phoenix-firestorm/indra/newview/llinventorybridge.cpp

5188 lines
140 KiB
C++

/**
* @file llinventorybridge.cpp
* @brief Implementation of the Inventory-Folder-View-Bridge classes.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventorybridge.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llavataractions.h"
#include "llfloatercustomize.h"
#include "llfloaterinventory.h"
#include "llfloateropenobject.h"
#include "llfloaterreg.h"
#include "llfloaterworldmap.h"
#include "llfriendcard.h"
#include "llgesturemgr.h"
#include "llimfloater.h"
#include "llimview.h"
#include "llinventoryclipboard.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "llinventorypanel.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewtexture.h"
#include "llselectmgr.h"
#include "llsidetray.h"
#include "lltrans.h"
#include "llviewerassettype.h"
#include "llviewermessage.h"
#include "llviewerobjectlist.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llwearablelist.h"
using namespace LLOldEvents;
// Helpers
// bug in busy count inc/dec right now, logic is complex... do we really need it?
void inc_busy_count()
{
// gViewerWindow->getWindow()->incBusyCount();
// check balance of these calls if this code is changed to ever actually
// *do* something!
}
void dec_busy_count()
{
// gViewerWindow->getWindow()->decBusyCount();
// check balance of these calls if this code is changed to ever actually
// *do* something!
}
// Function declarations
void wear_add_inventory_item_on_avatar(LLInventoryItem* item);
void remove_inventory_category_from_avatar(LLInventoryCategory* category);
void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id);
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*);
bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response);
std::string ICON_NAME[ICON_NAME_COUNT] =
{
"Inv_Texture",
"Inv_Sound",
"Inv_CallingCard",
"Inv_CallingCard",
"Inv_Landmark",
"Inv_Landmark",
"Inv_Script",
"Inv_Clothing",
"Inv_Object",
"Inv_Object",
"Inv_Notecard",
"Inv_Skin",
"Inv_Snapshot",
"Inv_BodyShape",
"Inv_Skin",
"Inv_Hair",
"Inv_Eye",
"Inv_Shirt",
"Inv_Pants",
"Inv_Shoe",
"Inv_Socks",
"Inv_Jacket",
"Inv_Gloves",
"Inv_Undershirt",
"Inv_Underpants",
"Inv_Skirt",
"Inv_Alpha",
"Inv_Tattoo",
"Inv_Animation",
"Inv_Gesture",
"inv_item_linkitem.tga",
"inv_item_linkfolder.tga"
};
// +=================================================+
// | LLInvFVBridge |
// +=================================================+
LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
mUUID(uuid), mInvType(LLInventoryType::IT_NONE)
{
mInventoryPanel = inventory->getHandle();
}
const std::string& LLInvFVBridge::getName() const
{
LLInventoryObject* obj = getInventoryObject();
if(obj)
{
return obj->getName();
}
return LLStringUtil::null;
}
const std::string& LLInvFVBridge::getDisplayName() const
{
return getName();
}
// Folders have full perms
PermissionMask LLInvFVBridge::getPermissionMask() const
{
return PERM_ALL;
}
// virtual
LLFolderType::EType LLInvFVBridge::getPreferredType() const
{
return LLFolderType::FT_NONE;
}
// Folders don't have creation dates.
time_t LLInvFVBridge::getCreationDate() const
{
return 0;
}
// Can be destroyed (or moved to trash)
BOOL LLInvFVBridge::isItemRemovable()
{
const LLInventoryModel* model = getInventoryModel();
if(!model)
{
return FALSE;
}
if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
{
return FALSE;
}
const LLInventoryObject *obj = model->getItem(mUUID);
if (obj && obj->getIsLinkType())
{
return TRUE;
}
if (gAgentWearables.isWearingItem(mUUID))
{
return FALSE;
}
const LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if (avatar && avatar->isWearingAttachment(mUUID))
{
return FALSE;
}
return TRUE;
}
// Can be moved to another folder
BOOL LLInvFVBridge::isItemMovable() const
{
return TRUE;
}
/*virtual*/
/**
* @brief Adds this item into clipboard storage
*/
void LLInvFVBridge::cutToClipboard()
{
if(isItemMovable())
{
LLInventoryClipboard::instance().cut(mUUID);
}
}
// *TODO: make sure this does the right thing
void LLInvFVBridge::showProperties()
{
LLSD key;
key["id"] = mUUID;
LLSideTray::getInstance()->showPanel("sidepanel_inventory", key);
// Disable old properties floater; this is replaced by the sidepanel.
/*
LLFloaterReg::showInstance("properties", mUUID);
*/
}
void LLInvFVBridge::removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch)
{
// Deactivate gestures when moving them into Trash
LLInvFVBridge* bridge;
LLInventoryModel* model = getInventoryModel();
LLViewerInventoryItem* item = NULL;
LLViewerInventoryCategory* cat = NULL;
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
S32 count = batch.count();
S32 i,j;
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
if (item)
{
if(LLAssetType::AT_GESTURE == item->getType())
{
LLGestureManager::instance().deactivateGesture(item->getUUID());
}
}
}
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
if (cat)
{
gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE );
for (j=0; j<descendent_items.count(); j++)
{
if(LLAssetType::AT_GESTURE == descendent_items[j]->getType())
{
LLGestureManager::instance().deactivateGesture(descendent_items[j]->getUUID());
}
}
}
}
removeBatchNoCheck(batch);
}
void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch)
{
// this method moves a bunch of items and folders to the trash. As
// per design guidelines for the inventory model, the message is
// built and the accounting is performed first. After all of that,
// we call LLInventoryModel::moveObject() to move everything
// around.
LLInvFVBridge* bridge;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLMessageSystem* msg = gMessageSystem;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
LLViewerInventoryItem* item = NULL;
LLViewerInventoryCategory* cat = NULL;
std::vector<LLUUID> move_ids;
LLInventoryModel::update_map_t update;
bool start_new_message = true;
S32 count = batch.count();
S32 i;
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
if(item)
{
if(item->getParentUUID() == trash_id) continue;
move_ids.push_back(item->getUUID());
LLPreview::hide(item->getUUID());
--update[item->getParentUUID()];
++update[trash_id];
if(start_new_message)
{
start_new_message = false;
msg->newMessageFast(_PREHASH_MoveInventoryItem);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addBOOLFast(_PREHASH_Stamp, TRUE);
}
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_ItemID, item->getUUID());
msg->addUUIDFast(_PREHASH_FolderID, trash_id);
msg->addString("NewName", NULL);
if(msg->isSendFullFast(_PREHASH_InventoryData))
{
start_new_message = true;
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
update.clear();
}
}
}
if(!start_new_message)
{
start_new_message = true;
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
update.clear();
}
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
if(cat)
{
if(cat->getParentUUID() == trash_id) continue;
move_ids.push_back(cat->getUUID());
--update[cat->getParentUUID()];
++update[trash_id];
if(start_new_message)
{
start_new_message = false;
msg->newMessageFast(_PREHASH_MoveInventoryFolder);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addBOOL("Stamp", TRUE);
}
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID());
msg->addUUIDFast(_PREHASH_ParentID, trash_id);
if(msg->isSendFullFast(_PREHASH_InventoryData))
{
start_new_message = true;
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
update.clear();
}
}
}
if(!start_new_message)
{
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
}
// move everything.
std::vector<LLUUID>::iterator it = move_ids.begin();
std::vector<LLUUID>::iterator end = move_ids.end();
for(; it != end; ++it)
{
gInventory.moveObject((*it), trash_id);
}
// notify inventory observers.
model->notifyObservers();
}
BOOL LLInvFVBridge::isClipboardPasteable() const
{
if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
{
return FALSE;
}
LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
const LLUUID &agent_id = gAgent.getID();
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
for(S32 i = 0; i < count; i++)
{
const LLUUID &item_id = objects.get(i);
// Can't paste folders
const LLInventoryCategory *cat = model->getCategory(item_id);
if (cat)
{
return FALSE;
}
const LLInventoryItem *item = model->getItem(item_id);
if (item)
{
if (!item->getPermissions().allowCopyBy(agent_id))
{
return FALSE;
}
}
}
return TRUE;
}
BOOL LLInvFVBridge::isClipboardPasteableAsLink() const
{
if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
{
return FALSE;
}
const LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
for(S32 i = 0; i < count; i++)
{
const LLInventoryItem *item = model->getItem(objects.get(i));
if (item)
{
if (!LLAssetType::lookupCanLink(item->getActualType()))
{
return FALSE;
}
}
const LLViewerInventoryCategory *cat = model->getCategory(objects.get(i));
if (cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
{
return FALSE;
}
}
return TRUE;
}
void hide_context_entries(LLMenuGL& menu,
const std::vector<std::string> &entries_to_show,
const std::vector<std::string> &disabled_entries)
{
const LLView::child_list_t *list = menu.getChildList();
LLView::child_list_t::const_iterator itor;
for (itor = list->begin(); itor != list->end(); ++itor)
{
std::string name = (*itor)->getName();
// descend into split menus:
LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(*itor);
if ((name == "More") && branchp)
{
hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries);
}
bool found = false;
std::vector<std::string>::const_iterator itor2;
for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2)
{
if (*itor2 == name)
{
found = true;
}
}
if (!found)
{
(*itor)->setVisible(FALSE);
}
else
{
(*itor)->setVisible(TRUE);
for (itor2 = disabled_entries.begin(); itor2 != disabled_entries.end(); ++itor2)
{
if (*itor2 == name)
{
(*itor)->setEnabled(FALSE);
}
}
}
}
}
// Helper for commonly-used entries
void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
std::vector<std::string> &items,
std::vector<std::string> &disabled_items, U32 flags)
{
items.push_back(std::string("Rename"));
if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Rename"));
}
if (show_asset_id)
{
items.push_back(std::string("Copy Asset UUID"));
if ( (! ( isItemPermissive() || gAgent.isGodlike() ) )
|| (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Copy Asset UUID"));
}
}
items.push_back(std::string("Copy Separator"));
items.push_back(std::string("Copy"));
if (!isItemCopyable())
{
disabled_items.push_back(std::string("Copy"));
}
items.push_back(std::string("Paste"));
if (!isClipboardPasteable() || (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Paste"));
}
items.push_back(std::string("Paste As Link"));
if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Paste As Link"));
}
items.push_back(std::string("Paste Separator"));
items.push_back(std::string("Delete"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Delete"));
}
// If multiple items are selected, disable properties (if it exists).
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Properties"));
}
}
void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isInTrash())
{
items.push_back(std::string("PurgeItem"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("PurgeItem"));
}
items.push_back(std::string("RestoreItem"));
}
else
{
items.push_back(std::string("Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
hide_context_entries(menu, items, disabled_items);
}
// *TODO: remove this
BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
{
BOOL rv = FALSE;
const LLInventoryObject* obj = getInventoryObject();
if(obj)
{
*type = LLViewerAssetType::lookupDragAndDropType(obj->getActualType());
if(*type == DAD_NONE)
{
return FALSE;
}
*id = obj->getUUID();
//object_ids.put(obj->getUUID());
if (*type == DAD_CATEGORY)
{
gInventory.startBackgroundFetch(obj->getUUID());
}
rv = TRUE;
}
return rv;
}
LLInventoryObject* LLInvFVBridge::getInventoryObject() const
{
LLInventoryObject* obj = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
obj = (LLInventoryObject*)model->getObject(mUUID);
}
return obj;
}
LLInventoryModel* LLInvFVBridge::getInventoryModel() const
{
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
return panel ? panel->getModel() : NULL;
}
BOOL LLInvFVBridge::isInTrash() const
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
return model->isObjectDescendentOf(mUUID, trash_id);
}
BOOL LLInvFVBridge::isLinkedObjectInTrash() const
{
if (isInTrash()) return TRUE;
const LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id);
}
return FALSE;
}
BOOL LLInvFVBridge::isAgentInventory() const
{
const LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
if(gInventory.getRootFolderID() == mUUID) return TRUE;
return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
}
BOOL LLInvFVBridge::isCOFFolder() const
{
const LLInventoryModel* model = getInventoryModel();
if(!model) return TRUE;
const LLUUID cof_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
if (mUUID == cof_id || model->isObjectDescendentOf(mUUID, cof_id))
{
return TRUE;
}
return FALSE;
}
BOOL LLInvFVBridge::isItemPermissive() const
{
return FALSE;
}
// static
void LLInvFVBridge::changeItemParent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent,
BOOL restamp)
{
if(item->getParentUUID() != new_parent)
{
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setParent(new_parent);
new_item->updateParentOnServer(restamp);
model->updateItem(new_item);
model->notifyObservers();
}
}
// static
void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model,
LLViewerInventoryCategory* cat,
const LLUUID& new_parent,
BOOL restamp)
{
if(cat->getParentUUID() != new_parent)
{
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1);
update.push_back(old_folder);
LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
new_cat->setParent(new_parent);
new_cat->updateParentOnServer(restamp);
model->updateCategory(new_cat);
model->notifyObservers();
}
}
const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type)
{
const std::string rv= LLInventoryType::lookup(inv_type);
if(rv.empty())
{
return std::string("<invalid>");
}
return rv;
}
LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
const LLUUID& uuid,
U32 flags)
{
LLInvFVBridge* new_listener = NULL;
switch(asset_type)
{
case LLAssetType::AT_TEXTURE:
if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLTextureBridge(inventory, uuid, inv_type);
break;
case LLAssetType::AT_SOUND:
if(!(inv_type == LLInventoryType::IT_SOUND))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLSoundBridge(inventory, uuid);
break;
case LLAssetType::AT_LANDMARK:
if(!(inv_type == LLInventoryType::IT_LANDMARK))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLLandmarkBridge(inventory, uuid, flags);
break;
case LLAssetType::AT_CALLINGCARD:
if(!(inv_type == LLInventoryType::IT_CALLINGCARD))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLCallingCardBridge(inventory, uuid);
break;
case LLAssetType::AT_SCRIPT:
if(!(inv_type == LLInventoryType::IT_LSL))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLScriptBridge(inventory, uuid);
break;
case LLAssetType::AT_OBJECT:
if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLObjectBridge(inventory, uuid, inv_type, flags);
break;
case LLAssetType::AT_NOTECARD:
if(!(inv_type == LLInventoryType::IT_NOTECARD))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLNotecardBridge(inventory, uuid);
break;
case LLAssetType::AT_ANIMATION:
if(!(inv_type == LLInventoryType::IT_ANIMATION))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLAnimationBridge(inventory, uuid);
break;
case LLAssetType::AT_GESTURE:
if(!(inv_type == LLInventoryType::IT_GESTURE))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLGestureBridge(inventory, uuid);
break;
case LLAssetType::AT_LSL_TEXT:
if(!(inv_type == LLInventoryType::IT_LSL))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLLSLTextBridge(inventory, uuid);
break;
case LLAssetType::AT_CLOTHING:
case LLAssetType::AT_BODYPART:
if(!(inv_type == LLInventoryType::IT_WEARABLE))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLWearableBridge(inventory, uuid, asset_type, inv_type, (EWearableType)flags);
break;
case LLAssetType::AT_CATEGORY:
if (actual_asset_type == LLAssetType::AT_LINK_FOLDER)
{
// Create a link folder handler instead.
new_listener = new LLLinkFolderBridge(inventory, uuid);
break;
}
new_listener = new LLFolderBridge(inventory, uuid);
break;
case LLAssetType::AT_LINK:
// Only should happen for broken links.
new_listener = new LLLinkItemBridge(inventory, uuid);
break;
case LLAssetType::AT_LINK_FOLDER:
// Only should happen for broken links.
new_listener = new LLLinkItemBridge(inventory, uuid);
break;
default:
llinfos << "Unhandled asset type (llassetstorage.h): "
<< (S32)asset_type << llendl;
break;
}
if (new_listener)
{
new_listener->mInvType = inv_type;
}
return new_listener;
}
void LLInvFVBridge::purgeItem(LLInventoryModel *model, const LLUUID &uuid)
{
LLInventoryCategory* cat = model->getCategory(uuid);
if (cat)
{
model->purgeDescendentsOf(uuid);
model->notifyObservers();
}
LLInventoryObject* obj = model->getObject(uuid);
if (obj)
{
model->purgeObject(uuid);
model->notifyObservers();
}
}
// +=================================================+
// | InventoryFVBridgeBuilder |
// +=================================================+
LLInvFVBridge* LLInventoryFVBridgeBuilder::createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
const LLUUID& uuid,
U32 flags /* = 0x00 */) const
{
return LLInvFVBridge::createBridge(asset_type,
actual_asset_type,
inv_type,
inventory,
uuid,
flags);
}
// +=================================================+
// | LLItemBridge |
// +=================================================+
void LLItemBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("goto" == action)
{
gotoItem(folder);
}
if ("open" == action)
{
openItem();
return;
}
else if ("properties" == action)
{
showProperties();
return;
}
else if ("purge" == action)
{
purgeItem(model, mUUID);
return;
}
else if ("restoreToWorld" == action)
{
restoreToWorld();
return;
}
else if ("restore" == action)
{
restoreItem();
return;
}
else if ("copy_uuid" == action)
{
// Single item only
LLInventoryItem* item = model->getItem(mUUID);
if(!item) return;
LLUUID asset_id = item->getAssetUUID();
std::string buffer;
asset_id.toString(buffer);
gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(buffer));
return;
}
else if ("copy" == action)
{
copyToClipboard();
return;
}
else if ("paste" == action)
{
// Single item only
LLInventoryItem* itemp = model->getItem(mUUID);
if (!itemp) return;
LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
if (!folder_view_itemp) return;
folder_view_itemp->getListener()->pasteFromClipboard();
return;
}
else if ("paste_link" == action)
{
// Single item only
LLInventoryItem* itemp = model->getItem(mUUID);
if (!itemp) return;
LLFolderViewItem* folder_view_itemp = folder->getItemByID(itemp->getParentUUID());
if (!folder_view_itemp) return;
folder_view_itemp->getListener()->pasteLinkFromClipboard();
return;
}
}
void LLItemBridge::selectItem()
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
if(item && !item->isComplete())
{
item->fetchFromServer();
}
}
void LLItemBridge::restoreItem()
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
if(item)
{
LLInventoryModel* model = getInventoryModel();
const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType()));
// do not restamp on restore.
LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE);
}
}
void LLItemBridge::restoreToWorld()
{
LLViewerInventoryItem* itemp = (LLViewerInventoryItem*)getItem();
if (itemp)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("RezRestoreToWorld");
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_InventoryData);
itemp->packMessage(msg);
msg->sendReliable(gAgent.getRegion()->getHost());
}
//Similar functionality to the drag and drop rez logic
BOOL remove_from_inventory = FALSE;
//remove local inventory copy, sim will deal with permissions and removing the item
//from the actual inventory if its a no-copy etc
if(!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
remove_from_inventory = TRUE;
}
// Check if it's in the trash. (again similar to the normal rez logic)
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
{
remove_from_inventory = TRUE;
}
if(remove_from_inventory)
{
gInventory.deleteObject(itemp->getUUID());
gInventory.notifyObservers();
}
}
void LLItemBridge::gotoItem(LLFolderView *folder)
{
LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
if (active_panel)
{
active_panel->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO);
}
}
}
LLUIImagePtr LLItemBridge::getIcon() const
{
return LLUI::getUIImage(ICON_NAME[OBJECT_ICON_NAME]);
}
PermissionMask LLItemBridge::getPermissionMask() const
{
LLViewerInventoryItem* item = getItem();
PermissionMask perm_mask = 0;
if(item)
{
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
if (copy) perm_mask |= PERM_COPY;
if (mod) perm_mask |= PERM_MODIFY;
if (xfer) perm_mask |= PERM_TRANSFER;
}
return perm_mask;
}
const std::string& LLItemBridge::getDisplayName() const
{
if(mDisplayName.empty())
{
buildDisplayName(getItem(), mDisplayName);
}
return mDisplayName;
}
void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name)
{
if(item)
{
name.assign(item->getName());
}
else
{
name.assign(LLStringUtil::null);
}
}
LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
{
U8 font = LLFontGL::NORMAL;
if( gAgentWearables.isWearingItem( mUUID ) )
{
// llinfos << "BOLD" << llendl;
font |= LLFontGL::BOLD;
}
const LLViewerInventoryItem* item = getItem();
if (item && item->getIsLinkType())
{
font |= LLFontGL::ITALIC;
}
return (LLFontGL::StyleFlags)font;
}
std::string LLItemBridge::getLabelSuffix() const
{
// String table is loaded before login screen and inventory items are
// loaded after login, so LLTrans should be ready.
static std::string NO_COPY =LLTrans::getString("no_copy");
static std::string NO_MOD = LLTrans::getString("no_modify");
static std::string NO_XFER = LLTrans::getString("no_transfer");
static std::string LINK = LLTrans::getString("link");
static std::string BROKEN_LINK = LLTrans::getString("broken_link");
std::string suffix;
LLInventoryItem* item = getItem();
if(item)
{
// it's a bit confusing to put nocopy/nomod/etc on calling cards.
if(LLAssetType::AT_CALLINGCARD != item->getType()
&& item->getPermissions().getOwner() == gAgent.getID())
{
BOOL broken_link = LLAssetType::lookupIsLinkType(item->getType());
if (broken_link) return BROKEN_LINK;
BOOL link = item->getIsLinkType();
if (link) return LINK;
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
if (!copy)
{
suffix += NO_COPY;
}
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
if (!mod)
{
suffix += NO_MOD;
}
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
if (!xfer)
{
suffix += NO_XFER;
}
}
}
return suffix;
}
time_t LLItemBridge::getCreationDate() const
{
LLViewerInventoryItem* item = getItem();
if (item)
{
return item->getCreationDate();
}
return 0;
}
BOOL LLItemBridge::isItemRenameable() const
{
LLViewerInventoryItem* item = getItem();
if(item)
{
// (For now) Don't allow calling card rename since that may confuse users as to
// what the calling card points to.
if (item->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
{
return FALSE;
}
return (item->getPermissions().allowModifyBy(gAgent.getID()));
}
return FALSE;
}
BOOL LLItemBridge::renameItem(const std::string& new_name)
{
if(!isItemRenameable())
return FALSE;
LLPreview::dirty(mUUID);
LLInventoryModel* model = getInventoryModel();
if(!model)
return FALSE;
LLViewerInventoryItem* item = getItem();
if(item && (item->getName() != new_name))
{
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->rename(new_name);
buildDisplayName(new_item, mDisplayName);
new_item->updateServer(FALSE);
model->updateItem(new_item);
model->notifyObservers();
}
// return FALSE because we either notified observers (& therefore
// rebuilt) or we didn't update.
return FALSE;
}
BOOL LLItemBridge::removeItem()
{
if(!isItemRemovable())
{
return FALSE;
}
// move it to the trash
LLPreview::hide(mUUID, TRUE);
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
LLViewerInventoryItem* item = getItem();
// if item is not already in trash
if(item && !model->isObjectDescendentOf(mUUID, trash_id))
{
// move to trash, and restamp
LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE);
// delete was successful
return TRUE;
}
else
{
// tried to delete already item in trash (should purge?)
return FALSE;
}
}
BOOL LLItemBridge::isItemCopyable() const
{
LLViewerInventoryItem* item = getItem();
if (item)
{
// can't copy worn objects. DEV-15183
LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
if( !avatarp )
{
return FALSE;
}
if(avatarp->isWearingAttachment(mUUID))
{
return FALSE;
}
// All items can be copied, not all can be pasted.
// The only time an item can't be copied is if it's a link
// return (item->getPermissions().allowCopyBy(gAgent.getID()));
if (item->getIsLinkType())
{
return FALSE;
}
return TRUE;
}
return FALSE;
}
BOOL LLItemBridge::copyToClipboard() const
{
if(isItemCopyable())
{
LLInventoryClipboard::instance().add(mUUID);
return TRUE;
}
return FALSE;
}
LLViewerInventoryItem* LLItemBridge::getItem() const
{
LLViewerInventoryItem* item = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
item = (LLViewerInventoryItem*)model->getItem(mUUID);
}
return item;
}
BOOL LLItemBridge::isItemPermissive() const
{
LLViewerInventoryItem* item = getItem();
if(item)
{
U32 mask = item->getPermissions().getMaskBase();
if((mask & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED)
{
return TRUE;
}
}
return FALSE;
}
// +=================================================+
// | LLFolderBridge |
// +=================================================+
LLFolderBridge* LLFolderBridge::sSelf=NULL;
// Can be moved to another folder
BOOL LLFolderBridge::isItemMovable() const
{
LLInventoryObject* obj = getInventoryObject();
if(obj)
{
return (!LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType()));
}
return FALSE;
}
void LLFolderBridge::selectItem()
{
}
// Iterate through a folder's children to determine if
// all the children are removable.
class LLIsItemRemovable : public LLFolderViewFunctor
{
public:
LLIsItemRemovable() : mPassed(TRUE) {}
virtual void doFolder(LLFolderViewFolder* folder)
{
mPassed &= folder->getListener()->isItemRemovable();
}
virtual void doItem(LLFolderViewItem* item)
{
mPassed &= item->getListener()->isItemRemovable();
}
BOOL mPassed;
};
// Can be destroyed (or moved to trash)
BOOL LLFolderBridge::isItemRemovable()
{
LLInventoryModel* model = getInventoryModel();
if(!model)
{
return FALSE;
}
if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
{
return FALSE;
}
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if( !avatar )
{
return FALSE;
}
LLInventoryCategory* category = model->getCategory(mUUID);
if( !category )
{
return FALSE;
}
// Allow protected types to be removed, but issue a warning.
/*
if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
return FALSE;
}
*/
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
LLFolderViewFolder* folderp = dynamic_cast<LLFolderViewFolder*>(panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL);
if (folderp)
{
LLIsItemRemovable folder_test;
folderp->applyFunctorToChildren(folder_test);
if (!folder_test.mPassed)
{
return FALSE;
}
}
return TRUE;
}
BOOL LLFolderBridge::isUpToDate() const
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
if( !category )
{
return FALSE;
}
return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN;
}
BOOL LLFolderBridge::isItemCopyable() const
{
return TRUE;
}
BOOL LLFolderBridge::copyToClipboard() const
{
if(isItemCopyable())
{
LLInventoryClipboard::instance().add(mUUID);
return TRUE;
}
return FALSE;
}
BOOL LLFolderBridge::isClipboardPasteable() const
{
if ( ! LLInvFVBridge::isClipboardPasteable() )
return FALSE;
// Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599
if ( LLFriendCardsManager::instance().isCategoryInFriendFolder( getCategory() ) )
{
LLInventoryModel* model = getInventoryModel();
if ( !model )
{
return FALSE;
}
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
const LLViewerInventoryCategory *current_cat = getCategory();
// Search for the direct descendent of current Friends subfolder among all pasted items,
// and return false if is found.
for(S32 i = objects.count() - 1; i >= 0; --i)
{
const LLUUID &obj_id = objects.get(i);
if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) )
{
return FALSE;
}
}
}
return TRUE;
}
BOOL LLFolderBridge::isClipboardPasteableAsLink() const
{
// Check normal paste-as-link permissions
if (!LLInvFVBridge::isClipboardPasteableAsLink())
{
return FALSE;
}
const LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
const LLViewerInventoryCategory *current_cat = getCategory();
if (current_cat)
{
const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder( current_cat );
const LLUUID &current_cat_id = current_cat->getUUID();
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
for(S32 i = 0; i < count; i++)
{
const LLUUID &obj_id = objects.get(i);
const LLInventoryCategory *cat = model->getCategory(obj_id);
if (cat)
{
const LLUUID &cat_id = cat->getUUID();
// Don't allow recursive pasting
if ((cat_id == current_cat_id) ||
model->isObjectDescendentOf(current_cat_id, cat_id))
{
return FALSE;
}
}
// Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599
if ( is_in_friend_folder )
{
// If object is direct descendent of current Friends subfolder than return false.
// Note: We can't use 'const LLInventoryCategory *cat', because it may be null
// in case type of obj_id is LLInventoryItem.
if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) )
{
return FALSE;
}
}
}
}
return TRUE;
}
BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
BOOL drop)
{
// This should never happen, but if an inventory item is incorrectly parented,
// the UI will get confused and pass in a NULL.
if(!inv_cat) return FALSE;
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if(!avatar) return FALSE;
// cannot drag categories into library
if(!isAgentInventory())
{
return FALSE;
}
// check to make sure source is agent inventory, and is represented there.
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL is_agent_inventory = (model->getCategory(inv_cat->getUUID()) != NULL)
&& (LLToolDragAndDrop::SOURCE_AGENT == source);
BOOL accept = FALSE;
S32 i;
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
if(is_agent_inventory)
{
const LLUUID& cat_id = inv_cat->getUUID();
// Is the destination the trash?
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
BOOL move_is_into_trash = (mUUID == trash_id)
|| model->isObjectDescendentOf(mUUID, trash_id);
BOOL is_movable = (!LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType()));
const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
if (move_is_into_current_outfit || move_is_into_outfit)
{
// BAP - restrictions?
is_movable = true;
}
if (mUUID == gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE))
{
is_movable = FALSE; // It's generally movable but not into Favorites folder. EXT-1604
}
if( is_movable )
{
gInventory.collectDescendents( cat_id, descendent_categories, descendent_items, FALSE );
for( i = 0; i < descendent_categories.count(); i++ )
{
LLInventoryCategory* category = descendent_categories[i];
if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
// ...can't move "special folders" like Textures
is_movable = FALSE;
break;
}
}
if( is_movable )
{
if( move_is_into_trash )
{
for( i = 0; i < descendent_items.count(); i++ )
{
LLInventoryItem* item = descendent_items[i];
if( (item->getType() == LLAssetType::AT_CLOTHING) ||
(item->getType() == LLAssetType::AT_BODYPART) )
{
if( gAgentWearables.isWearingItem( item->getUUID() ) )
{
is_movable = FALSE; // It's generally movable, but not into the trash!
break;
}
}
else
if( item->getType() == LLAssetType::AT_OBJECT )
{
if( avatar->isWearingAttachment( item->getUUID() ) )
{
is_movable = FALSE; // It's generally movable, but not into the trash!
break;
}
}
}
}
}
}
accept = is_movable
&& (mUUID != cat_id) // Can't move a folder into itself
&& (mUUID != inv_cat->getParentUUID()) // Avoid moves that would change nothing
&& !(model->isObjectDescendentOf(mUUID, cat_id)); // Avoid circularity
if(accept && drop)
{
// Look for any gestures and deactivate them
if (move_is_into_trash)
{
for (i = 0; i < descendent_items.count(); i++)
{
LLInventoryItem* item = descendent_items[i];
if (item->getType() == LLAssetType::AT_GESTURE
&& LLGestureManager::instance().isGestureActive(item->getUUID()))
{
LLGestureManager::instance().deactivateGesture(item->getUUID());
}
}
}
// if target is an outfit or current outfit folder we use link
if (move_is_into_current_outfit || move_is_into_outfit)
{
if (inv_cat->getPreferredType() == LLFolderType::FT_NONE)
{
if (move_is_into_current_outfit)
{
// traverse category and add all contents to currently worn.
BOOL append = true;
LLAppearanceManager::instance().wearInventoryCategory(inv_cat, false, append);
}
else
{
// Recursively create links in target outfit.
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(inv_cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH);
LLAppearanceManager::instance().linkAll(mUUID,items,NULL);
}
}
else
{
#if SUPPORT_ENSEMBLES
// BAP - should skip if dup.
if (move_is_into_current_outfit)
{
LLAppearanceManager::instance().addEnsembleLink(inv_cat);
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
link_inventory_item(
gAgent.getID(),
inv_cat->getUUID(),
mUUID,
inv_cat->getName(),
LLAssetType::AT_LINK_FOLDER,
cb);
}
#endif
}
}
else
{
// Reparent the folder and restamp children if it's moving
// into trash.
LLInvFVBridge::changeCategoryParent(
model,
(LLViewerInventoryCategory*)inv_cat,
mUUID,
move_is_into_trash);
}
}
}
else if(LLToolDragAndDrop::SOURCE_WORLD == source)
{
// content category has same ID as object itself
LLUUID object_id = inv_cat->getUUID();
LLUUID category_id = mUUID;
accept = move_inv_category_world_to_agent(object_id, category_id, drop);
}
return accept;
}
void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv)
{
const char* dialog = NULL;
if (object->flagScripted())
{
dialog = "MoveInventoryFromScriptedObject";
}
else
{
dialog = "MoveInventoryFromObject";
}
LLNotifications::instance().add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv));
}
// Move/copy all inventory items from the Contents folder of an in-world
// object to the agent's inventory, inside a given category.
BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
const LLUUID& category_id,
BOOL drop,
void (*callback)(S32, void*),
void* user_data)
{
// Make sure the object exists. If we allowed dragging from
// anonymous objects, it would be possible to bypass
// permissions.
// content category has same ID as object itself
LLViewerObject* object = gObjectList.findObject(object_id);
if(!object)
{
llinfos << "Object not found for drop." << llendl;
return FALSE;
}
// this folder is coming from an object, as there is only one folder in an object, the root,
// we need to collect the entire contents and handle them as a group
InventoryObjectList inventory_objects;
object->getInventoryContents(inventory_objects);
if (inventory_objects.empty())
{
llinfos << "Object contents not found for drop." << llendl;
return FALSE;
}
BOOL accept = TRUE;
BOOL is_move = FALSE;
// coming from a task. Need to figure out if the person can
// move/copy this item.
InventoryObjectList::iterator it = inventory_objects.begin();
InventoryObjectList::iterator end = inventory_objects.end();
for ( ; it != end; ++it)
{
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLPermissions perm(((LLInventoryItem*)((LLInventoryObject*)(*it)))->getPermissions());
if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
&& perm.allowTransferTo(gAgent.getID())))
// || gAgent.isGodlike())
{
accept = TRUE;
}
else if(object->permYouOwner())
{
// If the object cannot be copied, but the object the
// inventory is owned by the agent, then the item can be
// moved from the task to agent inventory.
is_move = TRUE;
accept = TRUE;
}
else
{
accept = FALSE;
break;
}
}
if(drop && accept)
{
it = inventory_objects.begin();
InventoryObjectList::iterator first_it = inventory_objects.begin();
LLMoveInv* move_inv = new LLMoveInv;
move_inv->mObjectID = object_id;
move_inv->mCategoryID = category_id;
move_inv->mCallback = callback;
move_inv->mUserData = user_data;
for ( ; it != end; ++it)
{
two_uuids_t two(category_id, (*it)->getUUID());
move_inv->mMoveList.push_back(two);
}
if(is_move)
{
// Callback called from within here.
warn_move_inventory(object, move_inv);
}
else
{
LLNotification::Params params("MoveInventoryFromObject");
params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
LLNotifications::instance().forceResponse(params, 0);
}
}
return accept;
}
bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
// Valid COF items are:
// - links to wearables (body parts or clothing)
// - links to attachments
// - links to gestures
// - links to ensemble folders
LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem(); // BAP - safe?
if (linked_item)
{
LLAssetType::EType type = linked_item->getType();
return (type == LLAssetType::AT_CLOTHING ||
type == LLAssetType::AT_BODYPART ||
type == LLAssetType::AT_GESTURE ||
type == LLAssetType::AT_OBJECT);
}
else
{
LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory(); // BAP - safe?
// BAP remove AT_NONE support after ensembles are fully working?
return (linked_category &&
((linked_category->getPreferredType() == LLFolderType::FT_NONE) ||
(LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType()))));
}
}
bool LLFindWearables::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((item->getType() == LLAssetType::AT_CLOTHING)
|| (item->getType() == LLAssetType::AT_BODYPART))
{
return TRUE;
}
}
return FALSE;
}
//Used by LLFolderBridge as callback for directory recursion.
class LLRightClickInventoryFetchObserver : public LLInventoryFetchObserver
{
public:
LLRightClickInventoryFetchObserver() :
mCopyItems(false)
{ };
LLRightClickInventoryFetchObserver(const LLUUID& cat_id, bool copy_items) :
mCatID(cat_id),
mCopyItems(copy_items)
{ };
virtual void done()
{
// we've downloaded all the items, so repaint the dialog
LLFolderBridge::staticFolderOptionsMenu();
gInventory.removeObserver(this);
delete this;
}
protected:
LLUUID mCatID;
bool mCopyItems;
};
//Used by LLFolderBridge as callback for directory recursion.
class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
{
public:
LLRightClickInventoryFetchDescendentsObserver(bool copy_items) : mCopyItems(copy_items) {}
~LLRightClickInventoryFetchDescendentsObserver() {}
virtual void done();
protected:
bool mCopyItems;
};
void LLRightClickInventoryFetchDescendentsObserver::done()
{
// Avoid passing a NULL-ref as mCompleteFolders.front() down to
// gInventory.collectDescendents()
if( mCompleteFolders.empty() )
{
llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl;
dec_busy_count();
gInventory.removeObserver(this);
delete this;
return;
}
// What we do here is get the complete information on the items in
// the library, and set up an observer that will wait for that to
// happen.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(mCompleteFolders.front(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH);
S32 count = item_array.count();
#if 0 // HACK/TODO: Why?
// This early causes a giant menu to get produced, and doesn't seem to be needed.
if(!count)
{
llwarns << "Nothing fetched in category " << mCompleteFolders.front()
<< llendl;
dec_busy_count();
gInventory.removeObserver(this);
delete this;
return;
}
#endif
LLRightClickInventoryFetchObserver* outfit;
outfit = new LLRightClickInventoryFetchObserver(mCompleteFolders.front(), mCopyItems);
LLInventoryFetchObserver::item_ref_t ids;
for(S32 i = 0; i < count; ++i)
{
ids.push_back(item_array.get(i)->getUUID());
}
// clean up, and remove this as an observer since the call to the
// outfit could notify observers and throw us into an infinite
// loop.
dec_busy_count();
gInventory.removeObserver(this);
delete this;
// increment busy count and either tell the inventory to check &
// call done, or add this object to the inventory for observation.
inc_busy_count();
// do the fetch
outfit->fetchItems(ids);
outfit->done(); //Not interested in waiting and this will be right 99% of the time.
//Uncomment the following code for laggy Inventory UI.
/* if(outfit->isEverythingComplete())
{
// everything is already here - call done.
outfit->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(outfit);
}*/
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryWearObserver
//
// Observer for "copy and wear" operation to support knowing
// when the all of the contents have been added to inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCopyAndWearObserver : public LLInventoryObserver
{
public:
LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count) :mCatID(cat_id), mContentsCount(count), mFolderAdded(FALSE) {}
virtual ~LLInventoryCopyAndWearObserver() {}
virtual void changed(U32 mask);
protected:
LLUUID mCatID;
int mContentsCount;
BOOL mFolderAdded;
};
void LLInventoryCopyAndWearObserver::changed(U32 mask)
{
if((mask & (LLInventoryObserver::ADD)) != 0)
{
if (!mFolderAdded)
{
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
if ((*id_it) == mCatID)
{
mFolderAdded = TRUE;
break;
}
}
}
if (mFolderAdded)
{
LLViewerInventoryCategory* category = gInventory.getCategory(mCatID);
if (NULL == category)
{
llwarns << "gInventory.getCategory(" << mCatID
<< ") was NULL" << llendl;
}
else
{
if (category->getDescendentCount() ==
mContentsCount)
{
gInventory.removeObserver(this);
LLAppearanceManager::instance().wearInventoryCategory(category, FALSE, TRUE);
delete this;
}
}
}
}
}
void LLFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("open" == action)
{
openItem();
return;
}
else if ("paste" == action)
{
pasteFromClipboard();
return;
}
else if ("paste_link" == action)
{
pasteLinkFromClipboard();
return;
}
else if ("properties" == action)
{
showProperties();
return;
}
else if ("replaceoutfit" == action)
{
modifyOutfit(FALSE);
return;
}
#if SUPPORT_ENSEMBLES
else if ("wearasensemble" == action)
{
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLViewerInventoryCategory* cat = getCategory();
if(!cat) return;
LLAppearanceManager::instance().addEnsembleLink(cat,true);
return;
}
#endif
else if ("addtooutfit" == action)
{
modifyOutfit(TRUE);
return;
}
else if ("copy" == action)
{
copyToClipboard();
return;
}
else if ("removefromoutfit" == action)
{
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLViewerInventoryCategory* cat = getCategory();
if(!cat) return;
remove_inventory_category_from_avatar ( cat );
return;
}
else if ("purge" == action)
{
purgeItem(model, mUUID);
return;
}
else if ("restore" == action)
{
restoreItem();
return;
}
}
void LLFolderBridge::openItem()
{
lldebugs << "LLFolderBridge::openItem()" << llendl;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
if(mUUID.isNull()) return;
bool fetching_inventory = model->fetchDescendentsOf(mUUID);
// Only change folder type if we have the folder contents.
if (!fetching_inventory)
{
// Disabling this for now, it's causing crash when new items are added to folders
// since folder type may change before new item item has finished processing.
// determineFolderType();
}
}
void LLFolderBridge::closeItem()
{
determineFolderType();
}
void LLFolderBridge::determineFolderType()
{
if (isUpToDate())
{
LLInventoryModel* model = getInventoryModel();
LLViewerInventoryCategory* category = model->getCategory(mUUID);
category->determineFolderType();
}
}
BOOL LLFolderBridge::isItemRenameable() const
{
LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)getCategory();
if(cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType())
&& (cat->getOwnerID() == gAgent.getID()))
{
return TRUE;
}
return FALSE;
}
void LLFolderBridge::restoreItem()
{
LLViewerInventoryCategory* cat;
cat = (LLViewerInventoryCategory*)getCategory();
if(cat)
{
LLInventoryModel* model = getInventoryModel();
const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(cat->getType()));
// do not restamp children on restore
LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE);
}
}
LLFolderType::EType LLFolderBridge::getPreferredType() const
{
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
LLViewerInventoryCategory* cat = getCategory();
if(cat)
{
preferred_type = cat->getPreferredType();
}
return preferred_type;
}
// Icons for folders are based on the preferred type
LLUIImagePtr LLFolderBridge::getIcon() const
{
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
LLViewerInventoryCategory* cat = getCategory();
if(cat)
{
preferred_type = cat->getPreferredType();
}
return getIcon(preferred_type);
}
LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type)
{
// we only have one folder image now
return LLUI::getUIImage("Inv_FolderClosed");
}
BOOL LLFolderBridge::renameItem(const std::string& new_name)
{
if(!isItemRenameable())
return FALSE;
LLInventoryModel* model = getInventoryModel();
if(!model)
return FALSE;
LLViewerInventoryCategory* cat = getCategory();
if(cat && (cat->getName() != new_name))
{
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
new_cat->rename(new_name);
new_cat->updateServer(FALSE);
model->updateCategory(new_cat);
model->notifyObservers();
}
// return FALSE because we either notified observers (& therefore
// rebuilt) or we didn't update.
return FALSE;
}
BOOL LLFolderBridge::removeItem()
{
if(!isItemRemovable())
{
return FALSE;
}
const LLViewerInventoryCategory *cat = getCategory();
LLSD payload;
LLSD args;
args["FOLDERNAME"] = cat->getName();
LLNotification::Params params("ConfirmDeleteProtectedCategory");
params.payload(payload).substitutions(args).functor.function(boost::bind(&LLFolderBridge::removeItemResponse, this, _1, _2));
//params.functor.function(boost::bind(&LLFolderBridge::removeItemResponse, this, _1, _2));
/*
LLNotification::Params params("ChangeLindenEstate");
params.functor.function(boost::bind(&LLPanelEstateInfo::callbackChangeLindenEstate, this, _1, _2));
*/
if (LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
{
LLNotifications::instance().add(params);
}
else
{
LLNotifications::instance().forceResponse(params, 0);
}
return TRUE;
}
bool LLFolderBridge::removeItemResponse(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotification::getSelectedOption(notification, response);
// if they choose delete, do it. Otherwise, don't do anything
if(option == 0)
{
// move it to the trash
LLPreview::hide(mUUID);
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
// Look for any gestures and deactivate them
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
gInventory.collectDescendents( mUUID, descendent_categories, descendent_items, FALSE );
S32 i;
for (i = 0; i < descendent_items.count(); i++)
{
LLInventoryItem* item = descendent_items[i];
if (item->getType() == LLAssetType::AT_GESTURE
&& LLGestureManager::instance().isGestureActive(item->getUUID()))
{
LLGestureManager::instance().deactivateGesture(item->getUUID());
}
}
// go ahead and do the normal remove if no 'last calling
// cards' are being removed.
LLViewerInventoryCategory* cat = getCategory();
if(cat)
{
LLInvFVBridge::changeCategoryParent(model, cat, trash_id, TRUE);
}
return TRUE;
}
return FALSE;
}
void LLFolderBridge::pasteFromClipboard()
{
LLInventoryModel* model = getInventoryModel();
if(model && isClipboardPasteable())
{
LLInventoryItem* item = NULL;
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
const LLUUID parent_id(mUUID);
for(S32 i = 0; i < count; i++)
{
item = model->getItem(objects.get(i));
if (item)
{
if(LLInventoryClipboard::instance().isCutMode())
{
// move_inventory_item() is not enough,
//we have to update inventory locally too
changeItemParent(model, dynamic_cast<LLViewerInventoryItem*>(item), parent_id, FALSE);
}
else
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
parent_id,
std::string(),
LLPointer<LLInventoryCallback>(NULL));
}
}
}
}
}
void LLFolderBridge::pasteLinkFromClipboard()
{
const LLInventoryModel* model = getInventoryModel();
if(model)
{
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
LLUUID parent_id(mUUID);
for(S32 i = 0; i < count; i++)
{
const LLUUID &object_id = objects.get(i);
#if SUPPORT_ENSEMBLES
if (LLInventoryCategory *cat = model->getCategory(object_id))
{
link_inventory_item(
gAgent.getID(),
cat->getUUID(),
parent_id,
cat->getName(),
LLAssetType::AT_LINK_FOLDER,
LLPointer<LLInventoryCallback>(NULL));
}
else
#endif
if (LLInventoryItem *item = model->getItem(object_id))
{
link_inventory_item(
gAgent.getID(),
item->getLinkedUUID(),
parent_id,
item->getName(),
LLAssetType::AT_LINK,
LLPointer<LLInventoryCallback>(NULL));
}
}
}
}
void LLFolderBridge::staticFolderOptionsMenu()
{
if (!sSelf) return;
sSelf->folderOptionsMenu();
}
void LLFolderBridge::folderOptionsMenu()
{
std::vector<std::string> disabled_items;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
const LLInventoryCategory* category = model->getCategory(mUUID);
LLFolderType::EType type = category->getPreferredType();
const bool is_default_folder = category && LLFolderType::lookupIsProtectedType(type);
// BAP change once we're no longer treating regular categories as ensembles.
const bool is_ensemble = category && (type == LLFolderType::FT_NONE ||
LLFolderType::lookupIsEnsembleType(type));
// calling card related functionality for folders.
// Only enable calling-card related options for non-default folders.
if (!is_default_folder)
{
LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard))
{
mItems.push_back(std::string("Calling Card Separator"));
mItems.push_back(std::string("Conference Chat Folder"));
mItems.push_back(std::string("IM All Contacts In Folder"));
}
}
// wearables related functionality for folders.
//is_wearable
LLFindWearables is_wearable;
LLIsType is_object( LLAssetType::AT_OBJECT );
LLIsType is_gesture( LLAssetType::AT_GESTURE );
if (mWearables ||
checkFolderForContentsOfType(model, is_wearable) ||
checkFolderForContentsOfType(model, is_object) ||
checkFolderForContentsOfType(model, is_gesture) )
{
mItems.push_back(std::string("Folder Wearables Separator"));
// Only enable add/replace outfit for non-default folders.
if (!is_default_folder)
{
mItems.push_back(std::string("Add To Outfit"));
mItems.push_back(std::string("Replace Outfit"));
}
if (is_ensemble)
{
mItems.push_back(std::string("Wear As Ensemble"));
}
mItems.push_back(std::string("Remove From Outfit"));
}
hide_context_entries(*mMenu, mItems, disabled_items);
// Reposition the menu, in case we're adding items to an existing menu.
mMenu->needsArrange();
mMenu->arrangeAndClear();
}
BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
model->collectDescendentsIf(mUUID,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_type);
return ((item_array.count() > 0) ? TRUE : FALSE );
}
// Flags unused
void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
mItems.clear();
mDisabledItems.clear();
lldebugs << "LLFolderBridge::buildContextMenu()" << llendl;
// std::vector<std::string> disabled_items;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
const LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
mItems.clear(); //adding code to clear out member Items (which means Items should not have other data here at this point)
mDisabledItems.clear(); //adding code to clear out disabled members from previous
if (lost_and_found_id == mUUID)
{
// This is the lost+found folder.
mItems.push_back(std::string("Empty Lost And Found"));
}
if(trash_id == mUUID)
{
// This is the trash.
mItems.push_back(std::string("Empty Trash"));
}
else if(model->isObjectDescendentOf(mUUID, trash_id))
{
// This is a folder in the trash.
mItems.clear(); // clear any items that used to exist
mItems.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
mDisabledItems.push_back(std::string("Purge Item"));
}
mItems.push_back(std::string("Restore Item"));
}
else if(isAgentInventory()) // do not allow creating in library
{
LLViewerInventoryCategory *cat = getCategory();
// BAP removed protected check to re-enable standard ops in untyped folders.
// Not sure what the right thing is to do here.
if (!isCOFFolder() && cat /*&&
LLAssetType::lookupIsProtectedCategoryType(cat->getPreferredType())*/)
{
// Do not allow to create 2-level subfolder in the Calling Card/Friends folder. EXT-694.
if (!LLFriendCardsManager::instance().isCategoryInFriendFolder(cat))
mItems.push_back(std::string("New Folder"));
mItems.push_back(std::string("New Script"));
mItems.push_back(std::string("New Note"));
mItems.push_back(std::string("New Gesture"));
mItems.push_back(std::string("New Clothes"));
mItems.push_back(std::string("New Body Parts"));
mItems.push_back(std::string("Change Type"));
LLViewerInventoryCategory *cat = getCategory();
if (cat && LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
{
mDisabledItems.push_back(std::string("Change Type"));
}
getClipboardEntries(false, mItems, mDisabledItems, flags);
}
else
{
// Want some but not all of the items from getClipboardEntries for outfits.
if (cat && cat->getPreferredType()==LLFolderType::FT_OUTFIT)
{
mItems.push_back(std::string("Rename"));
mItems.push_back(std::string("Delete"));
}
}
//Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06
mCallingCards = mWearables = FALSE;
LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
if (checkFolderForContentsOfType(model, is_callingcard))
{
mCallingCards=TRUE;
}
LLFindWearables is_wearable;
LLIsType is_object( LLAssetType::AT_OBJECT );
LLIsType is_gesture( LLAssetType::AT_GESTURE );
if (checkFolderForContentsOfType(model, is_wearable) ||
checkFolderForContentsOfType(model, is_object) ||
checkFolderForContentsOfType(model, is_gesture) )
{
mWearables=TRUE;
}
mMenu = &menu;
sSelf = this;
LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(FALSE);
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
if (category)
{
folders.push_back(category->getUUID());
}
fetch->fetchDescendents(folders);
inc_busy_count();
if(fetch->isEverythingComplete())
{
// everything is already here - call done.
fetch->done();
}
else
{
// it's all on it's way - add an observer, and the inventory
// will call done for us when everything is here.
gInventory.addObserver(fetch);
}
}
else
{
mItems.push_back(std::string("--no options--"));
mDisabledItems.push_back(std::string("--no options--"));
}
hide_context_entries(menu, mItems, mDisabledItems);
}
BOOL LLFolderBridge::hasChildren() const
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
LLInventoryModel::EHasChildren has_children;
has_children = gInventory.categoryHasChildren(mUUID);
return has_children != LLInventoryModel::CHILDREN_NO;
}
BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data)
{
//llinfos << "LLFolderBridge::dragOrDrop()" << llendl;
BOOL accept = FALSE;
switch(cargo_type)
{
case DAD_TEXTURE:
case DAD_SOUND:
case DAD_CALLINGCARD:
case DAD_LANDMARK:
case DAD_SCRIPT:
case DAD_OBJECT:
case DAD_NOTECARD:
case DAD_CLOTHING:
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_LINK:
accept = dragItemIntoFolder((LLInventoryItem*)cargo_data,
drop);
break;
case DAD_CATEGORY:
if (LLFriendCardsManager::instance().isAnyFriendCategory(mUUID))
{
accept = FALSE;
}
else
{
accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data, drop);
}
break;
default:
break;
}
return accept;
}
LLViewerInventoryCategory* LLFolderBridge::getCategory() const
{
LLViewerInventoryCategory* cat = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
cat = (LLViewerInventoryCategory*)model->getCategory(mUUID);
}
return cat;
}
// static
void LLFolderBridge::pasteClipboard(void* user_data)
{
LLFolderBridge* self = (LLFolderBridge*)user_data;
if(self) self->pasteFromClipboard();
}
void LLFolderBridge::createNewCategory(void* user_data)
{
LLFolderBridge* bridge = (LLFolderBridge*)user_data;
if(!bridge) return;
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(bridge->mInventoryPanel.get());
if (!panel) return;
LLInventoryModel* model = panel->getModel();
if(!model) return;
LLUUID id;
id = model->createNewCategory(bridge->getUUID(),
LLFolderType::FT_NONE,
LLStringUtil::null);
model->notifyObservers();
// At this point, the bridge has probably been deleted, but the
// view is still there.
panel->setSelection(id, TAKE_FOCUS_YES);
}
void LLFolderBridge::createNewShirt(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHIRT);
}
void LLFolderBridge::createNewPants(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_PANTS);
}
void LLFolderBridge::createNewShoes(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHOES);
}
void LLFolderBridge::createNewSocks(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SOCKS);
}
void LLFolderBridge::createNewJacket(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_JACKET);
}
void LLFolderBridge::createNewSkirt(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIRT);
}
void LLFolderBridge::createNewGloves(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_GLOVES);
}
void LLFolderBridge::createNewUndershirt(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERSHIRT);
}
void LLFolderBridge::createNewUnderpants(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_UNDERPANTS);
}
void LLFolderBridge::createNewShape(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SHAPE);
}
void LLFolderBridge::createNewSkin(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_SKIN);
}
void LLFolderBridge::createNewHair(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_HAIR);
}
void LLFolderBridge::createNewEyes(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, WT_EYES);
}
// static
void LLFolderBridge::createWearable(LLFolderBridge* bridge, EWearableType type)
{
if(!bridge) return;
LLUUID parent_id = bridge->getUUID();
createWearable(parent_id, type);
}
// Separate function so can be called by global menu as well as right-click
// menu.
// static
void LLFolderBridge::createWearable(const LLUUID &parent_id, EWearableType type)
{
LLWearable* wearable = LLWearableList::instance().createNewWearable(type);
LLAssetType::EType asset_type = wearable->getAssetType();
LLInventoryType::EType inv_type = LLInventoryType::IT_WEARABLE;
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, wearable->getTransactionID(), wearable->getName(),
wearable->getDescription(), asset_type, inv_type, wearable->getType(),
wearable->getPermissions().getMaskNextOwner(),
LLPointer<LLInventoryCallback>(NULL));
}
void LLFolderBridge::modifyOutfit(BOOL append)
{
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLViewerInventoryCategory* cat = getCategory();
if(!cat) return;
// BAP - was:
// wear_inventory_category_on_avatar( cat, append );
LLAppearanceManager::instance().wearInventoryCategory( cat, FALSE, append );
}
// helper stuff
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv)
{
LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData;
LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID);
S32 option = LLNotification::getSelectedOption(notification, response);
if(option == 0 && object)
{
if (cat_and_wear && cat_and_wear->mWear)
{
InventoryObjectList inventory_objects;
object->getInventoryContents(inventory_objects);
int contents_count = inventory_objects.size()-1; //subtract one for containing folder
LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count);
gInventory.addObserver(inventoryObserver);
}
two_uuids_list_t::iterator move_it;
for (move_it = move_inv->mMoveList.begin();
move_it != move_inv->mMoveList.end();
++move_it)
{
object->moveInventory(move_it->first, move_it->second);
}
// update the UI.
dialog_refresh_all();
}
if (move_inv->mCallback)
{
move_inv->mCallback(option, move_inv->mUserData);
}
delete move_inv;
return false;
}
/*
Next functions intended to reorder items in the inventory folder and save order on server
Is now used for Favorites folder.
*TODO: refactoring is needed with Favorites Bar functionality. Probably should be moved in LLInventoryModel
*/
void saveItemsOrder(LLInventoryModel::item_array_t& items)
{
int sortField = 0;
// current order is saved by setting incremental values (1, 2, 3, ...) for the sort field
for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i)
{
LLViewerInventoryItem* item = *i;
item->setSortField(++sortField);
item->setComplete(TRUE);
item->updateServer(FALSE);
gInventory.updateItem(item);
}
gInventory.notifyObservers();
}
LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id)
{
LLInventoryModel::item_array_t::iterator result = items.end();
for (LLInventoryModel::item_array_t::iterator i = items.begin(); i != items.end(); ++i)
{
if ((*i)->getUUID() == id)
{
result = i;
break;
}
}
return result;
}
void updateItemsOrder(LLInventoryModel::item_array_t& items, const LLUUID& srcItemId, const LLUUID& destItemId)
{
LLViewerInventoryItem* srcItem = gInventory.getItem(srcItemId);
LLViewerInventoryItem* destItem = gInventory.getItem(destItemId);
items.erase(findItemByUUID(items, srcItem->getUUID()));
items.insert(findItemByUUID(items, destItem->getUUID()), srcItem);
}
BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
BOOL drop)
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
// cannot drag into library
if(!isAgentInventory())
{
return FALSE;
}
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if(!avatar) return FALSE;
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL accept = FALSE;
LLViewerObject* object = NULL;
if(LLToolDragAndDrop::SOURCE_AGENT == source)
{
BOOL is_movable = TRUE;
switch( inv_item->getActualType() )
{
case LLAssetType::AT_CATEGORY:
is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType());
break;
default:
break;
}
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
const LLUUID current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
if(is_movable && move_is_into_trash)
{
switch(inv_item->getType())
{
case LLAssetType::AT_CLOTHING:
case LLAssetType::AT_BODYPART:
is_movable = !gAgentWearables.isWearingItem(inv_item->getUUID());
break;
case LLAssetType::AT_OBJECT:
is_movable = !avatar->isWearingAttachment(inv_item->getUUID());
break;
default:
break;
}
}
if ( is_movable )
{
// Don't allow creating duplicates in the Calling Card/Friends
// subfolders, see bug EXT-1599. Check is item direct descendent
// of target folder and forbid item's movement if it so.
// Note: isItemDirectDescendentOfCategory checks if
// passed category is in the Calling Card/Friends folder
is_movable = ! LLFriendCardsManager::instance()
.isObjDirectDescendentOfCategory (inv_item, getCategory());
}
const LLUUID& favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
const LLUUID& landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
const BOOL folder_allows_reorder = ((mUUID == landmarks_id) || (mUUID == favorites_id));
// we can move item inside a folder only if this folder is Favorites. See EXT-719
accept = is_movable && ((mUUID != inv_item->getParentUUID()) || folder_allows_reorder);
if(accept && drop)
{
if (inv_item->getType() == LLAssetType::AT_GESTURE
&& LLGestureManager::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash)
{
LLGestureManager::instance().deactivateGesture(inv_item->getUUID());
}
// If an item is being dragged between windows, unselect
// everything in the active window so that we don't follow
// the selection to its new location (which is very
// annoying).
if (LLFloaterInventory::getActiveInventory())
{
LLInventoryPanel* active_panel = LLFloaterInventory::getActiveInventory()->getPanel();
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
if (active_panel && (panel != active_panel))
{
active_panel->unSelectAll();
}
}
// if dragging from/into favorites folder only reorder items
if ((mUUID == inv_item->getParentUUID()) && folder_allows_reorder)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLIsType is_type(LLAssetType::AT_LANDMARK);
model->collectDescendentsIf(mUUID, cats, items, LLInventoryModel::EXCLUDE_TRASH, is_type);
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL;
if (itemp)
{
LLUUID srcItemId = inv_item->getUUID();
LLUUID destItemId = itemp->getListener()->getUUID();
// update order
updateItemsOrder(items, srcItemId, destItemId);
saveItemsOrder(items);
}
}
else if (favorites_id == mUUID) // if target is the favorites folder we use copy
{
copy_inventory_item(
gAgent.getID(),
inv_item->getPermissions().getOwner(),
inv_item->getUUID(),
mUUID,
std::string(),
LLPointer<LLInventoryCallback>(NULL));
}
else if (move_is_into_current_outfit || move_is_into_outfit)
{
// BAP - should skip if dup.
if (move_is_into_current_outfit)
{
LLAppearanceManager::instance().addCOFItemLink(inv_item);
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
link_inventory_item(
gAgent.getID(),
inv_item->getLinkedUUID(),
mUUID,
inv_item->getName(),
LLAssetType::AT_LINK,
cb);
}
}
else
{
// restamp if the move is into the trash.
LLInvFVBridge::changeItemParent(
model,
(LLViewerInventoryItem*)inv_item,
mUUID,
move_is_into_trash);
}
}
}
else if(LLToolDragAndDrop::SOURCE_WORLD == source)
{
// Make sure the object exists. If we allowed dragging from
// anonymous objects, it would be possible to bypass
// permissions.
object = gObjectList.findObject(inv_item->getParentUUID());
if(!object)
{
llinfos << "Object not found for drop." << llendl;
return FALSE;
}
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLPermissions perm(inv_item->getPermissions());
BOOL is_move = FALSE;
if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
&& perm.allowTransferTo(gAgent.getID())))
// || gAgent.isGodlike())
{
accept = TRUE;
}
else if(object->permYouOwner())
{
// If the object cannot be copied, but the object the
// inventory is owned by the agent, then the item can be
// moved from the task to agent inventory.
is_move = TRUE;
accept = TRUE;
}
if(drop && accept)
{
LLMoveInv* move_inv = new LLMoveInv;
move_inv->mObjectID = inv_item->getParentUUID();
two_uuids_t item_pair(mUUID, inv_item->getUUID());
move_inv->mMoveList.push_back(item_pair);
move_inv->mCallback = NULL;
move_inv->mUserData = NULL;
if(is_move)
{
warn_move_inventory(object, move_inv);
}
else
{
LLNotification::Params params("MoveInventoryFromObject");
params.functor.function(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
LLNotifications::instance().forceResponse(params, 0);
}
}
}
else if(LLToolDragAndDrop::SOURCE_NOTECARD == source)
{
accept = TRUE;
if(drop)
{
copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(),
LLToolDragAndDrop::getInstance()->getSourceID(), inv_item);
}
}
else if(LLToolDragAndDrop::SOURCE_LIBRARY == source)
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item;
if(item && item->isComplete())
{
accept = TRUE;
if(drop)
{
copy_inventory_item(
gAgent.getID(),
inv_item->getPermissions().getOwner(),
inv_item->getUUID(),
mUUID,
std::string(),
LLPointer<LLInventoryCallback>(NULL));
}
}
}
else
{
llwarns << "unhandled drag source" << llendl;
}
return accept;
}
// +=================================================+
// | LLScriptBridge (DEPRECTED) |
// +=================================================+
LLUIImagePtr LLScriptBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE);
}
// +=================================================+
// | LLTextureBridge |
// +=================================================+
LLUIImagePtr LLTextureBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_TEXTURE, mInvType, 0, FALSE);
}
void LLTextureBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
}
void LLTextureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLTextureBridge::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
items.push_back(std::string("Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
items.push_back(std::string("Texture Separator"));
items.push_back(std::string("Save As"));
}
hide_context_entries(menu, items, disabled_items);
}
// virtual
void LLTextureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("save_as" == action)
{
LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES);
LLPreviewTexture* preview_texture = LLFloaterReg::findTypedInstance<LLPreviewTexture>("preview_texture", mUUID);
if (preview_texture)
{
preview_texture->openToSave();
}
}
else LLItemBridge::performAction(folder, model, action);
}
// +=================================================+
// | LLSoundBridge |
// +=================================================+
LLUIImagePtr LLSoundBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_SOUND, LLInventoryType::IT_SOUND, 0, FALSE);
}
void LLSoundBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
// Changed this back to the way it USED to work:
// only open the preview dialog through the contextual right-click menu
// double-click just plays the sound
LLViewerInventoryItem* item = getItem();
if(item)
{
openSoundPreview((void*)this);
//send_uuid_sound_trigger(item->getAssetUUID(), 1.0);
}
*/
}
void LLSoundBridge::previewItem()
{
LLViewerInventoryItem* item = getItem();
if(item)
{
send_sound_trigger(item->getAssetUUID(), 1.0);
}
}
void LLSoundBridge::openSoundPreview(void* which)
{
LLSoundBridge *me = (LLSoundBridge *)which;
LLFloaterReg::showInstance("preview_sound", LLSD(me->mUUID), TAKE_FOCUS_YES);
}
void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLSoundBridge::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
items.push_back(std::string("Sound Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
items.push_back(std::string("Sound Separator"));
items.push_back(std::string("Sound Play"));
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLLandmarkBridge |
// +=================================================+
LLLandmarkBridge::LLLandmarkBridge(LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags/* = 0x00*/) :
LLItemBridge(inventory, uuid)
{
mVisited = FALSE;
if (flags & LLInventoryItem::II_FLAGS_LANDMARK_VISITED)
{
mVisited = TRUE;
}
}
LLUIImagePtr LLLandmarkBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE);
}
void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
std::vector<std::string> items;
std::vector<std::string> disabled_items;
lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
items.push_back(std::string("Landmark Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
items.push_back(std::string("Landmark Separator"));
items.push_back(std::string("About Landmark"));
// Disable "About Landmark" menu item for
// multiple landmarks selected. Only one landmark
// info panel can be shown at a time.
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("About Landmark"));
}
hide_context_entries(menu, items, disabled_items);
}
// Convenience function for the two functions below.
void teleport_via_landmark(const LLUUID& asset_id)
{
gAgent.teleportViaLandmark( asset_id );
// we now automatically track the landmark you're teleporting to
// because you'll probably arrive at a telehub instead
LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance();
if( floater_world_map )
{
floater_world_map->trackLandmark( asset_id );
}
}
// virtual
void LLLandmarkBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("teleport" == action)
{
LLViewerInventoryItem* item = getItem();
if(item)
{
teleport_via_landmark(item->getAssetUUID());
}
}
else if ("about" == action)
{
LLViewerInventoryItem* item = getItem();
if(item)
{
LLSD key;
key["type"] = "landmark";
key["id"] = item->getUUID();
LLSideTray::getInstance()->showPanel("panel_places", key);
}
}
else
{
LLItemBridge::performAction(folder, model, action);
}
}
static bool open_landmark_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotification::getSelectedOption(notification, response);
LLUUID asset_id = notification["payload"]["asset_id"].asUUID();
if (option == 0)
{
teleport_via_landmark(asset_id);
}
return false;
}
static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback);
void LLLandmarkBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
LLViewerInventoryItem* item = getItem();
if( item )
{
// Opening (double-clicking) a landmark immediately teleports,
// but warns you the first time.
// open_landmark(item);
LLSD payload;
payload["asset_id"] = item->getAssetUUID();
LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload);
}
*/
}
// +=================================================+
// | LLCallingCardObserver |
// +=================================================+
void LLCallingCardObserver::changed(U32 mask)
{
mBridgep->refreshFolderViewItem();
}
// +=================================================+
// | LLCallingCardBridge |
// +=================================================+
LLCallingCardBridge::LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) :
LLItemBridge(inventory, uuid)
{
mObserver = new LLCallingCardObserver(this);
LLAvatarTracker::instance().addObserver(mObserver);
}
LLCallingCardBridge::~LLCallingCardBridge()
{
LLAvatarTracker::instance().removeObserver(mObserver);
delete mObserver;
}
void LLCallingCardBridge::refreshFolderViewItem()
{
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL;
if (itemp)
{
itemp->refresh();
}
}
// virtual
void LLCallingCardBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("begin_im" == action)
{
LLViewerInventoryItem *item = getItem();
if (item && (item->getCreatorUUID() != gAgent.getID()) &&
(!item->getCreatorUUID().isNull()))
{
std::string callingcard_name;
gCacheName->getFullName(item->getCreatorUUID(), callingcard_name);
LLUUID session_id = gIMMgr->addSession(callingcard_name, IM_NOTHING_SPECIAL, item->getCreatorUUID());
if (session_id != LLUUID::null)
{
LLIMFloater::show(session_id);
}
}
}
else if ("lure" == action)
{
LLViewerInventoryItem *item = getItem();
if (item && (item->getCreatorUUID() != gAgent.getID()) &&
(!item->getCreatorUUID().isNull()))
{
LLAvatarActions::offerTeleport(item->getCreatorUUID());
}
}
else LLItemBridge::performAction(folder, model, action);
}
LLUIImagePtr LLCallingCardBridge::getIcon() const
{
BOOL online = FALSE;
LLViewerInventoryItem* item = getItem();
if(item)
{
online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID());
}
return get_item_icon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE);
}
std::string LLCallingCardBridge::getLabelSuffix() const
{
LLViewerInventoryItem* item = getItem();
if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) )
{
return LLItemBridge::getLabelSuffix() + " (online)";
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
void LLCallingCardBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
LLViewerInventoryItem* item = getItem();
if(item && !item->getCreatorUUID().isNull())
{
LLAvatarActions::showProfile(item->getCreatorUUID());
}
*/
}
void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
items.push_back(std::string("Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
LLInventoryItem* item = getItem();
BOOL good_card = (item
&& (LLUUID::null != item->getCreatorUUID())
&& (item->getCreatorUUID() != gAgent.getID()));
BOOL user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()));
items.push_back(std::string("Send Instant Message Separator"));
items.push_back(std::string("Send Instant Message"));
items.push_back(std::string("Offer Teleport..."));
items.push_back(std::string("Conference Chat"));
if (!good_card)
{
disabled_items.push_back(std::string("Send Instant Message"));
}
if (!good_card || !user_online)
{
disabled_items.push_back(std::string("Offer Teleport..."));
disabled_items.push_back(std::string("Conference Chat"));
}
}
hide_context_entries(menu, items, disabled_items);
}
BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data)
{
LLViewerInventoryItem* item = getItem();
BOOL rv = FALSE;
if(item)
{
// check the type
switch(cargo_type)
{
case DAD_TEXTURE:
case DAD_SOUND:
case DAD_LANDMARK:
case DAD_SCRIPT:
case DAD_CLOTHING:
case DAD_OBJECT:
case DAD_NOTECARD:
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
const LLPermissions& perm = inv_item->getPermissions();
if(gInventory.getItem(inv_item->getUUID())
&& perm.allowOperationBy(PERM_TRANSFER, gAgent.getID()))
{
rv = TRUE;
if(drop)
{
LLToolDragAndDrop::giveInventory(item->getCreatorUUID(),
(LLInventoryItem*)cargo_data);
}
}
else
{
// It's not in the user's inventory (it's probably in
// an object's contents), so disallow dragging it here.
// You can't give something you don't yet have.
rv = FALSE;
}
break;
}
case DAD_CATEGORY:
{
LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data;
if( gInventory.getCategory( inv_cat->getUUID() ) )
{
rv = TRUE;
if(drop)
{
LLToolDragAndDrop::giveInventoryCategory(
item->getCreatorUUID(),
inv_cat);
}
}
else
{
// It's not in the user's inventory (it's probably in
// an object's contents), so disallow dragging it here.
// You can't give something you don't yet have.
rv = FALSE;
}
break;
}
default:
break;
}
}
return rv;
}
BOOL LLCallingCardBridge::removeItem()
{
if (LLFriendCardsManager::instance().isItemInAnyFriendsList(getItem()))
{
LLAvatarActions::removeFriendDialog(getItem()->getCreatorUUID());
return FALSE;
}
else
{
return LLItemBridge::removeItem();
}
}
// +=================================================+
// | LLNotecardBridge |
// +=================================================+
LLUIImagePtr LLNotecardBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_NOTECARD, LLInventoryType::IT_NOTECARD, 0, FALSE);
}
void LLNotecardBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
LLViewerInventoryItem* item = getItem();
if (item)
{
LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES);
}
*/
}
// +=================================================+
// | LLGestureBridge |
// +=================================================+
LLUIImagePtr LLGestureBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_GESTURE, LLInventoryType::IT_GESTURE, 0, FALSE);
}
LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const
{
if( LLGestureManager::instance().isGestureActive(mUUID) )
{
return LLFontGL::BOLD;
}
else
{
return LLFontGL::NORMAL;
}
}
std::string LLGestureBridge::getLabelSuffix() const
{
if( LLGestureManager::instance().isGestureActive(mUUID) )
{
return LLItemBridge::getLabelSuffix() + " (active)";
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
// virtual
void LLGestureBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("activate" == action)
{
LLGestureManager::instance().activateGesture(mUUID);
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
if (!item) return;
// Since we just changed the suffix to indicate (active)
// the server doesn't need to know, just the viewer.
gInventory.updateItem(item);
gInventory.notifyObservers();
}
else if ("deactivate" == action)
{
LLGestureManager::instance().deactivateGesture(mUUID);
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
if (!item) return;
// Since we just changed the suffix to indicate (active)
// the server doesn't need to know, just the viewer.
gInventory.updateItem(item);
gInventory.notifyObservers();
}
else LLItemBridge::performAction(folder, model, action);
}
void LLGestureBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
LLViewerInventoryItem* item = getItem();
if (item)
{
LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null);
preview->setFocus(TRUE);
}
*/
}
BOOL LLGestureBridge::removeItem()
{
// Force close the preview window, if it exists
LLGestureManager::instance().deactivateGesture(mUUID);
return LLItemBridge::removeItem();
}
void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLGestureBridge::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
LLInventoryItem* item = getItem();
if (item && item->getIsLinkType())
{
items.push_back(std::string("Find Original"));
}
items.push_back(std::string("Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
items.push_back(std::string("Gesture Separator"));
items.push_back(std::string("Activate"));
items.push_back(std::string("Deactivate"));
}
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLAnimationBridge |
// +=================================================+
LLUIImagePtr LLAnimationBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_ANIMATION, LLInventoryType::IT_ANIMATION, 0, FALSE);
}
void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
std::vector<std::string> items;
std::vector<std::string> disabled_items;
lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
items.push_back(std::string("Animation Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
items.push_back(std::string("Animation Separator"));
items.push_back(std::string("Animation Play"));
items.push_back(std::string("Animation Audition"));
hide_context_entries(menu, items, disabled_items);
}
// virtual
void LLAnimationBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ((action == "playworld") || (action == "playlocal"))
{
if (getItem())
{
LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE;
if ("playworld" == action) activate = LLPreviewAnim::PLAY;
if ("playlocal" == action) activate = LLPreviewAnim::AUDITION;
LLPreviewAnim* preview = LLFloaterReg::showTypedInstance<LLPreviewAnim>("preview_anim", LLSD(mUUID));
if (preview)
{
preview->activate(activate);
}
}
}
else
{
LLItemBridge::performAction(folder, model, action);
}
}
void LLAnimationBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
LLViewerInventoryItem* item = getItem();
if (item)
{
LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES);
}
*/
}
// +=================================================+
// | LLObjectBridge |
// +=================================================+
// static
LLUUID LLObjectBridge::sContextMenuItemID;
LLObjectBridge::LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags) :
LLItemBridge(inventory, uuid), mInvType(type)
{
mAttachPt = (flags & 0xff); // low bye of inventory flags
mIsMultiObject = ( flags & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS ) ? TRUE: FALSE;
}
LLUIImagePtr LLObjectBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject );
}
LLInventoryObject* LLObjectBridge::getObject() const
{
LLInventoryObject* object = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
object = (LLInventoryObject*)model->getObject(mUUID);
}
return object;
}
// virtual
void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("attach" == action)
{
LLUUID object_id = mUUID;
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(object_id);
if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID()))
{
rez_attachment(item, NULL);
}
else if(item && item->isComplete())
{
// must be in library. copy it to our inventory and put it on.
LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0);
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
gFocusMgr.setKeyboardFocus(NULL);
}
else if ("detach" == action)
{
LLInventoryItem* item = gInventory.getItem(mUUID);
if(item)
{
gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_ItemID, item->getLinkedUUID());
gMessageSystem->sendReliable( gAgent.getRegion()->getHost());
}
// this object might have been selected, so let the selection manager know it's gone now
LLViewerObject *found_obj = gObjectList.findObject(item->getLinkedUUID());
if (found_obj)
{
LLSelectMgr::getInstance()->remove(found_obj);
}
}
else LLItemBridge::performAction(folder, model, action);
}
void LLObjectBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
LLSD key;
key["id"] = mUUID;
LLSideTray::getInstance()->showPanel("sidepanel_inventory", key);
// Disable old properties floater; this is replaced by the sidepanel.
/*
LLFloaterReg::showInstance("properties", mUUID);
*/
}
LLFontGL::StyleFlags LLObjectBridge::getLabelStyle() const
{
U8 font = LLFontGL::NORMAL;
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if( avatar && avatar->isWearingAttachment( mUUID ) )
{
font |= LLFontGL::BOLD;
}
LLInventoryItem* item = getItem();
if (item && item->getIsLinkType())
{
font |= LLFontGL::ITALIC;
}
return (LLFontGL::StyleFlags)font;
}
std::string LLObjectBridge::getLabelSuffix() const
{
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if( avatar && avatar->isWearingAttachment( mUUID ) )
{
std::string attachment_point_name = avatar->getAttachedPointName(mUUID);
// e.g. "(worn on ...)" / "(attached to ...)"
LLStringUtil::format_map_t args;
args["[ATTACHMENT_POINT]"] = attachment_point_name.c_str();
return LLItemBridge::getLabelSuffix() + LLTrans::getString("WornOnAttachmentPoint", args);
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment)
{
LLSD payload;
payload["item_id"] = item->getLinkedUUID(); // Wear the base object in case this is a link.
S32 attach_pt = 0;
if (gAgent.getAvatarObject() && attachment)
{
for (LLVOAvatar::attachment_map_t::iterator iter = gAgent.getAvatarObject()->mAttachmentPoints.begin();
iter != gAgent.getAvatarObject()->mAttachmentPoints.end(); ++iter)
{
if (iter->second == attachment)
{
attach_pt = iter->first;
break;
}
}
}
payload["attachment_point"] = attach_pt;
#if !ENABLE_MULTIATTACHMENTS
if (attachment && attachment->getNumObjects() > 0)
{
LLNotifications::instance().add("ReplaceAttachment", LLSD(), payload, confirm_replace_attachment_rez);
}
else
#endif
{
LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/);
}
}
bool confirm_replace_attachment_rez(const LLSD& notification, const LLSD& response)
{
LLVOAvatar *avatarp = gAgent.getAvatarObject();
if (!avatarp->canAttachMoreObjects())
{
LLSD args;
args["MAX_ATTACHMENTS"] = llformat("%d", MAX_AGENT_ATTACHMENTS);
LLNotifications::instance().add("MaxAttachmentsOnOutfit", args);
return false;
}
S32 option = LLNotification::getSelectedOption(notification, response);
if (option == 0/*YES*/)
{
LLViewerInventoryItem* itemp = gInventory.getItem(notification["payload"]["item_id"].asUUID());
if (itemp)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RezSingleAttachmentFromInv);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ItemID, itemp->getUUID());
msg->addUUIDFast(_PREHASH_OwnerID, itemp->getPermissions().getOwner());
U8 attachment_pt = notification["payload"]["attachment_point"].asInteger();
#if ENABLE_MULTIATTACHMENTS
attachment_pt |= ATTACHMENT_ADD;
#endif
msg->addU8Fast(_PREHASH_AttachmentPt, attachment_pt);
pack_permissions_slam(msg, itemp->getFlags(), itemp->getPermissions());
msg->addStringFast(_PREHASH_Name, itemp->getName());
msg->addStringFast(_PREHASH_Description, itemp->getDescription());
msg->sendReliable(gAgent.getRegion()->getHost());
}
}
return false;
}
static LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_replace_attachment_rez);
void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
LLInventoryItem* item = getItem();
if (item && item->getIsLinkType())
{
items.push_back(std::string("Find Original"));
}
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
LLObjectBridge::sContextMenuItemID = mUUID;
if(item)
{
LLVOAvatarSelf* avatarp = gAgent.getAvatarObject();
if( !avatarp )
{
return;
}
if( avatarp->isWearingAttachment( mUUID ) )
{
items.push_back(std::string("Detach From Yourself"));
}
else
if( !isInTrash() && !isLinkedObjectInTrash() )
{
items.push_back(std::string("Attach Separator"));
items.push_back(std::string("Object Wear"));
items.push_back(std::string("Attach To"));
items.push_back(std::string("Attach To HUD"));
// commented out for DEV-32347
//items.push_back(std::string("Restore to Last Position"));
if (!avatarp->canAttachMoreObjects())
{
disabled_items.push_back(std::string("Object Wear"));
disabled_items.push_back(std::string("Attach To"));
disabled_items.push_back(std::string("Attach To HUD"));
}
LLMenuGL* attach_menu = menu.findChildMenuByName("Attach To", TRUE);
LLMenuGL* attach_hud_menu = menu.findChildMenuByName("Attach To HUD", TRUE);
LLVOAvatar *avatarp = gAgent.getAvatarObject();
if (attach_menu
&& (attach_menu->getChildCount() == 0)
&& attach_hud_menu
&& (attach_hud_menu->getChildCount() == 0)
&& avatarp)
{
for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
iter != avatarp->mAttachmentPoints.end(); )
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
LLMenuItemCallGL::Params p;
std::string submenu_name = attachment->getName();
if (LLTrans::getString(submenu_name) != "")
{
p.name = (" ")+LLTrans::getString(submenu_name)+" ";
}
else
{
p.name = submenu_name;
}
LLSD cbparams;
cbparams["index"] = curiter->first;
cbparams["label"] = attachment->getName();
p.on_click.function_name = "Inventory.AttachObject";
p.on_click.parameter = LLSD(attachment->getName());
p.on_enable.function_name = "Attachment.Label";
p.on_enable.parameter = cbparams;
LLView* parent = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu;
LLUICtrlFactory::create<LLMenuItemCallGL>(p, parent);
}
}
}
}
}
hide_context_entries(menu, items, disabled_items);
}
BOOL LLObjectBridge::renameItem(const std::string& new_name)
{
if(!isItemRenameable())
return FALSE;
LLPreview::dirty(mUUID);
LLInventoryModel* model = getInventoryModel();
if(!model)
return FALSE;
LLViewerInventoryItem* item = getItem();
if(item && (item->getName() != new_name))
{
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->rename(new_name);
buildDisplayName(new_item, mDisplayName);
new_item->updateServer(FALSE);
model->updateItem(new_item);
model->notifyObservers();
LLVOAvatarSelf* avatar = gAgent.getAvatarObject();
if( avatar )
{
LLViewerObject* obj = avatar->getWornAttachment( item->getUUID() );
if( obj )
{
LLSelectMgr::getInstance()->deselectAll();
LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE );
LLSelectMgr::getInstance()->selectionSetObjectName( new_name );
LLSelectMgr::getInstance()->deselectAll();
}
}
}
// return FALSE because we either notified observers (& therefore
// rebuilt) or we didn't update.
return FALSE;
}
// +=================================================+
// | LLLSLTextBridge |
// +=================================================+
LLUIImagePtr LLLSLTextBridge::getIcon() const
{
return get_item_icon(LLAssetType::AT_SCRIPT, LLInventoryType::IT_LSL, 0, FALSE);
}
void LLLSLTextBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
LLViewerInventoryItem* item = getItem();
if (item)
{
LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES);
}
*/
}
// +=================================================+
// | LLWearableBridge |
// +=================================================+
// *NOTE: hack to get from avatar inventory to avatar
void wear_inventory_item_on_avatar( LLInventoryItem* item )
{
if(item)
{
lldebugs << "wear_inventory_item_on_avatar( " << item->getName()
<< " )" << llendl;
LLAppearanceManager::instance().addCOFItemLink(item);
}
}
void wear_add_inventory_item_on_avatar( LLInventoryItem* item )
{
if(item)
{
lldebugs << "wear_add_inventory_item_on_avatar( " << item->getName()
<< " )" << llendl;
LLWearableList::instance().getAsset(item->getAssetUUID(),
item->getName(),
item->getType(),
LLWearableBridge::onWearAddOnAvatarArrived,
new LLUUID(item->getUUID()));
}
}
void remove_inventory_category_from_avatar( LLInventoryCategory* category )
{
if(!category) return;
lldebugs << "remove_inventory_category_from_avatar( " << category->getName()
<< " )" << llendl;
if( gFloaterCustomize )
{
gFloaterCustomize->askToSaveIfDirty(
boost::bind(remove_inventory_category_from_avatar_step2, _1, category->getUUID()));
}
else
{
remove_inventory_category_from_avatar_step2(TRUE, category->getUUID() );
}
}
struct OnRemoveStruct
{
LLUUID mUUID;
OnRemoveStruct(const LLUUID& uuid):
mUUID(uuid)
{
}
};
void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id)
{
// Find all the wearables that are in the category's subtree.
lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl;
if(proceed)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(category_id,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_wearable);
S32 i;
S32 wearable_count = item_array.count();
LLInventoryModel::cat_array_t obj_cat_array;
LLInventoryModel::item_array_t obj_item_array;
LLIsType is_object( LLAssetType::AT_OBJECT );
gInventory.collectDescendentsIf(category_id,
obj_cat_array,
obj_item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_object);
S32 obj_count = obj_item_array.count();
// Find all gestures in this folder
LLInventoryModel::cat_array_t gest_cat_array;
LLInventoryModel::item_array_t gest_item_array;
LLIsType is_gesture( LLAssetType::AT_GESTURE );
gInventory.collectDescendentsIf(category_id,
gest_cat_array,
gest_item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_gesture);
S32 gest_count = gest_item_array.count();
if (wearable_count > 0) //Loop through wearables. If worn, remove.
{
for(i = 0; i < wearable_count; ++i)
{
LLViewerInventoryItem *item = item_array.get(i);
if (item->getType() == LLAssetType::AT_BODYPART)
continue;
if (gAgent.isTeen() && item->isWearableType() &&
(item->getWearableType() == WT_UNDERPANTS || item->getWearableType() == WT_UNDERSHIRT))
continue;
if( gAgentWearables.isWearingItem (item->getLinkedUUID()) )
{
LLWearableList::instance().getAsset(item->getAssetUUID(),
item->getName(),
item->getType(),
LLWearableBridge::onRemoveFromAvatarArrived,
new OnRemoveStruct(item->getLinkedUUID()));
}
}
}
if (obj_count > 0)
{
for(i = 0; i < obj_count; ++i)
{
LLViewerInventoryItem *obj_item = obj_item_array.get(i);
gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
gMessageSystem->nextBlockFast(_PREHASH_ObjectData );
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
gMessageSystem->addUUIDFast(_PREHASH_ItemID, obj_item->getLinkedUUID() );
gMessageSystem->sendReliable( gAgent.getRegion()->getHost() );
// this object might have been selected, so let the selection manager know it's gone now
LLViewerObject *found_obj = gObjectList.findObject( obj_item->getLinkedUUID());
if (found_obj)
{
LLSelectMgr::getInstance()->remove(found_obj);
}
}
}
if (gest_count > 0)
{
for(i = 0; i < gest_count; ++i)
{
LLViewerInventoryItem *gest_item = gest_item_array.get(i);
if ( LLGestureManager::instance().isGestureActive( gest_item->getLinkedUUID()) )
{
LLGestureManager::instance().deactivateGesture( gest_item->getLinkedUUID() );
gInventory.updateItem( gest_item );
gInventory.notifyObservers();
}
}
}
}
}
BOOL LLWearableBridge::renameItem(const std::string& new_name)
{
if( gAgentWearables.isWearingItem( mUUID ) )
{
gAgentWearables.setWearableName( mUUID, new_name );
}
return LLItemBridge::renameItem(new_name);
}
std::string LLWearableBridge::getLabelSuffix() const
{
if( gAgentWearables.isWearingItem( mUUID ) )
{
// e.g. "(worn)"
return LLItemBridge::getLabelSuffix() + LLTrans::getString("worn");
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
LLUIImagePtr LLWearableBridge::getIcon() const
{
return get_item_icon(mAssetType, mInvType, mWearableType, FALSE);
}
// virtual
void LLWearableBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("wear" == action)
{
wearOnAvatar();
}
else if ("wear_add" == action)
{
wearAddOnAvatar();
}
else if ("edit" == action)
{
editOnAvatar();
return;
}
else if ("take_off" == action)
{
if(gAgentWearables.isWearingItem(mUUID))
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLWearableList::instance().getAsset(item->getAssetUUID(),
item->getName(),
item->getType(),
LLWearableBridge::onRemoveFromAvatarArrived,
new OnRemoveStruct(mUUID));
}
}
}
else LLItemBridge::performAction(folder, model, action);
}
void LLWearableBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
if( isInTrash() )
{
LLNotifications::instance().add("CannotWearTrash");
}
else if(isAgentInventory())
{
if( !gAgentWearables.isWearingItem( mUUID ) )
{
wearOnAvatar();
}
}
else
{
// must be in the inventory library. copy it to our inventory
// and put it on right away.
LLViewerInventoryItem* item = getItem();
if(item && item->isComplete())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else if(item)
{
// *TODO: We should fetch the item details, and then do
// the operation above.
LLNotifications::instance().add("CannotWearInfoNotComplete");
}
}
*/
}
void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLWearableBridge::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{ // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere
BOOL no_open = ((flags & SUPPRESS_OPEN_ITEM) == SUPPRESS_OPEN_ITEM);
// If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976
LLViewerInventoryItem* item = getItem();
if( !no_open && item )
{
no_open = (item->getType() == LLAssetType::AT_CLOTHING) ||
(item->getType() == LLAssetType::AT_BODYPART);
}
if (!no_open)
{
items.push_back(std::string("Open"));
}
if (item && item->getIsLinkType())
{
items.push_back(std::string("Find Original"));
}
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
items.push_back(std::string("Wearable Separator"));
items.push_back(std::string("Wearable Wear"));
items.push_back(std::string("Wearable Add"));
items.push_back(std::string("Wearable Edit"));
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Wearable Edit"));
}
// Don't allow items to be worn if their baseobj is in the trash.
if (isLinkedObjectInTrash())
{
disabled_items.push_back(std::string("Wearable Wear"));
disabled_items.push_back(std::string("Wearable Add"));
disabled_items.push_back(std::string("Wearable Edit"));
}
// Disable wear and take off based on whether the item is worn.
if(item)
{
switch (item->getType())
{
case LLAssetType::AT_CLOTHING:
items.push_back(std::string("Take Off"));
case LLAssetType::AT_BODYPART:
if (gAgentWearables.isWearingItem(item->getUUID()))
{
disabled_items.push_back(std::string("Wearable Wear"));
disabled_items.push_back(std::string("Wearable Add"));
}
else
{
disabled_items.push_back(std::string("Take Off"));
}
break;
default:
break;
}
}
}
hide_context_entries(menu, items, disabled_items);
}
// Called from menus
// static
BOOL LLWearableBridge::canWearOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return FALSE;
if(!self->isAgentInventory())
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
if(!item || !item->isComplete()) return FALSE;
}
return (!gAgentWearables.isWearingItem(self->mUUID));
}
// Called from menus
// static
void LLWearableBridge::onWearOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return;
self->wearOnAvatar();
}
void LLWearableBridge::wearOnAvatar()
{
// Don't wear anything until initial wearables are loaded, can
// destroy clothing items.
if (!gAgentWearables.areWearablesLoaded())
{
LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
return;
}
LLViewerInventoryItem* item = getItem();
if(item)
{
if(!isAgentInventory())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else
{
wear_inventory_item_on_avatar(item);
}
}
}
void LLWearableBridge::wearAddOnAvatar()
{
// Don't wear anything until initial wearables are loaded, can
// destroy clothing items.
if (!gAgentWearables.areWearablesLoaded())
{
LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
return;
}
LLViewerInventoryItem* item = getItem();
if(item)
{
if(!isAgentInventory())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else
{
wear_add_inventory_item_on_avatar(item);
}
}
}
// static
void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata )
{
LLUUID* item_id = (LLUUID*) userdata;
if(wearable)
{
LLViewerInventoryItem* item = NULL;
item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
if(item)
{
if(item->getAssetUUID() == wearable->getAssetID())
{
gAgentWearables.setWearableItem(item, wearable);
gInventory.notifyObservers();
//self->getFolderItem()->refreshFromRoot();
}
else
{
llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
}
}
}
delete item_id;
}
// static
// BAP remove the "add" code path once everything is fully COF-ified.
void LLWearableBridge::onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata )
{
LLUUID* item_id = (LLUUID*) userdata;
if(wearable)
{
LLViewerInventoryItem* item = NULL;
item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
if(item)
{
if(item->getAssetUUID() == wearable->getAssetID())
{
bool do_append = true;
gAgentWearables.setWearableItem(item, wearable, do_append);
gInventory.notifyObservers();
//self->getFolderItem()->refreshFromRoot();
}
else
{
llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
}
}
}
delete item_id;
}
// static
BOOL LLWearableBridge::canEditOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return FALSE;
return (gAgentWearables.isWearingItem(self->mUUID));
}
// static
void LLWearableBridge::onEditOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(self)
{
self->editOnAvatar();
}
}
void LLWearableBridge::editOnAvatar()
{
const LLWearable* wearable = gAgentWearables.getWearableFromItemID(mUUID);
if( wearable )
{
// Set the tab to the right wearable.
if (gFloaterCustomize)
gFloaterCustomize->setCurrentWearableType( wearable->getType() );
if( CAMERA_MODE_CUSTOMIZE_AVATAR != gAgent.getCameraMode() )
{
// Start Avatar Customization
gAgent.changeCameraToCustomizeAvatar();
}
}
}
// static
BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if( self && (LLAssetType::AT_BODYPART != self->mAssetType) )
{
return gAgentWearables.isWearingItem( self->mUUID );
}
return FALSE;
}
// static
void LLWearableBridge::onRemoveFromAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return;
if(gAgentWearables.isWearingItem(self->mUUID))
{
LLViewerInventoryItem* item = self->getItem();
if (item)
{
LLUUID parent_id = item->getParentUUID();
LLWearableList::instance().getAsset(item->getAssetUUID(),
item->getName(),
item->getType(),
onRemoveFromAvatarArrived,
new OnRemoveStruct(LLUUID(self->mUUID)));
}
}
}
// static
void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable,
void* userdata)
{
OnRemoveStruct *on_remove_struct = (OnRemoveStruct*) userdata;
const LLUUID &item_id = gInventory.getLinkedItemID(on_remove_struct->mUUID);
if(wearable)
{
if( gAgentWearables.isWearingItem( item_id ) )
{
EWearableType type = wearable->getType();
if( !(type==WT_SHAPE || type==WT_SKIN || type==WT_HAIR || type==WT_EYES ) ) //&&
//!((!gAgent.isTeen()) && ( type==WT_UNDERPANTS || type==WT_UNDERSHIRT )) )
{
// MULTI_WEARABLE: FIXME HACK - always remove all
bool do_remove_all = false;
gAgentWearables.removeWearable( type, do_remove_all, 0 );
}
}
}
// Find and remove this item from the COF.
LLInventoryModel::item_array_t items = gInventory.collectLinkedItems(item_id, LLAppearanceManager::instance().getCOF());
llassert(items.size() == 1); // Should always have one and only one item linked to this in the COF.
for (LLInventoryModel::item_array_t::const_iterator iter = items.begin();
iter != items.end();
++iter)
{
const LLViewerInventoryItem *linked_item = (*iter);
const LLUUID &item_id = linked_item->getUUID();
gInventory.purgeObject(item_id);
}
gInventory.notifyObservers();
delete on_remove_struct;
}
LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,LLInventoryModel* model)
{
LLInvFVBridgeAction* action = NULL;
switch(asset_type)
{
case LLAssetType::AT_TEXTURE:
action = new LLTextureBridgeAction(uuid,model);
break;
case LLAssetType::AT_SOUND:
action = new LLSoundBridgeAction(uuid,model);
break;
case LLAssetType::AT_LANDMARK:
action = new LLLandmarkBridgeAction(uuid,model);
break;
case LLAssetType::AT_CALLINGCARD:
action = new LLCallingCardBridgeAction(uuid,model);
break;
case LLAssetType::AT_OBJECT:
action = new LLObjectBridgeAction(uuid,model);
break;
case LLAssetType::AT_NOTECARD:
action = new LLNotecardBridgeAction(uuid,model);
break;
case LLAssetType::AT_ANIMATION:
action = new LLAnimationBridgeAction(uuid,model);
break;
case LLAssetType::AT_GESTURE:
action = new LLGestureBridgeAction(uuid,model);
break;
case LLAssetType::AT_LSL_TEXT:
action = new LLLSLTextBridgeAction(uuid,model);
break;
case LLAssetType::AT_CLOTHING:
case LLAssetType::AT_BODYPART:
action = new LLWearableBridgeAction(uuid,model);
break;
default:
break;
}
return action;
}
//static
void LLInvFVBridgeAction::doAction(LLAssetType::EType asset_type,
const LLUUID& uuid,LLInventoryModel* model)
{
LLInvFVBridgeAction* action = createAction(asset_type,uuid,model);
if(action)
{
action->doIt();
delete action;
}
}
//static
void LLInvFVBridgeAction::doAction(const LLUUID& uuid, LLInventoryModel* model)
{
LLAssetType::EType asset_type = model->getItem(uuid)->getType();
LLInvFVBridgeAction* action = createAction(asset_type,uuid,model);
if(action)
{
action->doIt();
delete action;
}
}
LLViewerInventoryItem* LLInvFVBridgeAction::getItem() const
{
if(mModel)
return (LLViewerInventoryItem*)mModel->getItem(mUUID);
return NULL;
}
//virtual
void LLTextureBridgeAction::doIt()
{
if (getItem())
{
LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES);
}
LLInvFVBridgeAction::doIt();
}
//virtual
void LLSoundBridgeAction::doIt()
{
LLViewerInventoryItem* item = getItem();
if(item)
{
LLFloaterReg::showInstance("preview_sound", LLSD(mUUID), TAKE_FOCUS_YES);
}
LLInvFVBridgeAction::doIt();
}
//virtual
void LLLandmarkBridgeAction::doIt()
{
LLViewerInventoryItem* item = getItem();
if( item )
{
// Opening (double-clicking) a landmark immediately teleports,
// but warns you the first time.
LLSD payload;
payload["asset_id"] = item->getAssetUUID();
LLNotifications::instance().add("TeleportFromLandmark", LLSD(), payload);
}
LLInvFVBridgeAction::doIt();
}
//virtual
void LLCallingCardBridgeAction::doIt()
{
LLViewerInventoryItem* item = getItem();
if(item && item->getCreatorUUID().notNull())
{
LLAvatarActions::showProfile(item->getCreatorUUID());
}
LLInvFVBridgeAction::doIt();
}
//virtual
void
LLNotecardBridgeAction::doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLFloaterReg::showInstance("preview_notecard", LLSD(item->getUUID()), TAKE_FOCUS_YES);
}
LLInvFVBridgeAction::doIt();
}
//virtual
void LLGestureBridgeAction::doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null);
preview->setFocus(TRUE);
}
LLInvFVBridgeAction::doIt();
}
//virtual
void LLAnimationBridgeAction::doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES);
}
LLInvFVBridgeAction::doIt();
}
//virtual
void LLObjectBridgeAction::doIt()
{
LLFloaterReg::showInstance("properties", mUUID);
LLInvFVBridgeAction::doIt();
}
//virtual
void LLLSLTextBridgeAction::doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLFloaterReg::showInstance("preview_script", LLSD(mUUID), TAKE_FOCUS_YES);
}
LLInvFVBridgeAction::doIt();
}
BOOL LLWearableBridgeAction::isInTrash() const
{
if(!mModel) return FALSE;
const LLUUID trash_id = mModel->findCategoryUUIDForType(LLFolderType::FT_TRASH);
return mModel->isObjectDescendentOf(mUUID, trash_id);
}
BOOL LLWearableBridgeAction::isAgentInventory() const
{
if(!mModel) return FALSE;
if(gInventory.getRootFolderID() == mUUID) return TRUE;
return mModel->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
}
void LLWearableBridgeAction::wearOnAvatar()
{
// Don't wear anything until initial wearables are loaded, can
// destroy clothing items.
if (!gAgentWearables.areWearablesLoaded())
{
LLNotifications::instance().add("CanNotChangeAppearanceUntilLoaded");
return;
}
LLViewerInventoryItem* item = getItem();
if(item)
{
if(!isAgentInventory())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else
{
wear_inventory_item_on_avatar(item);
}
}
}
//virtual
void LLWearableBridgeAction::doIt()
{
if(isInTrash())
{
LLNotifications::instance().add("CannotWearTrash");
}
else if(isAgentInventory())
{
if(!gAgentWearables.isWearingItem(mUUID))
{
wearOnAvatar();
}
}
else
{
// must be in the inventory library. copy it to our inventory
// and put it on right away.
LLViewerInventoryItem* item = getItem();
if(item && item->isComplete())
{
LLPointer<LLInventoryCallback> cb = new WearOnAvatarCallback();
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
else if(item)
{
// *TODO: We should fetch the item details, and then do
// the operation above.
LLNotifications::instance().add("CannotWearInfoNotComplete");
}
}
LLInvFVBridgeAction::doIt();
}
// +=================================================+
// | LLLinkItemBridge |
// +=================================================+
// For broken links
std::string LLLinkItemBridge::sPrefix("Link: ");
LLUIImagePtr LLLinkItemBridge::getIcon() const
{
if (LLViewerInventoryItem *item = getItem())
{
return get_item_icon(item->getActualType(), LLInventoryType::IT_NONE, 0, FALSE);
}
return get_item_icon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE);
}
void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLLink::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
items.push_back(std::string("Delete"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Delete"));
}
}
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLLinkBridge |
// +=================================================+
// For broken links.
std::string LLLinkFolderBridge::sPrefix("Link: ");
LLUIImagePtr LLLinkFolderBridge::getIcon() const
{
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
if (LLViewerInventoryItem *item = getItem())
{
if (const LLViewerInventoryCategory* cat = item->getLinkedCategory())
{
preferred_type = cat->getPreferredType();
}
}
return LLFolderBridge::getIcon(preferred_type);
}
void LLLinkFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLLink::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
items.push_back(std::string("Find Original"));
items.push_back(std::string("Delete"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Delete"));
}
}
hide_context_entries(menu, items, disabled_items);
}
void LLLinkFolderBridge::performAction(LLFolderView* folder, LLInventoryModel* model, std::string action)
{
if ("goto" == action)
{
gotoItem(folder);
return;
}
LLItemBridge::performAction(folder,model,action);
}
void LLLinkFolderBridge::gotoItem(LLFolderView *folder)
{
const LLUUID &cat_uuid = getFolderID();
if (!cat_uuid.isNull())
{
if (LLFolderViewItem *base_folder = folder->getItemByID(cat_uuid))
{
if (LLInventoryModel* model = getInventoryModel())
{
model->fetchDescendentsOf(cat_uuid);
}
base_folder->setOpen(TRUE);
folder->setSelectionFromRoot(base_folder,TRUE);
folder->scrollToShowSelection();
}
}
}
const LLUUID &LLLinkFolderBridge::getFolderID() const
{
if (LLViewerInventoryItem *link_item = getItem())
{
if (const LLViewerInventoryCategory *cat = link_item->getLinkedCategory())
{
const LLUUID& cat_uuid = cat->getUUID();
return cat_uuid;
}
}
return LLUUID::null;
}