805 lines
21 KiB
C++
Executable File
805 lines
21 KiB
C++
Executable File
/**
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* @file llaudiodecodemgr.cpp
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llaudiodecodemgr.h"
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#include "llaudioengine.h"
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#include "lllfsthread.h"
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#include "llfilesystem.h"
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#include "llstring.h"
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#include "lldir.h"
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#include "llendianswizzle.h"
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#include "llassetstorage.h"
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#include "llrefcount.h"
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#include "threadpool.h"
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#include "workqueue.h"
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#include "llvorbisencode.h"
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#include "vorbis/codec.h"
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#include "vorbis/vorbisfile.h"
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#include <iterator>
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#include <deque>
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extern LLAudioEngine *gAudiop;
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static const S32 WAV_HEADER_SIZE = 44;
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//////////////////////////////////////////////////////////////////////////////
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class LLVorbisDecodeState : public LLThreadSafeRefCount
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{
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public:
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class WriteResponder : public LLLFSThread::Responder
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{
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public:
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WriteResponder(LLVorbisDecodeState* decoder) : mDecoder(decoder) {}
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~WriteResponder() {}
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void completed(S32 bytes)
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{
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mDecoder->ioComplete(bytes);
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}
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LLPointer<LLVorbisDecodeState> mDecoder;
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};
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LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename);
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BOOL initDecode();
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BOOL decodeSection(); // Return TRUE if done.
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BOOL finishDecode();
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void flushBadFile();
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void ioComplete(S32 bytes) { mBytesRead = bytes; }
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BOOL isValid() const { return mValid; }
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BOOL isDone() const { return mDone; }
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const LLUUID &getUUID() const { return mUUID; }
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protected:
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virtual ~LLVorbisDecodeState();
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BOOL mValid;
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BOOL mDone;
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LLAtomicS32 mBytesRead;
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LLUUID mUUID;
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std::vector<U8> mWAVBuffer;
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std::string mOutFilename;
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LLLFSThread::handle_t mFileHandle;
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LLFileSystem *mInFilep;
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OggVorbis_File mVF;
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S32 mCurrentSection;
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};
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size_t cache_read(void *ptr, size_t size, size_t nmemb, void *datasource)
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{
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LLFileSystem *file = (LLFileSystem *)datasource;
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if (file->read((U8*)ptr, (S32)(size * nmemb))) /*Flawfinder: ignore*/
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{
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S32 read = file->getLastBytesRead();
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return read / size; /*Flawfinder: ignore*/
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}
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else
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{
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return 0;
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}
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}
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S32 cache_seek(void *datasource, ogg_int64_t offset, S32 whence)
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{
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LLFileSystem *file = (LLFileSystem *)datasource;
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// cache has 31-bit files
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if (offset > S32_MAX)
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{
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return -1;
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}
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S32 origin;
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switch (whence) {
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case SEEK_SET:
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origin = 0;
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break;
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case SEEK_END:
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origin = file->getSize();
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break;
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case SEEK_CUR:
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origin = -1;
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break;
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default:
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LL_ERRS("AudioEngine") << "Invalid whence argument to cache_seek" << LL_ENDL;
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return -1;
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}
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if (file->seek((S32)offset, origin))
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{
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return 0;
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}
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else
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{
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return -1;
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}
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}
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S32 cache_close (void *datasource)
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{
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LLFileSystem *file = (LLFileSystem *)datasource;
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delete file;
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return 0;
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}
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long cache_tell (void *datasource)
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{
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LLFileSystem *file = (LLFileSystem *)datasource;
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return file->tell();
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}
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LLVorbisDecodeState::LLVorbisDecodeState(const LLUUID &uuid, const std::string &out_filename)
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{
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mDone = FALSE;
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mValid = FALSE;
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mBytesRead = -1;
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mUUID = uuid;
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mInFilep = NULL;
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mCurrentSection = 0;
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mOutFilename = out_filename;
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mFileHandle = LLLFSThread::nullHandle();
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// No default value for mVF, it's an ogg structure?
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// Hey, let's zero it anyway, for predictability.
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memset(&mVF, 0, sizeof(mVF));
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}
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LLVorbisDecodeState::~LLVorbisDecodeState()
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{
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if (!mDone)
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{
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delete mInFilep;
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mInFilep = NULL;
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}
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}
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BOOL LLVorbisDecodeState::initDecode()
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{
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ov_callbacks cache_callbacks;
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cache_callbacks.read_func = cache_read;
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cache_callbacks.seek_func = cache_seek;
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cache_callbacks.close_func = cache_close;
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cache_callbacks.tell_func = cache_tell;
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LL_DEBUGS("AudioEngine") << "Initing decode from vfile: " << mUUID << LL_ENDL;
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mInFilep = new LLFileSystem(mUUID, LLAssetType::AT_SOUND);
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if (!mInFilep || !mInFilep->getSize())
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{
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LL_WARNS("AudioEngine") << "unable to open vorbis source vfile for reading" << LL_ENDL;
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delete mInFilep;
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mInFilep = NULL;
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return FALSE;
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}
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S32 r = ov_open_callbacks(mInFilep, &mVF, NULL, 0, cache_callbacks);
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if(r < 0)
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{
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LL_WARNS("AudioEngine") << r << " Input to vorbis decode does not appear to be an Ogg bitstream: " << mUUID << LL_ENDL;
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return(FALSE);
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}
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S32 sample_count = (S32)ov_pcm_total(&mVF, -1);
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size_t size_guess = (size_t)sample_count;
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vorbis_info* vi = ov_info(&mVF, -1);
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size_guess *= (vi? vi->channels : 1);
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size_guess *= 2;
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size_guess += 2048;
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bool abort_decode = false;
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if (vi)
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{
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if( vi->channels < 1 || vi->channels > LLVORBIS_CLIP_MAX_CHANNELS )
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{
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abort_decode = true;
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LL_WARNS("AudioEngine") << "Bad channel count: " << vi->channels << LL_ENDL;
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}
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}
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else // !vi
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{
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abort_decode = true;
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LL_WARNS("AudioEngine") << "No default bitstream found" << LL_ENDL;
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}
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if( (size_t)sample_count > LLVORBIS_CLIP_REJECT_SAMPLES ||
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(size_t)sample_count <= 0)
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{
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abort_decode = true;
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LL_WARNS("AudioEngine") << "Illegal sample count: " << sample_count << LL_ENDL;
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}
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if( size_guess > LLVORBIS_CLIP_REJECT_SIZE )
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{
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abort_decode = true;
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LL_WARNS("AudioEngine") << "Illegal sample size: " << size_guess << LL_ENDL;
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}
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if( abort_decode )
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{
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LL_WARNS("AudioEngine") << "Canceling initDecode. Bad asset: " << mUUID << LL_ENDL;
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vorbis_comment* comment = ov_comment(&mVF,-1);
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if (comment && comment->vendor)
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{
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LL_WARNS("AudioEngine") << "Bad asset encoded by: " << comment->vendor << LL_ENDL;
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}
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delete mInFilep;
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mInFilep = NULL;
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return FALSE;
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}
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try
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{
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mWAVBuffer.reserve(size_guess);
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mWAVBuffer.resize(WAV_HEADER_SIZE);
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}
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catch (std::bad_alloc&)
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{
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LL_WARNS("AudioEngine") << "Out of memory when trying to alloc buffer: " << size_guess << LL_ENDL;
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delete mInFilep;
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mInFilep = NULL;
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return FALSE;
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}
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{
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// write the .wav format header
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//"RIFF"
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mWAVBuffer[0] = 0x52;
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mWAVBuffer[1] = 0x49;
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mWAVBuffer[2] = 0x46;
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mWAVBuffer[3] = 0x46;
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// length = datalen + 36 (to be filled in later)
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mWAVBuffer[4] = 0x00;
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mWAVBuffer[5] = 0x00;
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mWAVBuffer[6] = 0x00;
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mWAVBuffer[7] = 0x00;
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//"WAVE"
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mWAVBuffer[8] = 0x57;
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mWAVBuffer[9] = 0x41;
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mWAVBuffer[10] = 0x56;
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mWAVBuffer[11] = 0x45;
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// "fmt "
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mWAVBuffer[12] = 0x66;
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mWAVBuffer[13] = 0x6D;
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mWAVBuffer[14] = 0x74;
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mWAVBuffer[15] = 0x20;
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// chunk size = 16
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mWAVBuffer[16] = 0x10;
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mWAVBuffer[17] = 0x00;
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mWAVBuffer[18] = 0x00;
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mWAVBuffer[19] = 0x00;
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// format (1 = PCM)
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mWAVBuffer[20] = 0x01;
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mWAVBuffer[21] = 0x00;
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// number of channels
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mWAVBuffer[22] = 0x01;
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mWAVBuffer[23] = 0x00;
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// samples per second
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mWAVBuffer[24] = 0x44;
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mWAVBuffer[25] = 0xAC;
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mWAVBuffer[26] = 0x00;
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mWAVBuffer[27] = 0x00;
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// average bytes per second
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mWAVBuffer[28] = 0x88;
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mWAVBuffer[29] = 0x58;
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mWAVBuffer[30] = 0x01;
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mWAVBuffer[31] = 0x00;
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// bytes to output at a single time
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mWAVBuffer[32] = 0x02;
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mWAVBuffer[33] = 0x00;
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// 16 bits per sample
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mWAVBuffer[34] = 0x10;
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mWAVBuffer[35] = 0x00;
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// "data"
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mWAVBuffer[36] = 0x64;
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mWAVBuffer[37] = 0x61;
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mWAVBuffer[38] = 0x74;
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mWAVBuffer[39] = 0x61;
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// these are the length of the data chunk, to be filled in later
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mWAVBuffer[40] = 0x00;
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mWAVBuffer[41] = 0x00;
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mWAVBuffer[42] = 0x00;
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mWAVBuffer[43] = 0x00;
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}
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//{
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//char **ptr=ov_comment(&mVF,-1)->user_comments;
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// vorbis_info *vi=ov_info(&vf,-1);
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//while(*ptr){
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// fprintf(stderr,"%s\n",*ptr);
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// ++ptr;
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//}
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// fprintf(stderr,"\nBitstream is %d channel, %ldHz\n",vi->channels,vi->rate);
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// fprintf(stderr,"\nDecoded length: %ld samples\n", (long)ov_pcm_total(&vf,-1));
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// fprintf(stderr,"Encoded by: %s\n\n",ov_comment(&vf,-1)->vendor);
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//}
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return TRUE;
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}
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BOOL LLVorbisDecodeState::decodeSection()
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{
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if (!mInFilep)
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{
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LL_WARNS("AudioEngine") << "No cache file to decode in vorbis!" << LL_ENDL;
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return TRUE;
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}
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if (mDone)
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{
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// LL_WARNS("AudioEngine") << "Already done with decode, aborting!" << LL_ENDL;
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return TRUE;
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}
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char pcmout[4096]; /*Flawfinder: ignore*/
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BOOL eof = FALSE;
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long ret=ov_read(&mVF, pcmout, sizeof(pcmout), 0, 2, 1, &mCurrentSection);
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if (ret == 0)
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{
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/* EOF */
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eof = TRUE;
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mDone = TRUE;
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mValid = TRUE;
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// LL_INFOS("AudioEngine") << "Vorbis EOF" << LL_ENDL;
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}
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else if (ret < 0)
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{
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/* error in the stream. Not a problem, just reporting it in
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case we (the app) cares. In this case, we don't. */
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LL_WARNS("AudioEngine") << "BAD vorbis decode in decodeSection." << LL_ENDL;
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mValid = FALSE;
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mDone = TRUE;
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// We're done, return TRUE.
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return TRUE;
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}
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else
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{
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// LL_INFOS("AudioEngine") << "Vorbis read " << ret << "bytes" << LL_ENDL;
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/* we don't bother dealing with sample rate changes, etc, but.
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you'll have to*/
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std::copy(pcmout, pcmout+ret, std::back_inserter(mWAVBuffer));
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}
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return eof;
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}
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BOOL LLVorbisDecodeState::finishDecode()
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{
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if (!isValid())
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{
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LL_WARNS("AudioEngine") << "Bogus vorbis decode state for " << getUUID() << ", aborting!" << LL_ENDL;
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return TRUE; // We've finished
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}
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if (mFileHandle == LLLFSThread::nullHandle())
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{
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ov_clear(&mVF);
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// write "data" chunk length, in little-endian format
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S32 data_length = mWAVBuffer.size() - WAV_HEADER_SIZE;
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mWAVBuffer[40] = (data_length) & 0x000000FF;
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mWAVBuffer[41] = (data_length >> 8) & 0x000000FF;
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mWAVBuffer[42] = (data_length >> 16) & 0x000000FF;
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mWAVBuffer[43] = (data_length >> 24) & 0x000000FF;
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// write overall "RIFF" length, in little-endian format
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data_length += 36;
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mWAVBuffer[4] = (data_length) & 0x000000FF;
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mWAVBuffer[5] = (data_length >> 8) & 0x000000FF;
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mWAVBuffer[6] = (data_length >> 16) & 0x000000FF;
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mWAVBuffer[7] = (data_length >> 24) & 0x000000FF;
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//
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// FUDGECAKES!!! Vorbis encode/decode messes up loop point transitions (pop)
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// do a cheap-and-cheesy crossfade
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//
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{
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S16 *samplep;
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S32 i;
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S32 fade_length;
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char pcmout[4096]; /*Flawfinder: ignore*/
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fade_length = llmin((S32)128,(S32)(data_length-36)/8);
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if((S32)mWAVBuffer.size() >= (WAV_HEADER_SIZE + 2* fade_length))
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{
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memcpy(pcmout, &mWAVBuffer[WAV_HEADER_SIZE], (2 * fade_length)); /*Flawfinder: ignore*/
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}
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llendianswizzle(&pcmout, 2, fade_length);
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samplep = (S16 *)pcmout;
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for (i = 0 ;i < fade_length; i++)
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{
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*samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length));
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samplep++;
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}
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llendianswizzle(&pcmout, 2, fade_length);
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if((WAV_HEADER_SIZE+(2 * fade_length)) < (S32)mWAVBuffer.size())
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{
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memcpy(&mWAVBuffer[WAV_HEADER_SIZE], pcmout, (2 * fade_length)); /*Flawfinder: ignore*/
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}
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S32 near_end = mWAVBuffer.size() - (2 * fade_length);
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if ((S32)mWAVBuffer.size() >= ( near_end + 2* fade_length))
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{
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memcpy(pcmout, &mWAVBuffer[near_end], (2 * fade_length)); /*Flawfinder: ignore*/
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}
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llendianswizzle(&pcmout, 2, fade_length);
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samplep = (S16 *)pcmout;
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for (i = fade_length-1 ; i >= 0; i--)
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{
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*samplep = llfloor((F32)*samplep * ((F32)i/(F32)fade_length));
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samplep++;
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}
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llendianswizzle(&pcmout, 2, fade_length);
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if (near_end + (2 * fade_length) < (S32)mWAVBuffer.size())
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{
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memcpy(&mWAVBuffer[near_end], pcmout, (2 * fade_length));/*Flawfinder: ignore*/
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}
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}
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if (36 == data_length)
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{
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LL_WARNS("AudioEngine") << "BAD Vorbis decode in finishDecode!" << LL_ENDL;
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mValid = FALSE;
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return TRUE; // we've finished
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}
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mBytesRead = -1;
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mFileHandle = LLLFSThread::sLocal->write(mOutFilename, &mWAVBuffer[0], 0, mWAVBuffer.size(),
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new WriteResponder(this));
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}
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if (mFileHandle != LLLFSThread::nullHandle())
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{
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if (mBytesRead >= 0)
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{
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if (mBytesRead == 0)
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{
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LL_WARNS("AudioEngine") << "Unable to write file in LLVorbisDecodeState::finishDecode" << LL_ENDL;
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mValid = FALSE;
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return TRUE; // we've finished
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}
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}
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else
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{
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return FALSE; // not done
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}
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}
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mDone = TRUE;
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LL_DEBUGS("AudioEngine") << "Finished decode for " << getUUID() << LL_ENDL;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void LLVorbisDecodeState::flushBadFile()
|
|
{
|
|
if (mInFilep)
|
|
{
|
|
LL_WARNS("AudioEngine") << "Flushing bad vorbis file from cache for " << mUUID << LL_ENDL;
|
|
mInFilep->remove();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
class LLAudioDecodeMgr::Impl
|
|
{
|
|
friend class LLAudioDecodeMgr;
|
|
Impl();
|
|
public:
|
|
|
|
void processQueue();
|
|
|
|
void startMoreDecodes();
|
|
void enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state);
|
|
void checkDecodesFinished();
|
|
|
|
protected:
|
|
std::deque<LLUUID> mDecodeQueue;
|
|
std::map<LLUUID, LLPointer<LLVorbisDecodeState>> mDecodes;
|
|
};
|
|
|
|
LLAudioDecodeMgr::Impl::Impl()
|
|
{
|
|
}
|
|
|
|
// Returns the in-progress decode_state, which may be an empty LLPointer if
|
|
// there was an error and there is no more work to be done.
|
|
LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id);
|
|
|
|
// Return true if finished
|
|
bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state);
|
|
|
|
void LLAudioDecodeMgr::Impl::processQueue()
|
|
{
|
|
// First, check if any audio from in-progress decodes are ready to play. If
|
|
// so, mark them ready for playback (or errored, in case of error).
|
|
checkDecodesFinished();
|
|
|
|
// Second, start as many decodes from the queue as permitted
|
|
startMoreDecodes();
|
|
}
|
|
|
|
void LLAudioDecodeMgr::Impl::startMoreDecodes()
|
|
{
|
|
llassert_always(gAudiop);
|
|
|
|
LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
|
|
// *NOTE: main_queue->postTo casts this refcounted smart pointer to a weak
|
|
// pointer
|
|
LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General");
|
|
const LL::ThreadPool::ptr_t general_thread_pool = LL::ThreadPool::getInstance("General");
|
|
llassert_always(main_queue);
|
|
llassert_always(general_queue);
|
|
llassert_always(general_thread_pool);
|
|
// Set max decodes to double the thread count of the general work queue.
|
|
// This ensures the general work queue is full, but prevents theoretical
|
|
// buildup of buffers in memory due to disk writes once the
|
|
// LLVorbisDecodeState leaves the worker thread (see
|
|
// LLLFSThread::sLocal->write). This is probably as fast as we can get it
|
|
// without modifying/removing LLVorbisDecodeState, at which point we should
|
|
// consider decoding the audio during the asset download process.
|
|
// -Cosmic,2022-05-11
|
|
const size_t max_decodes = general_thread_pool->getWidth() * 2;
|
|
|
|
while (!mDecodeQueue.empty() && mDecodes.size() < max_decodes)
|
|
{
|
|
const LLUUID decode_id = mDecodeQueue.front();
|
|
mDecodeQueue.pop_front();
|
|
|
|
// Don't decode the same file twice
|
|
if (mDecodes.find(decode_id) != mDecodes.end())
|
|
{
|
|
continue;
|
|
}
|
|
if (gAudiop->hasDecodedFile(decode_id))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Kick off a decode
|
|
mDecodes[decode_id] = LLPointer<LLVorbisDecodeState>(NULL);
|
|
try
|
|
{
|
|
main_queue->postTo(
|
|
general_queue,
|
|
[decode_id]() // Work done on general queue
|
|
{
|
|
LLPointer<LLVorbisDecodeState> decode_state = beginDecodingAndWritingAudio(decode_id);
|
|
|
|
if (!decode_state)
|
|
{
|
|
// Audio decode has errored
|
|
return decode_state;
|
|
}
|
|
|
|
// Disk write of decoded audio is now in progress off-thread
|
|
return decode_state;
|
|
},
|
|
[decode_id, this](LLPointer<LLVorbisDecodeState> decode_state) // Callback to main thread
|
|
mutable {
|
|
if (!gAudiop)
|
|
{
|
|
// There is no LLAudioEngine anymore. This might happen if
|
|
// an audio decode is enqueued just before shutdown.
|
|
return;
|
|
}
|
|
|
|
// At this point, we can be certain that the pointer to "this"
|
|
// is valid because the lifetime of "this" is dependent upon
|
|
// the lifetime of gAudiop.
|
|
|
|
enqueueFinishAudio(decode_id, decode_state);
|
|
});
|
|
}
|
|
catch (const LLThreadSafeQueueInterrupt&)
|
|
{
|
|
// Shutdown
|
|
// Consider making processQueue() do a cleanup instead
|
|
// of starting more decodes
|
|
LL_WARNS() << "Tried to start decoding on shutdown" << LL_ENDL;
|
|
}
|
|
}
|
|
}
|
|
|
|
LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id)
|
|
{
|
|
LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
|
|
|
|
LL_DEBUGS() << "Decoding " << decode_id << " from audio queue!" << LL_ENDL;
|
|
|
|
std::string d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, decode_id.asString()) + ".dsf";
|
|
LLPointer<LLVorbisDecodeState> decode_state = new LLVorbisDecodeState(decode_id, d_path);
|
|
|
|
if (!decode_state->initDecode())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Decode in a loop until we're done
|
|
while (!decode_state->decodeSection())
|
|
{
|
|
// decodeSection does all of the work above
|
|
}
|
|
|
|
if (!decode_state->isDone())
|
|
{
|
|
// Decode stopped early, or something bad happened to the file
|
|
// during decoding.
|
|
LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data or decode has been canceled, aborting decode" << LL_ENDL;
|
|
decode_state->flushBadFile();
|
|
return NULL;
|
|
}
|
|
|
|
if (!decode_state->isValid())
|
|
{
|
|
// We had an error when decoding, abort.
|
|
LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data, aborting decode" << LL_ENDL;
|
|
decode_state->flushBadFile();
|
|
return NULL;
|
|
}
|
|
|
|
// Kick off the writing of the decoded audio to the disk cache.
|
|
// The receiving thread can then cheaply call finishDecode() again to check
|
|
// if writing has finished. Someone has to hold on to the refcounted
|
|
// decode_state to prevent it from getting destroyed during write.
|
|
decode_state->finishDecode();
|
|
|
|
return decode_state;
|
|
}
|
|
|
|
void LLAudioDecodeMgr::Impl::enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state)
|
|
{
|
|
// Assumed fast
|
|
if (tryFinishAudio(decode_id, decode_state))
|
|
{
|
|
// Done early!
|
|
auto decode_iter = mDecodes.find(decode_id);
|
|
llassert(decode_iter != mDecodes.end());
|
|
mDecodes.erase(decode_iter);
|
|
return;
|
|
}
|
|
|
|
// Not done yet... enqueue it
|
|
mDecodes[decode_id] = decode_state;
|
|
}
|
|
|
|
void LLAudioDecodeMgr::Impl::checkDecodesFinished()
|
|
{
|
|
auto decode_iter = mDecodes.begin();
|
|
while (decode_iter != mDecodes.end())
|
|
{
|
|
const LLUUID& decode_id = decode_iter->first;
|
|
const LLPointer<LLVorbisDecodeState>& decode_state = decode_iter->second;
|
|
if (tryFinishAudio(decode_id, decode_state))
|
|
{
|
|
decode_iter = mDecodes.erase(decode_iter);
|
|
}
|
|
else
|
|
{
|
|
++decode_iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state)
|
|
{
|
|
// decode_state is a file write in progress unless finished is true
|
|
bool finished = decode_state && decode_state->finishDecode();
|
|
if (!finished)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
llassert_always(gAudiop);
|
|
|
|
LLAudioData *adp = gAudiop->getAudioData(decode_id);
|
|
if (!adp)
|
|
{
|
|
LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << decode_id << LL_ENDL;
|
|
return true;
|
|
}
|
|
|
|
bool valid = decode_state && decode_state->isValid();
|
|
// Mark current decode finished regardless of success or failure
|
|
adp->setHasCompletedDecode(true);
|
|
// Flip flags for decoded data
|
|
adp->setHasDecodeFailed(!valid);
|
|
adp->setHasDecodedData(valid);
|
|
// When finished decoding, there will also be a decoded wav file cached on
|
|
// disk with the .dsf extension
|
|
if (valid)
|
|
{
|
|
adp->setHasWAVLoadFailed(false);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
LLAudioDecodeMgr::LLAudioDecodeMgr()
|
|
{
|
|
mImpl = new Impl();
|
|
}
|
|
|
|
LLAudioDecodeMgr::~LLAudioDecodeMgr()
|
|
{
|
|
delete mImpl;
|
|
mImpl = nullptr;
|
|
}
|
|
|
|
void LLAudioDecodeMgr::processQueue()
|
|
{
|
|
mImpl->processQueue();
|
|
}
|
|
|
|
BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
|
|
{
|
|
if (gAudiop && gAudiop->hasDecodedFile(uuid))
|
|
{
|
|
// Already have a decoded version, don't need to decode it.
|
|
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has decoded file already" << LL_ENDL;
|
|
return TRUE;
|
|
}
|
|
|
|
if (gAssetStorage->hasLocalAsset(uuid, LLAssetType::AT_SOUND))
|
|
{
|
|
// Just put it on the decode queue.
|
|
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL;
|
|
mImpl->mDecodeQueue.push_back(uuid);
|
|
return TRUE;
|
|
}
|
|
|
|
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " no file available" << LL_ENDL;
|
|
return FALSE;
|
|
}
|