1661 lines
59 KiB
C++
1661 lines
59 KiB
C++
/**
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* @file llfloaterbvhpreview.cpp
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* @brief LLFloaterBvhPreview class implementation
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterbvhpreview.h"
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#include "llbvhloader.h"
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#include "lldatapacker.h"
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#include "lldir.h"
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#include "llnotificationsutil.h"
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#include "llfilesystem.h"
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#include "llapr.h"
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#include "llstring.h"
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#include "llagent.h"
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#include "llagentbenefits.h"
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#include "llanimationstates.h"
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#include "llbbox.h"
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#include "llbutton.h"
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#include "llcheckboxctrl.h"
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#include "llcombobox.h"
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#include "lldrawable.h"
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#include "lldrawpoolavatar.h"
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#include "llrender.h"
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#include "llface.h"
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#include "llfocusmgr.h"
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#include "llkeyframemotion.h"
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#include "lllineeditor.h"
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#include "llfloaterperms.h"
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#include "llsliderctrl.h"
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#include "llspinctrl.h"
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#include "lltextbox.h"
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#include "lltoolmgr.h"
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#include "llui.h"
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#include "llviewercamera.h"
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#include "llviewerobjectlist.h"
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#include "llviewerwindow.h"
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#include "llviewermenufile.h" // upload_new_resource()
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#include "llvoavatar.h"
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#include "pipeline.h"
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#include "lluictrlfactory.h"
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#include "lltrans.h"
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#include "llviewercontrol.h" // for gSavedSettings
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#include "llvoavatarself.h"
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#include "aoengine.h" // <FS:Zi> FIRE-32315: Animation preview sometimes fails when FS AO is enabled
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S32 LLFloaterBvhPreview::sOwnAvatarInstanceCount = 0; // <FS> Preview on own avatar
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const S32 PREVIEW_BORDER_WIDTH = 2;
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const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
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const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
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// <FS:Ansariel> Fix preview window location
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//const S32 PREVIEW_VPAD = 35;
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//const S32 PREF_BUTTON_HEIGHT = 16 + 35;
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const S32 PREVIEW_VPAD = 70;
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const S32 PREF_BUTTON_HEIGHT = 16 + PREVIEW_VPAD;
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// </FS:Ansariel>
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const S32 PREVIEW_TEXTURE_HEIGHT = 300;
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const F32 PREVIEW_CAMERA_DISTANCE = 4.f;
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const F32 MIN_CAMERA_ZOOM = 0.5f;
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const F32 MAX_CAMERA_ZOOM = 10.f;
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const F32 BASE_ANIM_TIME_OFFSET = 5.f;
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std::string STATUS[] =
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{
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"E_ST_OK",
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"E_ST_EOF",
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"E_ST_NO_CONSTRAINT",
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"E_ST_NO_FILE",
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"E_ST_NO_HIER",
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"E_ST_NO_JOINT",
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"E_ST_NO_NAME",
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"E_ST_NO_OFFSET",
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"E_ST_NO_CHANNELS",
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"E_ST_NO_ROTATION",
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"E_ST_NO_AXIS",
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"E_ST_NO_MOTION",
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"E_ST_NO_FRAMES",
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"E_ST_NO_FRAME_TIME",
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"E_ST_NO_POS",
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"E_ST_NO_ROT",
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"E_ST_NO_XLT_FILE",
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"E_ST_NO_XLT_HEADER",
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"E_ST_NO_XLT_NAME",
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"E_ST_NO_XLT_IGNORE",
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"E_ST_NO_XLT_RELATIVE",
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"E_ST_NO_XLT_OUTNAME",
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"E_ST_NO_XLT_MATRIX",
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"E_ST_NO_XLT_MERGECHILD",
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"E_ST_NO_XLT_MERGEPARENT",
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"E_ST_NO_XLT_PRIORITY",
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"E_ST_NO_XLT_LOOP",
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"E_ST_NO_XLT_EASEIN",
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"E_ST_NO_XLT_EASEOUT",
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"E_ST_NO_XLT_HAND",
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"E_ST_NO_XLT_EMOTE",
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"E_ST_BAD_ROOT"
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};
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//-----------------------------------------------------------------------------
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// LLFloaterBvhPreview()
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//-----------------------------------------------------------------------------
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LLFloaterBvhPreview::LLFloaterBvhPreview(const std::string& filename) :
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LLFloaterNameDesc(filename)
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{
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mLastMouseX = 0;
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mLastMouseY = 0;
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// <FS> Preview on own avatar
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mUseOwnAvatar = gSavedSettings.getBOOL("FSUploadAnimationOnOwnAvatar");
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if (mUseOwnAvatar)
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{
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sOwnAvatarInstanceCount++;
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// // Switch FS AO off during preview
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mAOEnabled = gSavedPerAccountSettings.getBOOL("UseAO");
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if (mAOEnabled)
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{
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AOEngine::getInstance()->enable(false);
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}
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}
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// </FS>
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mIDList["Standing"] = ANIM_AGENT_STAND;
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mIDList["Walking"] = ANIM_AGENT_FEMALE_WALK;
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mIDList["Sitting"] = ANIM_AGENT_SIT_FEMALE;
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mIDList["Flying"] = ANIM_AGENT_HOVER;
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mIDList["[None]"] = LLUUID::null;
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mIDList["Aaaaah"] = ANIM_AGENT_EXPRESS_OPEN_MOUTH;
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mIDList["Afraid"] = ANIM_AGENT_EXPRESS_AFRAID;
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mIDList["Angry"] = ANIM_AGENT_EXPRESS_ANGER;
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mIDList["Big Smile"] = ANIM_AGENT_EXPRESS_TOOTHSMILE;
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mIDList["Bored"] = ANIM_AGENT_EXPRESS_BORED;
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mIDList["Cry"] = ANIM_AGENT_EXPRESS_CRY;
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mIDList["Disdain"] = ANIM_AGENT_EXPRESS_DISDAIN;
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mIDList["Embarrassed"] = ANIM_AGENT_EXPRESS_EMBARRASSED;
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mIDList["Frown"] = ANIM_AGENT_EXPRESS_FROWN;
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mIDList["Kiss"] = ANIM_AGENT_EXPRESS_KISS;
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mIDList["Laugh"] = ANIM_AGENT_EXPRESS_LAUGH;
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mIDList["Plllppt"] = ANIM_AGENT_EXPRESS_TONGUE_OUT;
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mIDList["Repulsed"] = ANIM_AGENT_EXPRESS_REPULSED;
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mIDList["Sad"] = ANIM_AGENT_EXPRESS_SAD;
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mIDList["Shrug"] = ANIM_AGENT_EXPRESS_SHRUG;
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mIDList["Smile"] = ANIM_AGENT_EXPRESS_SMILE;
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mIDList["Surprise"] = ANIM_AGENT_EXPRESS_SURPRISE;
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mIDList["Wink"] = ANIM_AGENT_EXPRESS_WINK;
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mIDList["Worry"] = ANIM_AGENT_EXPRESS_WORRY;
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// <FS:Ansariel> FIRE-2083: Slider in upload animation floater doesn't work
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mTimer.stop();
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}
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//-----------------------------------------------------------------------------
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// setAnimCallbacks()
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//-----------------------------------------------------------------------------
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void LLFloaterBvhPreview::setAnimCallbacks()
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{
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getChild<LLUICtrl>("playback_slider")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onSliderMove, this));
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getChild<LLUICtrl>("preview_base_anim")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitBaseAnim, this));
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// <FS:Sei> FIRE-17251: Use the XUI values for defaults
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//getChild<LLUICtrl>("preview_base_anim")->setValue("Standing");
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// </FS:Sei>
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getChild<LLUICtrl>("priority")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitPriority, this));
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getChild<LLUICtrl>("loop_check")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoop, this));
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getChild<LLUICtrl>("loop_in_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopIn, this));
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getChild<LLUICtrl>("loop_in_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopIn, this, _1));
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getChild<LLUICtrl>("loop_out_point")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopOut, this));
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getChild<LLUICtrl>("loop_out_point")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopOut, this, _1));
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// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
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getChild<LLUICtrl>("loop_in_frames")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopInFrames, this));
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getChild<LLUICtrl>("loop_in_frames")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopInFrames, this, _1));
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getChild<LLUICtrl>("loop_out_frames")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitLoopOutFrames, this));
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getChild<LLUICtrl>("loop_out_frames")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateLoopOutFrames, this, _1));
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// </FS:Sei>
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getChild<LLUICtrl>("hand_pose_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitHandPose, this));
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getChild<LLUICtrl>("emote_combo")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEmote, this));
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// <FS:Sei> FIRE-17251: Use the XUI values for defaults
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//getChild<LLUICtrl>("emote_combo")->setValue("[None]");
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// </FS:Sei>
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getChild<LLUICtrl>("ease_in_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseIn, this));
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getChild<LLUICtrl>("ease_in_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseIn, this, _1));
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getChild<LLUICtrl>("ease_out_time")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitEaseOut, this));
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getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1));
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}
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std::map <std::string, std::string, std::less<>> LLFloaterBvhPreview::getJointAliases()
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{
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LLPointer<LLVOAvatar> av = (LLVOAvatar*)mAnimPreview->getDummyAvatar();
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return av->getJointAliases();
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}
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//-----------------------------------------------------------------------------
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// postBuild()
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//-----------------------------------------------------------------------------
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bool LLFloaterBvhPreview::postBuild()
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{
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// <FS> Reload animation from disk
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//LLKeyframeMotion* motionp = NULL;
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//LLBVHLoader* loaderp = NULL;
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// </FS>
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if (!LLFloaterNameDesc::postBuild())
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{
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return false;
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}
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getChild<LLUICtrl>("name_form")->setCommitCallback(boost::bind(&LLFloaterBvhPreview::onCommitName, this));
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// <FS> Reload animation from disk
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childSetAction("reload_btn", onBtnReload, this);
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childSetAction("ok_btn", onBtnOK, this);
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setDefaultBtn();
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// <FS> Preview on own avatar
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//mPreviewRect.set(PREVIEW_HPAD,
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// PREVIEW_TEXTURE_HEIGHT,
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// getRect().getWidth() - PREVIEW_HPAD,
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// PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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//mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
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if (!mUseOwnAvatar)
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{
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LLRect rect = getRect();
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translate(0, PREVIEW_TEXTURE_HEIGHT-30);
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reshape(rect.getWidth(), rect.getHeight() + PREVIEW_TEXTURE_HEIGHT-30);
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mPreviewRect.set(PREVIEW_HPAD,
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PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD,
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getRect().getWidth() - PREVIEW_HPAD,
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PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
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}
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// </FS>
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mPlayButton = getChild<LLButton>( "play_btn");
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mPlayButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPlay, this));
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// <FS> Reload animation from disk
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//mPlayButton->setVisible(true);
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mPauseButton = getChild<LLButton>( "pause_btn");
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mPauseButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnPause, this));
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// <FS> Reload animation from disk
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//mPauseButton->setVisible(false);
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mStopButton = getChild<LLButton>( "stop_btn");
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mStopButton->setClickedCallback(boost::bind(&LLFloaterBvhPreview::onBtnStop, this));
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// <FS:CR> Allow Higher priority animations to be uploaded
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LLSpinCtrl* spinner = getChild<LLSpinCtrl>("priority");
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S32 max_value = gSavedSettings.getS32("FSMaxAnimationPriority");
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if (max_value > 6) max_value = 6;
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if (max_value < 0) max_value = 0;
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spinner->setMaxValue((F32)max_value);
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// </FS:CR>
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// <FS> Reload animation from disk
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setAnimCallbacks();
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loadBVH();
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return true;
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}
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//-----------------------------------------------------------------------------
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// loadBVH()
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//-----------------------------------------------------------------------------
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bool LLFloaterBvhPreview::loadBVH()
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{
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LLKeyframeMotion* motionp = NULL;
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LLBVHLoader* loaderp = NULL;
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mPlayButton->setVisible(true);
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mPauseButton->setVisible(false);
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// </FS>
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getChildView("bad_animation_text")->setVisible(false);
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mAnimPreview = new LLPreviewAnimation(256, 256);
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std::string exten = gDirUtilp->getExtension(mFilename);
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if (exten == "bvh")
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{
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// loading a bvh file
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// now load bvh file
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S32 file_size;
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LLAPRFile infile ;
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infile.open(mFilenameAndPath, LL_APR_RB, NULL, &file_size);
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if (!infile.getFileHandle())
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{
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LL_WARNS() << "Can't open BVH file:" << mFilename << LL_ENDL;
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}
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else
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{
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char* file_buffer;
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file_buffer = new char[file_size + 1];
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if (file_size == infile.read(file_buffer, file_size))
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{
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file_buffer[file_size] = '\0';
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LL_INFOS() << "Loading BVH file " << mFilename << LL_ENDL;
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ELoadStatus load_status = E_ST_OK;
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S32 line_number = 0;
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auto joint_alias_map = getJointAliases();
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loaderp = new LLBVHLoader(file_buffer, load_status, line_number, joint_alias_map);
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std::string status = getString(STATUS[load_status]);
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if(load_status == E_ST_NO_XLT_FILE)
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{
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LL_WARNS() << "NOTE: No translation table found." << LL_ENDL;
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}
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else
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{
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LL_WARNS() << "ERROR: [line: " << line_number << "] " << status << LL_ENDL;
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}
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}
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infile.close() ;
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delete[] file_buffer;
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}
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}
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if (loaderp && loaderp->isInitialized() && loaderp->getDuration() <= MAX_ANIM_DURATION)
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{
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// generate unique id for this motion
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mTransactionID.generate();
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mMotionID = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
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// motion will be returned, but it will be in a load-pending state, as this is a new motion
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// this motion will not request an asset transfer until next update, so we have a chance to
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// load the keyframe data locally
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// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
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mNumFrames = loaderp->getNumFrames();
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getChild<LLSpinCtrl>("loop_in_frames")->setMaxValue(LLSD((F32)mNumFrames));
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getChild<LLSpinCtrl>("loop_out_frames")->setMaxValue(LLSD((F32)mNumFrames));
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// (Re)assign loop frames spinners from loop percentages.
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getChild<LLUICtrl>("loop_in_frames")->setValue(LLSD((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() / 100.f * (F32)mNumFrames));
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getChild<LLUICtrl>("loop_out_frames")->setValue(LLSD((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() / 100.f * (F32)mNumFrames));
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LLUIString out_str = getString("FS_report_frames");
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out_str.setArg("[F]", llformat("%d", mNumFrames));
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out_str.setArg("[S]", llformat("%.1f", loaderp->getDuration()));
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out_str.setArg("[FPS]", llformat("%.1f", (F32)mNumFrames / loaderp->getDuration()));
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getChild<LLUICtrl>("frames_label")->setValue(LLSD(out_str));
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// </FS:Sei>
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// <FS> Preview on own avatar
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//motionp = (LLKeyframeMotion*)mAnimPreview->getDummyAvatar()->createMotion(mMotionID);
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motionp = dynamic_cast<LLKeyframeMotion*>(mAnimPreview->getPreviewAvatar(this)->createMotion(mMotionID));
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// </FS>
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// create data buffer for keyframe initialization
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S32 buffer_size = loaderp->getOutputSize();
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U8* buffer = new(std::nothrow) U8[buffer_size];
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if (!buffer)
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{
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LLError::LLUserWarningMsg::showOutOfMemory();
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LL_ERRS() << "Bad memory allocation for buffer, size: " << buffer_size << LL_ENDL;
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}
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LLDataPackerBinaryBuffer dp(buffer, buffer_size);
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// pass animation data through memory buffer
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LL_INFOS("BVH") << "Serializing loaderp" << LL_ENDL;
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loaderp->serialize(dp);
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dp.reset();
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LL_INFOS("BVH") << "Deserializing motionp" << LL_ENDL;
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bool success = motionp && motionp->deserialize(dp, mMotionID, false);
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LL_INFOS("BVH") << "Done" << LL_ENDL;
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delete []buffer;
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if (success)
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{
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// <FS> Reload animation from disk; moved to postBuild
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//setAnimCallbacks() ;
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const LLBBoxLocal &pelvis_bbox = motionp->getPelvisBBox();
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LLVector3 temp = pelvis_bbox.getCenter();
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// only consider XY?
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//temp.mV[VZ] = 0.f;
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F32 pelvis_offset = temp.magVec();
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temp = pelvis_bbox.getExtent();
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//temp.mV[VZ] = 0.f;
|
|
F32 pelvis_max_displacement = pelvis_offset + (temp.magVec() * 0.5f) + 1.f;
|
|
|
|
F32 camera_zoom = LLViewerCamera::getInstance()->getDefaultFOV() / (2.f * atan(pelvis_max_displacement / PREVIEW_CAMERA_DISTANCE));
|
|
|
|
mAnimPreview->setZoom(camera_zoom);
|
|
|
|
motionp->setName(getChild<LLUICtrl>("name_form")->getValue().asString());
|
|
// <FS> Preview on own avatar
|
|
//mAnimPreview->getDummyAvatar()->startMotion(mMotionID);
|
|
onBtnPlay();
|
|
// </FS>
|
|
|
|
getChild<LLSliderCtrl>("playback_slider")->setMinValue(0.0);
|
|
getChild<LLSliderCtrl>("playback_slider")->setMaxValue(1.0);
|
|
|
|
//<FS:Sei> FIRE-17251: Use defaults from XUI, not from the JointMotionList constructor
|
|
//getChild<LLUICtrl>("loop_check")->setValue(LLSD(motionp->getLoop()));
|
|
//getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(motionp->getLoopIn() / motionp->getDuration() * 100.f));
|
|
//getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(motionp->getLoopOut() / motionp->getDuration() * 100.f));
|
|
//getChild<LLUICtrl>("priority")->setValue(LLSD((F32)motionp->getPriority()));
|
|
//getChild<LLUICtrl>("hand_pose_combo")->setValue(LLHandMotion::getHandPoseName(motionp->getHandPose()));
|
|
//getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(motionp->getEaseInDuration()));
|
|
//getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(motionp->getEaseOutDuration()));
|
|
motionp->setLoop(getChild<LLUICtrl>("loop_check")->getValue().asBoolean());
|
|
motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() / 100.f * motionp->getDuration());
|
|
motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() / 100.f * motionp->getDuration());
|
|
motionp->setPriority(getChild<LLUICtrl>("priority")->getValue().asInteger());
|
|
motionp->setHandPose(LLHandMotion::getHandPose(getChild<LLUICtrl>("hand_pose_combo")->getValue().asString()));
|
|
F32 ease_in = (F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal();
|
|
F32 ease_out = (F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal();
|
|
if (motionp->getDuration() != 0.f && ease_in + ease_out > motionp->getDuration() && !getChild<LLUICtrl>("loop_check")->getValue().asBoolean())
|
|
{
|
|
F32 factor = motionp->getDuration() / (ease_in + ease_out);
|
|
ease_in *= factor;
|
|
ease_out *= factor;
|
|
getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(ease_in));
|
|
getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(ease_out));
|
|
}
|
|
motionp->setEaseIn(ease_in);
|
|
motionp->setEaseOut(ease_out);
|
|
//</FS>
|
|
setEnabled(true);
|
|
std::string seconds_string;
|
|
seconds_string = llformat(" - %.2f seconds", motionp->getDuration());
|
|
|
|
setTitle(mFilename + std::string(seconds_string));
|
|
}
|
|
else
|
|
{
|
|
mAnimPreview = NULL;
|
|
mMotionID.setNull();
|
|
getChild<LLUICtrl>("bad_animation_text")->setValue(getString("failed_to_initialize"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( loaderp )
|
|
{
|
|
if (loaderp->getDuration() > MAX_ANIM_DURATION)
|
|
{
|
|
LLUIString out_str = getString("anim_too_long");
|
|
out_str.setArg("[LENGTH]", llformat("%.1f", loaderp->getDuration()));
|
|
out_str.setArg("[MAX_LENGTH]", llformat("%.1f", MAX_ANIM_DURATION));
|
|
getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString());
|
|
}
|
|
else
|
|
{
|
|
LLUIString out_str = getString("failed_file_read");
|
|
out_str.setArg("[STATUS]", getString(STATUS[loaderp->getStatus()]));
|
|
getChild<LLUICtrl>("bad_animation_text")->setValue(out_str.getString());
|
|
}
|
|
}
|
|
|
|
//setEnabled(false);
|
|
mMotionID.setNull();
|
|
mAnimPreview = NULL;
|
|
}
|
|
|
|
refresh();
|
|
|
|
delete loaderp;
|
|
|
|
return true;
|
|
}
|
|
|
|
// <FS> Reload animation from disk
|
|
//-----------------------------------------------------------------------------
|
|
// unloadMotion()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::unloadMotion()
|
|
{
|
|
if (mMotionID.notNull() && mAnimPreview && mUseOwnAvatar)
|
|
{
|
|
resetMotion();
|
|
// <FS> Preview on own avatar
|
|
//mAnimPreview->getDummyAvatar()->removeMotion(mMotionID);
|
|
mAnimPreview->getPreviewAvatar(this)->removeMotion(mMotionID);
|
|
// </FS>
|
|
LLKeyframeDataCache::removeKeyframeData(mMotionID);
|
|
}
|
|
|
|
mMotionID.setNull();
|
|
mAnimPreview = NULL;
|
|
}
|
|
// </FS>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLFloaterBvhPreview()
|
|
//-----------------------------------------------------------------------------
|
|
LLFloaterBvhPreview::~LLFloaterBvhPreview()
|
|
{
|
|
mAnimPreview = NULL;
|
|
|
|
// <FS> Preview on own avatar
|
|
if (mUseOwnAvatar)
|
|
{
|
|
sOwnAvatarInstanceCount--;
|
|
|
|
if (mMotionID.notNull())
|
|
{
|
|
LLKeyframeDataCache::removeKeyframeData(mMotionID);
|
|
}
|
|
|
|
if (sOwnAvatarInstanceCount == 0 && isAgentAvatarValid())
|
|
{
|
|
gAgentAvatarp->deactivateAllMotions();
|
|
gAgentAvatarp->startDefaultMotions();
|
|
gAgentAvatarp->startMotion(ANIM_AGENT_STAND);
|
|
}
|
|
|
|
// Switch FS AO back on if it was disabled during preview
|
|
if (mAOEnabled)
|
|
{
|
|
AOEngine::getInstance()->enable(true);
|
|
}
|
|
}
|
|
// </FS>
|
|
|
|
setEnabled(false);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// draw()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::draw()
|
|
{
|
|
LLFloater::draw();
|
|
LLRect r = getRect();
|
|
|
|
refresh();
|
|
|
|
if (mMotionID.notNull() && mAnimPreview)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
if (!mUseOwnAvatar)
|
|
{
|
|
// </FS>
|
|
gGL.color3f(1.f, 1.f, 1.f);
|
|
gGL.getTexUnit(0)->bind(mAnimPreview);
|
|
|
|
gGL.begin(LLRender::TRIANGLES);
|
|
{
|
|
gGL.texCoord2f(0.f, 1.f);
|
|
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
|
|
gGL.texCoord2f(0.f, 0.f);
|
|
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
|
|
gGL.texCoord2f(1.f, 0.f);
|
|
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
|
|
|
|
gGL.texCoord2f(0.f, 1.f);
|
|
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
|
|
gGL.texCoord2f(1.f, 0.f);
|
|
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
|
|
gGL.texCoord2f(1.f, 1.f);
|
|
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
|
|
}
|
|
gGL.end();
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
}
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
// </FS>
|
|
if (!avatarp->areAnimationsPaused())
|
|
{
|
|
mAnimPreview->requestUpdate();
|
|
}
|
|
// <FS:Ansariel> FIRE-2083: Slider in upload animation floater doesn't work
|
|
if (mTimer.getStarted() && mTimer.hasExpired())
|
|
{
|
|
mTimer.stop();
|
|
mPauseRequest = avatarp->requestPause();
|
|
}
|
|
// </FS:Ansariel>
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// resetMotion()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::resetMotion()
|
|
{
|
|
if (!mAnimPreview)
|
|
return;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
// </FS>
|
|
bool paused = avatarp->areAnimationsPaused();
|
|
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
if( motionp )
|
|
{
|
|
// Set emotion
|
|
std::string emote = getChild<LLUICtrl>("emote_combo")->getValue().asString();
|
|
motionp->setEmote(mIDList[emote]);
|
|
}
|
|
|
|
LLUUID base_id = mIDList[getChild<LLUICtrl>("preview_base_anim")->getValue().asString()];
|
|
avatarp->deactivateAllMotions();
|
|
avatarp->startMotion(mMotionID, 0.0f);
|
|
avatarp->startMotion(base_id, BASE_ANIM_TIME_OFFSET);
|
|
getChild<LLUICtrl>("playback_slider")->setValue(0.0f);
|
|
|
|
// Set pose
|
|
std::string handpose = getChild<LLUICtrl>("hand_pose_combo")->getValue().asString();
|
|
avatarp->startMotion( ANIM_AGENT_HAND_MOTION, 0.0f );
|
|
|
|
if( motionp )
|
|
{
|
|
motionp->setHandPose(LLHandMotion::getHandPose(handpose));
|
|
}
|
|
|
|
if (paused)
|
|
{
|
|
mPauseRequest = avatarp->requestPause();
|
|
}
|
|
else
|
|
{
|
|
mPauseRequest = NULL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleMouseDown()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::handleMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
if (mUseOwnAvatar) return LLFloater::handleMouseDown(x, y, mask);
|
|
|
|
if (mPreviewRect.pointInRect(x, y))
|
|
{
|
|
bringToFront( x, y );
|
|
gFocusMgr.setMouseCapture(this);
|
|
gViewerWindow->hideCursor();
|
|
mLastMouseX = x;
|
|
mLastMouseY = y;
|
|
return true;
|
|
}
|
|
|
|
return LLFloater::handleMouseDown(x, y, mask);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleMouseUp()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::handleMouseUp(S32 x, S32 y, MASK mask)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
if (mUseOwnAvatar) return LLFloater::handleMouseUp(x, y, mask);
|
|
|
|
gFocusMgr.setMouseCapture(nullptr);
|
|
gViewerWindow->showCursor();
|
|
return LLFloater::handleMouseUp(x, y, mask);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleHover()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
if (!mUseOwnAvatar)
|
|
{
|
|
// </FS>
|
|
MASK local_mask = mask & ~MASK_ALT;
|
|
if (mAnimPreview && hasMouseCapture())
|
|
{
|
|
if (local_mask == MASK_PAN)
|
|
{
|
|
// pan here
|
|
mAnimPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
|
|
}
|
|
else if (local_mask == MASK_ORBIT)
|
|
{
|
|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
|
|
|
|
mAnimPreview->rotate(yaw_radians, pitch_radians);
|
|
}
|
|
else
|
|
{
|
|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
|
|
|
|
mAnimPreview->rotate(yaw_radians, 0.f);
|
|
mAnimPreview->zoom(zoom_amt);
|
|
}
|
|
|
|
mAnimPreview->requestUpdate();
|
|
|
|
LLUI::getInstance()->setMousePositionLocal(this, mLastMouseX, mLastMouseY);
|
|
}
|
|
|
|
if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview)
|
|
{
|
|
return LLFloater::handleHover(x, y, mask);
|
|
}
|
|
else if (local_mask == MASK_ORBIT)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
|
|
}
|
|
else if (local_mask == MASK_PAN)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
|
|
}
|
|
else
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
|
|
}
|
|
// <FS> Preview on own avatar
|
|
}
|
|
// </FS>
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleScrollWheel()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
if (mUseOwnAvatar)
|
|
return false;
|
|
// </FS>
|
|
|
|
if (!mAnimPreview)
|
|
return false;
|
|
|
|
mAnimPreview->zoom((F32)clicks * -0.2f);
|
|
mAnimPreview->requestUpdate();
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onMouseCaptureLost()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onMouseCaptureLost()
|
|
{
|
|
// <FS> Preview on own avatar
|
|
//gViewerWindow->showCursor();
|
|
if (!mUseOwnAvatar)
|
|
{
|
|
gViewerWindow->showCursor();
|
|
}
|
|
// </FS>
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onBtnPlay()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onBtnPlay()
|
|
{
|
|
if (!getEnabled())
|
|
return;
|
|
|
|
if (mMotionID.notNull() && mAnimPreview)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
// </FS>
|
|
|
|
if (!avatarp->isMotionActive(mMotionID))
|
|
{
|
|
resetMotion();
|
|
mPauseRequest = NULL;
|
|
}
|
|
else if (avatarp->areAnimationsPaused())
|
|
{
|
|
mPauseRequest = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onBtnPause()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onBtnPause()
|
|
{
|
|
if (!getEnabled())
|
|
return;
|
|
|
|
if (mMotionID.notNull() && mAnimPreview)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
// </FS>
|
|
|
|
if (avatarp->isMotionActive(mMotionID))
|
|
{
|
|
if (!avatarp->areAnimationsPaused())
|
|
{
|
|
mPauseRequest = avatarp->requestPause();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onBtnStop()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onBtnStop()
|
|
{
|
|
if (!getEnabled())
|
|
return;
|
|
|
|
if (mMotionID.notNull() && mAnimPreview)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
// </FS>
|
|
resetMotion();
|
|
mPauseRequest = avatarp->requestPause();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onSliderMove()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onSliderMove()
|
|
{
|
|
if (!getEnabled())
|
|
return;
|
|
|
|
if (mAnimPreview)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
// </FS>
|
|
F32 slider_value = (F32)getChild<LLUICtrl>("playback_slider")->getValue().asReal();
|
|
LLUUID base_id = mIDList[getChild<LLUICtrl>("preview_base_anim")->getValue().asString()];
|
|
LLMotion* motionp = avatarp->findMotion(mMotionID);
|
|
F32 duration = motionp->getDuration();// + motionp->getEaseOutDuration();
|
|
F32 delta_time = duration * slider_value;
|
|
avatarp->deactivateAllMotions();
|
|
avatarp->startMotion(base_id, delta_time + BASE_ANIM_TIME_OFFSET);
|
|
avatarp->startMotion(mMotionID, delta_time);
|
|
// <FS:Ansariel> FIRE-2083: Slider in upload animation floater doesn't work
|
|
//mPauseRequest = avatarp->requestPause();
|
|
mPauseRequest = NULL;
|
|
mTimer.resetWithExpiry(0.001f);
|
|
mTimer.start();
|
|
// </FS:Ansariel>
|
|
refresh();
|
|
}
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitBaseAnim()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitBaseAnim()
|
|
{
|
|
if (!getEnabled())
|
|
return;
|
|
|
|
if (mAnimPreview)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
// </FS>
|
|
|
|
bool paused = avatarp->areAnimationsPaused();
|
|
|
|
// stop all other possible base motions
|
|
avatarp->stopMotion(mIDList["Standing"], true);
|
|
avatarp->stopMotion(mIDList["Walking"], true);
|
|
avatarp->stopMotion(mIDList["Sitting"], true);
|
|
avatarp->stopMotion(mIDList["Flying"], true);
|
|
|
|
resetMotion();
|
|
|
|
if (!paused)
|
|
{
|
|
mPauseRequest = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitLoop()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitLoop()
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS>
|
|
|
|
if (motionp)
|
|
{
|
|
motionp->setLoop(getChild<LLUICtrl>("loop_check")->getValue().asBoolean());
|
|
motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() * 0.01f * motionp->getDuration());
|
|
motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() * 0.01f * motionp->getDuration());
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitLoopIn()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitLoopIn()
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS>
|
|
|
|
if (motionp)
|
|
{
|
|
// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
|
|
//motionp->setLoopIn((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() / 100.f);
|
|
getChild<LLUICtrl>("loop_in_frames")->setValue(LLSD((F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal() / 100.f * (F32)mNumFrames));
|
|
// </FS:Sei>
|
|
resetMotion();
|
|
getChild<LLUICtrl>("loop_check")->setValue(LLSD(true));
|
|
onCommitLoop();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitLoopOut()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitLoopOut()
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS>
|
|
|
|
if (motionp)
|
|
{
|
|
// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
|
|
//motionp->setLoopOut((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() * 0.01f * motionp->getDuration());
|
|
getChild<LLUICtrl>("loop_out_frames")->setValue(LLSD((F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal() / 100.f * (F32)mNumFrames));
|
|
// </FS:Sei>
|
|
resetMotion();
|
|
getChild<LLUICtrl>("loop_check")->setValue(LLSD(true));
|
|
onCommitLoop();
|
|
}
|
|
}
|
|
|
|
// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitLoopInFrames()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitLoopInFrames()
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return;
|
|
|
|
// Preview on own avatar
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
|
|
if (motionp)
|
|
{
|
|
getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(mNumFrames == 0 ? 0.f : 100.f * (F32)getChild<LLUICtrl>("loop_in_frames")->getValue().asReal() / (F32)mNumFrames));
|
|
resetMotion();
|
|
getChild<LLUICtrl>("loop_check")->setValue(LLSD(true));
|
|
// The values are actually set here:
|
|
onCommitLoop();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitLoopOutFrames()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitLoopOutFrames()
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return;
|
|
|
|
// Preview on own avatar
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
|
|
if (motionp)
|
|
{
|
|
getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(mNumFrames == 0 ? 100.f : 100.f * (F32)getChild<LLUICtrl>("loop_out_frames")->getValue().asReal() / (F32)mNumFrames));
|
|
resetMotion();
|
|
getChild<LLUICtrl>("loop_check")->setValue(LLSD(true));
|
|
onCommitLoop();
|
|
}
|
|
}
|
|
// </FS:Sei>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitName()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitName()
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS>
|
|
|
|
if (motionp)
|
|
{
|
|
motionp->setName(getChild<LLUICtrl>("name_form")->getValue().asString());
|
|
}
|
|
|
|
doCommit();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitHandPose()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitHandPose()
|
|
{
|
|
if (!getEnabled())
|
|
return;
|
|
|
|
resetMotion(); // sets hand pose
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitEmote()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitEmote()
|
|
{
|
|
if (!getEnabled())
|
|
return;
|
|
|
|
resetMotion(); // ssts emote
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitPriority()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitPriority()
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS>
|
|
|
|
if (motionp)
|
|
{
|
|
motionp->setPriority(llfloor((F32)getChild<LLUICtrl>("priority")->getValue().asReal()));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitEaseIn()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitEaseIn()
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS>
|
|
|
|
if (motionp)
|
|
{
|
|
motionp->setEaseIn((F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal());
|
|
}
|
|
resetMotion();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onCommitEaseOut()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onCommitEaseOut()
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS>
|
|
|
|
if (motionp)
|
|
{
|
|
motionp->setEaseOut((F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal());
|
|
}
|
|
resetMotion();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// validateEaseIn()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data)
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return false;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS>
|
|
|
|
if (motionp && !motionp->getLoop())
|
|
{
|
|
F32 new_ease_in = llclamp((F32)getChild<LLUICtrl>("ease_in_time")->getValue().asReal(), 0.f, motionp->getDuration() - motionp->getEaseOutDuration());
|
|
getChild<LLUICtrl>("ease_in_time")->setValue(LLSD(new_ease_in));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// validateEaseOut()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data)
|
|
{
|
|
if (!getEnabled() || !mAnimPreview)
|
|
return false;
|
|
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS>
|
|
|
|
if (motionp && !motionp->getLoop())
|
|
{
|
|
F32 new_ease_out = llclamp((F32)getChild<LLUICtrl>("ease_out_time")->getValue().asReal(), 0.f, motionp->getDuration() - motionp->getEaseInDuration());
|
|
getChild<LLUICtrl>("ease_out_time")->setValue(LLSD(new_ease_out));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// validateLoopIn()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::validateLoopIn(const LLSD& data)
|
|
{
|
|
if (!getEnabled())
|
|
return false;
|
|
|
|
F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal();
|
|
F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal();
|
|
|
|
if (loop_in_value < 0.f)
|
|
{
|
|
loop_in_value = 0.f;
|
|
}
|
|
else if (loop_in_value > 100.f)
|
|
{
|
|
loop_in_value = 100.f;
|
|
}
|
|
else if (loop_in_value > loop_out_value)
|
|
{
|
|
loop_in_value = loop_out_value;
|
|
}
|
|
|
|
getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(loop_in_value));
|
|
// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
|
|
// <FS:Beq> FIRE-21330: (additional cleanup) make loop out round to an integer
|
|
// getChild<LLUICtrl>("loop_in_frames")->setValue(LLSD(loop_in_value / 100.f * (F32)mNumFrames));
|
|
getChild<LLUICtrl>("loop_in_frames")->setValue(LLSD(ll_round(loop_in_value / 100.f * (F32)mNumFrames)));
|
|
// </FS:Beq>
|
|
// </FS:Sei>
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// validateLoopOut()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::validateLoopOut(const LLSD& data)
|
|
{
|
|
if (!getEnabled())
|
|
return false;
|
|
|
|
F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_point")->getValue().asReal();
|
|
F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_point")->getValue().asReal();
|
|
|
|
if (loop_out_value < 0.f)
|
|
{
|
|
loop_out_value = 0.f;
|
|
}
|
|
else if (loop_out_value > 100.f)
|
|
{
|
|
loop_out_value = 100.f;
|
|
}
|
|
else if (loop_out_value < loop_in_value)
|
|
{
|
|
loop_out_value = loop_in_value;
|
|
}
|
|
|
|
getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(loop_out_value));
|
|
// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
|
|
// <FS:Beq> FIRE-21330: (additional cleanup) make loop out round to an integer
|
|
// getChild<LLUICtrl>("loop_out_frames")->setValue(LLSD(loop_out_value / 100.f * (F32)mNumFrames));
|
|
getChild<LLUICtrl>("loop_out_frames")->setValue(LLSD(ll_round(loop_out_value / 100.f * (F32)mNumFrames)));
|
|
// </FS:Beq>
|
|
// </FS:Sei>
|
|
return true;
|
|
}
|
|
|
|
|
|
// <FS:Sei> FIRE-17277: Allow entering Loop In/Loop Out as frames
|
|
//-----------------------------------------------------------------------------
|
|
// validateLoopInFrames()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::validateLoopInFrames(const LLSD& data)
|
|
{
|
|
if (!getEnabled())
|
|
return false;
|
|
|
|
F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_frames")->getValue().asReal();
|
|
F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_frames")->getValue().asReal();
|
|
|
|
if (loop_in_value < 0.f)
|
|
{
|
|
loop_in_value = 0.f;
|
|
}
|
|
// <FS:Beq> FIRE-21330: Max value for the ctrl is 1000 not 100.
|
|
// else if (loop_in_value > 100.f)
|
|
else if (loop_in_value > 1000.f)
|
|
{
|
|
// loop_in_value = 100.f;
|
|
loop_in_value = 1000.f;
|
|
}
|
|
else if (loop_in_value > loop_out_value)
|
|
{
|
|
loop_in_value = loop_out_value;
|
|
}
|
|
|
|
getChild<LLUICtrl>("loop_in_frames")->setValue(LLSD(loop_in_value));
|
|
getChild<LLUICtrl>("loop_in_point")->setValue(LLSD(mNumFrames == 0 ? 0.f : 100.f * loop_in_value / (F32)mNumFrames));
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// validateLoopOutFrames()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLFloaterBvhPreview::validateLoopOutFrames(const LLSD& data)
|
|
{
|
|
if (!getEnabled())
|
|
return false;
|
|
|
|
F32 loop_out_value = (F32)getChild<LLUICtrl>("loop_out_frames")->getValue().asReal();
|
|
F32 loop_in_value = (F32)getChild<LLUICtrl>("loop_in_frames")->getValue().asReal();
|
|
|
|
if (loop_out_value < 0.f)
|
|
{
|
|
loop_out_value = 0.f;
|
|
}
|
|
// <FS:Beq> FIRE-21330: Max value for the ctrl is 1000 not 100.
|
|
// else if (loop_out_value > 100.f)
|
|
else if (loop_out_value > 1000.f)
|
|
{
|
|
// loop_out_value = 100.f;
|
|
loop_out_value = 1000.f;
|
|
}
|
|
else if (loop_out_value < loop_in_value)
|
|
{
|
|
loop_out_value = loop_in_value;
|
|
}
|
|
|
|
getChild<LLUICtrl>("loop_out_frames")->setValue(LLSD(loop_out_value));
|
|
getChild<LLUICtrl>("loop_out_point")->setValue(LLSD(mNumFrames == 0 ? 100.f : 100.f * loop_out_value / (F32)mNumFrames));
|
|
return true;
|
|
}
|
|
// </FS:Sei>
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// refresh()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::refresh()
|
|
{
|
|
// Are we showing the play button (default) or the pause button?
|
|
bool show_play = true;
|
|
if (!mAnimPreview)
|
|
{
|
|
getChildView("bad_animation_text")->setVisible(true);
|
|
// play button visible but disabled
|
|
mPlayButton->setEnabled(false);
|
|
mStopButton->setEnabled(false);
|
|
getChildView("ok_btn")->setEnabled(false);
|
|
}
|
|
else
|
|
{
|
|
getChildView("bad_animation_text")->setVisible(false);
|
|
// re-enabled in case previous animation was bad
|
|
mPlayButton->setEnabled(true);
|
|
mStopButton->setEnabled(true);
|
|
// <FS> Preview on own avatar
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
LLVOAvatar* avatarp = mAnimPreview->getPreviewAvatar(this);
|
|
// </FS>
|
|
if (avatarp->isMotionActive(mMotionID))
|
|
{
|
|
mStopButton->setEnabled(true);
|
|
// <FS:Ansariel> Possible memory corruption
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(avatarp->findMotion(mMotionID));
|
|
// </FS:Ansariel>
|
|
if (!avatarp->areAnimationsPaused())
|
|
{
|
|
// animation is playing
|
|
if (motionp)
|
|
{
|
|
F32 fraction_complete = motionp->getLastUpdateTime() / motionp->getDuration();
|
|
getChild<LLUICtrl>("playback_slider")->setValue(fraction_complete);
|
|
}
|
|
show_play = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Motion just finished playing
|
|
mPauseRequest = avatarp->requestPause();
|
|
}
|
|
getChildView("ok_btn")->setEnabled(true);
|
|
mAnimPreview->requestUpdate();
|
|
}
|
|
mPlayButton->setVisible(show_play);
|
|
mPauseButton->setVisible(!show_play);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onBtnOK()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onBtnOK(void* userdata)
|
|
{
|
|
LLFloaterBvhPreview* floaterp = (LLFloaterBvhPreview*)userdata;
|
|
if (!floaterp->getEnabled()) return;
|
|
|
|
if (floaterp->mAnimPreview)
|
|
{
|
|
// <FS> Preview on own avatar
|
|
//LLKeyframeMotion* motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID);
|
|
LLKeyframeMotion* motionp = dynamic_cast<LLKeyframeMotion*>(floaterp->mAnimPreview->getPreviewAvatar(floaterp)->findMotion(floaterp->mMotionID));
|
|
if (!motionp)
|
|
{
|
|
LL_WARNS() << "Could not find motion data." << LL_ENDL;
|
|
LLNotificationsUtil::add("WriteAnimationFail");
|
|
return;
|
|
}
|
|
// </FS>
|
|
|
|
S32 file_size = motionp->getFileSize();
|
|
U8* buffer = new(std::nothrow) U8[file_size];
|
|
if (!buffer)
|
|
{
|
|
LLError::LLUserWarningMsg::showOutOfMemory();
|
|
LL_ERRS() << "Bad memory allocation for buffer, size: " << file_size << LL_ENDL;
|
|
}
|
|
|
|
LLDataPackerBinaryBuffer dp(buffer, file_size);
|
|
if (motionp->serialize(dp))
|
|
{
|
|
LLFileSystem file(motionp->getID(), LLAssetType::AT_ANIMATION, LLFileSystem::APPEND);
|
|
|
|
S32 size = dp.getCurrentSize();
|
|
if (file.write((U8*)buffer, size))
|
|
{
|
|
std::string name = floaterp->getChild<LLUICtrl>("name_form")->getValue().asString();
|
|
std::string desc = floaterp->getChild<LLUICtrl>("description_form")->getValue().asString();
|
|
S32 expected_upload_cost = LLAgentBenefitsMgr::current().getAnimationUploadCost();
|
|
|
|
LLResourceUploadInfo::ptr_t assetUploadInfo(new LLResourceUploadInfo(
|
|
floaterp->mTransactionID, LLAssetType::AT_ANIMATION,
|
|
name, desc, 0,
|
|
LLFolderType::FT_NONE, LLInventoryType::IT_ANIMATION,
|
|
LLFloaterPerms::getNextOwnerPerms("Uploads"),
|
|
LLFloaterPerms::getGroupPerms("Uploads"),
|
|
LLFloaterPerms::getEveryonePerms("Uploads"),
|
|
expected_upload_cost));
|
|
|
|
upload_new_resource(assetUploadInfo);
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS() << "Failure writing animation data." << LL_ENDL;
|
|
LLNotificationsUtil::add("WriteAnimationFail");
|
|
}
|
|
}
|
|
|
|
delete [] buffer;
|
|
// clear out cache for motion data
|
|
// <FS> Preview on own avatar
|
|
//floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID);
|
|
floaterp->resetMotion();
|
|
floaterp->mAnimPreview->getPreviewAvatar(floaterp)->removeMotion(floaterp->mMotionID);
|
|
// </FS>
|
|
LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID);
|
|
// <FS> Preview on own avatar
|
|
floaterp->mMotionID.setNull();
|
|
// </FS>
|
|
}
|
|
|
|
floaterp->closeFloater(false);
|
|
}
|
|
|
|
// <FS> Reload animation from disk
|
|
//-----------------------------------------------------------------------------
|
|
// onBtnReload()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterBvhPreview::onBtnReload(void* userdata)
|
|
{
|
|
LLFloaterBvhPreview* floaterp = (LLFloaterBvhPreview*)userdata;
|
|
if (!floaterp->getEnabled()) return;
|
|
|
|
floaterp->unloadMotion();
|
|
floaterp->loadBVH();
|
|
floaterp->resetMotion();
|
|
}
|
|
// </FS>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLPreviewAnimation
|
|
//-----------------------------------------------------------------------------
|
|
LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false)
|
|
{
|
|
mNeedsUpdate = true;
|
|
mCameraDistance = PREVIEW_CAMERA_DISTANCE;
|
|
mCameraYaw = 0.f;
|
|
mCameraPitch = 0.f;
|
|
mCameraZoom = 1.f;
|
|
|
|
mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR);
|
|
mDummyAvatar->mSpecialRenderMode = 1;
|
|
mDummyAvatar->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET);
|
|
|
|
// on idle overall apperance update will set skirt to visible, so either
|
|
// call early or account for mSpecialRenderMode in updateMeshVisibility
|
|
mDummyAvatar->updateOverallAppearance();
|
|
mDummyAvatar->hideHair();
|
|
mDummyAvatar->hideSkirt();
|
|
|
|
// stop extraneous animations
|
|
mDummyAvatar->stopMotion( ANIM_AGENT_HEAD_ROT, true );
|
|
mDummyAvatar->stopMotion( ANIM_AGENT_EYE, true );
|
|
mDummyAvatar->stopMotion( ANIM_AGENT_BODY_NOISE, true );
|
|
mDummyAvatar->stopMotion( ANIM_AGENT_BREATHE_ROT, true );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLPreviewAnimation()
|
|
//-----------------------------------------------------------------------------
|
|
LLPreviewAnimation::~LLPreviewAnimation()
|
|
{
|
|
mDummyAvatar->markDead();
|
|
}
|
|
|
|
//virtual
|
|
S8 LLPreviewAnimation::getType() const
|
|
{
|
|
return LLViewerDynamicTexture::LL_PREVIEW_ANIMATION ;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// update()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLPreviewAnimation::render()
|
|
{
|
|
mNeedsUpdate = false;
|
|
LLVOAvatar* avatarp = mDummyAvatar;
|
|
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.pushMatrix();
|
|
gGL.loadIdentity();
|
|
gGL.ortho(0.0f, (F32)mFullWidth, 0.0f, (F32)mFullHeight, -1.0f, 1.0f);
|
|
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.pushMatrix();
|
|
gGL.loadIdentity();
|
|
|
|
gUIProgram.bind();
|
|
|
|
LLGLSUIDefault def;
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
|
|
|
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
|
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.popMatrix();
|
|
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.popMatrix();
|
|
|
|
gGL.flush();
|
|
|
|
LLVector3 target_pos = avatarp->mRoot->getWorldPosition();
|
|
|
|
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
|
|
LLQuaternion(mCameraYaw, LLVector3::z_axis);
|
|
|
|
LLViewerCamera* camera = LLViewerCamera::getInstance();
|
|
|
|
LLQuaternion av_rot = avatarp->mRoot->getWorldRotation() * camera_rot;
|
|
camera->setOriginAndLookAt(
|
|
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
|
|
LLVector3::z_axis, // up
|
|
target_pos + (mCameraOffset * av_rot) ); // point of interest
|
|
|
|
camera->setViewNoBroadcast(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
|
camera->setAspect((F32) mFullWidth / (F32) mFullHeight);
|
|
camera->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false);
|
|
|
|
//SJB: Animation is updated in LLVOAvatar::updateCharacter
|
|
|
|
if (avatarp->mDrawable.notNull())
|
|
{
|
|
avatarp->updateLOD();
|
|
|
|
LLVertexBuffer::unbind();
|
|
LLGLDepthTest gls_depth(GL_TRUE);
|
|
|
|
LLFace* face = avatarp->mDrawable->getFace(0);
|
|
if (face)
|
|
{
|
|
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool();
|
|
avatarp->dirtyMesh();
|
|
gPipeline.enableLightsPreview();
|
|
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
|
|
}
|
|
}
|
|
|
|
gGL.color4f(1,1,1,1);
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// requestUpdate()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewAnimation::requestUpdate()
|
|
{
|
|
mNeedsUpdate = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// rotate()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewAnimation::rotate(F32 yaw_radians, F32 pitch_radians)
|
|
{
|
|
mCameraYaw = mCameraYaw + yaw_radians;
|
|
|
|
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// zoom()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewAnimation::zoom(F32 zoom_delta)
|
|
{
|
|
setZoom(mCameraZoom + zoom_delta);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// setZoom()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewAnimation::setZoom(F32 zoom_amt)
|
|
{
|
|
mCameraZoom = llclamp(zoom_amt, MIN_CAMERA_ZOOM, MAX_CAMERA_ZOOM);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// pan()
|
|
//-----------------------------------------------------------------------------
|
|
void LLPreviewAnimation::pan(F32 right, F32 up)
|
|
{
|
|
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
}
|
|
|
|
// <FS> Preview on own avatar
|
|
LLVOAvatar* LLPreviewAnimation::getPreviewAvatar(LLFloaterBvhPreview* floaterp)
|
|
{
|
|
if (!floaterp)
|
|
{
|
|
// Don't return null - missing safety checks all around the code!
|
|
return (LLVOAvatar*)mDummyAvatar;
|
|
}
|
|
return floaterp->mUseOwnAvatar ? (LLVOAvatar*)gAgentAvatarp : (LLVOAvatar*)mDummyAvatar;
|
|
}
|
|
// </FS>
|