phoenix-firestorm/indra/newview/llspatialpartition.h

781 lines
25 KiB
C++

/**
* @file llspatialpartition.h
* @brief LLSpatialGroup header file including definitions for supporting functions
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLSPATIALPARTITION_H
#define LL_LLSPATIALPARTITION_H
#define SG_MIN_DIST_RATIO 0.00001f
#include "lldrawable.h"
#include "lloctree.h"
#include "llpointer.h"
#include "llrefcount.h"
#include "llvertexbuffer.h"
#include "llgltypes.h"
#include "llcubemap.h"
#include "lldrawpool.h"
#include "llface.h"
#include "llviewercamera.h"
#include "llvector4a.h"
#include "llvoavatar.h"
#include "llfetchedgltfmaterial.h"
#include <queue>
#include <unordered_map>
#define SG_STATE_INHERIT_MASK (OCCLUDED)
#define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY)
class LLViewerOctreePartition;
class LLSpatialPartition;
class LLSpatialBridge;
class LLSpatialGroup;
class LLViewerRegion;
class LLReflectionMap;
void pushVerts(LLFace* face);
/*
Class that represents a single Draw Call
Make every effort to keep size minimal.
Member ordering is important for cache coherency
*/
class LLDrawInfo final : public LLRefCount
{
LL_ALIGN_NEW;
protected:
~LLDrawInfo();
public:
LLDrawInfo(const LLDrawInfo& rhs)
{
*this = rhs;
}
const LLDrawInfo& operator=(const LLDrawInfo& rhs)
{
LL_ERRS() << "Illegal operation!" << LL_ENDL;
return *this;
}
// return a hash of this LLDrawInfo as a debug color
LLColor4U getDebugColor() const;
LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
LLViewerTexture* image, LLVertexBuffer* buffer,
bool fullbright = false, U8 bump = 0);
void validate();
// return mSkinHash->mHash, or 0 if mSkinHash is null
U64 getSkinHash();
LLPointer<LLVertexBuffer> mVertexBuffer;
U16 mStart = 0;
U16 mEnd = 0;
U32 mCount = 0;
U32 mOffset = 0;
LLPointer<LLViewerTexture> mTexture;
LLPointer<LLViewerTexture> mSpecularMap;
LLPointer<LLViewerTexture> mNormalMap;
const LLMatrix4* mSpecularMapMatrix = nullptr;
const LLMatrix4* mNormalMapMatrix = nullptr;
const LLMatrix4* mTextureMatrix = nullptr;
const LLMatrix4* mModelMatrix = nullptr;
LLPointer<LLVOAvatar> mAvatar = nullptr;
LLMeshSkinInfo* mSkinInfo = nullptr;
// Material pointer here is likely for debugging only and are immaterial (zing!)
LLPointer<LLMaterial> mMaterial;
// PBR material parameters
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLVector4 mSpecColor = LLVector4(1.f, 1.f, 1.f, 0.5f); // XYZ = Specular RGB, W = Specular Exponent
std::vector<LLPointer<LLViewerTexture> > mTextureList;
LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info
U32 mShaderMask = 0;
F32 mEnvIntensity = 0.f;
F32 mAlphaMaskCutoff = 0.5f;
LLRender::eBlendFactor mBlendFuncSrc = LLRender::BF_SOURCE_ALPHA;
LLRender::eBlendFactor mBlendFuncDst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
U8 mDiffuseAlphaMode = 0;
U8 mBump = 0;
U8 mShiny = 0;
bool mFullbright = false;
bool mHasGlow = false;
struct CompareTexture
{
bool operator()(const LLDrawInfo& lhs, const LLDrawInfo& rhs)
{
return lhs.mTexture > rhs.mTexture;
}
};
struct CompareTexturePtr
{ //sort by texture
bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
{
// sort by pointer, sort NULL down to the end
return lhs.get() != rhs.get()
&& (lhs.isNull() || (rhs.notNull() && lhs->mTexture.get() > rhs->mTexture.get()));
}
};
struct CompareVertexBuffer
{ //sort by texture
bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
{
// sort by pointer, sort NULL down to the end
return lhs.get() != rhs.get()
&& (lhs.isNull() || (rhs.notNull() && lhs->mVertexBuffer.get() > rhs->mVertexBuffer.get()));
}
};
struct CompareTexturePtrMatrix
{
bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
{
return lhs.get() != rhs.get()
&& (lhs.isNull() || (rhs.notNull() && (lhs->mTexture.get() > rhs->mTexture.get() ||
(lhs->mTexture.get() == rhs->mTexture.get() && lhs->mModelMatrix > rhs->mModelMatrix))));
}
};
struct CompareMatrixTexturePtr
{
bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
{
return lhs.get() != rhs.get()
&& (lhs.isNull() || (rhs.notNull() && (lhs->mModelMatrix > rhs->mModelMatrix ||
(lhs->mModelMatrix == rhs->mModelMatrix && lhs->mTexture.get() > rhs->mTexture.get()))));
}
};
struct CompareBump
{
bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
{
// sort by mBump value, sort NULL down to the end
return lhs.get() != rhs.get()
&& (lhs.isNull() || (rhs.notNull() && lhs->mBump > rhs->mBump));
}
};
};
LL_ALIGN_PREFIX(16)
class LLSpatialGroup : public LLOcclusionCullingGroup
{
using super = LLOcclusionCullingGroup;
friend class LLSpatialPartition;
friend class LLOctreeStateCheck;
public:
LLSpatialGroup(const LLSpatialGroup& rhs) : LLOcclusionCullingGroup(rhs)
{
*this = rhs;
}
const LLSpatialGroup& operator=(const LLSpatialGroup& rhs)
{
LL_ERRS() << "Illegal operation!" << LL_ENDL;
return *this;
}
static U32 sNodeCount;
static bool sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE
typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t;
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t;
typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t;
typedef std::unordered_map<U32, drawmap_elem_t > draw_map_t;
typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t;
typedef std::unordered_map<LLFace*, buffer_list_t> buffer_texture_map_t;
typedef std::unordered_map<U32, buffer_texture_map_t> buffer_map_t;
struct CompareDistanceGreater
{
bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs)
{
return lhs->mDistance > rhs->mDistance;
}
};
struct CompareUpdateUrgency
{
bool operator()(const LLPointer<LLSpatialGroup> lhs, const LLPointer<LLSpatialGroup> rhs)
{
return lhs->getUpdateUrgency() > rhs->getUpdateUrgency();
}
};
struct CompareDepthGreater
{
bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs)
{
return lhs->mDepth > rhs->mDepth;
}
};
struct CompareRenderOrder
{
bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs)
{
if (lhs->mAvatarp != rhs->mAvatarp)
{
return lhs->mAvatarp < rhs->mAvatarp;
}
return lhs->mRenderOrder > rhs->mRenderOrder;
}
};
typedef enum
{
GEOM_DIRTY = LLViewerOctreeGroup::INVALID_STATE,
ALPHA_DIRTY = (GEOM_DIRTY << 1),
IN_IMAGE_QUEUE = (ALPHA_DIRTY << 1),
IMAGE_DIRTY = (IN_IMAGE_QUEUE << 1),
MESH_DIRTY = (IMAGE_DIRTY << 1),
NEW_DRAWINFO = (MESH_DIRTY << 1),
IN_BUILD_Q1 = (NEW_DRAWINFO << 1),
IN_BUILD_Q2 = (IN_BUILD_Q1 << 1),
STATE_MASK = 0x0000FFFF,
} eSpatialState;
LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part);
BOOL isHUDGroup() ;
void clearDrawMap();
void validate();
void validateDrawMap();
void setState(U32 state, S32 mode);
void clearState(U32 state, S32 mode);
void clearState(U32 state) {mState &= ~state;}
LLSpatialGroup* getParent();
BOOL addObject(LLDrawable *drawablep);
BOOL removeObject(LLDrawable *drawablep, BOOL from_octree = FALSE);
BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group
void expandExtents(const LLVector4a* addingExtents, const LLXformMatrix& currentTransform);
void shift(const LLVector4a &offset);
// TODO: this no longer appears to be called, figure out if it's important and if not remove it
void destroyGLState(bool keep_occlusion = false);
void updateDistance(LLCamera& camera);
F32 getUpdateUrgency() const;
BOOL changeLOD();
void rebuildGeom();
void rebuildMesh();
void setState(U32 state) {mState |= state;}
void dirtyGeom() { setState(GEOM_DIRTY); }
void dirtyMesh() { setState(MESH_DIRTY); }
void drawObjectBox(LLColor4 col);
LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
BOOL pick_rigged,
BOOL pick_unselectable,
BOOL pick_reflection_probe,
S32* face_hit, // return the face hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
LLSpatialPartition* getSpatialPartition() {return (LLSpatialPartition*)mSpatialPartition;}
//LISTENER FUNCTIONS
virtual void handleInsertion(const TreeNode* node, LLViewerOctreeEntry* face);
virtual void handleRemoval(const TreeNode* node, LLViewerOctreeEntry* face);
virtual void handleDestruction(const TreeNode* node);
virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child);
// LLViewerOctreeGroup
virtual void rebound();
public:
LL_ALIGN_16(LLVector4a mViewAngle);
LL_ALIGN_16(LLVector4a mLastUpdateViewAngle);
protected:
virtual ~LLSpatialGroup();
public:
LLPointer<LLVertexBuffer> mVertexBuffer;
draw_map_t mDrawMap;
bridge_list_t mBridgeList;
buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers
F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3()
U32 mGeometryBytes; //used by volumes to track how many bytes of geometry data are in this node
F32 mSurfaceArea; //used by volumes to track estimated surface area of geometry in this node
F32 mBuilt;
F32 mDistance;
F32 mDepth;
F32 mLastUpdateDistance;
F32 mLastUpdateTime;
F32 mPixelArea;
F32 mRadius;
//used by LLVOAVatar to set render order in alpha draw pool to preserve legacy render order behavior
LLVOAvatar* mAvatarp = nullptr;
U32 mRenderOrder = 0;
// Reflection Probe associated with this node (if any)
LLPointer<LLReflectionMap> mReflectionProbe = nullptr;
} LL_ALIGN_POSTFIX(16);
class LLGeometryManager
{
public:
std::vector<LLFace*> mFaceList;
virtual ~LLGeometryManager() { }
virtual void rebuildGeom(LLSpatialGroup* group) = 0;
virtual void rebuildMesh(LLSpatialGroup* group) = 0;
virtual void getGeometry(LLSpatialGroup* group) = 0;
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count);
};
class LLSpatialPartition: public LLViewerOctreePartition, public LLGeometryManager
{
public:
LLSpatialPartition(U32 data_mask, BOOL render_by_group, LLViewerRegion* regionp);
virtual ~LLSpatialPartition();
LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE);
BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp);
LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
BOOL pick_rigged,
BOOL pick_unselectable,
BOOL pick_reflection_probe,
S32* face_hit, // return the face hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
// If the drawable moves, move it here.
virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
virtual void shift(const LLVector4a &offset);
virtual F32 calcDistance(LLSpatialGroup* group, LLCamera& camera);
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
BOOL visibleObjectsInFrustum(LLCamera& camera);
/*virtual*/ S32 cull(LLCamera &camera, bool do_occlusion=false); // Cull on arbitrary frustum
S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select); // Cull on arbitrary frustum
BOOL isVisible(const LLVector3& v);
bool isHUDPartition() ;
LLSpatialBridge* asBridge() { return mBridge; }
BOOL isBridge() { return asBridge() != NULL; }
void renderPhysicsShapes(bool depth_only);
void renderDebug();
void renderIntersectingBBoxes(LLCamera* camera);
void restoreGL();
BOOL getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax);
public:
LLSpatialBridge* mBridge; // NULL for non-LLSpatialBridge instances, otherwise, mBridge == this
// use a pointer instead of making "isBridge" and "asBridge" virtual so it's safe
// to call asBridge() from the destructor
bool mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane
const bool mRenderByGroup;
U32 mVertexDataMask;
F32 mSlopRatio; //percentage distance must change before drawables receive LOD update (default is 0.25);
bool mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering
};
// class for creating bridges between spatial partitions
class LLSpatialBridge : public LLDrawable, public LLSpatialPartition
{
protected:
~LLSpatialBridge();
public:
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_vector_t;
LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp);
void destroyTree();
virtual BOOL isSpatialBridge() const { return TRUE; }
virtual void updateSpatialExtents();
virtual void updateBinRadius();
virtual void setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results = NULL, BOOL for_select = FALSE);
virtual void updateDistance(LLCamera& camera_in, bool force_update);
virtual void makeActive();
virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
virtual BOOL updateMove();
virtual void shiftPos(const LLVector4a& vec);
virtual void cleanupReferences();
virtual LLSpatialPartition* asPartition() { return this; }
//transform agent space camera into this Spatial Bridge's coordinate frame
virtual LLCamera transformCamera(LLCamera& camera);
//transform agent space bounding box into this Spatial Bridge's coordinate frame
void transformExtents(const LLVector4a* src, LLVector4a* dst);
LLDrawable* mDrawable;
};
class LLCullResult
{
public:
LLCullResult();
typedef std::vector<LLSpatialGroup*> sg_list_t;
typedef std::vector<LLDrawable*> drawable_list_t;
typedef std::vector<LLSpatialBridge*> bridge_list_t;
typedef std::vector<LLDrawInfo*> drawinfo_list_t;
typedef LLSpatialGroup** sg_iterator;
typedef LLSpatialBridge** bridge_iterator;
typedef LLDrawInfo** drawinfo_iterator;
typedef LLDrawable** drawable_iterator;
// Helper function for taking advantage of _mm_prefetch when iterating over cull results
static inline void increment_iterator(LLCullResult::drawinfo_iterator& i, const LLCullResult::drawinfo_iterator& end)
{
++i;
if (i != end)
{
_mm_prefetch((char*)(*i)->mVertexBuffer.get(), _MM_HINT_NTA);
auto* ni = i + 1;
if (ni != end)
{
_mm_prefetch((char*)*ni, _MM_HINT_NTA);
}
}
}
void clear();
sg_iterator beginVisibleGroups();
sg_iterator endVisibleGroups();
sg_iterator beginAlphaGroups();
sg_iterator endAlphaGroups();
sg_iterator beginRiggedAlphaGroups();
sg_iterator endRiggedAlphaGroups();
bool hasOcclusionGroups() { return mOcclusionGroupsSize > 0; }
sg_iterator beginOcclusionGroups();
sg_iterator endOcclusionGroups();
sg_iterator beginDrawableGroups();
sg_iterator endDrawableGroups();
drawable_iterator beginVisibleList();
drawable_iterator endVisibleList();
bridge_iterator beginVisibleBridge();
bridge_iterator endVisibleBridge();
drawinfo_iterator beginRenderMap(U32 type);
drawinfo_iterator endRenderMap(U32 type);
void pushVisibleGroup(LLSpatialGroup* group);
void pushAlphaGroup(LLSpatialGroup* group);
void pushRiggedAlphaGroup(LLSpatialGroup* group);
void pushOcclusionGroup(LLSpatialGroup* group);
void pushDrawableGroup(LLSpatialGroup* group);
void pushDrawable(LLDrawable* drawable);
void pushBridge(LLSpatialBridge* bridge);
void pushDrawInfo(U32 type, LLDrawInfo* draw_info);
U32 getVisibleGroupsSize() { return mVisibleGroupsSize; }
U32 getAlphaGroupsSize() { return mAlphaGroupsSize; }
U32 getRiggedAlphaGroupsSize() { return mRiggedAlphaGroupsSize; }
U32 getDrawableGroupsSize() { return mDrawableGroupsSize; }
U32 getVisibleListSize() { return mVisibleListSize; }
U32 getVisibleBridgeSize() { return mVisibleBridgeSize; }
U32 getRenderMapSize(U32 type) { return mRenderMapSize[type]; }
void assertDrawMapsEmpty();
private:
template <class T, class V> void pushBack(T &head, U32& count, V* val);
U32 mVisibleGroupsSize;
U32 mAlphaGroupsSize;
U32 mRiggedAlphaGroupsSize;
U32 mOcclusionGroupsSize;
U32 mDrawableGroupsSize;
U32 mVisibleListSize;
U32 mVisibleBridgeSize;
U32 mVisibleGroupsAllocated;
U32 mAlphaGroupsAllocated;
U32 mRiggedAlphaGroupsAllocated;
U32 mOcclusionGroupsAllocated;
U32 mDrawableGroupsAllocated;
U32 mVisibleListAllocated;
U32 mVisibleBridgeAllocated;
U32 mRenderMapSize[LLRenderPass::NUM_RENDER_TYPES];
sg_list_t mVisibleGroups;
sg_iterator mVisibleGroupsEnd;
sg_list_t mAlphaGroups;
sg_iterator mAlphaGroupsEnd;
sg_list_t mRiggedAlphaGroups;
sg_iterator mRiggedAlphaGroupsEnd;
sg_list_t mOcclusionGroups;
sg_iterator mOcclusionGroupsEnd;
sg_list_t mDrawableGroups;
sg_iterator mDrawableGroupsEnd;
drawable_list_t mVisibleList;
drawable_iterator mVisibleListEnd;
bridge_list_t mVisibleBridge;
bridge_iterator mVisibleBridgeEnd;
drawinfo_list_t mRenderMap[LLRenderPass::NUM_RENDER_TYPES];
U32 mRenderMapAllocated[LLRenderPass::NUM_RENDER_TYPES];
drawinfo_iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES];
};
//spatial partition for water (implemented in LLVOWater.cpp)
class LLWaterPartition : public LLSpatialPartition
{
public:
LLWaterPartition(LLViewerRegion* regionp);
virtual void getGeometry(LLSpatialGroup* group) { }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
};
//spatial partition for hole and edge water (implemented in LLVOWater.cpp)
class LLVoidWaterPartition : public LLWaterPartition
{
public:
LLVoidWaterPartition(LLViewerRegion* regionp);
};
//spatial partition for terrain (impelmented in LLVOSurfacePatch.cpp)
class LLTerrainPartition : public LLSpatialPartition
{
public:
LLTerrainPartition(LLViewerRegion* regionp);
virtual void getGeometry(LLSpatialGroup* group);
};
//spatial partition for trees
class LLTreePartition : public LLSpatialPartition
{
public:
LLTreePartition(LLViewerRegion* regionp);
virtual void getGeometry(LLSpatialGroup* group) { }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
};
//spatial partition for particles (implemented in LLVOPartGroup.cpp)
class LLParticlePartition : public LLSpatialPartition
{
public:
LLParticlePartition(LLViewerRegion* regionp);
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count);
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
protected:
U32 mRenderPass;
};
class LLHUDParticlePartition : public LLParticlePartition
{
public:
LLHUDParticlePartition(LLViewerRegion* regionp);
};
//spatial partition for grass (implemented in LLVOGrass.cpp)
class LLGrassPartition : public LLSpatialPartition
{
public:
LLGrassPartition(LLViewerRegion* regionp);
virtual void getGeometry(LLSpatialGroup* group);
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count);
protected:
U32 mRenderPass;
};
//class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp)
class LLVolumeGeometryManager: public LLGeometryManager
{
public:
typedef enum
{
NONE = 0,
BATCH_SORT,
DISTANCE_SORT
} eSortType;
LLVolumeGeometryManager();
virtual ~LLVolumeGeometryManager();
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
virtual void addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count);
U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL rigged = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
private:
void allocateFaces(U32 pMaxFaceCount);
void freeFaces();
static int32_t sInstanceCount;
static LLFace** sFullbrightFaces[2];
static LLFace** sBumpFaces[2];
static LLFace** sSimpleFaces[2];
static LLFace** sNormFaces[2];
static LLFace** sSpecFaces[2];
static LLFace** sNormSpecFaces[2];
static LLFace** sPbrFaces[2];
static LLFace** sAlphaFaces[2];
};
//spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp)
class LLVolumePartition : public LLSpatialPartition, public LLVolumeGeometryManager
{
public:
LLVolumePartition(LLViewerRegion* regionp);
virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); }
virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); }
virtual void rebuildMesh(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildMesh(group); }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); }
};
//spatial bridge that uses volume geometry manager (implemented in LLVOVolume.cpp)
class LLVolumeBridge : public LLSpatialBridge, public LLVolumeGeometryManager
{
public:
LLVolumeBridge(LLDrawable* drawable, LLViewerRegion* regionp);
virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); }
virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); }
virtual void rebuildMesh(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildMesh(group); }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); }
};
class LLAvatarBridge : public LLVolumeBridge
{
public:
LLAvatarBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
};
class LLControlAVBridge : public LLVolumeBridge
{
using super = LLVolumeBridge;
public:
LLControlAVBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
virtual void updateSpatialExtents();
};
class LLHUDBridge : public LLVolumeBridge
{
public:
LLHUDBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
virtual void shiftPos(const LLVector4a& vec);
virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera);
};
//spatial partition that holds nothing but spatial bridges
class LLBridgePartition : public LLSpatialPartition
{
public:
LLBridgePartition(LLViewerRegion* regionp);
virtual void getGeometry(LLSpatialGroup* group) { }
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
};
class LLAvatarPartition : public LLBridgePartition
{
public:
LLAvatarPartition(LLViewerRegion* regionp);
};
class LLControlAVPartition : public LLBridgePartition
{
public:
LLControlAVPartition(LLViewerRegion* regionp);
};
class LLHUDPartition : public LLBridgePartition
{
public:
LLHUDPartition(LLViewerRegion* regionp);
virtual void shift(const LLVector4a &offset);
};
extern const F32 SG_BOX_SIDE;
extern const F32 SG_BOX_OFFSET;
extern const F32 SG_BOX_RAD;
extern const F32 SG_OBJ_SIDE;
extern const F32 SG_MAX_OBJ_RAD;
#endif //LL_LLSPATIALPARTITION_H