|
{
|
|
case LLAssetType::AT_TEXTURE:
|
|
action = new LLTextureBridgeAction(uuid,model);
|
|
break;
|
|
|
|
case LLAssetType::AT_SOUND:
|
|
action = new LLSoundBridgeAction(uuid,model);
|
|
break;
|
|
|
|
case LLAssetType::AT_LANDMARK:
|
|
action = new LLLandmarkBridgeAction(uuid,model);
|
|
break;
|
|
|
|
case LLAssetType::AT_CALLINGCARD:
|
|
action = new LLCallingCardBridgeAction(uuid,model);
|
|
break;
|
|
|
|
case LLAssetType::AT_OBJECT:
|
|
action = new LLObjectBridgeAction(uuid,model);
|
|
break;
|
|
|
|
case LLAssetType::AT_NOTECARD:
|
|
action = new LLNotecardBridgeAction(uuid,model);
|
|
break;
|
|
|
|
case LLAssetType::AT_ANIMATION:
|
|
action = new LLAnimationBridgeAction(uuid,model);
|
|
break;
|
|
|
|
case LLAssetType::AT_GESTURE:
|
|
action = new LLGestureBridgeAction(uuid,model);
|
|
break;
|
|
|
|
case LLAssetType::AT_LSL_TEXT:
|
|
action = new LLLSLTextBridgeAction(uuid,model);
|
|
break;
|
|
|
|
case LLAssetType::AT_CLOTHING:
|
|
case LLAssetType::AT_BODYPART:
|
|
action = new LLWearableBridgeAction(uuid,model);
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return action;
|
|
}
|
|
|
|
//static
|
|
void LLInvFVBridgeAction::doAction(LLAssetType::EType asset_type,
|
|
const LLUUID& uuid,LLInventoryModel* model)
|
|
{
|
|
LLInvFVBridgeAction* action = createAction(asset_type,uuid,model);
|
|
if(action)
|
|
{
|
|
action->doIt();
|
|
delete action;
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLInvFVBridgeAction::doAction(const LLUUID& uuid, LLInventoryModel* model)
|
|
{
|
|
LLAssetType::EType asset_type = model->getItem(uuid)->getType();
|
|
LLInvFVBridgeAction* action = createAction(asset_type,uuid,model);
|
|
if(action)
|
|
{
|
|
action->doIt();
|
|
delete action;
|
|
}
|
|
}
|
|
|
|
LLViewerInventoryItem* LLInvFVBridgeAction::getItem() const
|
|
{
|
|
if(mModel)
|
|
return (LLViewerInventoryItem*)mModel->getItem(mUUID);
|
|
return NULL;
|
|
}
|
|
|
|
//virtual
|
|
void LLTextureBridgeAction::doIt()
|
|
{
|
|
if (getItem())
|
|
{
|
|
LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES);
|
|
}
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
//virtual
|
|
void LLSoundBridgeAction::doIt()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
LLFloaterReg::showInstance("preview_sound", LLSD(mUUID), TAKE_FOCUS_YES);
|
|
}
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
|
|
//virtual
|
|
void LLLandmarkBridgeAction::doIt()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if( item )
|
|
{
|
|
// Opening (double-clicking) a landmark immediately teleports,
|
|
// but warns you the first time.
|
|
LLSD payload;
|
|
payload["asset_id"] = item->getAssetUUID();
|
|
LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload);
|
|
}
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
|
|
//virtual
|
|
void LLCallingCardBridgeAction::doIt()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item && item->getCreatorUUID().notNull())
|
|
{
|
|
LLFriendActions::showProfile(item->getCreatorUUID());
|
|
}
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
//virtual
|
|
void
|
|
LLNotecardBridgeAction::doIt()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES);
|
|
}
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
//virtual
|
|
void LLGestureBridgeAction::doIt()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null);
|
|
preview->setFocus(TRUE);
|
|
}
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
//virtual
|
|
void LLAnimationBridgeAction::doIt()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES);
|
|
}
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
|
|
//virtual
|
|
void LLObjectBridgeAction::doIt()
|
|
{
|
|
LLFloaterProperties::show(mUUID);
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
|
|
//virtual
|
|
void LLLSLTextBridgeAction::doIt()
|
|
{
|
|
LLViewerInventoryItem* item = getItem();
|
|
if (item)
|
|
{
|
|
LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES);
|
|
}
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
|
|
BOOL LLWearableBridgeAction::isInTrash() const
|
|
{
|
|
if(!mModel) return FALSE;
|
|
LLUUID trash_id = mModel->findCategoryUUIDForType(LLAssetType::AT_TRASH);
|
|
return mModel->isObjectDescendentOf(mUUID, trash_id);
|
|
}
|
|
|
|
BOOL LLWearableBridgeAction::isAgentInventory() const
|
|
{
|
|
if(!mModel) return FALSE;
|
|
if(gInventory.getRootFolderID() == mUUID) return TRUE;
|
|
return mModel->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
|
|
}
|
|
|
|
void LLWearableBridgeAction::wearOnAvatar()
|
|
{
|
|
// Don't wear anything until initial wearables are loaded, can
|
|
// destroy clothing items.
|
|
if (!gAgentWearables.areWearablesLoaded())
|
|
{
|
|
LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
|
|
return;
|
|
}
|
|
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item)
|
|
{
|
|
if(!isAgentInventory())
|
|
{
|
|
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
LLUUID::null,
|
|
std::string(),
|
|
cb);
|
|
}
|
|
else
|
|
{
|
|
wear_inventory_item_on_avatar(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
//virtual
|
|
void LLWearableBridgeAction::doIt()
|
|
{
|
|
if( isInTrash() )
|
|
{
|
|
LLNotifications::instance().add("CannotWearTrash");
|
|
}
|
|
else if(isAgentInventory())
|
|
{
|
|
if( !gAgentWearables.isWearingItem( mUUID ) )
|
|
{
|
|
wearOnAvatar();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// must be in the inventory library. copy it to our inventory
|
|
// and put it on right away.
|
|
LLViewerInventoryItem* item = getItem();
|
|
if(item && item->isComplete())
|
|
{
|
|
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
|
|
copy_inventory_item(
|
|
gAgent.getID(),
|
|
item->getPermissions().getOwner(),
|
|
item->getUUID(),
|
|
LLUUID::null,
|
|
std::string(),
|
|
cb);
|
|
}
|
|
else if(item)
|
|
{
|
|
// *TODO: We should fetch the item details, and then do
|
|
// the operation above.
|
|
LLNotifications::instance().add("CannotWearInfoNotComplete");
|
|
}
|
|
}
|
|
|
|
LLInvFVBridgeAction::doIt();
|
|
}
|
|
|
|
// +=================================================+
|
|
// | LLLinkItemBridge |
|
|
// +=================================================+
|
|
// For broken links
|
|
|
|
std::string LLLinkItemBridge::sPrefix("Link: ");
|
|
|
|
|
|
LLUIImagePtr LLLinkItemBridge::getIcon() const
|
|
{
|
|
return get_item_icon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE);
|
|
}
|
|
|
|
void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
|
|
{
|
|
// *TODO: Translate
|
|
lldebugs << "LLLink::buildContextMenu()" << llendl;
|
|
std::vector<std::string> items;
|
|
std::vector<std::string> disabled_items;
|
|
|
|
if(isInTrash())
|
|
{
|
|
items.push_back(std::string("Purge Item"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Purge Item"));
|
|
}
|
|
|
|
items.push_back(std::string("Restore Item"));
|
|
}
|
|
else
|
|
{
|
|
items.push_back(std::string("Delete"));
|
|
if (!isItemRemovable())
|
|
{
|
|
disabled_items.push_back(std::string("Delete"));
|
|
}
|
|
}
|
|
hideContextEntries(menu, items, disabled_items);
|
|
}
|