138 lines
4.2 KiB
C++
138 lines
4.2 KiB
C++
/**
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* @file lldebugview.cpp
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* @brief A view containing UI elements only visible in build mode.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lldebugview.h"
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// library includes
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#include "llfasttimerview.h"
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#include "llconsole.h"
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#include "lltextureview.h"
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#include "llresmgr.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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#include "llappviewer.h"
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#include "llsceneview.h"
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#include "llviewertexture.h"
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#include "llfloaterreg.h"
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#include "llscenemonitor.h"
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//
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// Globals
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//
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LLDebugView* gDebugView = NULL;
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//
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// Methods
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//
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static LLDefaultChildRegistry::Register<LLDebugView> r("debug_view");
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LLDebugView::LLDebugView(const LLDebugView::Params& p)
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: LLView(p),
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mFastTimerView(NULL),
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mDebugConsolep(NULL),
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mFloaterSnapRegion(NULL)
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{}
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LLDebugView::~LLDebugView()
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{
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// These have already been deleted. Fix the globals appropriately.
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gDebugView = NULL;
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gTextureView = NULL;
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gSceneView = NULL;
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gSceneMonitorView = NULL;
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}
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void LLDebugView::init()
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{
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LLRect r;
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LLRect rect = getLocalRect();
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// Rectangle to draw debug data in (full height, 3/4 width)
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r.set(10, rect.getHeight() - 100, ((rect.getWidth()*3)/4), 100);
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LLConsole::Params cp;
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cp.name("debug console");
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cp.max_lines(20);
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cp.rect(r);
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cp.font(LLFontGL::getFontMonospace());
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cp.follows.flags(FOLLOWS_BOTTOM | FOLLOWS_LEFT);
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cp.visible(false);
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mDebugConsolep = LLUICtrlFactory::create<LLConsole>(cp);
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addChild(mDebugConsolep);
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r.set(150 - 25, rect.getHeight() - 50, rect.getWidth()/2 - 25, rect.getHeight() - 450);
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r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f),
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(S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f));
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mFastTimerView = dynamic_cast<LLFastTimerView*>(LLFloaterReg::getInstance("block_timers"));
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gSceneView = new LLSceneView(r);
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gSceneView->setFollowsTop();
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gSceneView->setFollowsLeft();
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gSceneView->setVisible(false);
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addChild(gSceneView);
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gSceneView->setRect(rect);
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gSceneMonitorView = new LLSceneMonitorView(r);
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gSceneMonitorView->setFollowsTop();
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gSceneMonitorView->setFollowsLeft();
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gSceneMonitorView->setVisible(false);
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addChild(gSceneMonitorView);
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gSceneMonitorView->setRect(rect);
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r.setLeftTopAndSize(25, rect.getHeight() - 50, (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.75f),
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(S32) (gViewerWindow->getWindowRectScaled().getHeight() * 0.75f));
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// <FS:Ansariel> Fix texture console width
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//r.set(150, rect.getHeight() - 50, 820, 100);
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r.set(150, rect.getHeight() - 50, 965, 100);
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// </FS:Ansariel>
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LLTextureView::Params tvp;
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tvp.name("gTextureView");
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tvp.rect(r);
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tvp.follows.flags(FOLLOWS_TOP|FOLLOWS_LEFT);
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tvp.visible(false);
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gTextureView = LLUICtrlFactory::create<LLTextureView>(tvp);
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addChild(gTextureView);
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//gTextureView->reshape(r.getWidth(), r.getHeight(), true);
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}
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void LLDebugView::draw()
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{
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if (mFloaterSnapRegion == NULL)
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{
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mFloaterSnapRegion = getRootView()->getChildView("floater_snap_region");
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}
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LLRect debug_rect;
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mFloaterSnapRegion->localRectToOtherView(mFloaterSnapRegion->getLocalRect(), &debug_rect, getParent());
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setShape(debug_rect);
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LLView::draw();
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}
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