516 lines
16 KiB
C++
516 lines
16 KiB
C++
/**
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* @file llfloaterfixedenvironment.cpp
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* @brief Floaters to create and edit fixed settings for sky and water.
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*
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* $LicenseInfo:firstyear=2011&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2011, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterfixedenvironment.h"
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#include <boost/make_shared.hpp>
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// libs
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#include "llbutton.h"
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#include "llnotifications.h"
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#include "llnotificationsutil.h"
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#include "llsliderctrl.h"
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#include "lltabcontainer.h"
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#include "llfilepicker.h"
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#include "llviewerparcelmgr.h"
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// newview
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#include "llpaneleditwater.h"
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#include "llpaneleditsky.h"
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#include "llsettingssky.h"
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#include "llsettingswater.h"
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#include "llenvironment.h"
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#include "llagent.h"
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#include "llparcel.h"
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#include "llsettingsvo.h"
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#include "llinventorymodel.h"
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namespace
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{
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const std::string FIELD_SETTINGS_NAME("settings_name");
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const std::string CONTROL_TAB_AREA("tab_settings");
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const std::string BUTTON_NAME_IMPORT("btn_import");
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const std::string BUTTON_NAME_COMMIT("btn_commit");
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const std::string BUTTON_NAME_CANCEL("btn_cancel");
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const std::string BUTTON_NAME_FLYOUT("btn_flyout");
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const std::string ACTION_SAVE("save_settings");
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const std::string ACTION_SAVEAS("save_as_new_settings");
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const std::string ACTION_APPLY_LOCAL("apply_local");
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const std::string ACTION_APPLY_PARCEL("apply_parcel");
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const std::string ACTION_APPLY_REGION("apply_region");
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const std::string XML_FLYOUTMENU_FILE("menu_save_settings.xml");
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}
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//=========================================================================
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const std::string LLFloaterFixedEnvironment::KEY_INVENTORY_ID("inventory_id");
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//=========================================================================
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LLFloaterFixedEnvironment::LLFloaterFixedEnvironment(const LLSD &key) :
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LLFloater(key),
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mFlyoutControl(nullptr),
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mInventoryId(),
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mInventoryItem(nullptr)
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{
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}
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LLFloaterFixedEnvironment::~LLFloaterFixedEnvironment()
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{
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delete mFlyoutControl;
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}
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BOOL LLFloaterFixedEnvironment::postBuild()
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{
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mTab = getChild<LLTabContainer>(CONTROL_TAB_AREA);
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mTxtName = getChild<LLLineEditor>(FIELD_SETTINGS_NAME);
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mTxtName->setCommitOnFocusLost(TRUE);
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mTxtName->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNameChanged(mTxtName->getValue().asString()); });
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getChild<LLButton>(BUTTON_NAME_IMPORT)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonImport(); });
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getChild<LLButton>(BUTTON_NAME_CANCEL)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonCancel(); });
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mFlyoutControl = new LLFlyoutComboBtnCtrl(this, BUTTON_NAME_COMMIT, BUTTON_NAME_FLYOUT, XML_FLYOUTMENU_FILE);
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mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD &data) { onButtonApply(ctrl, data); });
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return TRUE;
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}
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void LLFloaterFixedEnvironment::onOpen(const LLSD& key)
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{
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LLUUID invid;
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if (key.has(KEY_INVENTORY_ID))
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{
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invid = key[KEY_INVENTORY_ID].asUUID();
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}
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loadInventoryItem(invid);
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LL_INFOS("SETTINGS") << "Setting edit inventory item to " << mInventoryId << "." << LL_ENDL;
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updateEditEnvironment();
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syncronizeTabs();
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refresh();
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LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_FAST);
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}
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void LLFloaterFixedEnvironment::onClose(bool app_quitting)
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{
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mSettings.reset();
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syncronizeTabs();
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}
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void LLFloaterFixedEnvironment::onFocusReceived()
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{
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updateEditEnvironment();
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LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_FAST);
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}
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void LLFloaterFixedEnvironment::onFocusLost()
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{
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// *TODO*: If the window receiving focus is from a select color or select image control...
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// We have technically not changed out of what we are doing so don't change back to displaying
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// the local environment. (unfortunately the focus manager has
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LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL);
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}
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void LLFloaterFixedEnvironment::refresh()
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{
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if (!mSettings)
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{
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// disable everything.
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return;
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}
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bool is_inventory_avail = canUseInventory();
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mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail);
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mFlyoutControl->setMenuItemEnabled(ACTION_SAVEAS, is_inventory_avail);
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mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_PARCEL, canApplyParcel());
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mFlyoutControl->setMenuItemEnabled(ACTION_APPLY_REGION, canApplyRegion());
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mTxtName->setValue(mSettings->getName());
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S32 count = mTab->getTabCount();
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for (S32 idx = 0; idx < count; ++idx)
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{
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LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx));
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if (panel)
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panel->refresh();
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}
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}
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void LLFloaterFixedEnvironment::syncronizeTabs()
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{
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S32 count = mTab->getTabCount();
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for (S32 idx = 0; idx < count; ++idx)
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{
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LLSettingsEditPanel *panel = static_cast<LLSettingsEditPanel *>(mTab->getPanelByIndex(idx));
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if (panel)
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panel->setSettings(mSettings);
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}
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}
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void LLFloaterFixedEnvironment::loadInventoryItem(const LLUUID &inventoryId)
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{
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if (inventoryId.isNull())
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{
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mInventoryItem = nullptr;
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mInventoryId.setNull();
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return;
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}
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mInventoryId = inventoryId;
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LL_INFOS("SETTINGS") << "Setting edit inventory item to " << mInventoryId << "." << LL_ENDL;
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mInventoryItem = gInventory.getItem(mInventoryId);
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if (!mInventoryItem)
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{
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LL_WARNS("SETTINGS") << "Could not find inventory item with Id = " << mInventoryId << LL_ENDL;
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mInventoryId.setNull();
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mInventoryItem = nullptr;
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return;
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}
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LLSettingsVOBase::getSettingsAsset(mInventoryItem->getAssetUUID(),
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[this](LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat) { onAssetLoaded(asset_id, settins, status); });
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}
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void LLFloaterFixedEnvironment::onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status)
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{
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if (!settings || status)
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{
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LLSD args;
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args["DESC"] = (mInventoryItem) ? mInventoryItem->getName() : "Unknown";
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LLNotificationsUtil::add("FailedToFindSettings", args);
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closeFloater();
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return;
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}
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mSettings = settings;
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updateEditEnvironment();
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syncronizeTabs();
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refresh();
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}
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void LLFloaterFixedEnvironment::onNameChanged(const std::string &name)
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{
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mSettings->setName(name);
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}
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void LLFloaterFixedEnvironment::onButtonImport()
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{
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doImportFromDisk();
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}
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void LLFloaterFixedEnvironment::onButtonApply(LLUICtrl *ctrl, const LLSD &data)
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{
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std::string ctrl_action = ctrl->getName();
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if (ctrl_action == ACTION_SAVE)
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{
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doApplyUpdateInventory();
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}
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else if (ctrl_action == ACTION_SAVEAS)
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{
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doApplyCreateNewInventory();
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}
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else if ((ctrl_action == ACTION_APPLY_LOCAL) ||
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(ctrl_action == ACTION_APPLY_PARCEL) ||
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(ctrl_action == ACTION_APPLY_REGION))
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{
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doApplyEnvironment(ctrl_action);
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}
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else
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{
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LL_WARNS("ENVIRONMENT") << "Unknown settings action '" << ctrl_action << "'" << LL_ENDL;
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}
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}
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void LLFloaterFixedEnvironment::onButtonCancel()
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{
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// *TODO*: If changed issue a warning?
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this->closeFloater();
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}
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void LLFloaterFixedEnvironment::doApplyCreateNewInventory()
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{
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// This method knows what sort of settings object to create.
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LLSettingsVOBase::createInventoryItem(mSettings, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryCreated(asset_id, inventory_id, results); });
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}
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void LLFloaterFixedEnvironment::doApplyUpdateInventory()
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{
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if (mInventoryId.isNull())
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LLSettingsVOBase::createInventoryItem(mSettings, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryCreated(asset_id, inventory_id, results); });
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else
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LLSettingsVOBase::updateInventoryItem(mSettings, mInventoryId, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryUpdated(asset_id, inventory_id, results); });
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}
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void LLFloaterFixedEnvironment::doApplyEnvironment(const std::string &where)
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{
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if (where == ACTION_APPLY_LOCAL)
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{
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LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, mSettings);
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}
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else if (where == ACTION_APPLY_PARCEL)
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{
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LLParcelSelectionHandle handle(LLViewerParcelMgr::instance().getParcelSelection());
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LLParcel *parcel(nullptr);
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if (handle)
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parcel = handle->getParcel();
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if (!parcel)
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parcel = LLViewerParcelMgr::instance().getAgentParcel();
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if (!parcel)
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return;
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if (mSettings->getSettingsType() == "sky")
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LLEnvironment::instance().updateParcel(parcel->getLocalID(), std::static_pointer_cast<LLSettingsSky>(mSettings), -1, -1);
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else if (mSettings->getSettingsType() == "water")
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LLEnvironment::instance().updateParcel(parcel->getLocalID(), std::static_pointer_cast<LLSettingsWater>(mSettings), -1, -1);
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}
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else if (where == ACTION_APPLY_REGION)
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{
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if (mSettings->getSettingsType() == "sky")
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LLEnvironment::instance().updateRegion(std::static_pointer_cast<LLSettingsSky>(mSettings), -1, -1);
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else if (mSettings->getSettingsType() == "water")
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LLEnvironment::instance().updateRegion(std::static_pointer_cast<LLSettingsWater>(mSettings), -1, -1);
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}
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else
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{
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LL_WARNS("ENVIRONMENT") << "Unknown apply '" << where << "'" << LL_ENDL;
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return;
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}
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}
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void LLFloaterFixedEnvironment::onInventoryCreated(LLUUID asset_id, LLUUID inventory_id, LLSD results)
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{
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LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been created with asset " << asset_id << " results are:" << results << LL_ENDL;
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setFocus(TRUE); // Call back the focus...
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loadInventoryItem(inventory_id);
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}
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void LLFloaterFixedEnvironment::onInventoryUpdated(LLUUID asset_id, LLUUID inventory_id, LLSD results)
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{
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LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been updated with asset " << asset_id << " results are:" << results << LL_ENDL;
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if (inventory_id != mInventoryId)
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{
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loadInventoryItem(inventory_id);
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}
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}
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//-------------------------------------------------------------------------
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bool LLFloaterFixedEnvironment::canUseInventory() const
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{
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return LLEnvironment::instance().isInventoryEnabled();
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}
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bool LLFloaterFixedEnvironment::canApplyRegion() const
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{
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return gAgent.canManageEstate();
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}
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bool LLFloaterFixedEnvironment::canApplyParcel() const
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{
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LLParcelSelectionHandle handle(LLViewerParcelMgr::instance().getParcelSelection());
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LLParcel *parcel(nullptr);
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if (handle)
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parcel = handle->getParcel();
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if (!parcel)
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parcel = LLViewerParcelMgr::instance().getAgentParcel();
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if (!parcel)
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return false;
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return parcel->allowModifyBy(gAgent.getID(), gAgent.getGroupID()) &&
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LLEnvironment::instance().isExtendedEnvironmentEnabled();
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}
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//=========================================================================
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LLFloaterFixedEnvironmentWater::LLFloaterFixedEnvironmentWater(const LLSD &key):
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LLFloaterFixedEnvironment(key)
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{}
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BOOL LLFloaterFixedEnvironmentWater::postBuild()
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{
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if (!LLFloaterFixedEnvironment::postBuild())
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return FALSE;
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LLPanelSettingsWater * panel;
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panel = new LLPanelSettingsWaterMainTab;
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panel->buildFromFile("panel_settings_water.xml");
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panel->setWater(std::static_pointer_cast<LLSettingsWater>(mSettings));
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mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true));
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return TRUE;
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}
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void LLFloaterFixedEnvironmentWater::updateEditEnvironment(void)
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{
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LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT,
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std::static_pointer_cast<LLSettingsWater>(mSettings));
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}
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void LLFloaterFixedEnvironmentWater::onOpen(const LLSD& key)
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{
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if (!mSettings)
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{
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// Initialize the settings, take a snapshot of the current water.
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mSettings = LLEnvironment::instance().getEnvironmentFixedWater(LLEnvironment::ENV_CURRENT)->buildClone();
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mSettings->setName("Snapshot water (new)");
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// TODO: Should we grab sky and keep it around for reference?
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}
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LLFloaterFixedEnvironment::onOpen(key);
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}
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void LLFloaterFixedEnvironmentWater::onClose(bool app_quitting)
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{
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LLFloaterFixedEnvironment::onClose(app_quitting);
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}
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void LLFloaterFixedEnvironmentWater::doImportFromDisk()
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{ // Load a a legacy Windlight XML from disk.
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LLFilePicker& picker = LLFilePicker::instance();
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if (picker.getOpenFile(LLFilePicker::FFLOAD_XML))
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{
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std::string filename = picker.getFirstFile();
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LL_WARNS("LAPRAS") << "Selected file: " << filename << LL_ENDL;
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LLSettingsWater::ptr_t legacywater = LLEnvironment::createWaterFromLegacyPreset(filename);
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if (!legacywater)
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{ // *TODO* Put up error dialog here. Could not create water from filename
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return;
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}
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LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacywater);
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this->setEditSettings(legacywater);
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LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
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}
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}
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//=========================================================================
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LLFloaterFixedEnvironmentSky::LLFloaterFixedEnvironmentSky(const LLSD &key) :
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LLFloaterFixedEnvironment(key)
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{}
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BOOL LLFloaterFixedEnvironmentSky::postBuild()
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{
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if (!LLFloaterFixedEnvironment::postBuild())
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return FALSE;
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LLPanelSettingsSky * panel;
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panel = new LLPanelSettingsSkyAtmosTab;
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panel->buildFromFile("panel_settings_sky_atmos.xml");
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panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
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mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true));
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panel = new LLPanelSettingsSkyCloudTab;
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panel->buildFromFile("panel_settings_sky_clouds.xml");
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panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
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mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false));
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panel = new LLPanelSettingsSkySunMoonTab;
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panel->buildFromFile("panel_settings_sky_sunmoon.xml");
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panel->setSky(std::static_pointer_cast<LLSettingsSky>(mSettings));
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mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false));
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return TRUE;
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}
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void LLFloaterFixedEnvironmentSky::updateEditEnvironment(void)
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{
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LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT,
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std::static_pointer_cast<LLSettingsSky>(mSettings));
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}
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void LLFloaterFixedEnvironmentSky::onOpen(const LLSD& key)
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{
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if (!mSettings)
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{
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// Initialize the settings, take a snapshot of the current water.
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mSettings = LLEnvironment::instance().getEnvironmentFixedSky(LLEnvironment::ENV_CURRENT)->buildClone();
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mSettings->setName("Snapshot sky (new)");
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// TODO: Should we grab water and keep it around for reference?
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}
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LLFloaterFixedEnvironment::onOpen(key);
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}
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void LLFloaterFixedEnvironmentSky::onClose(bool app_quitting)
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{
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LLFloaterFixedEnvironment::onClose(app_quitting);
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}
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void LLFloaterFixedEnvironmentSky::doImportFromDisk()
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{ // Load a a legacy Windlight XML from disk.
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LLFilePicker& picker = LLFilePicker::instance();
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if (picker.getOpenFile(LLFilePicker::FFLOAD_XML))
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{
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std::string filename = picker.getFirstFile();
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LL_WARNS("LAPRAS") << "Selected file: " << filename << LL_ENDL;
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LLSettingsSky::ptr_t legacysky = LLEnvironment::createSkyFromLegacyPreset(filename);
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if (!legacysky)
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{ // *TODO* Put up error dialog here. Could not create water from filename
|
|
return;
|
|
}
|
|
|
|
LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacysky);
|
|
this->setEditSettings(legacysky);
|
|
LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true);
|
|
}
|
|
}
|
|
|
|
//=========================================================================
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|
|