60 lines
2.0 KiB
C++
Executable File
60 lines
2.0 KiB
C++
Executable File
/**
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* @file llrendernavprim.cpp
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* @brief Implementation of llrendernavprim
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* @author Prep@lindenlab.com
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*
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* $LicenseInfo:firstyear=2012&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2012, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llrendernavprim.h"
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#include "llrender.h"
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#include "llvertexbuffer.h"
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#include "v4coloru.h"
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#include "v3math.h"
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//=============================================================================
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LLRenderNavPrim gRenderNav;
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//=============================================================================
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void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
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{
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LLColor4 cV(color);
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gGL.color4fv( cV.mV );
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gGL.begin(LLRender::TRIANGLES);
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{
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gGL.vertex3fv( a.mV );
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gGL.vertex3fv( b.mV );
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gGL.vertex3fv( c.mV );
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}
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gGL.end();
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}
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//=============================================================================
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void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt )
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{
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pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
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pVBO->drawArrays( mode, 0, vertCnt );
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}
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//=============================================================================
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